kitchen-simulator 5.0.0-new-api.2 → 5.0.0-new-api.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -14,16 +14,24 @@ import { isEmpty } from "../../../utils/helper";
14
14
  * @param {Immutable.Map} state Planner state
15
15
  * @returns {Object|null} Updated event (or null when payload is empty)
16
16
  */
17
- export function mapAddItemEvent(evtPayload, state) {
18
- var _evtPayload;
17
+ export function mapAddItemEvent(orgEvtPayload, state) {
18
+ var _evtPayload, _evtPayload3;
19
19
  // make structure_json using assest3D
20
20
  var layerId = state.getIn(['scene', 'selectedLayer']);
21
21
  var layer = state.getIn(['scene', 'layers', layerId]);
22
22
  var tempStructure = {};
23
23
  var tempPlaceholders = [];
24
24
  var cabinetDoorFinishId, animation;
25
- if (isEmpty(evtPayload)) return null;
26
- var cabinetDoorFinish = (_evtPayload = evtPayload) === null || _evtPayload === void 0 ? void 0 : _evtPayload.ccdf;
25
+ if (isEmpty(orgEvtPayload)) return null;
26
+ var evtPayload = structuredClone(orgEvtPayload);
27
+ if (((_evtPayload = evtPayload) === null || _evtPayload === void 0 ? void 0 : _evtPayload.type) === 'appliance') {
28
+ var _evtPayload2;
29
+ evtPayload.structure_json = {
30
+ base: (_evtPayload2 = evtPayload) === null || _evtPayload2 === void 0 ? void 0 : _evtPayload2.gltf
31
+ };
32
+ return evtPayload;
33
+ }
34
+ var cabinetDoorFinish = (_evtPayload3 = evtPayload) === null || _evtPayload3 === void 0 ? void 0 : _evtPayload3.ccdf;
27
35
  var assets3d = cabinetDoorFinish === null || cabinetDoorFinish === void 0 ? void 0 : cabinetDoorFinish.assets3d;
28
36
  if (isEmpty(assets3d)) {
29
37
  // nothing to map; keep event as-is
@@ -53,9 +61,9 @@ export function mapAddItemEvent(evtPayload, state) {
53
61
 
54
62
  // second pass: build structure + placeholders from full asset list
55
63
  updatedAssets3D.forEach(function (asitem) {
56
- var _evtPayload2;
64
+ var _evtPayload4;
57
65
  // set base field with gltf
58
- tempStructure.base = (_evtPayload2 = evtPayload) === null || _evtPayload2 === void 0 ? void 0 : _evtPayload2.gltf;
66
+ tempStructure.base = (_evtPayload4 = evtPayload) === null || _evtPayload4 === void 0 ? void 0 : _evtPayload4.gltf;
59
67
  if (!isEmpty(asitem === null || asitem === void 0 ? void 0 : asitem.placeholder_name)) {
60
68
  // make the structure using placeholder_name and gltf
61
69
  var phName = asitem.placeholder_name;
@@ -20,16 +20,24 @@ function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t =
20
20
  * @param {Immutable.Map} state Planner state
21
21
  * @returns {Object|null} Updated event (or null when payload is empty)
22
22
  */
23
- function mapAddItemEvent(evtPayload, state) {
24
- var _evtPayload;
23
+ function mapAddItemEvent(orgEvtPayload, state) {
24
+ var _evtPayload, _evtPayload3;
25
25
  // make structure_json using assest3D
26
26
  var layerId = state.getIn(['scene', 'selectedLayer']);
27
27
  var layer = state.getIn(['scene', 'layers', layerId]);
28
28
  var tempStructure = {};
29
29
  var tempPlaceholders = [];
30
30
  var cabinetDoorFinishId, animation;
31
- if ((0, _helper.isEmpty)(evtPayload)) return null;
32
- var cabinetDoorFinish = (_evtPayload = evtPayload) === null || _evtPayload === void 0 ? void 0 : _evtPayload.ccdf;
31
+ if ((0, _helper.isEmpty)(orgEvtPayload)) return null;
32
+ var evtPayload = structuredClone(orgEvtPayload);
33
+ if (((_evtPayload = evtPayload) === null || _evtPayload === void 0 ? void 0 : _evtPayload.type) === 'appliance') {
34
+ var _evtPayload2;
35
+ evtPayload.structure_json = {
36
+ base: (_evtPayload2 = evtPayload) === null || _evtPayload2 === void 0 ? void 0 : _evtPayload2.gltf
37
+ };
38
+ return evtPayload;
39
+ }
40
+ var cabinetDoorFinish = (_evtPayload3 = evtPayload) === null || _evtPayload3 === void 0 ? void 0 : _evtPayload3.ccdf;
33
41
  var assets3d = cabinetDoorFinish === null || cabinetDoorFinish === void 0 ? void 0 : cabinetDoorFinish.assets3d;
34
42
  if ((0, _helper.isEmpty)(assets3d)) {
35
43
  // nothing to map; keep event as-is
@@ -59,9 +67,9 @@ function mapAddItemEvent(evtPayload, state) {
59
67
 
60
68
  // second pass: build structure + placeholders from full asset list
61
69
  updatedAssets3D.forEach(function (asitem) {
62
- var _evtPayload2;
70
+ var _evtPayload4;
63
71
  // set base field with gltf
64
- tempStructure.base = (_evtPayload2 = evtPayload) === null || _evtPayload2 === void 0 ? void 0 : _evtPayload2.gltf;
72
+ tempStructure.base = (_evtPayload4 = evtPayload) === null || _evtPayload4 === void 0 ? void 0 : _evtPayload4.gltf;
65
73
  if (!(0, _helper.isEmpty)(asitem === null || asitem === void 0 ? void 0 : asitem.placeholder_name)) {
66
74
  // make the structure using placeholder_name and gltf
67
75
  var phName = asitem.placeholder_name;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "kitchen-simulator",
3
- "version": "5.0.0-new-api.2",
3
+ "version": "5.0.0-new-api.3",
4
4
  "description": "It is a kitchen simulator (self-contained micro-frontend).",
5
5
  "license": "MIT",
6
6
  "main": "lib/index.js",