kitchen-simulator 5.0.0-new-api.2 → 5.0.0-new-api.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -14,16 +14,24 @@ import { isEmpty } from "../../../utils/helper";
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* @param {Immutable.Map} state Planner state
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* @returns {Object|null} Updated event (or null when payload is empty)
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*/
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export function mapAddItemEvent(
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var _evtPayload;
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export function mapAddItemEvent(orgEvtPayload, state) {
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var _evtPayload, _evtPayload3;
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// make structure_json using assest3D
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var layerId = state.getIn(['scene', 'selectedLayer']);
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var layer = state.getIn(['scene', 'layers', layerId]);
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var tempStructure = {};
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var tempPlaceholders = [];
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var cabinetDoorFinishId, animation;
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if (isEmpty(
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var
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if (isEmpty(orgEvtPayload)) return null;
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var evtPayload = structuredClone(orgEvtPayload);
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if (((_evtPayload = evtPayload) === null || _evtPayload === void 0 ? void 0 : _evtPayload.type) === 'appliance') {
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var _evtPayload2;
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evtPayload.structure_json = {
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base: (_evtPayload2 = evtPayload) === null || _evtPayload2 === void 0 ? void 0 : _evtPayload2.gltf
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};
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return evtPayload;
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}
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var cabinetDoorFinish = (_evtPayload3 = evtPayload) === null || _evtPayload3 === void 0 ? void 0 : _evtPayload3.ccdf;
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var assets3d = cabinetDoorFinish === null || cabinetDoorFinish === void 0 ? void 0 : cabinetDoorFinish.assets3d;
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if (isEmpty(assets3d)) {
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// nothing to map; keep event as-is
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@@ -53,9 +61,9 @@ export function mapAddItemEvent(evtPayload, state) {
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// second pass: build structure + placeholders from full asset list
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updatedAssets3D.forEach(function (asitem) {
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var
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var _evtPayload4;
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// set base field with gltf
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tempStructure.base = (
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tempStructure.base = (_evtPayload4 = evtPayload) === null || _evtPayload4 === void 0 ? void 0 : _evtPayload4.gltf;
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if (!isEmpty(asitem === null || asitem === void 0 ? void 0 : asitem.placeholder_name)) {
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// make the structure using placeholder_name and gltf
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var phName = asitem.placeholder_name;
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@@ -20,16 +20,24 @@ function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t =
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* @param {Immutable.Map} state Planner state
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* @returns {Object|null} Updated event (or null when payload is empty)
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*/
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function mapAddItemEvent(
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var _evtPayload;
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function mapAddItemEvent(orgEvtPayload, state) {
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var _evtPayload, _evtPayload3;
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// make structure_json using assest3D
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var layerId = state.getIn(['scene', 'selectedLayer']);
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var layer = state.getIn(['scene', 'layers', layerId]);
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var tempStructure = {};
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var tempPlaceholders = [];
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var cabinetDoorFinishId, animation;
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if ((0, _helper.isEmpty)(
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var
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if ((0, _helper.isEmpty)(orgEvtPayload)) return null;
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var evtPayload = structuredClone(orgEvtPayload);
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if (((_evtPayload = evtPayload) === null || _evtPayload === void 0 ? void 0 : _evtPayload.type) === 'appliance') {
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var _evtPayload2;
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evtPayload.structure_json = {
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base: (_evtPayload2 = evtPayload) === null || _evtPayload2 === void 0 ? void 0 : _evtPayload2.gltf
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};
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return evtPayload;
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}
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var cabinetDoorFinish = (_evtPayload3 = evtPayload) === null || _evtPayload3 === void 0 ? void 0 : _evtPayload3.ccdf;
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var assets3d = cabinetDoorFinish === null || cabinetDoorFinish === void 0 ? void 0 : cabinetDoorFinish.assets3d;
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if ((0, _helper.isEmpty)(assets3d)) {
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// nothing to map; keep event as-is
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@@ -59,9 +67,9 @@ function mapAddItemEvent(evtPayload, state) {
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// second pass: build structure + placeholders from full asset list
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updatedAssets3D.forEach(function (asitem) {
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var
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var _evtPayload4;
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// set base field with gltf
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tempStructure.base = (
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tempStructure.base = (_evtPayload4 = evtPayload) === null || _evtPayload4 === void 0 ? void 0 : _evtPayload4.gltf;
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if (!(0, _helper.isEmpty)(asitem === null || asitem === void 0 ? void 0 : asitem.placeholder_name)) {
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// make the structure using placeholder_name and gltf
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var phName = asitem.placeholder_name;
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