kitchen-simulator 11.34.0 → 11.36.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -2972,6 +2972,7 @@ var applyTexture = function applyTexture(material, texture, length, height) {
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* @param {Scene} scene
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*/
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export function createBacksplash(item, layer, planData, scene) {
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2975
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var _getSnappedWallLines;
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var sceneGraph = planData.sceneGraph;
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var selectedLayer = planData.sceneData.selectedLayer;
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/**
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@@ -2996,7 +2997,9 @@ export function createBacksplash(item, layer, planData, scene) {
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}
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// Get current wall line that item is snapped
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2999
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-
var wLines = getSnappedWallLines(item.itemInfo, layer, planData.catalog)
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3000
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var wLines = (_getSnappedWallLines = getSnappedWallLines(item.itemInfo, layer, planData.catalog)) === null || _getSnappedWallLines === void 0 ? void 0 : _getSnappedWallLines.filter(function (sLine) {
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return sLine.snapSide === 'front';
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});
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var curLine = wLines.length > 0 ? wLines[0] : null;
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// Get wall items which snapped to the curLine
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@@ -3075,6 +3078,7 @@ export function createBacksplash(item, layer, planData, scene) {
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altitude: altitude
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});
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});
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var DEFAULT_BACKSPLASH_HEIGHT = 52 * 2.54;
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if (altItems.length > 0) {
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depth = altItems[0].altitude;
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altItems.map(function (altItem) {
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@@ -3083,11 +3087,9 @@ export function createBacksplash(item, layer, planData, scene) {
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depth = altItem.altitude;
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flag = true;
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}
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-
}
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} else if (!flag || depth > DEFAULT_BACKSPLASH_HEIGHT) depth = DEFAULT_BACKSPLASH_HEIGHT;
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});
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}
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var DEFAULT_BACKSPLASH_HEIGHT = 52 * 2.54;
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if (!flag || depth > DEFAULT_BACKSPLASH_HEIGHT) depth = DEFAULT_BACKSPLASH_HEIGHT;
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// Get backsplash info
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@@ -6,6 +6,14 @@ import { TOGGLE_LOADING_CABINET, SELECT_TOOL_DRAWING_ITEM, UPDATE_DRAWING_ITEM,
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// SET_ROTATE_STATUS
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} from "../constants";
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export default function (state, action) {
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var stateHistoryPush = function stateHistoryPush(state) {
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state = state.merge({
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sceneHistory: history.historyPush(state.sceneHistory, state.scene)
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});
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return {
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updatedState: state
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};
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};
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switch (action.type) {
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case STORE_DIST_ARRAY:
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return Item.storeDistArray(state, action.layerID, action.itemID, action.distArray).updatedState;
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@@ -21,42 +29,30 @@ export default function (state, action) {
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return Item.duplicateSelected(state, action.currentObject, action.onInternalEvent).updatedState;
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case TOGGLE_ITEM_MIRROR:
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if (!canMirrorCabinet(state.getIn(['scene', 'layers', action.layerID, 'items', action.itemID]))) return state;
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state = state.
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sceneHistory: history.historyPush(state.sceneHistory, state.scene)
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});
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state = stateHistoryPush(state).updatedState;
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return Item.toggleItemMirror(state, action.layerID, action.itemID, action.mirrored, action.onInternalEvent).updatedState;
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case END_CREATING_CABINET:
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return Item.endCreatingCabinet(state).updatedState;
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case UPDATE_POPUP_OPEN:
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return Item.updatePopupOpen(state, action.value).updatedState;
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case SELECT_ITEM:
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state = state.
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sceneHistory: history.historyPush(state.sceneHistory, state.scene)
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});
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state = stateHistoryPush(state).updatedState;
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return Item.select(state, action.layerID, action.itemID).updatedState;
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case SELECT_TOOL_DRAWING_ITEM:
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state = state.
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sceneHistory: history.historyPush(state.sceneHistory, state.scene)
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});
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state = stateHistoryPush(state).updatedState;
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return Item.selectToolDrawingItem(state, action.sceneComponentType).updatedState;
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case REPLACE_ITEM:
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return Item.replaceItem(state, action.selectedPos, action.currentObject, action.selectedObject).updatedState;
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case UPDATE_DRAWING_ITEM:
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return Item.updateDrawingItem(state, action.layerID, action.x, action.y, action.isInitialPos).updatedState;
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case END_DRAWING_ITEM:
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state = state.
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sceneHistory: history.historyPush(state.sceneHistory, state.scene)
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});
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state = stateHistoryPush(state).updatedState;
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return Item.endDrawingItem(state, action.layerID, action.x, action.y).updatedState;
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case BEGIN_DRAGGING_ITEM:
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state = state.
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sceneHistory: history.historyPush(state.sceneHistory, state.scene)
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});
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state = stateHistoryPush(state).updatedState;
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return Item.beginDraggingItem(state, action.layerID, action.itemID, action.x, action.y).updatedState;
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case BEGIN_DRAGGING_ITEM_3D:
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state = state.
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sceneHistory: history.historyPush(state.sceneHistory, state.scene)
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});
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state = stateHistoryPush(state).updatedState;
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return Item.beginDraggingItem3D(state, action.layerID, action.itemID, action.x, action.y).updatedState;
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case UPDATE_DRAGGING_ITEM:
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return Item.updateDraggingItem(state, action.x, action.y).updatedState;
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@@ -67,43 +63,29 @@ export default function (state, action) {
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case UPDATE_DRAGGING_ITEM_3DY:
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return Item.updateDraggingItem3DY(state, action.y).updatedState;
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case END_DRAGGING_ITEM:
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state = state.
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sceneHistory: history.historyPush(state.sceneHistory, state.scene)
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});
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state = stateHistoryPush(state).updatedState;
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return Item.endDraggingItem(state, action.x, action.y).updatedState;
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case END_DRAGGING_ITEM_3D:
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state = state.
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sceneHistory: history.historyPush(state.sceneHistory, state.scene)
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});
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state = stateHistoryPush(state).updatedState;
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return Item.endDraggingItem3D(state).updatedState;
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case BEGIN_ROTATING_ITEM:
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state = state.
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sceneHistory: history.historyPush(state.sceneHistory, state.scene)
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});
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state = stateHistoryPush(state).updatedState;
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return Item.beginRotatingItem(state, action.layerID, action.itemID, action.x, action.y).updatedState;
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case BEGIN_ROTATING_ITEM_3D:
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state = state.
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sceneHistory: history.historyPush(state.sceneHistory, state.scene)
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});
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state = stateHistoryPush(state).updatedState;
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return Item.beginRotatingItem3D(state, action.layerID, action.itemID, action.x, action.y, action.centerX, action.centerY).updatedState;
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case UPDATE_ROTATING_ITEM:
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return Item.updateRotatingItem(state, action.x, action.y).updatedState;
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case UPDATE_ROTATING_ITEM_CHANGED:
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return Item.updateRotatingItemChanged(state, action.rotation, action.layerID, action.itemID).updatedState;
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case END_ROTATING_ITEM:
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state = state.
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sceneHistory: history.historyPush(state.sceneHistory, state.scene)
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});
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state = stateHistoryPush(state).updatedState;
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return Item.endRotatingItem(state, action.x, action.y).updatedState;
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case END_ROTATING_ITEM_3D:
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state = state.
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sceneHistory: history.historyPush(state.sceneHistory, state.scene)
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});
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state = stateHistoryPush(state).updatedState;
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return Item.endRotatingItem3D(state, action.x, action.y).updatedState;
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case REPLACE_SUBMODULE:
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state = state.
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sceneHistory: history.historyPush(state.sceneHistory, state.scene)
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});
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state = stateHistoryPush(state).updatedState;
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return Item.replaceSubmodule(state, action.url).updatedState;
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case ANIMATE_OBJECT:
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// state = state.merge({ sceneHistory: history.historyPush(state.sceneHistory, state.scene) });
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@@ -115,25 +97,28 @@ export default function (state, action) {
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case SELECT_TOOL_DRAWING_ITEM_3D:
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return Item.selectToolDrawingItem3D(state, action.sceneComponentType).updatedState;
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case SET_DOOR_STYLE:
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state = stateHistoryPush(state).updatedState;
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return Item.setDoorStyle(state, action.doorStyle, action.itemCDS, action.applyScope, action.itemIds).updatedState;
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case SET_HANDLE_MATERIAL:
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state = stateHistoryPush(state).updatedState;
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return Item.setHandleMaterial(state, action.material).updatedState;
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case SET_DOOR_HANDLE:
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state = stateHistoryPush(state).updatedState;
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return Item.setDoorHandle(state, action.doorHandle).updatedState;
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case SET_COUNTER_TOP:
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state = stateHistoryPush(state).updatedState;
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return Item.setCounterTop(state, action.counterTop).updatedState;
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case SET_MOLDING:
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return Item.setMolding(state, action.molding, action.isAll).updatedState;
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case UPDATE_MOLDING:
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return Item.updateMolding(state).updatedState;
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case SET_WALL_COLOR:
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state = state.
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sceneHistory: history.historyPush(state.sceneHistory, state.scene)
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}); // save history when this actino performed,so undo enable
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state = stateHistoryPush(state).updatedState; // save history when this actino performed,so undo enable
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return Item.setWallColor(state, action.wallColor).updatedState;
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case SET_MODELLING:
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return Item.setModelling(state, action.model).updatedState;
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case SET_BACKSPLASH:
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state = stateHistoryPush(state).updatedState;
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return Item.setBacksplash(state, action.backsplash).updatedState;
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case SET_BACKSPLASH_VISIBLE:
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return Item.setBacksplashVisible(state, action.itemID, action.backsplashVisible).updatedState;
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@@ -3006,6 +3006,7 @@ var applyTexture = function applyTexture(material, texture, length, height) {
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* @param {Scene} scene
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*/
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function createBacksplash(item, layer, planData, scene) {
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var _getSnappedWallLines;
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var sceneGraph = planData.sceneGraph;
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var selectedLayer = planData.sceneData.selectedLayer;
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/**
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@@ -3030,7 +3031,9 @@ function createBacksplash(item, layer, planData, scene) {
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}
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// Get current wall line that item is snapped
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var wLines = (0, _geometry2.getSnappedWallLines)(item.itemInfo, layer, planData.catalog)
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var wLines = (_getSnappedWallLines = (0, _geometry2.getSnappedWallLines)(item.itemInfo, layer, planData.catalog)) === null || _getSnappedWallLines === void 0 ? void 0 : _getSnappedWallLines.filter(function (sLine) {
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return sLine.snapSide === 'front';
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});
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var curLine = wLines.length > 0 ? wLines[0] : null;
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// Get wall items which snapped to the curLine
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@@ -3109,6 +3112,7 @@ function createBacksplash(item, layer, planData, scene) {
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altitude: altitude
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});
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});
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var DEFAULT_BACKSPLASH_HEIGHT = 52 * 2.54;
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if (altItems.length > 0) {
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depth = altItems[0].altitude;
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altItems.map(function (altItem) {
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@@ -3117,11 +3121,9 @@ function createBacksplash(item, layer, planData, scene) {
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depth = altItem.altitude;
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flag = true;
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}
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}
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} else if (!flag || depth > DEFAULT_BACKSPLASH_HEIGHT) depth = DEFAULT_BACKSPLASH_HEIGHT;
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});
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}
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var DEFAULT_BACKSPLASH_HEIGHT = 52 * 2.54;
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if (!flag || depth > DEFAULT_BACKSPLASH_HEIGHT) depth = DEFAULT_BACKSPLASH_HEIGHT;
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// Get backsplash info
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@@ -9,6 +9,14 @@ var _export2 = require("../utils/export");
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var _cabinetMirror = require("../shared/domain/cabinet-mirror");
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var _constants = require("../constants");
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function _default(state, action) {
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var stateHistoryPush = function stateHistoryPush(state) {
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state = state.merge({
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sceneHistory: _export2.history.historyPush(state.sceneHistory, state.scene)
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});
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return {
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updatedState: state
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};
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};
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switch (action.type) {
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case _constants.STORE_DIST_ARRAY:
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return _export.Item.storeDistArray(state, action.layerID, action.itemID, action.distArray).updatedState;
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@@ -24,42 +32,30 @@ function _default(state, action) {
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return _export.Item.duplicateSelected(state, action.currentObject, action.onInternalEvent).updatedState;
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case _constants.TOGGLE_ITEM_MIRROR:
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if (!(0, _cabinetMirror.canMirrorCabinet)(state.getIn(['scene', 'layers', action.layerID, 'items', action.itemID]))) return state;
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state = state.
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sceneHistory: _export2.history.historyPush(state.sceneHistory, state.scene)
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});
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state = stateHistoryPush(state).updatedState;
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return _export.Item.toggleItemMirror(state, action.layerID, action.itemID, action.mirrored, action.onInternalEvent).updatedState;
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case _constants.END_CREATING_CABINET:
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return _export.Item.endCreatingCabinet(state).updatedState;
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case _constants.UPDATE_POPUP_OPEN:
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return _export.Item.updatePopupOpen(state, action.value).updatedState;
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case _constants.SELECT_ITEM:
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state = state.
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sceneHistory: _export2.history.historyPush(state.sceneHistory, state.scene)
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});
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state = stateHistoryPush(state).updatedState;
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return _export.Item.select(state, action.layerID, action.itemID).updatedState;
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case _constants.SELECT_TOOL_DRAWING_ITEM:
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state = state.
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sceneHistory: _export2.history.historyPush(state.sceneHistory, state.scene)
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});
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state = stateHistoryPush(state).updatedState;
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return _export.Item.selectToolDrawingItem(state, action.sceneComponentType).updatedState;
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case _constants.REPLACE_ITEM:
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return _export.Item.replaceItem(state, action.selectedPos, action.currentObject, action.selectedObject).updatedState;
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case _constants.UPDATE_DRAWING_ITEM:
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return _export.Item.updateDrawingItem(state, action.layerID, action.x, action.y, action.isInitialPos).updatedState;
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case _constants.END_DRAWING_ITEM:
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-
state = state.
|
|
51
|
-
sceneHistory: _export2.history.historyPush(state.sceneHistory, state.scene)
|
|
52
|
-
});
|
|
52
|
+
state = stateHistoryPush(state).updatedState;
|
|
53
53
|
return _export.Item.endDrawingItem(state, action.layerID, action.x, action.y).updatedState;
|
|
54
54
|
case _constants.BEGIN_DRAGGING_ITEM:
|
|
55
|
-
state = state.
|
|
56
|
-
sceneHistory: _export2.history.historyPush(state.sceneHistory, state.scene)
|
|
57
|
-
});
|
|
55
|
+
state = stateHistoryPush(state).updatedState;
|
|
58
56
|
return _export.Item.beginDraggingItem(state, action.layerID, action.itemID, action.x, action.y).updatedState;
|
|
59
57
|
case _constants.BEGIN_DRAGGING_ITEM_3D:
|
|
60
|
-
state = state.
|
|
61
|
-
sceneHistory: _export2.history.historyPush(state.sceneHistory, state.scene)
|
|
62
|
-
});
|
|
58
|
+
state = stateHistoryPush(state).updatedState;
|
|
63
59
|
return _export.Item.beginDraggingItem3D(state, action.layerID, action.itemID, action.x, action.y).updatedState;
|
|
64
60
|
case _constants.UPDATE_DRAGGING_ITEM:
|
|
65
61
|
return _export.Item.updateDraggingItem(state, action.x, action.y).updatedState;
|
|
@@ -70,43 +66,29 @@ function _default(state, action) {
|
|
|
70
66
|
case _constants.UPDATE_DRAGGING_ITEM_3DY:
|
|
71
67
|
return _export.Item.updateDraggingItem3DY(state, action.y).updatedState;
|
|
72
68
|
case _constants.END_DRAGGING_ITEM:
|
|
73
|
-
state = state.
|
|
74
|
-
sceneHistory: _export2.history.historyPush(state.sceneHistory, state.scene)
|
|
75
|
-
});
|
|
69
|
+
state = stateHistoryPush(state).updatedState;
|
|
76
70
|
return _export.Item.endDraggingItem(state, action.x, action.y).updatedState;
|
|
77
71
|
case _constants.END_DRAGGING_ITEM_3D:
|
|
78
|
-
state = state.
|
|
79
|
-
sceneHistory: _export2.history.historyPush(state.sceneHistory, state.scene)
|
|
80
|
-
});
|
|
72
|
+
state = stateHistoryPush(state).updatedState;
|
|
81
73
|
return _export.Item.endDraggingItem3D(state).updatedState;
|
|
82
74
|
case _constants.BEGIN_ROTATING_ITEM:
|
|
83
|
-
state = state.
|
|
84
|
-
sceneHistory: _export2.history.historyPush(state.sceneHistory, state.scene)
|
|
85
|
-
});
|
|
75
|
+
state = stateHistoryPush(state).updatedState;
|
|
86
76
|
return _export.Item.beginRotatingItem(state, action.layerID, action.itemID, action.x, action.y).updatedState;
|
|
87
77
|
case _constants.BEGIN_ROTATING_ITEM_3D:
|
|
88
|
-
state = state.
|
|
89
|
-
sceneHistory: _export2.history.historyPush(state.sceneHistory, state.scene)
|
|
90
|
-
});
|
|
78
|
+
state = stateHistoryPush(state).updatedState;
|
|
91
79
|
return _export.Item.beginRotatingItem3D(state, action.layerID, action.itemID, action.x, action.y, action.centerX, action.centerY).updatedState;
|
|
92
80
|
case _constants.UPDATE_ROTATING_ITEM:
|
|
93
81
|
return _export.Item.updateRotatingItem(state, action.x, action.y).updatedState;
|
|
94
82
|
case _constants.UPDATE_ROTATING_ITEM_CHANGED:
|
|
95
83
|
return _export.Item.updateRotatingItemChanged(state, action.rotation, action.layerID, action.itemID).updatedState;
|
|
96
84
|
case _constants.END_ROTATING_ITEM:
|
|
97
|
-
state = state.
|
|
98
|
-
sceneHistory: _export2.history.historyPush(state.sceneHistory, state.scene)
|
|
99
|
-
});
|
|
85
|
+
state = stateHistoryPush(state).updatedState;
|
|
100
86
|
return _export.Item.endRotatingItem(state, action.x, action.y).updatedState;
|
|
101
87
|
case _constants.END_ROTATING_ITEM_3D:
|
|
102
|
-
state = state.
|
|
103
|
-
sceneHistory: _export2.history.historyPush(state.sceneHistory, state.scene)
|
|
104
|
-
});
|
|
88
|
+
state = stateHistoryPush(state).updatedState;
|
|
105
89
|
return _export.Item.endRotatingItem3D(state, action.x, action.y).updatedState;
|
|
106
90
|
case _constants.REPLACE_SUBMODULE:
|
|
107
|
-
state = state.
|
|
108
|
-
sceneHistory: _export2.history.historyPush(state.sceneHistory, state.scene)
|
|
109
|
-
});
|
|
91
|
+
state = stateHistoryPush(state).updatedState;
|
|
110
92
|
return _export.Item.replaceSubmodule(state, action.url).updatedState;
|
|
111
93
|
case _constants.ANIMATE_OBJECT:
|
|
112
94
|
// state = state.merge({ sceneHistory: history.historyPush(state.sceneHistory, state.scene) });
|
|
@@ -118,25 +100,28 @@ function _default(state, action) {
|
|
|
118
100
|
case _constants.SELECT_TOOL_DRAWING_ITEM_3D:
|
|
119
101
|
return _export.Item.selectToolDrawingItem3D(state, action.sceneComponentType).updatedState;
|
|
120
102
|
case _constants.SET_DOOR_STYLE:
|
|
103
|
+
state = stateHistoryPush(state).updatedState;
|
|
121
104
|
return _export.Item.setDoorStyle(state, action.doorStyle, action.itemCDS, action.applyScope, action.itemIds).updatedState;
|
|
122
105
|
case _constants.SET_HANDLE_MATERIAL:
|
|
106
|
+
state = stateHistoryPush(state).updatedState;
|
|
123
107
|
return _export.Item.setHandleMaterial(state, action.material).updatedState;
|
|
124
108
|
case _constants.SET_DOOR_HANDLE:
|
|
109
|
+
state = stateHistoryPush(state).updatedState;
|
|
125
110
|
return _export.Item.setDoorHandle(state, action.doorHandle).updatedState;
|
|
126
111
|
case _constants.SET_COUNTER_TOP:
|
|
112
|
+
state = stateHistoryPush(state).updatedState;
|
|
127
113
|
return _export.Item.setCounterTop(state, action.counterTop).updatedState;
|
|
128
114
|
case _constants.SET_MOLDING:
|
|
129
115
|
return _export.Item.setMolding(state, action.molding, action.isAll).updatedState;
|
|
130
116
|
case _constants.UPDATE_MOLDING:
|
|
131
117
|
return _export.Item.updateMolding(state).updatedState;
|
|
132
118
|
case _constants.SET_WALL_COLOR:
|
|
133
|
-
state = state.
|
|
134
|
-
sceneHistory: _export2.history.historyPush(state.sceneHistory, state.scene)
|
|
135
|
-
}); // save history when this actino performed,so undo enable
|
|
119
|
+
state = stateHistoryPush(state).updatedState; // save history when this actino performed,so undo enable
|
|
136
120
|
return _export.Item.setWallColor(state, action.wallColor).updatedState;
|
|
137
121
|
case _constants.SET_MODELLING:
|
|
138
122
|
return _export.Item.setModelling(state, action.model).updatedState;
|
|
139
123
|
case _constants.SET_BACKSPLASH:
|
|
124
|
+
state = stateHistoryPush(state).updatedState;
|
|
140
125
|
return _export.Item.setBacksplash(state, action.backsplash).updatedState;
|
|
141
126
|
case _constants.SET_BACKSPLASH_VISIBLE:
|
|
142
127
|
return _export.Item.setBacksplashVisible(state, action.itemID, action.backsplashVisible).updatedState;
|