kitchen-simulator 2.0.44 → 2.0.46

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/es/class/item.js CHANGED
@@ -1098,11 +1098,12 @@ var Item = /*#__PURE__*/function () {
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  state = state.merge({
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  doorStyle: doorStyle
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  });
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- console.log('doorStyle =>', doorStyle);
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  var _state8 = state,
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  scene = _state8.scene;
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  var layerID = scene.get('selectedLayer');
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  var layers = scene.layers.get(layerID);
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+ layers.mergeIn(['doorStyle'], fromJS(doorStyle));
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+ console.log('state =>', state.toJS());
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  var items = layers.items;
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  items.forEach(function (data) {
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  {
@@ -1119,7 +1120,6 @@ var Item = /*#__PURE__*/function () {
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  });
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  }
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  });
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- console.log('state =>', state.toJS());
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  return {
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  updatedState: state
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  };
@@ -59,7 +59,6 @@ var Project = /*#__PURE__*/function () {
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  }, {
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  key: "loadProject",
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  value: function loadProject(state, sceneJSON) {
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- var _sceneJSON$layers$lay;
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  var doorStyle = state.doorStyle;
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  var layerID = state.scene.selectedLayer;
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  var _viewer2D = state.viewer2D;
@@ -94,12 +93,15 @@ var Project = /*#__PURE__*/function () {
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  }
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  // making layer's doorStyle when changing room shape
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- if (isEmpty(sceneJSON === null || sceneJSON === void 0 || (_sceneJSON$layers$lay = sceneJSON.layers[layerID]) === null || _sceneJSON$layers$lay === void 0 ? void 0 : _sceneJSON$layers$lay.doorStyle)) {
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- var newlayer = _objectSpread(_objectSpread({}, sceneJSON === null || sceneJSON === void 0 ? void 0 : sceneJSON.layers[layerID]), {}, {
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- doorStyle: doorStyle.toJS()
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- });
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- sceneJSON && (sceneJSON.layers[layerID] = newlayer);
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- }
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+ // THIS LOGIC WAS MOVED TO SET INITIAL DOOR STYLE
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+ // if (isEmpty(sceneJSON?.layers[layerID]?.doorStyle)) {
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+ // let newlayer = {
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+ // ...sceneJSON?.layers[layerID],
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+ // doorStyle: doorStyle.toJS()
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+ // };
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+ // sceneJSON && (sceneJSON.layers[layerID] = newlayer);
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+ // }
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+
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  var newScene = new Scene(sceneJSON);
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  state = new State({
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  scene: newScene.toJS(),
package/lib/class/item.js CHANGED
@@ -1105,11 +1105,12 @@ var Item = exports["default"] = /*#__PURE__*/function () {
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  state = state.merge({
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  doorStyle: doorStyle
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  });
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- console.log('doorStyle =>', doorStyle);
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  var _state8 = state,
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  scene = _state8.scene;
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  var layerID = scene.get('selectedLayer');
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  var layers = scene.layers.get(layerID);
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+ layers.mergeIn(['doorStyle'], (0, _immutable.fromJS)(doorStyle));
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+ console.log('state =>', state.toJS());
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  var items = layers.items;
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  items.forEach(function (data) {
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  {
@@ -1126,7 +1127,6 @@ var Item = exports["default"] = /*#__PURE__*/function () {
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  });
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  }
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  });
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- console.log('state =>', state.toJS());
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  return {
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  updatedState: state
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  };
@@ -68,7 +68,6 @@ var Project = exports["default"] = /*#__PURE__*/function () {
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  }, {
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  key: "loadProject",
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  value: function loadProject(state, sceneJSON) {
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- var _sceneJSON$layers$lay;
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  var doorStyle = state.doorStyle;
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  var layerID = state.scene.selectedLayer;
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  var _viewer2D = state.viewer2D;
@@ -103,12 +102,15 @@ var Project = exports["default"] = /*#__PURE__*/function () {
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  }
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  // making layer's doorStyle when changing room shape
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- if ((0, _helper.isEmpty)(sceneJSON === null || sceneJSON === void 0 || (_sceneJSON$layers$lay = sceneJSON.layers[layerID]) === null || _sceneJSON$layers$lay === void 0 ? void 0 : _sceneJSON$layers$lay.doorStyle)) {
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- var newlayer = _objectSpread(_objectSpread({}, sceneJSON === null || sceneJSON === void 0 ? void 0 : sceneJSON.layers[layerID]), {}, {
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- doorStyle: doorStyle.toJS()
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- });
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- sceneJSON && (sceneJSON.layers[layerID] = newlayer);
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- }
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+ // THIS LOGIC WAS MOVED TO SET INITIAL DOOR STYLE
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+ // if (isEmpty(sceneJSON?.layers[layerID]?.doorStyle)) {
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+ // let newlayer = {
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+ // ...sceneJSON?.layers[layerID],
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+ // doorStyle: doorStyle.toJS()
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+ // };
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+ // sceneJSON && (sceneJSON.layers[layerID] = newlayer);
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+ // }
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+
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  var newScene = new _models.Scene(sceneJSON);
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  state = new _models.State({
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  scene: newScene.toJS(),
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "kitchen-simulator",
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- "version": "2.0.44",
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+ "version": "2.0.46",
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  "description": "It is a kitchen simulator (self-contained micro-frontend).",
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  "license": "MIT",
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  "main": "lib/index.js",