kitchen-simulator 5.10.2-react.18 → 5.10.3-react.18

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (579) hide show
  1. package/es/@history.js +2 -0
  2. package/es/AppContext.js +6 -0
  3. package/es/LiteKitchenConfigurator.js +474 -0
  4. package/es/LiteRenderer.js +363 -0
  5. package/es/WorkSpace.js +851 -0
  6. package/es/actions/area-actions.js +14 -0
  7. package/es/actions/export.js +23 -0
  8. package/es/actions/groups-actions.js +89 -0
  9. package/es/actions/holes-actions.js +119 -0
  10. package/es/actions/items-actions.js +316 -0
  11. package/es/actions/lines-actions.js +83 -0
  12. package/es/actions/project-actions.js +298 -0
  13. package/es/actions/scene-actions.js +33 -0
  14. package/es/actions/vertices-actions.js +27 -0
  15. package/es/actions/viewer2d-actions.js +58 -0
  16. package/es/actions/viewer3d-actions.js +23 -0
  17. package/es/assets/brown_photostudio_02_1k.hdr +0 -0
  18. package/es/assets/fonts/Rene Bieder Milliard Black Italic.woff +0 -0
  19. package/es/assets/fonts/Rene Bieder Milliard Black.woff +0 -0
  20. package/es/assets/fonts/Rene Bieder Milliard Bold Italic.woff +0 -0
  21. package/es/assets/fonts/Rene Bieder Milliard Bold.woff +0 -0
  22. package/es/assets/fonts/Rene Bieder Milliard Book Italic.woff +0 -0
  23. package/es/assets/fonts/Rene Bieder Milliard Book.woff +0 -0
  24. package/es/assets/fonts/Rene Bieder Milliard ExtraBold Italic.woff +0 -0
  25. package/es/assets/fonts/Rene Bieder Milliard ExtraBold.woff +0 -0
  26. package/es/assets/fonts/Rene Bieder Milliard ExtraLight Italic.woff +0 -0
  27. package/es/assets/fonts/Rene Bieder Milliard ExtraLight.woff +0 -0
  28. package/es/assets/fonts/Rene Bieder Milliard Hairline Italic.woff +0 -0
  29. package/es/assets/fonts/Rene Bieder Milliard Hairline.woff +0 -0
  30. package/es/assets/fonts/Rene Bieder Milliard Heavy Italic.woff +0 -0
  31. package/es/assets/fonts/Rene Bieder Milliard Heavy.woff +0 -0
  32. package/es/assets/fonts/Rene Bieder Milliard Light Italic.woff +0 -0
  33. package/es/assets/fonts/Rene Bieder Milliard Light.woff +0 -0
  34. package/es/assets/fonts/Rene Bieder Milliard Medium Italic.woff +0 -0
  35. package/es/assets/fonts/Rene Bieder Milliard Medium.woff +0 -0
  36. package/es/assets/fonts/Rene Bieder Milliard SemiBold Italic.woff +0 -0
  37. package/es/assets/fonts/Rene Bieder Milliard SemiBold.woff +0 -0
  38. package/es/assets/fonts/Rene Bieder Milliard Thin Italic.woff +0 -0
  39. package/es/assets/fonts/Rene Bieder Milliard Thin.woff +0 -0
  40. package/es/assets/fonts/style.css +177 -0
  41. package/es/assets/gltf/door_closet.bin +0 -0
  42. package/es/assets/gltf/door_closet.fbx +0 -0
  43. package/es/assets/gltf/door_closet.gltf +1 -0
  44. package/es/assets/gltf/door_exterior.bin +0 -0
  45. package/es/assets/gltf/door_exterior.fbx +0 -0
  46. package/es/assets/gltf/door_exterior.gltf +1 -0
  47. package/es/assets/gltf/door_interior.bin +0 -0
  48. package/es/assets/gltf/door_interior.fbx +0 -0
  49. package/es/assets/gltf/door_interior.gltf +1 -0
  50. package/es/assets/gltf/door_sliding.bin +0 -0
  51. package/es/assets/gltf/door_sliding.fbx +0 -0
  52. package/es/assets/gltf/door_sliding.gltf +1 -0
  53. package/es/assets/gltf/doorway_framed.bin +0 -0
  54. package/es/assets/gltf/doorway_framed.fbx +0 -0
  55. package/es/assets/gltf/doorway_framed.gltf +1 -0
  56. package/es/assets/gltf/window_clear.bin +0 -0
  57. package/es/assets/gltf/window_clear.fbx +0 -0
  58. package/es/assets/gltf/window_clear.gltf +1 -0
  59. package/es/assets/gltf/window_cross.bin +0 -0
  60. package/es/assets/gltf/window_cross.fbx +0 -0
  61. package/es/assets/gltf/window_cross.gltf +1 -0
  62. package/es/assets/gltf/window_double_hung.bin +0 -0
  63. package/es/assets/gltf/window_double_hung.fbx +0 -0
  64. package/es/assets/gltf/window_double_hung.gltf +1 -0
  65. package/es/assets/gltf/window_vertical.bin +0 -0
  66. package/es/assets/gltf/window_vertical.fbx +0 -0
  67. package/es/assets/gltf/window_vertical.gltf +1 -0
  68. package/es/assets/img/TKC_thumbnail.png +0 -0
  69. package/es/assets/img/Toggle.png +0 -0
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  71. package/es/assets/img/loading/loading_1.svg +11 -0
  72. package/es/assets/img/loading_large.gif +0 -0
  73. package/es/assets/img/png/door/closet.png +0 -0
  74. package/es/assets/img/png/door/doorwaysframed.png +0 -0
  75. package/es/assets/img/png/door/doorwaysframeles.png +0 -0
  76. package/es/assets/img/png/door/doorwaysframeless.png +0 -0
  77. package/es/assets/img/png/door/exterior.png +0 -0
  78. package/es/assets/img/png/door/interior.png +0 -0
  79. package/es/assets/img/png/door/sliding.png +0 -0
  80. package/es/assets/img/png/helper/outcome.png +0 -0
  81. package/es/assets/img/png/helper/video_preview_3d.png +0 -0
  82. package/es/assets/img/png/helper/video_preview_start.png +0 -0
  83. package/es/assets/img/project_img.png +0 -0
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  101. package/es/assets/img/svg/2d_delete_object1.svg +33 -0
  102. package/es/assets/img/svg/2d_lock_object.svg +33 -0
  103. package/es/assets/img/svg/3d_item_move.svg +106 -0
  104. package/es/assets/img/svg/3d_item_rotation.svg +76 -0
  105. package/es/assets/img/svg/3d_item_warning_edit.svg +77 -0
  106. package/es/assets/img/svg/3d_item_warning_info.svg +81 -0
  107. package/es/assets/img/svg/accessories.svg +4 -0
  108. package/es/assets/img/svg/angle_icon.svg +39 -0
  109. package/es/assets/img/svg/blank_div.svg +14 -0
  110. package/es/assets/img/svg/bottombar/2d3d_button.svg +3 -0
  111. package/es/assets/img/svg/bottombar/2d3d_button_active.svg +3 -0
  112. package/es/assets/img/svg/bottombar/2d3d_toggle.svg +4 -0
  113. package/es/assets/img/svg/bottombar/2d3d_toggle_active.svg +4 -0
  114. package/es/assets/img/svg/bottombar/arrow-down.svg +3 -0
  115. package/es/assets/img/svg/bottombar/arrow-left.svg +3 -0
  116. package/es/assets/img/svg/bottombar/arrow-minus.svg +3 -0
  117. package/es/assets/img/svg/bottombar/arrow-plus.svg +11 -0
  118. package/es/assets/img/svg/bottombar/arrow-right.svg +3 -0
  119. package/es/assets/img/svg/bottombar/arrow-up.svg +3 -0
  120. package/es/assets/img/svg/bottombar/collapse.svg +3 -0
  121. package/es/assets/img/svg/bottombar/elevation-back.svg +6 -0
  122. package/es/assets/img/svg/bottombar/elevation-front.svg +6 -0
  123. package/es/assets/img/svg/bottombar/elevation-left.svg +6 -0
  124. package/es/assets/img/svg/bottombar/elevation-right.svg +7 -0
  125. package/es/assets/img/svg/bottombar/elevation.svg +13 -0
  126. package/es/assets/img/svg/bottombar/expand.svg +3 -0
  127. package/es/assets/img/svg/bottombar/help.svg +72 -0
  128. package/es/assets/img/svg/bottombar/incm_toggle.svg +39 -0
  129. package/es/assets/img/svg/bottombar/pan_1.svg +57 -0
  130. package/es/assets/img/svg/bottombar/pan_2.svg +27 -0
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  134. package/es/assets/img/svg/bottombar/settings.svg +23 -0
  135. package/es/assets/img/svg/bottombar/spin-down.svg +76 -0
  136. package/es/assets/img/svg/bottombar/spin-left.svg +75 -0
  137. package/es/assets/img/svg/bottombar/spin-right.svg +75 -0
  138. package/es/assets/img/svg/bottombar/spin-up.svg +76 -0
  139. package/es/assets/img/svg/bottombar/spin_1.svg +48 -0
  140. package/es/assets/img/svg/bottombar/spin_2.svg +31 -0
  141. package/es/assets/img/svg/bottombar/spin_3.svg +31 -0
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  144. package/es/assets/img/svg/bottombar/zoomin.svg +29 -0
  145. package/es/assets/img/svg/bottombar/zoomout.svg +26 -0
  146. package/es/assets/img/svg/check.svg +10 -0
  147. package/es/assets/img/svg/close.svg +11 -0
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  150. package/es/assets/img/svg/color/Brown.svg +9 -0
  151. package/es/assets/img/svg/color/Cream.svg +3 -0
  152. package/es/assets/img/svg/color/Dark.svg +9 -0
  153. package/es/assets/img/svg/color/Gray.svg +3 -0
  154. package/es/assets/img/svg/color/Green.svg +3 -0
  155. package/es/assets/img/svg/color/Light.svg +9 -0
  156. package/es/assets/img/svg/color/Medium.svg +9 -0
  157. package/es/assets/img/svg/color/Unfinished.svg +9 -0
  158. package/es/assets/img/svg/color/White.svg +3 -0
  159. package/es/assets/img/svg/color/White.svg.bak +3 -0
  160. package/es/assets/img/svg/color/stone2.jpg +0 -0
  161. package/es/assets/img/svg/color/wood2.jpg +0 -0
  162. package/es/assets/img/svg/copy.svg +11 -0
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  166. package/es/assets/img/svg/disclaimer/logo-dots.svg +11 -0
  167. package/es/assets/img/svg/door/Closet.svg +11 -0
  168. package/es/assets/img/svg/door/Exterior.svg +5 -0
  169. package/es/assets/img/svg/door/Framed_dorway.svg +5 -0
  170. package/es/assets/img/svg/door/Frameless_dorway.svg +5 -0
  171. package/es/assets/img/svg/door/Interior.svg +7 -0
  172. package/es/assets/img/svg/door/Sliding.svg +5 -0
  173. package/es/assets/img/svg/doors_closet.svg +47 -0
  174. package/es/assets/img/svg/doors_exterior.svg +25 -0
  175. package/es/assets/img/svg/doors_interior.svg +29 -0
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  203. package/es/assets/img/svg/headerbar/ruler-measure.svg +11 -0
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@@ -0,0 +1,462 @@
1
+ /**
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+ * @author mrdoob / http://mrdoob.com/
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+ */
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+
5
+ import * as THREE from 'three';
6
+ var OBJLoader;
7
+ OBJLoader = function OBJLoader(manager) {
8
+ this.manager = manager !== undefined ? manager : THREE.DefaultLoadingManager;
9
+ this.materials = null;
10
+ this.regexp = {
11
+ // v float float float
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+ vertex_pattern: /^v\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
13
+ // vn float float float
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+ normal_pattern: /^vn\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
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+ // vt float float
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+ uv_pattern: /^vt\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
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+ // f vertex vertex vertex
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+ face_vertex: /^f\s+(-?\d+)\s+(-?\d+)\s+(-?\d+)(?:\s+(-?\d+))?/,
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+ // f vertex/uv vertex/uv vertex/uv
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+ face_vertex_uv: /^f\s+(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)(?:\s+(-?\d+)\/(-?\d+))?/,
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+ // f vertex/uv/normal vertex/uv/normal vertex/uv/normal
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+ face_vertex_uv_normal: /^f\s+(-?\d+)\/(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)\/(-?\d+)(?:\s+(-?\d+)\/(-?\d+)\/(-?\d+))?/,
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+ // f vertex//normal vertex//normal vertex//normal
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+ face_vertex_normal: /^f\s+(-?\d+)\/\/(-?\d+)\s+(-?\d+)\/\/(-?\d+)\s+(-?\d+)\/\/(-?\d+)(?:\s+(-?\d+)\/\/(-?\d+))?/,
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+ // o object_name | g group_name
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+ object_pattern: /^[og]\s*(.+)?/,
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+ // s boolean
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+ smoothing_pattern: /^s\s+(\d+|on|off)/,
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+ // mtllib file_reference
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+ material_library_pattern: /^mtllib /,
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+ // usemtl material_name
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+ material_use_pattern: /^usemtl /
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+ };
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+ };
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+ OBJLoader.prototype = {
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+ constructor: OBJLoader,
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+ load: function load(url, onLoad, onProgress, onError) {
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+ var scope = this;
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+ var loader = new THREE.XHRLoader(scope.manager);
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+ loader.setPath(this.path);
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+ loader.load(url, function (text) {
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+ onLoad(scope.parse(text));
43
+ }, onProgress, onError);
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+ },
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+ setPath: function setPath(value) {
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+ this.path = value;
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+ },
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+ setMaterials: function setMaterials(materials) {
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+ this.materials = materials;
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+ },
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+ _createParserState: function _createParserState() {
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+ var state = {
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+ objects: [],
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+ object: {},
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+ vertices: [],
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+ normals: [],
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+ uvs: [],
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+ materialLibraries: [],
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+ startObject: function startObject(name, fromDeclaration) {
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+ // If the current object (initial from reset) is not from a g/o declaration in the parsed
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+ // file. We need to use it for the first parsed g/o to keep things in sync.
62
+ if (this.object && this.object.fromDeclaration === false) {
63
+ this.object.name = name;
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+ this.object.fromDeclaration = fromDeclaration !== false;
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+ return;
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+ }
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+ if (this.object && typeof this.object._finalize === 'function') {
68
+ this.object._finalize();
69
+ }
70
+ var previousMaterial = this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined;
71
+ this.object = {
72
+ name: name || '',
73
+ fromDeclaration: fromDeclaration !== false,
74
+ geometry: {
75
+ vertices: [],
76
+ normals: [],
77
+ uvs: []
78
+ },
79
+ materials: [],
80
+ smooth: true,
81
+ startMaterial: function startMaterial(name, libraries) {
82
+ var previous = this._finalize(false);
83
+
84
+ // New usemtl declaration overwrites an inherited material, except if faces were declared
85
+ // after the material, then it must be preserved for proper MultiMaterial continuation.
86
+ if (previous && (previous.inherited || previous.groupCount <= 0)) {
87
+ this.materials.splice(previous.index, 1);
88
+ }
89
+ var material = {
90
+ index: this.materials.length,
91
+ name: name || '',
92
+ mtllib: Array.isArray(libraries) && libraries.length > 0 ? libraries[libraries.length - 1] : '',
93
+ smooth: previous !== undefined ? previous.smooth : this.smooth,
94
+ groupStart: previous !== undefined ? previous.groupEnd : 0,
95
+ groupEnd: -1,
96
+ groupCount: -1,
97
+ inherited: false,
98
+ clone: function clone(index) {
99
+ return {
100
+ index: typeof index === 'number' ? index : this.index,
101
+ name: this.name,
102
+ mtllib: this.mtllib,
103
+ smooth: this.smooth,
104
+ groupStart: this.groupEnd,
105
+ groupEnd: -1,
106
+ groupCount: -1,
107
+ inherited: false
108
+ };
109
+ }
110
+ };
111
+ this.materials.push(material);
112
+ return material;
113
+ },
114
+ currentMaterial: function currentMaterial() {
115
+ if (this.materials.length > 0) {
116
+ return this.materials[this.materials.length - 1];
117
+ }
118
+ return undefined;
119
+ },
120
+ _finalize: function _finalize(end) {
121
+ var lastMultiMaterial = this.currentMaterial();
122
+ if (lastMultiMaterial && lastMultiMaterial.groupEnd === -1) {
123
+ lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
124
+ lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;
125
+ lastMultiMaterial.inherited = false;
126
+ }
127
+
128
+ // Guarantee at least one empty material, this makes the creation later more straight forward.
129
+ if (end !== false && this.materials.length === 0) {
130
+ this.materials.push({
131
+ name: '',
132
+ smooth: this.smooth
133
+ });
134
+ }
135
+ return lastMultiMaterial;
136
+ }
137
+ };
138
+
139
+ // Inherit previous objects material.
140
+ // Spec tells us that a declared material must be set to all objects until a new material is declared.
141
+ // If a usemtl declaration is encountered while this new object is being parsed, it will
142
+ // overwrite the inherited material. Exception being that there was already face declarations
143
+ // to the inherited material, then it will be preserved for proper MultiMaterial continuation.
144
+
145
+ if (previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function') {
146
+ var declared = previousMaterial.clone(0);
147
+ declared.inherited = true;
148
+ this.object.materials.push(declared);
149
+ }
150
+ this.objects.push(this.object);
151
+ },
152
+ finalize: function finalize() {
153
+ if (this.object && typeof this.object._finalize === 'function') {
154
+ this.object._finalize();
155
+ }
156
+ },
157
+ parseVertexIndex: function parseVertexIndex(value, len) {
158
+ var index = parseInt(value, 10);
159
+ return (index >= 0 ? index - 1 : index + len / 3) * 3;
160
+ },
161
+ parseNormalIndex: function parseNormalIndex(value, len) {
162
+ var index = parseInt(value, 10);
163
+ return (index >= 0 ? index - 1 : index + len / 3) * 3;
164
+ },
165
+ parseUVIndex: function parseUVIndex(value, len) {
166
+ var index = parseInt(value, 10);
167
+ return (index >= 0 ? index - 1 : index + len / 2) * 2;
168
+ },
169
+ addVertex: function addVertex(a, b, c) {
170
+ var src = this.vertices;
171
+ var dst = this.object.geometry.vertices;
172
+ dst.push(src[a + 0]);
173
+ dst.push(src[a + 1]);
174
+ dst.push(src[a + 2]);
175
+ dst.push(src[b + 0]);
176
+ dst.push(src[b + 1]);
177
+ dst.push(src[b + 2]);
178
+ dst.push(src[c + 0]);
179
+ dst.push(src[c + 1]);
180
+ dst.push(src[c + 2]);
181
+ },
182
+ addVertexLine: function addVertexLine(a) {
183
+ var src = this.vertices;
184
+ var dst = this.object.geometry.vertices;
185
+ dst.push(src[a + 0]);
186
+ dst.push(src[a + 1]);
187
+ dst.push(src[a + 2]);
188
+ },
189
+ addNormal: function addNormal(a, b, c) {
190
+ var src = this.normals;
191
+ var dst = this.object.geometry.normals;
192
+ dst.push(src[a + 0]);
193
+ dst.push(src[a + 1]);
194
+ dst.push(src[a + 2]);
195
+ dst.push(src[b + 0]);
196
+ dst.push(src[b + 1]);
197
+ dst.push(src[b + 2]);
198
+ dst.push(src[c + 0]);
199
+ dst.push(src[c + 1]);
200
+ dst.push(src[c + 2]);
201
+ },
202
+ addUV: function addUV(a, b, c) {
203
+ var src = this.uvs;
204
+ var dst = this.object.geometry.uvs;
205
+ dst.push(src[a + 0]);
206
+ dst.push(src[a + 1]);
207
+ dst.push(src[b + 0]);
208
+ dst.push(src[b + 1]);
209
+ dst.push(src[c + 0]);
210
+ dst.push(src[c + 1]);
211
+ },
212
+ addUVLine: function addUVLine(a) {
213
+ var src = this.uvs;
214
+ var dst = this.object.geometry.uvs;
215
+ dst.push(src[a + 0]);
216
+ dst.push(src[a + 1]);
217
+ },
218
+ addFace: function addFace(a, b, c, d, ua, ub, uc, ud, na, nb, nc, nd) {
219
+ var vLen = this.vertices.length;
220
+ var ia = this.parseVertexIndex(a, vLen);
221
+ var ib = this.parseVertexIndex(b, vLen);
222
+ var ic = this.parseVertexIndex(c, vLen);
223
+ var id;
224
+ if (d === undefined) {
225
+ this.addVertex(ia, ib, ic);
226
+ } else {
227
+ id = this.parseVertexIndex(d, vLen);
228
+ this.addVertex(ia, ib, id);
229
+ this.addVertex(ib, ic, id);
230
+ }
231
+ if (ua !== undefined) {
232
+ var uvLen = this.uvs.length;
233
+ ia = this.parseUVIndex(ua, uvLen);
234
+ ib = this.parseUVIndex(ub, uvLen);
235
+ ic = this.parseUVIndex(uc, uvLen);
236
+ if (d === undefined) {
237
+ this.addUV(ia, ib, ic);
238
+ } else {
239
+ id = this.parseUVIndex(ud, uvLen);
240
+ this.addUV(ia, ib, id);
241
+ this.addUV(ib, ic, id);
242
+ }
243
+ }
244
+ if (na !== undefined) {
245
+ // Normals are many times the same. If so, skip function call and parseInt.
246
+ var nLen = this.normals.length;
247
+ ia = this.parseNormalIndex(na, nLen);
248
+ ib = na === nb ? ia : this.parseNormalIndex(nb, nLen);
249
+ ic = na === nc ? ia : this.parseNormalIndex(nc, nLen);
250
+ if (d === undefined) {
251
+ this.addNormal(ia, ib, ic);
252
+ } else {
253
+ id = this.parseNormalIndex(nd, nLen);
254
+ this.addNormal(ia, ib, id);
255
+ this.addNormal(ib, ic, id);
256
+ }
257
+ }
258
+ },
259
+ addLineGeometry: function addLineGeometry(vertices, uvs) {
260
+ this.object.geometry.type = 'Line';
261
+ var vLen = this.vertices.length;
262
+ var uvLen = this.uvs.length;
263
+ for (var vi = 0, l = vertices.length; vi < l; vi++) {
264
+ this.addVertexLine(this.parseVertexIndex(vertices[vi], vLen));
265
+ }
266
+ for (var uvi = 0, _l = uvs.length; uvi < _l; uvi++) {
267
+ this.addUVLine(this.parseUVIndex(uvs[uvi], uvLen));
268
+ }
269
+ }
270
+ };
271
+ state.startObject('', false);
272
+ return state;
273
+ },
274
+ parse: function parse(text) {
275
+ var state = this._createParserState();
276
+ if (text.indexOf('\r\n') !== -1) {
277
+ // This is faster than String.split with regex that splits on both
278
+ text = text.replace('\r\n', '\n');
279
+ }
280
+ var lines = text.split('\n');
281
+ var line = '',
282
+ lineFirstChar = '',
283
+ lineSecondChar = '';
284
+ var lineLength = 0;
285
+ var result = [];
286
+
287
+ // Faster to just trim left side of the line. Use if available.
288
+ var trimLeft = typeof ''.trimLeft === 'function';
289
+ for (var i = 0, l = lines.length; i < l; i++) {
290
+ line = lines[i];
291
+ line = trimLeft ? line.trimLeft() : line.trim();
292
+ lineLength = line.length;
293
+ if (lineLength === 0) continue;
294
+ lineFirstChar = line.charAt(0);
295
+
296
+ // @todo invoke passed in handler if any
297
+ if (lineFirstChar === '#') continue;
298
+ if (lineFirstChar === 'v') {
299
+ lineSecondChar = line.charAt(1);
300
+ if (lineSecondChar === ' ' && (result = this.regexp.vertex_pattern.exec(line)) !== null) {
301
+ // 0 1 2 3
302
+ // ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
303
+
304
+ state.vertices.push(parseFloat(result[1]), parseFloat(result[2]), parseFloat(result[3]));
305
+ } else if (lineSecondChar === 'n' && (result = this.regexp.normal_pattern.exec(line)) !== null) {
306
+ // 0 1 2 3
307
+ // ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
308
+
309
+ state.normals.push(parseFloat(result[1]), parseFloat(result[2]), parseFloat(result[3]));
310
+ } else if (lineSecondChar === 't' && (result = this.regexp.uv_pattern.exec(line)) !== null) {
311
+ // 0 1 2
312
+ // ["vt 0.1 0.2", "0.1", "0.2"]
313
+
314
+ state.uvs.push(parseFloat(result[1]), parseFloat(result[2]));
315
+ } else {
316
+ throw new Error("Unexpected vertex/normal/uv line: '" + line + "'");
317
+ }
318
+ } else if (lineFirstChar === 'f') {
319
+ if ((result = this.regexp.face_vertex_uv_normal.exec(line)) !== null) {
320
+ // f vertex/uv/normal vertex/uv/normal vertex/uv/normal
321
+ // 0 1 2 3 4 5 6 7 8 9 10 11 12
322
+ // ["f 1/1/1 2/2/2 3/3/3", "1", "1", "1", "2", "2", "2", "3", "3", "3", undefined, undefined, undefined]
323
+
324
+ state.addFace(result[1], result[4], result[7], result[10], result[2], result[5], result[8], result[11], result[3], result[6], result[9], result[12]);
325
+ } else if ((result = this.regexp.face_vertex_uv.exec(line)) !== null) {
326
+ // f vertex/uv vertex/uv vertex/uv
327
+ // 0 1 2 3 4 5 6 7 8
328
+ // ["f 1/1 2/2 3/3", "1", "1", "2", "2", "3", "3", undefined, undefined]
329
+
330
+ state.addFace(result[1], result[3], result[5], result[7], result[2], result[4], result[6], result[8]);
331
+ } else if ((result = this.regexp.face_vertex_normal.exec(line)) !== null) {
332
+ // f vertex//normal vertex//normal vertex//normal
333
+ // 0 1 2 3 4 5 6 7 8
334
+ // ["f 1//1 2//2 3//3", "1", "1", "2", "2", "3", "3", undefined, undefined]
335
+
336
+ state.addFace(result[1], result[3], result[5], result[7], undefined, undefined, undefined, undefined, result[2], result[4], result[6], result[8]);
337
+ } else if ((result = this.regexp.face_vertex.exec(line)) !== null) {
338
+ // f vertex vertex vertex
339
+ // 0 1 2 3 4
340
+ // ["f 1 2 3", "1", "2", "3", undefined]
341
+
342
+ state.addFace(result[1], result[2], result[3], result[4]);
343
+ } else {
344
+ throw new Error("Unexpected face line: '" + line + "'");
345
+ }
346
+ } else if (lineFirstChar === 'l') {
347
+ var lineParts = line.substring(1).trim().split(' ');
348
+ var lineVertices = [],
349
+ lineUVs = [];
350
+ if (line.indexOf('/') === -1) {
351
+ lineVertices = lineParts;
352
+ } else {
353
+ for (var li = 0, llen = lineParts.length; li < llen; li++) {
354
+ var parts = lineParts[li].split('/');
355
+ if (parts[0] !== '') lineVertices.push(parts[0]);
356
+ if (parts[1] !== '') lineUVs.push(parts[1]);
357
+ }
358
+ }
359
+ state.addLineGeometry(lineVertices, lineUVs);
360
+ } else if ((result = this.regexp.object_pattern.exec(line)) !== null) {
361
+ // o object_name
362
+ // or
363
+ // g group_name
364
+
365
+ var name = result[0].substr(1).trim();
366
+ state.startObject(name);
367
+ } else if (this.regexp.material_use_pattern.test(line)) {
368
+ // material
369
+
370
+ state.object.startMaterial(line.substring(7).trim(), state.materialLibraries);
371
+ } else if (this.regexp.material_library_pattern.test(line)) {
372
+ // mtl file
373
+
374
+ state.materialLibraries.push(line.substring(7).trim());
375
+ } else if ((result = this.regexp.smoothing_pattern.exec(line)) !== null) {
376
+ // smooth shading
377
+
378
+ // @todo Handle files that have varying smooth values for a set of faces inside one geometry,
379
+ // but does not define a usemtl for each face set.
380
+ // This should be detected and a dummy material created (later MultiMaterial and geometry groups).
381
+ // This requires some care to not create extra material on each smooth value for "normal" obj files.
382
+ // where explicit usemtl defines geometry groups.
383
+ // Example asset: examples/models/obj/cerberus/Cerberus.obj
384
+
385
+ var value = result[1].trim().toLowerCase();
386
+ state.object.smooth = value === '1' || value === 'on';
387
+ var material = state.object.currentMaterial();
388
+ if (material) {
389
+ material.smooth = state.object.smooth;
390
+ }
391
+ } else {
392
+ // Handle null terminated files without exception
393
+ if (line === '\0') continue;
394
+ throw new Error("Unexpected line: '" + line + "'");
395
+ }
396
+ }
397
+ state.finalize();
398
+ var container = new THREE.Group();
399
+ container.materialLibraries = [].concat(state.materialLibraries);
400
+ for (var _i = 0, _l2 = state.objects.length; _i < _l2; _i++) {
401
+ var object = state.objects[_i];
402
+ var geometry = object.geometry;
403
+ var materials = object.materials;
404
+ var isLine = geometry.type === 'Line';
405
+
406
+ // Skip o/g line declarations that did not follow with any faces
407
+ if (geometry.vertices.length === 0) continue;
408
+ var buffergeometry = new THREE.BufferGeometry();
409
+ buffergeometry.addAttribute('position', new THREE.BufferAttribute(new Float32Array(geometry.vertices), 3));
410
+ if (geometry.normals.length > 0) {
411
+ buffergeometry.addAttribute('normal', new THREE.BufferAttribute(new Float32Array(geometry.normals), 3));
412
+ } else {
413
+ buffergeometry.computeVertexNormals();
414
+ }
415
+ if (geometry.uvs.length > 0) {
416
+ buffergeometry.addAttribute('uv', new THREE.BufferAttribute(new Float32Array(geometry.uvs), 2));
417
+ }
418
+
419
+ // Create materials
420
+
421
+ var createdMaterials = [];
422
+ for (var mi = 0, miLen = materials.length; mi < miLen; mi++) {
423
+ var sourceMaterial = materials[mi];
424
+ var _material = undefined;
425
+ if (this.materials !== null) {
426
+ _material = this.materials.create(sourceMaterial.name);
427
+
428
+ // mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.
429
+ if (isLine && _material && !(_material instanceof THREE.LineBasicMaterial)) {
430
+ var materialLine = new THREE.LineBasicMaterial();
431
+ materialLine.copy(_material);
432
+ _material = materialLine;
433
+ }
434
+ }
435
+ if (!_material) {
436
+ _material = !isLine ? new THREE.MeshPhongMaterial() : new THREE.LineBasicMaterial();
437
+ _material.name = sourceMaterial.name;
438
+ }
439
+ if (!sourceMaterial.smooth) _material.flatShading = true;
440
+ createdMaterials.push(_material);
441
+ }
442
+
443
+ // Create mesh
444
+
445
+ var mesh = void 0;
446
+ if (createdMaterials.length > 1) {
447
+ for (var _mi = 0, _miLen = materials.length; _mi < _miLen; _mi++) {
448
+ var _sourceMaterial = materials[_mi];
449
+ buffergeometry.addGroup(_sourceMaterial.groupStart, _sourceMaterial.groupCount, _mi);
450
+ }
451
+ var multiMaterial = new THREE.MultiMaterial(createdMaterials);
452
+ mesh = !isLine ? new THREE.Mesh(buffergeometry, multiMaterial) : new THREE.Line(buffergeometry, multiMaterial);
453
+ } else {
454
+ mesh = !isLine ? new THREE.Mesh(buffergeometry, createdMaterials[0]) : new THREE.Line(buffergeometry, createdMaterials[0]);
455
+ }
456
+ mesh.name = object.name;
457
+ container.add(mesh);
458
+ }
459
+ return container;
460
+ }
461
+ };
462
+ export default OBJLoader;