kitchen-simulator 5.0.0-test.4 → 5.0.0-test.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (751) hide show
  1. package/package.json +23 -41
  2. package/es/@history.js +0 -3
  3. package/es/@history.js.map +0 -1
  4. package/es/AppContext.js +0 -4
  5. package/es/AppContext.js.map +0 -1
  6. package/es/KitchenConfigurator.js +0 -1345
  7. package/es/KitchenConfigurator.js.map +0 -1
  8. package/es/KitchenConfiguratorApp.js +0 -532
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  119. package/es/catalog/properties/export.js +0 -22
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  145. package/es/catalog/utils/FuseUtils.js +0 -83
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@@ -1,496 +0,0 @@
1
- import React from 'react';
2
- import Ruler3D from './ruler3D';
3
- import convert from 'convert-units';
4
- import { GeometryUtils } from '../../../utils/export';
5
- import { returnReplaceableDeepSearchType } from '../../../components/viewer2d/utils';
6
- import { DELTA, DISTANCE_EPSILON, DECIMAL_PLACES_2 } from '../../../constants';
7
- import { formatNumber, isNonZeroText } from '../../../utils/math';
8
- export default function Layer3D(_ref) {
9
- var layer = _ref.layer,
10
- frontRect = _ref.frontRect,
11
- lineLength = _ref.lineLength,
12
- ceilHeight = _ref.ceilHeight,
13
- catalog = _ref.catalog,
14
- scene = _ref.scene,
15
- scale = _ref.scale,
16
- mode = _ref.mode,
17
- line = _ref.line,
18
- viewScale = _ref.viewScale,
19
- downloadFlag = _ref.downloadFlag;
20
- var width = frontRect.width,
21
- height = frontRect.height;
22
- var v0 = layer.vertices.get(line.vertices.get(0));
23
- var v1 = layer.vertices.get(line.vertices.get(1));
24
- var l0 = {
25
- x: v0.x,
26
- y: v0.y
27
- };
28
- var l1 = {
29
- x: v1.x,
30
- y: v1.y
31
- };
32
- var rulerSpace = 50 * viewScale;
33
- var lineSpace = 25 * viewScale;
34
- var rulerLines = [],
35
- rulerData = [],
36
- baseItems = [],
37
- wallItems = [],
38
- basePosArray = [{
39
- x: width / 2,
40
- y: height / 2
41
- }, {
42
- x: -width / 2,
43
- y: height / 2
44
- }],
45
- wallPosArray = [{
46
- x: -width / 2,
47
- y: -height / 2
48
- }, {
49
- x: width / 2,
50
- y: -height / 2
51
- }],
52
- left_count = 0,
53
- right_count = 0,
54
- leftBaseItems = [],
55
- rightBaseItems = [],
56
- leftWallItems = [],
57
- rightWallItems = [],
58
- toler_unit = 'mm';
59
-
60
- // get length between 2 points
61
- var getLength = function getLength(vertex0, vertex1) {
62
- return Math.sqrt(Math.pow(vertex0.x - vertex1.x, 2) + Math.pow(vertex0.y - vertex1.y, 2));
63
- };
64
-
65
- // determin if this line(vertex0, vertex1) is snapped into wall
66
- var isSnapped = function isSnapped(vertex0, vertex1) {
67
- var itemSnapped = false;
68
- var delta = GeometryUtils.distancePointFromLineSegment(l0, l1, (vertex0.x + vertex1.x) / 2, (vertex0.y + vertex1.y) / 2);
69
- if (delta < DISTANCE_EPSILON) {
70
- itemSnapped = true;
71
- }
72
- return itemSnapped;
73
- };
74
-
75
- // get array of wallItem and baseITem in layer
76
- layer.items.forEach(function (item) {
77
- var val = {
78
- pos: {
79
- x: item.x,
80
- y: item.y
81
- },
82
- rotRad: item.rotation / 180 * Math.PI
83
- };
84
- var catid = item.type;
85
- var cat = catalog.elements[catid];
86
- if (!cat) cat = catalog.elements[returnReplaceableDeepSearchType(catid)];
87
- var width = convert(item.properties.getIn(['width', '_length'])).from(item.properties.getIn(['width', '_unit'])).to(scene.unit);
88
- var height = convert(item.properties.getIn(['height', '_length'])).from(item.properties.getIn(['height', '_unit'])).to(scene.unit);
89
- var depth = convert(item.properties.getIn(['depth', '_length'])).from(item.properties.getIn(['depth', '_unit'])).to(scene.unit);
90
- var altitude = convert(item.properties.getIn(['altitude', '_length'])).from(item.properties.getIn(['altitude', '_unit'])).to(scene.unit);
91
- val.size = {
92
- width: width,
93
- height: height,
94
- depth: depth,
95
- altitude: altitude
96
- };
97
- val.layoutpos = cat && cat.info.layoutpos;
98
- val.is_corner = cat && cat.info.is_corner;
99
- val.item = item.toJS();
100
- var calcrect = GeometryUtils.getCalcRectFromItem3D(val);
101
- if (isSnapped(calcrect.rect[3], calcrect.rect[2]) || isSnapped(calcrect.rect[2], calcrect.rect[1]) || isSnapped(calcrect.rect[0], calcrect.rect[3])) {
102
- if (calcrect.itemInfo.properties.altitude.length) {
103
- wallItems.push(calcrect);
104
- } else {
105
- baseItems.push(calcrect);
106
- }
107
- }
108
- });
109
-
110
- // sort function
111
- var sortFunc = function sortFunc(a, b) {
112
- return a.pos.x - b.pos.x;
113
- };
114
- var negSortFunc = function negSortFunc(a, b) {
115
- return -sortFunc(a, b);
116
- };
117
-
118
- // get item's pos array about baseItem, then sort - baseItems' order is right: (width/2) -> left: (-width/2)
119
- if (baseItems.length) {
120
- baseItems.forEach(function (item) {
121
- var vertex0, vertex1;
122
- if (isSnapped(item.rect[3], item.rect[2])) {
123
- vertex0 = {
124
- x: -frontRect.width / 2 + convert(getLength(item.rect[3], v0)).from('cm').to(layer.unit) * scale,
125
- y: height / 2
126
- };
127
- vertex1 = {
128
- x: -frontRect.width / 2 + convert(getLength(item.rect[2], v0)).from('cm').to(layer.unit) * scale,
129
- y: height / 2
130
- };
131
- } else if (isSnapped(item.rect[2], item.rect[1])) {
132
- vertex0 = {
133
- x: -frontRect.width / 2 + convert(getLength(item.rect[2], v0)).from('cm').to(layer.unit) * scale,
134
- y: height / 2
135
- };
136
- vertex1 = {
137
- x: -frontRect.width / 2 + convert(getLength(item.rect[1], v0)).from('cm').to(layer.unit) * scale,
138
- y: height / 2
139
- };
140
- } else if (isSnapped(item.rect[0], item.rect[3])) {
141
- vertex0 = {
142
- x: -frontRect.width / 2 + convert(getLength(item.rect[0], v0)).from('cm').to(layer.unit) * scale,
143
- y: height / 2
144
- };
145
- vertex1 = {
146
- x: -frontRect.width / 2 + convert(getLength(item.rect[3], v0)).from('cm').to(layer.unit) * scale,
147
- y: height / 2
148
- };
149
- }
150
- basePosArray.push(vertex0);
151
- basePosArray.push(vertex1);
152
-
153
- // determin which side(left or right) item is closer to. If item is closer to left side, it will be included in leftBaseITems
154
- var distLeft = getLength(item.pos, v0);
155
- var distRight = getLength(item.pos, v1);
156
- if (distLeft < distRight) {
157
- leftBaseItems.push(item);
158
- } else {
159
- rightBaseItems.push(item);
160
- }
161
- });
162
- }
163
- basePosArray.sort(function (a, b) {
164
- return b.x - a.x;
165
- });
166
-
167
- // get item's pos array about wallItem, then sort - wallItems' order is left: (-width/2) -> right: (width/2)
168
- if (wallItems.length) {
169
- wallItems.forEach(function (item) {
170
- var vertex0, vertex1;
171
- if (isSnapped(item.rect[3], item.rect[2])) {
172
- vertex0 = {
173
- x: -frontRect.width / 2 + convert(getLength(item.rect[3], v0)).from('cm').to(layer.unit) * scale,
174
- y: -height / 2
175
- };
176
- vertex1 = {
177
- x: -frontRect.width / 2 + convert(getLength(item.rect[2], v0)).from('cm').to(layer.unit) * scale,
178
- y: -height / 2
179
- };
180
- } else if (isSnapped(item.rect[2], item.rect[1])) {
181
- vertex0 = {
182
- x: -frontRect.width / 2 + convert(getLength(item.rect[2], v0)).from('cm').to(layer.unit) * scale,
183
- y: -height / 2
184
- };
185
- vertex1 = {
186
- x: -frontRect.width / 2 + convert(getLength(item.rect[1], v0)).from('cm').to(layer.unit) * scale,
187
- y: -height / 2
188
- };
189
- } else if (isSnapped(item.rect[0], item.rect[3])) {
190
- vertex0 = {
191
- x: -frontRect.width / 2 + convert(getLength(item.rect[0], v0)).from('cm').to(layer.unit) * scale,
192
- y: -height / 2
193
- };
194
- vertex1 = {
195
- x: -frontRect.width / 2 + convert(getLength(item.rect[3], v0)).from('cm').to(layer.unit) * scale,
196
- y: -height / 2
197
- };
198
- }
199
- wallPosArray.push(vertex0);
200
- wallPosArray.push(vertex1);
201
-
202
- // determin which side(left or right) item is closer to. If item is closer to left side, it will be included in leftBaseITems
203
- var distLeft = getLength(item.pos, v0);
204
- var distRight = getLength(item.pos, v1);
205
- if (distLeft < distRight) {
206
- rightWallItems.push(item);
207
- } else {
208
- leftWallItems.push(item);
209
- }
210
- });
211
- }
212
- wallPosArray.sort(function (a, b) {
213
- return a.x - b.x;
214
- });
215
-
216
- // leftItems = leftBaseItems + inverted leftWallItems : Here, it's different between BaseItem's order and WallItem's order
217
- leftBaseItems.sort(sortFunc);
218
- leftWallItems.sort(negSortFunc);
219
- rightBaseItems.sort(negSortFunc);
220
- rightWallItems.sort(sortFunc);
221
- var leftItems = leftBaseItems.concat(leftWallItems);
222
- var rightItems = rightBaseItems.concat(rightWallItems);
223
-
224
- // To display side dimensions, set rulerLines about leftItems
225
- leftItems.forEach(function (item, idx) {
226
- var forwardItems = [];
227
- var distLine = 0;
228
- var itemHeight = convert(item.size.height).from(scene.unit).to(layer.unit);
229
- for (var i = 0; i < idx; i++) {
230
- forwardItems.push(leftItems[i]);
231
- }
232
- if (!forwardItems.filter(function (it) {
233
- return it.itemInfo.properties.altitude._length === item.itemInfo.properties.altitude._length && it.itemInfo.properties.height._length === item.itemInfo.properties.height._length;
234
- }).length) {
235
- if (item.itemInfo.properties.altitude._length) {
236
- if (isSnapped(item.rect[3], item.rect[2])) {
237
- distLine = convert(getLength(item.rect[2], v1)).from(scene.unit).to(layer.unit);
238
- } else if (isSnapped(item.rect[2], item.rect[1])) {
239
- distLine = convert(getLength(item.rect[1], v1)).from(scene.unit).to(layer.unit);
240
- }
241
- var itemAltitude = convert(item.size.altitude).from(scene.unit).to(layer.unit);
242
- if (ceilHeight - (itemAltitude + itemHeight) > convert(DELTA).from(toler_unit).to(layer.unit)) {
243
- rulerLines.push({
244
- v0: {
245
- x: width / 2,
246
- y: -height / 2
247
- },
248
- v1: {
249
- x: width / 2,
250
- y: height / 2 - (itemHeight + itemAltitude) * scale
251
- },
252
- text: formatNumber(ceilHeight - (itemAltitude + itemHeight), DECIMAL_PLACES_2),
253
- space: rulerSpace + right_count * lineSpace
254
- });
255
- }
256
- rulerLines.push({
257
- v0: {
258
- x: width / 2 - distLine * scale,
259
- y: height / 2 - (itemHeight + itemAltitude) * scale
260
- },
261
- v1: {
262
- x: width / 2 - distLine * scale,
263
- y: height / 2 - itemAltitude * scale
264
- },
265
- text: formatNumber(itemHeight, DECIMAL_PLACES_2),
266
- space: rulerSpace + distLine * scale + right_count * lineSpace
267
- });
268
- rulerLines.push({
269
- v0: {
270
- x: width / 2,
271
- y: height / 2 - itemAltitude * scale
272
- },
273
- v1: {
274
- x: width / 2,
275
- y: height / 2
276
- },
277
- text: formatNumber(itemAltitude, DECIMAL_PLACES_2),
278
- space: rulerSpace + right_count * lineSpace
279
- });
280
- right_count++;
281
- } else {
282
- if (isSnapped(item.rect[3], item.rect[2])) {
283
- distLine = convert(getLength(item.rect[3], v0)).from(scene.unit).to(layer.unit);
284
- } else if (isSnapped(item.rect[2], item.rect[1])) {
285
- distLine = convert(getLength(item.rect[2], v0)).from(scene.unit).to(layer.unit);
286
- }
287
- rulerLines.push({
288
- v0: {
289
- x: -width / 2 + distLine * scale,
290
- y: height / 2
291
- },
292
- v1: {
293
- x: -width / 2 + distLine * scale,
294
- y: height / 2 - itemHeight * scale
295
- },
296
- text: formatNumber(itemHeight, DECIMAL_PLACES_2),
297
- space: rulerSpace + distLine * scale + left_count * lineSpace
298
- });
299
- rulerLines.push({
300
- v0: {
301
- x: -width / 2,
302
- y: height / 2 - itemHeight * scale
303
- },
304
- v1: {
305
- x: -width / 2,
306
- y: -height / 2
307
- },
308
- text: formatNumber(ceilHeight - itemHeight, DECIMAL_PLACES_2),
309
- space: rulerSpace + left_count * lineSpace
310
- });
311
- left_count++;
312
- }
313
- }
314
- });
315
-
316
- // To display side dimensions, set rulerLines about rightItems
317
- rightItems.forEach(function (item, idx) {
318
- var forwardItems = [];
319
- var distLine = 0;
320
- var itemHeight = convert(item.size.height).from(scene.unit).to(layer.unit);
321
- for (var i = 0; i < idx; i++) {
322
- forwardItems.push(rightItems[i]);
323
- }
324
- if (!forwardItems.filter(function (it) {
325
- return it.itemInfo.properties.altitude._length === item.itemInfo.properties.altitude._length && it.itemInfo.properties.height._length === item.itemInfo.properties.height._length;
326
- }).length) {
327
- if (item.itemInfo.properties.altitude._length) {
328
- if (isSnapped(item.rect[3], item.rect[2])) {
329
- distLine = convert(getLength(item.rect[3], v0)).from(scene.unit).to(layer.unit);
330
- } else if (isSnapped(item.rect[2], item.rect[1])) {
331
- distLine = convert(getLength(item.rect[2], v0)).from(scene.unit).to(layer.unit);
332
- }
333
- var _itemHeight = convert(item.size.height).from(scene.unit).to(layer.unit);
334
- var itemAltitude = convert(item.size.altitude).from(scene.unit).to(layer.unit);
335
- rulerLines.push({
336
- v0: {
337
- x: -width / 2,
338
- y: height / 2
339
- },
340
- v1: {
341
- x: -width / 2,
342
- y: height / 2 - itemAltitude * scale
343
- },
344
- text: formatNumber(itemAltitude, DECIMAL_PLACES_2),
345
- space: rulerSpace + left_count * lineSpace
346
- });
347
- rulerLines.push({
348
- v0: {
349
- x: -width / 2 + distLine * scale,
350
- y: height / 2 - itemAltitude * scale
351
- },
352
- v1: {
353
- x: -width / 2 + distLine * scale,
354
- y: height / 2 - (itemAltitude + _itemHeight) * scale
355
- },
356
- text: formatNumber(_itemHeight, DECIMAL_PLACES_2),
357
- space: rulerSpace + +distLine * scale + left_count * lineSpace
358
- });
359
- if (ceilHeight - (itemAltitude + _itemHeight) > convert(DELTA).from(toler_unit).to(layer.unit)) {
360
- rulerLines.push({
361
- v0: {
362
- x: -width / 2,
363
- y: height / 2 - (itemAltitude + _itemHeight) * scale
364
- },
365
- v1: {
366
- x: -width / 2,
367
- y: -height / 2
368
- },
369
- text: formatNumber(ceilHeight - (itemAltitude + _itemHeight), DECIMAL_PLACES_2),
370
- space: rulerSpace + left_count * lineSpace
371
- });
372
- }
373
- left_count++;
374
- } else {
375
- if (isSnapped(item.rect[3], item.rect[2])) {
376
- distLine = convert(getLength(item.rect[2], v1)).from(scene.unit).to(layer.unit);
377
- } else if (isSnapped(item.rect[2], item.rect[1])) {
378
- distLine = convert(getLength(item.rect[1], v1)).from(scene.unit).to(layer.unit);
379
- }
380
- rulerLines.push({
381
- v0: {
382
- x: width / 2,
383
- y: -height / 2
384
- },
385
- v1: {
386
- x: width / 2,
387
- y: height / 2 - itemHeight * scale
388
- },
389
- text: formatNumber(ceilHeight - itemHeight, DECIMAL_PLACES_2),
390
- space: rulerSpace + right_count * lineSpace
391
- });
392
- rulerLines.push({
393
- v0: {
394
- x: width / 2 - distLine * scale,
395
- y: height / 2 - itemHeight * scale
396
- },
397
- v1: {
398
- x: width / 2 - distLine * scale,
399
- y: height / 2
400
- },
401
- text: formatNumber(itemHeight, DECIMAL_PLACES_2),
402
- space: rulerSpace + distLine * scale + right_count * lineSpace
403
- });
404
- right_count++;
405
- }
406
- }
407
- });
408
-
409
- // To display wall line dimensions, set rulerLines
410
- rulerLines.push({
411
- v0: {
412
- x: width / 2,
413
- y: -height / 2
414
- },
415
- v1: {
416
- x: width / 2,
417
- y: height / 2
418
- },
419
- text: ceilHeight,
420
- space: rulerSpace + lineSpace * right_count
421
- });
422
- rulerLines.push({
423
- v0: {
424
- x: -width / 2,
425
- y: height / 2
426
- },
427
- v1: {
428
- x: -width / 2,
429
- y: -height / 2
430
- },
431
- text: ceilHeight,
432
- space: rulerSpace + lineSpace * left_count
433
- });
434
- rulerLines.push({
435
- v0: {
436
- x: width / 2,
437
- y: height / 2
438
- },
439
- v1: {
440
- x: -width / 2,
441
- y: height / 2
442
- },
443
- text: formatNumber(lineLength, DECIMAL_PLACES_2),
444
- space: rulerSpace + (baseItems.length ? lineSpace : 0)
445
- });
446
- rulerLines.push({
447
- v0: {
448
- x: -width / 2,
449
- y: -height / 2
450
- },
451
- v1: {
452
- x: width / 2,
453
- y: -height / 2
454
- },
455
- text: formatNumber(lineLength, DECIMAL_PLACES_2),
456
- space: rulerSpace + (wallItems.length ? lineSpace : 0)
457
- });
458
-
459
- // To display wallItems dimensions, set rulerLines with wallPosArray
460
- if (wallItems.length) {
461
- for (var i = 0; i < wallPosArray.length - 1; i++) {
462
- var dist = getLength(wallPosArray[i], wallPosArray[i + 1]) / scale;
463
- rulerLines.push({
464
- v0: wallPosArray[i],
465
- v1: wallPosArray[i + 1],
466
- space: rulerSpace,
467
- text: formatNumber(dist, DECIMAL_PLACES_2)
468
- });
469
- }
470
- }
471
-
472
- // To display baseItems dimensions, set rulerLines with basePosArray
473
- if (baseItems.length) {
474
- for (var j = 0; j < basePosArray.length - 1; j++) {
475
- var _dist = getLength(basePosArray[j], basePosArray[j + 1]) / scale;
476
- rulerLines.push({
477
- v0: basePosArray[j],
478
- v1: basePosArray[j + 1],
479
- space: rulerSpace,
480
- text: formatNumber(_dist, DECIMAL_PLACES_2)
481
- });
482
- }
483
- }
484
- rulerLines.forEach(function (line) {
485
- if (isNonZeroText(line.text)) rulerData.push(/*#__PURE__*/React.createElement(Ruler3D, {
486
- line: line,
487
- layer: layer,
488
- viewScale: viewScale,
489
- downloadFlag: downloadFlag
490
- }));
491
- });
492
- return /*#__PURE__*/React.createElement("g", {
493
- opacity: layer.opacity
494
- }, rulerData);
495
- }
496
- //# sourceMappingURL=layer3D.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"layer3D.js","names":["React","Ruler3D","convert","GeometryUtils","returnReplaceableDeepSearchType","DELTA","DISTANCE_EPSILON","DECIMAL_PLACES_2","formatNumber","isNonZeroText","Layer3D","_ref","layer","frontRect","lineLength","ceilHeight","catalog","scene","scale","mode","line","viewScale","downloadFlag","width","height","v0","vertices","get","v1","l0","x","y","l1","rulerSpace","lineSpace","rulerLines","rulerData","baseItems","wallItems","basePosArray","wallPosArray","left_count","right_count","leftBaseItems","rightBaseItems","leftWallItems","rightWallItems","toler_unit","getLength","vertex0","vertex1","Math","sqrt","pow","isSnapped","itemSnapped","delta","distancePointFromLineSegment","items","forEach","item","val","pos","rotRad","rotation","PI","catid","type","cat","elements","properties","getIn","from","to","unit","depth","altitude","size","layoutpos","info","is_corner","toJS","calcrect","getCalcRectFromItem3D","rect","itemInfo","length","push","sortFunc","a","b","negSortFunc","distLeft","distRight","sort","leftItems","concat","rightItems","idx","forwardItems","distLine","itemHeight","i","filter","it","_length","itemAltitude","text","space","dist","j","createElement","opacity"],"sources":["../../../../src/components/viewer3d/ruler-utils/layer3D.jsx"],"sourcesContent":["import React from 'react';\nimport Ruler3D from './ruler3D';\nimport convert from 'convert-units';\nimport { GeometryUtils } from '../../../utils/export';\nimport { returnReplaceableDeepSearchType } from '../../../components/viewer2d/utils';\nimport { DELTA, DISTANCE_EPSILON, DECIMAL_PLACES_2 } from '../../../constants';\nimport { formatNumber, isNonZeroText } from '../../../utils/math';\n\nexport default function Layer3D({\n layer,\n frontRect,\n lineLength,\n ceilHeight,\n catalog,\n scene,\n scale,\n mode,\n line,\n viewScale,\n downloadFlag\n}) {\n const { width, height } = frontRect;\n let v0 = layer.vertices.get(line.vertices.get(0));\n let v1 = layer.vertices.get(line.vertices.get(1));\n const l0 = { x: v0.x, y: v0.y };\n const l1 = { x: v1.x, y: v1.y };\n const rulerSpace = 50 * viewScale;\n const lineSpace = 25 * viewScale;\n let rulerLines = [],\n rulerData = [],\n baseItems = [],\n wallItems = [],\n basePosArray = [\n { x: width / 2, y: height / 2 },\n { x: -width / 2, y: height / 2 }\n ],\n wallPosArray = [\n { x: -width / 2, y: -height / 2 },\n { x: width / 2, y: -height / 2 }\n ],\n left_count = 0,\n right_count = 0,\n leftBaseItems = [],\n rightBaseItems = [],\n leftWallItems = [],\n rightWallItems = [],\n toler_unit = 'mm';\n\n // get length between 2 points\n const getLength = (vertex0, vertex1) => {\n return Math.sqrt(\n Math.pow(vertex0.x - vertex1.x, 2) + Math.pow(vertex0.y - vertex1.y, 2)\n );\n };\n\n // determin if this line(vertex0, vertex1) is snapped into wall\n const isSnapped = (vertex0, vertex1) => {\n let itemSnapped = false;\n let delta = GeometryUtils.distancePointFromLineSegment(\n l0,\n l1,\n (vertex0.x + vertex1.x) / 2,\n (vertex0.y + vertex1.y) / 2\n );\n if (delta < DISTANCE_EPSILON) {\n itemSnapped = true;\n }\n return itemSnapped;\n };\n\n // get array of wallItem and baseITem in layer\n layer.items.forEach(item => {\n let val = {\n pos: { x: item.x, y: item.y },\n rotRad: (item.rotation / 180) * Math.PI\n };\n let catid = item.type;\n let cat = catalog.elements[catid];\n if (!cat) cat = catalog.elements[returnReplaceableDeepSearchType(catid)];\n let width = convert(item.properties.getIn(['width', '_length']))\n .from(item.properties.getIn(['width', '_unit']))\n .to(scene.unit);\n let height = convert(item.properties.getIn(['height', '_length']))\n .from(item.properties.getIn(['height', '_unit']))\n .to(scene.unit);\n let depth = convert(item.properties.getIn(['depth', '_length']))\n .from(item.properties.getIn(['depth', '_unit']))\n .to(scene.unit);\n let altitude = convert(item.properties.getIn(['altitude', '_length']))\n .from(item.properties.getIn(['altitude', '_unit']))\n .to(scene.unit);\n val.size = { width, height, depth, altitude };\n val.layoutpos = cat && cat.info.layoutpos;\n val.is_corner = cat && cat.info.is_corner;\n val.item = item.toJS();\n let calcrect = GeometryUtils.getCalcRectFromItem3D(val);\n\n if (\n isSnapped(calcrect.rect[3], calcrect.rect[2]) ||\n isSnapped(calcrect.rect[2], calcrect.rect[1]) ||\n isSnapped(calcrect.rect[0], calcrect.rect[3])\n ) {\n if (calcrect.itemInfo.properties.altitude.length) {\n wallItems.push(calcrect);\n } else {\n baseItems.push(calcrect);\n }\n }\n });\n\n // sort function\n const sortFunc = (a, b) => {\n return a.pos.x - b.pos.x;\n };\n const negSortFunc = (a, b) => -sortFunc(a, b);\n\n // get item's pos array about baseItem, then sort - baseItems' order is right: (width/2) -> left: (-width/2)\n if (baseItems.length) {\n baseItems.forEach(item => {\n let vertex0, vertex1;\n if (isSnapped(item.rect[3], item.rect[2])) {\n vertex0 = {\n x:\n -frontRect.width / 2 +\n convert(getLength(item.rect[3], v0)).from('cm').to(layer.unit) *\n scale,\n y: height / 2\n };\n vertex1 = {\n x:\n -frontRect.width / 2 +\n convert(getLength(item.rect[2], v0)).from('cm').to(layer.unit) *\n scale,\n y: height / 2\n };\n } else if (isSnapped(item.rect[2], item.rect[1])) {\n vertex0 = {\n x:\n -frontRect.width / 2 +\n convert(getLength(item.rect[2], v0)).from('cm').to(layer.unit) *\n scale,\n y: height / 2\n };\n vertex1 = {\n x:\n -frontRect.width / 2 +\n convert(getLength(item.rect[1], v0)).from('cm').to(layer.unit) *\n scale,\n y: height / 2\n };\n } else if (isSnapped(item.rect[0], item.rect[3])) {\n vertex0 = {\n x:\n -frontRect.width / 2 +\n convert(getLength(item.rect[0], v0)).from('cm').to(layer.unit) *\n scale,\n y: height / 2\n };\n vertex1 = {\n x:\n -frontRect.width / 2 +\n convert(getLength(item.rect[3], v0)).from('cm').to(layer.unit) *\n scale,\n y: height / 2\n };\n }\n basePosArray.push(vertex0);\n basePosArray.push(vertex1);\n\n // determin which side(left or right) item is closer to. If item is closer to left side, it will be included in leftBaseITems\n let distLeft = getLength(item.pos, v0);\n let distRight = getLength(item.pos, v1);\n if (distLeft < distRight) {\n leftBaseItems.push(item);\n } else {\n rightBaseItems.push(item);\n }\n });\n }\n basePosArray.sort((a, b) => {\n return b.x - a.x;\n });\n\n // get item's pos array about wallItem, then sort - wallItems' order is left: (-width/2) -> right: (width/2)\n if (wallItems.length) {\n wallItems.forEach(item => {\n let vertex0, vertex1;\n if (isSnapped(item.rect[3], item.rect[2])) {\n vertex0 = {\n x:\n -frontRect.width / 2 +\n convert(getLength(item.rect[3], v0)).from('cm').to(layer.unit) *\n scale,\n y: -height / 2\n };\n vertex1 = {\n x:\n -frontRect.width / 2 +\n convert(getLength(item.rect[2], v0)).from('cm').to(layer.unit) *\n scale,\n y: -height / 2\n };\n } else if (isSnapped(item.rect[2], item.rect[1])) {\n vertex0 = {\n x:\n -frontRect.width / 2 +\n convert(getLength(item.rect[2], v0)).from('cm').to(layer.unit) *\n scale,\n y: -height / 2\n };\n vertex1 = {\n x:\n -frontRect.width / 2 +\n convert(getLength(item.rect[1], v0)).from('cm').to(layer.unit) *\n scale,\n y: -height / 2\n };\n } else if (isSnapped(item.rect[0], item.rect[3])) {\n vertex0 = {\n x:\n -frontRect.width / 2 +\n convert(getLength(item.rect[0], v0)).from('cm').to(layer.unit) *\n scale,\n y: -height / 2\n };\n vertex1 = {\n x:\n -frontRect.width / 2 +\n convert(getLength(item.rect[3], v0)).from('cm').to(layer.unit) *\n scale,\n y: -height / 2\n };\n }\n wallPosArray.push(vertex0);\n wallPosArray.push(vertex1);\n\n // determin which side(left or right) item is closer to. If item is closer to left side, it will be included in leftBaseITems\n let distLeft = getLength(item.pos, v0);\n let distRight = getLength(item.pos, v1);\n if (distLeft < distRight) {\n rightWallItems.push(item);\n } else {\n leftWallItems.push(item);\n }\n });\n }\n wallPosArray.sort((a, b) => {\n return a.x - b.x;\n });\n\n // leftItems = leftBaseItems + inverted leftWallItems : Here, it's different between BaseItem's order and WallItem's order\n leftBaseItems.sort(sortFunc);\n leftWallItems.sort(negSortFunc);\n\n rightBaseItems.sort(negSortFunc);\n rightWallItems.sort(sortFunc);\n let leftItems = leftBaseItems.concat(leftWallItems);\n let rightItems = rightBaseItems.concat(rightWallItems);\n\n // To display side dimensions, set rulerLines about leftItems\n leftItems.forEach((item, idx) => {\n let forwardItems = [];\n let distLine = 0;\n let itemHeight = convert(item.size.height).from(scene.unit).to(layer.unit);\n for (let i = 0; i < idx; i++) {\n forwardItems.push(leftItems[i]);\n }\n if (\n !forwardItems.filter(\n it =>\n it.itemInfo.properties.altitude._length ===\n item.itemInfo.properties.altitude._length &&\n it.itemInfo.properties.height._length ===\n item.itemInfo.properties.height._length\n ).length\n ) {\n if (item.itemInfo.properties.altitude._length) {\n if (isSnapped(item.rect[3], item.rect[2])) {\n distLine = convert(getLength(item.rect[2], v1))\n .from(scene.unit)\n .to(layer.unit);\n } else if (isSnapped(item.rect[2], item.rect[1])) {\n distLine = convert(getLength(item.rect[1], v1))\n .from(scene.unit)\n .to(layer.unit);\n }\n let itemAltitude = convert(item.size.altitude)\n .from(scene.unit)\n .to(layer.unit);\n\n if (\n ceilHeight - (itemAltitude + itemHeight) >\n convert(DELTA).from(toler_unit).to(layer.unit)\n ) {\n rulerLines.push({\n v0: { x: width / 2, y: -height / 2 },\n v1: {\n x: width / 2,\n y: height / 2 - (itemHeight + itemAltitude) * scale\n },\n text: formatNumber(\n ceilHeight - (itemAltitude + itemHeight),\n DECIMAL_PLACES_2\n ),\n space: rulerSpace + right_count * lineSpace\n });\n }\n rulerLines.push({\n v0: {\n x: width / 2 - distLine * scale,\n y: height / 2 - (itemHeight + itemAltitude) * scale\n },\n v1: {\n x: width / 2 - distLine * scale,\n y: height / 2 - itemAltitude * scale\n },\n text: formatNumber(itemHeight, DECIMAL_PLACES_2),\n space: rulerSpace + distLine * scale + right_count * lineSpace\n });\n rulerLines.push({\n v0: {\n x: width / 2,\n y: height / 2 - itemAltitude * scale\n },\n v1: { x: width / 2, y: height / 2 },\n text: formatNumber(itemAltitude, DECIMAL_PLACES_2),\n space: rulerSpace + right_count * lineSpace\n });\n right_count++;\n } else {\n if (isSnapped(item.rect[3], item.rect[2])) {\n distLine = convert(getLength(item.rect[3], v0))\n .from(scene.unit)\n .to(layer.unit);\n } else if (isSnapped(item.rect[2], item.rect[1])) {\n distLine = convert(getLength(item.rect[2], v0))\n .from(scene.unit)\n .to(layer.unit);\n }\n rulerLines.push({\n v0: { x: -width / 2 + distLine * scale, y: height / 2 },\n v1: {\n x: -width / 2 + distLine * scale,\n y: height / 2 - itemHeight * scale\n },\n text: formatNumber(itemHeight, DECIMAL_PLACES_2),\n space: rulerSpace + distLine * scale + left_count * lineSpace\n });\n rulerLines.push({\n v0: { x: -width / 2, y: height / 2 - itemHeight * scale },\n v1: { x: -width / 2, y: -height / 2 },\n text: formatNumber(ceilHeight - itemHeight, DECIMAL_PLACES_2),\n space: rulerSpace + left_count * lineSpace\n });\n left_count++;\n }\n }\n });\n\n // To display side dimensions, set rulerLines about rightItems\n rightItems.forEach((item, idx) => {\n let forwardItems = [];\n let distLine = 0;\n let itemHeight = convert(item.size.height).from(scene.unit).to(layer.unit);\n for (let i = 0; i < idx; i++) {\n forwardItems.push(rightItems[i]);\n }\n if (\n !forwardItems.filter(\n it =>\n it.itemInfo.properties.altitude._length ===\n item.itemInfo.properties.altitude._length &&\n it.itemInfo.properties.height._length ===\n item.itemInfo.properties.height._length\n ).length\n ) {\n if (item.itemInfo.properties.altitude._length) {\n if (isSnapped(item.rect[3], item.rect[2])) {\n distLine = convert(getLength(item.rect[3], v0))\n .from(scene.unit)\n .to(layer.unit);\n } else if (isSnapped(item.rect[2], item.rect[1])) {\n distLine = convert(getLength(item.rect[2], v0))\n .from(scene.unit)\n .to(layer.unit);\n }\n let itemHeight = convert(item.size.height)\n .from(scene.unit)\n .to(layer.unit);\n let itemAltitude = convert(item.size.altitude)\n .from(scene.unit)\n .to(layer.unit);\n rulerLines.push({\n v0: { x: -width / 2, y: height / 2 },\n v1: {\n x: -width / 2,\n y: height / 2 - itemAltitude * scale\n },\n text: formatNumber(itemAltitude, DECIMAL_PLACES_2),\n space: rulerSpace + left_count * lineSpace\n });\n rulerLines.push({\n v0: {\n x: -width / 2 + distLine * scale,\n y: height / 2 - itemAltitude * scale\n },\n v1: {\n x: -width / 2 + distLine * scale,\n y: height / 2 - (itemAltitude + itemHeight) * scale\n },\n text: formatNumber(itemHeight, DECIMAL_PLACES_2),\n space: rulerSpace + +distLine * scale + left_count * lineSpace\n });\n if (\n ceilHeight - (itemAltitude + itemHeight) >\n convert(DELTA).from(toler_unit).to(layer.unit)\n ) {\n rulerLines.push({\n v0: {\n x: -width / 2,\n y: height / 2 - (itemAltitude + itemHeight) * scale\n },\n v1: { x: -width / 2, y: -height / 2 },\n text: formatNumber(\n ceilHeight - (itemAltitude + itemHeight),\n DECIMAL_PLACES_2\n ),\n space: rulerSpace + left_count * lineSpace\n });\n }\n\n left_count++;\n } else {\n if (isSnapped(item.rect[3], item.rect[2])) {\n distLine = convert(getLength(item.rect[2], v1))\n .from(scene.unit)\n .to(layer.unit);\n } else if (isSnapped(item.rect[2], item.rect[1])) {\n distLine = convert(getLength(item.rect[1], v1))\n .from(scene.unit)\n .to(layer.unit);\n }\n rulerLines.push({\n v0: { x: width / 2, y: -height / 2 },\n v1: { x: width / 2, y: height / 2 - itemHeight * scale },\n text: formatNumber(ceilHeight - itemHeight, DECIMAL_PLACES_2),\n space: rulerSpace + right_count * lineSpace\n });\n rulerLines.push({\n v0: {\n x: width / 2 - distLine * scale,\n y: height / 2 - itemHeight * scale\n },\n v1: { x: width / 2 - distLine * scale, y: height / 2 },\n text: formatNumber(itemHeight, DECIMAL_PLACES_2),\n space: rulerSpace + distLine * scale + right_count * lineSpace\n });\n right_count++;\n }\n }\n });\n\n // To display wall line dimensions, set rulerLines\n rulerLines.push({\n v0: { x: width / 2, y: -height / 2 },\n v1: { x: width / 2, y: height / 2 },\n text: ceilHeight,\n space: rulerSpace + lineSpace * right_count\n });\n rulerLines.push({\n v0: { x: -width / 2, y: height / 2 },\n v1: { x: -width / 2, y: -height / 2 },\n text: ceilHeight,\n space: rulerSpace + lineSpace * left_count\n });\n rulerLines.push({\n v0: { x: width / 2, y: height / 2 },\n v1: { x: -width / 2, y: height / 2 },\n text: formatNumber(lineLength, DECIMAL_PLACES_2),\n space: rulerSpace + (baseItems.length ? lineSpace : 0)\n });\n rulerLines.push({\n v0: { x: -width / 2, y: -height / 2 },\n v1: { x: width / 2, y: -height / 2 },\n text: formatNumber(lineLength, DECIMAL_PLACES_2),\n space: rulerSpace + (wallItems.length ? lineSpace : 0)\n });\n\n // To display wallItems dimensions, set rulerLines with wallPosArray\n if (wallItems.length) {\n for (let i = 0; i < wallPosArray.length - 1; i++) {\n let dist = getLength(wallPosArray[i], wallPosArray[i + 1]) / scale;\n rulerLines.push({\n v0: wallPosArray[i],\n v1: wallPosArray[i + 1],\n space: rulerSpace,\n text: formatNumber(dist, DECIMAL_PLACES_2)\n });\n }\n }\n\n // To display baseItems dimensions, set rulerLines with basePosArray\n if (baseItems.length) {\n for (let j = 0; j < basePosArray.length - 1; j++) {\n let dist = getLength(basePosArray[j], basePosArray[j + 1]) / scale;\n rulerLines.push({\n v0: basePosArray[j],\n v1: basePosArray[j + 1],\n space: rulerSpace,\n text: formatNumber(dist, DECIMAL_PLACES_2)\n });\n }\n }\n\n rulerLines.forEach(line => {\n if (isNonZeroText(line.text))\n rulerData.push(\n <Ruler3D\n line={line}\n layer={layer}\n viewScale={viewScale}\n downloadFlag={downloadFlag}\n />\n );\n });\n\n return <g 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