kitchen-simulator 11.30.3 → 11.32.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (77) hide show
  1. package/es/assets/img/svg/accessories.svg +4 -4
  2. package/es/assets/img/svg/bottombar/elevation-back.svg +6 -6
  3. package/es/assets/img/svg/bottombar/elevation-front.svg +6 -6
  4. package/es/assets/img/svg/bottombar/elevation-left.svg +6 -6
  5. package/es/assets/img/svg/bottombar/elevation-right.svg +7 -7
  6. package/es/assets/img/svg/bottombar/elevation.svg +13 -13
  7. package/es/assets/img/svg/detail.svg +77 -77
  8. package/es/assets/img/svg/filtersActive.svg +19 -19
  9. package/es/assets/img/svg/invert.svg +12 -12
  10. package/es/assets/img/svg/menubar/login.svg +84 -84
  11. package/es/assets/img/svg/menubar/my_projects.svg +85 -85
  12. package/es/assets/img/svg/menubar/new_project.svg +110 -110
  13. package/es/assets/img/svg/menubar/save_project.svg +84 -84
  14. package/es/assets/img/svg/options.svg +3 -3
  15. package/es/assets/img/svg/positioning.svg +3 -3
  16. package/es/assets/img/svg/toggleFilters.svg +19 -19
  17. package/es/assets/img/svg/toolbar/shopping-cart.svg +13 -13
  18. package/es/assets/img/svg/wizardstep/detail_view.svg +87 -87
  19. package/es/assets/img/svg/wizardstep/tile_view.svg +95 -95
  20. package/es/catalog/utils/exporter.js +2 -0
  21. package/es/catalog/utils/item-loader.js +9 -4
  22. package/es/class/item.js +1 -0
  23. package/es/components/viewer3d/camera-controls-module/camera-controls.module.js +556 -556
  24. package/es/components/viewer3d/scene-creator.js +5 -5
  25. package/es/constants.js +1 -0
  26. package/es/engine/2d/viewer-utils.js +11 -11
  27. package/es/events/external/handleExternalEvent.util.js +80 -66
  28. package/es/events/external/handlers.changeDoorStyle.js +8 -15
  29. package/es/events/external/handlers.loadProject.js +8 -15
  30. package/es/mappings/external-events/mapExternalEventPayload.js +4 -4
  31. package/es/mappings/external-events/mappers/addItemMapper.js +9 -9
  32. package/es/mappings/external-events/mappers/ccdfMapper.js +7 -13
  33. package/es/models.js +2 -0
  34. package/es/shared/concurrency/async-pool.js +71 -0
  35. package/es/shared/domain/asset/sanitize-asset-url.js +5 -5
  36. package/es/shared/math/line-metrics.js +11 -11
  37. package/es/utils/geometry.js +6 -4
  38. package/es/utils/skinPanelEngine.js +14 -14
  39. package/lib/assets/img/svg/accessories.svg +4 -4
  40. package/lib/assets/img/svg/bottombar/elevation-back.svg +6 -6
  41. package/lib/assets/img/svg/bottombar/elevation-front.svg +6 -6
  42. package/lib/assets/img/svg/bottombar/elevation-left.svg +6 -6
  43. package/lib/assets/img/svg/bottombar/elevation-right.svg +7 -7
  44. package/lib/assets/img/svg/bottombar/elevation.svg +13 -13
  45. package/lib/assets/img/svg/detail.svg +77 -77
  46. package/lib/assets/img/svg/filtersActive.svg +19 -19
  47. package/lib/assets/img/svg/invert.svg +12 -12
  48. package/lib/assets/img/svg/menubar/login.svg +84 -84
  49. package/lib/assets/img/svg/menubar/my_projects.svg +85 -85
  50. package/lib/assets/img/svg/menubar/new_project.svg +110 -110
  51. package/lib/assets/img/svg/menubar/save_project.svg +84 -84
  52. package/lib/assets/img/svg/options.svg +3 -3
  53. package/lib/assets/img/svg/positioning.svg +3 -3
  54. package/lib/assets/img/svg/toggleFilters.svg +19 -19
  55. package/lib/assets/img/svg/toolbar/shopping-cart.svg +13 -13
  56. package/lib/assets/img/svg/wizardstep/detail_view.svg +87 -87
  57. package/lib/assets/img/svg/wizardstep/tile_view.svg +95 -95
  58. package/lib/catalog/utils/exporter.js +2 -0
  59. package/lib/catalog/utils/item-loader.js +9 -4
  60. package/lib/class/item.js +1 -0
  61. package/lib/components/viewer3d/camera-controls-module/camera-controls.module.js +556 -556
  62. package/lib/components/viewer3d/scene-creator.js +5 -5
  63. package/lib/constants.js +5 -4
  64. package/lib/engine/2d/viewer-utils.js +11 -11
  65. package/lib/events/external/handleExternalEvent.util.js +80 -66
  66. package/lib/events/external/handlers.changeDoorStyle.js +8 -15
  67. package/lib/events/external/handlers.loadProject.js +8 -15
  68. package/lib/mappings/external-events/mapExternalEventPayload.js +4 -4
  69. package/lib/mappings/external-events/mappers/addItemMapper.js +9 -9
  70. package/lib/mappings/external-events/mappers/ccdfMapper.js +7 -13
  71. package/lib/models.js +2 -0
  72. package/lib/shared/concurrency/async-pool.js +78 -0
  73. package/lib/shared/domain/asset/sanitize-asset-url.js +5 -5
  74. package/lib/shared/math/line-metrics.js +11 -11
  75. package/lib/utils/geometry.js +5 -3
  76. package/lib/utils/skinPanelEngine.js +14 -14
  77. package/package.json +1 -1
@@ -14,11 +14,11 @@ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/creat
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  function _callSuper(t, o, e) { return o = (0, _getPrototypeOf2["default"])(o), (0, _possibleConstructorReturn2["default"])(t, _isNativeReflectConstruct() ? Reflect.construct(o, e || [], (0, _getPrototypeOf2["default"])(t).constructor) : o.apply(t, e)); }
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  function _isNativeReflectConstruct() { try { var t = !Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); } catch (t) {} return (_isNativeReflectConstruct = function _isNativeReflectConstruct() { return !!t; })(); }
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  function _superPropGet(t, o, e, r) { var p = (0, _get2["default"])((0, _getPrototypeOf2["default"])(1 & r ? t.prototype : t), o, e); return 2 & r && "function" == typeof p ? function (t) { return p.apply(e, t); } : p; }
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- /*!
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- * camera-controls
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- * https://github.com/yomotsu/camera-controls
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- * (c) 2017 @yomotsu
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- * Released under the MIT License.
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+ /*!
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+ * camera-controls
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+ * https://github.com/yomotsu/camera-controls
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+ * (c) 2017 @yomotsu
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+ * Released under the MIT License.
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  */
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  // see https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/buttons#value
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  var MOUSE_BUTTON = {
@@ -189,11 +189,11 @@ var EventDispatcher = exports.EventDispatcher = /*#__PURE__*/function () {
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  (0, _classCallCheck2["default"])(this, EventDispatcher);
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  this._listeners = {};
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  }
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- /**
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- * Adds the specified event listener.
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- * @param type event name
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- * @param listener handler function
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- * @category Methods
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+ /**
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+ * Adds the specified event listener.
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+ * @param type event name
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+ * @param listener handler function
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+ * @category Methods
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  */
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  return (0, _createClass2["default"])(EventDispatcher, [{
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  key: "addEventListener",
@@ -202,11 +202,11 @@ var EventDispatcher = exports.EventDispatcher = /*#__PURE__*/function () {
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  if (listeners[type] === undefined) listeners[type] = [];
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  if (listeners[type].indexOf(listener) === -1) listeners[type].push(listener);
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  }
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- /**
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- * Presence of the specified event listener.
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- * @param type event name
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- * @param listener handler function
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- * @category Methods
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+ /**
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+ * Presence of the specified event listener.
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+ * @param type event name
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+ * @param listener handler function
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+ * @category Methods
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  */
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  }, {
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  key: "hasEventListener",
@@ -214,11 +214,11 @@ var EventDispatcher = exports.EventDispatcher = /*#__PURE__*/function () {
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  var listeners = this._listeners;
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  return listeners[type] !== undefined && listeners[type].indexOf(listener) !== -1;
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  }
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- /**
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- * Removes the specified event listener
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- * @param type event name
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- * @param listener handler function
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- * @category Methods
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+ /**
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+ * Removes the specified event listener
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+ * @param type event name
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+ * @param listener handler function
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+ * @category Methods
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  */
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  }, {
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  key: "removeEventListener",
@@ -230,10 +230,10 @@ var EventDispatcher = exports.EventDispatcher = /*#__PURE__*/function () {
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  if (index !== -1) listenerArray.splice(index, 1);
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  }
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  }
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- /**
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- * Removes all event listeners
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- * @param type event name
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- * @category Methods
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+ /**
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+ * Removes all event listeners
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+ * @param type event name
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+ * @category Methods
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  */
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  }, {
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  key: "removeAllEventListeners",
@@ -244,10 +244,10 @@ var EventDispatcher = exports.EventDispatcher = /*#__PURE__*/function () {
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  }
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  if (Array.isArray(this._listeners[type])) this._listeners[type].length = 0;
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  }
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- /**
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- * Fire an event type.
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- * @param event DispatcherEvent
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- * @category Methods
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+ /**
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+ * Fire an event type.
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+ * @param event DispatcherEvent
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+ * @category Methods
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  */
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  }, {
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  key: "dispatchEvent",
@@ -292,177 +292,177 @@ var _quaternionB;
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  var _rotationMatrix;
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  var _raycaster;
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  var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatcher) {
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- /**
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- * Creates a `CameraControls` instance.
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- *
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- * Note:
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- * You **must install** three.js before using camera-controls. see [#install](#install)
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- * Not doing so will lead to runtime errors (`undefined` references to THREE).
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- *
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- * e.g.
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- * ```
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- * CameraControls.install( { THREE } );
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- * const cameraControls = new CameraControls( camera, domElement );
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- * ```
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- *
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- * @param camera A `THREE.PerspectiveCamera` or `THREE.OrthographicCamera` to be controlled.
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- * @param domElement A `HTMLElement` for the draggable area, usually `renderer.domElement`.
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- * @category Constructor
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+ /**
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+ * Creates a `CameraControls` instance.
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+ *
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+ * Note:
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+ * You **must install** three.js before using camera-controls. see [#install](#install)
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+ * Not doing so will lead to runtime errors (`undefined` references to THREE).
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+ *
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+ * e.g.
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+ * ```
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+ * CameraControls.install( { THREE } );
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+ * const cameraControls = new CameraControls( camera, domElement );
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+ * ```
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+ *
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+ * @param camera A `THREE.PerspectiveCamera` or `THREE.OrthographicCamera` to be controlled.
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+ * @param domElement A `HTMLElement` for the draggable area, usually `renderer.domElement`.
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+ * @category Constructor
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  */
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  function CameraControls(camera, domElement) {
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  var _this;
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  (0, _classCallCheck2["default"])(this, CameraControls);
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  _this = _callSuper(this, CameraControls);
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- /**
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- * Minimum vertical angle in radians.
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- * The angle has to be between `0` and `.maxPolarAngle` inclusive.
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- * The default value is `0`.
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- *
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- * e.g.
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- * ```
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- * cameraControls.maxPolarAngle = 0;
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- * ```
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- * @category Properties
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+ /**
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+ * Minimum vertical angle in radians.
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+ * The angle has to be between `0` and `.maxPolarAngle` inclusive.
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+ * The default value is `0`.
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+ *
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+ * e.g.
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+ * ```
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+ * cameraControls.maxPolarAngle = 0;
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+ * ```
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+ * @category Properties
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  */
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  _this.minPolarAngle = 0; // radians
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- /**
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- * Maximum vertical angle in radians.
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- * The angle has to be between `.maxPolarAngle` and `Math.PI` inclusive.
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- * The default value is `Math.PI`.
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- *
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- * e.g.
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- * ```
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- * cameraControls.maxPolarAngle = Math.PI;
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- * ```
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- * @category Properties
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+ /**
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+ * Maximum vertical angle in radians.
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+ * The angle has to be between `.maxPolarAngle` and `Math.PI` inclusive.
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+ * The default value is `Math.PI`.
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+ *
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+ * e.g.
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+ * ```
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+ * cameraControls.maxPolarAngle = Math.PI;
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+ * ```
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+ * @category Properties
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  */
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  _this.maxPolarAngle = Math.PI; // radians
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- /**
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- * Minimum horizontal angle in radians.
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- * The angle has to be less than `.maxAzimuthAngle`.
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- * The default value is `- Infinity`.
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- *
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- * e.g.
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- * ```
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- * cameraControls.minAzimuthAngle = - Infinity;
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- * ```
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- * @category Properties
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+ /**
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+ * Minimum horizontal angle in radians.
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+ * The angle has to be less than `.maxAzimuthAngle`.
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+ * The default value is `- Infinity`.
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+ *
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+ * e.g.
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+ * ```
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+ * cameraControls.minAzimuthAngle = - Infinity;
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+ * ```
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+ * @category Properties
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  */
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  _this.minAzimuthAngle = -Infinity; // radians
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- /**
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- * Maximum horizontal angle in radians.
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- * The angle has to be greater than `.minAzimuthAngle`.
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- * The default value is `Infinity`.
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- *
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- * e.g.
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- * ```
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- * cameraControls.maxAzimuthAngle = Infinity;
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- * ```
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- * @category Properties
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+ /**
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+ * Maximum horizontal angle in radians.
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+ * The angle has to be greater than `.minAzimuthAngle`.
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+ * The default value is `Infinity`.
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+ *
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+ * e.g.
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+ * ```
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+ * cameraControls.maxAzimuthAngle = Infinity;
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+ * ```
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+ * @category Properties
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  */
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  _this.maxAzimuthAngle = Infinity; // radians
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  // How far you can dolly in and out ( PerspectiveCamera only )
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- /**
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- * Minimum distance for dolly. The value must be higher than `0`. Default is `Number.EPSILON`.
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- * PerspectiveCamera only.
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- * @category Properties
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+ /**
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+ * Minimum distance for dolly. The value must be higher than `0`. Default is `Number.EPSILON`.
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+ * PerspectiveCamera only.
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+ * @category Properties
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  */
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  _this.minDistance = Number.EPSILON;
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- /**
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- * Maximum distance for dolly. The value must be higher than `minDistance`. Default is `Infinity`.
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- * PerspectiveCamera only.
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- * @category Properties
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+ /**
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+ * Maximum distance for dolly. The value must be higher than `minDistance`. Default is `Infinity`.
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+ * PerspectiveCamera only.
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+ * @category Properties
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  */
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  _this.maxDistance = Infinity;
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- /**
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- * `true` to enable Infinity Dolly for wheel and pinch. Use this with `minDistance` and `maxDistance`
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- * If the Dolly distance is less (or over) than the `minDistance` (or `maxDistance`), `infinityDolly` will keep the distance and pushes the target position instead.
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- * @category Properties
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+ /**
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+ * `true` to enable Infinity Dolly for wheel and pinch. Use this with `minDistance` and `maxDistance`
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+ * If the Dolly distance is less (or over) than the `minDistance` (or `maxDistance`), `infinityDolly` will keep the distance and pushes the target position instead.
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+ * @category Properties
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  */
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  _this.infinityDolly = false;
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- /**
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- * Minimum camera zoom.
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- * @category Properties
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+ /**
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+ * Minimum camera zoom.
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+ * @category Properties
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  */
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  _this.minZoom = 0.01;
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- /**
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- * Maximum camera zoom.
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- * @category Properties
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+ /**
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+ * Maximum camera zoom.
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+ * @category Properties
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  */
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  _this.maxZoom = Infinity;
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- /**
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- * Approximate time in seconds to reach the target. A smaller value will reach the target faster.
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- * @category Properties
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+ /**
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+ * Approximate time in seconds to reach the target. A smaller value will reach the target faster.
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+ * @category Properties
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  */
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  _this.smoothTime = 0.25;
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- /**
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- * the smoothTime while dragging
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- * @category Properties
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+ /**
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+ * the smoothTime while dragging
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+ * @category Properties
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  */
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  _this.draggingSmoothTime = 0.125;
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- /**
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- * Max transition speed in unit-per-seconds
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- * @category Properties
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+ /**
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+ * Max transition speed in unit-per-seconds
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+ * @category Properties
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  */
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  _this.maxSpeed = Infinity;
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- /**
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- * Speed of azimuth (horizontal) rotation.
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- * @category Properties
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+ /**
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+ * Speed of azimuth (horizontal) rotation.
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+ * @category Properties
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  */
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  _this.azimuthRotateSpeed = 1.0;
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- /**
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- * Speed of polar (vertical) rotation.
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- * @category Properties
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+ /**
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+ * Speed of polar (vertical) rotation.
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+ * @category Properties
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  */
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  _this.polarRotateSpeed = 1.0;
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- /**
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- * Speed of mouse-wheel dollying.
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- * @category Properties
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+ /**
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+ * Speed of mouse-wheel dollying.
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+ * @category Properties
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  */
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  _this.dollySpeed = 1.0;
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- /**
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- * `true` to invert direction when dollying or zooming via drag
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- * @category Properties
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+ /**
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+ * `true` to invert direction when dollying or zooming via drag
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+ * @category Properties
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  */
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  _this.dollyDragInverted = false;
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- /**
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- * Speed of drag for truck and pedestal.
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- * @category Properties
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+ /**
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+ * Speed of drag for truck and pedestal.
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+ * @category Properties
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  */
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  _this.truckSpeed = 2.0;
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- /**
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- * `true` to enable Dolly-in to the mouse cursor coords.
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- * @category Properties
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+ /**
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+ * `true` to enable Dolly-in to the mouse cursor coords.
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+ * @category Properties
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  */
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  _this.dollyToCursor = false;
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- /**
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- * @category Properties
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+ /**
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+ * @category Properties
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  */
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  _this.dragToOffset = false;
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- /**
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- * The same as `.screenSpacePanning` in three.js's OrbitControls.
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- * @category Properties
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+ /**
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+ * The same as `.screenSpacePanning` in three.js's OrbitControls.
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+ * @category Properties
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  */
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  _this.verticalDragToForward = false;
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- /**
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- * Friction ratio of the boundary.
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- * @category Properties
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+ /**
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+ * Friction ratio of the boundary.
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+ * @category Properties
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  */
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  _this.boundaryFriction = 0.0;
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- /**
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- * Controls how soon the `rest` event fires as the camera slows.
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- * @category Properties
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+ /**
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+ * Controls how soon the `rest` event fires as the camera slows.
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+ * @category Properties
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  */
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  _this.restThreshold = 0.01;
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- /**
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- * An array of Meshes to collide with camera.
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- * Be aware colliderMeshes may decrease performance. The collision test uses 4 raycasters from the camera since the near plane has 4 corners.
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- * @category Properties
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+ /**
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+ * An array of Meshes to collide with camera.
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+ * Be aware colliderMeshes may decrease performance. The collision test uses 4 raycasters from the camera since the near plane has 4 corners.
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+ * @category Properties
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  */
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  _this.colliderMeshes = [];
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- /**
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- * Force cancel user dragging.
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- * @category Methods
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+ /**
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+ * Force cancel user dragging.
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+ * @category Methods
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  */
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  // cancel will be overwritten in the constructor.
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  _this.cancel = function () {};
@@ -1021,9 +1021,9 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
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  _this.update(0);
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  return _this;
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  }
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- /**
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- * The camera to be controlled
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- * @category Properties
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+ /**
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+ * The camera to be controlled
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+ * @category Properties
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  */
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  (0, _inherits2["default"])(CameraControls, _EventDispatcher);
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  return (0, _createClass2["default"])(CameraControls, [{
@@ -1038,10 +1038,10 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
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  this._updateNearPlaneCorners();
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  this._needsUpdate = true;
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  }
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- /**
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- * Whether or not the controls are enabled.
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- * `false` to disable user dragging/touch-move, but all methods works.
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- * @category Properties
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+ /**
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+ * Whether or not the controls are enabled.
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+ * `false` to disable user dragging/touch-move, but all methods works.
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+ * @category Properties
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  */
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  }, {
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  key: "enabled",
@@ -1062,29 +1062,29 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
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  this._domElement.style.webkitUserSelect = '';
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  }
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  }
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- /**
1066
- * Returns `true` if the controls are active updating.
1067
- * readonly value.
1068
- * @category Properties
1065
+ /**
1066
+ * Returns `true` if the controls are active updating.
1067
+ * readonly value.
1068
+ * @category Properties
1069
1069
  */
1070
1070
  }, {
1071
1071
  key: "active",
1072
1072
  get: function get() {
1073
1073
  return !this._hasRested;
1074
1074
  }
1075
- /**
1076
- * Getter for the current `ACTION`.
1077
- * readonly value.
1078
- * @category Properties
1075
+ /**
1076
+ * Getter for the current `ACTION`.
1077
+ * readonly value.
1078
+ * @category Properties
1079
1079
  */
1080
1080
  }, {
1081
1081
  key: "currentAction",
1082
1082
  get: function get() {
1083
1083
  return this._state;
1084
1084
  }
1085
- /**
1086
- * get/set Current distance.
1087
- * @category Properties
1085
+ /**
1086
+ * get/set Current distance.
1087
+ * @category Properties
1088
1088
  */
1089
1089
  }, {
1090
1090
  key: "distance",
@@ -1098,10 +1098,10 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
1098
1098
  this._needsUpdate = true;
1099
1099
  }
1100
1100
  // horizontal angle
1101
- /**
1102
- * get/set the azimuth angle (horizontal) in radians.
1103
- * Every 360 degrees turn is added to `.azimuthAngle` value, which is accumulative.
1104
- * @category Properties
1101
+ /**
1102
+ * get/set the azimuth angle (horizontal) in radians.
1103
+ * Every 360 degrees turn is added to `.azimuthAngle` value, which is accumulative.
1104
+ * @category Properties
1105
1105
  */
1106
1106
  }, {
1107
1107
  key: "azimuthAngle",
@@ -1115,9 +1115,9 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
1115
1115
  this._needsUpdate = true;
1116
1116
  }
1117
1117
  // vertical angle
1118
- /**
1119
- * get/set the polar angle (vertical) in radians.
1120
- * @category Properties
1118
+ /**
1119
+ * get/set the polar angle (vertical) in radians.
1120
+ * @category Properties
1121
1121
  */
1122
1122
  }, {
1123
1123
  key: "polarAngle",
@@ -1130,9 +1130,9 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
1130
1130
  this._sphericalEnd.phi = polarAngle;
1131
1131
  this._needsUpdate = true;
1132
1132
  }
1133
- /**
1134
- * Whether camera position should be enclosed in the boundary or not.
1135
- * @category Properties
1133
+ /**
1134
+ * Whether camera position should be enclosed in the boundary or not.
1135
+ * @category Properties
1136
1136
  */
1137
1137
  }, {
1138
1138
  key: "boundaryEnclosesCamera",
@@ -1143,11 +1143,11 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
1143
1143
  this._boundaryEnclosesCamera = boundaryEnclosesCamera;
1144
1144
  this._needsUpdate = true;
1145
1145
  }
1146
- /**
1147
- * Set drag-start, touches and wheel enable area in the domElement.
1148
- * each values are between `0` and `1` inclusive, where `0` is left/top and `1` is right/bottom of the screen.
1149
- * e.g. `{ x: 0, y: 0, width: 1, height: 1 }` for entire area.
1150
- * @category Properties
1146
+ /**
1147
+ * Set drag-start, touches and wheel enable area in the domElement.
1148
+ * each values are between `0` and `1` inclusive, where `0` is left/top and `1` is right/bottom of the screen.
1149
+ * e.g. `{ x: 0, y: 0, width: 1, height: 1 }` for entire area.
1150
+ * @category Properties
1151
1151
  */
1152
1152
  }, {
1153
1153
  key: "interactiveArea",
@@ -1157,58 +1157,58 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
1157
1157
  this._interactiveArea.x = clamp(interactiveArea.x, 0, 1 - this._interactiveArea.width);
1158
1158
  this._interactiveArea.y = clamp(interactiveArea.y, 0, 1 - this._interactiveArea.height);
1159
1159
  }
1160
- /**
1161
- * Adds the specified event listener.
1162
- * Applicable event types (which is `K`) are:
1163
- * | Event name | Timing |
1164
- * | ------------------- | ------ |
1165
- * | `'controlstart'` | When the user starts to control the camera via mouse / touches. ¹ |
1166
- * | `'control'` | When the user controls the camera (dragging). |
1167
- * | `'controlend'` | When the user ends to control the camera. ¹ |
1168
- * | `'transitionstart'` | When any kind of transition starts, either user control or using a method with `enableTransition = true` |
1169
- * | `'update'` | When the camera position is updated. |
1170
- * | `'wake'` | When the camera starts moving. |
1171
- * | `'rest'` | When the camera movement is below `.restThreshold` ². |
1172
- * | `'sleep'` | When the camera end moving. |
1173
- *
1174
- * 1. `mouseButtons.wheel` (Mouse wheel control) does not emit `'controlstart'` and `'controlend'`. `mouseButtons.wheel` uses scroll-event internally, and scroll-event happens intermittently. That means "start" and "end" cannot be detected.
1175
- * 2. Due to damping, `sleep` will usually fire a few seconds after the camera _appears_ to have stopped moving. If you want to do something (e.g. enable UI, perform another transition) at the point when the camera has stopped, you probably want the `rest` event. This can be fine tuned using the `.restThreshold` parameter. See the [Rest and Sleep Example](https://yomotsu.github.io/camera-controls/examples/rest-and-sleep.html).
1176
- *
1177
- * e.g.
1178
- * ```
1179
- * cameraControl.addEventListener( 'controlstart', myCallbackFunction );
1180
- * ```
1181
- * @param type event name
1182
- * @param listener handler function
1183
- * @category Methods
1160
+ /**
1161
+ * Adds the specified event listener.
1162
+ * Applicable event types (which is `K`) are:
1163
+ * | Event name | Timing |
1164
+ * | ------------------- | ------ |
1165
+ * | `'controlstart'` | When the user starts to control the camera via mouse / touches. ¹ |
1166
+ * | `'control'` | When the user controls the camera (dragging). |
1167
+ * | `'controlend'` | When the user ends to control the camera. ¹ |
1168
+ * | `'transitionstart'` | When any kind of transition starts, either user control or using a method with `enableTransition = true` |
1169
+ * | `'update'` | When the camera position is updated. |
1170
+ * | `'wake'` | When the camera starts moving. |
1171
+ * | `'rest'` | When the camera movement is below `.restThreshold` ². |
1172
+ * | `'sleep'` | When the camera end moving. |
1173
+ *
1174
+ * 1. `mouseButtons.wheel` (Mouse wheel control) does not emit `'controlstart'` and `'controlend'`. `mouseButtons.wheel` uses scroll-event internally, and scroll-event happens intermittently. That means "start" and "end" cannot be detected.
1175
+ * 2. Due to damping, `sleep` will usually fire a few seconds after the camera _appears_ to have stopped moving. If you want to do something (e.g. enable UI, perform another transition) at the point when the camera has stopped, you probably want the `rest` event. This can be fine tuned using the `.restThreshold` parameter. See the [Rest and Sleep Example](https://yomotsu.github.io/camera-controls/examples/rest-and-sleep.html).
1176
+ *
1177
+ * e.g.
1178
+ * ```
1179
+ * cameraControl.addEventListener( 'controlstart', myCallbackFunction );
1180
+ * ```
1181
+ * @param type event name
1182
+ * @param listener handler function
1183
+ * @category Methods
1184
1184
  */
1185
1185
  }, {
1186
1186
  key: "addEventListener",
1187
1187
  value: function addEventListener(type, listener) {
1188
1188
  _superPropGet(CameraControls, "addEventListener", this, 3)([type, listener]);
1189
1189
  }
1190
- /**
1191
- * Removes the specified event listener
1192
- * e.g.
1193
- * ```
1194
- * cameraControl.addEventListener( 'controlstart', myCallbackFunction );
1195
- * ```
1196
- * @param type event name
1197
- * @param listener handler function
1198
- * @category Methods
1190
+ /**
1191
+ * Removes the specified event listener
1192
+ * e.g.
1193
+ * ```
1194
+ * cameraControl.addEventListener( 'controlstart', myCallbackFunction );
1195
+ * ```
1196
+ * @param type event name
1197
+ * @param listener handler function
1198
+ * @category Methods
1199
1199
  */
1200
1200
  }, {
1201
1201
  key: "removeEventListener",
1202
1202
  value: function removeEventListener(type, listener) {
1203
1203
  _superPropGet(CameraControls, "removeEventListener", this, 3)([type, listener]);
1204
1204
  }
1205
- /**
1206
- * Rotate azimuthal angle(horizontal) and polar angle(vertical).
1207
- * Every value is added to the current value.
1208
- * @param azimuthAngle Azimuth rotate angle. In radian.
1209
- * @param polarAngle Polar rotate angle. In radian.
1210
- * @param enableTransition Whether to move smoothly or immediately
1211
- * @category Methods
1205
+ /**
1206
+ * Rotate azimuthal angle(horizontal) and polar angle(vertical).
1207
+ * Every value is added to the current value.
1208
+ * @param azimuthAngle Azimuth rotate angle. In radian.
1209
+ * @param polarAngle Polar rotate angle. In radian.
1210
+ * @param enableTransition Whether to move smoothly or immediately
1211
+ * @category Methods
1212
1212
  */
1213
1213
  }, {
1214
1214
  key: "rotate",
@@ -1216,16 +1216,16 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
1216
1216
  var enableTransition = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false;
1217
1217
  return this.rotateTo(this._sphericalEnd.theta + azimuthAngle, this._sphericalEnd.phi + polarAngle, enableTransition);
1218
1218
  }
1219
- /**
1220
- * Rotate azimuthal angle(horizontal) to the given angle and keep the same polar angle(vertical) target.
1221
- *
1222
- * e.g.
1223
- * ```
1224
- * cameraControls.rotateAzimuthTo( 30 * THREE.MathUtils.DEG2RAD, true );
1225
- * ```
1226
- * @param azimuthAngle Azimuth rotate angle. In radian.
1227
- * @param enableTransition Whether to move smoothly or immediately
1228
- * @category Methods
1219
+ /**
1220
+ * Rotate azimuthal angle(horizontal) to the given angle and keep the same polar angle(vertical) target.
1221
+ *
1222
+ * e.g.
1223
+ * ```
1224
+ * cameraControls.rotateAzimuthTo( 30 * THREE.MathUtils.DEG2RAD, true );
1225
+ * ```
1226
+ * @param azimuthAngle Azimuth rotate angle. In radian.
1227
+ * @param enableTransition Whether to move smoothly or immediately
1228
+ * @category Methods
1229
1229
  */
1230
1230
  }, {
1231
1231
  key: "rotateAzimuthTo",
@@ -1233,16 +1233,16 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
1233
1233
  var enableTransition = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false;
1234
1234
  return this.rotateTo(azimuthAngle, this._sphericalEnd.phi, enableTransition);
1235
1235
  }
1236
- /**
1237
- * Rotate polar angle(vertical) to the given angle and keep the same azimuthal angle(horizontal) target.
1238
- *
1239
- * e.g.
1240
- * ```
1241
- * cameraControls.rotatePolarTo( 30 * THREE.MathUtils.DEG2RAD, true );
1242
- * ```
1243
- * @param polarAngle Polar rotate angle. In radian.
1244
- * @param enableTransition Whether to move smoothly or immediately
1245
- * @category Methods
1236
+ /**
1237
+ * Rotate polar angle(vertical) to the given angle and keep the same azimuthal angle(horizontal) target.
1238
+ *
1239
+ * e.g.
1240
+ * ```
1241
+ * cameraControls.rotatePolarTo( 30 * THREE.MathUtils.DEG2RAD, true );
1242
+ * ```
1243
+ * @param polarAngle Polar rotate angle. In radian.
1244
+ * @param enableTransition Whether to move smoothly or immediately
1245
+ * @category Methods
1246
1246
  */
1247
1247
  }, {
1248
1248
  key: "rotatePolarTo",
@@ -1250,43 +1250,43 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
1250
1250
  var enableTransition = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false;
1251
1251
  return this.rotateTo(this._sphericalEnd.theta, polarAngle, enableTransition);
1252
1252
  }
1253
- /**
1254
- * Rotate azimuthal angle(horizontal) and polar angle(vertical) to the given angle.
1255
- * Camera view will rotate over the orbit pivot absolutely:
1256
- *
1257
- * azimuthAngle
1258
- * ```
1259
- * 0º
1260
- * \
1261
- * 90º -----+----- -90º
1262
- * \
1263
- * 180º
1264
- * ```
1265
- * | direction | angle |
1266
- * | --------- | ---------------------- |
1267
- * | front | 0º |
1268
- * | left | 90º (`Math.PI / 2`) |
1269
- * | right | -90º (`- Math.PI / 2`) |
1270
- * | back | 180º (`Math.PI`) |
1271
- *
1272
- * polarAngle
1273
- * ```
1274
- * 180º
1275
- * |
1276
- * 90º
1277
- * |
1278
- * 0º
1279
- * ```
1280
- * | direction | angle |
1281
- * | -------------------- | ---------------------- |
1282
- * | top/sky | 180º (`Math.PI`) |
1283
- * | horizontal from view | 90º (`Math.PI / 2`) |
1284
- * | bottom/floor | 0º |
1285
- *
1286
- * @param azimuthAngle Azimuth rotate angle to. In radian.
1287
- * @param polarAngle Polar rotate angle to. In radian.
1288
- * @param enableTransition Whether to move smoothly or immediately
1289
- * @category Methods
1253
+ /**
1254
+ * Rotate azimuthal angle(horizontal) and polar angle(vertical) to the given angle.
1255
+ * Camera view will rotate over the orbit pivot absolutely:
1256
+ *
1257
+ * azimuthAngle
1258
+ * ```
1259
+ * 0º
1260
+ * \
1261
+ * 90º -----+----- -90º
1262
+ * \
1263
+ * 180º
1264
+ * ```
1265
+ * | direction | angle |
1266
+ * | --------- | ---------------------- |
1267
+ * | front | 0º |
1268
+ * | left | 90º (`Math.PI / 2`) |
1269
+ * | right | -90º (`- Math.PI / 2`) |
1270
+ * | back | 180º (`Math.PI`) |
1271
+ *
1272
+ * polarAngle
1273
+ * ```
1274
+ * 180º
1275
+ * |
1276
+ * 90º
1277
+ * |
1278
+ * 0º
1279
+ * ```
1280
+ * | direction | angle |
1281
+ * | -------------------- | ---------------------- |
1282
+ * | top/sky | 180º (`Math.PI`) |
1283
+ * | horizontal from view | 90º (`Math.PI / 2`) |
1284
+ * | bottom/floor | 0º |
1285
+ *
1286
+ * @param azimuthAngle Azimuth rotate angle to. In radian.
1287
+ * @param polarAngle Polar rotate angle to. In radian.
1288
+ * @param enableTransition Whether to move smoothly or immediately
1289
+ * @category Methods
1290
1290
  */
1291
1291
  }, {
1292
1292
  key: "rotateTo",
@@ -1306,11 +1306,11 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
1306
1306
  var resolveImmediately = !enableTransition || approxEquals(this._spherical.theta, this._sphericalEnd.theta, this.restThreshold) && approxEquals(this._spherical.phi, this._sphericalEnd.phi, this.restThreshold);
1307
1307
  return this._createOnRestPromise(resolveImmediately);
1308
1308
  }
1309
- /**
1310
- * Dolly in/out camera position.
1311
- * @param distance Distance of dollyIn. Negative number for dollyOut.
1312
- * @param enableTransition Whether to move smoothly or immediately.
1313
- * @category Methods
1309
+ /**
1310
+ * Dolly in/out camera position.
1311
+ * @param distance Distance of dollyIn. Negative number for dollyOut.
1312
+ * @param enableTransition Whether to move smoothly or immediately.
1313
+ * @category Methods
1314
1314
  */
1315
1315
  }, {
1316
1316
  key: "dolly",
@@ -1318,11 +1318,11 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
1318
1318
  var enableTransition = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false;
1319
1319
  return this.dollyTo(this._sphericalEnd.radius - distance, enableTransition);
1320
1320
  }
1321
- /**
1322
- * Dolly in/out camera position to given distance.
1323
- * @param distance Distance of dolly.
1324
- * @param enableTransition Whether to move smoothly or immediately.
1325
- * @category Methods
1321
+ /**
1322
+ * Dolly in/out camera position to given distance.
1323
+ * @param distance Distance of dolly.
1324
+ * @param enableTransition Whether to move smoothly or immediately.
1325
+ * @category Methods
1326
1326
  */
1327
1327
  }, {
1328
1328
  key: "dollyTo",
@@ -1355,12 +1355,12 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
1355
1355
  var resolveImmediately = !enableTransition || approxEquals(this._spherical.radius, this._sphericalEnd.radius, this.restThreshold);
1356
1356
  return this._createOnRestPromise(resolveImmediately);
1357
1357
  }
1358
- /**
1359
- * Dolly in, but does not change the distance between the target and the camera, and moves the target position instead.
1360
- * Specify a negative value for dolly out.
1361
- * @param distance Distance of dolly.
1362
- * @param enableTransition Whether to move smoothly or immediately.
1363
- * @category Methods
1358
+ /**
1359
+ * Dolly in, but does not change the distance between the target and the camera, and moves the target position instead.
1360
+ * Specify a negative value for dolly out.
1361
+ * @param distance Distance of dolly.
1362
+ * @param enableTransition Whether to move smoothly or immediately.
1363
+ * @category Methods
1364
1364
  */
1365
1365
  }, {
1366
1366
  key: "dollyInFixed",
@@ -1373,12 +1373,12 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
1373
1373
  var resolveImmediately = !enableTransition || approxEquals(this._target.x, this._targetEnd.x, this.restThreshold) && approxEquals(this._target.y, this._targetEnd.y, this.restThreshold) && approxEquals(this._target.z, this._targetEnd.z, this.restThreshold);
1374
1374
  return this._createOnRestPromise(resolveImmediately);
1375
1375
  }
1376
- /**
1377
- * Zoom in/out camera. The value is added to camera zoom.
1378
- * Limits set with `.minZoom` and `.maxZoom`
1379
- * @param zoomStep zoom scale
1380
- * @param enableTransition Whether to move smoothly or immediately
1381
- * @category Methods
1376
+ /**
1377
+ * Zoom in/out camera. The value is added to camera zoom.
1378
+ * Limits set with `.minZoom` and `.maxZoom`
1379
+ * @param zoomStep zoom scale
1380
+ * @param enableTransition Whether to move smoothly or immediately
1381
+ * @category Methods
1382
1382
  */
1383
1383
  }, {
1384
1384
  key: "zoom",
@@ -1386,12 +1386,12 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
1386
1386
  var enableTransition = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false;
1387
1387
  return this.zoomTo(this._zoomEnd + zoomStep, enableTransition);
1388
1388
  }
1389
- /**
1390
- * Zoom in/out camera to given scale. The value overwrites camera zoom.
1391
- * Limits set with .minZoom and .maxZoom
1392
- * @param zoom
1393
- * @param enableTransition
1394
- * @category Methods
1389
+ /**
1390
+ * Zoom in/out camera to given scale. The value overwrites camera zoom.
1391
+ * Limits set with .minZoom and .maxZoom
1392
+ * @param zoom
1393
+ * @param enableTransition
1394
+ * @category Methods
1395
1395
  */
1396
1396
  }, {
1397
1397
  key: "zoomTo",
@@ -1407,9 +1407,9 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
1407
1407
  this._changedZoom = 0;
1408
1408
  return this._createOnRestPromise(resolveImmediately);
1409
1409
  }
1410
- /**
1411
- * @deprecated `pan()` has been renamed to `truck()`
1412
- * @category Methods
1410
+ /**
1411
+ * @deprecated `pan()` has been renamed to `truck()`
1412
+ * @category Methods
1413
1413
  */
1414
1414
  }, {
1415
1415
  key: "pan",
@@ -1418,12 +1418,12 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
1418
1418
  console.warn('`pan` has been renamed to `truck`');
1419
1419
  return this.truck(x, y, enableTransition);
1420
1420
  }
1421
- /**
1422
- * Truck and pedestal camera using current azimuthal angle
1423
- * @param x Horizontal translate amount
1424
- * @param y Vertical translate amount
1425
- * @param enableTransition Whether to move smoothly or immediately
1426
- * @category Methods
1421
+ /**
1422
+ * Truck and pedestal camera using current azimuthal angle
1423
+ * @param x Horizontal translate amount
1424
+ * @param y Vertical translate amount
1425
+ * @param enableTransition Whether to move smoothly or immediately
1426
+ * @category Methods
1427
1427
  */
1428
1428
  }, {
1429
1429
  key: "truck",
@@ -1438,11 +1438,11 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
1438
1438
  var to = _v3B.copy(this._targetEnd).add(offset);
1439
1439
  return this.moveTo(to.x, to.y, to.z, enableTransition);
1440
1440
  }
1441
- /**
1442
- * Move forward / backward.
1443
- * @param distance Amount to move forward / backward. Negative value to move backward
1444
- * @param enableTransition Whether to move smoothly or immediately
1445
- * @category Methods
1441
+ /**
1442
+ * Move forward / backward.
1443
+ * @param distance Amount to move forward / backward. Negative value to move backward
1444
+ * @param enableTransition Whether to move smoothly or immediately
1445
+ * @category Methods
1446
1446
  */
1447
1447
  }, {
1448
1448
  key: "forward",
@@ -1454,11 +1454,11 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
1454
1454
  var to = _v3B.copy(this._targetEnd).add(_v3A);
1455
1455
  return this.moveTo(to.x, to.y, to.z, enableTransition);
1456
1456
  }
1457
- /**
1458
- * Move up / down.
1459
- * @param height Amount to move up / down. Negative value to move down
1460
- * @param enableTransition Whether to move smoothly or immediately
1461
- * @category Methods
1457
+ /**
1458
+ * Move up / down.
1459
+ * @param height Amount to move up / down. Negative value to move down
1460
+ * @param enableTransition Whether to move smoothly or immediately
1461
+ * @category Methods
1462
1462
  */
1463
1463
  }, {
1464
1464
  key: "elevate",
@@ -1467,13 +1467,13 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
1467
1467
  _v3A.copy(this._camera.up).multiplyScalar(height);
1468
1468
  return this.moveTo(this._targetEnd.x + _v3A.x, this._targetEnd.y + _v3A.y, this._targetEnd.z + _v3A.z, enableTransition);
1469
1469
  }
1470
- /**
1471
- * Move target position to given point.
1472
- * @param x x coord to move center position
1473
- * @param y y coord to move center position
1474
- * @param z z coord to move center position
1475
- * @param enableTransition Whether to move smoothly or immediately
1476
- * @category Methods
1470
+ /**
1471
+ * Move target position to given point.
1472
+ * @param x x coord to move center position
1473
+ * @param y y coord to move center position
1474
+ * @param z z coord to move center position
1475
+ * @param enableTransition Whether to move smoothly or immediately
1476
+ * @category Methods
1477
1477
  */
1478
1478
  }, {
1479
1479
  key: "moveTo",
@@ -1489,14 +1489,14 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
1489
1489
  var resolveImmediately = !enableTransition || approxEquals(this._target.x, this._targetEnd.x, this.restThreshold) && approxEquals(this._target.y, this._targetEnd.y, this.restThreshold) && approxEquals(this._target.z, this._targetEnd.z, this.restThreshold);
1490
1490
  return this._createOnRestPromise(resolveImmediately);
1491
1491
  }
1492
- /**
1493
- * Look in the given point direction.
1494
- * @param x point x.
1495
- * @param y point y.
1496
- * @param z point z.
1497
- * @param enableTransition Whether to move smoothly or immediately.
1498
- * @returns Transition end promise
1499
- * @category Methods
1492
+ /**
1493
+ * Look in the given point direction.
1494
+ * @param x point x.
1495
+ * @param y point y.
1496
+ * @param z point z.
1497
+ * @param enableTransition Whether to move smoothly or immediately.
1498
+ * @returns Transition end promise
1499
+ * @category Methods
1500
1500
  */
1501
1501
  }, {
1502
1502
  key: "lookInDirectionOf",
@@ -1507,18 +1507,18 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
1507
1507
  var position = direction.multiplyScalar(-this._sphericalEnd.radius).add(this._targetEnd);
1508
1508
  return this.setPosition(position.x, position.y, position.z, enableTransition);
1509
1509
  }
1510
- /**
1511
- * Fit the viewport to the box or the bounding box of the object, using the nearest axis. paddings are in unit.
1512
- * set `cover: true` to fill enter screen.
1513
- * e.g.
1514
- * ```
1515
- * cameraControls.fitToBox( myMesh );
1516
- * ```
1517
- * @param box3OrObject Axis aligned bounding box to fit the view.
1518
- * @param enableTransition Whether to move smoothly or immediately.
1519
- * @param options | `<object>` { cover: boolean, paddingTop: number, paddingLeft: number, paddingBottom: number, paddingRight: number }
1520
- * @returns Transition end promise
1521
- * @category Methods
1510
+ /**
1511
+ * Fit the viewport to the box or the bounding box of the object, using the nearest axis. paddings are in unit.
1512
+ * set `cover: true` to fill enter screen.
1513
+ * e.g.
1514
+ * ```
1515
+ * cameraControls.fitToBox( myMesh );
1516
+ * ```
1517
+ * @param box3OrObject Axis aligned bounding box to fit the view.
1518
+ * @param enableTransition Whether to move smoothly or immediately.
1519
+ * @param options | `<object>` { cover: boolean, paddingTop: number, paddingLeft: number, paddingBottom: number, paddingRight: number }
1520
+ * @returns Transition end promise
1521
+ * @category Methods
1522
1522
  */
1523
1523
  }, {
1524
1524
  key: "fitToBox",
@@ -1605,11 +1605,11 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
1605
1605
  }
1606
1606
  return Promise.all(promises);
1607
1607
  }
1608
- /**
1609
- * Fit the viewport to the sphere or the bounding sphere of the object.
1610
- * @param sphereOrMesh
1611
- * @param enableTransition
1612
- * @category Methods
1608
+ /**
1609
+ * Fit the viewport to the sphere or the bounding sphere of the object.
1610
+ * @param sphereOrMesh
1611
+ * @param enableTransition
1612
+ * @category Methods
1613
1613
  */
1614
1614
  }, {
1615
1615
  key: "fitToSphere",
@@ -1631,16 +1631,16 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
1631
1631
  promises.push(this.setFocalOffset(0, 0, 0, enableTransition));
1632
1632
  return Promise.all(promises);
1633
1633
  }
1634
- /**
1635
- * Look at the `target` from the `position`.
1636
- * @param positionX
1637
- * @param positionY
1638
- * @param positionZ
1639
- * @param targetX
1640
- * @param targetY
1641
- * @param targetZ
1642
- * @param enableTransition
1643
- * @category Methods
1634
+ /**
1635
+ * Look at the `target` from the `position`.
1636
+ * @param positionX
1637
+ * @param positionY
1638
+ * @param positionZ
1639
+ * @param targetX
1640
+ * @param targetY
1641
+ * @param targetZ
1642
+ * @param enableTransition
1643
+ * @category Methods
1644
1644
  */
1645
1645
  }, {
1646
1646
  key: "setLookAt",
@@ -1664,23 +1664,23 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
1664
1664
  var resolveImmediately = !enableTransition || approxEquals(this._target.x, this._targetEnd.x, this.restThreshold) && approxEquals(this._target.y, this._targetEnd.y, this.restThreshold) && approxEquals(this._target.z, this._targetEnd.z, this.restThreshold) && approxEquals(this._spherical.theta, this._sphericalEnd.theta, this.restThreshold) && approxEquals(this._spherical.phi, this._sphericalEnd.phi, this.restThreshold) && approxEquals(this._spherical.radius, this._sphericalEnd.radius, this.restThreshold);
1665
1665
  return this._createOnRestPromise(resolveImmediately);
1666
1666
  }
1667
- /**
1668
- * Similar to setLookAt, but it interpolates between two states.
1669
- * @param positionAX
1670
- * @param positionAY
1671
- * @param positionAZ
1672
- * @param targetAX
1673
- * @param targetAY
1674
- * @param targetAZ
1675
- * @param positionBX
1676
- * @param positionBY
1677
- * @param positionBZ
1678
- * @param targetBX
1679
- * @param targetBY
1680
- * @param targetBZ
1681
- * @param t
1682
- * @param enableTransition
1683
- * @category Methods
1667
+ /**
1668
+ * Similar to setLookAt, but it interpolates between two states.
1669
+ * @param positionAX
1670
+ * @param positionAY
1671
+ * @param positionAZ
1672
+ * @param targetAX
1673
+ * @param targetAY
1674
+ * @param targetAZ
1675
+ * @param positionBX
1676
+ * @param positionBY
1677
+ * @param positionBZ
1678
+ * @param targetBX
1679
+ * @param targetBY
1680
+ * @param targetBZ
1681
+ * @param t
1682
+ * @param enableTransition
1683
+ * @category Methods
1684
1684
  */
1685
1685
  }, {
1686
1686
  key: "lerpLookAt",
@@ -1711,14 +1711,14 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
1711
1711
  var resolveImmediately = !enableTransition || approxEquals(this._target.x, this._targetEnd.x, this.restThreshold) && approxEquals(this._target.y, this._targetEnd.y, this.restThreshold) && approxEquals(this._target.z, this._targetEnd.z, this.restThreshold) && approxEquals(this._spherical.theta, this._sphericalEnd.theta, this.restThreshold) && approxEquals(this._spherical.phi, this._sphericalEnd.phi, this.restThreshold) && approxEquals(this._spherical.radius, this._sphericalEnd.radius, this.restThreshold);
1712
1712
  return this._createOnRestPromise(resolveImmediately);
1713
1713
  }
1714
- /**
1715
- * Set angle and distance by given position.
1716
- * An alias of `setLookAt()`, without target change. Thus keep gazing at the current target
1717
- * @param positionX
1718
- * @param positionY
1719
- * @param positionZ
1720
- * @param enableTransition
1721
- * @category Methods
1714
+ /**
1715
+ * Set angle and distance by given position.
1716
+ * An alias of `setLookAt()`, without target change. Thus keep gazing at the current target
1717
+ * @param positionX
1718
+ * @param positionY
1719
+ * @param positionZ
1720
+ * @param enableTransition
1721
+ * @category Methods
1722
1722
  */
1723
1723
  }, {
1724
1724
  key: "setPosition",
@@ -1726,14 +1726,14 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
1726
1726
  var enableTransition = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : false;
1727
1727
  return this.setLookAt(positionX, positionY, positionZ, this._targetEnd.x, this._targetEnd.y, this._targetEnd.z, enableTransition);
1728
1728
  }
1729
- /**
1730
- * Set the target position where gaze at.
1731
- * An alias of `setLookAt()`, without position change. Thus keep the same position.
1732
- * @param targetX
1733
- * @param targetY
1734
- * @param targetZ
1735
- * @param enableTransition
1736
- * @category Methods
1729
+ /**
1730
+ * Set the target position where gaze at.
1731
+ * An alias of `setLookAt()`, without position change. Thus keep the same position.
1732
+ * @param targetX
1733
+ * @param targetY
1734
+ * @param targetZ
1735
+ * @param enableTransition
1736
+ * @category Methods
1737
1737
  */
1738
1738
  }, {
1739
1739
  key: "setTarget",
@@ -1745,13 +1745,13 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
1745
1745
  this._sphericalEnd.phi = clamp(this._sphericalEnd.phi, this.minPolarAngle, this.maxPolarAngle);
1746
1746
  return promise;
1747
1747
  }
1748
- /**
1749
- * Set focal offset using the screen parallel coordinates. z doesn't affect in Orthographic as with Dolly.
1750
- * @param x
1751
- * @param y
1752
- * @param z
1753
- * @param enableTransition
1754
- * @category Methods
1748
+ /**
1749
+ * Set focal offset using the screen parallel coordinates. z doesn't affect in Orthographic as with Dolly.
1750
+ * @param x
1751
+ * @param y
1752
+ * @param z
1753
+ * @param enableTransition
1754
+ * @category Methods
1755
1755
  */
1756
1756
  }, {
1757
1757
  key: "setFocalOffset",
@@ -1764,13 +1764,13 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
1764
1764
  var resolveImmediately = !enableTransition || approxEquals(this._focalOffset.x, this._focalOffsetEnd.x, this.restThreshold) && approxEquals(this._focalOffset.y, this._focalOffsetEnd.y, this.restThreshold) && approxEquals(this._focalOffset.z, this._focalOffsetEnd.z, this.restThreshold);
1765
1765
  return this._createOnRestPromise(resolveImmediately);
1766
1766
  }
1767
- /**
1768
- * Set orbit point without moving the camera.
1769
- * SHOULD NOT RUN DURING ANIMATIONS. `setOrbitPoint()` will immediately fix the positions.
1770
- * @param targetX
1771
- * @param targetY
1772
- * @param targetZ
1773
- * @category Methods
1767
+ /**
1768
+ * Set orbit point without moving the camera.
1769
+ * SHOULD NOT RUN DURING ANIMATIONS. `setOrbitPoint()` will immediately fix the positions.
1770
+ * @param targetX
1771
+ * @param targetY
1772
+ * @param targetZ
1773
+ * @category Methods
1774
1774
  */
1775
1775
  }, {
1776
1776
  key: "setOrbitPoint",
@@ -1791,10 +1791,10 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
1791
1791
  this.setFocalOffset(-_v3A.x, _v3A.y, -_v3A.z, false);
1792
1792
  this.moveTo(targetX, targetY, targetZ, false);
1793
1793
  }
1794
- /**
1795
- * Set the boundary box that encloses the target of the camera. box3 is in THREE.Box3
1796
- * @param box3
1797
- * @category Methods
1794
+ /**
1795
+ * Set the boundary box that encloses the target of the camera. box3 is in THREE.Box3
1796
+ * @param box3
1797
+ * @category Methods
1798
1798
  */
1799
1799
  }, {
1800
1800
  key: "setBoundary",
@@ -1809,14 +1809,14 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
1809
1809
  this._boundary.clampPoint(this._targetEnd, this._targetEnd);
1810
1810
  this._needsUpdate = true;
1811
1811
  }
1812
- /**
1813
- * Set (or unset) the current viewport.
1814
- * Set this when you want to use renderer viewport and .dollyToCursor feature at the same time.
1815
- * @param viewportOrX
1816
- * @param y
1817
- * @param width
1818
- * @param height
1819
- * @category Methods
1812
+ /**
1813
+ * Set (or unset) the current viewport.
1814
+ * Set this when you want to use renderer viewport and .dollyToCursor feature at the same time.
1815
+ * @param viewportOrX
1816
+ * @param y
1817
+ * @param width
1818
+ * @param height
1819
+ * @category Methods
1820
1820
  */
1821
1821
  }, {
1822
1822
  key: "setViewport",
@@ -1835,13 +1835,13 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
1835
1835
  this._viewport.copy(viewportOrX);
1836
1836
  }
1837
1837
  }
1838
- /**
1839
- * Calculate the distance to fit the box.
1840
- * @param width box width
1841
- * @param height box height
1842
- * @param depth box depth
1843
- * @returns distance
1844
- * @category Methods
1838
+ /**
1839
+ * Calculate the distance to fit the box.
1840
+ * @param width box width
1841
+ * @param height box height
1842
+ * @param depth box depth
1843
+ * @returns distance
1844
+ * @category Methods
1845
1845
  */
1846
1846
  }, {
1847
1847
  key: "getDistanceToFitBox",
@@ -1854,11 +1854,11 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
1854
1854
  var heightToFit = (cover ? boundingRectAspect > aspect : boundingRectAspect < aspect) ? height : width / aspect;
1855
1855
  return heightToFit * 0.5 / Math.tan(fov * 0.5) + depth * 0.5;
1856
1856
  }
1857
- /**
1858
- * Calculate the distance to fit the sphere.
1859
- * @param radius sphere radius
1860
- * @returns distance
1861
- * @category Methods
1857
+ /**
1858
+ * Calculate the distance to fit the sphere.
1859
+ * @param radius sphere radius
1860
+ * @returns distance
1861
+ * @category Methods
1862
1862
  */
1863
1863
  }, {
1864
1864
  key: "getDistanceToFitSphere",
@@ -1870,11 +1870,11 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
1870
1870
  var fov = 1 < this._camera.aspect ? vFOV : hFOV;
1871
1871
  return radius / Math.sin(fov * 0.5);
1872
1872
  }
1873
- /**
1874
- * Returns the orbit center position, where the camera looking at.
1875
- * @param out The receiving Vector3 instance to copy the result
1876
- * @param receiveEndValue Whether receive the transition end coords or current. default is `true`
1877
- * @category Methods
1873
+ /**
1874
+ * Returns the orbit center position, where the camera looking at.
1875
+ * @param out The receiving Vector3 instance to copy the result
1876
+ * @param receiveEndValue Whether receive the transition end coords or current. default is `true`
1877
+ * @category Methods
1878
1878
  */
1879
1879
  }, {
1880
1880
  key: "getTarget",
@@ -1883,11 +1883,11 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
1883
1883
  var _out = !!out && out.isVector3 ? out : new THREE.Vector3();
1884
1884
  return _out.copy(receiveEndValue ? this._targetEnd : this._target);
1885
1885
  }
1886
- /**
1887
- * Returns the camera position.
1888
- * @param out The receiving Vector3 instance to copy the result
1889
- * @param receiveEndValue Whether receive the transition end coords or current. default is `true`
1890
- * @category Methods
1886
+ /**
1887
+ * Returns the camera position.
1888
+ * @param out The receiving Vector3 instance to copy the result
1889
+ * @param receiveEndValue Whether receive the transition end coords or current. default is `true`
1890
+ * @category Methods
1891
1891
  */
1892
1892
  }, {
1893
1893
  key: "getPosition",
@@ -1896,11 +1896,11 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
1896
1896
  var _out = !!out && out.isVector3 ? out : new THREE.Vector3();
1897
1897
  return _out.setFromSpherical(receiveEndValue ? this._sphericalEnd : this._spherical).applyQuaternion(this._yAxisUpSpaceInverse).add(receiveEndValue ? this._targetEnd : this._target);
1898
1898
  }
1899
- /**
1900
- * Returns the spherical coordinates of the orbit.
1901
- * @param out The receiving Spherical instance to copy the result
1902
- * @param receiveEndValue Whether receive the transition end coords or current. default is `true`
1903
- * @category Methods
1899
+ /**
1900
+ * Returns the spherical coordinates of the orbit.
1901
+ * @param out The receiving Spherical instance to copy the result
1902
+ * @param receiveEndValue Whether receive the transition end coords or current. default is `true`
1903
+ * @category Methods
1904
1904
  */
1905
1905
  }, {
1906
1906
  key: "getSpherical",
@@ -1909,11 +1909,11 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
1909
1909
  var _out = out || new THREE.Spherical();
1910
1910
  return _out.copy(receiveEndValue ? this._sphericalEnd : this._spherical);
1911
1911
  }
1912
- /**
1913
- * Returns the focal offset, which is how much the camera appears to be translated in screen parallel coordinates.
1914
- * @param out The receiving Vector3 instance to copy the result
1915
- * @param receiveEndValue Whether receive the transition end coords or current. default is `true`
1916
- * @category Methods
1912
+ /**
1913
+ * Returns the focal offset, which is how much the camera appears to be translated in screen parallel coordinates.
1914
+ * @param out The receiving Vector3 instance to copy the result
1915
+ * @param receiveEndValue Whether receive the transition end coords or current. default is `true`
1916
+ * @category Methods
1917
1917
  */
1918
1918
  }, {
1919
1919
  key: "getFocalOffset",
@@ -1922,9 +1922,9 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
1922
1922
  var _out = !!out && out.isVector3 ? out : new THREE.Vector3();
1923
1923
  return _out.copy(receiveEndValue ? this._focalOffsetEnd : this._focalOffset);
1924
1924
  }
1925
- /**
1926
- * Normalize camera azimuth angle rotation between 0 and 360 degrees.
1927
- * @category Methods
1925
+ /**
1926
+ * Normalize camera azimuth angle rotation between 0 and 360 degrees.
1927
+ * @category Methods
1928
1928
  */
1929
1929
  }, {
1930
1930
  key: "normalizeRotations",
@@ -1933,10 +1933,10 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
1933
1933
  if (this._sphericalEnd.theta < 0) this._sphericalEnd.theta += PI_2;
1934
1934
  this._spherical.theta += PI_2 * Math.round((this._sphericalEnd.theta - this._spherical.theta) / PI_2);
1935
1935
  }
1936
- /**
1937
- * Reset all rotation and position to defaults.
1938
- * @param enableTransition
1939
- * @category Methods
1936
+ /**
1937
+ * Reset all rotation and position to defaults.
1938
+ * @param enableTransition
1939
+ * @category Methods
1940
1940
  */
1941
1941
  }, {
1942
1942
  key: "reset",
@@ -1951,9 +1951,9 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
1951
1951
  var promises = [this.setLookAt(this._position0.x, this._position0.y, this._position0.z, this._target0.x, this._target0.y, this._target0.z, enableTransition), this.setFocalOffset(this._focalOffset0.x, this._focalOffset0.y, this._focalOffset0.z, enableTransition), this.zoomTo(this._zoom0, enableTransition)];
1952
1952
  return Promise.all(promises);
1953
1953
  }
1954
- /**
1955
- * Set current camera position as the default position.
1956
- * @category Methods
1954
+ /**
1955
+ * Set current camera position as the default position.
1956
+ * @category Methods
1957
1957
  */
1958
1958
  }, {
1959
1959
  key: "saveState",
@@ -1964,10 +1964,10 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
1964
1964
  this._zoom0 = this._zoom;
1965
1965
  this._focalOffset0.copy(this._focalOffset);
1966
1966
  }
1967
- /**
1968
- * Sync camera-up direction.
1969
- * When camera-up vector is changed, `.updateCameraUp()` must be called.
1970
- * @category Methods
1967
+ /**
1968
+ * Sync camera-up direction.
1969
+ * When camera-up vector is changed, `.updateCameraUp()` must be called.
1970
+ * @category Methods
1971
1971
  */
1972
1972
  }, {
1973
1973
  key: "updateCameraUp",
@@ -1975,10 +1975,10 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
1975
1975
  this._yAxisUpSpace.setFromUnitVectors(this._camera.up, _AXIS_Y);
1976
1976
  this._yAxisUpSpaceInverse.copy(this._yAxisUpSpace).invert();
1977
1977
  }
1978
- /**
1979
- * Apply current camera-up direction to the camera.
1980
- * The orbit system will be re-initialized with the current position.
1981
- * @category Methods
1978
+ /**
1979
+ * Apply current camera-up direction to the camera.
1980
+ * The orbit system will be re-initialized with the current position.
1981
+ * @category Methods
1982
1982
  */
1983
1983
  }, {
1984
1984
  key: "applyCameraUp",
@@ -1995,12 +1995,12 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
1995
1995
  this.updateCameraUp();
1996
1996
  this.setPosition(position.x, position.y, position.z);
1997
1997
  }
1998
- /**
1999
- * Update camera position and directions.
2000
- * This should be called in your tick loop every time, and returns true if re-rendering is needed.
2001
- * @param delta
2002
- * @returns updated
2003
- * @category Methods
1998
+ /**
1999
+ * Update camera position and directions.
2000
+ * This should be called in your tick loop every time, and returns true if re-rendering is needed.
2001
+ * @param delta
2002
+ * @returns updated
2003
+ * @category Methods
2004
2004
  */
2005
2005
  }, {
2006
2006
  key: "update",
@@ -2180,9 +2180,9 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
2180
2180
  this._needsUpdate = false;
2181
2181
  return updated;
2182
2182
  }
2183
- /**
2184
- * Get all state in JSON string
2185
- * @category Methods
2183
+ /**
2184
+ * Get all state in JSON string
2185
+ * @category Methods
2186
2186
  */
2187
2187
  }, {
2188
2188
  key: "toJSON",
@@ -2213,11 +2213,11 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
2213
2213
  focalOffset0: this._focalOffset0.toArray()
2214
2214
  });
2215
2215
  }
2216
- /**
2217
- * Reproduce the control state with JSON. enableTransition is where anim or not in a boolean.
2218
- * @param json
2219
- * @param enableTransition
2220
- * @category Methods
2216
+ /**
2217
+ * Reproduce the control state with JSON. enableTransition is where anim or not in a boolean.
2218
+ * @param json
2219
+ * @param enableTransition
2220
+ * @category Methods
2221
2221
  */
2222
2222
  }, {
2223
2223
  key: "fromJSON",
@@ -2251,9 +2251,9 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
2251
2251
  this.setFocalOffset(obj.focalOffset[0], obj.focalOffset[1], obj.focalOffset[2], enableTransition);
2252
2252
  this._needsUpdate = true;
2253
2253
  }
2254
- /**
2255
- * Attach all internal event handlers to enable drag control.
2256
- * @category Methods
2254
+ /**
2255
+ * Attach all internal event handlers to enable drag control.
2256
+ * @category Methods
2257
2257
  */
2258
2258
  }, {
2259
2259
  key: "connect",
@@ -2266,8 +2266,8 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
2266
2266
  this._addAllEventListeners(domElement);
2267
2267
  this._getClientRect(this._elementRect);
2268
2268
  }
2269
- /**
2270
- * Detach all internal event handlers to disable drag control.
2269
+ /**
2270
+ * Detach all internal event handlers to disable drag control.
2271
2271
  */
2272
2272
  }, {
2273
2273
  key: "disconnect",
@@ -2279,9 +2279,9 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
2279
2279
  this._domElement = undefined;
2280
2280
  }
2281
2281
  }
2282
- /**
2283
- * Dispose the cameraControls instance itself, remove all eventListeners.
2284
- * @category Methods
2282
+ /**
2283
+ * Dispose the cameraControls instance itself, remove all eventListeners.
2284
+ * @category Methods
2285
2285
  */
2286
2286
  }, {
2287
2287
  key: "dispose",
@@ -2398,8 +2398,8 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
2398
2398
  }
2399
2399
  return distance;
2400
2400
  }
2401
- /**
2402
- * Get its client rect and package into given `DOMRect` .
2401
+ /**
2402
+ * Get its client rect and package into given `DOMRect` .
2403
2403
  */
2404
2404
  }, {
2405
2405
  key: "_getClientRect",
@@ -2443,10 +2443,10 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
2443
2443
  }, {
2444
2444
  key: "_removeAllEventListeners",
2445
2445
  value: function _removeAllEventListeners() {}
2446
- /**
2447
- * backward compatible
2448
- * @deprecated use smoothTime (in seconds) instead
2449
- * @category Properties
2446
+ /**
2447
+ * backward compatible
2448
+ * @deprecated use smoothTime (in seconds) instead
2449
+ * @category Properties
2450
2450
  */
2451
2451
  }, {
2452
2452
  key: "dampingFactor",
@@ -2454,18 +2454,18 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
2454
2454
  console.warn('.dampingFactor has been deprecated. use smoothTime (in seconds) instead.');
2455
2455
  return 0;
2456
2456
  }
2457
- /**
2458
- * backward compatible
2459
- * @deprecated use smoothTime (in seconds) instead
2460
- * @category Properties
2457
+ /**
2458
+ * backward compatible
2459
+ * @deprecated use smoothTime (in seconds) instead
2460
+ * @category Properties
2461
2461
  */,
2462
2462
  set: function set(_) {
2463
2463
  console.warn('.dampingFactor has been deprecated. use smoothTime (in seconds) instead.');
2464
2464
  }
2465
- /**
2466
- * backward compatible
2467
- * @deprecated use draggingSmoothTime (in seconds) instead
2468
- * @category Properties
2465
+ /**
2466
+ * backward compatible
2467
+ * @deprecated use draggingSmoothTime (in seconds) instead
2468
+ * @category Properties
2469
2469
  */
2470
2470
  }, {
2471
2471
  key: "draggingDampingFactor",
@@ -2473,10 +2473,10 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
2473
2473
  console.warn('.draggingDampingFactor has been deprecated. use draggingSmoothTime (in seconds) instead.');
2474
2474
  return 0;
2475
2475
  }
2476
- /**
2477
- * backward compatible
2478
- * @deprecated use draggingSmoothTime (in seconds) instead
2479
- * @category Properties
2476
+ /**
2477
+ * backward compatible
2478
+ * @deprecated use draggingSmoothTime (in seconds) instead
2479
+ * @category Properties
2480
2480
  */,
2481
2481
  set: function set(_) {
2482
2482
  console.warn('.draggingDampingFactor has been deprecated. use draggingSmoothTime (in seconds) instead.');
@@ -2484,44 +2484,44 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
2484
2484
  }], [{
2485
2485
  key: "install",
2486
2486
  value:
2487
- /**
2488
- * Injects THREE as the dependency. You can then proceed to use CameraControls.
2489
- *
2490
- * e.g
2491
- * ```javascript
2492
- * CameraControls.install( { THREE: THREE } );
2493
- * ```
2494
- *
2495
- * Note: If you do not wish to use enter three.js to reduce file size(tree-shaking for example), make a subset to install.
2496
- *
2497
- * ```js
2498
- * import {
2499
- * Vector2,
2500
- * Vector3,
2501
- * Vector4,
2502
- * Quaternion,
2503
- * Matrix4,
2504
- * Spherical,
2505
- * Box3,
2506
- * Sphere,
2507
- * Raycaster,
2508
- * MathUtils,
2509
- * } from 'three';
2510
- *
2511
- * const subsetOfTHREE = {
2512
- * Vector2 : Vector2,
2513
- * Vector3 : Vector3,
2514
- * Vector4 : Vector4,
2515
- * Quaternion: Quaternion,
2516
- * Matrix4 : Matrix4,
2517
- * Spherical : Spherical,
2518
- * Box3 : Box3,
2519
- * Sphere : Sphere,
2520
- * Raycaster : Raycaster,
2521
- * };
2522
- * CameraControls.install( { THREE: subsetOfTHREE } );
2523
- * ```
2524
- * @category Statics
2487
+ /**
2488
+ * Injects THREE as the dependency. You can then proceed to use CameraControls.
2489
+ *
2490
+ * e.g
2491
+ * ```javascript
2492
+ * CameraControls.install( { THREE: THREE } );
2493
+ * ```
2494
+ *
2495
+ * Note: If you do not wish to use enter three.js to reduce file size(tree-shaking for example), make a subset to install.
2496
+ *
2497
+ * ```js
2498
+ * import {
2499
+ * Vector2,
2500
+ * Vector3,
2501
+ * Vector4,
2502
+ * Quaternion,
2503
+ * Matrix4,
2504
+ * Spherical,
2505
+ * Box3,
2506
+ * Sphere,
2507
+ * Raycaster,
2508
+ * MathUtils,
2509
+ * } from 'three';
2510
+ *
2511
+ * const subsetOfTHREE = {
2512
+ * Vector2 : Vector2,
2513
+ * Vector3 : Vector3,
2514
+ * Vector4 : Vector4,
2515
+ * Quaternion: Quaternion,
2516
+ * Matrix4 : Matrix4,
2517
+ * Spherical : Spherical,
2518
+ * Box3 : Box3,
2519
+ * Sphere : Sphere,
2520
+ * Raycaster : Raycaster,
2521
+ * };
2522
+ * CameraControls.install( { THREE: subsetOfTHREE } );
2523
+ * ```
2524
+ * @category Statics
2525
2525
  */
2526
2526
  function install(libs) {
2527
2527
  THREE = libs.THREE;
@@ -2548,9 +2548,9 @@ var CameraControls = exports["default"] = /*#__PURE__*/function (_EventDispatche
2548
2548
  _rotationMatrix = new THREE.Matrix4();
2549
2549
  _raycaster = new THREE.Raycaster();
2550
2550
  }
2551
- /**
2552
- * list all ACTIONs
2553
- * @category Statics
2551
+ /**
2552
+ * list all ACTIONs
2553
+ * @category Statics
2554
2554
  */
2555
2555
  }, {
2556
2556
  key: "ACTION",