kiwiengine 0.0.1-alpha
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +8 -0
- package/assets/logo.png +0 -0
- package/examples/package.json +13 -0
- package/examples/test-dom/index.html +24 -0
- package/examples/test-dom/index.ts +21 -0
- package/examples/tsconfig.json +22 -0
- package/examples/webpack.config.js +31 -0
- package/lib/asset/audio.js +158 -0
- package/lib/asset/audio.js.map +1 -0
- package/lib/asset/loaders/audio.js +35 -0
- package/lib/asset/loaders/audio.js.map +1 -0
- package/lib/asset/loaders/binary.js +28 -0
- package/lib/asset/loaders/binary.js.map +1 -0
- package/lib/asset/loaders/font.js +27 -0
- package/lib/asset/loaders/font.js.map +1 -0
- package/lib/asset/loaders/loader.js +37 -0
- package/lib/asset/loaders/loader.js.map +1 -0
- package/lib/asset/loaders/spritesheet.js +56 -0
- package/lib/asset/loaders/spritesheet.js.map +1 -0
- package/lib/asset/loaders/text.js +27 -0
- package/lib/asset/loaders/text.js.map +1 -0
- package/lib/asset/loaders/texture.js +38 -0
- package/lib/asset/loaders/texture.js.map +1 -0
- package/lib/asset/preload.js +69 -0
- package/lib/asset/preload.js.map +1 -0
- package/lib/game-object/game-object-physics.js +188 -0
- package/lib/game-object/game-object-physics.js.map +1 -0
- package/lib/game-object/game-object-rendering.js +35 -0
- package/lib/game-object/game-object-rendering.js.map +1 -0
- package/lib/game-object/game-object.js +162 -0
- package/lib/game-object/game-object.js.map +1 -0
- package/lib/game-object/transform.js +118 -0
- package/lib/game-object/transform.js.map +1 -0
- package/lib/game-object-ext/animated-sprite.js +117 -0
- package/lib/game-object-ext/animated-sprite.js.map +1 -0
- package/lib/game-object-ext/dom-container.js +56 -0
- package/lib/game-object-ext/dom-container.js.map +1 -0
- package/lib/game-object-ext/rect.js +30 -0
- package/lib/game-object-ext/rect.js.map +1 -0
- package/lib/game-object-ext/spine.js +206 -0
- package/lib/game-object-ext/spine.js.map +1 -0
- package/lib/game-object-ext/sprite.js +46 -0
- package/lib/game-object-ext/sprite.js.map +1 -0
- package/lib/game-object-ext/text.js +68 -0
- package/lib/game-object-ext/text.js.map +1 -0
- package/lib/game-object-ext/tiling-sprite.js +64 -0
- package/lib/game-object-ext/tiling-sprite.js.map +1 -0
- package/lib/index.js +13 -0
- package/lib/index.js.map +1 -0
- package/lib/types/asset/audio.d.ts +21 -0
- package/lib/types/asset/audio.d.ts.map +1 -0
- package/lib/types/asset/loaders/audio.d.ts +7 -0
- package/lib/types/asset/loaders/audio.d.ts.map +1 -0
- package/lib/types/asset/loaders/binary.d.ts +7 -0
- package/lib/types/asset/loaders/binary.d.ts.map +1 -0
- package/lib/types/asset/loaders/font.d.ts +7 -0
- package/lib/types/asset/loaders/font.d.ts.map +1 -0
- package/lib/types/asset/loaders/loader.d.ts +13 -0
- package/lib/types/asset/loaders/loader.d.ts.map +1 -0
- package/lib/types/asset/loaders/spritesheet.d.ts +11 -0
- package/lib/types/asset/loaders/spritesheet.d.ts.map +1 -0
- package/lib/types/asset/loaders/text.d.ts +7 -0
- package/lib/types/asset/loaders/text.d.ts.map +1 -0
- package/lib/types/asset/loaders/texture.d.ts +9 -0
- package/lib/types/asset/loaders/texture.d.ts.map +1 -0
- package/lib/types/asset/preload.d.ts +8 -0
- package/lib/types/asset/preload.d.ts.map +1 -0
- package/lib/types/game-object/game-object-physics.d.ts +42 -0
- package/lib/types/game-object/game-object-physics.d.ts.map +1 -0
- package/lib/types/game-object/game-object-rendering.d.ts +15 -0
- package/lib/types/game-object/game-object-rendering.d.ts.map +1 -0
- package/lib/types/game-object/game-object.d.ts +81 -0
- package/lib/types/game-object/game-object.d.ts.map +1 -0
- package/lib/types/game-object/transform.d.ts +43 -0
- package/lib/types/game-object/transform.d.ts.map +1 -0
- package/lib/types/game-object-ext/animated-sprite.d.ts +29 -0
- package/lib/types/game-object-ext/animated-sprite.d.ts.map +1 -0
- package/lib/types/game-object-ext/dom-container.d.ts +16 -0
- package/lib/types/game-object-ext/dom-container.d.ts.map +1 -0
- package/lib/types/game-object-ext/rect.d.ts +17 -0
- package/lib/types/game-object-ext/rect.d.ts.map +1 -0
- package/lib/types/game-object-ext/spine.d.ts +35 -0
- package/lib/types/game-object-ext/spine.d.ts.map +1 -0
- package/lib/types/game-object-ext/sprite.d.ts +14 -0
- package/lib/types/game-object-ext/sprite.d.ts.map +1 -0
- package/lib/types/game-object-ext/text.d.ts +26 -0
- package/lib/types/game-object-ext/text.d.ts.map +1 -0
- package/lib/types/game-object-ext/tiling-sprite.d.ts +20 -0
- package/lib/types/game-object-ext/tiling-sprite.d.ts.map +1 -0
- package/lib/types/index.d.ts +14 -0
- package/lib/types/index.d.ts.map +1 -0
- package/lib/types/utils/debug.d.ts +3 -0
- package/lib/types/utils/debug.d.ts.map +1 -0
- package/lib/types/utils/go.d.ts +26 -0
- package/lib/types/utils/go.d.ts.map +1 -0
- package/lib/types/world/world-debug.d.ts +11 -0
- package/lib/types/world/world-debug.d.ts.map +1 -0
- package/lib/types/world/world-physics.d.ts +16 -0
- package/lib/types/world/world-physics.d.ts.map +1 -0
- package/lib/types/world/world-rendering.d.ts +28 -0
- package/lib/types/world/world-rendering.d.ts.map +1 -0
- package/lib/types/world/world.d.ts +38 -0
- package/lib/types/world/world.d.ts.map +1 -0
- package/lib/utils/debug.js +5 -0
- package/lib/utils/debug.js.map +1 -0
- package/lib/utils/go.js +33 -0
- package/lib/utils/go.js.map +1 -0
- package/lib/world/world-debug.js +89 -0
- package/lib/world/world-debug.js.map +1 -0
- package/lib/world/world-physics.js +45 -0
- package/lib/world/world-physics.js.map +1 -0
- package/lib/world/world-rendering.js +123 -0
- package/lib/world/world-rendering.js.map +1 -0
- package/lib/world/world.js +147 -0
- package/lib/world/world.js.map +1 -0
- package/package.json +23 -0
- package/src/asset/audio.ts +176 -0
- package/src/asset/loaders/audio.ts +39 -0
- package/src/asset/loaders/binary.ts +32 -0
- package/src/asset/loaders/font.ts +27 -0
- package/src/asset/loaders/loader.ts +39 -0
- package/src/asset/loaders/spritesheet.ts +67 -0
- package/src/asset/loaders/text.ts +31 -0
- package/src/asset/loaders/texture.ts +46 -0
- package/src/asset/preload.ts +76 -0
- package/src/game-object/game-object-physics.ts +191 -0
- package/src/game-object/game-object-rendering.ts +27 -0
- package/src/game-object/game-object.ts +190 -0
- package/src/game-object/transform.ts +164 -0
- package/src/game-object-ext/animated-sprite.ts +140 -0
- package/src/game-object-ext/dom-container.ts +67 -0
- package/src/game-object-ext/rect.ts +40 -0
- package/src/game-object-ext/spine.ts +235 -0
- package/src/game-object-ext/sprite.ts +55 -0
- package/src/game-object-ext/text.ts +83 -0
- package/src/game-object-ext/tiling-sprite.ts +73 -0
- package/src/index.ts +14 -0
- package/src/utils/debug.ts +5 -0
- package/src/utils/go.ts +53 -0
- package/src/world/world-debug.ts +114 -0
- package/src/world/world-physics.ts +52 -0
- package/src/world/world-rendering.ts +145 -0
- package/src/world/world.ts +171 -0
- package/tsconfig.json +33 -0
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@@ -0,0 +1,64 @@
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import { TilingSprite } from 'pixi.js';
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import { textureLoader } from '../asset/loaders/texture';
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import { GameObject } from '../game-object/game-object';
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class TilingSpriteObject extends GameObject {
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#sprite;
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#src;
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scrollSpeedX;
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scrollSpeedY;
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constructor(opts) {
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super();
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if (opts) {
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if (opts.src)
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this.src = opts.src;
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if (opts.scrollSpeedX)
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this.scrollSpeedX = opts.scrollSpeedX;
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if (opts.scrollSpeedY)
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this.scrollSpeedY = opts.scrollSpeedY;
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}
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}
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async #load() {
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if (this.#src) {
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if (!textureLoader.checkLoaded(this.#src)) {
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console.info(`Tiling sprite not preloaded. Loading now: ${this.#src}`);
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}
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const texture = await textureLoader.load(this.#src);
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if (texture) {
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const sprite = new TilingSprite({
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texture,
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anchor: 0.5,
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zIndex: -999999,
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});
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this._addPixiChild(sprite);
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this.#sprite = sprite;
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}
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}
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}
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get src() {
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return this.#src;
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}
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set src(src) {
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this.#sprite?.destroy({ children: true });
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this.#sprite = undefined;
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if (this.#src)
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textureLoader.release(this.#src);
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this.#src = src;
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this.#load();
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}
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_engineUpdate(dt, pt) {
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if (this.#sprite) {
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if (this.scrollSpeedX !== undefined)
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this.#sprite.tilePosition.x += this.scrollSpeedX * dt;
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if (this.scrollSpeedY !== undefined)
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this.#sprite.tilePosition.y += this.scrollSpeedY * dt;
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}
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super._engineUpdate(dt, pt);
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}
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remove() {
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if (this.#src)
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textureLoader.release(this.#src);
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super.remove();
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}
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}
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export { TilingSpriteObject };
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//# sourceMappingURL=tiling-sprite.js.map
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{"version":3,"file":"tiling-sprite.js","sourceRoot":"","sources":["../../src/game-object-ext/tiling-sprite.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,YAAY,EAAE,MAAM,SAAS,CAAC;AACvC,OAAO,EAAE,aAAa,EAAE,MAAM,0BAA0B,CAAC;AACzD,OAAO,EAAE,UAAU,EAAqB,MAAM,4BAA4B,CAAC;AAS3E,MAAM,kBAAkD,SAAQ,UAAa;IAC3E,OAAO,CAAgB;IACvB,IAAI,CAAU;IAEd,YAAY,CAAU;IACtB,YAAY,CAAU;IAEtB,YAAY,IAA0B;QACpC,KAAK,EAAE,CAAC;QACR,IAAI,IAAI,EAAE,CAAC;YACT,IAAI,IAAI,CAAC,GAAG;gBAAE,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;YAClC,IAAI,IAAI,CAAC,YAAY;gBAAE,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;YAC7D,IAAI,IAAI,CAAC,YAAY;gBAAE,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QAC/D,CAAC;IACH,CAAC;IAED,KAAK,CAAC,KAAK;QACT,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;YACd,IAAI,CAAC,aAAa,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;gBAC1C,OAAO,CAAC,IAAI,CAAC,6CAA6C,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC;YACzE,CAAC;YACD,MAAM,OAAO,GAAG,MAAM,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACpD,IAAI,OAAO,EAAE,CAAC;gBACZ,MAAM,MAAM,GAAG,IAAI,YAAY,CAAC;oBAC9B,OAAO;oBACP,MAAM,EAAE,GAAG;oBACX,MAAM,EAAE,CAAC,MAAM;iBAChB,CAAC,CAAC;gBACH,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;gBAC3B,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;YACxB,CAAC;QACH,CAAC;IACH,CAAC;IAED,IAAI,GAAG;QACL,OAAO,IAAI,CAAC,IAAI,CAAC;IACnB,CAAC;IAED,IAAI,GAAG,CAAC,GAAuB;QAC7B,IAAI,CAAC,OAAO,EAAE,OAAO,CAAC,EAAE,QAAQ,EAAE,IAAI,EAAE,CAAC,CAAC;QAC1C,IAAI,CAAC,OAAO,GAAG,SAAS,CAAC;QACzB,IAAI,IAAI,CAAC,IAAI;YAAE,aAAa,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAChD,IAAI,CAAC,IAAI,GAAG,GAAG,CAAC;QAChB,IAAI,CAAC,KAAK,EAAE,CAAC;IACf,CAAC;IAED,aAAa,CAAC,EAAU,EAAE,EAAkB;QAC1C,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YACjB,IAAI,IAAI,CAAC,YAAY,KAAK,SAAS;gBAAE,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,IAAI,IAAI,CAAC,YAAY,GAAG,EAAE,CAAC;YAC3F,IAAI,IAAI,CAAC,YAAY,KAAK,SAAS;gBAAE,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,IAAI,IAAI,CAAC,YAAY,GAAG,EAAE,CAAC;QAC7F,CAAC;QACD,KAAK,CAAC,aAAa,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;IAC9B,CAAC;IAED,MAAM;QACJ,IAAI,IAAI,CAAC,IAAI;YAAE,aAAa,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAChD,KAAK,CAAC,MAAM,EAAE,CAAC;IACjB,CAAC;CACF;AAED,OAAO,EAAE,kBAAkB,EAAE,CAAC","sourcesContent":["import { EventMap } from '@webtaku/event-emitter';\nimport { TilingSprite } from 'pixi.js';\nimport { textureLoader } from '../asset/loaders/texture';\nimport { GameObject, GameObjectOptions } from '../game-object/game-object';\nimport { WorldTransform } from '../game-object/transform';\n\ntype TilingSpriteOptions = {\n src?: string;\n scrollSpeedX?: number;\n scrollSpeedY?: number;\n} & GameObjectOptions;\n\nclass TilingSpriteObject<E extends EventMap = EventMap> extends GameObject<E> {\n #sprite?: TilingSprite;\n #src?: string;\n\n scrollSpeedX?: number;\n scrollSpeedY?: number;\n\n constructor(opts?: TilingSpriteOptions) {\n super();\n if (opts) {\n if (opts.src) this.src = opts.src;\n if (opts.scrollSpeedX) this.scrollSpeedX = opts.scrollSpeedX;\n if (opts.scrollSpeedY) this.scrollSpeedY = opts.scrollSpeedY;\n }\n }\n\n async #load() {\n if (this.#src) {\n if (!textureLoader.checkLoaded(this.#src)) {\n console.info(`Tiling sprite not preloaded. Loading now: ${this.#src}`);\n }\n const texture = await textureLoader.load(this.#src);\n if (texture) {\n const sprite = new TilingSprite({\n texture,\n anchor: 0.5,\n zIndex: -999999,\n });\n this._addPixiChild(sprite);\n this.#sprite = sprite;\n }\n }\n }\n\n get src() {\n return this.#src;\n }\n\n set src(src: string | undefined) {\n this.#sprite?.destroy({ children: true });\n this.#sprite = undefined;\n if (this.#src) textureLoader.release(this.#src);\n this.#src = src;\n this.#load();\n }\n\n _engineUpdate(dt: number, pt: WorldTransform) {\n if (this.#sprite) {\n if (this.scrollSpeedX !== undefined) this.#sprite.tilePosition.x += this.scrollSpeedX * dt;\n if (this.scrollSpeedY !== undefined) this.#sprite.tilePosition.y += this.scrollSpeedY * dt;\n }\n super._engineUpdate(dt, pt);\n }\n\n remove() {\n if (this.#src) textureLoader.release(this.#src);\n super.remove();\n }\n}\n\nexport { TilingSpriteObject };\n"]}
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package/lib/index.js
ADDED
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export { musicPlayer, sfxPlayer } from './asset/audio';
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export { preload } from './asset/preload';
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export { AnimatedSpriteObject } from './game-object-ext/animated-sprite';
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export { DomContainerObject } from './game-object-ext/dom-container';
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export { RectangleObject } from './game-object-ext/rect';
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export { SpineObject } from './game-object-ext/spine';
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export { SpriteObject } from './game-object-ext/sprite';
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export { TextObject } from './game-object-ext/text';
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export { GameObject } from './game-object/game-object';
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export { enableDebug } from './utils/debug';
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export { go } from './utils/go';
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export { World } from './world/world';
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//# sourceMappingURL=index.js.map
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package/lib/index.js.map
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{"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AACvD,OAAO,EAAe,OAAO,EAAE,MAAM,iBAAiB,CAAC;AACvD,OAAO,EAAE,oBAAoB,EAAE,MAAM,mCAAmC,CAAC;AACzE,OAAO,EAAE,kBAAkB,EAAE,MAAM,iCAAiC,CAAC;AACrE,OAAO,EAAE,eAAe,EAAE,MAAM,wBAAwB,CAAC;AACzD,OAAO,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AACtD,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AACxD,OAAO,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AACpD,OAAO,EAAE,UAAU,EAAqB,MAAM,2BAA2B,CAAC;AAE1E,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,EAAE,EAAE,MAAM,YAAY,CAAC;AAChC,OAAO,EAAE,KAAK,EAAE,MAAM,eAAe,CAAC","sourcesContent":["export { musicPlayer, sfxPlayer } from './asset/audio';\nexport { AssetSource, preload } from './asset/preload';\nexport { AnimatedSpriteObject } from './game-object-ext/animated-sprite';\nexport { DomContainerObject } from './game-object-ext/dom-container';\nexport { RectangleObject } from './game-object-ext/rect';\nexport { SpineObject } from './game-object-ext/spine';\nexport { SpriteObject } from './game-object-ext/sprite';\nexport { TextObject } from './game-object-ext/text';\nexport { GameObject, GameObjectOptions } from './game-object/game-object';\nexport { Collider } from './game-object/game-object-physics';\nexport { enableDebug } from './utils/debug';\nexport { go } from './utils/go';\nexport { World } from './world/world';\n\n"]}
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declare const audioContext: AudioContext;
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declare class MusicPlayer {
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#private;
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constructor();
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get volume(): number;
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set volume(volume: number);
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play(src: string): void;
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pause(): void;
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stop(): void;
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}
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declare class SfxPlayer {
|
|
12
|
+
#private;
|
|
13
|
+
constructor();
|
|
14
|
+
get volume(): number;
|
|
15
|
+
set volume(volume: number);
|
|
16
|
+
play(src: string): void;
|
|
17
|
+
}
|
|
18
|
+
declare const musicPlayer: MusicPlayer;
|
|
19
|
+
declare const sfxPlayer: SfxPlayer;
|
|
20
|
+
export { audioContext, musicPlayer, sfxPlayer };
|
|
21
|
+
//# sourceMappingURL=audio.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"audio.d.ts","sourceRoot":"","sources":["../../../src/asset/audio.ts"],"names":[],"mappings":"AAEA,QAAA,MAAM,YAAY,cAAoE,CAAC;AAuGvF,cAAM,WAAW;;;IAmBf,IAAI,MAAM,IAIS,MAAM,CAFxB;IAED,IAAI,MAAM,CAAC,MAAM,EAAE,MAAM,EAIxB;IAED,IAAI,CAAC,GAAG,EAAE,MAAM;IAMhB,KAAK;IAIL,IAAI;CAIL;AAED,cAAM,SAAS;;;IAQb,IAAI,MAAM,IAIS,MAAM,CAFxB;IAED,IAAI,MAAM,CAAC,MAAM,EAAE,MAAM,EAGxB;IAED,IAAI,CAAC,GAAG,EAAE,MAAM;CAGjB;AAED,QAAA,MAAM,WAAW,aAAoB,CAAC;AACtC,QAAA,MAAM,SAAS,WAAkB,CAAC;AAElC,OAAO,EAAE,YAAY,EAAE,WAAW,EAAE,SAAS,EAAE,CAAC"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"audio.d.ts","sourceRoot":"","sources":["../../../../src/asset/loaders/audio.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,cAAM,WAAY,SAAQ,MAAM,CAAC,WAAW,CAAC;cAClB,KAAK,CAAC,GAAG,EAAE,MAAM;CAgC3C;AAED,eAAO,MAAM,WAAW,aAAoB,CAAC"}
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
import { Loader } from './loader';
|
|
2
|
+
declare class BinaryLoader extends Loader<Uint8Array> {
|
|
3
|
+
protected _load(src: string): Promise<Uint8Array<ArrayBuffer> | undefined>;
|
|
4
|
+
}
|
|
5
|
+
export declare const binaryLoader: BinaryLoader;
|
|
6
|
+
export {};
|
|
7
|
+
//# sourceMappingURL=binary.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"binary.d.ts","sourceRoot":"","sources":["../../../../src/asset/loaders/binary.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,cAAM,YAAa,SAAQ,MAAM,CAAC,UAAU,CAAC;cAClB,KAAK,CAAC,GAAG,EAAE,MAAM;CA0B3C;AAED,eAAO,MAAM,YAAY,cAAqB,CAAC"}
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
import { Loader } from './loader';
|
|
2
|
+
declare class FontFamilyLoader extends Loader<boolean> {
|
|
3
|
+
protected _load(fontName: string): Promise<true | undefined>;
|
|
4
|
+
}
|
|
5
|
+
export declare const fontFamilyLoader: FontFamilyLoader;
|
|
6
|
+
export {};
|
|
7
|
+
//# sourceMappingURL=font.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"font.d.ts","sourceRoot":"","sources":["../../../../src/asset/loaders/font.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,cAAM,gBAAiB,SAAQ,MAAM,CAAC,OAAO,CAAC;cACnB,KAAK,CAAC,QAAQ,EAAE,MAAM;CAqBhD;AAED,eAAO,MAAM,gBAAgB,kBAAyB,CAAC"}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
declare abstract class Loader<T> {
|
|
2
|
+
#private;
|
|
3
|
+
protected loadedAssets: Map<string, T>;
|
|
4
|
+
protected loadingPromises: Map<string, Promise<T | undefined>>;
|
|
5
|
+
protected hasActiveRef(id: string): boolean;
|
|
6
|
+
protected abstract _load(id: string, ...args: any[]): Promise<T | undefined>;
|
|
7
|
+
protected _dispose(id: string, asset: T): void;
|
|
8
|
+
checkLoaded(id: string): boolean;
|
|
9
|
+
load(id: string, ...args: any[]): Promise<T | undefined>;
|
|
10
|
+
release(id: string): void;
|
|
11
|
+
}
|
|
12
|
+
export { Loader };
|
|
13
|
+
//# sourceMappingURL=loader.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"loader.d.ts","sourceRoot":"","sources":["../../../../src/asset/loaders/loader.ts"],"names":[],"mappings":"AAAA,uBAAe,MAAM,CAAC,CAAC;;IACrB,SAAS,CAAC,YAAY,EAAE,GAAG,CAAC,MAAM,EAAE,CAAC,CAAC,CAAa;IACnD,SAAS,CAAC,eAAe,EAAE,GAAG,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAa;IAK3E,SAAS,CAAC,YAAY,CAAC,EAAE,EAAE,MAAM;IACjC,SAAS,CAAC,QAAQ,CAAC,KAAK,CAAC,EAAE,EAAE,MAAM,EAAE,GAAG,IAAI,EAAE,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,GAAG,SAAS,CAAC;IAC5E,SAAS,CAAC,QAAQ,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,GAAG,IAAI;IAE9C,WAAW,CAAC,EAAE,EAAE,MAAM;IAIhB,IAAI,CAAC,EAAE,EAAE,MAAM,EAAE,GAAG,IAAI,EAAE,GAAG,EAAE;IAOrC,OAAO,CAAC,EAAE,EAAE,MAAM;CAcnB;AAED,OAAO,EAAE,MAAM,EAAE,CAAC"}
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
import { Spritesheet, SpritesheetData } from 'pixi.js';
|
|
2
|
+
import { Loader } from './loader';
|
|
3
|
+
declare function getCachedId(src: string, atlas: object): string;
|
|
4
|
+
declare class SpritesheetLoader extends Loader<Spritesheet> {
|
|
5
|
+
#private;
|
|
6
|
+
protected _load(id: string, src: string, atlas: SpritesheetData): Promise<Spritesheet<SpritesheetData> | undefined>;
|
|
7
|
+
protected _dispose(id: string, spritesheet: Spritesheet): void;
|
|
8
|
+
}
|
|
9
|
+
declare const spritesheetLoader: SpritesheetLoader;
|
|
10
|
+
export { getCachedId, spritesheetLoader };
|
|
11
|
+
//# sourceMappingURL=spritesheet.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"spritesheet.d.ts","sourceRoot":"","sources":["../../../../src/asset/loaders/spritesheet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,eAAe,EAAE,MAAM,SAAS,CAAC;AACvD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAMlC,iBAAS,WAAW,CAAC,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,MAAM,CAYvD;AAED,cAAM,iBAAkB,SAAQ,MAAM,CAAC,WAAW,CAAC;;cAGxB,KAAK,CAAC,EAAE,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,eAAe;cAgC3D,QAAQ,CAAC,EAAE,EAAE,MAAM,EAAE,WAAW,EAAE,WAAW;CAMjE;AAED,QAAA,MAAM,iBAAiB,mBAA0B,CAAC;AAElD,OAAO,EAAE,WAAW,EAAE,iBAAiB,EAAE,CAAC"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"text.d.ts","sourceRoot":"","sources":["../../../../src/asset/loaders/text.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,cAAM,UAAW,SAAQ,MAAM,CAAC,MAAM,CAAC;cACZ,KAAK,CAAC,GAAG,EAAE,MAAM;CAyB3C;AAED,eAAO,MAAM,UAAU,YAAmB,CAAC"}
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
import { Texture } from 'pixi.js';
|
|
2
|
+
import { Loader } from './loader';
|
|
3
|
+
declare class TextureLoader extends Loader<Texture> {
|
|
4
|
+
protected _load(src: string): Promise<Texture<import("pixi.js").TextureSource<any>> | undefined>;
|
|
5
|
+
protected _dispose(src: string, texture: Texture): void;
|
|
6
|
+
}
|
|
7
|
+
export declare const textureLoader: TextureLoader;
|
|
8
|
+
export {};
|
|
9
|
+
//# sourceMappingURL=texture.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"texture.d.ts","sourceRoot":"","sources":["../../../../src/asset/loaders/texture.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,SAAS,CAAC;AAClC,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,cAAM,aAAc,SAAQ,MAAM,CAAC,OAAO,CAAC;cAChB,KAAK,CAAC,GAAG,EAAE,MAAM;cAoCvB,QAAQ,CAAC,GAAG,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO;CAG1D;AAED,eAAO,MAAM,aAAa,eAAsB,CAAC"}
|
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
import { SpritesheetData } from 'pixi.js';
|
|
2
|
+
type AssetSource = string | {
|
|
3
|
+
src: string;
|
|
4
|
+
atlas: SpritesheetData;
|
|
5
|
+
};
|
|
6
|
+
declare function preload(assets: AssetSource[], progressCallback: (progress: number) => void): Promise<() => void>;
|
|
7
|
+
export { AssetSource, preload };
|
|
8
|
+
//# sourceMappingURL=preload.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"preload.d.ts","sourceRoot":"","sources":["../../../src/asset/preload.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,SAAS,CAAC;AAM1C,KAAK,WAAW,GAAG,MAAM,GAAG;IAC1B,GAAG,EAAE,MAAM,CAAC;IACZ,KAAK,EAAE,eAAe,CAAC;CACxB,CAAC;AAoBF,iBAAe,OAAO,CAAC,MAAM,EAAE,WAAW,EAAE,EAAE,gBAAgB,EAAE,CAAC,QAAQ,EAAE,MAAM,KAAK,IAAI,uBA4CzF;AAED,OAAO,EAAE,WAAW,EAAE,OAAO,EAAE,CAAC"}
|
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
import { GameObject } from './game-object';
|
|
2
|
+
type BaseCollider = {
|
|
3
|
+
x?: number;
|
|
4
|
+
y?: number;
|
|
5
|
+
};
|
|
6
|
+
type RectangleCollider = BaseCollider & {
|
|
7
|
+
type: 'rect';
|
|
8
|
+
width: number;
|
|
9
|
+
height: number;
|
|
10
|
+
};
|
|
11
|
+
type CircleCollider = BaseCollider & {
|
|
12
|
+
type: 'circle';
|
|
13
|
+
radius: number;
|
|
14
|
+
};
|
|
15
|
+
type VerticesCollider = BaseCollider & {
|
|
16
|
+
type: 'vert';
|
|
17
|
+
vertices: {
|
|
18
|
+
x: number;
|
|
19
|
+
y: number;
|
|
20
|
+
}[];
|
|
21
|
+
};
|
|
22
|
+
export type Collider = RectangleCollider | CircleCollider | VerticesCollider;
|
|
23
|
+
export declare class GameObjectPhysics {
|
|
24
|
+
#private;
|
|
25
|
+
constructor(go: GameObject);
|
|
26
|
+
applyChanges(): void;
|
|
27
|
+
destroy(): void;
|
|
28
|
+
get collider(): Collider | undefined;
|
|
29
|
+
set collider(value: Collider | undefined);
|
|
30
|
+
get isStatic(): boolean;
|
|
31
|
+
set isStatic(value: boolean);
|
|
32
|
+
get isSensor(): boolean;
|
|
33
|
+
set isSensor(value: boolean);
|
|
34
|
+
get velocityX(): number;
|
|
35
|
+
set velocityX(value: number);
|
|
36
|
+
get velocityY(): number;
|
|
37
|
+
set velocityY(value: number);
|
|
38
|
+
get fixedRotation(): boolean;
|
|
39
|
+
set fixedRotation(value: boolean);
|
|
40
|
+
}
|
|
41
|
+
export {};
|
|
42
|
+
//# sourceMappingURL=game-object-physics.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"game-object-physics.d.ts","sourceRoot":"","sources":["../../../src/game-object/game-object-physics.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAG3C,KAAK,YAAY,GAAG;IAAE,CAAC,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,CAAC,EAAE,MAAM,CAAC;CAAE,CAAC;AAChD,KAAK,iBAAiB,GAAG,YAAY,GAAG;IAAE,IAAI,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,CAAC;AACxF,KAAK,cAAc,GAAG,YAAY,GAAG;IAAE,IAAI,EAAE,QAAQ,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,CAAC;AACxE,KAAK,gBAAgB,GAAG,YAAY,GAAG;IAAE,IAAI,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,EAAE,CAAA;CAAE,CAAC;AAC9F,MAAM,MAAM,QAAQ,GAAG,iBAAiB,GAAG,cAAc,GAAG,gBAAgB,CAAC;AAE7E,qBAAa,iBAAiB;;gBAWhB,EAAE,EAAE,UAAU;IAkD1B,YAAY;IAqCZ,OAAO;IAIP,IAAI,QAAQ,IACQ,QAAQ,GAAG,SAAS,CADC;IACzC,IAAI,QAAQ,CAAC,KAAK,EAAE,QAAQ,GAAG,SAAS,EAGvC;IAED,IAAI,QAAQ,IAIQ,OAAO,CAD1B;IACD,IAAI,QAAQ,CAAC,KAAK,EAAE,OAAO,EAI1B;IAED,IAAI,QAAQ,IAIQ,OAAO,CAD1B;IACD,IAAI,QAAQ,CAAC,KAAK,EAAE,OAAO,EAI1B;IAED,IAAI,SAAS,IAIQ,MAAM,CAD1B;IACD,IAAI,SAAS,CAAC,KAAK,EAAE,MAAM,EAG1B;IAED,IAAI,SAAS,IAIQ,MAAM,CAD1B;IACD,IAAI,SAAS,CAAC,KAAK,EAAE,MAAM,EAG1B;IAED,IAAI,aAAa,IACQ,OAAO,CADmB;IACnD,IAAI,aAAa,CAAC,KAAK,EAAE,OAAO,EAW/B;CAqBF"}
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
import { Container } from 'pixi.js';
|
|
2
|
+
import { LocalTransform } from './transform';
|
|
3
|
+
export declare class GameObjectRendering {
|
|
4
|
+
#private;
|
|
5
|
+
_container: Container<import("pixi.js").ContainerChild>;
|
|
6
|
+
addChild(child: GameObjectRendering): void;
|
|
7
|
+
removeChild(child: GameObjectRendering): void;
|
|
8
|
+
destroy(): void;
|
|
9
|
+
applyChanges(lt: LocalTransform): void;
|
|
10
|
+
get drawOrder(): number;
|
|
11
|
+
set drawOrder(v: number);
|
|
12
|
+
get yBasedDrawOrder(): boolean;
|
|
13
|
+
set yBasedDrawOrder(v: boolean);
|
|
14
|
+
}
|
|
15
|
+
//# sourceMappingURL=game-object-rendering.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"game-object-rendering.d.ts","sourceRoot":"","sources":["../../../src/game-object/game-object-rendering.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AACpC,OAAO,EAAE,cAAc,EAAE,MAAM,aAAa,CAAC;AAE7C,qBAAa,mBAAmB;;IAC9B,UAAU,8CAA6C;IAGvD,QAAQ,CAAC,KAAK,EAAE,mBAAmB;IACnC,WAAW,CAAC,KAAK,EAAE,mBAAmB;IACtC,OAAO;IAEP,YAAY,CAAC,EAAE,EAAE,cAAc;IAW/B,IAAI,SAAS,IACI,MAAM,CAD2B;IAClD,IAAI,SAAS,CAAC,CAAC,EAAE,MAAM,EAAiC;IACxD,IAAI,eAAe,IACI,OAAO,CADyB;IACvD,IAAI,eAAe,CAAC,CAAC,EAAE,OAAO,EAA2E;CAC1G"}
|
|
@@ -0,0 +1,81 @@
|
|
|
1
|
+
import { EventEmitter, EventMap } from '@webtaku/event-emitter';
|
|
2
|
+
import { Container } from 'pixi.js';
|
|
3
|
+
import { World } from '../world/world';
|
|
4
|
+
import { Collider } from './game-object-physics';
|
|
5
|
+
import { GameObjectRendering } from './game-object-rendering';
|
|
6
|
+
import { LocalTransform, WorldTransform } from './transform';
|
|
7
|
+
export declare class GameObject<E extends EventMap = EventMap> extends EventEmitter<E & {
|
|
8
|
+
update: (dt: number) => void;
|
|
9
|
+
}> {
|
|
10
|
+
#private;
|
|
11
|
+
_lt: LocalTransform;
|
|
12
|
+
_wt: WorldTransform;
|
|
13
|
+
_rendering: GameObjectRendering;
|
|
14
|
+
data: Record<string, any>;
|
|
15
|
+
protected _setWorld(world: World): void;
|
|
16
|
+
_getWorld(): World | undefined;
|
|
17
|
+
add(...children: GameObject[]): void;
|
|
18
|
+
remove(): void;
|
|
19
|
+
protected update(dt: number): void;
|
|
20
|
+
protected _afterRender(): void;
|
|
21
|
+
_engineUpdate(dt: number, pt: WorldTransform): void;
|
|
22
|
+
constructor(opts?: GameObjectOptions);
|
|
23
|
+
get x(): number;
|
|
24
|
+
set x(v: number);
|
|
25
|
+
get y(): number;
|
|
26
|
+
set y(v: number);
|
|
27
|
+
get pivotX(): number;
|
|
28
|
+
set pivotX(v: number);
|
|
29
|
+
get pivotY(): number;
|
|
30
|
+
set pivotY(v: number);
|
|
31
|
+
get scale(): number;
|
|
32
|
+
set scale(v: number);
|
|
33
|
+
get scaleX(): number;
|
|
34
|
+
set scaleX(v: number);
|
|
35
|
+
get scaleY(): number;
|
|
36
|
+
set scaleY(v: number);
|
|
37
|
+
get rotation(): number;
|
|
38
|
+
set rotation(v: number);
|
|
39
|
+
get alpha(): number;
|
|
40
|
+
set alpha(v: number);
|
|
41
|
+
get drawOrder(): number;
|
|
42
|
+
set drawOrder(v: number);
|
|
43
|
+
get yBasedDrawOrder(): boolean;
|
|
44
|
+
set yBasedDrawOrder(v: boolean);
|
|
45
|
+
get collider(): Collider | undefined;
|
|
46
|
+
set collider(v: Collider | undefined);
|
|
47
|
+
get isStatic(): boolean;
|
|
48
|
+
set isStatic(v: boolean);
|
|
49
|
+
get isSensor(): boolean;
|
|
50
|
+
set isSensor(v: boolean);
|
|
51
|
+
get velocityX(): number;
|
|
52
|
+
set velocityX(v: number);
|
|
53
|
+
get velocityY(): number;
|
|
54
|
+
set velocityY(v: number);
|
|
55
|
+
get fixedRotation(): boolean;
|
|
56
|
+
set fixedRotation(v: boolean);
|
|
57
|
+
_addPixiChild(child: Container): void;
|
|
58
|
+
get image(): string | undefined;
|
|
59
|
+
set image(value: string | undefined);
|
|
60
|
+
}
|
|
61
|
+
export type GameObjectOptions = {
|
|
62
|
+
x?: number;
|
|
63
|
+
y?: number;
|
|
64
|
+
pivotX?: number;
|
|
65
|
+
pivotY?: number;
|
|
66
|
+
scale?: number;
|
|
67
|
+
scaleX?: number;
|
|
68
|
+
scaleY?: number;
|
|
69
|
+
rotation?: number;
|
|
70
|
+
alpha?: number;
|
|
71
|
+
drawOrder?: number;
|
|
72
|
+
yBasedDrawOrder?: boolean;
|
|
73
|
+
collider?: Collider;
|
|
74
|
+
isStatic?: boolean;
|
|
75
|
+
isSensor?: boolean;
|
|
76
|
+
velocityX?: number;
|
|
77
|
+
velocityY?: number;
|
|
78
|
+
fixedRotation?: boolean;
|
|
79
|
+
image?: string;
|
|
80
|
+
};
|
|
81
|
+
//# sourceMappingURL=game-object.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"game-object.d.ts","sourceRoot":"","sources":["../../../src/game-object/game-object.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAChE,OAAO,EAAE,SAAS,EAAU,MAAM,SAAS,CAAC;AAE5C,OAAO,EAAE,KAAK,EAAE,MAAM,gBAAgB,CAAC;AACvC,OAAO,EAAE,QAAQ,EAAqB,MAAM,uBAAuB,CAAC;AACpE,OAAO,EAAE,mBAAmB,EAAE,MAAM,yBAAyB,CAAC;AAC9D,OAAO,EAAE,cAAc,EAAE,cAAc,EAAE,MAAM,aAAa,CAAC;AAE7D,qBAAa,UAAU,CAAC,CAAC,SAAS,QAAQ,GAAG,QAAQ,CAAE,SAAQ,YAAY,CAAC,CAAC,GAAG;IAC9E,MAAM,EAAE,CAAC,EAAE,EAAE,MAAM,KAAK,IAAI,CAAA;CAC7B,CAAC;;IACA,GAAG,iBAAwB;IAC3B,GAAG,iBAAwB;IAE3B,UAAU,sBAA6B;IAOvC,IAAI,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAM;IAE/B,SAAS,CAAC,SAAS,CAAC,KAAK,EAAE,KAAK;IAMhC,SAAS;IAET,GAAG,CAAC,GAAG,QAAQ,EAAE,UAAU,EAAE;IAe7B,MAAM;IAiBN,SAAS,CAAC,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI;IAElC,SAAS,CAAC,YAAY;IACtB,aAAa,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,cAAc;gBAiBhC,IAAI,CAAC,EAAE,iBAAiB;IA2BpC,IAAI,CAAC,IACI,MAAM,CADiB;IAChC,IAAI,CAAC,CAAC,CAAC,EAAE,MAAM,EAAuB;IACtC,IAAI,CAAC,IACI,MAAM,CADiB;IAChC,IAAI,CAAC,CAAC,CAAC,EAAE,MAAM,EAAuB;IACtC,IAAI,MAAM,IACI,MAAM,CADsB;IAC1C,IAAI,MAAM,CAAC,CAAC,EAAE,MAAM,EAA4B;IAChD,IAAI,MAAM,IACI,MAAM,CADsB;IAC1C,IAAI,MAAM,CAAC,CAAC,EAAE,MAAM,EAA4B;IAChD,IAAI,KAAK,IACI,MAAM,CADsB;IACzC,IAAI,KAAK,CAAC,CAAC,EAAE,MAAM,EAAmD;IACtE,IAAI,MAAM,IACI,MAAM,CADsB;IAC1C,IAAI,MAAM,CAAC,CAAC,EAAE,MAAM,EAA4B;IAChD,IAAI,MAAM,IACI,MAAM,CADsB;IAC1C,IAAI,MAAM,CAAC,CAAC,EAAE,MAAM,EAA4B;IAChD,IAAI,QAAQ,IACI,MAAM,CADwB;IAC9C,IAAI,QAAQ,CAAC,CAAC,EAAE,MAAM,EAA8B;IACpD,IAAI,KAAK,IACI,MAAM,CADqB;IACxC,IAAI,KAAK,CAAC,CAAC,EAAE,MAAM,EAA2B;IAE9C,IAAI,SAAS,IACI,MAAM,CAD8B;IACrD,IAAI,SAAS,CAAC,CAAC,EAAE,MAAM,EAAoC;IAC3D,IAAI,eAAe,IACI,OAAO,CADmC;IACjE,IAAI,eAAe,CAAC,CAAC,EAAE,OAAO,EAA0C;IAExE,IAAI,QAAQ,IACI,QAAQ,GAAG,SAAS,CADa;IACjD,IAAI,QAAQ,CAAC,CAAC,EAAE,QAAQ,GAAG,SAAS,EAAiC;IACrE,IAAI,QAAQ,IACI,OAAO,CAD0B;IACjD,IAAI,QAAQ,CAAC,CAAC,EAAE,OAAO,EAAiC;IACxD,IAAI,QAAQ,IACI,OAAO,CAD0B;IACjD,IAAI,QAAQ,CAAC,CAAC,EAAE,OAAO,EAAiC;IACxD,IAAI,SAAS,IACI,MAAM,CAD4B;IACnD,IAAI,SAAS,CAAC,CAAC,EAAE,MAAM,EAAkC;IACzD,IAAI,SAAS,IACI,MAAM,CAD4B;IACnD,IAAI,SAAS,CAAC,CAAC,EAAE,MAAM,EAAkC;IACzD,IAAI,aAAa,IACI,OAAO,CAD+B;IAC3D,IAAI,aAAa,CAAC,CAAC,EAAE,OAAO,EAAsC;IAElE,aAAa,CAAC,KAAK,EAAE,SAAS;IAG9B,IAAI,KAAK,IACQ,MAAM,GAAG,SAAS,CADA;IACnC,IAAI,KAAK,CAAC,KAAK,EAAE,MAAM,GAAG,SAAS,EAalC;CACF;AAED,MAAM,MAAM,iBAAiB,GAAG;IAC9B,CAAC,CAAC,EAAE,MAAM,CAAC;IACX,CAAC,CAAC,EAAE,MAAM,CAAC;IACX,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,eAAe,CAAC,EAAE,OAAO,CAAC;IAE1B,QAAQ,CAAC,EAAE,QAAQ,CAAC;IACpB,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,aAAa,CAAC,EAAE,OAAO,CAAC;IAExB,KAAK,CAAC,EAAE,MAAM,CAAC;CAChB,CAAC"}
|
|
@@ -0,0 +1,43 @@
|
|
|
1
|
+
declare class DirtyNumber {
|
|
2
|
+
#private;
|
|
3
|
+
constructor(v: number);
|
|
4
|
+
get dirty(): boolean;
|
|
5
|
+
get v(): number;
|
|
6
|
+
set v(v: number);
|
|
7
|
+
markClean(): void;
|
|
8
|
+
}
|
|
9
|
+
export declare class LocalTransform {
|
|
10
|
+
x: DirtyNumber;
|
|
11
|
+
y: DirtyNumber;
|
|
12
|
+
pivotX: DirtyNumber;
|
|
13
|
+
pivotY: DirtyNumber;
|
|
14
|
+
scaleX: DirtyNumber;
|
|
15
|
+
scaleY: DirtyNumber;
|
|
16
|
+
rotation: DirtyNumber;
|
|
17
|
+
alpha: DirtyNumber;
|
|
18
|
+
markClean(): void;
|
|
19
|
+
}
|
|
20
|
+
export declare class WorldTransform {
|
|
21
|
+
x: DirtyNumber;
|
|
22
|
+
y: DirtyNumber;
|
|
23
|
+
scaleX: DirtyNumber;
|
|
24
|
+
scaleY: DirtyNumber;
|
|
25
|
+
rotation: DirtyNumber;
|
|
26
|
+
alpha: DirtyNumber;
|
|
27
|
+
update(parent: WorldTransform, local: LocalTransform): void;
|
|
28
|
+
markClean(): void;
|
|
29
|
+
}
|
|
30
|
+
export declare function localOffsetToWorld(world: WorldTransform, ox: number, oy: number): {
|
|
31
|
+
x: number;
|
|
32
|
+
y: number;
|
|
33
|
+
};
|
|
34
|
+
export declare function worldToLocalWithNewWorld(world: WorldTransform, local: LocalTransform, targetWorldX: number, targetWorldY: number, targetWorldRotation: number): {
|
|
35
|
+
x: number;
|
|
36
|
+
y: number;
|
|
37
|
+
rotation: number;
|
|
38
|
+
newWorldX: number;
|
|
39
|
+
newWorldY: number;
|
|
40
|
+
newWorldRotation: number;
|
|
41
|
+
};
|
|
42
|
+
export {};
|
|
43
|
+
//# sourceMappingURL=transform.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"transform.d.ts","sourceRoot":"","sources":["../../../src/game-object/transform.ts"],"names":[],"mappings":"AAAA,cAAM,WAAW;;gBAIH,CAAC,EAAE,MAAM;IAKrB,IAAI,KAAK,IAAI,OAAO,CAEnB;IAED,IAAI,CAAC,IAAI,MAAM,CAEd;IAED,IAAI,CAAC,CAAC,CAAC,EAAE,MAAM,EAGd;IAED,SAAS;CAGV;AAED,qBAAa,cAAc;IACzB,CAAC,cAAsB;IACvB,CAAC,cAAsB;IACvB,MAAM,cAAsB;IAC5B,MAAM,cAAsB;IAC5B,MAAM,cAAsB;IAC5B,MAAM,cAAsB;IAC5B,QAAQ,cAAsB;IAC9B,KAAK,cAAsB;IAE3B,SAAS;CAUV;AAED,qBAAa,cAAc;IACzB,CAAC,cAAsB;IACvB,CAAC,cAAsB;IACvB,MAAM,cAAsB;IAC5B,MAAM,cAAsB;IAC5B,QAAQ,cAAsB;IAC9B,KAAK,cAAsB;IAE3B,MAAM,CAAC,MAAM,EAAE,cAAc,EAAE,KAAK,EAAE,cAAc;IAqBpD,SAAS;CAQV;AAED,wBAAgB,kBAAkB,CAChC,KAAK,EAAE,cAAc,EACrB,EAAE,EAAE,MAAM,EACV,EAAE,EAAE,MAAM,GACT;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,CAS1B;AAED,wBAAgB,wBAAwB,CACtC,KAAK,EAAE,cAAc,EACrB,KAAK,EAAE,cAAc,EACrB,YAAY,EAAE,MAAM,EACpB,YAAY,EAAE,MAAM,EACpB,mBAAmB,EAAE,MAAM,GAC1B;IACD,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,QAAQ,EAAE,MAAM,CAAC;IACjB,SAAS,EAAE,MAAM,CAAC;IAClB,SAAS,EAAE,MAAM,CAAC;IAClB,gBAAgB,EAAE,MAAM,CAAC;CAC1B,CA+CA"}
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
import { EventMap } from '@webtaku/event-emitter';
|
|
2
|
+
import { SpritesheetData } from 'pixi.js';
|
|
3
|
+
import { GameObject, GameObjectOptions } from '../game-object/game-object';
|
|
4
|
+
type AnimatedSpriteOptions = {
|
|
5
|
+
src?: string;
|
|
6
|
+
atlas?: SpritesheetData;
|
|
7
|
+
animation?: string;
|
|
8
|
+
fps?: number;
|
|
9
|
+
loop?: boolean;
|
|
10
|
+
} & GameObjectOptions;
|
|
11
|
+
declare class AnimatedSpriteObject<E extends EventMap = EventMap> extends GameObject<E & {
|
|
12
|
+
animationend: (animation: string) => void;
|
|
13
|
+
}> {
|
|
14
|
+
#private;
|
|
15
|
+
constructor(opts?: AnimatedSpriteOptions);
|
|
16
|
+
get src(): string | undefined;
|
|
17
|
+
set src(src: string | undefined);
|
|
18
|
+
get atlas(): SpritesheetData | undefined;
|
|
19
|
+
set atlas(atlas: SpritesheetData | undefined);
|
|
20
|
+
get animation(): string | undefined;
|
|
21
|
+
set animation(animation: string | undefined);
|
|
22
|
+
get fps(): number | undefined;
|
|
23
|
+
set fps(fps: number | undefined);
|
|
24
|
+
get loop(): boolean | undefined;
|
|
25
|
+
set loop(loop: boolean | undefined);
|
|
26
|
+
remove(): void;
|
|
27
|
+
}
|
|
28
|
+
export { AnimatedSpriteObject };
|
|
29
|
+
//# sourceMappingURL=animated-sprite.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"animated-sprite.d.ts","sourceRoot":"","sources":["../../../src/game-object-ext/animated-sprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAClD,OAAO,EAA+B,eAAe,EAAE,MAAM,SAAS,CAAC;AAEvE,OAAO,EAAE,UAAU,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAE3E,KAAK,qBAAqB,GAAG;IAC3B,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,KAAK,CAAC,EAAE,eAAe,CAAC;IACxB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,IAAI,CAAC,EAAE,OAAO,CAAC;CAChB,GAAG,iBAAiB,CAAC;AAEtB,cAAM,oBAAoB,CAAC,CAAC,SAAS,QAAQ,GAAG,QAAQ,CAAE,SAAQ,UAAU,CAAC,CAAC,GAAG;IAC/E,YAAY,EAAE,CAAC,SAAS,EAAE,MAAM,KAAK,IAAI,CAAC;CAC3C,CAAC;;gBAWY,IAAI,CAAC,EAAE,qBAAqB;IAoDxC,IAAI,GAAG,IAIM,MAAM,GAAG,SAAS,CAF9B;IAED,IAAI,GAAG,CAAC,GAAG,EAAE,MAAM,GAAG,SAAS,EAK9B;IAED,IAAI,KAAK,IAIQ,eAAe,GAAG,SAAS,CAF3C;IAED,IAAI,KAAK,CAAC,KAAK,EAAE,eAAe,GAAG,SAAS,EAK3C;IAED,IAAI,SAAS,IAIY,MAAM,GAAG,SAAS,CAF1C;IAED,IAAI,SAAS,CAAC,SAAS,EAAE,MAAM,GAAG,SAAS,EAK1C;IAED,IAAI,GAAG,IAIM,MAAM,GAAG,SAAS,CAF9B;IAED,IAAI,GAAG,CAAC,GAAG,EAAE,MAAM,GAAG,SAAS,EAK9B;IAED,IAAI,IAAI,IAIO,OAAO,GAAG,SAAS,CAFjC;IAED,IAAI,IAAI,CAAC,IAAI,EAAE,OAAO,GAAG,SAAS,EAKjC;IAED,MAAM;CAIP;AAED,OAAO,EAAE,oBAAoB,EAAE,CAAC"}
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
import { EventMap } from '@webtaku/event-emitter';
|
|
2
|
+
import { GameObject, GameObjectOptions } from "../game-object/game-object";
|
|
3
|
+
import { World } from '../world/world';
|
|
4
|
+
type DomContainerObjectOptions = {
|
|
5
|
+
el?: HTMLElement;
|
|
6
|
+
} & GameObjectOptions;
|
|
7
|
+
export declare class DomContainerObject<E extends EventMap = EventMap> extends GameObject<E> {
|
|
8
|
+
#private;
|
|
9
|
+
constructor(opts?: DomContainerObjectOptions);
|
|
10
|
+
protected _setWorld(world: World): void;
|
|
11
|
+
get el(): HTMLElement | undefined;
|
|
12
|
+
set el(el: HTMLElement | undefined);
|
|
13
|
+
_afterRender(): void;
|
|
14
|
+
}
|
|
15
|
+
export {};
|
|
16
|
+
//# sourceMappingURL=dom-container.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"dom-container.d.ts","sourceRoot":"","sources":["../../../src/game-object-ext/dom-container.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAClD,OAAO,EAAE,UAAU,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAC3E,OAAO,EAAE,KAAK,EAAE,MAAM,gBAAgB,CAAC;AAEvC,KAAK,yBAAyB,GAAG;IAC/B,EAAE,CAAC,EAAE,WAAW,CAAC;CAClB,GAAG,iBAAiB,CAAC;AAEtB,qBAAa,kBAAkB,CAAC,CAAC,SAAS,QAAQ,GAAG,QAAQ,CAAE,SAAQ,UAAU,CAAC,CAAC,CAAC;;gBAGtE,IAAI,CAAC,EAAE,yBAAyB;IAO5C,SAAS,CAAC,SAAS,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI;IAKvC,IAAI,EAAE,IAIK,WAAW,GAAG,SAAS,CAFjC;IAED,IAAI,EAAE,CAAC,EAAE,EAAE,WAAW,GAAG,SAAS,EAWjC;IAED,YAAY;CA0Bb"}
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
import { EventMap } from '@webtaku/event-emitter';
|
|
2
|
+
import { FillInput, StrokeInput } from 'pixi.js';
|
|
3
|
+
import { GameObject } from '../game-object/game-object';
|
|
4
|
+
declare class RectangleObject<E extends EventMap = EventMap> extends GameObject<E> {
|
|
5
|
+
#private;
|
|
6
|
+
constructor();
|
|
7
|
+
get width(): number;
|
|
8
|
+
set width(value: number);
|
|
9
|
+
get height(): number;
|
|
10
|
+
set height(value: number);
|
|
11
|
+
get fill(): FillInput | undefined;
|
|
12
|
+
set fill(value: FillInput | undefined);
|
|
13
|
+
get stroke(): StrokeInput | undefined;
|
|
14
|
+
set stroke(value: StrokeInput | undefined);
|
|
15
|
+
}
|
|
16
|
+
export { RectangleObject };
|
|
17
|
+
//# sourceMappingURL=rect.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"rect.d.ts","sourceRoot":"","sources":["../../../src/game-object-ext/rect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAClD,OAAO,EAAE,SAAS,EAAY,WAAW,EAAE,MAAM,SAAS,CAAC;AAC3D,OAAO,EAAE,UAAU,EAAE,MAAM,4BAA4B,CAAC;AAExD,cAAM,eAAe,CAAC,CAAC,SAAS,QAAQ,GAAG,QAAQ,CAAE,SAAQ,UAAU,CAAC,CAAC,CAAC;;;IAuBxE,IAAI,KAAK,IAAI,MAAM,CAAwB;IAC3C,IAAI,KAAK,CAAC,KAAK,EAAE,MAAM,EAAwC;IAC/D,IAAI,MAAM,IAAI,MAAM,CAAyB;IAC7C,IAAI,MAAM,CAAC,KAAK,EAAE,MAAM,EAAyC;IAEjE,IAAI,IAAI,IAAI,SAAS,GAAG,SAAS,CAAuB;IACxD,IAAI,IAAI,CAAC,KAAK,EAAE,SAAS,GAAG,SAAS,EAAuC;IAE5E,IAAI,MAAM,IAAI,WAAW,GAAG,SAAS,CAAyB;IAC9D,IAAI,MAAM,CAAC,KAAK,EAAE,WAAW,GAAG,SAAS,EAAyC;CACnF;AAED,OAAO,EAAE,eAAe,EAAE,CAAC"}
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
import { EventMap } from '@webtaku/event-emitter';
|
|
2
|
+
import { GameObject, GameObjectOptions } from '../game-object/game-object';
|
|
3
|
+
type SpineOptions = {
|
|
4
|
+
atlas?: string;
|
|
5
|
+
skeletonData?: any;
|
|
6
|
+
skel?: string;
|
|
7
|
+
json?: string;
|
|
8
|
+
texture?: string | Record<string, string>;
|
|
9
|
+
skins?: string[];
|
|
10
|
+
animation?: string;
|
|
11
|
+
loop?: boolean;
|
|
12
|
+
} & GameObjectOptions;
|
|
13
|
+
declare class SpineObject<E extends EventMap = EventMap> extends GameObject<E> {
|
|
14
|
+
#private;
|
|
15
|
+
constructor(opts?: SpineOptions);
|
|
16
|
+
get atlas(): string | undefined;
|
|
17
|
+
set atlas(atlas: string | undefined);
|
|
18
|
+
get skeletonData(): any | undefined;
|
|
19
|
+
set skeletonData(skeletonData: any | undefined);
|
|
20
|
+
get skel(): string | undefined;
|
|
21
|
+
set skel(skel: string | undefined);
|
|
22
|
+
get json(): string | undefined;
|
|
23
|
+
set json(json: string | undefined);
|
|
24
|
+
get texture(): string | Record<string, string> | undefined;
|
|
25
|
+
set texture(texture: string | Record<string, string> | undefined);
|
|
26
|
+
get skins(): string[] | undefined;
|
|
27
|
+
set skins(skins: string[] | undefined);
|
|
28
|
+
get animation(): string | undefined;
|
|
29
|
+
set animation(animation: string | undefined);
|
|
30
|
+
get loop(): boolean | undefined;
|
|
31
|
+
set loop(loop: boolean | undefined);
|
|
32
|
+
remove(): void;
|
|
33
|
+
}
|
|
34
|
+
export { SpineObject };
|
|
35
|
+
//# sourceMappingURL=spine.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"spine.d.ts","sourceRoot":"","sources":["../../../src/game-object-ext/spine.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAKlD,OAAO,EAAE,UAAU,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAE3E,KAAK,YAAY,GAAG;IAClB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,YAAY,CAAC,EAAE,GAAG,CAAC;IACnB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,OAAO,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAC1C,KAAK,CAAC,EAAE,MAAM,EAAE,CAAC;IACjB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,IAAI,CAAC,EAAE,OAAO,CAAC;CAChB,GAAG,iBAAiB,CAAC;AAEtB,cAAM,WAAW,CAAC,CAAC,SAAS,QAAQ,GAAG,QAAQ,CAAE,SAAQ,UAAU,CAAC,CAAC,CAAC;;gBAYxD,IAAI,CAAC,EAAE,YAAY;IAuH/B,IAAI,KAAK,IAIQ,MAAM,GAAG,SAAS,CAFlC;IAED,IAAI,KAAK,CAAC,KAAK,EAAE,MAAM,GAAG,SAAS,EAGlC;IAED,IAAI,YAAY,IAIe,GAAG,GAAG,SAAS,CAF7C;IAED,IAAI,YAAY,CAAC,YAAY,EAAE,GAAG,GAAG,SAAS,EAG7C;IAED,IAAI,IAAI,IAIO,MAAM,GAAG,SAAS,CAFhC;IAED,IAAI,IAAI,CAAC,IAAI,EAAE,MAAM,GAAG,SAAS,EAGhC;IAED,IAAI,IAAI,IAIO,MAAM,GAAG,SAAS,CAFhC;IAED,IAAI,IAAI,CAAC,IAAI,EAAE,MAAM,GAAG,SAAS,EAGhC;IAED,IAAI,OAAO,IAIU,MAAM,GAAG,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,SAAS,CAF/D;IAED,IAAI,OAAO,CAAC,OAAO,EAAE,MAAM,GAAG,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,SAAS,EAG/D;IAED,IAAI,KAAK,IAIQ,MAAM,EAAE,GAAG,SAAS,CAFpC;IAED,IAAI,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,SAAS,EAGpC;IAED,IAAI,SAAS,IAIY,MAAM,GAAG,SAAS,CAF1C;IAED,IAAI,SAAS,CAAC,SAAS,EAAE,MAAM,GAAG,SAAS,EAG1C;IAED,IAAI,IAAI,IAIO,OAAO,GAAG,SAAS,CAFjC;IAED,IAAI,IAAI,CAAC,IAAI,EAAE,OAAO,GAAG,SAAS,EAGjC;IAED,MAAM;CAUP;AAED,OAAO,EAAE,WAAW,EAAE,CAAC"}
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
import { EventMap } from '@webtaku/event-emitter';
|
|
2
|
+
import { GameObject, GameObjectOptions } from '../game-object/game-object';
|
|
3
|
+
type SpriteOptions = {
|
|
4
|
+
src?: string;
|
|
5
|
+
} & GameObjectOptions;
|
|
6
|
+
declare class SpriteObject<E extends EventMap = EventMap> extends GameObject<E> {
|
|
7
|
+
#private;
|
|
8
|
+
constructor(opts?: SpriteOptions);
|
|
9
|
+
get src(): string | undefined;
|
|
10
|
+
set src(src: string | undefined);
|
|
11
|
+
remove(): void;
|
|
12
|
+
}
|
|
13
|
+
export { SpriteObject };
|
|
14
|
+
//# sourceMappingURL=sprite.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"sprite.d.ts","sourceRoot":"","sources":["../../../src/game-object-ext/sprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAGlD,OAAO,EAAE,UAAU,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAE3E,KAAK,aAAa,GAAG;IACnB,GAAG,CAAC,EAAE,MAAM,CAAC;CACd,GAAG,iBAAiB,CAAC;AAEtB,cAAM,YAAY,CAAC,CAAC,SAAS,QAAQ,GAAG,QAAQ,CAAE,SAAQ,UAAU,CAAC,CAAC,CAAC;;gBAIzD,IAAI,CAAC,EAAE,aAAa;IAuBhC,IAAI,GAAG,IAIM,MAAM,GAAG,SAAS,CAF9B;IAED,IAAI,GAAG,CAAC,GAAG,EAAE,MAAM,GAAG,SAAS,EAM9B;IAED,MAAM;CAIP;AAED,OAAO,EAAE,YAAY,EAAE,CAAC"}
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
import { EventMap } from '@webtaku/event-emitter';
|
|
2
|
+
import { GameObject, GameObjectOptions } from '../game-object/game-object';
|
|
3
|
+
type TextObjectOptions = {
|
|
4
|
+
text: string;
|
|
5
|
+
textAlign?: 'left' | 'center' | 'right';
|
|
6
|
+
fontSize?: number;
|
|
7
|
+
color?: string;
|
|
8
|
+
} & GameObjectOptions;
|
|
9
|
+
declare class TextObject<E extends EventMap = EventMap> extends GameObject<E> {
|
|
10
|
+
#private;
|
|
11
|
+
constructor(opts?: TextObjectOptions);
|
|
12
|
+
get text(): string | undefined;
|
|
13
|
+
set text(text: string | undefined);
|
|
14
|
+
get textAlign(): "left" | "center" | "right" | undefined;
|
|
15
|
+
set textAlign(textAlign: 'left' | 'center' | 'right' | undefined);
|
|
16
|
+
get fontSize(): number | undefined;
|
|
17
|
+
set fontSize(fontSize: number | undefined);
|
|
18
|
+
get color(): string | undefined;
|
|
19
|
+
set color(color: string | undefined);
|
|
20
|
+
get anchorX(): number;
|
|
21
|
+
set anchorX(value: number);
|
|
22
|
+
get anchorY(): number;
|
|
23
|
+
set anchorY(value: number);
|
|
24
|
+
}
|
|
25
|
+
export { TextObject };
|
|
26
|
+
//# sourceMappingURL=text.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"text.d.ts","sourceRoot":"","sources":["../../../src/game-object-ext/text.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAElD,OAAO,EAAE,UAAU,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAE3E,KAAK,iBAAiB,GAAG;IACvB,IAAI,EAAE,MAAM,CAAC;IACb,SAAS,CAAC,EAAE,MAAM,GAAG,QAAQ,GAAG,OAAO,CAAC;IACxC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,KAAK,CAAC,EAAE,MAAM,CAAC;CAChB,GAAG,iBAAiB,CAAC;AAEtB,cAAM,UAAU,CAAC,CAAC,SAAS,QAAQ,GAAG,QAAQ,CAAE,SAAQ,UAAU,CAAC,CAAC,CAAC;;gBAOvD,IAAI,CAAC,EAAE,iBAAiB;IAWpC,IAAI,IAAI,IAIO,MAAM,GAAG,SAAS,CAFhC;IAED,IAAI,IAAI,CAAC,IAAI,EAAE,MAAM,GAAG,SAAS,EAGhC;IAED,IAAI,SAAS,IAIY,MAAM,GAAG,QAAQ,GAAG,OAAO,GAAG,SAAS,CAF/D;IAED,IAAI,SAAS,CAAC,SAAS,EAAE,MAAM,GAAG,QAAQ,GAAG,OAAO,GAAG,SAAS,EAG/D;IAED,IAAI,QAAQ,IAIW,MAAM,GAAG,SAAS,CAFxC;IAED,IAAI,QAAQ,CAAC,QAAQ,EAAE,MAAM,GAAG,SAAS,EAGxC;IAED,IAAI,KAAK,IAIQ,MAAM,GAAG,SAAS,CAFlC;IAED,IAAI,KAAK,CAAC,KAAK,EAAE,MAAM,GAAG,SAAS,EAGlC;IAED,IAAI,OAAO,IAIQ,MAAM,CAFxB;IAED,IAAI,OAAO,CAAC,KAAK,EAAE,MAAM,EAExB;IAED,IAAI,OAAO,IAIQ,MAAM,CAFxB;IAED,IAAI,OAAO,CAAC,KAAK,EAAE,MAAM,EAExB;CACF;AAED,OAAO,EAAE,UAAU,EAAE,CAAC"}
|