kitchen-simulator 5.0.0-test.5 → 5.0.0-test.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1096) hide show
  1. package/package.json +24 -41
  2. package/src/@history.js +3 -0
  3. package/src/AppContext.js +5 -0
  4. package/src/KitchenConfigurator.jsx +1517 -0
  5. package/src/KitchenConfiguratorApp.jsx +443 -0
  6. package/src/actions/area-actions.js +15 -0
  7. package/src/actions/export.js +38 -0
  8. package/src/actions/groups-actions.js +102 -0
  9. package/src/actions/holes-actions.js +152 -0
  10. package/src/actions/items-actions.js +393 -0
  11. package/src/actions/lines-actions.js +103 -0
  12. package/src/actions/project-actions.js +391 -0
  13. package/src/actions/scene-actions.js +44 -0
  14. package/src/actions/user-actions.js +75 -0
  15. package/src/actions/vertices-actions.js +34 -0
  16. package/src/actions/viewer2d-actions.js +79 -0
  17. package/src/actions/viewer3d-actions.js +32 -0
  18. package/src/catalog/areas/area/planner-element.jsx +43 -0
  19. package/src/catalog/catalog.js +258 -0
  20. package/src/catalog/factories/area-factory-3d.js +252 -0
  21. package/src/catalog/factories/area-factory.jsx +102 -0
  22. package/src/catalog/factories/export.js +9 -0
  23. package/src/catalog/factories/wall-factory-3d.js +296 -0
  24. package/src/catalog/factories/wall-factory.jsx +321 -0
  25. package/src/catalog/holes/door-closet/planner-element.jsx +251 -0
  26. package/src/catalog/holes/door-double/planner-element.jsx +391 -0
  27. package/src/catalog/holes/door-exterior/planner-element.jsx +245 -0
  28. package/src/catalog/holes/door-interior/planner-element.jsx +256 -0
  29. package/src/catalog/holes/door-panic/planner-element.jsx +594 -0
  30. package/src/catalog/holes/door-panic-double/planner-element.jsx +574 -0
  31. package/src/catalog/holes/door-sliding/planner-element.jsx +256 -0
  32. package/src/catalog/holes/doorway-framed/planner-element.jsx +169 -0
  33. package/src/catalog/holes/doorway-frameless/planner-element.jsx +116 -0
  34. package/src/catalog/holes/window-clear/planner-element.jsx +181 -0
  35. package/src/catalog/holes/window-cross/planner-element.jsx +180 -0
  36. package/src/catalog/holes/window-double-hung/planner-element.jsx +366 -0
  37. package/src/catalog/holes/window-vertical/planner-element.jsx +290 -0
  38. package/src/catalog/lines/wall/planner-element.jsx +73 -0
  39. package/src/catalog/molding/molding-dcm/planner-element.jsx +35 -0
  40. package/src/catalog/molding/molding-fbm/planner-element.jsx +35 -0
  41. package/src/catalog/molding/molding-lrm/planner-element.jsx +35 -0
  42. package/src/catalog/properties/export.js +33 -0
  43. package/src/catalog/properties/property-checkbox.jsx +123 -0
  44. package/src/catalog/properties/property-color.jsx +52 -0
  45. package/src/catalog/properties/property-enum.jsx +87 -0
  46. package/src/catalog/properties/property-hidden.jsx +22 -0
  47. package/src/catalog/properties/property-lenght-measure.jsx +113 -0
  48. package/src/catalog/properties/property-length-measure.jsx +129 -0
  49. package/src/catalog/properties/property-length-measure_hole.jsx +110 -0
  50. package/src/catalog/properties/property-number.jsx +63 -0
  51. package/src/catalog/properties/property-read-only.jsx +37 -0
  52. package/src/catalog/properties/property-string.jsx +59 -0
  53. package/src/catalog/properties/property-toggle.jsx +51 -0
  54. package/src/catalog/properties/shared-property-style.js +13 -0
  55. package/src/catalog/utils/FuseUtils.js +61 -0
  56. package/src/catalog/utils/exporter.js +173 -0
  57. package/src/catalog/utils/geom-utils.js +301 -0
  58. package/src/catalog/utils/item-loader.jsx +2122 -0
  59. package/src/catalog/utils/load-obj.js +113 -0
  60. package/src/catalog/utils/mtl-loader.js +462 -0
  61. package/src/catalog/utils/obj-loader.js +544 -0
  62. package/src/class/FuseUtils.js +61 -0
  63. package/src/class/area.js +159 -0
  64. package/src/class/export.js +37 -0
  65. package/src/class/group.js +565 -0
  66. package/src/class/guide.js +44 -0
  67. package/src/class/hole.js +1359 -0
  68. package/src/class/item.js +2050 -0
  69. package/src/class/layer.js +926 -0
  70. package/src/class/line.js +1780 -0
  71. package/src/class/project.js +875 -0
  72. package/src/class/vertex.js +409 -0
  73. package/src/components/atoms/Snackbar/index.jsx +43 -0
  74. package/src/components/atoms/radio-button/index.jsx +20 -0
  75. package/src/components/atoms/radio-button/styles.js +56 -0
  76. package/src/components/button/MainButton.jsx +157 -0
  77. package/src/components/button/ToggleMeasureButton.jsx +65 -0
  78. package/src/components/catalog-view/catalog-breadcrumb.jsx +53 -0
  79. package/src/components/catalog-view/catalog-item.jsx +229 -0
  80. package/src/components/catalog-view/catalog-list.jsx +173 -0
  81. package/src/components/catalog-view/catalog-page-item.jsx +110 -0
  82. package/src/components/catalog-view/catalog-turn-back-page-item.jsx +80 -0
  83. package/src/components/configurator/custom-configurator.jsx +77 -0
  84. package/src/components/configurator/project-configurator.jsx +120 -0
  85. package/src/components/content.jsx +136 -0
  86. package/src/components/export.js +36 -0
  87. package/src/components/firstsetting/button/styles.js +223 -0
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  98. package/src/components/footerbar/button/styles.js +217 -0
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  103. package/src/components/footerbar/styles.js +263 -0
  104. package/src/components/header/button/MenuButton.jsx +46 -0
  105. package/src/components/header/button/SaveButton.jsx +54 -0
  106. package/src/components/header/button/styles.js +181 -0
  107. package/src/components/header/export.js +5 -0
  108. package/src/components/header/header.jsx +631 -0
  109. package/src/components/header/styles.js +320 -0
  110. package/src/components/login/Login.js +77 -0
  111. package/src/components/login/LoginForm/index.js +108 -0
  112. package/src/components/login/Register.js +83 -0
  113. package/src/components/login/RegisterForm/index.js +171 -0
  114. package/src/components/login/jwtService.js +201 -0
  115. package/src/components/molecules/slider/index.jsx +15 -0
  116. package/src/components/molecules/slider/styles.js +0 -0
  117. package/src/components/myprojects/export.js +5 -0
  118. package/src/components/myprojects/index.jsx +445 -0
  119. package/src/components/myprojects/styles.js +241 -0
  120. package/src/components/sidebar/custom-accordion.jsx +48 -0
  121. package/src/components/sidebar/export.js +15 -0
  122. package/src/components/sidebar/panel-element-editor/attributes-editor/attributes-editor.jsx +73 -0
  123. package/src/components/sidebar/panel-element-editor/attributes-editor/confirm-popup.jsx +101 -0
  124. package/src/components/sidebar/panel-element-editor/attributes-editor/hole-attributes-editor.jsx +149 -0
  125. package/src/components/sidebar/panel-element-editor/attributes-editor/item-attributes-editor.jsx +316 -0
  126. package/src/components/sidebar/panel-element-editor/attributes-editor/line-attributes-editor.jsx +108 -0
  127. package/src/components/sidebar/panel-element-editor/element-editor.jsx +1070 -0
  128. package/src/components/sidebar/panel-element-editor/multi-elements-editor.jsx +0 -0
  129. package/src/components/sidebar/panel-element-editor/panel-element-editor.jsx +104 -0
  130. package/src/components/sidebar/panel-element-editor/panel-multi-elements-editor.jsx +155 -0
  131. package/src/components/sidebar/panel-group-editor.jsx +272 -0
  132. package/src/components/sidebar/panel-groups.jsx +310 -0
  133. package/src/components/sidebar/panel-guides.jsx +192 -0
  134. package/src/components/sidebar/panel-layer-elements.jsx +298 -0
  135. package/src/components/sidebar/panel-layers.jsx +381 -0
  136. package/src/components/sidebar/panel.jsx +71 -0
  137. package/src/components/sidebar/sidebar.jsx +106 -0
  138. package/src/components/sidebar/toolbar-panel.jsx +139 -0
  139. package/src/components/sign/export.js +7 -0
  140. package/src/components/sign/main/index.jsx +523 -0
  141. package/src/components/sign/main/styles.js +163 -0
  142. package/src/components/style/button.jsx +95 -0
  143. package/src/components/style/cancel-button.jsx +20 -0
  144. package/src/components/style/content-container.jsx +29 -0
  145. package/src/components/style/content-title.jsx +20 -0
  146. package/src/components/style/delete-button.jsx +23 -0
  147. package/src/components/style/export.jsx +48 -0
  148. package/src/components/style/form-block.jsx +13 -0
  149. package/src/components/style/form-color-input.jsx +27 -0
  150. package/src/components/style/form-label.jsx +15 -0
  151. package/src/components/style/form-number-input.jsx +196 -0
  152. package/src/components/style/form-number-input_2.jsx +191 -0
  153. package/src/components/style/form-select.jsx +38 -0
  154. package/src/components/style/form-slider.jsx +36 -0
  155. package/src/components/style/form-submit-button.jsx +23 -0
  156. package/src/components/style/form-text-input.jsx +65 -0
  157. package/src/components/toolbar/button/ControlButton.jsx +41 -0
  158. package/src/components/toolbar/button/DirectionButton.jsx +34 -0
  159. package/src/components/toolbar/button/RightButton.jsx +103 -0
  160. package/src/components/toolbar/button/ToggleButton.jsx +41 -0
  161. package/src/components/toolbar/button/index.jsx +55 -0
  162. package/src/components/toolbar/button/styles.js +127 -0
  163. package/src/components/toolbar/components/DoorStyleMenu.jsx +103 -0
  164. package/src/components/toolbar/components/Pricing.jsx +126 -0
  165. package/src/components/toolbar/components/ReviewForQuote.jsx +635 -0
  166. package/src/components/toolbar/export.js +21 -0
  167. package/src/components/toolbar/main/Alert.js +122 -0
  168. package/src/components/toolbar/main/TakePictureModal.jsx +104 -0
  169. package/src/components/toolbar/main/confirm-popup.jsx +99 -0
  170. package/src/components/toolbar/main/index.jsx +5687 -0
  171. package/src/components/toolbar/main/myComponents.js +123 -0
  172. package/src/components/toolbar/main/styles.js +696 -0
  173. package/src/components/toolbar/plugin-item.jsx +123 -0
  174. package/src/components/toolbar/popup/appliance/appliance-category/index.jsx +73 -0
  175. package/src/components/toolbar/popup/appliance/choose-appliance/index.jsx +102 -0
  176. package/src/components/toolbar/popup/appliance/index.jsx +83 -0
  177. package/src/components/toolbar/popup/autosaveprompt/index.jsx +150 -0
  178. package/src/components/toolbar/popup/autosaveprompt/styles.js +40 -0
  179. package/src/components/toolbar/popup/cabinet/cabinet-category/index.jsx +73 -0
  180. package/src/components/toolbar/popup/cabinet/choose-product/index.jsx +119 -0
  181. package/src/components/toolbar/popup/cabinet/index.jsx +85 -0
  182. package/src/components/toolbar/popup/doorStyle/choose-style/index.jsx +63 -0
  183. package/src/components/toolbar/popup/doorStyle/index.jsx +71 -0
  184. package/src/components/toolbar/popup/doorStyle/style-category/index.jsx +139 -0
  185. package/src/components/toolbar/popup/downloadsummary/downloadSummaryContext.js +2 -0
  186. package/src/components/toolbar/popup/downloadsummary/downloadSummaryTemp.jsx +157 -0
  187. package/src/components/toolbar/popup/downloadsummary/index.jsx +643 -0
  188. package/src/components/toolbar/popup/downloadsummary/show2D/show2DView.jsx +51 -0
  189. package/src/components/toolbar/popup/downloadsummary/show2D/viewer2DDownLoad.jsx +175 -0
  190. package/src/components/toolbar/popup/downloadsummary/show3D/show3DView.jsx +283 -0
  191. package/src/components/toolbar/popup/downloadsummary/show3D/viewer3DDownLoad.jsx +2257 -0
  192. package/src/components/toolbar/popup/downloadsummary/showCabinetInfo.js +93 -0
  193. package/src/components/toolbar/popup/downloadsummary/showElevation/showElevationView.jsx +132 -0
  194. package/src/components/toolbar/popup/downloadsummary/showElevation/viewer3DElevationDownload.jsx +2198 -0
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  196. package/src/components/toolbar/popup/downloadsummary/showWarranty.jsx +149 -0
  197. package/src/components/toolbar/popup/downloadsummary/styles.js +453 -0
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  202. package/src/components/toolbar/popup/floorplan/choose-floor/confirm-popup.jsx +101 -0
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  208. package/src/components/toolbar/popup/newproject/index.jsx +59 -0
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  210. package/src/components/toolbar/popup/product/appliance.jsx +54 -0
  211. package/src/components/toolbar/popup/product/cabinetproduct.jsx +15 -0
  212. package/src/components/toolbar/popup/product/doorstyle.jsx +58 -0
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  228. package/src/components/toolbar/popup/submitforquote/CustomerRequestsForm.jsx +96 -0
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  240. package/src/components/tutorial-view/Modal.jsx +584 -0
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  965. package/es/reducers/project-reducer.js +0 -130
  966. package/es/reducers/project-reducer.js.map +0 -1
  967. package/es/reducers/reducer.js +0 -20
  968. package/es/reducers/reducer.js.map +0 -1
  969. package/es/reducers/scene-reducer.js +0 -29
  970. package/es/reducers/scene-reducer.js.map +0 -1
  971. package/es/reducers/user-reducer.js +0 -42
  972. package/es/reducers/user-reducer.js.map +0 -1
  973. package/es/reducers/vertices-reducer.js +0 -20
  974. package/es/reducers/vertices-reducer.js.map +0 -1
  975. package/es/reducers/viewer2d-reducer.js +0 -76
  976. package/es/reducers/viewer2d-reducer.js.map +0 -1
  977. package/es/reducers/viewer3d-reducer.js +0 -57
  978. package/es/reducers/viewer3d-reducer.js.map +0 -1
  979. package/es/shared-style.js +0 -67
  980. package/es/shared-style.js.map +0 -1
  981. package/es/styles/export.js +0 -6
  982. package/es/styles/export.js.map +0 -1
  983. package/es/translator/en.js +0 -105
  984. package/es/translator/en.js.map +0 -1
  985. package/es/translator/it.js +0 -80
  986. package/es/translator/it.js.map +0 -1
  987. package/es/translator/ru.js +0 -80
  988. package/es/translator/ru.js.map +0 -1
  989. package/es/translator/translator.js +0 -85
  990. package/es/translator/translator.js.map +0 -1
  991. package/es/utils/browser.js +0 -34
  992. package/es/utils/browser.js.map +0 -1
  993. package/es/utils/email-validator.js +0 -5
  994. package/es/utils/email-validator.js.map +0 -1
  995. package/es/utils/export.js +0 -26
  996. package/es/utils/export.js.map +0 -1
  997. package/es/utils/geometry.js +0 -2237
  998. package/es/utils/geometry.js.map +0 -1
  999. package/es/utils/get-edges-of-subgraphs.js +0 -27
  1000. package/es/utils/get-edges-of-subgraphs.js.map +0 -1
  1001. package/es/utils/graph-cycles.js +0 -239
  1002. package/es/utils/graph-cycles.js.map +0 -1
  1003. package/es/utils/graph-inner-cycles.js +0 -47
  1004. package/es/utils/graph-inner-cycles.js.map +0 -1
  1005. package/es/utils/graph.js +0 -150
  1006. package/es/utils/graph.js.map +0 -1
  1007. package/es/utils/helper.js +0 -337
  1008. package/es/utils/helper.js.map +0 -1
  1009. package/es/utils/history.js +0 -30
  1010. package/es/utils/history.js.map +0 -1
  1011. package/es/utils/id-broker.js +0 -20
  1012. package/es/utils/id-broker.js.map +0 -1
  1013. package/es/utils/logger.js +0 -9
  1014. package/es/utils/logger.js.map +0 -1
  1015. package/es/utils/math.js +0 -51
  1016. package/es/utils/math.js.map +0 -1
  1017. package/es/utils/molding.js +0 -840
  1018. package/es/utils/molding.js.map +0 -1
  1019. package/es/utils/name-generator.js +0 -19
  1020. package/es/utils/name-generator.js.map +0 -1
  1021. package/es/utils/objects-utils.js +0 -51
  1022. package/es/utils/objects-utils.js.map +0 -1
  1023. package/es/utils/phone-validator.js +0 -5
  1024. package/es/utils/phone-validator.js.map +0 -1
  1025. package/es/utils/process-black-list.js +0 -19
  1026. package/es/utils/process-black-list.js.map +0 -1
  1027. package/es/utils/react-if.js +0 -19
  1028. package/es/utils/react-if.js.map +0 -1
  1029. package/es/utils/snap-scene.js +0 -100
  1030. package/es/utils/snap-scene.js.map +0 -1
  1031. package/es/utils/snap.js +0 -238
  1032. package/es/utils/snap.js.map +0 -1
  1033. package/es/utils/threeCSG.es6.js +0 -499
  1034. package/es/utils/threeCSG.es6.js.map +0 -1
  1035. package/es/version.js +0 -2
  1036. package/es/version.js.map +0 -1
  1037. /package/{es → src}/catalog/areas/area/textures/ceramic-tile.jpg +0 -0
  1038. /package/{es → src}/catalog/areas/area/textures/grass.jpg +0 -0
  1039. /package/{es → src}/catalog/areas/area/textures/parquet.jpg +0 -0
  1040. /package/{es → src}/catalog/areas/area/textures/strand-porcelain.jpg +0 -0
  1041. /package/{es → src}/catalog/areas/area/textures/tile1.jpg +0 -0
  1042. /package/{es → src}/catalog/back.png +0 -0
  1043. /package/{es → src}/catalog/doors.png +0 -0
  1044. /package/{es → src}/catalog/doorways.png +0 -0
  1045. /package/{es → src}/catalog/envMap/nx.hdr +0 -0
  1046. /package/{es → src}/catalog/envMap/ny.hdr +0 -0
  1047. /package/{es → src}/catalog/envMap/nz.hdr +0 -0
  1048. /package/{es → src}/catalog/envMap/px.hdr +0 -0
  1049. /package/{es → src}/catalog/envMap/py.hdr +0 -0
  1050. /package/{es → src}/catalog/envMap/pz.hdr +0 -0
  1051. /package/{es → src}/catalog/holes/door-double/door_double.png +0 -0
  1052. /package/{es → src}/catalog/holes/door-panic/panicDoor.png +0 -0
  1053. /package/{es → src}/catalog/holes/door-panic-double/panicDoorDouble.png +0 -0
  1054. /package/{es → src}/catalog/holes/gate/gate.jpg +0 -0
  1055. /package/{es → src}/catalog/holes/window-clear/texture.png +0 -0
  1056. /package/{es → src}/catalog/holes/window-cross/texture.png +0 -0
  1057. /package/{es → src}/catalog/holes/window-double-hung/texture.png +0 -0
  1058. /package/{es → src}/catalog/holes/window-vertical/texture.png +0 -0
  1059. /package/{es → src}/catalog/lines/wall/textures/bricks-normal.jpg +0 -0
  1060. /package/{es → src}/catalog/lines/wall/textures/bricks-normal2.jpg +0 -0
  1061. /package/{es → src}/catalog/lines/wall/textures/bricks.jpg +0 -0
  1062. /package/{es → src}/catalog/lines/wall/textures/bricks2.jpg +0 -0
  1063. /package/{es → src}/catalog/lines/wall/textures/bricks3.jpg +0 -0
  1064. /package/{es → src}/catalog/lines/wall/textures/morden-normal.jpg +0 -0
  1065. /package/{es → src}/catalog/lines/wall/textures/morden.jpg +0 -0
  1066. /package/{es → src}/catalog/lines/wall/textures/painted-normal.jpg +0 -0
  1067. /package/{es → src}/catalog/lines/wall/textures/painted.jpg +0 -0
  1068. /package/{es → src}/catalog/lines/wall/textures/plaster-normal.jpg +0 -0
  1069. /package/{es → src}/catalog/lines/wall/textures/plaster.jpg +0 -0
  1070. /package/{es → src}/catalog/lines/wall/wall.png +0 -0
  1071. /package/{es → src}/catalog/molding/molding-dcm/texture.png +0 -0
  1072. /package/{es → src}/catalog/molding/molding-fbm/texture.png +0 -0
  1073. /package/{es → src}/catalog/molding/molding-lrm/texture.png +0 -0
  1074. /package/{es → src}/catalog/windows.png +0 -0
  1075. /package/{es → src}/components/header/header.style.css +0 -0
  1076. /package/{es → src}/components/login/style.css +0 -0
  1077. /package/{es → src}/components/login/style.scss +0 -0
  1078. /package/{es → src}/components/molecules/slider/styles.scss +0 -0
  1079. /package/{es → src}/components/toolbar/main/lShaped.json +0 -0
  1080. /package/{es → src}/components/toolbar/main/longNarrow.json +0 -0
  1081. /package/{es → src}/components/toolbar/main/oRectangle.json +0 -0
  1082. /package/{es → src}/components/toolbar/main/rectangle.json +0 -0
  1083. /package/{es → src}/components/toolbar/main/style.css +0 -0
  1084. /package/{es → src}/components/toolbar/popup/autosaveprompt/styles.css +0 -0
  1085. /package/{es → src}/components/toolbar/popup/downloadsummary/styles.css +0 -0
  1086. /package/{es → src}/components/toolbar/popup/floorplan/choose-floor/lShaped.json +0 -0
  1087. /package/{es → src}/components/toolbar/popup/floorplan/choose-floor/longNarrow.json +0 -0
  1088. /package/{es → src}/components/toolbar/popup/floorplan/choose-floor/oRectangle.json +0 -0
  1089. /package/{es → src}/components/toolbar/popup/floorplan/choose-floor/rectangle.json +0 -0
  1090. /package/{es → src}/components/toolbar/popup/newproject/styles.css +0 -0
  1091. /package/{es → src}/components/toolbar/popup/product/style.css +0 -0
  1092. /package/{es → src}/components/toolbar/popup/savedesign/savedesign.style.css +0 -0
  1093. /package/{es → src}/components/toolbar/popup/submitforquote/styles.css +0 -0
  1094. /package/{es → src}/components/toolbar/popup/submitprompt/styles.css +0 -0
  1095. /package/{es → src}/components/tutorial-view/style.css +0 -0
  1096. /package/{es → src}/styles/tabs.css +0 -0
@@ -0,0 +1,3078 @@
1
+ /*!
2
+ * camera-controls
3
+ * https://github.com/yomotsu/camera-controls
4
+ * (c) 2017 @yomotsu
5
+ * Released under the MIT License.
6
+ */
7
+ // see https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/buttons#value
8
+ const MOUSE_BUTTON = {
9
+ LEFT: 1,
10
+ RIGHT: 2,
11
+ MIDDLE: 4
12
+ };
13
+ const ACTION = Object.freeze({
14
+ NONE: 0,
15
+ ROTATE: 1,
16
+ TRUCK: 2,
17
+ OFFSET: 4,
18
+ DOLLY: 8,
19
+ ZOOM: 16,
20
+ TOUCH_ROTATE: 32,
21
+ TOUCH_TRUCK: 64,
22
+ TOUCH_OFFSET: 128,
23
+ TOUCH_DOLLY: 256,
24
+ TOUCH_ZOOM: 512,
25
+ TOUCH_DOLLY_TRUCK: 1024,
26
+ TOUCH_DOLLY_OFFSET: 2048,
27
+ TOUCH_DOLLY_ROTATE: 4096,
28
+ TOUCH_ZOOM_TRUCK: 8192,
29
+ TOUCH_ZOOM_OFFSET: 16384,
30
+ TOUCH_ZOOM_ROTATE: 32768
31
+ });
32
+ const DOLLY_DIRECTION = {
33
+ NONE: 0,
34
+ IN: 1,
35
+ OUT: -1
36
+ };
37
+ function isPerspectiveCamera(camera) {
38
+ return camera.isPerspectiveCamera;
39
+ }
40
+ function isOrthographicCamera(camera) {
41
+ return camera.isOrthographicCamera;
42
+ }
43
+
44
+ const PI_2 = Math.PI * 2;
45
+ const PI_HALF = Math.PI / 2;
46
+
47
+ const EPSILON = 1e-5;
48
+ const DEG2RAD = Math.PI / 180;
49
+ function clamp(value, min, max) {
50
+ return Math.max(min, Math.min(max, value));
51
+ }
52
+ function approxZero(number, error = EPSILON) {
53
+ return Math.abs(number) < error;
54
+ }
55
+ function approxEquals(a, b, error = EPSILON) {
56
+ return approxZero(a - b, error);
57
+ }
58
+ function roundToStep(value, step) {
59
+ return Math.round(value / step) * step;
60
+ }
61
+ function infinityToMaxNumber(value) {
62
+ if (isFinite(value)) return value;
63
+ if (value < 0) return -Number.MAX_VALUE;
64
+ return Number.MAX_VALUE;
65
+ }
66
+ function maxNumberToInfinity(value) {
67
+ if (Math.abs(value) < Number.MAX_VALUE) return value;
68
+ return value * Infinity;
69
+ }
70
+ // https://docs.unity3d.com/ScriptReference/Mathf.SmoothDamp.html
71
+ // https://github.com/Unity-Technologies/UnityCsReference/blob/a2bdfe9b3c4cd4476f44bf52f848063bfaf7b6b9/Runtime/Export/Math/Mathf.cs#L308
72
+ function smoothDamp(
73
+ current,
74
+ target,
75
+ currentVelocityRef,
76
+ smoothTime,
77
+ maxSpeed = Infinity,
78
+ deltaTime
79
+ ) {
80
+ // Based on Game Programming Gems 4 Chapter 1.10
81
+ smoothTime = Math.max(0.0001, smoothTime);
82
+ const omega = 2 / smoothTime;
83
+ const x = omega * deltaTime;
84
+ const exp = 1 / (1 + x + 0.48 * x * x + 0.235 * x * x * x);
85
+ let change = current - target;
86
+ const originalTo = target;
87
+ // Clamp maximum speed
88
+ const maxChange = maxSpeed * smoothTime;
89
+ change = clamp(change, -maxChange, maxChange);
90
+ target = current - change;
91
+ const temp = (currentVelocityRef.value + omega * change) * deltaTime;
92
+ currentVelocityRef.value = (currentVelocityRef.value - omega * temp) * exp;
93
+ let output = target + (change + temp) * exp;
94
+ // Prevent overshooting
95
+ if (originalTo - current > 0.0 === output > originalTo) {
96
+ output = originalTo;
97
+ currentVelocityRef.value = (output - originalTo) / deltaTime;
98
+ }
99
+ return output;
100
+ }
101
+ // https://docs.unity3d.com/ScriptReference/Vector3.SmoothDamp.html
102
+ // https://github.com/Unity-Technologies/UnityCsReference/blob/a2bdfe9b3c4cd4476f44bf52f848063bfaf7b6b9/Runtime/Export/Math/Vector3.cs#L97
103
+ function smoothDampVec3(
104
+ current,
105
+ target,
106
+ currentVelocityRef,
107
+ smoothTime,
108
+ maxSpeed = Infinity,
109
+ deltaTime,
110
+ out
111
+ ) {
112
+ // Based on Game Programming Gems 4 Chapter 1.10
113
+ smoothTime = Math.max(0.0001, smoothTime);
114
+ const omega = 2 / smoothTime;
115
+ const x = omega * deltaTime;
116
+ const exp = 1 / (1 + x + 0.48 * x * x + 0.235 * x * x * x);
117
+ let targetX = target.x;
118
+ let targetY = target.y;
119
+ let targetZ = target.z;
120
+ let changeX = current.x - targetX;
121
+ let changeY = current.y - targetY;
122
+ let changeZ = current.z - targetZ;
123
+ const originalToX = targetX;
124
+ const originalToY = targetY;
125
+ const originalToZ = targetZ;
126
+ // Clamp maximum speed
127
+ const maxChange = maxSpeed * smoothTime;
128
+ const maxChangeSq = maxChange * maxChange;
129
+ const magnitudeSq = changeX * changeX + changeY * changeY + changeZ * changeZ;
130
+ if (magnitudeSq > maxChangeSq) {
131
+ const magnitude = Math.sqrt(magnitudeSq);
132
+ changeX = (changeX / magnitude) * maxChange;
133
+ changeY = (changeY / magnitude) * maxChange;
134
+ changeZ = (changeZ / magnitude) * maxChange;
135
+ }
136
+ targetX = current.x - changeX;
137
+ targetY = current.y - changeY;
138
+ targetZ = current.z - changeZ;
139
+ const tempX = (currentVelocityRef.x + omega * changeX) * deltaTime;
140
+ const tempY = (currentVelocityRef.y + omega * changeY) * deltaTime;
141
+ const tempZ = (currentVelocityRef.z + omega * changeZ) * deltaTime;
142
+ currentVelocityRef.x = (currentVelocityRef.x - omega * tempX) * exp;
143
+ currentVelocityRef.y = (currentVelocityRef.y - omega * tempY) * exp;
144
+ currentVelocityRef.z = (currentVelocityRef.z - omega * tempZ) * exp;
145
+ out.x = targetX + (changeX + tempX) * exp;
146
+ out.y = targetY + (changeY + tempY) * exp;
147
+ out.z = targetZ + (changeZ + tempZ) * exp;
148
+ // Prevent overshooting
149
+ const origMinusCurrentX = originalToX - current.x;
150
+ const origMinusCurrentY = originalToY - current.y;
151
+ const origMinusCurrentZ = originalToZ - current.z;
152
+ const outMinusOrigX = out.x - originalToX;
153
+ const outMinusOrigY = out.y - originalToY;
154
+ const outMinusOrigZ = out.z - originalToZ;
155
+ if (
156
+ origMinusCurrentX * outMinusOrigX +
157
+ origMinusCurrentY * outMinusOrigY +
158
+ origMinusCurrentZ * outMinusOrigZ >
159
+ 0
160
+ ) {
161
+ out.x = originalToX;
162
+ out.y = originalToY;
163
+ out.z = originalToZ;
164
+ currentVelocityRef.x = (out.x - originalToX) / deltaTime;
165
+ currentVelocityRef.y = (out.y - originalToY) / deltaTime;
166
+ currentVelocityRef.z = (out.z - originalToZ) / deltaTime;
167
+ }
168
+ return out;
169
+ }
170
+
171
+ function extractClientCoordFromEvent(pointers, out) {
172
+ out.set(0, 0);
173
+ pointers.forEach(pointer => {
174
+ out.x += pointer.clientX;
175
+ out.y += pointer.clientY;
176
+ });
177
+ out.x /= pointers.length;
178
+ out.y /= pointers.length;
179
+ }
180
+
181
+ function notSupportedInOrthographicCamera(camera, message) {
182
+ if (isOrthographicCamera(camera)) {
183
+ console.warn(`${message} is not supported in OrthographicCamera`);
184
+ return true;
185
+ }
186
+ return false;
187
+ }
188
+
189
+ class EventDispatcher {
190
+ constructor() {
191
+ this._listeners = {};
192
+ }
193
+ /**
194
+ * Adds the specified event listener.
195
+ * @param type event name
196
+ * @param listener handler function
197
+ * @category Methods
198
+ */
199
+ addEventListener(type, listener) {
200
+ const listeners = this._listeners;
201
+ if (listeners[type] === undefined) listeners[type] = [];
202
+ if (listeners[type].indexOf(listener) === -1)
203
+ listeners[type].push(listener);
204
+ }
205
+ /**
206
+ * Presence of the specified event listener.
207
+ * @param type event name
208
+ * @param listener handler function
209
+ * @category Methods
210
+ */
211
+ hasEventListener(type, listener) {
212
+ const listeners = this._listeners;
213
+ return (
214
+ listeners[type] !== undefined && listeners[type].indexOf(listener) !== -1
215
+ );
216
+ }
217
+ /**
218
+ * Removes the specified event listener
219
+ * @param type event name
220
+ * @param listener handler function
221
+ * @category Methods
222
+ */
223
+ removeEventListener(type, listener) {
224
+ const listeners = this._listeners;
225
+ const listenerArray = listeners[type];
226
+ if (listenerArray !== undefined) {
227
+ const index = listenerArray.indexOf(listener);
228
+ if (index !== -1) listenerArray.splice(index, 1);
229
+ }
230
+ }
231
+ /**
232
+ * Removes all event listeners
233
+ * @param type event name
234
+ * @category Methods
235
+ */
236
+ removeAllEventListeners(type) {
237
+ if (!type) {
238
+ this._listeners = {};
239
+ return;
240
+ }
241
+ if (Array.isArray(this._listeners[type])) this._listeners[type].length = 0;
242
+ }
243
+ /**
244
+ * Fire an event type.
245
+ * @param event DispatcherEvent
246
+ * @category Methods
247
+ */
248
+ dispatchEvent(event) {
249
+ const listeners = this._listeners;
250
+ const listenerArray = listeners[event.type];
251
+ if (listenerArray !== undefined) {
252
+ event.target = this;
253
+ const array = listenerArray.slice(0);
254
+ for (let i = 0, l = array.length; i < l; i++) {
255
+ array[i].call(this, event);
256
+ }
257
+ }
258
+ }
259
+ }
260
+
261
+ var _a;
262
+ const VERSION = '2.8.4'; // will be replaced with `version` in package.json during the build process.
263
+ const TOUCH_DOLLY_FACTOR = 1 / 8;
264
+ const isMac = /Mac/.test(
265
+ (_a =
266
+ globalThis === null || globalThis === void 0
267
+ ? void 0
268
+ : globalThis.navigator) === null || _a === void 0
269
+ ? void 0
270
+ : _a.platform
271
+ );
272
+ let THREE;
273
+ let _ORIGIN;
274
+ let _AXIS_Y;
275
+ let _AXIS_Z;
276
+ let _v2;
277
+ let _v3A;
278
+ let _v3B;
279
+ let _v3C;
280
+ let _cameraDirection;
281
+ let _xColumn;
282
+ let _yColumn;
283
+ let _zColumn;
284
+ let _deltaTarget;
285
+ let _deltaOffset;
286
+ let _sphericalA;
287
+ let _sphericalB;
288
+ let _box3A;
289
+ let _box3B;
290
+ let _sphere;
291
+ let _quaternionA;
292
+ let _quaternionB;
293
+ let _rotationMatrix;
294
+ let _raycaster;
295
+ class CameraControls extends EventDispatcher {
296
+ /**
297
+ * Injects THREE as the dependency. You can then proceed to use CameraControls.
298
+ *
299
+ * e.g
300
+ * ```javascript
301
+ * CameraControls.install( { THREE: THREE } );
302
+ * ```
303
+ *
304
+ * Note: If you do not wish to use enter three.js to reduce file size(tree-shaking for example), make a subset to install.
305
+ *
306
+ * ```js
307
+ * import {
308
+ * Vector2,
309
+ * Vector3,
310
+ * Vector4,
311
+ * Quaternion,
312
+ * Matrix4,
313
+ * Spherical,
314
+ * Box3,
315
+ * Sphere,
316
+ * Raycaster,
317
+ * MathUtils,
318
+ * } from 'three';
319
+ *
320
+ * const subsetOfTHREE = {
321
+ * Vector2 : Vector2,
322
+ * Vector3 : Vector3,
323
+ * Vector4 : Vector4,
324
+ * Quaternion: Quaternion,
325
+ * Matrix4 : Matrix4,
326
+ * Spherical : Spherical,
327
+ * Box3 : Box3,
328
+ * Sphere : Sphere,
329
+ * Raycaster : Raycaster,
330
+ * };
331
+
332
+ * CameraControls.install( { THREE: subsetOfTHREE } );
333
+ * ```
334
+ * @category Statics
335
+ */
336
+ static install(libs) {
337
+ THREE = libs.THREE;
338
+ _ORIGIN = Object.freeze(new THREE.Vector3(0, 0, 0));
339
+ _AXIS_Y = Object.freeze(new THREE.Vector3(0, 1, 0));
340
+ _AXIS_Z = Object.freeze(new THREE.Vector3(0, 0, 1));
341
+ _v2 = new THREE.Vector2();
342
+ _v3A = new THREE.Vector3();
343
+ _v3B = new THREE.Vector3();
344
+ _v3C = new THREE.Vector3();
345
+ _cameraDirection = new THREE.Vector3();
346
+ _xColumn = new THREE.Vector3();
347
+ _yColumn = new THREE.Vector3();
348
+ _zColumn = new THREE.Vector3();
349
+ _deltaTarget = new THREE.Vector3();
350
+ _deltaOffset = new THREE.Vector3();
351
+ _sphericalA = new THREE.Spherical();
352
+ _sphericalB = new THREE.Spherical();
353
+ _box3A = new THREE.Box3();
354
+ _box3B = new THREE.Box3();
355
+ _sphere = new THREE.Sphere();
356
+ _quaternionA = new THREE.Quaternion();
357
+ _quaternionB = new THREE.Quaternion();
358
+ _rotationMatrix = new THREE.Matrix4();
359
+ _raycaster = new THREE.Raycaster();
360
+ }
361
+ /**
362
+ * list all ACTIONs
363
+ * @category Statics
364
+ */
365
+ static get ACTION() {
366
+ return ACTION;
367
+ }
368
+ /**
369
+ * Creates a `CameraControls` instance.
370
+ *
371
+ * Note:
372
+ * You **must install** three.js before using camera-controls. see [#install](#install)
373
+ * Not doing so will lead to runtime errors (`undefined` references to THREE).
374
+ *
375
+ * e.g.
376
+ * ```
377
+ * CameraControls.install( { THREE } );
378
+ * const cameraControls = new CameraControls( camera, domElement );
379
+ * ```
380
+ *
381
+ * @param camera A `THREE.PerspectiveCamera` or `THREE.OrthographicCamera` to be controlled.
382
+ * @param domElement A `HTMLElement` for the draggable area, usually `renderer.domElement`.
383
+ * @category Constructor
384
+ */
385
+ constructor(camera, domElement) {
386
+ super();
387
+ /**
388
+ * Minimum vertical angle in radians.
389
+ * The angle has to be between `0` and `.maxPolarAngle` inclusive.
390
+ * The default value is `0`.
391
+ *
392
+ * e.g.
393
+ * ```
394
+ * cameraControls.maxPolarAngle = 0;
395
+ * ```
396
+ * @category Properties
397
+ */
398
+ this.minPolarAngle = 0; // radians
399
+ /**
400
+ * Maximum vertical angle in radians.
401
+ * The angle has to be between `.maxPolarAngle` and `Math.PI` inclusive.
402
+ * The default value is `Math.PI`.
403
+ *
404
+ * e.g.
405
+ * ```
406
+ * cameraControls.maxPolarAngle = Math.PI;
407
+ * ```
408
+ * @category Properties
409
+ */
410
+ this.maxPolarAngle = Math.PI; // radians
411
+ /**
412
+ * Minimum horizontal angle in radians.
413
+ * The angle has to be less than `.maxAzimuthAngle`.
414
+ * The default value is `- Infinity`.
415
+ *
416
+ * e.g.
417
+ * ```
418
+ * cameraControls.minAzimuthAngle = - Infinity;
419
+ * ```
420
+ * @category Properties
421
+ */
422
+ this.minAzimuthAngle = -Infinity; // radians
423
+ /**
424
+ * Maximum horizontal angle in radians.
425
+ * The angle has to be greater than `.minAzimuthAngle`.
426
+ * The default value is `Infinity`.
427
+ *
428
+ * e.g.
429
+ * ```
430
+ * cameraControls.maxAzimuthAngle = Infinity;
431
+ * ```
432
+ * @category Properties
433
+ */
434
+ this.maxAzimuthAngle = Infinity; // radians
435
+ // How far you can dolly in and out ( PerspectiveCamera only )
436
+ /**
437
+ * Minimum distance for dolly. The value must be higher than `0`. Default is `Number.EPSILON`.
438
+ * PerspectiveCamera only.
439
+ * @category Properties
440
+ */
441
+ this.minDistance = Number.EPSILON;
442
+ /**
443
+ * Maximum distance for dolly. The value must be higher than `minDistance`. Default is `Infinity`.
444
+ * PerspectiveCamera only.
445
+ * @category Properties
446
+ */
447
+ this.maxDistance = Infinity;
448
+ /**
449
+ * `true` to enable Infinity Dolly for wheel and pinch. Use this with `minDistance` and `maxDistance`
450
+ * If the Dolly distance is less (or over) than the `minDistance` (or `maxDistance`), `infinityDolly` will keep the distance and pushes the target position instead.
451
+ * @category Properties
452
+ */
453
+ this.infinityDolly = false;
454
+ /**
455
+ * Minimum camera zoom.
456
+ * @category Properties
457
+ */
458
+ this.minZoom = 0.01;
459
+ /**
460
+ * Maximum camera zoom.
461
+ * @category Properties
462
+ */
463
+ this.maxZoom = Infinity;
464
+ /**
465
+ * Approximate time in seconds to reach the target. A smaller value will reach the target faster.
466
+ * @category Properties
467
+ */
468
+ this.smoothTime = 0.25;
469
+ /**
470
+ * the smoothTime while dragging
471
+ * @category Properties
472
+ */
473
+ this.draggingSmoothTime = 0.125;
474
+ /**
475
+ * Max transition speed in unit-per-seconds
476
+ * @category Properties
477
+ */
478
+ this.maxSpeed = Infinity;
479
+ /**
480
+ * Speed of azimuth (horizontal) rotation.
481
+ * @category Properties
482
+ */
483
+ this.azimuthRotateSpeed = 1.0;
484
+ /**
485
+ * Speed of polar (vertical) rotation.
486
+ * @category Properties
487
+ */
488
+ this.polarRotateSpeed = 1.0;
489
+ /**
490
+ * Speed of mouse-wheel dollying.
491
+ * @category Properties
492
+ */
493
+ this.dollySpeed = 1.0;
494
+ /**
495
+ * `true` to invert direction when dollying or zooming via drag
496
+ * @category Properties
497
+ */
498
+ this.dollyDragInverted = false;
499
+ /**
500
+ * Speed of drag for truck and pedestal.
501
+ * @category Properties
502
+ */
503
+ this.truckSpeed = 2.0;
504
+ /**
505
+ * `true` to enable Dolly-in to the mouse cursor coords.
506
+ * @category Properties
507
+ */
508
+ this.dollyToCursor = false;
509
+ /**
510
+ * @category Properties
511
+ */
512
+ this.dragToOffset = false;
513
+ /**
514
+ * The same as `.screenSpacePanning` in three.js's OrbitControls.
515
+ * @category Properties
516
+ */
517
+ this.verticalDragToForward = false;
518
+ /**
519
+ * Friction ratio of the boundary.
520
+ * @category Properties
521
+ */
522
+ this.boundaryFriction = 0.0;
523
+ /**
524
+ * Controls how soon the `rest` event fires as the camera slows.
525
+ * @category Properties
526
+ */
527
+ this.restThreshold = 0.01;
528
+ /**
529
+ * An array of Meshes to collide with camera.
530
+ * Be aware colliderMeshes may decrease performance. The collision test uses 4 raycasters from the camera since the near plane has 4 corners.
531
+ * @category Properties
532
+ */
533
+ this.colliderMeshes = [];
534
+ /**
535
+ * Force cancel user dragging.
536
+ * @category Methods
537
+ */
538
+ // cancel will be overwritten in the constructor.
539
+ this.cancel = () => {};
540
+ this._enabled = true;
541
+ this._state = ACTION.NONE;
542
+ this._viewport = null;
543
+ this._changedDolly = 0;
544
+ this._changedZoom = 0;
545
+ this._hasRested = true;
546
+ this._boundaryEnclosesCamera = false;
547
+ this._needsUpdate = true;
548
+ this._updatedLastTime = false;
549
+ this._elementRect = new DOMRect();
550
+ this._isDragging = false;
551
+ this._dragNeedsUpdate = true;
552
+ this._activePointers = [];
553
+ this._lockedPointer = null;
554
+ this._interactiveArea = new DOMRect(0, 0, 1, 1);
555
+ // Use draggingSmoothTime over smoothTime while true.
556
+ // set automatically true on user-dragging start.
557
+ // set automatically false on programmable methods call.
558
+ this._isUserControllingRotate = false;
559
+ this._isUserControllingDolly = false;
560
+ this._isUserControllingTruck = false;
561
+ this._isUserControllingOffset = false;
562
+ this._isUserControllingZoom = false;
563
+ this._lastDollyDirection = DOLLY_DIRECTION.NONE;
564
+ // velocities for smoothDamp
565
+ this._thetaVelocity = { value: 0 };
566
+ this._phiVelocity = { value: 0 };
567
+ this._radiusVelocity = { value: 0 };
568
+ this._targetVelocity = new THREE.Vector3();
569
+ this._focalOffsetVelocity = new THREE.Vector3();
570
+ this._zoomVelocity = { value: 0 };
571
+ this._truckInternal = (deltaX, deltaY, dragToOffset) => {
572
+ let truckX;
573
+ let pedestalY;
574
+ if (isPerspectiveCamera(this._camera)) {
575
+ const offset = _v3A.copy(this._camera.position).sub(this._target);
576
+ // half of the fov is center to top of screen
577
+ const fov = this._camera.getEffectiveFOV() * DEG2RAD;
578
+ const targetDistance = offset.length() * Math.tan(fov * 0.5);
579
+ truckX =
580
+ (this.truckSpeed * deltaX * targetDistance) /
581
+ this._elementRect.height;
582
+ pedestalY =
583
+ (this.truckSpeed * deltaY * targetDistance) /
584
+ this._elementRect.height;
585
+ } else if (isOrthographicCamera(this._camera)) {
586
+ const camera = this._camera;
587
+ truckX =
588
+ (deltaX * (camera.right - camera.left)) /
589
+ camera.zoom /
590
+ this._elementRect.width;
591
+ pedestalY =
592
+ (deltaY * (camera.top - camera.bottom)) /
593
+ camera.zoom /
594
+ this._elementRect.height;
595
+ } else {
596
+ return;
597
+ }
598
+ if (this.verticalDragToForward) {
599
+ dragToOffset
600
+ ? this.setFocalOffset(
601
+ this._focalOffsetEnd.x + truckX,
602
+ this._focalOffsetEnd.y,
603
+ this._focalOffsetEnd.z,
604
+ true
605
+ )
606
+ : this.truck(truckX, 0, true);
607
+ this.forward(-pedestalY, true);
608
+ } else {
609
+ dragToOffset
610
+ ? this.setFocalOffset(
611
+ this._focalOffsetEnd.x + truckX,
612
+ this._focalOffsetEnd.y + pedestalY,
613
+ this._focalOffsetEnd.z,
614
+ true
615
+ )
616
+ : this.truck(truckX, pedestalY, true);
617
+ }
618
+ };
619
+ this._rotateInternal = (deltaX, deltaY) => {
620
+ const theta =
621
+ (PI_2 * this.azimuthRotateSpeed * deltaX) / this._elementRect.height; // divide by *height* to refer the resolution
622
+ const phi =
623
+ (PI_2 * this.polarRotateSpeed * deltaY) / this._elementRect.height;
624
+ this.rotate(theta, phi, true);
625
+ };
626
+ this._dollyInternal = (delta, x, y) => {
627
+ const dollyScale = Math.pow(0.95, -delta * this.dollySpeed);
628
+ const lastDistance = this._sphericalEnd.radius;
629
+ const distance = this._sphericalEnd.radius * dollyScale;
630
+ const clampedDistance = clamp(
631
+ distance,
632
+ this.minDistance,
633
+ this.maxDistance
634
+ );
635
+ const overflowedDistance = clampedDistance - distance;
636
+ if (this.infinityDolly && this.dollyToCursor) {
637
+ this._dollyToNoClamp(distance, true);
638
+ } else if (this.infinityDolly && !this.dollyToCursor) {
639
+ this.dollyInFixed(overflowedDistance, true);
640
+ this._dollyToNoClamp(clampedDistance, true);
641
+ } else {
642
+ this._dollyToNoClamp(clampedDistance, true);
643
+ }
644
+ if (this.dollyToCursor) {
645
+ this._changedDolly +=
646
+ (this.infinityDolly ? distance : clampedDistance) - lastDistance;
647
+ this._dollyControlCoord.set(x, y);
648
+ }
649
+ this._lastDollyDirection = Math.sign(-delta);
650
+ };
651
+ this._zoomInternal = (delta, x, y) => {
652
+ const zoomScale = Math.pow(0.95, delta * this.dollySpeed);
653
+ const lastZoom = this._zoom;
654
+ const zoom = this._zoom * zoomScale;
655
+ // for both PerspectiveCamera and OrthographicCamera
656
+ this.zoomTo(zoom, true);
657
+ if (this.dollyToCursor) {
658
+ this._changedZoom += zoom - lastZoom;
659
+ this._dollyControlCoord.set(x, y);
660
+ }
661
+ };
662
+ // Check if the user has installed THREE
663
+ if (typeof THREE === 'undefined') {
664
+ console.error(
665
+ 'camera-controls: `THREE` is undefined. You must first run `CameraControls.install( { THREE: THREE } )`. Check the docs for further information.'
666
+ );
667
+ }
668
+ this._camera = camera;
669
+ this._yAxisUpSpace = new THREE.Quaternion().setFromUnitVectors(
670
+ this._camera.up,
671
+ _AXIS_Y
672
+ );
673
+ // this._yAxisUpSpaceInverse = this._yAxisUpSpace.clone().invert();
674
+ this._yAxisUpSpaceInverse = this._yAxisUpSpace.clone();
675
+ this._state = ACTION.NONE;
676
+ // the location
677
+ this._target = new THREE.Vector3();
678
+ this._targetEnd = this._target.clone();
679
+ this._focalOffset = new THREE.Vector3();
680
+ this._focalOffsetEnd = this._focalOffset.clone();
681
+ // rotation
682
+ this._spherical = new THREE.Spherical().setFromVector3(
683
+ _v3A.copy(this._camera.position).applyQuaternion(this._yAxisUpSpace)
684
+ );
685
+ this._sphericalEnd = this._spherical.clone();
686
+ this._lastDistance = this._spherical.radius;
687
+ this._zoom = this._camera.zoom;
688
+ this._zoomEnd = this._zoom;
689
+ this._lastZoom = this._zoom;
690
+ // collisionTest uses nearPlane.s
691
+ this._nearPlaneCorners = [
692
+ new THREE.Vector3(),
693
+ new THREE.Vector3(),
694
+ new THREE.Vector3(),
695
+ new THREE.Vector3()
696
+ ];
697
+ this._updateNearPlaneCorners();
698
+ // Target cannot move outside of this box
699
+ this._boundary = new THREE.Box3(
700
+ new THREE.Vector3(-Infinity, -Infinity, -Infinity),
701
+ new THREE.Vector3(Infinity, Infinity, Infinity)
702
+ );
703
+ // reset
704
+ this._cameraUp0 = this._camera.up.clone();
705
+ this._target0 = this._target.clone();
706
+ this._position0 = this._camera.position.clone();
707
+ this._zoom0 = this._zoom;
708
+ this._focalOffset0 = this._focalOffset.clone();
709
+ this._dollyControlCoord = new THREE.Vector2();
710
+ // configs
711
+ this.mouseButtons = {
712
+ left: ACTION.ROTATE,
713
+ middle: ACTION.DOLLY,
714
+ right: ACTION.TRUCK,
715
+ wheel: isPerspectiveCamera(this._camera)
716
+ ? ACTION.DOLLY
717
+ : isOrthographicCamera(this._camera)
718
+ ? ACTION.ZOOM
719
+ : ACTION.NONE
720
+ };
721
+ this.touches = {
722
+ one: ACTION.TOUCH_ROTATE,
723
+ two: isPerspectiveCamera(this._camera)
724
+ ? ACTION.TOUCH_DOLLY_TRUCK
725
+ : isOrthographicCamera(this._camera)
726
+ ? ACTION.TOUCH_ZOOM_TRUCK
727
+ : ACTION.NONE,
728
+ three: ACTION.TOUCH_TRUCK
729
+ };
730
+ const dragStartPosition = new THREE.Vector2();
731
+ const lastDragPosition = new THREE.Vector2();
732
+ const dollyStart = new THREE.Vector2();
733
+ const onPointerDown = event => {
734
+ if (!this._enabled || !this._domElement) return;
735
+ if (
736
+ this._interactiveArea.left !== 0 ||
737
+ this._interactiveArea.top !== 0 ||
738
+ this._interactiveArea.width !== 1 ||
739
+ this._interactiveArea.height !== 1
740
+ ) {
741
+ const elRect = this._domElement.getBoundingClientRect();
742
+ const left = event.clientX / elRect.width;
743
+ const top = event.clientY / elRect.height;
744
+ // check if the interactiveArea contains the drag start position.
745
+ if (
746
+ left < this._interactiveArea.left ||
747
+ left > this._interactiveArea.right ||
748
+ top < this._interactiveArea.top ||
749
+ top > this._interactiveArea.bottom
750
+ )
751
+ return;
752
+ }
753
+ // Don't call `event.preventDefault()` on the pointerdown event
754
+ // to keep receiving pointermove evens outside dragging iframe
755
+ // https://taye.me/blog/tips/2015/11/16/mouse-drag-outside-iframe/
756
+ const mouseButton =
757
+ event.pointerType !== 'mouse'
758
+ ? null
759
+ : (event.buttons & MOUSE_BUTTON.LEFT) === MOUSE_BUTTON.LEFT
760
+ ? MOUSE_BUTTON.LEFT
761
+ : (event.buttons & MOUSE_BUTTON.MIDDLE) === MOUSE_BUTTON.MIDDLE
762
+ ? MOUSE_BUTTON.MIDDLE
763
+ : (event.buttons & MOUSE_BUTTON.RIGHT) === MOUSE_BUTTON.RIGHT
764
+ ? MOUSE_BUTTON.RIGHT
765
+ : null;
766
+ if (mouseButton !== null) {
767
+ const zombiePointer = this._findPointerByMouseButton(mouseButton);
768
+ zombiePointer && this._disposePointer(zombiePointer);
769
+ }
770
+ if (
771
+ (event.buttons & MOUSE_BUTTON.LEFT) === MOUSE_BUTTON.LEFT &&
772
+ this._lockedPointer
773
+ )
774
+ return;
775
+ const pointer = {
776
+ pointerId: event.pointerId,
777
+ clientX: event.clientX,
778
+ clientY: event.clientY,
779
+ deltaX: 0,
780
+ deltaY: 0,
781
+ mouseButton
782
+ };
783
+ this._activePointers.push(pointer);
784
+ // eslint-disable-next-line no-undef
785
+ this._domElement.ownerDocument.removeEventListener(
786
+ 'pointermove',
787
+ onPointerMove,
788
+ { passive: false }
789
+ );
790
+ this._domElement.ownerDocument.removeEventListener(
791
+ 'pointerup',
792
+ onPointerUp
793
+ );
794
+ this._domElement.ownerDocument.addEventListener(
795
+ 'pointermove',
796
+ onPointerMove,
797
+ { passive: false }
798
+ );
799
+ this._domElement.ownerDocument.addEventListener('pointerup', onPointerUp);
800
+ this._isDragging = true;
801
+ startDragging(event);
802
+ };
803
+ const onPointerMove = event => {
804
+ if (event.cancelable) event.preventDefault();
805
+ const pointerId = event.pointerId;
806
+ const pointer = this._lockedPointer || this._findPointerById(pointerId);
807
+ if (!pointer) return;
808
+ pointer.clientX = event.clientX;
809
+ pointer.clientY = event.clientY;
810
+ pointer.deltaX = event.movementX;
811
+ pointer.deltaY = event.movementY;
812
+ this._state = 0;
813
+ if (event.pointerType === 'touch') {
814
+ switch (this._activePointers.length) {
815
+ case 1:
816
+ this._state = this.touches.one;
817
+ break;
818
+ case 2:
819
+ this._state = this.touches.two;
820
+ break;
821
+ case 3:
822
+ this._state = this.touches.three;
823
+ break;
824
+ }
825
+ } else {
826
+ if (
827
+ (!this._isDragging && this._lockedPointer) ||
828
+ (this._isDragging &&
829
+ (event.buttons & MOUSE_BUTTON.LEFT) === MOUSE_BUTTON.LEFT)
830
+ ) {
831
+ this._state = this._state | this.mouseButtons.left;
832
+ }
833
+ if (
834
+ this._isDragging &&
835
+ (event.buttons & MOUSE_BUTTON.MIDDLE) === MOUSE_BUTTON.MIDDLE
836
+ ) {
837
+ this._state = this._state | this.mouseButtons.middle;
838
+ }
839
+ if (
840
+ this._isDragging &&
841
+ (event.buttons & MOUSE_BUTTON.RIGHT) === MOUSE_BUTTON.RIGHT
842
+ ) {
843
+ this._state = this._state | this.mouseButtons.right;
844
+ }
845
+ }
846
+ dragging();
847
+ };
848
+ const onPointerUp = event => {
849
+ const pointer = this._findPointerById(event.pointerId);
850
+ if (pointer && pointer === this._lockedPointer) return;
851
+ pointer && this._disposePointer(pointer);
852
+ if (event.pointerType === 'touch') {
853
+ switch (this._activePointers.length) {
854
+ case 0:
855
+ this._state = ACTION.NONE;
856
+ break;
857
+ case 1:
858
+ this._state = this.touches.one;
859
+ break;
860
+ case 2:
861
+ this._state = this.touches.two;
862
+ break;
863
+ case 3:
864
+ this._state = this.touches.three;
865
+ break;
866
+ }
867
+ } else {
868
+ this._state = ACTION.NONE;
869
+ }
870
+ endDragging();
871
+ };
872
+ let lastScrollTimeStamp = -1;
873
+ const onMouseWheel = event => {
874
+ if (!this._domElement) return;
875
+ if (!this._enabled || this.mouseButtons.wheel === ACTION.NONE) return;
876
+ if (
877
+ this._interactiveArea.left !== 0 ||
878
+ this._interactiveArea.top !== 0 ||
879
+ this._interactiveArea.width !== 1 ||
880
+ this._interactiveArea.height !== 1
881
+ ) {
882
+ const elRect = this._domElement.getBoundingClientRect();
883
+ const left = event.clientX / elRect.width;
884
+ const top = event.clientY / elRect.height;
885
+ // check if the interactiveArea contains the drag start position.
886
+ if (
887
+ left < this._interactiveArea.left ||
888
+ left > this._interactiveArea.right ||
889
+ top < this._interactiveArea.top ||
890
+ top > this._interactiveArea.bottom
891
+ )
892
+ return;
893
+ }
894
+ event.preventDefault();
895
+ if (
896
+ this.dollyToCursor ||
897
+ this.mouseButtons.wheel === ACTION.ROTATE ||
898
+ this.mouseButtons.wheel === ACTION.TRUCK
899
+ ) {
900
+ const now = performance.now();
901
+ // only need to fire this at scroll start.
902
+ if (lastScrollTimeStamp - now < 1000)
903
+ this._getClientRect(this._elementRect);
904
+ lastScrollTimeStamp = now;
905
+ }
906
+ // Ref: https://github.com/cedricpinson/osgjs/blob/00e5a7e9d9206c06fdde0436e1d62ab7cb5ce853/sources/osgViewer/input/source/InputSourceMouse.js#L89-L103
907
+ const deltaYFactor = isMac ? -1 : -3;
908
+ const delta =
909
+ event.deltaMode === 1
910
+ ? event.deltaY / deltaYFactor
911
+ : event.deltaY / (deltaYFactor * 10);
912
+ const x = this.dollyToCursor
913
+ ? ((event.clientX - this._elementRect.x) / this._elementRect.width) *
914
+ 2 -
915
+ 1
916
+ : 0;
917
+ const y = this.dollyToCursor
918
+ ? ((event.clientY - this._elementRect.y) / this._elementRect.height) *
919
+ -2 +
920
+ 1
921
+ : 0;
922
+ switch (this.mouseButtons.wheel) {
923
+ case ACTION.ROTATE: {
924
+ this._rotateInternal(event.deltaX, event.deltaY);
925
+ this._isUserControllingRotate = true;
926
+ break;
927
+ }
928
+ case ACTION.TRUCK: {
929
+ this._truckInternal(event.deltaX, event.deltaY, false);
930
+ this._isUserControllingTruck = true;
931
+ break;
932
+ }
933
+ case ACTION.OFFSET: {
934
+ this._truckInternal(event.deltaX, event.deltaY, true);
935
+ this._isUserControllingOffset = true;
936
+ break;
937
+ }
938
+ case ACTION.DOLLY: {
939
+ this._dollyInternal(-delta, x, y);
940
+ this._isUserControllingDolly = true;
941
+ break;
942
+ }
943
+ case ACTION.ZOOM: {
944
+ this._zoomInternal(-delta, x, y);
945
+ this._isUserControllingZoom = true;
946
+ break;
947
+ }
948
+ }
949
+ this.dispatchEvent({ type: 'control' });
950
+ };
951
+ const onContextMenu = event => {
952
+ if (!this._domElement || !this._enabled) return;
953
+ // contextmenu event is fired right after pointerdown
954
+ // remove attached handlers and active pointer, if interrupted by contextmenu.
955
+ if (this.mouseButtons.right === CameraControls.ACTION.NONE) {
956
+ const pointerId = event instanceof PointerEvent ? event.pointerId : 0;
957
+ const pointer = this._findPointerById(pointerId);
958
+ pointer && this._disposePointer(pointer);
959
+ // eslint-disable-next-line no-undef
960
+ this._domElement.ownerDocument.removeEventListener(
961
+ 'pointermove',
962
+ onPointerMove,
963
+ { passive: false }
964
+ );
965
+ this._domElement.ownerDocument.removeEventListener(
966
+ 'pointerup',
967
+ onPointerUp
968
+ );
969
+ return;
970
+ }
971
+ event.preventDefault();
972
+ };
973
+ const startDragging = event => {
974
+ if (!this._enabled) return;
975
+ extractClientCoordFromEvent(this._activePointers, _v2);
976
+ this._getClientRect(this._elementRect);
977
+ dragStartPosition.copy(_v2);
978
+ lastDragPosition.copy(_v2);
979
+ const isMultiTouch = this._activePointers.length >= 2;
980
+ if (isMultiTouch) {
981
+ // 2 finger pinch
982
+ const dx = _v2.x - this._activePointers[1].clientX;
983
+ const dy = _v2.y - this._activePointers[1].clientY;
984
+ const distance = Math.sqrt(dx * dx + dy * dy);
985
+ dollyStart.set(0, distance);
986
+ // center coords of 2 finger truck
987
+ const x =
988
+ (this._activePointers[0].clientX + this._activePointers[1].clientX) *
989
+ 0.5;
990
+ const y =
991
+ (this._activePointers[0].clientY + this._activePointers[1].clientY) *
992
+ 0.5;
993
+ lastDragPosition.set(x, y);
994
+ }
995
+ this._state = 0;
996
+ if (!event) {
997
+ if (this._lockedPointer)
998
+ this._state = this._state | this.mouseButtons.left;
999
+ } else if ('pointerType' in event && event.pointerType === 'touch') {
1000
+ switch (this._activePointers.length) {
1001
+ case 1:
1002
+ this._state = this.touches.one;
1003
+ break;
1004
+ case 2:
1005
+ this._state = this.touches.two;
1006
+ break;
1007
+ case 3:
1008
+ this._state = this.touches.three;
1009
+ break;
1010
+ }
1011
+ } else {
1012
+ if (
1013
+ !this._lockedPointer &&
1014
+ (event.buttons & MOUSE_BUTTON.LEFT) === MOUSE_BUTTON.LEFT
1015
+ ) {
1016
+ this._state = this._state | this.mouseButtons.left;
1017
+ }
1018
+ if ((event.buttons & MOUSE_BUTTON.MIDDLE) === MOUSE_BUTTON.MIDDLE) {
1019
+ this._state = this._state | this.mouseButtons.middle;
1020
+ }
1021
+ if ((event.buttons & MOUSE_BUTTON.RIGHT) === MOUSE_BUTTON.RIGHT) {
1022
+ this._state = this._state | this.mouseButtons.right;
1023
+ }
1024
+ }
1025
+ // stop current movement on drag start
1026
+ if (
1027
+ (this._state & ACTION.ROTATE) === ACTION.ROTATE ||
1028
+ (this._state & ACTION.TOUCH_ROTATE) === ACTION.TOUCH_ROTATE ||
1029
+ (this._state & ACTION.TOUCH_DOLLY_ROTATE) ===
1030
+ ACTION.TOUCH_DOLLY_ROTATE ||
1031
+ (this._state & ACTION.TOUCH_ZOOM_ROTATE) === ACTION.TOUCH_ZOOM_ROTATE
1032
+ ) {
1033
+ this._sphericalEnd.theta = this._spherical.theta;
1034
+ this._sphericalEnd.phi = this._spherical.phi;
1035
+ this._thetaVelocity.value = 0;
1036
+ this._phiVelocity.value = 0;
1037
+ }
1038
+ if (
1039
+ (this._state & ACTION.TRUCK) === ACTION.TRUCK ||
1040
+ (this._state & ACTION.TOUCH_TRUCK) === ACTION.TOUCH_TRUCK ||
1041
+ (this._state & ACTION.TOUCH_DOLLY_TRUCK) === ACTION.TOUCH_DOLLY_TRUCK ||
1042
+ (this._state & ACTION.TOUCH_ZOOM_TRUCK) === ACTION.TOUCH_ZOOM_TRUCK
1043
+ ) {
1044
+ this._targetEnd.copy(this._target);
1045
+ this._targetVelocity.set(0, 0, 0);
1046
+ }
1047
+ if (
1048
+ (this._state & ACTION.DOLLY) === ACTION.DOLLY ||
1049
+ (this._state & ACTION.TOUCH_DOLLY) === ACTION.TOUCH_DOLLY ||
1050
+ (this._state & ACTION.TOUCH_DOLLY_TRUCK) === ACTION.TOUCH_DOLLY_TRUCK ||
1051
+ (this._state & ACTION.TOUCH_DOLLY_OFFSET) ===
1052
+ ACTION.TOUCH_DOLLY_OFFSET ||
1053
+ (this._state & ACTION.TOUCH_DOLLY_ROTATE) === ACTION.TOUCH_DOLLY_ROTATE
1054
+ ) {
1055
+ this._sphericalEnd.radius = this._spherical.radius;
1056
+ this._radiusVelocity.value = 0;
1057
+ }
1058
+ if (
1059
+ (this._state & ACTION.ZOOM) === ACTION.ZOOM ||
1060
+ (this._state & ACTION.TOUCH_ZOOM) === ACTION.TOUCH_ZOOM ||
1061
+ (this._state & ACTION.TOUCH_ZOOM_TRUCK) === ACTION.TOUCH_ZOOM_TRUCK ||
1062
+ (this._state & ACTION.TOUCH_ZOOM_OFFSET) === ACTION.TOUCH_ZOOM_OFFSET ||
1063
+ (this._state & ACTION.TOUCH_ZOOM_ROTATE) === ACTION.TOUCH_ZOOM_ROTATE
1064
+ ) {
1065
+ this._zoomEnd = this._zoom;
1066
+ this._zoomVelocity.value = 0;
1067
+ }
1068
+ if (
1069
+ (this._state & ACTION.OFFSET) === ACTION.OFFSET ||
1070
+ (this._state & ACTION.TOUCH_OFFSET) === ACTION.TOUCH_OFFSET ||
1071
+ (this._state & ACTION.TOUCH_DOLLY_OFFSET) ===
1072
+ ACTION.TOUCH_DOLLY_OFFSET ||
1073
+ (this._state & ACTION.TOUCH_ZOOM_OFFSET) === ACTION.TOUCH_ZOOM_OFFSET
1074
+ ) {
1075
+ this._focalOffsetEnd.copy(this._focalOffset);
1076
+ this._focalOffsetVelocity.set(0, 0, 0);
1077
+ }
1078
+ this.dispatchEvent({ type: 'controlstart' });
1079
+ };
1080
+ const dragging = () => {
1081
+ if (!this._enabled || !this._dragNeedsUpdate) return;
1082
+ this._dragNeedsUpdate = false;
1083
+ extractClientCoordFromEvent(this._activePointers, _v2);
1084
+ // When pointer lock is enabled clientX, clientY, screenX, and screenY remain 0.
1085
+ // If pointer lock is enabled, use the Delta directory, and assume active-pointer is not multiple.
1086
+ const isPointerLockActive =
1087
+ this._domElement &&
1088
+ this._domElement.ownerDocument.pointerLockElement === this._domElement;
1089
+ const lockedPointer = isPointerLockActive
1090
+ ? this._lockedPointer || this._activePointers[0]
1091
+ : null;
1092
+ const deltaX = lockedPointer
1093
+ ? -lockedPointer.deltaX
1094
+ : lastDragPosition.x - _v2.x;
1095
+ const deltaY = lockedPointer
1096
+ ? -lockedPointer.deltaY
1097
+ : lastDragPosition.y - _v2.y;
1098
+ lastDragPosition.copy(_v2);
1099
+ if (
1100
+ (this._state & ACTION.ROTATE) === ACTION.ROTATE ||
1101
+ (this._state & ACTION.TOUCH_ROTATE) === ACTION.TOUCH_ROTATE ||
1102
+ (this._state & ACTION.TOUCH_DOLLY_ROTATE) ===
1103
+ ACTION.TOUCH_DOLLY_ROTATE ||
1104
+ (this._state & ACTION.TOUCH_ZOOM_ROTATE) === ACTION.TOUCH_ZOOM_ROTATE
1105
+ ) {
1106
+ this._rotateInternal(deltaX, deltaY);
1107
+ this._isUserControllingRotate = true;
1108
+ }
1109
+ if (
1110
+ (this._state & ACTION.DOLLY) === ACTION.DOLLY ||
1111
+ (this._state & ACTION.ZOOM) === ACTION.ZOOM
1112
+ ) {
1113
+ const dollyX = this.dollyToCursor
1114
+ ? ((dragStartPosition.x - this._elementRect.x) /
1115
+ this._elementRect.width) *
1116
+ 2 -
1117
+ 1
1118
+ : 0;
1119
+ const dollyY = this.dollyToCursor
1120
+ ? ((dragStartPosition.y - this._elementRect.y) /
1121
+ this._elementRect.height) *
1122
+ -2 +
1123
+ 1
1124
+ : 0;
1125
+ const dollyDirection = this.dollyDragInverted ? -1 : 1;
1126
+ if ((this._state & ACTION.DOLLY) === ACTION.DOLLY) {
1127
+ this._dollyInternal(
1128
+ dollyDirection * deltaY * TOUCH_DOLLY_FACTOR,
1129
+ dollyX,
1130
+ dollyY
1131
+ );
1132
+ this._isUserControllingDolly = true;
1133
+ } else {
1134
+ this._zoomInternal(
1135
+ dollyDirection * deltaY * TOUCH_DOLLY_FACTOR,
1136
+ dollyX,
1137
+ dollyY
1138
+ );
1139
+ this._isUserControllingZoom = true;
1140
+ }
1141
+ }
1142
+ if (
1143
+ (this._state & ACTION.TOUCH_DOLLY) === ACTION.TOUCH_DOLLY ||
1144
+ (this._state & ACTION.TOUCH_ZOOM) === ACTION.TOUCH_ZOOM ||
1145
+ (this._state & ACTION.TOUCH_DOLLY_TRUCK) === ACTION.TOUCH_DOLLY_TRUCK ||
1146
+ (this._state & ACTION.TOUCH_ZOOM_TRUCK) === ACTION.TOUCH_ZOOM_TRUCK ||
1147
+ (this._state & ACTION.TOUCH_DOLLY_OFFSET) ===
1148
+ ACTION.TOUCH_DOLLY_OFFSET ||
1149
+ (this._state & ACTION.TOUCH_ZOOM_OFFSET) === ACTION.TOUCH_ZOOM_OFFSET ||
1150
+ (this._state & ACTION.TOUCH_DOLLY_ROTATE) ===
1151
+ ACTION.TOUCH_DOLLY_ROTATE ||
1152
+ (this._state & ACTION.TOUCH_ZOOM_ROTATE) === ACTION.TOUCH_ZOOM_ROTATE
1153
+ ) {
1154
+ const dx = _v2.x - this._activePointers[1].clientX;
1155
+ const dy = _v2.y - this._activePointers[1].clientY;
1156
+ const distance = Math.sqrt(dx * dx + dy * dy);
1157
+ const dollyDelta = dollyStart.y - distance;
1158
+ dollyStart.set(0, distance);
1159
+ const dollyX = this.dollyToCursor
1160
+ ? ((lastDragPosition.x - this._elementRect.x) /
1161
+ this._elementRect.width) *
1162
+ 2 -
1163
+ 1
1164
+ : 0;
1165
+ const dollyY = this.dollyToCursor
1166
+ ? ((lastDragPosition.y - this._elementRect.y) /
1167
+ this._elementRect.height) *
1168
+ -2 +
1169
+ 1
1170
+ : 0;
1171
+ if (
1172
+ (this._state & ACTION.TOUCH_DOLLY) === ACTION.TOUCH_DOLLY ||
1173
+ (this._state & ACTION.TOUCH_DOLLY_ROTATE) ===
1174
+ ACTION.TOUCH_DOLLY_ROTATE ||
1175
+ (this._state & ACTION.TOUCH_DOLLY_TRUCK) ===
1176
+ ACTION.TOUCH_DOLLY_TRUCK ||
1177
+ (this._state & ACTION.TOUCH_DOLLY_OFFSET) ===
1178
+ ACTION.TOUCH_DOLLY_OFFSET
1179
+ ) {
1180
+ this._dollyInternal(dollyDelta * TOUCH_DOLLY_FACTOR, dollyX, dollyY);
1181
+ this._isUserControllingDolly = true;
1182
+ } else {
1183
+ this._zoomInternal(dollyDelta * TOUCH_DOLLY_FACTOR, dollyX, dollyY);
1184
+ this._isUserControllingZoom = true;
1185
+ }
1186
+ }
1187
+ if (
1188
+ (this._state & ACTION.TRUCK) === ACTION.TRUCK ||
1189
+ (this._state & ACTION.TOUCH_TRUCK) === ACTION.TOUCH_TRUCK ||
1190
+ (this._state & ACTION.TOUCH_DOLLY_TRUCK) === ACTION.TOUCH_DOLLY_TRUCK ||
1191
+ (this._state & ACTION.TOUCH_ZOOM_TRUCK) === ACTION.TOUCH_ZOOM_TRUCK
1192
+ ) {
1193
+ this._truckInternal(deltaX, deltaY, false);
1194
+ this._isUserControllingTruck = true;
1195
+ }
1196
+ if (
1197
+ (this._state & ACTION.OFFSET) === ACTION.OFFSET ||
1198
+ (this._state & ACTION.TOUCH_OFFSET) === ACTION.TOUCH_OFFSET ||
1199
+ (this._state & ACTION.TOUCH_DOLLY_OFFSET) ===
1200
+ ACTION.TOUCH_DOLLY_OFFSET ||
1201
+ (this._state & ACTION.TOUCH_ZOOM_OFFSET) === ACTION.TOUCH_ZOOM_OFFSET
1202
+ ) {
1203
+ this._truckInternal(deltaX, deltaY, true);
1204
+ this._isUserControllingOffset = true;
1205
+ }
1206
+ this.dispatchEvent({ type: 'control' });
1207
+ };
1208
+ const endDragging = () => {
1209
+ extractClientCoordFromEvent(this._activePointers, _v2);
1210
+ lastDragPosition.copy(_v2);
1211
+ this._dragNeedsUpdate = false;
1212
+ if (
1213
+ this._activePointers.length === 0 ||
1214
+ (this._activePointers.length === 1 &&
1215
+ this._activePointers[0] === this._lockedPointer)
1216
+ ) {
1217
+ this._isDragging = false;
1218
+ }
1219
+ if (this._activePointers.length === 0 && this._domElement) {
1220
+ // eslint-disable-next-line no-undef
1221
+ this._domElement.ownerDocument.removeEventListener(
1222
+ 'pointermove',
1223
+ onPointerMove,
1224
+ { passive: false }
1225
+ );
1226
+ this._domElement.ownerDocument.removeEventListener(
1227
+ 'pointerup',
1228
+ onPointerUp
1229
+ );
1230
+ this.dispatchEvent({ type: 'controlend' });
1231
+ }
1232
+ };
1233
+ this.lockPointer = () => {
1234
+ if (!this._enabled || !this._domElement) return;
1235
+ this.cancel();
1236
+ // Element.requestPointerLock is allowed to happen without any pointer active - create a faux one for compatibility with controls
1237
+ this._lockedPointer = {
1238
+ pointerId: -1,
1239
+ clientX: 0,
1240
+ clientY: 0,
1241
+ deltaX: 0,
1242
+ deltaY: 0,
1243
+ mouseButton: null
1244
+ };
1245
+ this._activePointers.push(this._lockedPointer);
1246
+ // eslint-disable-next-line no-undef
1247
+ this._domElement.ownerDocument.removeEventListener(
1248
+ 'pointermove',
1249
+ onPointerMove,
1250
+ { passive: false }
1251
+ );
1252
+ this._domElement.ownerDocument.removeEventListener(
1253
+ 'pointerup',
1254
+ onPointerUp
1255
+ );
1256
+ this._domElement.requestPointerLock();
1257
+ this._domElement.ownerDocument.addEventListener(
1258
+ 'pointerlockchange',
1259
+ onPointerLockChange
1260
+ );
1261
+ this._domElement.ownerDocument.addEventListener(
1262
+ 'pointerlockerror',
1263
+ onPointerLockError
1264
+ );
1265
+ this._domElement.ownerDocument.addEventListener(
1266
+ 'pointermove',
1267
+ onPointerMove,
1268
+ { passive: false }
1269
+ );
1270
+ this._domElement.ownerDocument.addEventListener('pointerup', onPointerUp);
1271
+ startDragging();
1272
+ };
1273
+ this.unlockPointer = () => {
1274
+ var _a, _b, _c;
1275
+ if (this._lockedPointer !== null) {
1276
+ this._disposePointer(this._lockedPointer);
1277
+ this._lockedPointer = null;
1278
+ }
1279
+ (_a = this._domElement) === null || _a === void 0
1280
+ ? void 0
1281
+ : _a.ownerDocument.exitPointerLock();
1282
+ (_b = this._domElement) === null || _b === void 0
1283
+ ? void 0
1284
+ : _b.ownerDocument.removeEventListener(
1285
+ 'pointerlockchange',
1286
+ onPointerLockChange
1287
+ );
1288
+ (_c = this._domElement) === null || _c === void 0
1289
+ ? void 0
1290
+ : _c.ownerDocument.removeEventListener(
1291
+ 'pointerlockerror',
1292
+ onPointerLockError
1293
+ );
1294
+ this.cancel();
1295
+ };
1296
+ const onPointerLockChange = () => {
1297
+ const isPointerLockActive =
1298
+ this._domElement &&
1299
+ this._domElement.ownerDocument.pointerLockElement === this._domElement;
1300
+ if (!isPointerLockActive) this.unlockPointer();
1301
+ };
1302
+ const onPointerLockError = () => {
1303
+ this.unlockPointer();
1304
+ };
1305
+ this._addAllEventListeners = domElement => {
1306
+ this._domElement = domElement;
1307
+ this._domElement.style.touchAction = 'none';
1308
+ this._domElement.style.userSelect = 'none';
1309
+ this._domElement.style.webkitUserSelect = 'none';
1310
+ this._domElement.addEventListener('pointerdown', onPointerDown);
1311
+ this._domElement.addEventListener('pointercancel', onPointerUp);
1312
+ this._domElement.addEventListener('wheel', onMouseWheel, {
1313
+ passive: false
1314
+ });
1315
+ this._domElement.addEventListener('contextmenu', onContextMenu);
1316
+ };
1317
+ this._removeAllEventListeners = () => {
1318
+ if (!this._domElement) return;
1319
+ this._domElement.style.touchAction = '';
1320
+ this._domElement.style.userSelect = '';
1321
+ this._domElement.style.webkitUserSelect = '';
1322
+ this._domElement.removeEventListener('pointerdown', onPointerDown);
1323
+ this._domElement.removeEventListener('pointercancel', onPointerUp);
1324
+ // https://developer.mozilla.org/en-US/docs/Web/API/EventTarget/removeEventListener#matching_event_listeners_for_removal
1325
+ // > it's probably wise to use the same values used for the call to `addEventListener()` when calling `removeEventListener()`
1326
+ // see https://github.com/microsoft/TypeScript/issues/32912#issuecomment-522142969
1327
+ // eslint-disable-next-line no-undef
1328
+ this._domElement.removeEventListener('wheel', onMouseWheel, {
1329
+ passive: false
1330
+ });
1331
+ this._domElement.removeEventListener('contextmenu', onContextMenu);
1332
+ // eslint-disable-next-line no-undef
1333
+ this._domElement.ownerDocument.removeEventListener(
1334
+ 'pointermove',
1335
+ onPointerMove,
1336
+ { passive: false }
1337
+ );
1338
+ this._domElement.ownerDocument.removeEventListener(
1339
+ 'pointerup',
1340
+ onPointerUp
1341
+ );
1342
+ this._domElement.ownerDocument.removeEventListener(
1343
+ 'pointerlockchange',
1344
+ onPointerLockChange
1345
+ );
1346
+ this._domElement.ownerDocument.removeEventListener(
1347
+ 'pointerlockerror',
1348
+ onPointerLockError
1349
+ );
1350
+ };
1351
+ this.cancel = () => {
1352
+ if (this._state === ACTION.NONE) return;
1353
+ this._state = ACTION.NONE;
1354
+ this._activePointers.length = 0;
1355
+ endDragging();
1356
+ };
1357
+ if (domElement) this.connect(domElement);
1358
+ this.update(0);
1359
+ }
1360
+ /**
1361
+ * The camera to be controlled
1362
+ * @category Properties
1363
+ */
1364
+ get camera() {
1365
+ return this._camera;
1366
+ }
1367
+ set camera(camera) {
1368
+ this._camera = camera;
1369
+ this.updateCameraUp();
1370
+ this._camera.updateProjectionMatrix();
1371
+ this._updateNearPlaneCorners();
1372
+ this._needsUpdate = true;
1373
+ }
1374
+ /**
1375
+ * Whether or not the controls are enabled.
1376
+ * `false` to disable user dragging/touch-move, but all methods works.
1377
+ * @category Properties
1378
+ */
1379
+ get enabled() {
1380
+ return this._enabled;
1381
+ }
1382
+ set enabled(enabled) {
1383
+ this._enabled = enabled;
1384
+ if (!this._domElement) return;
1385
+ if (enabled) {
1386
+ this._domElement.style.touchAction = 'none';
1387
+ this._domElement.style.userSelect = 'none';
1388
+ this._domElement.style.webkitUserSelect = 'none';
1389
+ } else {
1390
+ this.cancel();
1391
+ this._domElement.style.touchAction = '';
1392
+ this._domElement.style.userSelect = '';
1393
+ this._domElement.style.webkitUserSelect = '';
1394
+ }
1395
+ }
1396
+ /**
1397
+ * Returns `true` if the controls are active updating.
1398
+ * readonly value.
1399
+ * @category Properties
1400
+ */
1401
+ get active() {
1402
+ return !this._hasRested;
1403
+ }
1404
+ /**
1405
+ * Getter for the current `ACTION`.
1406
+ * readonly value.
1407
+ * @category Properties
1408
+ */
1409
+ get currentAction() {
1410
+ return this._state;
1411
+ }
1412
+ /**
1413
+ * get/set Current distance.
1414
+ * @category Properties
1415
+ */
1416
+ get distance() {
1417
+ return this._spherical.radius;
1418
+ }
1419
+ set distance(distance) {
1420
+ if (
1421
+ this._spherical.radius === distance &&
1422
+ this._sphericalEnd.radius === distance
1423
+ )
1424
+ return;
1425
+ this._spherical.radius = distance;
1426
+ this._sphericalEnd.radius = distance;
1427
+ this._needsUpdate = true;
1428
+ }
1429
+ // horizontal angle
1430
+ /**
1431
+ * get/set the azimuth angle (horizontal) in radians.
1432
+ * Every 360 degrees turn is added to `.azimuthAngle` value, which is accumulative.
1433
+ * @category Properties
1434
+ */
1435
+ get azimuthAngle() {
1436
+ return this._spherical.theta;
1437
+ }
1438
+ set azimuthAngle(azimuthAngle) {
1439
+ if (
1440
+ this._spherical.theta === azimuthAngle &&
1441
+ this._sphericalEnd.theta === azimuthAngle
1442
+ )
1443
+ return;
1444
+ this._spherical.theta = azimuthAngle;
1445
+ this._sphericalEnd.theta = azimuthAngle;
1446
+ this._needsUpdate = true;
1447
+ }
1448
+ // vertical angle
1449
+ /**
1450
+ * get/set the polar angle (vertical) in radians.
1451
+ * @category Properties
1452
+ */
1453
+ get polarAngle() {
1454
+ return this._spherical.phi;
1455
+ }
1456
+ set polarAngle(polarAngle) {
1457
+ if (
1458
+ this._spherical.phi === polarAngle &&
1459
+ this._sphericalEnd.phi === polarAngle
1460
+ )
1461
+ return;
1462
+ this._spherical.phi = polarAngle;
1463
+ this._sphericalEnd.phi = polarAngle;
1464
+ this._needsUpdate = true;
1465
+ }
1466
+ /**
1467
+ * Whether camera position should be enclosed in the boundary or not.
1468
+ * @category Properties
1469
+ */
1470
+ get boundaryEnclosesCamera() {
1471
+ return this._boundaryEnclosesCamera;
1472
+ }
1473
+ set boundaryEnclosesCamera(boundaryEnclosesCamera) {
1474
+ this._boundaryEnclosesCamera = boundaryEnclosesCamera;
1475
+ this._needsUpdate = true;
1476
+ }
1477
+ /**
1478
+ * Set drag-start, touches and wheel enable area in the domElement.
1479
+ * each values are between `0` and `1` inclusive, where `0` is left/top and `1` is right/bottom of the screen.
1480
+ * e.g. `{ x: 0, y: 0, width: 1, height: 1 }` for entire area.
1481
+ * @category Properties
1482
+ */
1483
+ set interactiveArea(interactiveArea) {
1484
+ this._interactiveArea.width = clamp(interactiveArea.width, 0, 1);
1485
+ this._interactiveArea.height = clamp(interactiveArea.height, 0, 1);
1486
+ this._interactiveArea.x = clamp(
1487
+ interactiveArea.x,
1488
+ 0,
1489
+ 1 - this._interactiveArea.width
1490
+ );
1491
+ this._interactiveArea.y = clamp(
1492
+ interactiveArea.y,
1493
+ 0,
1494
+ 1 - this._interactiveArea.height
1495
+ );
1496
+ }
1497
+ /**
1498
+ * Adds the specified event listener.
1499
+ * Applicable event types (which is `K`) are:
1500
+ * | Event name | Timing |
1501
+ * | ------------------- | ------ |
1502
+ * | `'controlstart'` | When the user starts to control the camera via mouse / touches. ¹ |
1503
+ * | `'control'` | When the user controls the camera (dragging). |
1504
+ * | `'controlend'` | When the user ends to control the camera. ¹ |
1505
+ * | `'transitionstart'` | When any kind of transition starts, either user control or using a method with `enableTransition = true` |
1506
+ * | `'update'` | When the camera position is updated. |
1507
+ * | `'wake'` | When the camera starts moving. |
1508
+ * | `'rest'` | When the camera movement is below `.restThreshold` ². |
1509
+ * | `'sleep'` | When the camera end moving. |
1510
+ *
1511
+ * 1. `mouseButtons.wheel` (Mouse wheel control) does not emit `'controlstart'` and `'controlend'`. `mouseButtons.wheel` uses scroll-event internally, and scroll-event happens intermittently. That means "start" and "end" cannot be detected.
1512
+ * 2. Due to damping, `sleep` will usually fire a few seconds after the camera _appears_ to have stopped moving. If you want to do something (e.g. enable UI, perform another transition) at the point when the camera has stopped, you probably want the `rest` event. This can be fine tuned using the `.restThreshold` parameter. See the [Rest and Sleep Example](https://yomotsu.github.io/camera-controls/examples/rest-and-sleep.html).
1513
+ *
1514
+ * e.g.
1515
+ * ```
1516
+ * cameraControl.addEventListener( 'controlstart', myCallbackFunction );
1517
+ * ```
1518
+ * @param type event name
1519
+ * @param listener handler function
1520
+ * @category Methods
1521
+ */
1522
+ addEventListener(type, listener) {
1523
+ super.addEventListener(type, listener);
1524
+ }
1525
+ /**
1526
+ * Removes the specified event listener
1527
+ * e.g.
1528
+ * ```
1529
+ * cameraControl.addEventListener( 'controlstart', myCallbackFunction );
1530
+ * ```
1531
+ * @param type event name
1532
+ * @param listener handler function
1533
+ * @category Methods
1534
+ */
1535
+ removeEventListener(type, listener) {
1536
+ super.removeEventListener(type, listener);
1537
+ }
1538
+ /**
1539
+ * Rotate azimuthal angle(horizontal) and polar angle(vertical).
1540
+ * Every value is added to the current value.
1541
+ * @param azimuthAngle Azimuth rotate angle. In radian.
1542
+ * @param polarAngle Polar rotate angle. In radian.
1543
+ * @param enableTransition Whether to move smoothly or immediately
1544
+ * @category Methods
1545
+ */
1546
+ rotate(azimuthAngle, polarAngle, enableTransition = false) {
1547
+ return this.rotateTo(
1548
+ this._sphericalEnd.theta + azimuthAngle,
1549
+ this._sphericalEnd.phi + polarAngle,
1550
+ enableTransition
1551
+ );
1552
+ }
1553
+ /**
1554
+ * Rotate azimuthal angle(horizontal) to the given angle and keep the same polar angle(vertical) target.
1555
+ *
1556
+ * e.g.
1557
+ * ```
1558
+ * cameraControls.rotateAzimuthTo( 30 * THREE.MathUtils.DEG2RAD, true );
1559
+ * ```
1560
+ * @param azimuthAngle Azimuth rotate angle. In radian.
1561
+ * @param enableTransition Whether to move smoothly or immediately
1562
+ * @category Methods
1563
+ */
1564
+ rotateAzimuthTo(azimuthAngle, enableTransition = false) {
1565
+ return this.rotateTo(
1566
+ azimuthAngle,
1567
+ this._sphericalEnd.phi,
1568
+ enableTransition
1569
+ );
1570
+ }
1571
+ /**
1572
+ * Rotate polar angle(vertical) to the given angle and keep the same azimuthal angle(horizontal) target.
1573
+ *
1574
+ * e.g.
1575
+ * ```
1576
+ * cameraControls.rotatePolarTo( 30 * THREE.MathUtils.DEG2RAD, true );
1577
+ * ```
1578
+ * @param polarAngle Polar rotate angle. In radian.
1579
+ * @param enableTransition Whether to move smoothly or immediately
1580
+ * @category Methods
1581
+ */
1582
+ rotatePolarTo(polarAngle, enableTransition = false) {
1583
+ return this.rotateTo(
1584
+ this._sphericalEnd.theta,
1585
+ polarAngle,
1586
+ enableTransition
1587
+ );
1588
+ }
1589
+ /**
1590
+ * Rotate azimuthal angle(horizontal) and polar angle(vertical) to the given angle.
1591
+ * Camera view will rotate over the orbit pivot absolutely:
1592
+ *
1593
+ * azimuthAngle
1594
+ * ```
1595
+ * 0º
1596
+ * \
1597
+ * 90º -----+----- -90º
1598
+ * \
1599
+ * 180º
1600
+ * ```
1601
+ * | direction | angle |
1602
+ * | --------- | ---------------------- |
1603
+ * | front | 0º |
1604
+ * | left | 90º (`Math.PI / 2`) |
1605
+ * | right | -90º (`- Math.PI / 2`) |
1606
+ * | back | 180º (`Math.PI`) |
1607
+ *
1608
+ * polarAngle
1609
+ * ```
1610
+ * 180º
1611
+ * |
1612
+ * 90º
1613
+ * |
1614
+ * 0º
1615
+ * ```
1616
+ * | direction | angle |
1617
+ * | -------------------- | ---------------------- |
1618
+ * | top/sky | 180º (`Math.PI`) |
1619
+ * | horizontal from view | 90º (`Math.PI / 2`) |
1620
+ * | bottom/floor | 0º |
1621
+ *
1622
+ * @param azimuthAngle Azimuth rotate angle to. In radian.
1623
+ * @param polarAngle Polar rotate angle to. In radian.
1624
+ * @param enableTransition Whether to move smoothly or immediately
1625
+ * @category Methods
1626
+ */
1627
+ rotateTo(azimuthAngle, polarAngle, enableTransition = false) {
1628
+ this._isUserControllingRotate = false;
1629
+ const theta = clamp(
1630
+ azimuthAngle,
1631
+ this.minAzimuthAngle,
1632
+ this.maxAzimuthAngle
1633
+ );
1634
+ const phi = clamp(polarAngle, this.minPolarAngle, this.maxPolarAngle);
1635
+ this._sphericalEnd.theta = theta;
1636
+ this._sphericalEnd.phi = phi;
1637
+ this._sphericalEnd.makeSafe();
1638
+ this._needsUpdate = true;
1639
+ if (!enableTransition) {
1640
+ this._spherical.theta = this._sphericalEnd.theta;
1641
+ this._spherical.phi = this._sphericalEnd.phi;
1642
+ }
1643
+ const resolveImmediately =
1644
+ !enableTransition ||
1645
+ (approxEquals(
1646
+ this._spherical.theta,
1647
+ this._sphericalEnd.theta,
1648
+ this.restThreshold
1649
+ ) &&
1650
+ approxEquals(
1651
+ this._spherical.phi,
1652
+ this._sphericalEnd.phi,
1653
+ this.restThreshold
1654
+ ));
1655
+ return this._createOnRestPromise(resolveImmediately);
1656
+ }
1657
+ /**
1658
+ * Dolly in/out camera position.
1659
+ * @param distance Distance of dollyIn. Negative number for dollyOut.
1660
+ * @param enableTransition Whether to move smoothly or immediately.
1661
+ * @category Methods
1662
+ */
1663
+ dolly(distance, enableTransition = false) {
1664
+ return this.dollyTo(this._sphericalEnd.radius - distance, enableTransition);
1665
+ }
1666
+ /**
1667
+ * Dolly in/out camera position to given distance.
1668
+ * @param distance Distance of dolly.
1669
+ * @param enableTransition Whether to move smoothly or immediately.
1670
+ * @category Methods
1671
+ */
1672
+ dollyTo(distance, enableTransition = false) {
1673
+ this._isUserControllingDolly = false;
1674
+ this._lastDollyDirection = DOLLY_DIRECTION.NONE;
1675
+ this._changedDolly = 0;
1676
+ return this._dollyToNoClamp(
1677
+ clamp(distance, this.minDistance, this.maxDistance),
1678
+ enableTransition
1679
+ );
1680
+ }
1681
+ _dollyToNoClamp(distance, enableTransition = false) {
1682
+ const lastRadius = this._sphericalEnd.radius;
1683
+ const hasCollider = this.colliderMeshes.length >= 1;
1684
+ if (hasCollider) {
1685
+ const maxDistanceByCollisionTest = this._collisionTest();
1686
+ const isCollided = approxEquals(
1687
+ maxDistanceByCollisionTest,
1688
+ this._spherical.radius
1689
+ );
1690
+ const isDollyIn = lastRadius > distance;
1691
+ if (!isDollyIn && isCollided) return Promise.resolve();
1692
+ this._sphericalEnd.radius = Math.min(
1693
+ distance,
1694
+ maxDistanceByCollisionTest
1695
+ );
1696
+ } else {
1697
+ this._sphericalEnd.radius = distance;
1698
+ }
1699
+ this._needsUpdate = true;
1700
+ if (!enableTransition) {
1701
+ this._spherical.radius = this._sphericalEnd.radius;
1702
+ }
1703
+ const resolveImmediately =
1704
+ !enableTransition ||
1705
+ approxEquals(
1706
+ this._spherical.radius,
1707
+ this._sphericalEnd.radius,
1708
+ this.restThreshold
1709
+ );
1710
+ return this._createOnRestPromise(resolveImmediately);
1711
+ }
1712
+ /**
1713
+ * Dolly in, but does not change the distance between the target and the camera, and moves the target position instead.
1714
+ * Specify a negative value for dolly out.
1715
+ * @param distance Distance of dolly.
1716
+ * @param enableTransition Whether to move smoothly or immediately.
1717
+ * @category Methods
1718
+ */
1719
+ dollyInFixed(distance, enableTransition = false) {
1720
+ this._targetEnd.add(
1721
+ this._getCameraDirection(_cameraDirection).multiplyScalar(distance)
1722
+ );
1723
+ if (!enableTransition) {
1724
+ this._target.copy(this._targetEnd);
1725
+ }
1726
+ const resolveImmediately =
1727
+ !enableTransition ||
1728
+ (approxEquals(this._target.x, this._targetEnd.x, this.restThreshold) &&
1729
+ approxEquals(this._target.y, this._targetEnd.y, this.restThreshold) &&
1730
+ approxEquals(this._target.z, this._targetEnd.z, this.restThreshold));
1731
+ return this._createOnRestPromise(resolveImmediately);
1732
+ }
1733
+ /**
1734
+ * Zoom in/out camera. The value is added to camera zoom.
1735
+ * Limits set with `.minZoom` and `.maxZoom`
1736
+ * @param zoomStep zoom scale
1737
+ * @param enableTransition Whether to move smoothly or immediately
1738
+ * @category Methods
1739
+ */
1740
+ zoom(zoomStep, enableTransition = false) {
1741
+ return this.zoomTo(this._zoomEnd + zoomStep, enableTransition);
1742
+ }
1743
+ /**
1744
+ * Zoom in/out camera to given scale. The value overwrites camera zoom.
1745
+ * Limits set with .minZoom and .maxZoom
1746
+ * @param zoom
1747
+ * @param enableTransition
1748
+ * @category Methods
1749
+ */
1750
+ zoomTo(zoom, enableTransition = false) {
1751
+ this._isUserControllingZoom = false;
1752
+ this._zoomEnd = clamp(zoom, this.minZoom, this.maxZoom);
1753
+ this._needsUpdate = true;
1754
+ if (!enableTransition) {
1755
+ this._zoom = this._zoomEnd;
1756
+ }
1757
+ const resolveImmediately =
1758
+ !enableTransition ||
1759
+ approxEquals(this._zoom, this._zoomEnd, this.restThreshold);
1760
+ this._changedZoom = 0;
1761
+ return this._createOnRestPromise(resolveImmediately);
1762
+ }
1763
+ /**
1764
+ * @deprecated `pan()` has been renamed to `truck()`
1765
+ * @category Methods
1766
+ */
1767
+ pan(x, y, enableTransition = false) {
1768
+ console.warn('`pan` has been renamed to `truck`');
1769
+ return this.truck(x, y, enableTransition);
1770
+ }
1771
+ /**
1772
+ * Truck and pedestal camera using current azimuthal angle
1773
+ * @param x Horizontal translate amount
1774
+ * @param y Vertical translate amount
1775
+ * @param enableTransition Whether to move smoothly or immediately
1776
+ * @category Methods
1777
+ */
1778
+ truck(x, y, enableTransition = false) {
1779
+ this._camera.updateMatrix();
1780
+ _xColumn.setFromMatrixColumn(this._camera.matrix, 0);
1781
+ _yColumn.setFromMatrixColumn(this._camera.matrix, 1);
1782
+ _xColumn.multiplyScalar(x);
1783
+ _yColumn.multiplyScalar(-y);
1784
+ const offset = _v3A.copy(_xColumn).add(_yColumn);
1785
+ const to = _v3B.copy(this._targetEnd).add(offset);
1786
+ return this.moveTo(to.x, to.y, to.z, enableTransition);
1787
+ }
1788
+ /**
1789
+ * Move forward / backward.
1790
+ * @param distance Amount to move forward / backward. Negative value to move backward
1791
+ * @param enableTransition Whether to move smoothly or immediately
1792
+ * @category Methods
1793
+ */
1794
+ forward(distance, enableTransition = false) {
1795
+ _v3A.setFromMatrixColumn(this._camera.matrix, 0);
1796
+ _v3A.crossVectors(this._camera.up, _v3A);
1797
+ _v3A.multiplyScalar(distance);
1798
+ const to = _v3B.copy(this._targetEnd).add(_v3A);
1799
+ return this.moveTo(to.x, to.y, to.z, enableTransition);
1800
+ }
1801
+ /**
1802
+ * Move up / down.
1803
+ * @param height Amount to move up / down. Negative value to move down
1804
+ * @param enableTransition Whether to move smoothly or immediately
1805
+ * @category Methods
1806
+ */
1807
+ elevate(height, enableTransition = false) {
1808
+ _v3A.copy(this._camera.up).multiplyScalar(height);
1809
+ return this.moveTo(
1810
+ this._targetEnd.x + _v3A.x,
1811
+ this._targetEnd.y + _v3A.y,
1812
+ this._targetEnd.z + _v3A.z,
1813
+ enableTransition
1814
+ );
1815
+ }
1816
+ /**
1817
+ * Move target position to given point.
1818
+ * @param x x coord to move center position
1819
+ * @param y y coord to move center position
1820
+ * @param z z coord to move center position
1821
+ * @param enableTransition Whether to move smoothly or immediately
1822
+ * @category Methods
1823
+ */
1824
+ moveTo(x, y, z, enableTransition = false) {
1825
+ this._isUserControllingTruck = false;
1826
+ const offset = _v3A.set(x, y, z).sub(this._targetEnd);
1827
+ this._encloseToBoundary(this._targetEnd, offset, this.boundaryFriction);
1828
+ this._needsUpdate = true;
1829
+ if (!enableTransition) {
1830
+ this._target.copy(this._targetEnd);
1831
+ }
1832
+ const resolveImmediately =
1833
+ !enableTransition ||
1834
+ (approxEquals(this._target.x, this._targetEnd.x, this.restThreshold) &&
1835
+ approxEquals(this._target.y, this._targetEnd.y, this.restThreshold) &&
1836
+ approxEquals(this._target.z, this._targetEnd.z, this.restThreshold));
1837
+ return this._createOnRestPromise(resolveImmediately);
1838
+ }
1839
+ /**
1840
+ * Look in the given point direction.
1841
+ * @param x point x.
1842
+ * @param y point y.
1843
+ * @param z point z.
1844
+ * @param enableTransition Whether to move smoothly or immediately.
1845
+ * @returns Transition end promise
1846
+ * @category Methods
1847
+ */
1848
+ lookInDirectionOf(x, y, z, enableTransition = false) {
1849
+ const point = _v3A.set(x, y, z);
1850
+ const direction = point.sub(this._targetEnd).normalize();
1851
+ const position = direction
1852
+ .multiplyScalar(-this._sphericalEnd.radius)
1853
+ .add(this._targetEnd);
1854
+ return this.setPosition(
1855
+ position.x,
1856
+ position.y,
1857
+ position.z,
1858
+ enableTransition
1859
+ );
1860
+ }
1861
+ /**
1862
+ * Fit the viewport to the box or the bounding box of the object, using the nearest axis. paddings are in unit.
1863
+ * set `cover: true` to fill enter screen.
1864
+ * e.g.
1865
+ * ```
1866
+ * cameraControls.fitToBox( myMesh );
1867
+ * ```
1868
+ * @param box3OrObject Axis aligned bounding box to fit the view.
1869
+ * @param enableTransition Whether to move smoothly or immediately.
1870
+ * @param options | `<object>` { cover: boolean, paddingTop: number, paddingLeft: number, paddingBottom: number, paddingRight: number }
1871
+ * @returns Transition end promise
1872
+ * @category Methods
1873
+ */
1874
+ fitToBox(
1875
+ box3OrObject,
1876
+ enableTransition,
1877
+ {
1878
+ cover = false,
1879
+ paddingLeft = 0,
1880
+ paddingRight = 0,
1881
+ paddingBottom = 0,
1882
+ paddingTop = 0
1883
+ } = {}
1884
+ ) {
1885
+ const promises = [];
1886
+ const aabb = box3OrObject.isBox3
1887
+ ? _box3A.copy(box3OrObject)
1888
+ : _box3A.setFromObject(box3OrObject);
1889
+ if (aabb.isEmpty()) {
1890
+ console.warn(
1891
+ 'camera-controls: fitTo() cannot be used with an empty box. Aborting'
1892
+ );
1893
+ Promise.resolve();
1894
+ }
1895
+ // round to closest axis ( forward | backward | right | left | top | bottom )
1896
+ const theta = roundToStep(this._sphericalEnd.theta, PI_HALF);
1897
+ const phi = roundToStep(this._sphericalEnd.phi, PI_HALF);
1898
+ promises.push(this.rotateTo(theta, phi, enableTransition));
1899
+ const normal = _v3A.setFromSpherical(this._sphericalEnd).normalize();
1900
+ const rotation = _quaternionA.setFromUnitVectors(normal, _AXIS_Z);
1901
+ const viewFromPolar = approxEquals(Math.abs(normal.y), 1);
1902
+ if (viewFromPolar) {
1903
+ rotation.multiply(_quaternionB.setFromAxisAngle(_AXIS_Y, theta));
1904
+ }
1905
+ rotation.multiply(this._yAxisUpSpaceInverse);
1906
+ // make oriented bounding box
1907
+ const bb = _box3B.makeEmpty();
1908
+ // left bottom back corner
1909
+ _v3B.copy(aabb.min).applyQuaternion(rotation);
1910
+ bb.expandByPoint(_v3B);
1911
+ // right bottom back corner
1912
+ _v3B.copy(aabb.min).setX(aabb.max.x).applyQuaternion(rotation);
1913
+ bb.expandByPoint(_v3B);
1914
+ // left top back corner
1915
+ _v3B.copy(aabb.min).setY(aabb.max.y).applyQuaternion(rotation);
1916
+ bb.expandByPoint(_v3B);
1917
+ // right top back corner
1918
+ _v3B.copy(aabb.max).setZ(aabb.min.z).applyQuaternion(rotation);
1919
+ bb.expandByPoint(_v3B);
1920
+ // left bottom front corner
1921
+ _v3B.copy(aabb.min).setZ(aabb.max.z).applyQuaternion(rotation);
1922
+ bb.expandByPoint(_v3B);
1923
+ // right bottom front corner
1924
+ _v3B.copy(aabb.max).setY(aabb.min.y).applyQuaternion(rotation);
1925
+ bb.expandByPoint(_v3B);
1926
+ // left top front corner
1927
+ _v3B.copy(aabb.max).setX(aabb.min.x).applyQuaternion(rotation);
1928
+ bb.expandByPoint(_v3B);
1929
+ // right top front corner
1930
+ _v3B.copy(aabb.max).applyQuaternion(rotation);
1931
+ bb.expandByPoint(_v3B);
1932
+ // add padding
1933
+ bb.min.x -= paddingLeft;
1934
+ bb.min.y -= paddingBottom;
1935
+ bb.max.x += paddingRight;
1936
+ bb.max.y += paddingTop;
1937
+ rotation.setFromUnitVectors(_AXIS_Z, normal);
1938
+ if (viewFromPolar) {
1939
+ rotation.premultiply(_quaternionB.invert());
1940
+ }
1941
+ rotation.premultiply(this._yAxisUpSpace);
1942
+ const bbSize = bb.getSize(_v3A);
1943
+ const center = bb.getCenter(_v3B).applyQuaternion(rotation);
1944
+ if (isPerspectiveCamera(this._camera)) {
1945
+ const distance = this.getDistanceToFitBox(
1946
+ bbSize.x,
1947
+ bbSize.y,
1948
+ bbSize.z,
1949
+ cover
1950
+ );
1951
+ promises.push(
1952
+ this.moveTo(center.x, center.y, center.z, enableTransition)
1953
+ );
1954
+ promises.push(this.dollyTo(distance, enableTransition));
1955
+ promises.push(this.setFocalOffset(0, 0, 0, enableTransition));
1956
+ } else if (isOrthographicCamera(this._camera)) {
1957
+ const camera = this._camera;
1958
+ const width = camera.right - camera.left;
1959
+ const height = camera.top - camera.bottom;
1960
+ const zoom = cover
1961
+ ? Math.max(width / bbSize.x, height / bbSize.y)
1962
+ : Math.min(width / bbSize.x, height / bbSize.y);
1963
+ promises.push(
1964
+ this.moveTo(center.x, center.y, center.z, enableTransition)
1965
+ );
1966
+ promises.push(this.zoomTo(zoom, enableTransition));
1967
+ promises.push(this.setFocalOffset(0, 0, 0, enableTransition));
1968
+ }
1969
+ return Promise.all(promises);
1970
+ }
1971
+ /**
1972
+ * Fit the viewport to the sphere or the bounding sphere of the object.
1973
+ * @param sphereOrMesh
1974
+ * @param enableTransition
1975
+ * @category Methods
1976
+ */
1977
+ fitToSphere(sphereOrMesh, enableTransition) {
1978
+ const promises = [];
1979
+ const isSphere = 'isSphere' in sphereOrMesh;
1980
+ const boundingSphere = isSphere
1981
+ ? _sphere.copy(sphereOrMesh)
1982
+ : CameraControls.createBoundingSphere(sphereOrMesh, _sphere);
1983
+ promises.push(
1984
+ this.moveTo(
1985
+ boundingSphere.center.x,
1986
+ boundingSphere.center.y,
1987
+ boundingSphere.center.z,
1988
+ enableTransition
1989
+ )
1990
+ );
1991
+ if (isPerspectiveCamera(this._camera)) {
1992
+ const distanceToFit = this.getDistanceToFitSphere(boundingSphere.radius);
1993
+ promises.push(this.dollyTo(distanceToFit, enableTransition));
1994
+ } else if (isOrthographicCamera(this._camera)) {
1995
+ const width = this._camera.right - this._camera.left;
1996
+ const height = this._camera.top - this._camera.bottom;
1997
+ const diameter = 2 * boundingSphere.radius;
1998
+ const zoom = Math.min(width / diameter, height / diameter);
1999
+ promises.push(this.zoomTo(zoom, enableTransition));
2000
+ }
2001
+ promises.push(this.setFocalOffset(0, 0, 0, enableTransition));
2002
+ return Promise.all(promises);
2003
+ }
2004
+ /**
2005
+ * Look at the `target` from the `position`.
2006
+ * @param positionX
2007
+ * @param positionY
2008
+ * @param positionZ
2009
+ * @param targetX
2010
+ * @param targetY
2011
+ * @param targetZ
2012
+ * @param enableTransition
2013
+ * @category Methods
2014
+ */
2015
+ setLookAt(
2016
+ positionX,
2017
+ positionY,
2018
+ positionZ,
2019
+ targetX,
2020
+ targetY,
2021
+ targetZ,
2022
+ enableTransition = false
2023
+ ) {
2024
+ this._isUserControllingRotate = false;
2025
+ this._isUserControllingDolly = false;
2026
+ this._isUserControllingTruck = false;
2027
+ this._lastDollyDirection = DOLLY_DIRECTION.NONE;
2028
+ this._changedDolly = 0;
2029
+ const target = _v3B.set(targetX, targetY, targetZ);
2030
+ const position = _v3A.set(positionX, positionY, positionZ);
2031
+ this._targetEnd.copy(target);
2032
+ this._sphericalEnd.setFromVector3(
2033
+ position.sub(target).applyQuaternion(this._yAxisUpSpace)
2034
+ );
2035
+ this.normalizeRotations();
2036
+ this._needsUpdate = true;
2037
+ if (!enableTransition) {
2038
+ this._target.copy(this._targetEnd);
2039
+ this._spherical.copy(this._sphericalEnd);
2040
+ }
2041
+ const resolveImmediately =
2042
+ !enableTransition ||
2043
+ (approxEquals(this._target.x, this._targetEnd.x, this.restThreshold) &&
2044
+ approxEquals(this._target.y, this._targetEnd.y, this.restThreshold) &&
2045
+ approxEquals(this._target.z, this._targetEnd.z, this.restThreshold) &&
2046
+ approxEquals(
2047
+ this._spherical.theta,
2048
+ this._sphericalEnd.theta,
2049
+ this.restThreshold
2050
+ ) &&
2051
+ approxEquals(
2052
+ this._spherical.phi,
2053
+ this._sphericalEnd.phi,
2054
+ this.restThreshold
2055
+ ) &&
2056
+ approxEquals(
2057
+ this._spherical.radius,
2058
+ this._sphericalEnd.radius,
2059
+ this.restThreshold
2060
+ ));
2061
+ return this._createOnRestPromise(resolveImmediately);
2062
+ }
2063
+ /**
2064
+ * Similar to setLookAt, but it interpolates between two states.
2065
+ * @param positionAX
2066
+ * @param positionAY
2067
+ * @param positionAZ
2068
+ * @param targetAX
2069
+ * @param targetAY
2070
+ * @param targetAZ
2071
+ * @param positionBX
2072
+ * @param positionBY
2073
+ * @param positionBZ
2074
+ * @param targetBX
2075
+ * @param targetBY
2076
+ * @param targetBZ
2077
+ * @param t
2078
+ * @param enableTransition
2079
+ * @category Methods
2080
+ */
2081
+ lerpLookAt(
2082
+ positionAX,
2083
+ positionAY,
2084
+ positionAZ,
2085
+ targetAX,
2086
+ targetAY,
2087
+ targetAZ,
2088
+ positionBX,
2089
+ positionBY,
2090
+ positionBZ,
2091
+ targetBX,
2092
+ targetBY,
2093
+ targetBZ,
2094
+ t,
2095
+ enableTransition = false
2096
+ ) {
2097
+ this._isUserControllingRotate = false;
2098
+ this._isUserControllingDolly = false;
2099
+ this._isUserControllingTruck = false;
2100
+ this._lastDollyDirection = DOLLY_DIRECTION.NONE;
2101
+ this._changedDolly = 0;
2102
+ const targetA = _v3A.set(targetAX, targetAY, targetAZ);
2103
+ const positionA = _v3B.set(positionAX, positionAY, positionAZ);
2104
+ _sphericalA.setFromVector3(
2105
+ positionA.sub(targetA).applyQuaternion(this._yAxisUpSpace)
2106
+ );
2107
+ const targetB = _v3C.set(targetBX, targetBY, targetBZ);
2108
+ const positionB = _v3B.set(positionBX, positionBY, positionBZ);
2109
+ _sphericalB.setFromVector3(
2110
+ positionB.sub(targetB).applyQuaternion(this._yAxisUpSpace)
2111
+ );
2112
+ this._targetEnd.copy(targetA.lerp(targetB, t)); // tricky
2113
+ const deltaTheta = _sphericalB.theta - _sphericalA.theta;
2114
+ const deltaPhi = _sphericalB.phi - _sphericalA.phi;
2115
+ const deltaRadius = _sphericalB.radius - _sphericalA.radius;
2116
+ this._sphericalEnd.set(
2117
+ _sphericalA.radius + deltaRadius * t,
2118
+ _sphericalA.phi + deltaPhi * t,
2119
+ _sphericalA.theta + deltaTheta * t
2120
+ );
2121
+ this.normalizeRotations();
2122
+ this._needsUpdate = true;
2123
+ if (!enableTransition) {
2124
+ this._target.copy(this._targetEnd);
2125
+ this._spherical.copy(this._sphericalEnd);
2126
+ }
2127
+ const resolveImmediately =
2128
+ !enableTransition ||
2129
+ (approxEquals(this._target.x, this._targetEnd.x, this.restThreshold) &&
2130
+ approxEquals(this._target.y, this._targetEnd.y, this.restThreshold) &&
2131
+ approxEquals(this._target.z, this._targetEnd.z, this.restThreshold) &&
2132
+ approxEquals(
2133
+ this._spherical.theta,
2134
+ this._sphericalEnd.theta,
2135
+ this.restThreshold
2136
+ ) &&
2137
+ approxEquals(
2138
+ this._spherical.phi,
2139
+ this._sphericalEnd.phi,
2140
+ this.restThreshold
2141
+ ) &&
2142
+ approxEquals(
2143
+ this._spherical.radius,
2144
+ this._sphericalEnd.radius,
2145
+ this.restThreshold
2146
+ ));
2147
+ return this._createOnRestPromise(resolveImmediately);
2148
+ }
2149
+ /**
2150
+ * Set angle and distance by given position.
2151
+ * An alias of `setLookAt()`, without target change. Thus keep gazing at the current target
2152
+ * @param positionX
2153
+ * @param positionY
2154
+ * @param positionZ
2155
+ * @param enableTransition
2156
+ * @category Methods
2157
+ */
2158
+ setPosition(positionX, positionY, positionZ, enableTransition = false) {
2159
+ return this.setLookAt(
2160
+ positionX,
2161
+ positionY,
2162
+ positionZ,
2163
+ this._targetEnd.x,
2164
+ this._targetEnd.y,
2165
+ this._targetEnd.z,
2166
+ enableTransition
2167
+ );
2168
+ }
2169
+ /**
2170
+ * Set the target position where gaze at.
2171
+ * An alias of `setLookAt()`, without position change. Thus keep the same position.
2172
+ * @param targetX
2173
+ * @param targetY
2174
+ * @param targetZ
2175
+ * @param enableTransition
2176
+ * @category Methods
2177
+ */
2178
+ setTarget(targetX, targetY, targetZ, enableTransition = false) {
2179
+ const pos = this.getPosition(_v3A);
2180
+ const promise = this.setLookAt(
2181
+ pos.x,
2182
+ pos.y,
2183
+ pos.z,
2184
+ targetX,
2185
+ targetY,
2186
+ targetZ,
2187
+ enableTransition
2188
+ );
2189
+ // see https://github.com/yomotsu/camera-controls/issues/335
2190
+ this._sphericalEnd.phi = clamp(
2191
+ this._sphericalEnd.phi,
2192
+ this.minPolarAngle,
2193
+ this.maxPolarAngle
2194
+ );
2195
+ return promise;
2196
+ }
2197
+ /**
2198
+ * Set focal offset using the screen parallel coordinates. z doesn't affect in Orthographic as with Dolly.
2199
+ * @param x
2200
+ * @param y
2201
+ * @param z
2202
+ * @param enableTransition
2203
+ * @category Methods
2204
+ */
2205
+ setFocalOffset(x, y, z, enableTransition = false) {
2206
+ this._isUserControllingOffset = false;
2207
+ this._focalOffsetEnd.set(x, y, z);
2208
+ this._needsUpdate = true;
2209
+ if (!enableTransition) this._focalOffset.copy(this._focalOffsetEnd);
2210
+ const resolveImmediately =
2211
+ !enableTransition ||
2212
+ (approxEquals(
2213
+ this._focalOffset.x,
2214
+ this._focalOffsetEnd.x,
2215
+ this.restThreshold
2216
+ ) &&
2217
+ approxEquals(
2218
+ this._focalOffset.y,
2219
+ this._focalOffsetEnd.y,
2220
+ this.restThreshold
2221
+ ) &&
2222
+ approxEquals(
2223
+ this._focalOffset.z,
2224
+ this._focalOffsetEnd.z,
2225
+ this.restThreshold
2226
+ ));
2227
+ return this._createOnRestPromise(resolveImmediately);
2228
+ }
2229
+ /**
2230
+ * Set orbit point without moving the camera.
2231
+ * SHOULD NOT RUN DURING ANIMATIONS. `setOrbitPoint()` will immediately fix the positions.
2232
+ * @param targetX
2233
+ * @param targetY
2234
+ * @param targetZ
2235
+ * @category Methods
2236
+ */
2237
+ setOrbitPoint(targetX, targetY, targetZ) {
2238
+ this._camera.updateMatrixWorld();
2239
+ _xColumn.setFromMatrixColumn(this._camera.matrixWorldInverse, 0);
2240
+ _yColumn.setFromMatrixColumn(this._camera.matrixWorldInverse, 1);
2241
+ _zColumn.setFromMatrixColumn(this._camera.matrixWorldInverse, 2);
2242
+ const position = _v3A.set(targetX, targetY, targetZ);
2243
+ const distance = position.distanceTo(this._camera.position);
2244
+ const cameraToPoint = position.sub(this._camera.position);
2245
+ _xColumn.multiplyScalar(cameraToPoint.x);
2246
+ _yColumn.multiplyScalar(cameraToPoint.y);
2247
+ _zColumn.multiplyScalar(cameraToPoint.z);
2248
+ _v3A.copy(_xColumn).add(_yColumn).add(_zColumn);
2249
+ _v3A.z = _v3A.z + distance;
2250
+ this.dollyTo(distance, false);
2251
+ this.setFocalOffset(-_v3A.x, _v3A.y, -_v3A.z, false);
2252
+ this.moveTo(targetX, targetY, targetZ, false);
2253
+ }
2254
+ /**
2255
+ * Set the boundary box that encloses the target of the camera. box3 is in THREE.Box3
2256
+ * @param box3
2257
+ * @category Methods
2258
+ */
2259
+ setBoundary(box3) {
2260
+ if (!box3) {
2261
+ this._boundary.min.set(-Infinity, -Infinity, -Infinity);
2262
+ this._boundary.max.set(Infinity, Infinity, Infinity);
2263
+ this._needsUpdate = true;
2264
+ return;
2265
+ }
2266
+ this._boundary.copy(box3);
2267
+ this._boundary.clampPoint(this._targetEnd, this._targetEnd);
2268
+ this._needsUpdate = true;
2269
+ }
2270
+ /**
2271
+ * Set (or unset) the current viewport.
2272
+ * Set this when you want to use renderer viewport and .dollyToCursor feature at the same time.
2273
+ * @param viewportOrX
2274
+ * @param y
2275
+ * @param width
2276
+ * @param height
2277
+ * @category Methods
2278
+ */
2279
+ setViewport(viewportOrX, y, width, height) {
2280
+ if (viewportOrX === null) {
2281
+ // null
2282
+ this._viewport = null;
2283
+ return;
2284
+ }
2285
+ this._viewport = this._viewport || new THREE.Vector4();
2286
+ if (typeof viewportOrX === 'number') {
2287
+ // number
2288
+ this._viewport.set(viewportOrX, y, width, height);
2289
+ } else {
2290
+ // Vector4
2291
+ this._viewport.copy(viewportOrX);
2292
+ }
2293
+ }
2294
+ /**
2295
+ * Calculate the distance to fit the box.
2296
+ * @param width box width
2297
+ * @param height box height
2298
+ * @param depth box depth
2299
+ * @returns distance
2300
+ * @category Methods
2301
+ */
2302
+ getDistanceToFitBox(width, height, depth, cover = false) {
2303
+ if (notSupportedInOrthographicCamera(this._camera, 'getDistanceToFitBox'))
2304
+ return this._spherical.radius;
2305
+ const boundingRectAspect = width / height;
2306
+ const fov = this._camera.getEffectiveFOV() * DEG2RAD;
2307
+ const aspect = this._camera.aspect;
2308
+ const heightToFit = (
2309
+ cover ? boundingRectAspect > aspect : boundingRectAspect < aspect
2310
+ )
2311
+ ? height
2312
+ : width / aspect;
2313
+ return (heightToFit * 0.5) / Math.tan(fov * 0.5) + depth * 0.5;
2314
+ }
2315
+ /**
2316
+ * Calculate the distance to fit the sphere.
2317
+ * @param radius sphere radius
2318
+ * @returns distance
2319
+ * @category Methods
2320
+ */
2321
+ getDistanceToFitSphere(radius) {
2322
+ if (
2323
+ notSupportedInOrthographicCamera(this._camera, 'getDistanceToFitSphere')
2324
+ )
2325
+ return this._spherical.radius;
2326
+ // https://stackoverflow.com/a/44849975
2327
+ const vFOV = this._camera.getEffectiveFOV() * DEG2RAD;
2328
+ const hFOV = Math.atan(Math.tan(vFOV * 0.5) * this._camera.aspect) * 2;
2329
+ const fov = 1 < this._camera.aspect ? vFOV : hFOV;
2330
+ return radius / Math.sin(fov * 0.5);
2331
+ }
2332
+ /**
2333
+ * Returns the orbit center position, where the camera looking at.
2334
+ * @param out The receiving Vector3 instance to copy the result
2335
+ * @param receiveEndValue Whether receive the transition end coords or current. default is `true`
2336
+ * @category Methods
2337
+ */
2338
+ getTarget(out, receiveEndValue = true) {
2339
+ const _out = !!out && out.isVector3 ? out : new THREE.Vector3();
2340
+ return _out.copy(receiveEndValue ? this._targetEnd : this._target);
2341
+ }
2342
+ /**
2343
+ * Returns the camera position.
2344
+ * @param out The receiving Vector3 instance to copy the result
2345
+ * @param receiveEndValue Whether receive the transition end coords or current. default is `true`
2346
+ * @category Methods
2347
+ */
2348
+ getPosition(out, receiveEndValue = true) {
2349
+ const _out = !!out && out.isVector3 ? out : new THREE.Vector3();
2350
+ return _out
2351
+ .setFromSpherical(receiveEndValue ? this._sphericalEnd : this._spherical)
2352
+ .applyQuaternion(this._yAxisUpSpaceInverse)
2353
+ .add(receiveEndValue ? this._targetEnd : this._target);
2354
+ }
2355
+ /**
2356
+ * Returns the spherical coordinates of the orbit.
2357
+ * @param out The receiving Spherical instance to copy the result
2358
+ * @param receiveEndValue Whether receive the transition end coords or current. default is `true`
2359
+ * @category Methods
2360
+ */
2361
+ getSpherical(out, receiveEndValue = true) {
2362
+ const _out = out || new THREE.Spherical();
2363
+ return _out.copy(receiveEndValue ? this._sphericalEnd : this._spherical);
2364
+ }
2365
+ /**
2366
+ * Returns the focal offset, which is how much the camera appears to be translated in screen parallel coordinates.
2367
+ * @param out The receiving Vector3 instance to copy the result
2368
+ * @param receiveEndValue Whether receive the transition end coords or current. default is `true`
2369
+ * @category Methods
2370
+ */
2371
+ getFocalOffset(out, receiveEndValue = true) {
2372
+ const _out = !!out && out.isVector3 ? out : new THREE.Vector3();
2373
+ return _out.copy(
2374
+ receiveEndValue ? this._focalOffsetEnd : this._focalOffset
2375
+ );
2376
+ }
2377
+ /**
2378
+ * Normalize camera azimuth angle rotation between 0 and 360 degrees.
2379
+ * @category Methods
2380
+ */
2381
+ normalizeRotations() {
2382
+ this._sphericalEnd.theta = this._sphericalEnd.theta % PI_2;
2383
+ if (this._sphericalEnd.theta < 0) this._sphericalEnd.theta += PI_2;
2384
+ this._spherical.theta +=
2385
+ PI_2 *
2386
+ Math.round((this._sphericalEnd.theta - this._spherical.theta) / PI_2);
2387
+ }
2388
+ /**
2389
+ * Reset all rotation and position to defaults.
2390
+ * @param enableTransition
2391
+ * @category Methods
2392
+ */
2393
+ reset(enableTransition = false) {
2394
+ if (
2395
+ !approxEquals(this._camera.up.x, this._cameraUp0.x) ||
2396
+ !approxEquals(this._camera.up.y, this._cameraUp0.y) ||
2397
+ !approxEquals(this._camera.up.z, this._cameraUp0.z)
2398
+ ) {
2399
+ this._camera.up.copy(this._cameraUp0);
2400
+ const position = this.getPosition(_v3A);
2401
+ this.updateCameraUp();
2402
+ this.setPosition(position.x, position.y, position.z);
2403
+ }
2404
+ const promises = [
2405
+ this.setLookAt(
2406
+ this._position0.x,
2407
+ this._position0.y,
2408
+ this._position0.z,
2409
+ this._target0.x,
2410
+ this._target0.y,
2411
+ this._target0.z,
2412
+ enableTransition
2413
+ ),
2414
+ this.setFocalOffset(
2415
+ this._focalOffset0.x,
2416
+ this._focalOffset0.y,
2417
+ this._focalOffset0.z,
2418
+ enableTransition
2419
+ ),
2420
+ this.zoomTo(this._zoom0, enableTransition)
2421
+ ];
2422
+ return Promise.all(promises);
2423
+ }
2424
+ /**
2425
+ * Set current camera position as the default position.
2426
+ * @category Methods
2427
+ */
2428
+ saveState() {
2429
+ this._cameraUp0.copy(this._camera.up);
2430
+ this.getTarget(this._target0);
2431
+ this.getPosition(this._position0);
2432
+ this._zoom0 = this._zoom;
2433
+ this._focalOffset0.copy(this._focalOffset);
2434
+ }
2435
+ /**
2436
+ * Sync camera-up direction.
2437
+ * When camera-up vector is changed, `.updateCameraUp()` must be called.
2438
+ * @category Methods
2439
+ */
2440
+ updateCameraUp() {
2441
+ this._yAxisUpSpace.setFromUnitVectors(this._camera.up, _AXIS_Y);
2442
+ this._yAxisUpSpaceInverse.copy(this._yAxisUpSpace).invert();
2443
+ }
2444
+ /**
2445
+ * Apply current camera-up direction to the camera.
2446
+ * The orbit system will be re-initialized with the current position.
2447
+ * @category Methods
2448
+ */
2449
+ applyCameraUp() {
2450
+ const cameraDirection = _v3A
2451
+ .subVectors(this._target, this._camera.position)
2452
+ .normalize();
2453
+ // So first find the vector off to the side, orthogonal to both this.object.up and
2454
+ // the "view" vector.
2455
+ const side = _v3B.crossVectors(cameraDirection, this._camera.up);
2456
+ // Then find the vector orthogonal to both this "side" vector and the "view" vector.
2457
+ // This vector will be the new "up" vector.
2458
+ this._camera.up.crossVectors(side, cameraDirection).normalize();
2459
+ this._camera.updateMatrixWorld();
2460
+ const position = this.getPosition(_v3A);
2461
+ this.updateCameraUp();
2462
+ this.setPosition(position.x, position.y, position.z);
2463
+ }
2464
+ /**
2465
+ * Update camera position and directions.
2466
+ * This should be called in your tick loop every time, and returns true if re-rendering is needed.
2467
+ * @param delta
2468
+ * @returns updated
2469
+ * @category Methods
2470
+ */
2471
+ update(delta) {
2472
+ const deltaTheta = this._sphericalEnd.theta - this._spherical.theta;
2473
+ const deltaPhi = this._sphericalEnd.phi - this._spherical.phi;
2474
+ const deltaRadius = this._sphericalEnd.radius - this._spherical.radius;
2475
+ const deltaTarget = _deltaTarget.subVectors(this._targetEnd, this._target);
2476
+ const deltaOffset = _deltaOffset.subVectors(
2477
+ this._focalOffsetEnd,
2478
+ this._focalOffset
2479
+ );
2480
+ const deltaZoom = this._zoomEnd - this._zoom;
2481
+ // update theta
2482
+ if (approxZero(deltaTheta)) {
2483
+ this._thetaVelocity.value = 0;
2484
+ this._spherical.theta = this._sphericalEnd.theta;
2485
+ } else {
2486
+ const smoothTime = this._isUserControllingRotate
2487
+ ? this.draggingSmoothTime
2488
+ : this.smoothTime;
2489
+ this._spherical.theta = smoothDamp(
2490
+ this._spherical.theta,
2491
+ this._sphericalEnd.theta,
2492
+ this._thetaVelocity,
2493
+ smoothTime,
2494
+ Infinity,
2495
+ delta
2496
+ );
2497
+ this._needsUpdate = true;
2498
+ }
2499
+ // update phi
2500
+ if (approxZero(deltaPhi)) {
2501
+ this._phiVelocity.value = 0;
2502
+ this._spherical.phi = this._sphericalEnd.phi;
2503
+ } else {
2504
+ const smoothTime = this._isUserControllingRotate
2505
+ ? this.draggingSmoothTime
2506
+ : this.smoothTime;
2507
+ this._spherical.phi = smoothDamp(
2508
+ this._spherical.phi,
2509
+ this._sphericalEnd.phi,
2510
+ this._phiVelocity,
2511
+ smoothTime,
2512
+ Infinity,
2513
+ delta
2514
+ );
2515
+ this._needsUpdate = true;
2516
+ }
2517
+ // update distance
2518
+ if (approxZero(deltaRadius)) {
2519
+ this._radiusVelocity.value = 0;
2520
+ this._spherical.radius = this._sphericalEnd.radius;
2521
+ } else {
2522
+ const smoothTime = this._isUserControllingDolly
2523
+ ? this.draggingSmoothTime
2524
+ : this.smoothTime;
2525
+ this._spherical.radius = smoothDamp(
2526
+ this._spherical.radius,
2527
+ this._sphericalEnd.radius,
2528
+ this._radiusVelocity,
2529
+ smoothTime,
2530
+ this.maxSpeed,
2531
+ delta
2532
+ );
2533
+ this._needsUpdate = true;
2534
+ }
2535
+ // update target position
2536
+ if (
2537
+ approxZero(deltaTarget.x) &&
2538
+ approxZero(deltaTarget.y) &&
2539
+ approxZero(deltaTarget.z)
2540
+ ) {
2541
+ this._targetVelocity.set(0, 0, 0);
2542
+ this._target.copy(this._targetEnd);
2543
+ } else {
2544
+ const smoothTime = this._isUserControllingTruck
2545
+ ? this.draggingSmoothTime
2546
+ : this.smoothTime;
2547
+ smoothDampVec3(
2548
+ this._target,
2549
+ this._targetEnd,
2550
+ this._targetVelocity,
2551
+ smoothTime,
2552
+ this.maxSpeed,
2553
+ delta,
2554
+ this._target
2555
+ );
2556
+ this._needsUpdate = true;
2557
+ }
2558
+ // update focalOffset
2559
+ if (
2560
+ approxZero(deltaOffset.x) &&
2561
+ approxZero(deltaOffset.y) &&
2562
+ approxZero(deltaOffset.z)
2563
+ ) {
2564
+ this._focalOffsetVelocity.set(0, 0, 0);
2565
+ this._focalOffset.copy(this._focalOffsetEnd);
2566
+ } else {
2567
+ const smoothTime = this._isUserControllingOffset
2568
+ ? this.draggingSmoothTime
2569
+ : this.smoothTime;
2570
+ smoothDampVec3(
2571
+ this._focalOffset,
2572
+ this._focalOffsetEnd,
2573
+ this._focalOffsetVelocity,
2574
+ smoothTime,
2575
+ this.maxSpeed,
2576
+ delta,
2577
+ this._focalOffset
2578
+ );
2579
+ this._needsUpdate = true;
2580
+ }
2581
+ // update zoom
2582
+ if (approxZero(deltaZoom)) {
2583
+ this._zoomVelocity.value = 0;
2584
+ this._zoom = this._zoomEnd;
2585
+ } else {
2586
+ const smoothTime = this._isUserControllingZoom
2587
+ ? this.draggingSmoothTime
2588
+ : this.smoothTime;
2589
+ this._zoom = smoothDamp(
2590
+ this._zoom,
2591
+ this._zoomEnd,
2592
+ this._zoomVelocity,
2593
+ smoothTime,
2594
+ Infinity,
2595
+ delta
2596
+ );
2597
+ }
2598
+ if (this.dollyToCursor) {
2599
+ if (isPerspectiveCamera(this._camera) && this._changedDolly !== 0) {
2600
+ const dollyControlAmount = this._spherical.radius - this._lastDistance;
2601
+ const camera = this._camera;
2602
+ const cameraDirection = this._getCameraDirection(_cameraDirection);
2603
+ const planeX = _v3A.copy(cameraDirection).cross(camera.up).normalize();
2604
+ if (planeX.lengthSq() === 0) planeX.x = 1.0;
2605
+ const planeY = _v3B.crossVectors(planeX, cameraDirection);
2606
+ const worldToScreen =
2607
+ this._sphericalEnd.radius *
2608
+ Math.tan(camera.getEffectiveFOV() * DEG2RAD * 0.5);
2609
+ const prevRadius = this._sphericalEnd.radius - dollyControlAmount;
2610
+ const lerpRatio =
2611
+ (prevRadius - this._sphericalEnd.radius) / this._sphericalEnd.radius;
2612
+ const cursor = _v3C
2613
+ .copy(this._targetEnd)
2614
+ .add(
2615
+ planeX.multiplyScalar(
2616
+ this._dollyControlCoord.x * worldToScreen * camera.aspect
2617
+ )
2618
+ )
2619
+ .add(
2620
+ planeY.multiplyScalar(this._dollyControlCoord.y * worldToScreen)
2621
+ );
2622
+ const newTargetEnd = _v3A.copy(this._targetEnd).lerp(cursor, lerpRatio);
2623
+ const isMin =
2624
+ this._lastDollyDirection === DOLLY_DIRECTION.IN &&
2625
+ this._spherical.radius <= this.minDistance;
2626
+ const isMax =
2627
+ this._lastDollyDirection === DOLLY_DIRECTION.OUT &&
2628
+ this.maxDistance <= this._spherical.radius;
2629
+ if (this.infinityDolly && (isMin || isMax)) {
2630
+ this._sphericalEnd.radius -= dollyControlAmount;
2631
+ this._spherical.radius -= dollyControlAmount;
2632
+ const dollyAmount = _v3B
2633
+ .copy(cameraDirection)
2634
+ .multiplyScalar(-dollyControlAmount);
2635
+ newTargetEnd.add(dollyAmount);
2636
+ }
2637
+ // target position may be moved beyond boundary.
2638
+ this._boundary.clampPoint(newTargetEnd, newTargetEnd);
2639
+ const targetEndDiff = _v3B.subVectors(newTargetEnd, this._targetEnd);
2640
+ this._targetEnd.copy(newTargetEnd);
2641
+ this._target.add(targetEndDiff);
2642
+ this._changedDolly -= dollyControlAmount;
2643
+ if (approxZero(this._changedDolly)) this._changedDolly = 0;
2644
+ } else if (
2645
+ isOrthographicCamera(this._camera) &&
2646
+ this._changedZoom !== 0
2647
+ ) {
2648
+ const dollyControlAmount = this._zoom - this._lastZoom;
2649
+ const camera = this._camera;
2650
+ const worldCursorPosition = _v3A
2651
+ .set(
2652
+ this._dollyControlCoord.x,
2653
+ this._dollyControlCoord.y,
2654
+ (camera.near + camera.far) / (camera.near - camera.far)
2655
+ )
2656
+ .unproject(camera);
2657
+ const quaternion = _v3B
2658
+ .set(0, 0, -1)
2659
+ .applyQuaternion(camera.quaternion);
2660
+ const cursor = _v3C
2661
+ .copy(worldCursorPosition)
2662
+ .add(quaternion.multiplyScalar(-worldCursorPosition.dot(camera.up)));
2663
+ const prevZoom = this._zoom - dollyControlAmount;
2664
+ const lerpRatio = -(prevZoom - this._zoom) / this._zoom;
2665
+ // find the "distance" (aka plane constant in three.js) of Plane
2666
+ // from a given position (this._targetEnd) and normal vector (cameraDirection)
2667
+ // https://www.maplesoft.com/support/help/maple/view.aspx?path=MathApps%2FEquationOfAPlaneNormal#bkmrk0
2668
+ const cameraDirection = this._getCameraDirection(_cameraDirection);
2669
+ const prevPlaneConstant = this._targetEnd.dot(cameraDirection);
2670
+ const newTargetEnd = _v3A.copy(this._targetEnd).lerp(cursor, lerpRatio);
2671
+ const newPlaneConstant = newTargetEnd.dot(cameraDirection);
2672
+ // Pull back the camera depth that has moved, to be the camera stationary as zoom
2673
+ const pullBack = cameraDirection.multiplyScalar(
2674
+ newPlaneConstant - prevPlaneConstant
2675
+ );
2676
+ newTargetEnd.sub(pullBack);
2677
+ // target position may be moved beyond boundary.
2678
+ this._boundary.clampPoint(newTargetEnd, newTargetEnd);
2679
+ const targetEndDiff = _v3B.subVectors(newTargetEnd, this._targetEnd);
2680
+ this._targetEnd.copy(newTargetEnd);
2681
+ this._target.add(targetEndDiff);
2682
+ // this._target.copy( this._targetEnd );
2683
+ this._changedZoom -= dollyControlAmount;
2684
+ if (approxZero(this._changedZoom)) this._changedZoom = 0;
2685
+ }
2686
+ }
2687
+ if (this._camera.zoom !== this._zoom) {
2688
+ this._camera.zoom = this._zoom;
2689
+ this._camera.updateProjectionMatrix();
2690
+ this._updateNearPlaneCorners();
2691
+ this._needsUpdate = true;
2692
+ }
2693
+ this._dragNeedsUpdate = true;
2694
+ // collision detection
2695
+ const maxDistance = this._collisionTest();
2696
+ this._spherical.radius = Math.min(this._spherical.radius, maxDistance);
2697
+ // decompose spherical to the camera position
2698
+ this._spherical.makeSafe();
2699
+ this._camera.position
2700
+ .setFromSpherical(this._spherical)
2701
+ .applyQuaternion(this._yAxisUpSpaceInverse)
2702
+ .add(this._target);
2703
+ this._camera.lookAt(this._target);
2704
+ // set offset after the orbit movement
2705
+ const affectOffset =
2706
+ !approxZero(this._focalOffset.x) ||
2707
+ !approxZero(this._focalOffset.y) ||
2708
+ !approxZero(this._focalOffset.z);
2709
+ if (affectOffset) {
2710
+ this._camera.updateMatrixWorld();
2711
+ _xColumn.setFromMatrixColumn(this._camera.matrix, 0);
2712
+ _yColumn.setFromMatrixColumn(this._camera.matrix, 1);
2713
+ _zColumn.setFromMatrixColumn(this._camera.matrix, 2);
2714
+ _xColumn.multiplyScalar(this._focalOffset.x);
2715
+ _yColumn.multiplyScalar(-this._focalOffset.y);
2716
+ _zColumn.multiplyScalar(this._focalOffset.z); // notice: z-offset will not affect in Orthographic.
2717
+ _v3A.copy(_xColumn).add(_yColumn).add(_zColumn);
2718
+ this._camera.position.add(_v3A);
2719
+ }
2720
+ if (this._boundaryEnclosesCamera) {
2721
+ this._encloseToBoundary(
2722
+ this._camera.position.copy(this._target),
2723
+ _v3A
2724
+ .setFromSpherical(this._spherical)
2725
+ .applyQuaternion(this._yAxisUpSpaceInverse),
2726
+ 1.0
2727
+ );
2728
+ }
2729
+ const updated = this._needsUpdate;
2730
+ if (updated && !this._updatedLastTime) {
2731
+ this._hasRested = false;
2732
+ this.dispatchEvent({ type: 'wake' });
2733
+ this.dispatchEvent({ type: 'update' });
2734
+ } else if (updated) {
2735
+ this.dispatchEvent({ type: 'update' });
2736
+ if (
2737
+ approxZero(deltaTheta, this.restThreshold) &&
2738
+ approxZero(deltaPhi, this.restThreshold) &&
2739
+ approxZero(deltaRadius, this.restThreshold) &&
2740
+ approxZero(deltaTarget.x, this.restThreshold) &&
2741
+ approxZero(deltaTarget.y, this.restThreshold) &&
2742
+ approxZero(deltaTarget.z, this.restThreshold) &&
2743
+ approxZero(deltaOffset.x, this.restThreshold) &&
2744
+ approxZero(deltaOffset.y, this.restThreshold) &&
2745
+ approxZero(deltaOffset.z, this.restThreshold) &&
2746
+ approxZero(deltaZoom, this.restThreshold) &&
2747
+ !this._hasRested
2748
+ ) {
2749
+ this._hasRested = true;
2750
+ this.dispatchEvent({ type: 'rest' });
2751
+ }
2752
+ } else if (!updated && this._updatedLastTime) {
2753
+ this.dispatchEvent({ type: 'sleep' });
2754
+ }
2755
+ this._lastDistance = this._spherical.radius;
2756
+ this._lastZoom = this._zoom;
2757
+ this._updatedLastTime = updated;
2758
+ this._needsUpdate = false;
2759
+ return updated;
2760
+ }
2761
+ /**
2762
+ * Get all state in JSON string
2763
+ * @category Methods
2764
+ */
2765
+ toJSON() {
2766
+ return JSON.stringify({
2767
+ enabled: this._enabled,
2768
+ minDistance: this.minDistance,
2769
+ maxDistance: infinityToMaxNumber(this.maxDistance),
2770
+ minZoom: this.minZoom,
2771
+ maxZoom: infinityToMaxNumber(this.maxZoom),
2772
+ minPolarAngle: this.minPolarAngle,
2773
+ maxPolarAngle: infinityToMaxNumber(this.maxPolarAngle),
2774
+ minAzimuthAngle: infinityToMaxNumber(this.minAzimuthAngle),
2775
+ maxAzimuthAngle: infinityToMaxNumber(this.maxAzimuthAngle),
2776
+ smoothTime: this.smoothTime,
2777
+ draggingSmoothTime: this.draggingSmoothTime,
2778
+ dollySpeed: this.dollySpeed,
2779
+ truckSpeed: this.truckSpeed,
2780
+ dollyToCursor: this.dollyToCursor,
2781
+ verticalDragToForward: this.verticalDragToForward,
2782
+ target: this._targetEnd.toArray(),
2783
+ position: _v3A
2784
+ .setFromSpherical(this._sphericalEnd)
2785
+ .add(this._targetEnd)
2786
+ .toArray(),
2787
+ zoom: this._zoomEnd,
2788
+ focalOffset: this._focalOffsetEnd.toArray(),
2789
+ target0: this._target0.toArray(),
2790
+ position0: this._position0.toArray(),
2791
+ zoom0: this._zoom0,
2792
+ focalOffset0: this._focalOffset0.toArray()
2793
+ });
2794
+ }
2795
+ /**
2796
+ * Reproduce the control state with JSON. enableTransition is where anim or not in a boolean.
2797
+ * @param json
2798
+ * @param enableTransition
2799
+ * @category Methods
2800
+ */
2801
+ fromJSON(json, enableTransition = false) {
2802
+ const obj = JSON.parse(json);
2803
+ this.enabled = obj.enabled;
2804
+ this.minDistance = obj.minDistance;
2805
+ this.maxDistance = maxNumberToInfinity(obj.maxDistance);
2806
+ this.minZoom = obj.minZoom;
2807
+ this.maxZoom = maxNumberToInfinity(obj.maxZoom);
2808
+ this.minPolarAngle = obj.minPolarAngle;
2809
+ this.maxPolarAngle = maxNumberToInfinity(obj.maxPolarAngle);
2810
+ this.minAzimuthAngle = maxNumberToInfinity(obj.minAzimuthAngle);
2811
+ this.maxAzimuthAngle = maxNumberToInfinity(obj.maxAzimuthAngle);
2812
+ this.smoothTime = obj.smoothTime;
2813
+ this.draggingSmoothTime = obj.draggingSmoothTime;
2814
+ this.dollySpeed = obj.dollySpeed;
2815
+ this.truckSpeed = obj.truckSpeed;
2816
+ this.dollyToCursor = obj.dollyToCursor;
2817
+ this.verticalDragToForward = obj.verticalDragToForward;
2818
+ this._target0.fromArray(obj.target0);
2819
+ this._position0.fromArray(obj.position0);
2820
+ this._zoom0 = obj.zoom0;
2821
+ this._focalOffset0.fromArray(obj.focalOffset0);
2822
+ this.moveTo(obj.target[0], obj.target[1], obj.target[2], enableTransition);
2823
+ _sphericalA.setFromVector3(
2824
+ _v3A
2825
+ .fromArray(obj.position)
2826
+ .sub(this._targetEnd)
2827
+ .applyQuaternion(this._yAxisUpSpace)
2828
+ );
2829
+ this.rotateTo(_sphericalA.theta, _sphericalA.phi, enableTransition);
2830
+ this.dollyTo(_sphericalA.radius, enableTransition);
2831
+ this.zoomTo(obj.zoom, enableTransition);
2832
+ this.setFocalOffset(
2833
+ obj.focalOffset[0],
2834
+ obj.focalOffset[1],
2835
+ obj.focalOffset[2],
2836
+ enableTransition
2837
+ );
2838
+ this._needsUpdate = true;
2839
+ }
2840
+ /**
2841
+ * Attach all internal event handlers to enable drag control.
2842
+ * @category Methods
2843
+ */
2844
+ connect(domElement) {
2845
+ if (this._domElement) {
2846
+ console.warn('camera-controls is already connected.');
2847
+ return;
2848
+ }
2849
+ domElement.setAttribute('data-camera-controls-version', VERSION);
2850
+ this._addAllEventListeners(domElement);
2851
+ this._getClientRect(this._elementRect);
2852
+ }
2853
+ /**
2854
+ * Detach all internal event handlers to disable drag control.
2855
+ */
2856
+ disconnect() {
2857
+ this.cancel();
2858
+ this._removeAllEventListeners();
2859
+ if (this._domElement) {
2860
+ this._domElement.removeAttribute('data-camera-controls-version');
2861
+ this._domElement = undefined;
2862
+ }
2863
+ }
2864
+ /**
2865
+ * Dispose the cameraControls instance itself, remove all eventListeners.
2866
+ * @category Methods
2867
+ */
2868
+ dispose() {
2869
+ // remove all user event listeners
2870
+ this.removeAllEventListeners();
2871
+ // remove all internal event listeners
2872
+ this.disconnect();
2873
+ }
2874
+ // it's okay to expose public though
2875
+ _getTargetDirection(out) {
2876
+ // divide by distance to normalize, lighter than `Vector3.prototype.normalize()`
2877
+ return out
2878
+ .setFromSpherical(this._spherical)
2879
+ .divideScalar(this._spherical.radius)
2880
+ .applyQuaternion(this._yAxisUpSpaceInverse);
2881
+ }
2882
+ // it's okay to expose public though
2883
+ _getCameraDirection(out) {
2884
+ return this._getTargetDirection(out).negate();
2885
+ }
2886
+ _findPointerById(pointerId) {
2887
+ return this._activePointers.find(
2888
+ activePointer => activePointer.pointerId === pointerId
2889
+ );
2890
+ }
2891
+ _findPointerByMouseButton(mouseButton) {
2892
+ return this._activePointers.find(
2893
+ activePointer => activePointer.mouseButton === mouseButton
2894
+ );
2895
+ }
2896
+ _disposePointer(pointer) {
2897
+ this._activePointers.splice(this._activePointers.indexOf(pointer), 1);
2898
+ }
2899
+ _encloseToBoundary(position, offset, friction) {
2900
+ const offsetLength2 = offset.lengthSq();
2901
+ if (offsetLength2 === 0.0) {
2902
+ // sanity check
2903
+ return position;
2904
+ }
2905
+ // See: https://twitter.com/FMS_Cat/status/1106508958640988161
2906
+ const newTarget = _v3B.copy(offset).add(position); // target
2907
+ const clampedTarget = this._boundary.clampPoint(newTarget, _v3C); // clamped target
2908
+ const deltaClampedTarget = clampedTarget.sub(newTarget); // newTarget -> clampedTarget
2909
+ const deltaClampedTargetLength2 = deltaClampedTarget.lengthSq(); // squared length of deltaClampedTarget
2910
+ if (deltaClampedTargetLength2 === 0.0) {
2911
+ // when the position doesn't have to be clamped
2912
+ return position.add(offset);
2913
+ } else if (deltaClampedTargetLength2 === offsetLength2) {
2914
+ // when the position is completely stuck
2915
+ return position;
2916
+ } else if (friction === 0.0) {
2917
+ return position.add(offset).add(deltaClampedTarget);
2918
+ } else {
2919
+ const offsetFactor =
2920
+ 1.0 +
2921
+ (friction * deltaClampedTargetLength2) / offset.dot(deltaClampedTarget);
2922
+ return position
2923
+ .add(_v3B.copy(offset).multiplyScalar(offsetFactor))
2924
+ .add(deltaClampedTarget.multiplyScalar(1.0 - friction));
2925
+ }
2926
+ }
2927
+ _updateNearPlaneCorners() {
2928
+ if (isPerspectiveCamera(this._camera)) {
2929
+ const camera = this._camera;
2930
+ const near = camera.near;
2931
+ const fov = camera.getEffectiveFOV() * DEG2RAD;
2932
+ const heightHalf = Math.tan(fov * 0.5) * near; // near plain half height
2933
+ const widthHalf = heightHalf * camera.aspect; // near plain half width
2934
+ this._nearPlaneCorners[0].set(-widthHalf, -heightHalf, 0);
2935
+ this._nearPlaneCorners[1].set(widthHalf, -heightHalf, 0);
2936
+ this._nearPlaneCorners[2].set(widthHalf, heightHalf, 0);
2937
+ this._nearPlaneCorners[3].set(-widthHalf, heightHalf, 0);
2938
+ } else if (isOrthographicCamera(this._camera)) {
2939
+ const camera = this._camera;
2940
+ const zoomInv = 1 / camera.zoom;
2941
+ const left = camera.left * zoomInv;
2942
+ const right = camera.right * zoomInv;
2943
+ const top = camera.top * zoomInv;
2944
+ const bottom = camera.bottom * zoomInv;
2945
+ this._nearPlaneCorners[0].set(left, top, 0);
2946
+ this._nearPlaneCorners[1].set(right, top, 0);
2947
+ this._nearPlaneCorners[2].set(right, bottom, 0);
2948
+ this._nearPlaneCorners[3].set(left, bottom, 0);
2949
+ }
2950
+ }
2951
+ // lateUpdate
2952
+ _collisionTest() {
2953
+ let distance = Infinity;
2954
+ const hasCollider = this.colliderMeshes.length >= 1;
2955
+ if (!hasCollider) return distance;
2956
+ if (notSupportedInOrthographicCamera(this._camera, '_collisionTest'))
2957
+ return distance;
2958
+ const rayDirection = this._getTargetDirection(_cameraDirection);
2959
+ _rotationMatrix.lookAt(_ORIGIN, rayDirection, this._camera.up);
2960
+ for (let i = 0; i < 4; i++) {
2961
+ const nearPlaneCorner = _v3B.copy(this._nearPlaneCorners[i]);
2962
+ nearPlaneCorner.applyMatrix4(_rotationMatrix);
2963
+ const origin = _v3C.addVectors(this._target, nearPlaneCorner);
2964
+ _raycaster.set(origin, rayDirection);
2965
+ _raycaster.far = this._spherical.radius + 1;
2966
+ const intersects = _raycaster.intersectObjects(this.colliderMeshes);
2967
+ if (intersects.length !== 0 && intersects[0].distance < distance) {
2968
+ distance = intersects[0].distance;
2969
+ }
2970
+ }
2971
+ return distance;
2972
+ }
2973
+ /**
2974
+ * Get its client rect and package into given `DOMRect` .
2975
+ */
2976
+ _getClientRect(target) {
2977
+ if (!this._domElement) return;
2978
+ const rect = this._domElement.getBoundingClientRect();
2979
+ target.x = rect.left;
2980
+ target.y = rect.top;
2981
+ if (this._viewport) {
2982
+ target.x += this._viewport.x;
2983
+ target.y += rect.height - this._viewport.w - this._viewport.y;
2984
+ target.width = this._viewport.z;
2985
+ target.height = this._viewport.w;
2986
+ } else {
2987
+ target.width = rect.width;
2988
+ target.height = rect.height;
2989
+ }
2990
+ return target;
2991
+ }
2992
+ _createOnRestPromise(resolveImmediately) {
2993
+ if (resolveImmediately) return Promise.resolve();
2994
+ this._hasRested = false;
2995
+ this.dispatchEvent({ type: 'transitionstart' });
2996
+ return new Promise(resolve => {
2997
+ const onResolve = () => {
2998
+ this.removeEventListener('rest', onResolve);
2999
+ resolve();
3000
+ };
3001
+ this.addEventListener('rest', onResolve);
3002
+ });
3003
+ }
3004
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
3005
+ _addAllEventListeners(_domElement) {}
3006
+ _removeAllEventListeners() {}
3007
+ /**
3008
+ * backward compatible
3009
+ * @deprecated use smoothTime (in seconds) instead
3010
+ * @category Properties
3011
+ */
3012
+ get dampingFactor() {
3013
+ console.warn(
3014
+ '.dampingFactor has been deprecated. use smoothTime (in seconds) instead.'
3015
+ );
3016
+ return 0;
3017
+ }
3018
+ /**
3019
+ * backward compatible
3020
+ * @deprecated use smoothTime (in seconds) instead
3021
+ * @category Properties
3022
+ */
3023
+ set dampingFactor(_) {
3024
+ console.warn(
3025
+ '.dampingFactor has been deprecated. use smoothTime (in seconds) instead.'
3026
+ );
3027
+ }
3028
+ /**
3029
+ * backward compatible
3030
+ * @deprecated use draggingSmoothTime (in seconds) instead
3031
+ * @category Properties
3032
+ */
3033
+ get draggingDampingFactor() {
3034
+ console.warn(
3035
+ '.draggingDampingFactor has been deprecated. use draggingSmoothTime (in seconds) instead.'
3036
+ );
3037
+ return 0;
3038
+ }
3039
+ /**
3040
+ * backward compatible
3041
+ * @deprecated use draggingSmoothTime (in seconds) instead
3042
+ * @category Properties
3043
+ */
3044
+ set draggingDampingFactor(_) {
3045
+ console.warn(
3046
+ '.draggingDampingFactor has been deprecated. use draggingSmoothTime (in seconds) instead.'
3047
+ );
3048
+ }
3049
+ static createBoundingSphere(object3d, out = new THREE.Sphere()) {
3050
+ const boundingSphere = out;
3051
+ const center = boundingSphere.center;
3052
+ _box3A.makeEmpty();
3053
+ // find the center
3054
+ object3d.traverseVisible(object => {
3055
+ if (!object.isMesh) return;
3056
+ _box3A.expandByObject(object);
3057
+ });
3058
+ _box3A.getCenter(center);
3059
+ // find the radius
3060
+ let maxRadiusSq = 0;
3061
+ object3d.traverseVisible(object => {
3062
+ if (!object.isMesh) return;
3063
+ const mesh = object;
3064
+ const geometry = mesh.geometry.clone();
3065
+ geometry.applyMatrix4(mesh.matrixWorld);
3066
+ const bufferGeometry = geometry;
3067
+ const position = bufferGeometry.attributes.position;
3068
+ for (let i = 0, l = position.count; i < l; i++) {
3069
+ _v3A.fromBufferAttribute(position, i);
3070
+ maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(_v3A));
3071
+ }
3072
+ });
3073
+ boundingSphere.radius = Math.sqrt(maxRadiusSq);
3074
+ return boundingSphere;
3075
+ }
3076
+ }
3077
+
3078
+ export { EventDispatcher, CameraControls as default };