kiwiengine 0.5.2 → 0.5.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.ko.md +2 -2
- package/README.md +2 -2
- package/examples/auto-battle/assets/bgm/battle.mp3 +0 -0
- package/examples/auto-battle/assets/bitmap-fonts/white-peaberry.fnt +107 -0
- package/examples/auto-battle/assets/bitmap-fonts/white-peaberry.png +0 -0
- package/examples/auto-battle/assets/joystick/joystick.png +0 -0
- package/examples/auto-battle/assets/joystick/knob.png +0 -0
- package/examples/auto-battle/assets/sfx/hero/die/die.wav +0 -0
- package/examples/auto-battle/assets/sfx/hero/heal/heal.wav +0 -0
- package/examples/auto-battle/assets/sfx/hero/hit/hit1.wav +0 -0
- package/examples/auto-battle/assets/sfx/hero/hit/hit2.wav +0 -0
- package/examples/auto-battle/assets/sfx/hero/hit/hit3.wav +0 -0
- package/examples/auto-battle/assets/sfx/hero/miss/miss1.wav +0 -0
- package/examples/auto-battle/assets/sfx/hero/miss/miss2.wav +0 -0
- package/examples/auto-battle/assets/sfx/hero/miss/miss3.wav +0 -0
- package/examples/auto-battle/assets/sfx/orc/die/die.wav +0 -0
- package/examples/auto-battle/assets/sfx/orc/hit/hit1.wav +0 -0
- package/examples/auto-battle/assets/sfx/orc/hit/hit2.wav +0 -0
- package/examples/auto-battle/assets/sfx/orc/hit/hit3.wav +0 -0
- package/examples/auto-battle/assets/sfx/orc/miss/miss1.wav +0 -0
- package/examples/auto-battle/assets/sfx/orc/miss/miss2.wav +0 -0
- package/examples/auto-battle/assets/sfx/orc/miss/miss3.wav +0 -0
- package/examples/auto-battle/assets/spritesheets/hero-atlas.json +246 -0
- package/examples/auto-battle/assets/spritesheets/hero.png +0 -0
- package/examples/auto-battle/assets/spritesheets/orc-atlas.json +246 -0
- package/examples/auto-battle/assets/spritesheets/orc.png +0 -0
- package/examples/auto-battle/assets/spritesheets/potion-atlas.json +68 -0
- package/examples/auto-battle/assets/spritesheets/potion.png +0 -0
- package/examples/auto-battle/dist/game.js +2 -0
- package/examples/auto-battle/dist/game.js.LICENSE.txt +35 -0
- package/examples/auto-battle/hud/damage-text.ts +46 -0
- package/examples/auto-battle/hud/heal-text.ts +46 -0
- package/examples/auto-battle/hud/hp-bar.ts +38 -0
- package/examples/auto-battle/index.ts +41 -0
- package/examples/auto-battle/objects/character.ts +95 -0
- package/examples/auto-battle/objects/hero.ts +119 -0
- package/examples/auto-battle/objects/orc.ts +107 -0
- package/examples/auto-battle/objects/potion.ts +27 -0
- package/examples/auto-battle/stage.ts +366 -0
- package/examples/battle-benchmark-matterjs/assets/bgm/battle.mp3 +0 -0
- package/examples/battle-benchmark-matterjs/assets/bitmap-fonts/white-peaberry.fnt +107 -0
- package/examples/battle-benchmark-matterjs/assets/bitmap-fonts/white-peaberry.png +0 -0
- package/examples/battle-benchmark-matterjs/assets/joystick/joystick.png +0 -0
- package/examples/battle-benchmark-matterjs/assets/joystick/knob.png +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/hero/die/die.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/hero/heal/heal.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/hero/hit/hit1.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/hero/hit/hit2.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/hero/hit/hit3.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/hero/miss/miss1.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/hero/miss/miss2.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/hero/miss/miss3.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/orc/die/die.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/orc/hit/hit1.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/orc/hit/hit2.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/orc/hit/hit3.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/orc/miss/miss1.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/orc/miss/miss2.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/orc/miss/miss3.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/spritesheets/hero-atlas.json +246 -0
- package/examples/battle-benchmark-matterjs/assets/spritesheets/hero.png +0 -0
- package/examples/battle-benchmark-matterjs/assets/spritesheets/orc-atlas.json +246 -0
- package/examples/battle-benchmark-matterjs/assets/spritesheets/orc.png +0 -0
- package/examples/battle-benchmark-matterjs/assets/spritesheets/potion-atlas.json +68 -0
- package/examples/battle-benchmark-matterjs/assets/spritesheets/potion.png +0 -0
- package/examples/battle-benchmark-matterjs/dist/game.js +2 -0
- package/examples/battle-benchmark-matterjs/dist/game.js.LICENSE.txt +35 -0
- package/examples/battle-benchmark-matterjs/hud/damage-text.ts +46 -0
- package/examples/battle-benchmark-matterjs/hud/heal-text.ts +46 -0
- package/examples/battle-benchmark-matterjs/hud/hp-bar.ts +38 -0
- package/examples/battle-benchmark-matterjs/index.html +24 -0
- package/examples/battle-benchmark-matterjs/index.ts +41 -0
- package/examples/battle-benchmark-matterjs/objects/character.ts +95 -0
- package/examples/battle-benchmark-matterjs/objects/hero.ts +111 -0
- package/examples/battle-benchmark-matterjs/objects/orc.ts +107 -0
- package/examples/battle-benchmark-matterjs/objects/potion.ts +27 -0
- package/examples/battle-benchmark-matterjs/stage.ts +177 -0
- package/examples/battle-benchmark-separation/assets/bgm/battle.mp3 +0 -0
- package/examples/battle-benchmark-separation/assets/bitmap-fonts/white-peaberry.fnt +107 -0
- package/examples/battle-benchmark-separation/assets/bitmap-fonts/white-peaberry.png +0 -0
- package/examples/battle-benchmark-separation/assets/joystick/joystick.png +0 -0
- package/examples/battle-benchmark-separation/assets/joystick/knob.png +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/hero/die/die.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/hero/heal/heal.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/hero/hit/hit1.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/hero/hit/hit2.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/hero/hit/hit3.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/hero/miss/miss1.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/hero/miss/miss2.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/hero/miss/miss3.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/orc/die/die.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/orc/hit/hit1.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/orc/hit/hit2.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/orc/hit/hit3.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/orc/miss/miss1.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/orc/miss/miss2.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/orc/miss/miss3.wav +0 -0
- package/examples/battle-benchmark-separation/assets/spritesheets/hero-atlas.json +246 -0
- package/examples/battle-benchmark-separation/assets/spritesheets/hero.png +0 -0
- package/examples/battle-benchmark-separation/assets/spritesheets/orc-atlas.json +246 -0
- package/examples/battle-benchmark-separation/assets/spritesheets/orc.png +0 -0
- package/examples/battle-benchmark-separation/assets/spritesheets/potion-atlas.json +68 -0
- package/examples/battle-benchmark-separation/assets/spritesheets/potion.png +0 -0
- package/examples/battle-benchmark-separation/dist/game.js +2 -0
- package/examples/battle-benchmark-separation/dist/game.js.LICENSE.txt +35 -0
- package/examples/battle-benchmark-separation/hud/damage-text.ts +46 -0
- package/examples/battle-benchmark-separation/hud/heal-text.ts +46 -0
- package/examples/battle-benchmark-separation/hud/hp-bar.ts +38 -0
- package/examples/battle-benchmark-separation/index.html +24 -0
- package/examples/battle-benchmark-separation/index.ts +41 -0
- package/examples/battle-benchmark-separation/objects/character.ts +225 -0
- package/examples/battle-benchmark-separation/objects/hero.ts +110 -0
- package/examples/battle-benchmark-separation/objects/orc.ts +213 -0
- package/examples/battle-benchmark-separation/objects/potion.ts +27 -0
- package/examples/battle-benchmark-separation/stage.ts +178 -0
- package/examples/battle-benchmark-separation2/assets/bgm/battle.mp3 +0 -0
- package/examples/battle-benchmark-separation2/assets/bitmap-fonts/white-peaberry.fnt +107 -0
- package/examples/battle-benchmark-separation2/assets/bitmap-fonts/white-peaberry.png +0 -0
- package/examples/battle-benchmark-separation2/assets/joystick/joystick.png +0 -0
- package/examples/battle-benchmark-separation2/assets/joystick/knob.png +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/hero/die/die.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/hero/heal/heal.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/hero/hit/hit1.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/hero/hit/hit2.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/hero/hit/hit3.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/hero/miss/miss1.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/hero/miss/miss2.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/hero/miss/miss3.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/orc/die/die.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/orc/hit/hit1.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/orc/hit/hit2.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/orc/hit/hit3.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/orc/miss/miss1.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/orc/miss/miss2.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/orc/miss/miss3.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/spritesheets/hero-atlas.json +246 -0
- package/examples/battle-benchmark-separation2/assets/spritesheets/hero.png +0 -0
- package/examples/battle-benchmark-separation2/assets/spritesheets/orc-atlas.json +246 -0
- package/examples/battle-benchmark-separation2/assets/spritesheets/orc.png +0 -0
- package/examples/battle-benchmark-separation2/assets/spritesheets/potion-atlas.json +68 -0
- package/examples/battle-benchmark-separation2/assets/spritesheets/potion.png +0 -0
- package/examples/battle-benchmark-separation2/dist/game.js +2 -0
- package/examples/battle-benchmark-separation2/dist/game.js.LICENSE.txt +35 -0
- package/examples/battle-benchmark-separation2/hud/damage-text.ts +46 -0
- package/examples/battle-benchmark-separation2/hud/heal-text.ts +46 -0
- package/examples/battle-benchmark-separation2/hud/hp-bar.ts +38 -0
- package/examples/battle-benchmark-separation2/index.html +24 -0
- package/examples/battle-benchmark-separation2/index.ts +41 -0
- package/examples/battle-benchmark-separation2/objects/character.ts +195 -0
- package/examples/battle-benchmark-separation2/objects/hero.ts +110 -0
- package/examples/battle-benchmark-separation2/objects/orc.ts +213 -0
- package/examples/battle-benchmark-separation2/objects/potion.ts +27 -0
- package/examples/battle-benchmark-separation2/stage.ts +178 -0
- package/examples/dom-sprite-test/index.ts +6 -9
- package/examples/simple-battle/assets/spritesheets/hero-atlas.json +180 -223
- package/examples/simple-battle/assets/spritesheets/orc-atlas.json +180 -223
- package/examples/simple-battle/assets/spritesheets/potion-atlas.json +46 -61
- package/examples/simple-battle/hud/damage-text.ts +1 -0
- package/examples/simple-battle/hud/heal-text.ts +1 -0
- package/examples/simple-battle/objects/character.ts +3 -3
- package/examples/simple-battle/objects/hero.ts +3 -5
- package/examples/simple-battle/objects/orc.ts +3 -5
- package/examples/simple-battle/objects/potion.ts +0 -2
- package/examples/simple-battle/stage.ts +2 -4
- package/examples/sprite-test/index.ts +6 -9
- package/examples/webpack.config.js +4 -1
- package/lib/asset/loaders/audio.js +4 -1
- package/lib/asset/loaders/audio.js.map +1 -1
- package/lib/asset/loaders/binary.js +4 -1
- package/lib/asset/loaders/binary.js.map +1 -1
- package/lib/asset/loaders/bitmap-font.js +24 -21
- package/lib/asset/loaders/bitmap-font.js.map +1 -1
- package/lib/asset/loaders/font.js +3 -0
- package/lib/asset/loaders/font.js.map +1 -1
- package/lib/asset/loaders/spritesheet.js +12 -1
- package/lib/asset/loaders/spritesheet.js.map +1 -1
- package/lib/asset/loaders/text.js +3 -0
- package/lib/asset/loaders/text.js.map +1 -1
- package/lib/asset/loaders/texture.js +21 -26
- package/lib/asset/loaders/texture.js.map +1 -1
- package/lib/asset/preload.js.map +1 -1
- package/lib/collision/check-collision.js +16 -16
- package/lib/collision/check-collision.js.map +1 -1
- package/lib/dom/dom-animated-sprite.js +21 -36
- package/lib/dom/dom-animated-sprite.js.map +1 -1
- package/lib/dom/dom-game-object.js +9 -7
- package/lib/dom/dom-game-object.js.map +1 -1
- package/lib/dom/dom-particle.js.map +1 -1
- package/lib/index.js +1 -0
- package/lib/index.js.map +1 -1
- package/lib/node/core/dirty-number.js +0 -19
- package/lib/node/core/dirty-number.js.map +1 -1
- package/lib/node/core/renderable.js +7 -0
- package/lib/node/core/renderable.js.map +1 -1
- package/lib/node/core/transform.js +22 -11
- package/lib/node/core/transform.js.map +1 -1
- package/lib/node/ext/animated-sprite.js +3 -22
- package/lib/node/ext/animated-sprite.js.map +1 -1
- package/lib/node/ext/bitmap-text.js +7 -3
- package/lib/node/ext/bitmap-text.js.map +1 -1
- package/lib/node/ext/circle.js +18 -3
- package/lib/node/ext/circle.js.map +1 -1
- package/lib/node/ext/deplay.js +2 -0
- package/lib/node/ext/deplay.js.map +1 -1
- package/lib/node/ext/dom-container.js +2 -2
- package/lib/node/ext/dom-container.js.map +1 -1
- package/lib/node/ext/interval.js +2 -0
- package/lib/node/ext/interval.js.map +1 -1
- package/lib/node/ext/particle.js.map +1 -1
- package/lib/node/ext/rectangle.js +24 -4
- package/lib/node/ext/rectangle.js.map +1 -1
- package/lib/node/physics/physics-object.js +9 -29
- package/lib/node/physics/physics-object.js.map +1 -1
- package/lib/node/physics/physics-world.js +2 -0
- package/lib/node/physics/physics-world.js.map +1 -1
- package/lib/node/physics/rigidbodies.js +7 -0
- package/lib/node/physics/rigidbodies.js.map +1 -0
- package/lib/renderer/renderer.js +3 -2
- package/lib/renderer/renderer.js.map +1 -1
- package/lib/types/animation-atlas.js +2 -0
- package/lib/types/animation-atlas.js.map +1 -0
- package/lib/types/asset/loaders/audio.d.ts +1 -0
- package/lib/types/asset/loaders/audio.d.ts.map +1 -1
- package/lib/types/asset/loaders/binary.d.ts +1 -0
- package/lib/types/asset/loaders/binary.d.ts.map +1 -1
- package/lib/types/asset/loaders/bitmap-font.d.ts +1 -0
- package/lib/types/asset/loaders/bitmap-font.d.ts.map +1 -1
- package/lib/types/asset/loaders/font.d.ts +1 -0
- package/lib/types/asset/loaders/font.d.ts.map +1 -1
- package/lib/types/asset/loaders/spritesheet.d.ts +11 -3
- package/lib/types/asset/loaders/spritesheet.d.ts.map +1 -1
- package/lib/types/asset/loaders/text.d.ts +1 -0
- package/lib/types/asset/loaders/text.d.ts.map +1 -1
- package/lib/types/asset/loaders/texture.d.ts +1 -1
- package/lib/types/asset/loaders/texture.d.ts.map +1 -1
- package/lib/types/asset/preload.d.ts +2 -2
- package/lib/types/asset/preload.d.ts.map +1 -1
- package/lib/types/atlas copy.js +2 -0
- package/lib/types/atlas copy.js.map +1 -0
- package/lib/types/atlas.js +2 -0
- package/lib/types/atlas.js.map +1 -0
- package/lib/types/dom/dom-animated-sprite.d.ts +4 -10
- package/lib/types/dom/dom-animated-sprite.d.ts.map +1 -1
- package/lib/types/dom/dom-game-object.d.ts +1 -1
- package/lib/types/dom/dom-game-object.d.ts.map +1 -1
- package/lib/types/dom/dom-particle.d.ts.map +1 -1
- package/lib/types/index.d.ts +1 -0
- package/lib/types/index.d.ts.map +1 -1
- package/lib/types/node/core/dirty-number.d.ts +0 -8
- package/lib/types/node/core/dirty-number.d.ts.map +1 -1
- package/lib/types/node/core/renderable.d.ts +1 -0
- package/lib/types/node/core/renderable.d.ts.map +1 -1
- package/lib/types/node/core/transform.d.ts +4 -2
- package/lib/types/node/core/transform.d.ts.map +1 -1
- package/lib/types/node/ext/animated-sprite.d.ts +4 -10
- package/lib/types/node/ext/animated-sprite.d.ts.map +1 -1
- package/lib/types/node/ext/bitmap-text.d.ts.map +1 -1
- package/lib/types/node/ext/circle.d.ts +3 -3
- package/lib/types/node/ext/circle.d.ts.map +1 -1
- package/lib/types/node/ext/deplay.d.ts.map +1 -1
- package/lib/types/node/ext/dom-container.d.ts +1 -1
- package/lib/types/node/ext/dom-container.d.ts.map +1 -1
- package/lib/types/node/ext/interval.d.ts.map +1 -1
- package/lib/types/node/ext/particle.d.ts.map +1 -1
- package/lib/types/node/ext/rectangle.d.ts +4 -4
- package/lib/types/node/ext/rectangle.d.ts.map +1 -1
- package/lib/types/node/physics/physics-object.d.ts +2 -2
- package/lib/types/node/physics/physics-object.d.ts.map +1 -1
- package/lib/types/node/physics/physics-world.d.ts.map +1 -1
- package/lib/types/node/physics/rigidbodies.d.ts +23 -0
- package/lib/types/node/physics/rigidbodies.d.ts.map +1 -0
- package/lib/types/renderer/renderer.d.ts.map +1 -1
- package/lib/types/sprite-atlas.js +2 -0
- package/lib/types/sprite-atlas.js.map +1 -0
- package/lib/types/types/animation-atlas.d.ts +14 -0
- package/lib/types/types/animation-atlas.d.ts.map +1 -0
- package/lib/types/types/atlas copy.d.ts +12 -0
- package/lib/types/types/atlas copy.d.ts.map +1 -0
- package/lib/types/types/atlas.d.ts +16 -0
- package/lib/types/types/atlas.d.ts.map +1 -0
- package/lib/types/types/sprite-atlas.d.ts +13 -0
- package/lib/types/types/sprite-atlas.d.ts.map +1 -0
- package/package.json +1 -1
- package/src/asset/loaders/audio.ts +5 -2
- package/src/asset/loaders/binary.ts +5 -1
- package/src/asset/loaders/bitmap-font.ts +33 -27
- package/src/asset/loaders/font.ts +4 -0
- package/src/asset/loaders/spritesheet.ts +18 -5
- package/src/asset/loaders/text.ts +4 -0
- package/src/asset/loaders/texture.ts +19 -27
- package/src/asset/preload.ts +4 -8
- package/src/collision/check-collision.ts +16 -16
- package/src/dom/dom-animated-sprite.ts +24 -45
- package/src/dom/dom-game-object.ts +9 -6
- package/src/dom/dom-particle.ts +1 -1
- package/src/index.ts +1 -0
- package/src/node/core/dirty-number.ts +0 -24
- package/src/node/core/renderable.ts +7 -0
- package/src/node/core/transform.ts +23 -11
- package/src/node/ext/animated-sprite.ts +9 -29
- package/src/node/ext/bitmap-text.ts +7 -3
- package/src/node/ext/circle.ts +18 -3
- package/src/node/ext/deplay.ts +1 -0
- package/src/node/ext/dom-container.ts +2 -2
- package/src/node/ext/interval.ts +1 -0
- package/src/node/ext/particle.ts +1 -1
- package/src/node/ext/rectangle.ts +24 -4
- package/src/node/physics/physics-object.ts +11 -40
- package/src/node/physics/physics-world.ts +1 -0
- package/src/node/physics/rigidbodies.ts +14 -0
- package/src/renderer/renderer.ts +4 -3
- package/src/types/atlas.ts +17 -0
- package/examples/flappy-cat/assets/bgm/bgm.ogg +0 -0
- package/examples/flappy-cat/assets/images/base.png +0 -0
- package/examples/flappy-cat/assets/images/bg.png +0 -0
- package/examples/flappy-cat/assets/images/cat.png +0 -0
- package/examples/flappy-cat/assets/images/pipe-green.png +0 -0
- package/examples/flappy-cat/assets/images/pipe-red.png +0 -0
- package/examples/flappy-cat/assets/sfx/die.wav +0 -0
- package/examples/flappy-cat/assets/sfx/hit.wav +0 -0
- package/examples/flappy-cat/assets/sfx/point.wav +0 -0
- package/examples/flappy-cat/assets/sfx/wing.wav +0 -0
- package/examples/flappy-cat/dist/game.js +0 -0
- package/examples/flappy-cat/index.ts +0 -0
- /package/examples/{flappy-cat → auto-battle}/index.html +0 -0
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{"version":3,"file":"dom-animated-sprite.js","sourceRoot":"","sources":["../../src/dom/dom-animated-sprite.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,aAAa,EAAwB,MAAM,mBAAmB,CAAA;AACvE,OAAO,EAAE,gBAAgB,EAAE,MAAM,sBAAsB,CAAA;AACvD,OAAO,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAA;
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{"version":3,"file":"dom-animated-sprite.js","sourceRoot":"","sources":["../../src/dom/dom-animated-sprite.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,aAAa,EAAwB,MAAM,mBAAmB,CAAA;AACvE,OAAO,EAAE,gBAAgB,EAAE,MAAM,sBAAsB,CAAA;AACvD,OAAO,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAA;AAQtC,MAAM,OAAO,qBAAqD,SAAQ,aAExE;IACA,IAAI,CAAQ;IACZ,MAAM,CAAO;IACb,UAAU,CAAQ;IAElB,cAAc,CAAY;IAC1B,cAAc,CAAS;IACvB,YAAY,GAAG,CAAC,CAAA;IAChB,gBAAgB,GAAG,CAAC,CAAA;IAEpB,YAAY,OAAqC;QAC/C,KAAK,CAAC,OAAO,CAAC,CAAA;QACd,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,GAAG,CAAA;QACvB,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,KAAK,CAAA;QAC3B,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,SAAS,CAAA;QACnC,IAAI,CAAC,KAAK,EAAE,CAAA;IACd,CAAC;IAED,KAAK,CAAC,KAAK;QACT,IAAI,OAAO,CAAA;QACX,IAAI,gBAAgB,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;YAC5C,OAAO,GAAG,gBAAgB,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;QACjD,CAAC;aAAM,CAAC;YACN,OAAO,CAAC,IAAI,CAAC,2CAA2C,IAAI,CAAC,IAAI,EAAE,CAAC,CAAA;YACpE,OAAO,GAAG,MAAM,gBAAgB,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;QAClD,CAAC;QAED,MAAM,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,CAAC,CAAA;QACjD,IAAI,CAAC,cAAc,GAAG,CAAC,CAAA;QACvB,IAAI,CAAC,cAAc,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAA;QAE/B,MAAM,SAAS,GAAG,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAA;QACjD,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,SAAS,CAAC,CAAA;QAE3C,QAAQ,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,SAAS,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,eAAe,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;YACvE,eAAe,EAAE,OAAO,IAAI,CAAC,IAAI,GAAG;YACpC,KAAK,EAAE,GAAG,KAAK,CAAC,CAAC,IAAI;YACrB,MAAM,EAAE,GAAG,KAAK,CAAC,CAAC,IAAI;YACtB,cAAc,EAAE,GAAG,OAAO,CAAC,KAAK,MAAM,OAAO,CAAC,MAAM,IAAI;YACxD,kBAAkB,EAAE,IAAI,KAAK,CAAC,CAAC,OAAO,KAAK,CAAC,CAAC,IAAI;SAClD,CAAC,CAAA;IACJ,CAAC;IAEQ,MAAM,CAAC,EAAU;QACxB,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC,CAAA;QAEhB,MAAM,CAAC,GAAG,IAAI,CAAC,cAAc,CAAA;QAC7B,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,CAAC,MAAM,KAAK,CAAC,IAAI,IAAI,CAAC,cAAc,KAAK,SAAS;YAAE,OAAM;QAE5E,MAAM,SAAS,GAAG,CAAC,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAA;QACrC,IAAI,CAAC,CAAC,CAAC,IAAI,IAAI,IAAI,CAAC,gBAAgB,KAAK,SAAS;YAAE,OAAM;QAE1D,IAAI,CAAC,YAAY,IAAI,EAAE,CAAA;QACvB,IAAI,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,cAAc;YAAE,OAAM;QAEnD,OAAO,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YAChD,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,cAAc,CAAA;YAExC,IAAI,IAAI,CAAC,gBAAgB,KAAK,SAAS,EAAE,CAAC;gBACvC,IAAY,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,UAAU,CAAC,CAAA;gBAEnD,IAAI,CAAC,CAAC,IAAI,EAAE,CAAC;oBACX,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAA;gBAC3B,CAAC;qBAAM,CAAC;oBACN,IAAI,CAAC,YAAY,GAAG,CAAC,CAAA;oBACrB,MAAK;gBACP,CAAC;YACH,CAAC;iBAAM,CAAC;gBACN,IAAI,CAAC,gBAAgB,EAAE,CAAA;YACzB,CAAC;QACH,CAAC;QAED,MAAM,SAAS,GAAG,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAA;QACjD,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,SAAS,CAAC,CAAA;QAE3C,QAAQ,CAAC,IAAI,CAAC,EAAE,EAAE;YAChB,KAAK,EAAE,GAAG,KAAK,CAAC,CAAC,IAAI;YACrB,MAAM,EAAE,GAAG,KAAK,CAAC,CAAC,IAAI;YACtB,kBAAkB,EAAE,IAAI,KAAK,CAAC,CAAC,OAAO,KAAK,CAAC,CAAC,IAAI;SAClD,CAAC,CAAA;IACJ,CAAC;IAED,IAAI,GAAG,CAAC,GAAG;QACT,IAAI,IAAI,CAAC,IAAI,KAAK,GAAG,EAAE,CAAC;YACtB,gBAAgB,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;YACnC,IAAI,CAAC,IAAI,GAAG,GAAG,CAAA;YACf,IAAI,CAAC,KAAK,EAAE,CAAA;QACd,CAAC;IACH,CAAC;IAED,IAAI,GAAG,KAAK,OAAO,IAAI,CAAC,IAAI,CAAA,CAAC,CAAC;IAE9B,IAAI,KAAK,CAAC,KAAK;QACb,IAAI,IAAI,CAAC,MAAM,KAAK,KAAK,EAAE,CAAC;YAC1B,gBAAgB,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;YACnC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAA;YACnB,IAAI,CAAC,KAAK,EAAE,CAAA;QACd,CAAC;IACH,CAAC;IAED,IAAI,KAAK,KAAK,OAAO,IAAI,CAAC,MAAM,CAAA,CAAC,CAAC;IAElC,IAAI,SAAS,CAAC,SAAS;QACrB,IAAI,IAAI,CAAC,UAAU,KAAK,SAAS,EAAE,CAAC;YAClC,IAAI,CAAC,UAAU,GAAG,SAAS,CAAA;YAC3B,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,SAAS,CAAC,CAAA;YACvD,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAA;YACzB,IAAI,CAAC,YAAY,GAAG,CAAC,CAAA;QACvB,CAAC;IACH,CAAC;IAED,IAAI,SAAS,KAAK,OAAO,IAAI,CAAC,UAAU,CAAA,CAAC,CAAC;IAEjC,MAAM;QACb,gBAAgB,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;QACnC,KAAK,CAAC,MAAM,EAAE,CAAA;IAChB,CAAC;CACF","sourcesContent":["import { EventMap } from '@webtaku/event-emitter'\nimport { Animation, Atlas } from '../types/atlas'\nimport { DomGameObject, DomGameObjectOptions } from './dom-game-object'\nimport { domTextureLoader } from './dom-texture-loader'\nimport { setStyle } from './dom-utils'\n\nexport type DomAnimatedSpriteNodeOptions = {\n src: string\n atlas: Atlas\n animation: string\n} & DomGameObjectOptions\n\nexport class DomAnimatedSpriteNode<E extends EventMap = EventMap> extends DomGameObject<E & {\n animationend: (animation: string) => void\n}> {\n #src: string\n #atlas: Atlas\n #animation: string\n\n #animationData?: Animation\n #frameDuration?: number\n #elapsedTime = 0\n #currentFrameIdx = 0\n\n constructor(options: DomAnimatedSpriteNodeOptions) {\n super(options)\n this.#src = options.src\n this.#atlas = options.atlas\n this.#animation = options.animation\n this.#load()\n }\n\n async #load() {\n let texture\n if (domTextureLoader.checkCached(this.#src)) {\n texture = domTextureLoader.getCached(this.#src)\n } else {\n console.info(`Dom texture not preloaded. Loading now: ${this.#src}`)\n texture = await domTextureLoader.load(this.#src)\n }\n\n const a = this.#atlas.animations[this.#animation]\n this.#animationData = a\n this.#frameDuration = 1 / a.fps\n\n const frameName = a.frames[this.#currentFrameIdx]\n const frame = this.#atlas.frames[frameName]\n\n setStyle(this.el, !frameName || !texture ? { backgroundImage: 'none' } : {\n backgroundImage: `url(${this.#src})`,\n width: `${frame.w}px`,\n height: `${frame.h}px`,\n backgroundSize: `${texture.width}px ${texture.height}px`,\n backgroundPosition: `-${frame.x}px -${frame.y}px`\n })\n }\n\n override render(dt: number) {\n super.render(dt)\n\n const a = this.#animationData\n if (!a || a.frames.length === 0 || this.#frameDuration === undefined) return\n\n const lastIndex = a.frames.length - 1\n if (!a.loop && this.#currentFrameIdx === lastIndex) return\n\n this.#elapsedTime += dt\n if (this.#elapsedTime < this.#frameDuration) return\n\n while (this.#elapsedTime >= this.#frameDuration) {\n this.#elapsedTime -= this.#frameDuration\n\n if (this.#currentFrameIdx === lastIndex) {\n (this as any).emit('animationend', this.#animation)\n\n if (a.loop) {\n this.#currentFrameIdx = 0\n } else {\n this.#elapsedTime = 0\n break\n }\n } else {\n this.#currentFrameIdx++\n }\n }\n\n const frameName = a.frames[this.#currentFrameIdx]\n const frame = this.#atlas.frames[frameName]\n\n setStyle(this.el, {\n width: `${frame.w}px`,\n height: `${frame.h}px`,\n backgroundPosition: `-${frame.x}px -${frame.y}px`\n })\n }\n\n set src(src) {\n if (this.#src !== src) {\n domTextureLoader.release(this.#src)\n this.#src = src\n this.#load()\n }\n }\n\n get src() { return this.#src }\n\n set atlas(atlas) {\n if (this.#atlas !== atlas) {\n domTextureLoader.release(this.#src)\n this.#atlas = atlas\n this.#load()\n }\n }\n\n get atlas() { return this.#atlas }\n\n set animation(animation) {\n if (this.#animation !== animation) {\n this.#animation = animation\n this.#animationData = this.#atlas.animations[animation]\n this.#currentFrameIdx = 0\n this.#elapsedTime = 0\n }\n }\n\n get animation() { return this.#animation }\n\n override remove() {\n domTextureLoader.release(this.#src)\n super.remove()\n }\n}\n"]}
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import { DirtyNumber } from '../node/core/dirty-number';
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import { GameNode } from '../node/core/game-node';
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import { isRenderableNode } from '../node/core/renderable';
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import { LocalTransform, WorldTransform } from '../node/core/transform';
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import { setStyle } from './dom-utils';
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export function isDomGameObject(v) {
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return v.worldTransform !== undefined;
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}
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class DomRootNode extends GameNode {
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worldTransform = new WorldTransform();
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worldAlpha = new DirtyNumber(1);
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this
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#updateWorldTransform() {
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attachTo(target) {
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set x(v) { this.#localTransform.x = v; }
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{"version":3,"file":"dom-game-object.js","sourceRoot":"","sources":["../../src/dom/dom-game-object.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAA;AACvD,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAA;AACjD,OAAO,EAAE,
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1
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+
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{ EventMap } from '@webtaku/event-emitter'\nimport { DirtyNumber } from '../node/core/dirty-number'\nimport { GameNode } from '../node/core/game-node'\nimport { LocalTransform, WorldTransform } from '../node/core/transform'\nimport { setStyle } from './dom-utils'\n\nexport function isDomGameObject(v: unknown): v is DomGameObject {\n return (v as DomGameObject).worldTransform !== undefined\n}\n\nexport type DomGameObjectOptions = {\n x?: number\n y?: number\n scale?: number\n scaleX?: number\n scaleY?: number\n pivotX?: number\n pivotY?: number\n rotation?: number\n\n alpha?: number\n useYSort?: boolean\n}\n\nclass DomRootNode extends GameNode<EventMap> {\n worldTransform = new WorldTransform()\n worldAlpha = new DirtyNumber(1)\n\n constructor() {\n super()\n this.worldTransform.x.v = 0\n this.worldTransform.y.v = 0\n this.worldTransform.resetDirty()\n }\n}\n\nexport class DomGameObject<E extends EventMap = EventMap> extends GameNode<E> {\n protected el = document.createElement('div')\n\n #localTransform = new LocalTransform()\n worldTransform = new WorldTransform()\n alpha = 1\n worldAlpha = new DirtyNumber(1)\n #useYSort = false\n\n constructor(options?: DomGameObjectOptions) {\n super()\n\n setStyle(this.el, {\n position: 'absolute',\n left: '50%',\n top: '50%',\n zIndex: '1',\n transform: 'translate(-50%, -50%)',\n })\n\n if (options) {\n if (options.x !== undefined) this.x = options.x\n if (options.y !== undefined) this.y = options.y\n if (options.scale !== undefined) this.scale = options.scale\n if (options.scaleX !== undefined) this.scaleX = options.scaleX\n if (options.scaleY !== undefined) this.scaleY = options.scaleY\n if (options.pivotX !== undefined) this.pivotX = options.pivotX\n if (options.pivotY !== undefined) this.pivotY = options.pivotY\n if (options.rotation !== undefined) this.rotation = options.rotation\n if (options.alpha !== undefined) this.alpha = options.alpha\n\n this.#useYSort = options.useYSort ?? false\n }\n }\n\n render(dt: number) {\n this.update(dt)\n this.#updateWorldTransform()\n }\n\n #updateWorldTransform() {\n const parent = this.parent\n if (parent && isDomGameObject(parent)) {\n this.worldTransform.update(parent.worldTransform, this.#localTransform)\n this.worldAlpha.v = parent.worldAlpha.v * this.alpha\n }\n\n if (this.worldTransform.dirty) {\n const wt = this.worldTransform\n\n this.el.style.transform = `\n translate(\n calc(-50% + ${wt.x.v}px),\n calc(-50% + ${wt.y.v}px)\n )\n scale(${wt.scaleX.v}, ${wt.scaleY.v})\n rotate(${wt.rotation.v}rad)\n `\n }\n if (this.worldAlpha.dirty) this.el.style.opacity = this.worldAlpha.v.toString()\n\n for (const child of this.children) {\n if (isDomGameObject(child)) child.#updateWorldTransform()\n }\n this.worldTransform.resetDirty()\n }\n\n attachTo(target: HTMLElement) {\n target.appendChild(this.el)\n this.parent = new DomRootNode()\n this.#updateWorldTransform()\n return this\n }\n\n set x(v) { this.#localTransform.x = v }\n get x() { return this.#localTransform.x }\n\n set y(v) { this.#localTransform.y = v }\n get y() { return this.#localTransform.y }\n\n set scale(v) { this.#localTransform.scaleX = v; this.#localTransform.scaleY = v }\n get scale() { return this.#localTransform.scaleX }\n\n set scaleX(v) { this.#localTransform.scaleX = v }\n get scaleX() { return this.#localTransform.scaleX }\n\n set scaleY(v) { this.#localTransform.scaleY = v }\n get scaleY() { return this.#localTransform.scaleY }\n\n set pivotX(v) { this.#localTransform.pivotX = v }\n get pivotX() { return this.#localTransform.pivotX }\n\n set pivotY(v) { this.#localTransform.pivotY = v }\n get pivotY() { return this.#localTransform.pivotY }\n\n set rotation(v) { this.#localTransform.rotation = v }\n get rotation() { return this.#localTransform.rotation }\n}\n"]}
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+
{"version":3,"file":"dom-particle.js","sourceRoot":"","sources":["../../src/dom/dom-particle.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAwB,MAAM,mBAAmB,CAAA;AACvE,OAAO,EAAE,gBAAgB,EAAE,MAAM,sBAAsB,CAAA;AACvD,OAAO,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAA;AAgCtC,SAAS,MAAM,CAAC,GAAW,EAAE,GAAW;IACtC,OAAO,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,CAAA;AAC1C,CAAC;AAED,MAAM,OAAO,iBAAkB,SAAQ,aAAa;IAClD,WAAW,CAAQ;IACnB,MAAM,CAAa;IACnB,SAAS,CAAa;IACtB,MAAM,CAAa;IACnB,SAAS,CAAa;IACtB,MAAM,CAAa;IACnB,WAAW,CAAS;IACpB,SAAS,CAAQ;IACjB,iBAAiB,CAAS;IAC1B,UAAU,CAAc;IAExB,QAAQ,CAAmB;IAC3B,mBAAmB,CAAe;IAClC,UAAU,GAAe,EAAE,CAAA;IAE3B,YAAY,OAAiC;QAC3C,KAAK,CAAC,OAAO,CAAC,CAAA;QACd,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC,aAAa,GAAG,MAAM,CAAA;QAEpC,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,OAAO,CAAA;QAClC,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,KAAK,CAAA;QAC3B,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,QAAQ,CAAA;QACjC,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,KAAK,CAAA;QAC3B,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,QAAQ,CAAA;QACjC,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,aAAa,CAAA;QACnC,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,UAAU,CAAA;QACrC,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,QAAQ,CAAA;QACjC,IAAI,CAAC,iBAAiB,GAAG,OAAO,CAAC,gBAAgB,CAAA;QACjD,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,SAAS,CAAA;QAEnC,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,YAAY,EAAE,CAAA;IAChD,CAAC;IAED,KAAK,CAAC,YAAY;QAChB,IAAI,gBAAgB,CAAC,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,EAAE,CAAC;YACnD,IAAI,CAAC,QAAQ,GAAG,gBAAgB,CAAC,SAAS,CAAC,IAAI,CAAC,WAAW,CAAC,CAAA;QAC9D,CAAC;aAAM,CAAC;YACN,OAAO,CAAC,IAAI,CAAC,2CAA2C,IAAI,CAAC,WAAW,EAAE,CAAC,CAAA;YAC3E,IAAI,CAAC,QAAQ,GAAG,MAAM,gBAAgB,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAA;QAC/D,CAAC;IACH,CAAC;IAED,KAAK,CAAC,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,EAA4B;QAC5C,IAAI,CAAC,IAAI,CAAC,QAAQ;YAAE,MAAM,IAAI,CAAC,mBAAmB,CAAA;QAElD,MAAM,KAAK,GAAG,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAA;QACtD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;YAC/B,MAAM,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,EAAE,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAA;YAC/D,MAAM,KAAK,GAAG,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAA;YACtD,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAA;YAC3B,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAA;YAC3B,MAAM,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,EAAE,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAA;YAC/D,MAAM,KAAK,GAAG,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAA;YAEtD,MAAM,EAAE,GAAG,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,CAAA;YACxC,QAAQ,CAAC,EAAE,EAAE;gBACX,QAAQ,EAAE,UAAU;gBACpB,IAAI,EAAE,GAAG,CAAC,IAAI;gBACd,GAAG,EAAE,GAAG,CAAC,IAAI;gBACb,KAAK,EAAE,GAAG,IAAI,CAAC,QAAS,CAAC,KAAK,IAAI;gBAClC,MAAM,EAAE,GAAG,IAAI,CAAC,QAAS,CAAC,MAAM,IAAI;gBACpC,SAAS,EAAE,+BAA+B,KAAK,IAAI,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,WAAW,KAAK,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE;gBACzG,eAAe,EAAE,OAAO,IAAI,CAAC,WAAW,GAAG;gBAC3C,cAAc,EAAE,SAAS;gBACzB,gBAAgB,EAAE,WAAW;gBAC7B,OAAO,EAAE,GAAG,IAAI,CAAC,WAAW,IAAI,CAAC,EAAE;gBACnC,YAAY,EAAE,IAAI,CAAC,UAAU,IAAI,QAAQ;aAC1C,CAAC,CAAA;YAEF,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC;gBACnB,EAAE;gBACF,GAAG,EAAE,CAAC;gBACN,QAAQ;gBACR,SAAS,EAAE,QAAQ,GAAG,GAAG;gBACzB,SAAS,EAAE,QAAQ,GAAG,GAAG;gBACzB,QAAQ,EAAE,IAAI,CAAC,SAAS;aACzB,CAAC,CAAA;YAEF,IAAI,CAAC,EAAE,CAAC,WAAW,CAAC,EAAE,CAAC,CAAA;QACzB,CAAC;IACH,CAAC;IAEkB,MAAM,CAAC,EAAU;QAClC,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC,CAAA;QAEhB,MAAM,EAAE,GAAG,IAAI,CAAC,UAAU,CAAA;QAC1B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACnC,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAA;YACf,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAA;YAEd,CAAC,CAAC,GAAG,IAAI,EAAE,CAAA;YACX,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,QAAQ,EAAE,CAAC;gBACvB,CAAC,CAAC,MAAM,EAAE,CAAA;gBACV,EAAE,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;gBACf,CAAC,EAAE,CAAA;gBACH,SAAQ;YACV,CAAC;YAED,MAAM,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,SAAS,GAAG,EAAE,CAAA;YACrD,MAAM,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,SAAS,GAAG,EAAE,CAAA;YACpD,MAAM,OAAO,GAAG,UAAU,CAAC,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,QAAQ,GAAG,EAAE,CAAA;YAE7D,QAAQ,CAAC,CAAC,EAAE,EAAE,IAAI,EAAE,GAAG,CAAC,IAAI,EAAE,GAAG,EAAE,GAAG,CAAC,IAAI,EAAE,OAAO,EAAE,GAAG,OAAO,EAAE,EAAE,CAAC,CAAA;QACvE,CAAC;IACH,CAAC;IAEQ,MAAM;QACb,gBAAgB,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,CAAA;QAC1C,KAAK,CAAC,MAAM,EAAE,CAAA;IAChB,CAAC;CACF","sourcesContent":["import { BLEND_MODES } from 'pixi.js'\nimport { DomGameObject, DomGameObjectOptions } from './dom-game-object'\nimport { domTextureLoader } from './dom-texture-loader'\nimport { setStyle } from './dom-utils'\n\ntype RandomRange = { min: number, max: number }\n\nexport type DomParticleSystemOptions = {\n texture: string\n\n count: RandomRange\n lifespan: RandomRange\n angle: RandomRange\n velocity: RandomRange\n particleScale: RandomRange\n\n startAlpha?: number\n fadeRate: number\n orientToVelocity: boolean\n\n blendMode?: BLEND_MODES // ex) 'screen', 'multiply'\n} & DomGameObjectOptions\n\ninterface Particle {\n el: HTMLDivElement\n\n age: number\n lifespan: number\n\n velocityX: number\n velocityY: number\n\n fadeRate: number\n}\n\nfunction random(min: number, max: number) {\n return Math.random() * (max - min) + min\n}\n\nexport class DomParticleSystem extends DomGameObject {\n #textureSrc: string\n #count: RandomRange\n #lifespan: RandomRange\n #angle: RandomRange\n #velocity: RandomRange\n #scale: RandomRange\n #startAlpha?: number\n #fadeRate: number\n #orientToVelocity: boolean\n #blendMode?: BLEND_MODES\n\n #texture?: HTMLImageElement\n #loadTexturePromise: Promise<void>\n #particles: Particle[] = []\n\n constructor(options: DomParticleSystemOptions) {\n super(options)\n this.el.style.pointerEvents = 'none'\n\n this.#textureSrc = options.texture\n this.#count = options.count\n this.#lifespan = options.lifespan\n this.#angle = options.angle\n this.#velocity = options.velocity\n this.#scale = options.particleScale\n this.#startAlpha = options.startAlpha\n this.#fadeRate = options.fadeRate\n this.#orientToVelocity = options.orientToVelocity\n this.#blendMode = options.blendMode\n\n this.#loadTexturePromise = this.#loadTexture()\n }\n\n async #loadTexture() {\n if (domTextureLoader.checkCached(this.#textureSrc)) {\n this.#texture = domTextureLoader.getCached(this.#textureSrc)\n } else {\n console.info(`Dom texture not preloaded. Loading now: ${this.#textureSrc}`)\n this.#texture = await domTextureLoader.load(this.#textureSrc)\n }\n }\n\n async burst({ x, y }: { x: number; y: number }) {\n if (!this.#texture) await this.#loadTexturePromise\n\n const count = random(this.#count.min, this.#count.max)\n for (let i = 0; i < count; i++) {\n const lifespan = random(this.#lifespan.min, this.#lifespan.max)\n const angle = random(this.#angle.min, this.#angle.max)\n const sin = Math.sin(angle)\n const cos = Math.cos(angle)\n const velocity = random(this.#velocity.min, this.#velocity.max)\n const scale = random(this.#scale.min, this.#scale.max)\n\n const el = document.createElement('div')\n setStyle(el, {\n position: 'absolute',\n left: `${x}px`,\n top: `${y}px`,\n width: `${this.#texture!.width}px`,\n height: `${this.#texture!.height}px`,\n transform: `translate(-50%, -50%) scale(${scale})${this.#orientToVelocity ? ` rotate(${angle}rad)` : ''}`,\n backgroundImage: `url(${this.#textureSrc})`,\n backgroundSize: 'contain',\n backgroundRepeat: 'no-repeat',\n opacity: `${this.#startAlpha ?? 1}`,\n mixBlendMode: this.#blendMode ?? 'normal',\n })\n\n this.#particles.push({\n el,\n age: 0,\n lifespan,\n velocityX: velocity * cos,\n velocityY: velocity * sin,\n fadeRate: this.#fadeRate,\n })\n\n this.el.appendChild(el)\n }\n }\n\n protected override update(dt: number) {\n super.update(dt)\n\n const ps = this.#particles\n for (let i = 0; i < ps.length; i++) {\n const p = ps[i]\n const e = p.el\n\n p.age += dt\n if (p.age > p.lifespan) {\n e.remove()\n ps.splice(i, 1)\n i--\n continue\n }\n\n const x = parseFloat(e.style.left) + p.velocityX * dt\n const y = parseFloat(e.style.top) + p.velocityY * dt\n const opacity = parseFloat(e.style.opacity) + p.fadeRate * dt\n\n setStyle(e, { left: `${x}px`, top: `${y}px`, opacity: `${opacity}` })\n }\n }\n\n override remove() {\n domTextureLoader.release(this.#textureSrc)\n super.remove()\n }\n}\n"]}
|
package/lib/index.js
CHANGED
|
@@ -23,6 +23,7 @@ export { SpriteNode } from './node/ext/sprite';
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23
23
|
// Physics
|
|
24
24
|
export { PhysicsObject } from './node/physics/physics-object';
|
|
25
25
|
export { PhysicsWorld } from './node/physics/physics-world';
|
|
26
|
+
export { RigidbodyType } from './node/physics/rigidbodies';
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26
27
|
// DOM Nodes
|
|
27
28
|
export { DomAnimatedSpriteNode } from './dom/dom-animated-sprite';
|
|
28
29
|
export { DomParticleSystem } from './dom/dom-particle';
|
package/lib/index.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO;AACP,OAAO,EAAE,UAAU,EAAqB,MAAM,yBAAyB,CAAA;AAEvE,WAAW;AACX,OAAO,EAAE,QAAQ,EAAmB,MAAM,qBAAqB,CAAA;AAC/D,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAA;AAE1C,SAAS;AACT,OAAO,EAAE,WAAW,EAAE,SAAS,EAAE,MAAM,eAAe,CAAA;AACtD,OAAO,EAAe,OAAO,EAAE,MAAM,iBAAiB,CAAA;AAEtD,YAAY;AACZ,OAAO,EAAE,cAAc,EAAE,MAAM,6BAA6B,CAAA;AAC5D,OAAO,EAA4B,YAAY,EAAuD,MAAM,uBAAuB,CAAA;AAEnI,kBAAkB;AAClB,OAAO,EAAE,kBAAkB,EAA6B,MAAM,4BAA4B,CAAA;AAC1F,OAAO,EAAE,cAAc,EAAyB,MAAM,wBAAwB,CAAA;AAC9E,OAAO,EAAE,UAAU,EAAqB,MAAM,mBAAmB,CAAA;AACjE,OAAO,EAAE,SAAS,EAAE,MAAM,mBAAmB,CAAA;AAC7C,OAAO,EAAE,gBAAgB,EAA2B,MAAM,0BAA0B,CAAA;AACpF,OAAO,EAAE,YAAY,EAAE,MAAM,qBAAqB,CAAA;AAClD,OAAO,EAAE,cAAc,EAAyB,MAAM,qBAAqB,CAAA;AAC3E,OAAO,EAAE,aAAa,EAAwB,MAAM,sBAAsB,CAAA;AAC1E,OAAO,EAAE,SAAS,EAAoB,MAAM,kBAAkB,CAAA;AAC9D,OAAO,EAAE,UAAU,EAAqB,MAAM,mBAAmB,CAAA;AAEjE,UAAU;AACV,OAAO,EAAE,aAAa,EAAwB,MAAM,+BAA+B,CAAA;AACnF,OAAO,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAA;
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO;AACP,OAAO,EAAE,UAAU,EAAqB,MAAM,yBAAyB,CAAA;AAEvE,WAAW;AACX,OAAO,EAAE,QAAQ,EAAmB,MAAM,qBAAqB,CAAA;AAC/D,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAA;AAE1C,SAAS;AACT,OAAO,EAAE,WAAW,EAAE,SAAS,EAAE,MAAM,eAAe,CAAA;AACtD,OAAO,EAAe,OAAO,EAAE,MAAM,iBAAiB,CAAA;AAEtD,YAAY;AACZ,OAAO,EAAE,cAAc,EAAE,MAAM,6BAA6B,CAAA;AAC5D,OAAO,EAA4B,YAAY,EAAuD,MAAM,uBAAuB,CAAA;AAEnI,kBAAkB;AAClB,OAAO,EAAE,kBAAkB,EAA6B,MAAM,4BAA4B,CAAA;AAC1F,OAAO,EAAE,cAAc,EAAyB,MAAM,wBAAwB,CAAA;AAC9E,OAAO,EAAE,UAAU,EAAqB,MAAM,mBAAmB,CAAA;AACjE,OAAO,EAAE,SAAS,EAAE,MAAM,mBAAmB,CAAA;AAC7C,OAAO,EAAE,gBAAgB,EAA2B,MAAM,0BAA0B,CAAA;AACpF,OAAO,EAAE,YAAY,EAAE,MAAM,qBAAqB,CAAA;AAClD,OAAO,EAAE,cAAc,EAAyB,MAAM,qBAAqB,CAAA;AAC3E,OAAO,EAAE,aAAa,EAAwB,MAAM,sBAAsB,CAAA;AAC1E,OAAO,EAAE,SAAS,EAAoB,MAAM,kBAAkB,CAAA;AAC9D,OAAO,EAAE,UAAU,EAAqB,MAAM,mBAAmB,CAAA;AAEjE,UAAU;AACV,OAAO,EAAE,aAAa,EAAwB,MAAM,+BAA+B,CAAA;AACnF,OAAO,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAA;AAC3D,OAAO,EAAoE,aAAa,EAAE,MAAM,4BAA4B,CAAA;AAE5H,YAAY;AACZ,OAAO,EAAE,qBAAqB,EAAE,MAAM,2BAA2B,CAAA;AACjE,OAAO,EAAE,iBAAiB,EAA4B,MAAM,oBAAoB,CAAA;AAChF,OAAO,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAA;AAC9C,OAAO,EAAE,aAAa,EAAwB,MAAM,kBAAkB,CAAA;AACtE,OAAO,EAAE,QAAQ,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAA;AAEtD,QAAQ;AACR,OAAO,EAAE,QAAQ,EAAE,MAAM,kBAAkB,CAAA;AAE3C,QAAQ;AACR,OAAO,EAAE,QAAQ,EAAE,MAAM,gBAAgB,CAAA;AAEzC,QAAQ;AACR,OAAO,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,SAAS,CAAA","sourcesContent":["// Core\nexport { GameObject, GameObjectOptions } from './node/core/game-object'\n\n// Renderer\nexport { Renderer, RendererOptions } from './renderer/renderer'\nexport { Ticker } from './renderer/ticker'\n\n// Assets\nexport { musicPlayer, sfxPlayer } from './asset/audio'\nexport { AssetSource, preload } from './asset/preload'\n\n// Collision\nexport { checkCollision } from './collision/check-collision'\nexport { CircleCollider, Collider, ColliderType, EllipseCollider, PolygonCollider, RectangleCollider } from './collision/colliders'\n\n// Node Extensions\nexport { AnimatedSpriteNode, AnimatedSpriteNodeOptions } from './node/ext/animated-sprite'\nexport { BitmapTextNode, BitmapTextNodeOptions } from './node/ext/bitmap-text'\nexport { CircleNode, CircleNodeOptions } from './node/ext/circle'\nexport { DelayNode } from './node/ext/deplay'\nexport { DomContainerNode, DomContainerNodeOptions } from './node/ext/dom-container'\nexport { IntervalNode } from './node/ext/interval'\nexport { ParticleSystem, ParticleSystemOptions } from './node/ext/particle'\nexport { RectangleNode, RectangleNodeOptions } from './node/ext/rectangle'\nexport { SpineNode, SpineNodeOptions } from './node/ext/spine'\nexport { SpriteNode, SpriteNodeOptions } from './node/ext/sprite'\n\n// Physics\nexport { PhysicsObject, PhysicsObjectOptions } from './node/physics/physics-object'\nexport { PhysicsWorld } from './node/physics/physics-world'\nexport { CircleRigidbody, PolygonRigidbody, RectangleRigidbody, Rigidbody, RigidbodyType } from './node/physics/rigidbodies'\n\n// DOM Nodes\nexport { DomAnimatedSpriteNode } from './dom/dom-animated-sprite'\nexport { DomParticleSystem, DomParticleSystemOptions } from './dom/dom-particle'\nexport { domPreload } from './dom/dom-preload'\nexport { DomSpriteNode, DomSpriteNodeOptions } from './dom/dom-sprite'\nexport { setStyle, textStroke } from './dom/dom-utils'\n\n// Input\nexport { Joystick } from './input/joystick'\n\n// Utils\nexport { isMobile } from './utils/device'\n\n// Debug\nexport { debugMode, enableDebug } from './debug'\n\n"]}
|
|
@@ -16,23 +16,4 @@ export class DirtyNumber {
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|
|
16
16
|
this.#isDirty = false;
|
|
17
17
|
}
|
|
18
18
|
}
|
|
19
|
-
export class DirtyRadian extends DirtyNumber {
|
|
20
|
-
#cos;
|
|
21
|
-
#sin;
|
|
22
|
-
constructor(initialValue) {
|
|
23
|
-
super(initialValue);
|
|
24
|
-
this.#cos = Math.cos(initialValue);
|
|
25
|
-
this.#sin = Math.sin(initialValue);
|
|
26
|
-
}
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|
27
|
-
get cos() { return this.#cos; }
|
|
28
|
-
get sin() { return this.#sin; }
|
|
29
|
-
set v(newValue) {
|
|
30
|
-
if (super.v !== newValue) {
|
|
31
|
-
this.#cos = Math.cos(newValue);
|
|
32
|
-
this.#sin = Math.sin(newValue);
|
|
33
|
-
}
|
|
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|
-
super.v = newValue;
|
|
35
|
-
}
|
|
36
|
-
get v() { return super.v; }
|
|
37
|
-
}
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|
//# sourceMappingURL=dirty-number.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"dirty-number.js","sourceRoot":"","sources":["../../../src/node/core/dirty-number.ts"],"names":[],"mappings":"AAAA,MAAM,OAAO,WAAW;IACtB,MAAM,CAAQ;IACd,QAAQ,CAAS;IAEjB,YAAY,YAAoB;QAC9B,IAAI,CAAC,MAAM,GAAG,YAAY,CAAA;QAC1B,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAA;IACvB,CAAC;IAED,IAAI,KAAK,KAAK,OAAO,IAAI,CAAC,QAAQ,CAAA,CAAC,CAAC;IACpC,IAAI,CAAC,KAAK,OAAO,IAAI,CAAC,MAAM,CAAA,CAAC,CAAC;IAE9B,IAAI,CAAC,CAAC,QAAgB;QACpB,IAAI,IAAI,CAAC,MAAM,KAAK,QAAQ;YAAE,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAA;QAClD,IAAI,CAAC,MAAM,GAAG,QAAQ,CAAA;IACxB,CAAC;IAED,UAAU;QACR,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAA;IACvB,CAAC;CACF
|
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1
|
+
{"version":3,"file":"dirty-number.js","sourceRoot":"","sources":["../../../src/node/core/dirty-number.ts"],"names":[],"mappings":"AAAA,MAAM,OAAO,WAAW;IACtB,MAAM,CAAQ;IACd,QAAQ,CAAS;IAEjB,YAAY,YAAoB;QAC9B,IAAI,CAAC,MAAM,GAAG,YAAY,CAAA;QAC1B,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAA;IACvB,CAAC;IAED,IAAI,KAAK,KAAK,OAAO,IAAI,CAAC,QAAQ,CAAA,CAAC,CAAC;IACpC,IAAI,CAAC,KAAK,OAAO,IAAI,CAAC,MAAM,CAAA,CAAC,CAAC;IAE9B,IAAI,CAAC,CAAC,QAAgB;QACpB,IAAI,IAAI,CAAC,MAAM,KAAK,QAAQ;YAAE,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAA;QAClD,IAAI,CAAC,MAAM,GAAG,QAAQ,CAAA;IACxB,CAAC;IAED,UAAU;QACR,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAA;IACvB,CAAC;CACF","sourcesContent":["export class DirtyNumber {\n #value: number\n #isDirty: boolean\n\n constructor(initialValue: number) {\n this.#value = initialValue\n this.#isDirty = false\n }\n\n get dirty() { return this.#isDirty }\n get v() { return this.#value }\n\n set v(newValue: number) {\n if (this.#value !== newValue) this.#isDirty = true\n this.#value = newValue\n }\n\n resetDirty() {\n this.#isDirty = false\n }\n}\n"]}
|
|
@@ -44,7 +44,14 @@ export class RenderableNode extends GameNode {
|
|
|
44
44
|
if (isRenderableNode(child))
|
|
45
45
|
child._updateWorldTransform();
|
|
46
46
|
}
|
|
47
|
+
}
|
|
48
|
+
_resetWorldTransformDirty() {
|
|
49
|
+
for (const child of this.children) {
|
|
50
|
+
if (isRenderableNode(child))
|
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|
+
child._resetWorldTransformDirty();
|
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|
+
}
|
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47
53
|
this.worldTransform.resetDirty();
|
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54
|
+
this.worldAlpha.resetDirty();
|
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48
55
|
}
|
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49
56
|
set tint(t) { this._pixiContainer.tint = t; }
|
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|
get tint() { return this._pixiContainer.tint; }
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@@ -1 +1 @@
|
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1
|
-
{"version":3,"file":"renderable.js","sourceRoot":"","sources":["../../../src/node/core/renderable.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAA;AAC5C,OAAO,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAA;AACtC,OAAO,EAAE,cAAc,EAAE,MAAM,aAAa,CAAA;AAE5C,MAAM,UAAU,gBAAgB,CAAC,CAAU;IACzC,OAAQ,CAA6C,CAAC,cAAc,KAAK,SAAS,CAAA;AACpF,CAAC;AAED,MAAM,OAAgB,cAA4D,SAAQ,QAAW;IACnG,SAAS,CAAW;IACpB,cAAc,CAAG;IAEjB,cAAc,GAAG,IAAI,cAAc,EAAE,CAAA;IACrC,UAAU,GAAG,IAAI,WAAW,CAAC,CAAC,CAAC,CAAA;IAE/B,YAAY,aAAgB;QAC1B,KAAK,EAAE,CAAA;QACP,IAAI,CAAC,cAAc,GAAG,aAAa,CAAA;IACrC,CAAC;IAED,IAAc,QAAQ,CAAC,QAA8B;QACnD,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAA;QAEzB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAClC,IAAI,gBAAgB,CAAC,KAAK,CAAC,EAAE,CAAC;gBAC5B,KAAK,CAAC,QAAQ,GAAG,QAAQ,CAAA;YAC3B,CAAC;QACH,CAAC;IACH,CAAC;IAED,IAAc,QAAQ;QACpB,OAAO,IAAI,CAAC,SAAS,CAAA;IACvB,CAAC;IAEQ,GAAG,CAAC,GAAG,QAA8B;QAC5C,KAAK,CAAC,GAAG,CAAC,GAAG,QAAQ,CAAC,CAAA;QAEtB,KAAK,MAAM,KAAK,IAAI,QAAQ,EAAE,CAAC;YAC7B,IAAI,gBAAgB,CAAC,KAAK,CAAC,EAAE,CAAC;gBAC5B,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,KAAK,CAAC,cAAc,CAAC,CAAA;gBAElD,SAAS;gBACT,IAAI,IAAI,CAAC,SAAS;oBAAE,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAA;YACrD,CAAC;QACH,CAAC;IACH,CAAC;IAEQ,MAAM;QACb,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,EAAE,QAAQ,EAAE,IAAI,EAAE,CAAC,CAAA;QAC/C,KAAK,CAAC,MAAM,EAAE,CAAA;IAChB,CAAC;IAED,qBAAqB;QACnB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAClC,IAAI,gBAAgB,CAAC,KAAK,CAAC;gBAAE,KAAK,CAAC,qBAAqB,EAAE,CAAA;QAC5D,CAAC;QACD,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE,CAAA;
|
|
1
|
+
{"version":3,"file":"renderable.js","sourceRoot":"","sources":["../../../src/node/core/renderable.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAA;AAC5C,OAAO,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAA;AACtC,OAAO,EAAE,cAAc,EAAE,MAAM,aAAa,CAAA;AAE5C,MAAM,UAAU,gBAAgB,CAAC,CAAU;IACzC,OAAQ,CAA6C,CAAC,cAAc,KAAK,SAAS,CAAA;AACpF,CAAC;AAED,MAAM,OAAgB,cAA4D,SAAQ,QAAW;IACnG,SAAS,CAAW;IACpB,cAAc,CAAG;IAEjB,cAAc,GAAG,IAAI,cAAc,EAAE,CAAA;IACrC,UAAU,GAAG,IAAI,WAAW,CAAC,CAAC,CAAC,CAAA;IAE/B,YAAY,aAAgB;QAC1B,KAAK,EAAE,CAAA;QACP,IAAI,CAAC,cAAc,GAAG,aAAa,CAAA;IACrC,CAAC;IAED,IAAc,QAAQ,CAAC,QAA8B;QACnD,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAA;QAEzB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAClC,IAAI,gBAAgB,CAAC,KAAK,CAAC,EAAE,CAAC;gBAC5B,KAAK,CAAC,QAAQ,GAAG,QAAQ,CAAA;YAC3B,CAAC;QACH,CAAC;IACH,CAAC;IAED,IAAc,QAAQ;QACpB,OAAO,IAAI,CAAC,SAAS,CAAA;IACvB,CAAC;IAEQ,GAAG,CAAC,GAAG,QAA8B;QAC5C,KAAK,CAAC,GAAG,CAAC,GAAG,QAAQ,CAAC,CAAA;QAEtB,KAAK,MAAM,KAAK,IAAI,QAAQ,EAAE,CAAC;YAC7B,IAAI,gBAAgB,CAAC,KAAK,CAAC,EAAE,CAAC;gBAC5B,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,KAAK,CAAC,cAAc,CAAC,CAAA;gBAElD,SAAS;gBACT,IAAI,IAAI,CAAC,SAAS;oBAAE,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAA;YACrD,CAAC;QACH,CAAC;IACH,CAAC;IAEQ,MAAM;QACb,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,EAAE,QAAQ,EAAE,IAAI,EAAE,CAAC,CAAA;QAC/C,KAAK,CAAC,MAAM,EAAE,CAAA;IAChB,CAAC;IAED,qBAAqB;QACnB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAClC,IAAI,gBAAgB,CAAC,KAAK,CAAC;gBAAE,KAAK,CAAC,qBAAqB,EAAE,CAAA;QAC5D,CAAC;IACH,CAAC;IAED,yBAAyB;QACvB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAClC,IAAI,gBAAgB,CAAC,KAAK,CAAC;gBAAE,KAAK,CAAC,yBAAyB,EAAE,CAAA;QAChE,CAAC;QACD,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE,CAAA;QAChC,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,CAAA;IAC9B,CAAC;IAED,IAAI,IAAI,CAAC,CAAC,IAAI,IAAI,CAAC,cAAc,CAAC,IAAI,GAAG,CAAC,CAAA,CAAC,CAAC;IAC5C,IAAI,IAAI,KAAK,OAAO,IAAI,CAAC,cAAc,CAAC,IAAI,CAAA,CAAC,CAAC;CAC/C","sourcesContent":["import { EventMap } from '@webtaku/event-emitter'\nimport { Container as PixiContainer } from 'pixi.js'\nimport { Renderer } from '../../renderer/renderer'\nimport { DirtyNumber } from './dirty-number'\nimport { GameNode } from './game-node'\nimport { WorldTransform } from './transform'\n\nexport function isRenderableNode(v: unknown): v is RenderableNode<PixiContainer, EventMap> {\n return (v as RenderableNode<PixiContainer, EventMap>).worldTransform !== undefined\n}\n\nexport abstract class RenderableNode<C extends PixiContainer, E extends EventMap> extends GameNode<E> {\n #renderer?: Renderer\n _pixiContainer: C\n\n worldTransform = new WorldTransform()\n worldAlpha = new DirtyNumber(1)\n\n constructor(pixiContainer: C) {\n super()\n this._pixiContainer = pixiContainer\n }\n\n protected set renderer(renderer: Renderer | undefined) {\n this.#renderer = renderer\n\n for (const child of this.children) {\n if (isRenderableNode(child)) {\n child.renderer = renderer\n }\n }\n }\n\n protected get renderer() {\n return this.#renderer\n }\n\n override add(...children: GameNode<EventMap>[]) {\n super.add(...children)\n\n for (const child of children) {\n if (isRenderableNode(child)) {\n this._pixiContainer.addChild(child._pixiContainer)\n\n // 렌더러 설정\n if (this.#renderer) child.renderer = this.#renderer\n }\n }\n }\n\n override remove() {\n this._pixiContainer.destroy({ children: true })\n super.remove()\n }\n\n _updateWorldTransform() {\n for (const child of this.children) {\n if (isRenderableNode(child)) child._updateWorldTransform()\n }\n }\n\n _resetWorldTransformDirty() {\n for (const child of this.children) {\n if (isRenderableNode(child)) child._resetWorldTransformDirty()\n }\n this.worldTransform.resetDirty()\n this.worldAlpha.resetDirty()\n }\n\n set tint(t) { this._pixiContainer.tint = t }\n get tint() { return this._pixiContainer.tint }\n}\n"]}
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { DirtyNumber
|
|
1
|
+
import { DirtyNumber } from './dirty-number';
|
|
2
2
|
export class LocalTransform {
|
|
3
3
|
x = 0;
|
|
4
4
|
y = 0;
|
|
@@ -21,25 +21,36 @@ export class LocalTransform {
|
|
|
21
21
|
}
|
|
22
22
|
}
|
|
23
23
|
export class WorldTransform {
|
|
24
|
-
x = new DirtyNumber(
|
|
25
|
-
y = new DirtyNumber(
|
|
24
|
+
x = new DirtyNumber(NaN);
|
|
25
|
+
y = new DirtyNumber(NaN);
|
|
26
26
|
scaleX = new DirtyNumber(1);
|
|
27
27
|
scaleY = new DirtyNumber(1);
|
|
28
|
-
rotation = new
|
|
28
|
+
rotation = new DirtyNumber(0);
|
|
29
|
+
cos = 1;
|
|
30
|
+
sin = 0;
|
|
29
31
|
update(parent, local) {
|
|
30
32
|
const rx = local.x * parent.scaleX.v;
|
|
31
33
|
const ry = local.y * parent.scaleY.v;
|
|
32
|
-
const pCos = parent.
|
|
33
|
-
const pSin = parent.
|
|
34
|
+
const pCos = parent.cos;
|
|
35
|
+
const pSin = parent.sin;
|
|
34
36
|
this.scaleX.v = parent.scaleX.v * local.scaleX;
|
|
35
37
|
this.scaleY.v = parent.scaleY.v * local.scaleY;
|
|
36
38
|
const pivotX = local.pivotX * this.scaleX.v;
|
|
37
39
|
const pivotY = local.pivotY * this.scaleY.v;
|
|
38
|
-
|
|
39
|
-
const
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
|
|
40
|
+
// 로컬 회전
|
|
41
|
+
const lCos = local.cos;
|
|
42
|
+
const lSin = local.sin;
|
|
43
|
+
// 월드 회전(부모+자식) cos/sin — 덧셈정리
|
|
44
|
+
const wCos = pCos * lCos - pSin * lSin;
|
|
45
|
+
const wSin = pSin * lCos + pCos * lSin;
|
|
46
|
+
// 위치: 부모 회전으로 (rx,ry) 회전 + 월드 회전으로 피벗 보정
|
|
47
|
+
this.x.v = parent.x.v + (rx * pCos - ry * pSin) - (pivotX * wCos - pivotY * wSin);
|
|
48
|
+
this.y.v = parent.y.v + (rx * pSin + ry * pCos) - (pivotX * wSin + pivotY * wCos);
|
|
49
|
+
// 회전(스칼라 값)
|
|
50
|
+
const rot = parent.rotation.v + local.rotation;
|
|
51
|
+
this.rotation.v = rot;
|
|
52
|
+
this.cos = wCos;
|
|
53
|
+
this.sin = wSin;
|
|
43
54
|
}
|
|
44
55
|
get dirty() {
|
|
45
56
|
return this.x.dirty ||
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"transform.js","sourceRoot":"","sources":["../../../src/node/core/transform.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,
|
|
1
|
+
{"version":3,"file":"transform.js","sourceRoot":"","sources":["../../../src/node/core/transform.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAA;AAE5C,MAAM,OAAO,cAAc;IACzB,CAAC,GAAG,CAAC,CAAA;IACL,CAAC,GAAG,CAAC,CAAA;IACL,MAAM,GAAG,CAAC,CAAA;IACV,MAAM,GAAG,CAAC,CAAA;IACV,MAAM,GAAG,CAAC,CAAA;IACV,MAAM,GAAG,CAAC,CAAA;IAEV,SAAS,GAAG,CAAC,CAAA;IACb,IAAI,GAAG,CAAC,CAAA;IACR,IAAI,GAAG,CAAC,CAAA;IAER,IAAI,GAAG,KAAK,OAAO,IAAI,CAAC,IAAI,CAAA,CAAC,CAAC;IAC9B,IAAI,GAAG,KAAK,OAAO,IAAI,CAAC,IAAI,CAAA,CAAC,CAAC;IAC9B,IAAI,QAAQ,KAAK,OAAO,IAAI,CAAC,SAAS,CAAA,CAAC,CAAC;IAExC,IAAI,QAAQ,CAAC,CAAC;QACZ,IAAI,IAAI,CAAC,SAAS,KAAK,CAAC,EAAE,CAAC;YACzB,IAAI,CAAC,SAAS,GAAG,CAAC,CAAA;YAClB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAA;YACvB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAA;QACzB,CAAC;IACH,CAAC;CACF;AAED,MAAM,OAAO,cAAc;IACzB,CAAC,GAAG,IAAI,WAAW,CAAC,GAAG,CAAC,CAAA;IACxB,CAAC,GAAG,IAAI,WAAW,CAAC,GAAG,CAAC,CAAA;IACxB,MAAM,GAAG,IAAI,WAAW,CAAC,CAAC,CAAC,CAAA;IAC3B,MAAM,GAAG,IAAI,WAAW,CAAC,CAAC,CAAC,CAAA;IAC3B,QAAQ,GAAG,IAAI,WAAW,CAAC,CAAC,CAAC,CAAA;IAC7B,GAAG,GAAG,CAAC,CAAA;IACP,GAAG,GAAG,CAAC,CAAA;IAEP,MAAM,CAAC,MAAsB,EAAE,KAAqB;QAClD,MAAM,EAAE,GAAG,KAAK,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,CAAA;QACpC,MAAM,EAAE,GAAG,KAAK,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,CAAA;QACpC,MAAM,IAAI,GAAG,MAAM,CAAC,GAAG,CAAA;QACvB,MAAM,IAAI,GAAG,MAAM,CAAC,GAAG,CAAA;QAEvB,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,GAAG,KAAK,CAAC,MAAM,CAAA;QAC9C,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,GAAG,KAAK,CAAC,MAAM,CAAA;QAE9C,MAAM,MAAM,GAAG,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAA;QAC3C,MAAM,MAAM,GAAG,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAA;QAE3C,QAAQ;QACR,MAAM,IAAI,GAAG,KAAK,CAAC,GAAG,CAAA;QACtB,MAAM,IAAI,GAAG,KAAK,CAAC,GAAG,CAAA;QACtB,8BAA8B;QAC9B,MAAM,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,CAAA;QACtC,MAAM,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,CAAA;QAEtC,yCAAyC;QACzC,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,GAAG,IAAI,GAAG,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,GAAG,IAAI,GAAG,MAAM,GAAG,IAAI,CAAC,CAAA;QACjF,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,GAAG,IAAI,GAAG,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,GAAG,IAAI,GAAG,MAAM,GAAG,IAAI,CAAC,CAAA;QAEjF,YAAY;QACZ,MAAM,GAAG,GAAG,MAAM,CAAC,QAAQ,CAAC,CAAC,GAAG,KAAK,CAAC,QAAQ,CAAA;QAC9C,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,GAAG,CAAA;QACrB,IAAI,CAAC,GAAG,GAAG,IAAI,CAAA;QACf,IAAI,CAAC,GAAG,GAAG,IAAI,CAAA;IACjB,CAAC;IAED,IAAI,KAAK;QACP,OAAO,IAAI,CAAC,CAAC,CAAC,KAAK;YACjB,IAAI,CAAC,CAAC,CAAC,KAAK;YACZ,IAAI,CAAC,MAAM,CAAC,KAAK;YACjB,IAAI,CAAC,MAAM,CAAC,KAAK;YACjB,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAA;IACvB,CAAC;IAED,UAAU;QACR,IAAI,CAAC,CAAC,CAAC,UAAU,EAAE,CAAA;QACnB,IAAI,CAAC,CAAC,CAAC,UAAU,EAAE,CAAA;QACnB,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE,CAAA;QACxB,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE,CAAA;QACxB,IAAI,CAAC,QAAQ,CAAC,UAAU,EAAE,CAAA;IAC5B,CAAC;CACF","sourcesContent":["import { DirtyNumber } from './dirty-number'\n\nexport class LocalTransform {\n x = 0\n y = 0\n scaleX = 1\n scaleY = 1\n pivotX = 0\n pivotY = 0\n\n #rotation = 0\n #cos = 1\n #sin = 0\n\n get cos() { return this.#cos }\n get sin() { return this.#sin }\n get rotation() { return this.#rotation }\n\n set rotation(v) {\n if (this.#rotation !== v) {\n this.#rotation = v\n this.#cos = Math.cos(v)\n this.#sin = Math.sin(v)\n }\n }\n}\n\nexport class WorldTransform {\n x = new DirtyNumber(NaN)\n y = new DirtyNumber(NaN)\n scaleX = new DirtyNumber(1)\n scaleY = new DirtyNumber(1)\n rotation = new DirtyNumber(0)\n cos = 1\n sin = 0\n\n update(parent: WorldTransform, local: LocalTransform) {\n const rx = local.x * parent.scaleX.v\n const ry = local.y * parent.scaleY.v\n const pCos = parent.cos\n const pSin = parent.sin\n\n this.scaleX.v = parent.scaleX.v * local.scaleX\n this.scaleY.v = parent.scaleY.v * local.scaleY\n\n const pivotX = local.pivotX * this.scaleX.v\n const pivotY = local.pivotY * this.scaleY.v\n\n // 로컬 회전\n const lCos = local.cos\n const lSin = local.sin\n // 월드 회전(부모+자식) cos/sin — 덧셈정리\n const wCos = pCos * lCos - pSin * lSin\n const wSin = pSin * lCos + pCos * lSin\n\n // 위치: 부모 회전으로 (rx,ry) 회전 + 월드 회전으로 피벗 보정\n this.x.v = parent.x.v + (rx * pCos - ry * pSin) - (pivotX * wCos - pivotY * wSin)\n this.y.v = parent.y.v + (rx * pSin + ry * pCos) - (pivotX * wSin + pivotY * wCos)\n\n // 회전(스칼라 값)\n const rot = parent.rotation.v + local.rotation\n this.rotation.v = rot\n this.cos = wCos\n this.sin = wSin\n }\n\n get dirty() {\n return this.x.dirty ||\n this.y.dirty ||\n this.scaleX.dirty ||\n this.scaleY.dirty ||\n this.rotation.dirty\n }\n\n resetDirty() {\n this.x.resetDirty()\n this.y.resetDirty()\n this.scaleX.resetDirty()\n this.scaleY.resetDirty()\n this.rotation.resetDirty()\n }\n}\n"]}
|
|
@@ -5,8 +5,6 @@ export class AnimatedSpriteNode extends GameObject {
|
|
|
5
5
|
#src;
|
|
6
6
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#atlas;
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7
7
|
#animation;
|
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8
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-
#fps;
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-
#loop;
|
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10
8
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#atlasId;
|
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9
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#sheet;
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10
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#sprite;
|
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@@ -15,8 +13,6 @@ export class AnimatedSpriteNode extends GameObject {
|
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13
|
this.#src = options.src;
|
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14
|
this.#atlas = options.atlas;
|
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15
|
this.#animation = options.animation;
|
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18
|
-
this.#fps = options.fps;
|
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19
|
-
this.#loop = options.loop ?? true;
|
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20
16
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this.#load();
|
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17
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}
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18
|
async #load() {
|
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@@ -38,10 +34,11 @@ export class AnimatedSpriteNode extends GameObject {
|
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38
34
|
console.error(`Animation not found: ${this.#animation}`);
|
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39
35
|
return;
|
|
40
36
|
}
|
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37
|
+
const a = this.#atlas.animations[this.#animation];
|
|
41
38
|
const s = new PixiAnimatedSprite(this.#sheet.animations[this.#animation]);
|
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42
39
|
s.anchor.set(0.5, 0.5);
|
|
43
|
-
s.loop =
|
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44
|
-
s.animationSpeed =
|
|
40
|
+
s.loop = a.loop;
|
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41
|
+
s.animationSpeed = a.fps / 60;
|
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45
42
|
s.play();
|
|
46
43
|
s.onLoop = () => this.emit('animationend', this.#animation);
|
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47
44
|
s.onComplete = () => this.emit('animationend', this.#animation);
|
|
@@ -72,22 +69,6 @@ export class AnimatedSpriteNode extends GameObject {
|
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|
72
69
|
}
|
|
73
70
|
}
|
|
74
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|
get animation() { return this.#animation; }
|
|
75
|
-
set fps(fps) {
|
|
76
|
-
if (this.#fps !== fps) {
|
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77
|
-
this.#fps = fps;
|
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|
-
if (this.#sprite)
|
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79
|
-
this.#sprite.animationSpeed = (fps ?? 0) / 60;
|
|
80
|
-
}
|
|
81
|
-
}
|
|
82
|
-
get fps() { return this.#fps; }
|
|
83
|
-
set loop(loop) {
|
|
84
|
-
if (this.#loop !== loop) {
|
|
85
|
-
this.#loop = loop;
|
|
86
|
-
if (this.#sprite)
|
|
87
|
-
this.#sprite.loop = loop;
|
|
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|
-
}
|
|
89
|
-
}
|
|
90
|
-
get loop() { return this.#loop; }
|
|
91
72
|
remove() {
|
|
92
73
|
spritesheetLoader.release(this.#atlasId);
|
|
93
74
|
super.remove();
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"animated-sprite.js","sourceRoot":"","sources":["../../../src/node/ext/animated-sprite.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,cAAc,IAAI,kBAAkB,
|
|
1
|
+
{"version":3,"file":"animated-sprite.js","sourceRoot":"","sources":["../../../src/node/ext/animated-sprite.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,cAAc,IAAI,kBAAkB,EAAe,MAAM,SAAS,CAAA;AAC3E,OAAO,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,MAAM,iCAAiC,CAAA;AAErF,OAAO,EAAE,UAAU,EAAqB,MAAM,qBAAqB,CAAA;AAQnE,MAAM,OAAO,kBAAkD,SAAQ,UAErE;IACA,IAAI,CAAQ;IACZ,MAAM,CAAO;IACb,UAAU,CAAQ;IAElB,QAAQ,CAAS;IACjB,MAAM,CAAc;IACpB,OAAO,CAAqB;IAE5B,YAAY,OAAkC;QAC5C,KAAK,CAAC,OAAO,CAAC,CAAA;QACd,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,GAAG,CAAA;QACvB,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,KAAK,CAAA;QAC3B,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,SAAS,CAAA;QACnC,IAAI,CAAC,KAAK,EAAE,CAAA;IACd,CAAC;IAED,KAAK,CAAC,KAAK;QACT,IAAI,CAAC,QAAQ,GAAG,gBAAgB,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,CAAA;QAExD,IAAI,iBAAiB,CAAC,WAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC;YACjD,IAAI,CAAC,MAAM,GAAG,iBAAiB,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAA;QAC1D,CAAC;aAAM,CAAC;YACN,OAAO,CAAC,IAAI,CAAC,2CAA2C,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAA;YACxE,IAAI,CAAC,MAAM,GAAG,MAAM,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,CAAA;QACnF,CAAC;QAED,IAAI,CAAC,gBAAgB,EAAE,CAAA;IACzB,CAAC;IAED,gBAAgB;QACd,IAAI,CAAC,OAAO,EAAE,OAAO,EAAE,CAAA;QACvB,IAAI,CAAC,OAAO,GAAG,SAAS,CAAA;QAExB,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAChB,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,CAAC,EAAE,CAAC;gBAC7C,OAAO,CAAC,KAAK,CAAC,wBAAwB,IAAI,CAAC,UAAU,EAAE,CAAC,CAAA;gBACxD,OAAM;YACR,CAAC;YAED,MAAM,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,CAAC,CAAA;YACjD,MAAM,CAAC,GAAG,IAAI,kBAAkB,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAA;YAEzE,CAAC,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAA;YACtB,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,IAAI,CAAA;YACf,CAAC,CAAC,cAAc,GAAG,CAAC,CAAC,GAAG,GAAG,EAAE,CAAA;YAC7B,CAAC,CAAC,IAAI,EAAE,CAAA;YACR,CAAC,CAAC,MAAM,GAAG,GAAG,EAAE,CAAE,IAAY,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,UAAU,CAAC,CAAA;YACpE,CAAC,CAAC,UAAU,GAAG,GAAG,EAAE,CAAE,IAAY,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,UAAU,CAAC,CAAA;YAExE,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAA;YAC/B,IAAI,CAAC,OAAO,GAAG,CAAC,CAAA;QAClB,CAAC;IACH,CAAC;IAED,IAAI,GAAG,CAAC,GAAG;QACT,IAAI,IAAI,CAAC,IAAI,KAAK,GAAG,EAAE,CAAC;YACtB,iBAAiB,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAA;YACxC,IAAI,CAAC,IAAI,GAAG,GAAG,CAAA;YACf,IAAI,CAAC,KAAK,EAAE,CAAA;QACd,CAAC;IACH,CAAC;IAED,IAAI,GAAG,KAAK,OAAO,IAAI,CAAC,IAAI,CAAA,CAAC,CAAC;IAE9B,IAAI,KAAK,CAAC,KAAK;QACb,IAAI,IAAI,CAAC,MAAM,KAAK,KAAK,EAAE,CAAC;YAC1B,iBAAiB,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAA;YACxC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAA;YACnB,IAAI,CAAC,KAAK,EAAE,CAAA;QACd,CAAC;IACH,CAAC;IAED,IAAI,KAAK,KAAK,OAAO,IAAI,CAAC,MAAM,CAAA,CAAC,CAAC;IAElC,IAAI,SAAS,CAAC,SAAS;QACrB,IAAI,IAAI,CAAC,UAAU,KAAK,SAAS,EAAE,CAAC;YAClC,IAAI,CAAC,UAAU,GAAG,SAAS,CAAA;YAC3B,IAAI,CAAC,gBAAgB,EAAE,CAAA;QACzB,CAAC;IACH,CAAC;IAED,IAAI,SAAS,KAAK,OAAO,IAAI,CAAC,UAAU,CAAA,CAAC,CAAC;IAE1C,MAAM;QACJ,iBAAiB,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAA;QACxC,KAAK,CAAC,MAAM,EAAE,CAAA;IAChB,CAAC;CACF","sourcesContent":["import { EventMap } from '@webtaku/event-emitter'\nimport { AnimatedSprite as PixiAnimatedSprite, Spritesheet } from 'pixi.js'\nimport { getCachedAtlasId, spritesheetLoader } from '../../asset/loaders/spritesheet'\nimport { Atlas } from '../../types/atlas'\nimport { GameObject, GameObjectOptions } from '../core/game-object'\n\nexport type AnimatedSpriteNodeOptions = {\n src: string\n atlas: Atlas\n animation: string\n} & GameObjectOptions\n\nexport class AnimatedSpriteNode<E extends EventMap = EventMap> extends GameObject<E & {\n animationend: (animation: string) => void\n}> {\n #src: string\n #atlas: Atlas\n #animation: string\n\n #atlasId!: string\n #sheet?: Spritesheet\n #sprite?: PixiAnimatedSprite\n\n constructor(options: AnimatedSpriteNodeOptions) {\n super(options)\n this.#src = options.src\n this.#atlas = options.atlas\n this.#animation = options.animation\n this.#load()\n }\n\n async #load() {\n this.#atlasId = getCachedAtlasId(this.#src, this.#atlas)\n\n if (spritesheetLoader.checkCached(this.#atlasId)) {\n this.#sheet = spritesheetLoader.getCached(this.#atlasId)\n } else {\n console.info(`Spritesheet not preloaded. Loading now: ${this.#atlasId}`)\n this.#sheet = await spritesheetLoader.load(this.#atlasId, this.#src, this.#atlas)\n }\n\n this.#updateAnimation()\n }\n\n #updateAnimation() {\n this.#sprite?.destroy()\n this.#sprite = undefined\n\n if (this.#sheet) {\n if (!this.#sheet.animations[this.#animation]) {\n console.error(`Animation not found: ${this.#animation}`)\n return\n }\n\n const a = this.#atlas.animations[this.#animation]\n const s = new PixiAnimatedSprite(this.#sheet.animations[this.#animation])\n\n s.anchor.set(0.5, 0.5)\n s.loop = a.loop\n s.animationSpeed = a.fps / 60\n s.play()\n s.onLoop = () => (this as any).emit('animationend', this.#animation)\n s.onComplete = () => (this as any).emit('animationend', this.#animation)\n\n this._pixiContainer.addChild(s)\n this.#sprite = s\n }\n }\n\n set src(src) {\n if (this.#src !== src) {\n spritesheetLoader.release(this.#atlasId)\n this.#src = src\n this.#load()\n }\n }\n\n get src() { return this.#src }\n\n set atlas(atlas) {\n if (this.#atlas !== atlas) {\n spritesheetLoader.release(this.#atlasId)\n this.#atlas = atlas\n this.#load()\n }\n }\n\n get atlas() { return this.#atlas }\n\n set animation(animation) {\n if (this.#animation !== animation) {\n this.#animation = animation\n this.#updateAnimation()\n }\n }\n\n get animation() { return this.#animation }\n\n remove() {\n spritesheetLoader.release(this.#atlasId)\n super.remove()\n }\n}\n"]}
|
|
@@ -5,6 +5,7 @@ export class BitmapTextNode extends GameObject {
|
|
|
5
5
|
#fnt;
|
|
6
6
|
#src;
|
|
7
7
|
#text;
|
|
8
|
+
#sprites = [];
|
|
8
9
|
constructor(options) {
|
|
9
10
|
super(options);
|
|
10
11
|
this.#fnt = options.fnt;
|
|
@@ -23,7 +24,10 @@ export class BitmapTextNode extends GameObject {
|
|
|
23
24
|
}
|
|
24
25
|
if (!font)
|
|
25
26
|
return;
|
|
26
|
-
const sprites
|
|
27
|
+
for (const sprite of this.#sprites) {
|
|
28
|
+
sprite.destroy();
|
|
29
|
+
}
|
|
30
|
+
this.#sprites = [];
|
|
27
31
|
let xPos = 0, yPos = 0;
|
|
28
32
|
let minX = Infinity, minY = Infinity;
|
|
29
33
|
let maxX = -Infinity, maxY = -Infinity;
|
|
@@ -44,7 +48,7 @@ export class BitmapTextNode extends GameObject {
|
|
|
44
48
|
const y0 = yPos + c.yoffset;
|
|
45
49
|
sprite.x = x0;
|
|
46
50
|
sprite.y = y0;
|
|
47
|
-
sprites.push(sprite);
|
|
51
|
+
this.#sprites.push(sprite);
|
|
48
52
|
const x1 = x0 + c.width;
|
|
49
53
|
const y1 = y0 + c.height;
|
|
50
54
|
if (x0 < minX)
|
|
@@ -67,7 +71,7 @@ export class BitmapTextNode extends GameObject {
|
|
|
67
71
|
}
|
|
68
72
|
const width = maxX - minX;
|
|
69
73
|
const height = maxY - minY;
|
|
70
|
-
for (const s of sprites) {
|
|
74
|
+
for (const s of this.#sprites) {
|
|
71
75
|
s.x -= width / 2;
|
|
72
76
|
s.y -= height / 2;
|
|
73
77
|
this._pixiContainer.addChild(s);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"bitmap-text.js","sourceRoot":"","sources":["../../../src/node/ext/bitmap-text.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,IAAI,aAAa,EAAE,MAAM,IAAI,UAAU,EAAE,OAAO,IAAI,WAAW,EAAE,MAAM,SAAS,CAAA;AAClG,OAAO,EAAE,gBAAgB,EAAE,MAAM,iCAAiC,CAAA;AAClE,OAAO,EAAE,UAAU,EAAqB,MAAM,qBAAqB,CAAA;AAQnE,MAAM,OAAO,cAA8C,SAAQ,UAAa;IAC9E,IAAI,CAAQ;IACZ,IAAI,CAAQ;IACZ,KAAK,CAAQ;
|
|
1
|
+
{"version":3,"file":"bitmap-text.js","sourceRoot":"","sources":["../../../src/node/ext/bitmap-text.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,IAAI,aAAa,EAAE,MAAM,IAAI,UAAU,EAAE,OAAO,IAAI,WAAW,EAAE,MAAM,SAAS,CAAA;AAClG,OAAO,EAAE,gBAAgB,EAAE,MAAM,iCAAiC,CAAA;AAClE,OAAO,EAAE,UAAU,EAAqB,MAAM,qBAAqB,CAAA;AAQnE,MAAM,OAAO,cAA8C,SAAQ,UAAa;IAC9E,IAAI,CAAQ;IACZ,IAAI,CAAQ;IACZ,KAAK,CAAQ;IACb,QAAQ,GAAiB,EAAE,CAAA;IAE3B,YAAY,OAA8B;QACxC,KAAK,CAAC,OAAO,CAAC,CAAA;QACd,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,GAAG,CAAA;QACvB,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,GAAG,CAAA;QACvB,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,IAAI,CAAA;QACzB,IAAI,CAAC,KAAK,EAAE,CAAA;IACd,CAAC;IAED,KAAK,CAAC,KAAK;QACT,IAAI,IAAI,CAAA;QACR,IAAI,gBAAgB,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;YAC5C,IAAI,GAAG,gBAAgB,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;QAC9C,CAAC;aAAM,CAAC;YACN,OAAO,CAAC,IAAI,CAAC,2CAA2C,IAAI,CAAC,IAAI,EAAE,CAAC,CAAA;YACpE,IAAI,GAAG,MAAM,gBAAgB,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,CAAC,CAAA;QAC1D,CAAC;QACD,IAAI,CAAC,IAAI;YAAE,OAAM;QAEjB,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACnC,MAAM,CAAC,OAAO,EAAE,CAAA;QAClB,CAAC;QACD,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAA;QAElB,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,CAAC,CAAA;QACtB,IAAI,IAAI,GAAG,QAAQ,EAAE,IAAI,GAAG,QAAQ,CAAA;QACpC,IAAI,IAAI,GAAG,CAAC,QAAQ,EAAE,IAAI,GAAG,CAAC,QAAQ,CAAA;QAEtC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC3C,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,CAAA;YAEzC,IAAI,QAAQ,KAAK,EAAE,EAAE,CAAC;gBACpB,IAAI,GAAG,CAAC,CAAA;gBACR,IAAI,IAAI,IAAI,CAAC,UAAU,CAAA;gBACvB,SAAQ;YACV,CAAC;YAED,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAA;YAC9B,IAAI,CAAC,CAAC;gBAAE,SAAQ;YAEhB,MAAM,KAAK,GAAG,IAAI,aAAa,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC,MAAM,CAAC,CAAA;YAC5D,MAAM,OAAO,GAAG,IAAI,WAAW,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,CAAA;YACvE,MAAM,MAAM,GAAG,IAAI,UAAU,CAAC,OAAO,CAAC,CAAA;YAEtC,MAAM,EAAE,GAAG,IAAI,GAAG,CAAC,CAAC,OAAO,CAAA;YAC3B,MAAM,EAAE,GAAG,IAAI,GAAG,CAAC,CAAC,OAAO,CAAA;YAE3B,MAAM,CAAC,CAAC,GAAG,EAAE,CAAA;YACb,MAAM,CAAC,CAAC,GAAG,EAAE,CAAA;YAEb,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAA;YAE1B,MAAM,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,KAAK,CAAA;YACvB,MAAM,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,MAAM,CAAA;YAExB,IAAI,EAAE,GAAG,IAAI;gBAAE,IAAI,GAAG,EAAE,CAAA;YACxB,IAAI,EAAE,GAAG,IAAI;gBAAE,IAAI,GAAG,EAAE,CAAA;YACxB,IAAI,EAAE,GAAG,IAAI;gBAAE,IAAI,GAAG,EAAE,CAAA;YACxB,IAAI,EAAE,GAAG,IAAI;gBAAE,IAAI,GAAG,EAAE,CAAA;YAExB,IAAI,IAAI,CAAC,CAAC,QAAQ,CAAA;QACpB,CAAC;QAED,IAAI,IAAI,KAAK,QAAQ,EAAE,CAAC;YACtB,IAAI,GAAG,CAAC,CAAA;YACR,IAAI,GAAG,CAAC,CAAA;QACV,CAAC;QAED,IAAI,IAAI,KAAK,CAAC,QAAQ,EAAE,CAAC;YACvB,IAAI,GAAG,CAAC,CAAA;YACR,IAAI,GAAG,CAAC,CAAA;QACV,CAAC;QAED,MAAM,KAAK,GAAG,IAAI,GAAG,IAAI,CAAA;QACzB,MAAM,MAAM,GAAG,IAAI,GAAG,IAAI,CAAA;QAE1B,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAC9B,CAAC,CAAC,CAAC,IAAI,KAAK,GAAG,CAAC,CAAA;YAChB,CAAC,CAAC,CAAC,IAAI,MAAM,GAAG,CAAC,CAAA;YACjB,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAA;QACjC,CAAC;IACH,CAAC;IAED,UAAU,CAAC,GAAW,EAAE,GAAW;QACjC,IAAI,IAAI,CAAC,IAAI,KAAK,GAAG,IAAI,IAAI,CAAC,IAAI,KAAK,GAAG,EAAE,CAAC;YAC3C,gBAAgB,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;YACnC,IAAI,CAAC,IAAI,GAAG,GAAG,CAAA;YACf,IAAI,CAAC,IAAI,GAAG,GAAG,CAAA;YACf,IAAI,CAAC,KAAK,EAAE,CAAA;QACd,CAAC;IACH,CAAC;IAEQ,MAAM;QACb,gBAAgB,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;QACnC,KAAK,CAAC,MAAM,EAAE,CAAA;IAChB,CAAC;CACF","sourcesContent":["import { EventMap } from '@webtaku/event-emitter'\nimport { Rectangle as PixiRectangle, Sprite as PixiSprite, Texture as PixiTexture } from 'pixi.js'\nimport { bitmapFontLoader } from '../../asset/loaders/bitmap-font'\nimport { GameObject, GameObjectOptions } from '../core/game-object'\n\nexport type BitmapTextNodeOptions = {\n fnt: string\n src: string\n text: string\n} & GameObjectOptions\n\nexport class BitmapTextNode<E extends EventMap = EventMap> extends GameObject<E> {\n #fnt: string\n #src: string\n #text: string\n #sprites: PixiSprite[] = []\n\n constructor(options: BitmapTextNodeOptions) {\n super(options)\n this.#fnt = options.fnt\n this.#src = options.src\n this.#text = options.text\n this.#load()\n }\n\n async #load() {\n let font\n if (bitmapFontLoader.checkCached(this.#fnt)) {\n font = bitmapFontLoader.getCached(this.#fnt)\n } else {\n console.info(`Bitmap font not preloaded. Loading now: ${this.#fnt}`)\n font = await bitmapFontLoader.load(this.#fnt, this.#src)\n }\n if (!font) return\n\n for (const sprite of this.#sprites) {\n sprite.destroy()\n }\n this.#sprites = []\n\n let xPos = 0, yPos = 0\n let minX = Infinity, minY = Infinity\n let maxX = -Infinity, maxY = -Infinity\n\n for (let i = 0; i < this.#text.length; i++) {\n const charCode = this.#text.charCodeAt(i)\n\n if (charCode === 10) {\n xPos = 0\n yPos += font.lineHeight\n continue\n }\n\n const c = font.chars[charCode]\n if (!c) continue\n\n const frame = new PixiRectangle(c.x, c.y, c.width, c.height)\n const texture = new PixiTexture({ source: font.texture.source, frame })\n const sprite = new PixiSprite(texture)\n\n const x0 = xPos + c.xoffset\n const y0 = yPos + c.yoffset\n\n sprite.x = x0\n sprite.y = y0\n\n this.#sprites.push(sprite)\n\n const x1 = x0 + c.width\n const y1 = y0 + c.height\n\n if (x0 < minX) minX = x0\n if (y0 < minY) minY = y0\n if (x1 > maxX) maxX = x1\n if (y1 > maxY) maxY = y1\n\n xPos += c.xadvance\n }\n\n if (minX === Infinity) {\n minX = 0\n minY = 0\n }\n\n if (maxX === -Infinity) {\n maxX = 0\n maxY = 0\n }\n\n const width = maxX - minX\n const height = maxY - minY\n\n for (const s of this.#sprites) {\n s.x -= width / 2\n s.y -= height / 2\n this._pixiContainer.addChild(s)\n }\n }\n\n changeFont(fnt: string, src: string) {\n if (this.#fnt !== fnt || this.#src !== src) {\n bitmapFontLoader.release(this.#fnt)\n this.#fnt = fnt\n this.#src = src\n this.#load()\n }\n }\n\n override remove() {\n bitmapFontLoader.release(this.#fnt)\n super.remove()\n }\n}\n"]}
|
package/lib/node/ext/circle.js
CHANGED
|
@@ -18,11 +18,26 @@ export class CircleNode extends TransformableNode {
|
|
|
18
18
|
if (this.#stroke)
|
|
19
19
|
this._pixiContainer.stroke(this.#stroke);
|
|
20
20
|
}
|
|
21
|
+
set radius(v) {
|
|
22
|
+
if (v !== this.#radius) {
|
|
23
|
+
this.#radius = v;
|
|
24
|
+
this.#draw();
|
|
25
|
+
}
|
|
26
|
+
}
|
|
21
27
|
get radius() { return this.#radius; }
|
|
22
|
-
set
|
|
28
|
+
set fill(v) {
|
|
29
|
+
if (v !== this.#fill) {
|
|
30
|
+
this.#fill = v;
|
|
31
|
+
this.#draw();
|
|
32
|
+
}
|
|
33
|
+
}
|
|
23
34
|
get fill() { return this.#fill; }
|
|
24
|
-
set
|
|
35
|
+
set stroke(v) {
|
|
36
|
+
if (v !== this.#stroke) {
|
|
37
|
+
this.#stroke = v;
|
|
38
|
+
this.#draw();
|
|
39
|
+
}
|
|
40
|
+
}
|
|
25
41
|
get stroke() { return this.#stroke; }
|
|
26
|
-
set stroke(v) { this.#stroke = v; this.#draw(); }
|
|
27
42
|
}
|
|
28
43
|
//# sourceMappingURL=circle.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"circle.js","sourceRoot":"","sources":["../../../src/node/ext/circle.ts"],"names":[],"mappings":"AACA,OAAO,EAAa,QAAQ,EAAe,MAAM,SAAS,CAAA;AAC1D,OAAO,EAAE,iBAAiB,EAA4B,MAAM,uBAAuB,CAAA;AAQnF,MAAM,OAAO,UAAW,SAAQ,iBAAqC;IACnE,OAAO,CAAQ;IACf,KAAK,CAAY;IACjB,OAAO,CAAc;IAErB,YAAY,OAA0B;QACpC,KAAK,CAAC,IAAI,QAAQ,CAAC,EAAE,gBAAgB,EAAE,IAAI,EAAE,CAAC,EAAE,OAAO,CAAC,CAAA;QAExD,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,MAAM,CAAA;QAC7B,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,IAAI,CAAA;QACzB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,MAAM,CAAA;QAE7B,IAAI,CAAC,KAAK,EAAE,CAAA;IACd,CAAC;IAED,KAAK;QACH,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,CAAA;QACtD,IAAI,IAAI,CAAC,KAAK;YAAE,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;QACpD,IAAI,IAAI,CAAC,OAAO;YAAE,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAA;IAC5D,CAAC;IAED,IAAI,MAAM,
|
|
1
|
+
{"version":3,"file":"circle.js","sourceRoot":"","sources":["../../../src/node/ext/circle.ts"],"names":[],"mappings":"AACA,OAAO,EAAa,QAAQ,EAAe,MAAM,SAAS,CAAA;AAC1D,OAAO,EAAE,iBAAiB,EAA4B,MAAM,uBAAuB,CAAA;AAQnF,MAAM,OAAO,UAAW,SAAQ,iBAAqC;IACnE,OAAO,CAAQ;IACf,KAAK,CAAY;IACjB,OAAO,CAAc;IAErB,YAAY,OAA0B;QACpC,KAAK,CAAC,IAAI,QAAQ,CAAC,EAAE,gBAAgB,EAAE,IAAI,EAAE,CAAC,EAAE,OAAO,CAAC,CAAA;QAExD,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,MAAM,CAAA;QAC7B,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,IAAI,CAAA;QACzB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,MAAM,CAAA;QAE7B,IAAI,CAAC,KAAK,EAAE,CAAA;IACd,CAAC;IAED,KAAK;QACH,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,CAAA;QACtD,IAAI,IAAI,CAAC,KAAK;YAAE,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;QACpD,IAAI,IAAI,CAAC,OAAO;YAAE,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAA;IAC5D,CAAC;IAED,IAAI,MAAM,CAAC,CAAC;QACV,IAAI,CAAC,KAAK,IAAI,CAAC,OAAO,EAAE,CAAC;YACvB,IAAI,CAAC,OAAO,GAAG,CAAC,CAAA;YAChB,IAAI,CAAC,KAAK,EAAE,CAAA;QACd,CAAC;IACH,CAAC;IACD,IAAI,MAAM,KAAK,OAAO,IAAI,CAAC,OAAO,CAAA,CAAC,CAAC;IAEpC,IAAI,IAAI,CAAC,CAAC;QACR,IAAI,CAAC,KAAK,IAAI,CAAC,KAAK,EAAE,CAAC;YACrB,IAAI,CAAC,KAAK,GAAG,CAAC,CAAA;YACd,IAAI,CAAC,KAAK,EAAE,CAAA;QACd,CAAC;IACH,CAAC;IACD,IAAI,IAAI,KAAK,OAAO,IAAI,CAAC,KAAK,CAAA,CAAC,CAAC;IAEhC,IAAI,MAAM,CAAC,CAAC;QACV,IAAI,CAAC,KAAK,IAAI,CAAC,OAAO,EAAE,CAAC;YACvB,IAAI,CAAC,OAAO,GAAG,CAAC,CAAA;YAChB,IAAI,CAAC,KAAK,EAAE,CAAA;QACd,CAAC;IACH,CAAC;IACD,IAAI,MAAM,KAAK,OAAO,IAAI,CAAC,OAAO,CAAA,CAAC,CAAC;CACrC","sourcesContent":["import { EventMap } from '@webtaku/event-emitter'\nimport { FillInput, Graphics, StrokeInput } from 'pixi.js'\nimport { TransformableNode, TransformableNodeOptions } from '../core/transformable'\n\nexport type CircleNodeOptions = {\n radius: number\n fill?: FillInput\n stroke?: StrokeInput\n} & TransformableNodeOptions\n\nexport class CircleNode extends TransformableNode<Graphics, EventMap> {\n #radius: number\n #fill?: FillInput\n #stroke?: StrokeInput\n\n constructor(options: CircleNodeOptions) {\n super(new Graphics({ sortableChildren: true }), options)\n\n this.#radius = options.radius\n this.#fill = options.fill\n this.#stroke = options.stroke\n\n this.#draw()\n }\n\n #draw() {\n this._pixiContainer.clear().circle(0, 0, this.#radius)\n if (this.#fill) this._pixiContainer.fill(this.#fill)\n if (this.#stroke) this._pixiContainer.stroke(this.#stroke)\n }\n\n set radius(v) {\n if (v !== this.#radius) {\n this.#radius = v\n this.#draw()\n }\n }\n get radius() { return this.#radius }\n\n set fill(v) {\n if (v !== this.#fill) {\n this.#fill = v\n this.#draw()\n }\n }\n get fill() { return this.#fill }\n\n set stroke(v) {\n if (v !== this.#stroke) {\n this.#stroke = v\n this.#draw()\n }\n }\n get stroke() { return this.#stroke }\n}\n"]}
|
package/lib/node/ext/deplay.js
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"deplay.js","sourceRoot":"","sources":["../../../src/node/ext/deplay.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAA;AAE5C,MAAM,OAAO,SAAU,SAAQ,QAAkB;IAC/C,MAAM,CAAQ;IACd,YAAY,GAAG,CAAC,CAAA;IAChB,SAAS,CAAY;IAErB,YAAY,KAAa,EAAE,QAAoB;QAC7C,KAAK,EAAE,CAAA;QACP,IAAI,CAAC,MAAM,GAAG,KAAK,CAAA;QACnB,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAA;IAC3B,CAAC;IAEkB,MAAM,CAAC,EAAU;QAClC,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC,CAAA;QAEhB,IAAI,CAAC,YAAY,IAAI,EAAE,CAAA;QACvB,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACrC,IAAI,CAAC,SAAS,EAAE,CAAA;YAChB,IAAI,CAAC,MAAM,EAAE,CAAA;QACf,CAAC;IACH,CAAC;CACF","sourcesContent":["import { EventMap } from '@webtaku/event-emitter'\nimport { GameNode } from '../core/game-node'\n\nexport class DelayNode extends GameNode<EventMap> {\n #delay: number\n #accumulated = 0\n #callback: () => void\n\n constructor(delay: number, callback: () => void) {\n super()\n this.#delay = delay\n this.#callback = callback\n }\n\n protected override update(dt: number) {\n super.update(dt)\n\n this.#accumulated += dt\n if (this.#accumulated >= this.#delay) {\n this.#callback()\n this.remove()\n }\n }\n}\n"]}
|
|
1
|
+
{"version":3,"file":"deplay.js","sourceRoot":"","sources":["../../../src/node/ext/deplay.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAA;AAE5C,MAAM,OAAO,SAAU,SAAQ,QAAkB;IAC/C,MAAM,CAAQ;IACd,YAAY,GAAG,CAAC,CAAA;IAChB,SAAS,CAAY;IAErB,YAAY,KAAa,EAAE,QAAoB;QAC7C,KAAK,EAAE,CAAA;QACP,IAAI,CAAC,MAAM,GAAG,KAAK,CAAA;QACnB,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAA;IAC3B,CAAC;IAEkB,MAAM,CAAC,EAAU;QAClC,IAAI,IAAI,CAAC,MAAM;YAAE,OAAM;QACvB,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC,CAAA;QAEhB,IAAI,CAAC,YAAY,IAAI,EAAE,CAAA;QACvB,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACrC,IAAI,CAAC,SAAS,EAAE,CAAA;YAChB,IAAI,CAAC,MAAM,EAAE,CAAA;QACf,CAAC;IACH,CAAC;CACF","sourcesContent":["import { EventMap } from '@webtaku/event-emitter'\nimport { GameNode } from '../core/game-node'\n\nexport class DelayNode extends GameNode<EventMap> {\n #delay: number\n #accumulated = 0\n #callback: () => void\n\n constructor(delay: number, callback: () => void) {\n super()\n this.#delay = delay\n this.#callback = callback\n }\n\n protected override update(dt: number) {\n if (this.paused) return\n super.update(dt)\n\n this.#accumulated += dt\n if (this.#accumulated >= this.#delay) {\n this.#callback()\n this.remove()\n }\n }\n}\n"]}
|
|
@@ -34,8 +34,8 @@ export class DomContainerNode extends GameObject {
|
|
|
34
34
|
get renderer() {
|
|
35
35
|
return super.renderer;
|
|
36
36
|
}
|
|
37
|
-
|
|
38
|
-
super.
|
|
37
|
+
_updateWorldTransform() {
|
|
38
|
+
super._updateWorldTransform();
|
|
39
39
|
const renderer = this.renderer;
|
|
40
40
|
if (renderer && (renderer._isSizeDirty || this.worldTransform.dirty)) {
|
|
41
41
|
this.#syncTransform();
|