kitchen-simulator 3.1.2 → 3.1.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -12,7 +12,7 @@ var SharedStyle = _interopRequireWildcard(require("../../shared-style"));
12
12
  var _RGBELoader = require("three/examples/jsm/loaders/RGBELoader");
13
13
  function _interopRequireWildcard(e, t) { if ("function" == typeof WeakMap) var r = new WeakMap(), n = new WeakMap(); return (_interopRequireWildcard = function _interopRequireWildcard(e, t) { if (!t && e && e.__esModule) return e; var o, i, f = { __proto__: null, "default": e }; if (null === e || "object" != _typeof(e) && "function" != typeof e) return f; if (o = t ? n : r) { if (o.has(e)) return o.get(e); o.set(e, f); } for (var _t in e) "default" !== _t && {}.hasOwnProperty.call(e, _t) && ((i = (o = Object.defineProperty) && Object.getOwnPropertyDescriptor(e, _t)) && (i.get || i.set) ? o(f, _t, i) : f[_t] = e[_t]); return f; })(e, t); }
14
14
  var params = {
15
- envMap: 'HDR',
15
+ envMap: "HDR",
16
16
  roughness: 0.9,
17
17
  metalness: 0.8,
18
18
  exposure: 1.0
@@ -67,7 +67,7 @@ var assignUVs = function assignUVs(geometry) {
67
67
  var y3 = position.getY(i + 2);
68
68
  uvArray.push((x1 + offset.x) / range.x, (y1 + offset.y) / range.y, (x2 + offset.x) / range.x, (y2 + offset.y) / range.y, (x3 + offset.x) / range.x, (y3 + offset.y) / range.y);
69
69
  }
70
- geometry.setAttribute('uv', new Three.BufferAttribute(new Float32Array(uvArray), 2));
70
+ geometry.setAttribute("uv", new Three.BufferAttribute(new Float32Array(uvArray), 2));
71
71
  geometry.needsUpdate = true;
72
72
  };
73
73
  function createArea(element, layer, scene, textures) {
@@ -78,15 +78,15 @@ function createArea(element, layer, scene, textures) {
78
78
  var texture = element.texture;
79
79
  texture.lengthRepeatScale = 0.01;
80
80
  texture.heightRepeatScale = 0.01;
81
- var color = element.properties.get('patternColor');
81
+ var color = element.properties.get("patternColor");
82
82
  if (element.selected) {
83
83
  color = SharedStyle.AREA_MESH_COLOR.selected;
84
84
  } else {
85
85
  color = SharedStyle.AREA_MESH_COLOR.unselected;
86
86
  }
87
- if (texture.uri === undefined || texture.uri == '') {
87
+ if (texture.uri === undefined || texture.uri == "") {
88
88
  // @todo THIS IS A TEMPORARY FIX TO HAVE A DEFAULT FLOOR TEXTURE
89
- texture.uri = layer.floorStyle.uri || 'https://media.test.diydesignspace.com/uploads/CountTop/202203162950_2/texture/oak-barcelona-s.jpg';
89
+ texture.uri = layer.floorStyle.uri || "https://media.test.diydesignspace.com/uploads/CountTop/202203162950_2/texture/oak-barcelona-s.jpg";
90
90
  }
91
91
  var shape = new _three.Shape();
92
92
  shape.moveTo(vertices[0].x, vertices[0].y);
@@ -94,7 +94,7 @@ function createArea(element, layer, scene, textures) {
94
94
  shape.lineTo(vertices[i].x, vertices[i].y);
95
95
  }
96
96
  function loadFloorENV() {
97
- return new _RGBELoader.RGBELoader().load('/assets/Window.hdr', function (texture) {
97
+ return new _RGBELoader.RGBELoader().load("/assets/Window.hdr", function (texture) {
98
98
  texture.mapping = Three.EquirectangularReflectionMapping;
99
99
  return texture;
100
100
  });
@@ -114,8 +114,8 @@ function createArea(element, layer, scene, textures) {
114
114
  /* Create holes for the area */
115
115
  element.holes.forEach(function (holeID) {
116
116
  var holeCoords = [];
117
- layer.getIn(['areas', holeID, 'vertices']).forEach(function (vertexID) {
118
- var _layer$getIn = layer.getIn(['vertices', vertexID]),
117
+ layer.getIn(["areas", holeID, "vertices"]).forEach(function (vertexID) {
118
+ var _layer$getIn = layer.getIn(["vertices", vertexID]),
119
119
  x = _layer$getIn.x,
120
120
  y = _layer$getIn.y;
121
121
  holeCoords.push([x, y]);
@@ -142,7 +142,7 @@ function createArea(element, layer, scene, textures) {
142
142
  var area = new _three.Mesh(shapeGeometry, areaMaterial);
143
143
  area.rotation.x -= Math.PI / 2;
144
144
  area.receiveShadow = true;
145
- area.name = 'floor';
145
+ area.name = "floor";
146
146
  // This mesh is use for creating ceiling mesh
147
147
 
148
148
  var shapeGeometry2 = new Three.ShapeGeometry(shape);
@@ -153,7 +153,7 @@ function createArea(element, layer, scene, textures) {
153
153
  area2.castShadow = true;
154
154
  area2.rotation.x -= Math.PI / 2;
155
155
  area2.receiveShadow = true;
156
- area2.name = 'floorSupport';
156
+ area2.name = "floorSupport";
157
157
  var floorSupport = area2.clone();
158
158
  area.userData.floorSupport = floorSupport;
159
159
  return Promise.resolve(area);
@@ -163,13 +163,13 @@ function updatedArea(element, layer, scene, textures, mesh, oldElement, differen
163
163
  selfDestroy();
164
164
  return selfBuild();
165
165
  };
166
- var floor = mesh.getObjectByName('floor');
166
+ var floor = mesh.getObjectByName("floor");
167
167
  floor.receiveShadow = true;
168
- if (differences[0] == 'selected') {
168
+ if (differences[0] == "selected") {
169
169
  var color = element.selected ? SharedStyle.AREA_MESH_COLOR.selected : SharedStyle.AREA_MESH_COLOR.unselected;
170
170
  floor.material.color.set(color);
171
- } else if (differences[0] == 'properties') {
172
- if (differences[1] === 'texture') {
171
+ } else if (differences[0] == "properties") {
172
+ if (differences[1] === "texture") {
173
173
  return noPerf();
174
174
  }
175
175
  } else return noPerf();