kitchen-simulator 1.1.1-test.75 → 1.1.1-test.77

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (876) hide show
  1. package/README.md +24 -1
  2. package/es/CrossSignOn.js +84 -0
  3. package/es/KitchenConfigurator.js +811 -48
  4. package/es/LiteKitchenConfigurator.js +631 -0
  5. package/es/{KitchenConfiguratorApp.js → LiteRenderer.js} +4 -4
  6. package/es/actions/export.js +4 -2
  7. package/es/actions/holes-actions.js +1 -1
  8. package/es/actions/items-actions.js +1 -1
  9. package/es/actions/lines-actions.js +1 -1
  10. package/es/actions/project-actions.js +1 -1
  11. package/es/actions/scene-actions.js +1 -1
  12. package/es/actions/user-actions.js +58 -0
  13. package/es/actions/vertices-actions.js +1 -1
  14. package/es/actions/viewer2d-actions.js +1 -1
  15. package/es/actions/viewer3d-actions.js +1 -1
  16. package/es/analytics/ga4.js +188 -0
  17. package/es/analytics/posthog.js +60 -0
  18. package/es/assets/Window.hdr +2100 -0
  19. package/es/assets/brown_photostudio_02_1k.hdr +0 -0
  20. package/es/assets/fonts/Rene Bieder Milliard Black Italic.woff +0 -0
  21. package/es/assets/fonts/Rene Bieder Milliard Black.woff +0 -0
  22. package/es/assets/fonts/Rene Bieder Milliard Bold Italic.woff +0 -0
  23. package/es/assets/fonts/Rene Bieder Milliard Bold.woff +0 -0
  24. package/es/assets/fonts/Rene Bieder Milliard Book Italic.woff +0 -0
  25. package/es/assets/fonts/Rene Bieder Milliard Book.woff +0 -0
  26. package/es/assets/fonts/Rene Bieder Milliard ExtraBold Italic.woff +0 -0
  27. package/es/assets/fonts/Rene Bieder Milliard ExtraBold.woff +0 -0
  28. package/es/assets/fonts/Rene Bieder Milliard ExtraLight Italic.woff +0 -0
  29. package/es/assets/fonts/Rene Bieder Milliard ExtraLight.woff +0 -0
  30. package/es/assets/fonts/Rene Bieder Milliard Hairline Italic.woff +0 -0
  31. package/es/assets/fonts/Rene Bieder Milliard Hairline.woff +0 -0
  32. package/es/assets/fonts/Rene Bieder Milliard Heavy Italic.woff +0 -0
  33. package/es/assets/fonts/Rene Bieder Milliard Heavy.woff +0 -0
  34. package/es/assets/fonts/Rene Bieder Milliard Light Italic.woff +0 -0
  35. package/es/assets/fonts/Rene Bieder Milliard Light.woff +0 -0
  36. package/es/assets/fonts/Rene Bieder Milliard Medium Italic.woff +0 -0
  37. package/es/assets/fonts/Rene Bieder Milliard Medium.woff +0 -0
  38. package/es/assets/fonts/Rene Bieder Milliard SemiBold Italic.woff +0 -0
  39. package/es/assets/fonts/Rene Bieder Milliard SemiBold.woff +0 -0
  40. package/es/assets/fonts/Rene Bieder Milliard Thin Italic.woff +0 -0
  41. package/es/assets/fonts/Rene Bieder Milliard Thin.woff +0 -0
  42. package/es/assets/fonts/style.css +177 -0
  43. package/es/assets/gltf/door_closet.bin +0 -0
  44. package/es/assets/gltf/door_closet.fbx +0 -0
  45. package/es/assets/gltf/door_closet.gltf +1 -0
  46. package/es/assets/gltf/door_exterior.bin +0 -0
  47. package/es/assets/gltf/door_exterior.fbx +0 -0
  48. package/es/assets/gltf/door_exterior.gltf +1 -0
  49. package/es/assets/gltf/door_interior.bin +0 -0
  50. package/es/assets/gltf/door_interior.fbx +0 -0
  51. package/es/assets/gltf/door_interior.gltf +1 -0
  52. package/es/assets/gltf/door_sliding.bin +0 -0
  53. package/es/assets/gltf/door_sliding.fbx +0 -0
  54. package/es/assets/gltf/door_sliding.gltf +1 -0
  55. package/es/assets/gltf/doorway_framed.bin +0 -0
  56. package/es/assets/gltf/doorway_framed.fbx +0 -0
  57. package/es/assets/gltf/doorway_framed.gltf +1 -0
  58. package/es/assets/gltf/window_clear.bin +0 -0
  59. package/es/assets/gltf/window_clear.fbx +0 -0
  60. package/es/assets/gltf/window_clear.gltf +1 -0
  61. package/es/assets/gltf/window_cross.bin +0 -0
  62. package/es/assets/gltf/window_cross.fbx +0 -0
  63. package/es/assets/gltf/window_cross.gltf +1 -0
  64. package/es/assets/gltf/window_double_hung.bin +0 -0
  65. package/es/assets/gltf/window_double_hung.fbx +0 -0
  66. package/es/assets/gltf/window_double_hung.gltf +1 -0
  67. package/es/assets/gltf/window_vertical.bin +0 -0
  68. package/es/assets/gltf/window_vertical.fbx +0 -0
  69. package/es/assets/gltf/window_vertical.gltf +1 -0
  70. package/es/assets/img/1.jpg +0 -0
  71. package/es/assets/img/TKC_thumbnail.png +0 -0
  72. package/es/assets/img/Toggle.png +0 -0
  73. package/es/assets/img/loading/loading.gif +0 -0
  74. package/es/assets/img/loading/loading_1.svg +11 -0
  75. package/es/assets/img/loading_large.gif +0 -0
  76. package/es/assets/img/png/door/closet.png +0 -0
  77. package/es/assets/img/png/door/doorwaysframed.png +0 -0
  78. package/es/assets/img/png/door/doorwaysframeles.png +0 -0
  79. package/es/assets/img/png/door/doorwaysframeless.png +0 -0
  80. package/es/assets/img/png/door/exterior.png +0 -0
  81. package/es/assets/img/png/door/interior.png +0 -0
  82. package/es/assets/img/png/door/sliding.png +0 -0
  83. package/es/assets/img/png/helper/outcome.png +0 -0
  84. package/es/assets/img/png/helper/video_preview_3d.png +0 -0
  85. package/es/assets/img/png/helper/video_preview_start.png +0 -0
  86. package/es/assets/img/project_img.png +0 -0
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  103. package/es/assets/img/svg/2d_delete_object.svg +33 -0
  104. package/es/assets/img/svg/2d_delete_object1.svg +33 -0
  105. package/es/assets/img/svg/2d_lock_object.svg +33 -0
  106. package/es/assets/img/svg/3d_item_move.svg +106 -0
  107. package/es/assets/img/svg/3d_item_rotation.svg +76 -0
  108. package/es/assets/img/svg/3d_item_warning_edit.svg +77 -0
  109. package/es/assets/img/svg/3d_item_warning_info.svg +81 -0
  110. package/es/assets/img/svg/accessories.svg +4 -0
  111. package/es/assets/img/svg/angle_icon.svg +39 -0
  112. package/es/assets/img/svg/blank_div.svg +14 -0
  113. package/es/assets/img/svg/bottombar/2d3d_button.svg +3 -0
  114. package/es/assets/img/svg/bottombar/2d3d_button_active.svg +3 -0
  115. package/es/assets/img/svg/bottombar/2d3d_toggle.svg +4 -0
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  117. package/es/assets/img/svg/bottombar/arrow-down.svg +3 -0
  118. package/es/assets/img/svg/bottombar/arrow-left.svg +3 -0
  119. package/es/assets/img/svg/bottombar/arrow-minus.svg +3 -0
  120. package/es/assets/img/svg/bottombar/arrow-plus.svg +11 -0
  121. package/es/assets/img/svg/bottombar/arrow-right.svg +3 -0
  122. package/es/assets/img/svg/bottombar/arrow-up.svg +3 -0
  123. package/es/assets/img/svg/bottombar/collapse.svg +3 -0
  124. package/es/assets/img/svg/bottombar/elevation-back.svg +6 -0
  125. package/es/assets/img/svg/bottombar/elevation-front.svg +6 -0
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  129. package/es/assets/img/svg/bottombar/expand.svg +3 -0
  130. package/es/assets/img/svg/bottombar/help.svg +72 -0
  131. package/es/assets/img/svg/bottombar/incm_toggle.svg +39 -0
  132. package/es/assets/img/svg/bottombar/pan_1.svg +57 -0
  133. package/es/assets/img/svg/bottombar/pan_2.svg +27 -0
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  137. package/es/assets/img/svg/bottombar/settings.svg +23 -0
  138. package/es/assets/img/svg/bottombar/spin-down.svg +76 -0
  139. package/es/assets/img/svg/bottombar/spin-left.svg +75 -0
  140. package/es/assets/img/svg/bottombar/spin-right.svg +75 -0
  141. package/es/assets/img/svg/bottombar/spin-up.svg +76 -0
  142. package/es/assets/img/svg/bottombar/spin_1.svg +48 -0
  143. package/es/assets/img/svg/bottombar/spin_2.svg +31 -0
  144. package/es/assets/img/svg/bottombar/spin_3.svg +31 -0
  145. package/es/assets/img/svg/bottombar/spin_4.svg +31 -0
  146. package/es/assets/img/svg/bottombar/spin_5.svg +31 -0
  147. package/es/assets/img/svg/bottombar/zoomin.svg +29 -0
  148. package/es/assets/img/svg/bottombar/zoomout.svg +26 -0
  149. package/es/assets/img/svg/check.svg +10 -0
  150. package/es/assets/img/svg/close.svg +11 -0
  151. package/es/assets/img/svg/color/Black.svg +3 -0
  152. package/es/assets/img/svg/color/Blue.svg +3 -0
  153. package/es/assets/img/svg/color/Brown.svg +9 -0
  154. package/es/assets/img/svg/color/Cream.svg +3 -0
  155. package/es/assets/img/svg/color/Dark.svg +9 -0
  156. package/es/assets/img/svg/color/Gray.svg +3 -0
  157. package/es/assets/img/svg/color/Green.svg +3 -0
  158. package/es/assets/img/svg/color/Light.svg +9 -0
  159. package/es/assets/img/svg/color/Medium.svg +9 -0
  160. package/es/assets/img/svg/color/Unfinished.svg +9 -0
  161. package/es/assets/img/svg/color/White.svg +3 -0
  162. package/es/assets/img/svg/color/White.svg.bak +3 -0
  163. package/es/assets/img/svg/color/stone2.jpg +0 -0
  164. package/es/assets/img/svg/color/wood2.jpg +0 -0
  165. package/es/assets/img/svg/copy.svg +11 -0
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  167. package/es/assets/img/svg/detail.svg +77 -0
  168. package/es/assets/img/svg/disclaimer/background.svg +758 -0
  169. package/es/assets/img/svg/disclaimer/logo-dots.svg +11 -0
  170. package/es/assets/img/svg/door/Closet.svg +11 -0
  171. package/es/assets/img/svg/door/Exterior.svg +5 -0
  172. package/es/assets/img/svg/door/Framed_dorway.svg +5 -0
  173. package/es/assets/img/svg/door/Frameless_dorway.svg +5 -0
  174. package/es/assets/img/svg/door/Interior.svg +7 -0
  175. package/es/assets/img/svg/door/Sliding.svg +5 -0
  176. package/es/assets/img/svg/doors_closet.svg +47 -0
  177. package/es/assets/img/svg/doors_exterior.svg +25 -0
  178. package/es/assets/img/svg/doors_interior.svg +29 -0
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@@ -22,6 +22,7 @@ var _threeMemoryCleaner = require("./three-memory-cleaner");
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  var _immutablediff = _interopRequireDefault(require("immutablediff"));
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  var SharedStyle = _interopRequireWildcard(require("../../shared-style"));
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  var _constants = require("../../constants");
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+ var _util = require("util");
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  var _geometry = require("../../utils/geometry");
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  var _convertUnitsLite = require("../../utils/convert-units-lite");
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  var _export = require("../../utils/export");
@@ -277,7 +278,7 @@ var Scene3DViewer = exports["default"] = /*#__PURE__*/function (_React$Component
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  lines.push(data);
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  });
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  var _loop3 = function _loop3() {
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- var data = lines[_i17];
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+ var data = lines[_i15];
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  var realVec = [];
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  data.vertices.forEach(function (vec) {
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  realVec.push(vec);
@@ -288,7 +289,7 @@ var Scene3DViewer = exports["default"] = /*#__PURE__*/function (_React$Component
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  return 1; // break
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  }
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  };
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- for (var _i17 = 0; _i17 < lines.length; _i17++) {
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+ for (var _i15 = 0; _i15 < lines.length; _i15++) {
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  if (_loop3()) break;
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  }
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  var vertices = [];
@@ -298,11 +299,11 @@ var Scene3DViewer = exports["default"] = /*#__PURE__*/function (_React$Component
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  });
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  vertices.push(vertices[0]);
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  var fLen = vertices.length - 1;
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- for (var _i18 = 0; _i18 < fLen; _i18++) {
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- var sY = vertices[_i18].y;
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- var eX = vertices[_i18 + 1].x;
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- var eY = vertices[_i18 + 1].y;
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+ for (var _i16 = 0; _i16 < fLen; _i16++) {
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+ var sX = vertices[_i16].x;
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+ var sY = vertices[_i16].y;
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+ var eX = vertices[_i16 + 1].x;
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+ var eY = vertices[_i16 + 1].y;
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  var len = Math.sqrt((eX - sX) * (eX - sX) + (eY - sY) * (eY - sY));
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  for (var cLen = 200; cLen < len; cLen += 200) {
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  var cX = sX + (eX - sX) * cLen / len;
@@ -379,6 +380,9 @@ var Scene3DViewer = exports["default"] = /*#__PURE__*/function (_React$Component
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  var allRect;
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  var allArea;
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+ var isInitialPhase = true;
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  // end snap function variable///////////////////////
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  var backsplashVisible = false;
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  var holeItems = _export.GeometryUtils.getHoleItems(layer);
@@ -656,7 +660,6 @@ var Scene3DViewer = exports["default"] = /*#__PURE__*/function (_React$Component
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  item: _item2,
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  cat: ocat
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  };
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- console.log('currentItem =>', currentItem);
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@@ -1293,7 +1296,7 @@ var Scene3DViewer = exports["default"] = /*#__PURE__*/function (_React$Component
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  lastAngle = 0;
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  angleObj.position.set(planData.plan.position.x + Point.x, selItem.category === 'lighting' ? -planData.plan.position.y - selItem.properties.get('height').get('length') : selItem.properties.get('altitude').get('length') + planData.plan.position.y, planData.plan.position.z - Point.y);
@@ -1358,7 +1361,6 @@ var Scene3DViewer = exports["default"] = /*#__PURE__*/function (_React$Component
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  if (!_this2.props.downloadFlag && !_this2.props.state.mode.includes('ING')) {
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  _this2.props.setToolbar('');
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  }
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- getPoint(event, altitude);
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  if (_this2.props.state.mode == _constants.MODE_DRAWING_ITEM_3D) {
1363
1365
  if (Point.x > _this2.props.state.scene.width) Point.x = _this2.props.state.width;
1364
1366
  if (Point.y > _this2.props.state.scene.height) Point.y = _this2.props.state.height;
@@ -1368,9 +1370,9 @@ var Scene3DViewer = exports["default"] = /*#__PURE__*/function (_React$Component
1368
1370
  actions.itemsActions.endDrawingItem(_this2.props.state.scene.selectedLayer, sPoint.x, sPoint.y);
1369
1371
  } else {
1370
1372
  removeSnapBox();
1371
- var polygon = lineRect(layer);
1373
+ var polygon = _export.GeometryUtils.getPoylgonPoints(layer);
1372
1374
  // if cursor is outside of room
1373
- if (!_export.GeometryUtils.ContainsPoint(polygon, Point.x, Point.y)) {
1375
+ if (polygon.length > 0 && !_export.GeometryUtils.ContainsPoint(polygon, Point.x, Point.y)) {
1374
1376
  actions.itemsActions.endDrawingItem(_this2.props.state.scene.selectedLayer, sPoint.x, sPoint.y);
1375
1377
  } else {
1376
1378
  actions.itemsActions.updateDraggingItemChanged(targetPoint.x, -targetPoint.z, selectedObject.layerID, selectedObject.itemID);
@@ -1379,6 +1381,7 @@ var Scene3DViewer = exports["default"] = /*#__PURE__*/function (_React$Component
1379
1381
  }
1380
1382
  }
1381
1383
  bMove = false;
1384
+ isInitialPhase = true;
1382
1385
  return;
1383
1386
  }
1384
1387
  if (_this2.props.state.mode == _constants.MODE_DRAGGING_ITEM_3D) {
@@ -1387,6 +1390,7 @@ var Scene3DViewer = exports["default"] = /*#__PURE__*/function (_React$Component
1387
1390
  if (_this2.props.state.mode == _constants.MODE_ROTATING_ITEM_3D) {
1388
1391
  _this2.context.itemsActions.endRotatingItem3D(sPoint.x, sPoint.y);
1389
1392
  }
1393
+ getPoint(event, altitude);
1390
1394
  if (_this2.props.state.mode == _constants.MODE_DRAWING_HOLE_3D) {
1391
1395
  gridPlanOrigin = gridPlane.position;
1392
1396
  gridMatrix.copy(gridPlane.matrixWorld).invert();
@@ -1464,7 +1468,7 @@ var Scene3DViewer = exports["default"] = /*#__PURE__*/function (_React$Component
1464
1468
  setTimeout(function () {
1465
1469
  (0, _sceneCreator.getDistances)(layer);
1466
1470
  var selectedItem = planData.sceneGraph.layers[selectedObject.layerID].items[selectedObject.itemID];
1467
- if (!selectedItem) return;
1471
+ if ((0, _util.isUndefined)(selectedItem)) return;
1468
1472
  var selItem = _this2.props.state.scene.layers.get(selectedObject.layerID).items.get(selectedObject.itemID);
1469
1473
  var itemPos = selectedItem.position.clone();
1470
1474
  if (intersects[_i10].object.parent && intersects[_i10].object.parent.parent.userData.itemId === selectedItem.userData.itemId) {
@@ -1546,7 +1550,7 @@ var Scene3DViewer = exports["default"] = /*#__PURE__*/function (_React$Component
1546
1550
  if (bRotate) {
1547
1551
  var _intersects$_i;
1548
1552
  var selectedItem = planData.sceneGraph.layers[selectedObject.layerID].items[selectedObject.itemID];
1549
- if (!selectedItem) return;
1553
+ if ((0, _util.isUndefined)(selectedItem)) return;
1550
1554
  var selItem = _this2.props.state.scene.layers.get(selectedObject.layerID).items.get(selectedObject.itemID);
1551
1555
  var itemPos = selectedItem.position.clone();
1552
1556
  if (((_intersects$_i = intersects[_i10]) === null || _intersects$_i === void 0 || (_intersects$_i = _intersects$_i.object) === null || _intersects$_i === void 0 || (_intersects$_i = _intersects$_i.parent) === null || _intersects$_i === void 0 || (_intersects$_i = _intersects$_i.parent) === null || _intersects$_i === void 0 || (_intersects$_i = _intersects$_i.userData) === null || _intersects$_i === void 0 ? void 0 : _intersects$_i.itemId) === selectedItem.userData.itemId) {
@@ -1564,7 +1568,7 @@ var Scene3DViewer = exports["default"] = /*#__PURE__*/function (_React$Component
1564
1568
  if (bMove) {
1565
1569
  bMove = false;
1566
1570
  var _selectedItem = planData.sceneGraph.layers[selectedObject.layerID].items[selectedObject.itemID];
1567
- if (!_selectedItem) return;
1571
+ if ((0, _util.isUndefined)(_selectedItem)) return;
1568
1572
  var _selItem = _this2.props.state.scene.layers.get(selectedObject.layerID).items.get(selectedObject.itemID);
1569
1573
  var _itemPos = _selectedItem.position.clone();
1570
1574
  if (intersects[_i10].object.parent.parent.userData.itemId === _selectedItem.userData.itemId) {
@@ -1605,6 +1609,164 @@ var Scene3DViewer = exports["default"] = /*#__PURE__*/function (_React$Component
1605
1609
  }
1606
1610
  }
1607
1611
  };
1612
+ this.mouseEnterEvent = function (event) {
1613
+ if (_this2.props.state.mode !== _constants.MODE_DRAWING_ITEM_3D) return;
1614
+ // if not initial moment of drawing an item
1615
+ if (!isInitialPhase) return;
1616
+ var bNormalFlow = true;
1617
+ _this2.getSelectedObject();
1618
+ var layer = _this2.props.state.scene.getIn(['layers', selectedObject.layerID]);
1619
+ var mX = Point.x - sPoint.x;
1620
+ var mY = Point.y - sPoint.y;
1621
+ var item3D = planData.sceneGraph.layers[selectedObject.layerID].items[selectedObject.itemID];
1622
+ (0, _sceneCreator.deleteSpecifiedMeshObjects)('TransformBox');
1623
+ (0, _sceneCreator.deleteSpecifiedMeshObjects)('WarningBox' + selectedObject.itemID);
1624
+ var item = layer.getIn(['items', selectedObject.itemID]);
1625
+ if (!item3D || !item) return;
1626
+ if (item.counterTop.uri == '') item.counterTop.uri = layer.counterTop.uri;
1627
+ var sRot = item.rotation;
1628
+ var originPos = item3D.position.clone();
1629
+ var tPos = new Three.Vector2(mX + originPos.x, mY - originPos.z);
1630
+ var sBounding = item3D.children[0].userData;
1631
+ var swidth = sBounding.max.x - sBounding.min.x;
1632
+ var sdepth = sBounding.max.z - sBounding.min.z;
1633
+ var sVertices = _this2.getRectPoints(swidth, sdepth, tPos.clone(), sRot % 360 / 180 * Math.PI);
1634
+ prepareSnap(layer);
1635
+
1636
+ // calc altitude
1637
+ var altitude = 0;
1638
+ if (allItemRect && allItemRect.cur && allItemRect.cur.itemInfo !== undefined) {
1639
+ var properties = allItemRect.cur.itemInfo.properties;
1640
+ altitude = properties.getIn(['altitude', '_length']);
1641
+ var unit = properties.getIn(['altitude', '_unit']) || 'in';
1642
+ altitude = (0, _convertUnitsLite.convert)(altitude).from(unit).to(_this2.props.state.scene.unit);
1643
+ }
1644
+ // We need to set cam position since when MODE_DRAWING_ITEM_3D mouse down event
1645
+ // is not emited so cam position is not valid
1646
+ gridPlanOrigin = gridPlane.position;
1647
+ gridMatrix.copy(gridPlane.matrixWorld).invert();
1648
+ camPos = camera.position;
1649
+
1650
+ // calc cursor position
1651
+ getPoint(event, altitude);
1652
+ var polygon = _export.GeometryUtils.getPoylgonPoints(layer);
1653
+
1654
+ // if no wall (no area)
1655
+ if (!polygon.length) {
1656
+ // place the item at cursor position
1657
+ actions.itemsActions.updateDraggingItemChanged(Point.x, Point.y, selectedObject.layerID, selectedObject.itemID);
1658
+ return;
1659
+ }
1660
+
1661
+ // calc snap
1662
+ var _GeometryUtils$calcCr = _export.GeometryUtils.calcCreateSnap(allItemRect, allItemSnap, allLineRects, allLineSnap, allRect, Point.x, Point.y, polygon),
1663
+ cx = _GeometryUtils$calcCr.cx,
1664
+ cy = _GeometryUtils$calcCr.cy,
1665
+ crot = _GeometryUtils$calcCr.crot,
1666
+ rotRad = _GeometryUtils$calcCr.rotRad;
1667
+ var finalPosition = {
1668
+ x: cx,
1669
+ y: cy,
1670
+ rot: crot,
1671
+ rotRad: rotRad
1672
+ };
1673
+
1674
+ // calc current item rect
1675
+ var itemRect = _objectSpread(_objectSpread({}, allItemRect.cur), {}, {
1676
+ pos: {
1677
+ x: Point.x,
1678
+ y: Point.y
1679
+ }
1680
+ });
1681
+
1682
+ // if cursor position is inside the room
1683
+ if (_export.GeometryUtils.ContainsPoint(polygon, Point.x, Point.y)) {
1684
+ // if cursor position is available to place the item
1685
+ if (_export.GeometryUtils.validRect(itemRect, allRect)) {
1686
+ actions.itemsActions.updateDraggingItemChanged(Point.x, Point.y, selectedObject.layerID, selectedObject.itemID);
1687
+ sPoint.set(Point.x, Point.y);
1688
+ bNormalFlow = false;
1689
+ }
1690
+ } else {
1691
+ // if cursor is outside the room and there is no snap candidate,
1692
+ // then place the item at any free position inside the room.
1693
+ if (!_export.GeometryUtils.ContainsPoint(polygon, cx, cy)) {
1694
+ var points = [];
1695
+ var point = [];
1696
+
1697
+ // rebuild variable to be passed to getCentriodOfPolygon
1698
+ // polygon: [ x0, y0, x1, y1, ... ] ==> points: [[x0, y0], [x1, y1], ...]
1699
+ polygon === null || polygon === void 0 || polygon.forEach(function (value, index) {
1700
+ point.push(value);
1701
+ if (index % 2) {
1702
+ points.push(point);
1703
+ point = [];
1704
+ }
1705
+ });
1706
+
1707
+ // calc center position of the room
1708
+ var centerPos = _export.GeometryUtils.getCentroidOfPolygon(points);
1709
+ var itemRect1 = _objectSpread(_objectSpread({}, allItemRect.cur), {}, {
1710
+ pos: {
1711
+ x: centerPos.x,
1712
+ y: centerPos.y
1713
+ }
1714
+ });
1715
+ var itemRect2 = _objectSpread(_objectSpread({}, allItemRect.cur), {}, {
1716
+ pos: {
1717
+ x: centerPos.x,
1718
+ y: centerPos.y
1719
+ },
1720
+ rotRad: allItemRect.cur.rotRad + Math.PI / 2
1721
+ });
1722
+
1723
+ // find a free position in the room
1724
+ if (_export.GeometryUtils.validRect(itemRect1, allRect)) {
1725
+ actions.itemsActions.updateDraggingItemChanged(centerPos.x, centerPos.y, selectedObject.layerID, selectedObject.itemID);
1726
+ sPoint.set(centerPos.x, centerPos.y);
1727
+ bNormalFlow = false;
1728
+ } else if (_export.GeometryUtils.validRect(itemRect2, allRect)) {
1729
+ finalPosition = {
1730
+ x: centerPos.x,
1731
+ y: centerPos.y,
1732
+ rotRad: itemRect2.rotRad,
1733
+ rot: itemRect2.rotRad / Math.PI * 180
1734
+ };
1735
+ sPoint.set(centerPos.x, centerPos.y);
1736
+ }
1737
+ }
1738
+ }
1739
+ var nPos = new Three.Vector2(cx, cy);
1740
+ if (!_this2.collisionHoleCheck(item3D, nPos, item.rotation, {
1741
+ userData: {
1742
+ itemId: null
1743
+ }
1744
+ }, item, _this2.context.catalog)) {
1745
+ _this2.collisionSlide(item3D, originPos, layer, sVertices, tPos, item);
1746
+ }
1747
+ itemRect = _objectSpread(_objectSpread({}, allItemRect.cur), {}, {
1748
+ pos: {
1749
+ x: finalPosition.x,
1750
+ y: finalPosition.y
1751
+ },
1752
+ rotRad: finalPosition.rotRad
1753
+ });
1754
+
1755
+ // if the room is fullfilled with items or can't calc snap correctly
1756
+ if (!_export.GeometryUtils.validRect(itemRect, allRect)) {
1757
+ // then place the item at cursor position
1758
+ actions.itemsActions.updateDraggingItemChanged(Point.x, Point.y, selectedObject.layerID, selectedObject.itemID);
1759
+ sPoint.set(Point.x, Point.y);
1760
+ bNormalFlow = false;
1761
+ }
1762
+ if (bNormalFlow) {
1763
+ actions.itemsActions.updateDraggingItemChanged(finalPosition.x, finalPosition.y, selectedObject.layerID, selectedObject.itemID);
1764
+ actions.itemsActions.updateRotatingItemChanged(finalPosition.rot, selectedObject.layerID, selectedObject.itemID);
1765
+ sPoint.set(finalPosition.x, finalPosition.y);
1766
+ }
1767
+ isInitialPhase = false;
1768
+ _this2.handleAfterMovingItem();
1769
+ };
1608
1770
  this.mouseMoveEvent = function (event) {
1609
1771
  event.preventDefault();
1610
1772
  backsplashVisible = false;
@@ -1645,49 +1807,22 @@ var Scene3DViewer = exports["default"] = /*#__PURE__*/function (_React$Component
1645
1807
  camPos = camera.position;
1646
1808
  getPoint(event, altitude);
1647
1809
  if (Point.x > _this2.props.state.scene.width || Point.x < 0 || Point.y > _this2.props.state.scene.height || Point.y < 0) return;
1648
- var _layerID = _this2.props.state.scene.selectedLayer;
1649
- selectedObject = {
1650
- layerID: _layerID
1651
- };
1652
- var _layer = _this2.props.state.scene.getIn(['layers', selectedObject.layerID]);
1653
- var polygon = lineRect(_layer);
1654
- var isCursorInArea = _export.GeometryUtils.ContainsPoint(polygon, Point.x, Point.y);
1810
+ _this2.getSelectedObject();
1655
1811
  var _drawingSupport = _this2.props.state.drawingSupport;
1656
1812
  if (!_drawingSupport.has('currentID')) {
1657
- var initialX = Point.x,
1658
- initialY = Point.y;
1659
-
1660
- // if cursor is outside the room area,
1661
- // place the item at center of room area.
1662
- if (!isCursorInArea && polygon.length > 0) {
1663
- // rebuild polygon variable to be suitable for getCentroid() function
1664
- var points = [];
1665
- var point = [];
1666
- polygon === null || polygon === void 0 || polygon.forEach(function (value, index) {
1667
- point.push(value);
1668
- if (index % 2 === 1) {
1669
- points.push(point);
1670
- point = [];
1671
- }
1672
- });
1673
- var centroid = _export.GeometryUtils.getCentroidOfPolygon(points);
1674
- initialX = centroid[0];
1675
- initialY = centroid[1];
1676
- }
1677
- _this2.context.itemsActions.updateDrawingItem(_this2.props.state.scene.selectedLayer, initialX, initialY);
1678
- sPoint.set(initialX, initialY);
1813
+ _this2.context.itemsActions.updateDrawingItem(selectedObject.layerID, Point.x, Point.y);
1814
+ sPoint.set(Point.x, Point.y);
1679
1815
  } else {
1680
- var itemID = _this2.props.state.drawingSupport.get('currentID');
1681
- selectedObject.itemID = itemID;
1682
1816
  var mX = Point.x - sPoint.x;
1683
1817
  var mY = Point.y - sPoint.y;
1818
+ var _layer = _this2.props.state.scene.getIn(['layers', selectedObject.layerID]);
1684
1819
  var item3D = planData.sceneGraph.layers[selectedObject.layerID].items[selectedObject.itemID];
1685
1820
  (0, _sceneCreator.deleteSpecifiedMeshObjects)('TransformBox');
1686
- (0, _sceneCreator.deleteSpecifiedMeshObjects)('WarningBox' + itemID);
1687
- var item = _layer.items.getIn([selectedObject.itemID]);
1821
+ (0, _sceneCreator.deleteSpecifiedMeshObjects)('WarningBox' + selectedObject.itemID);
1822
+ var item = _layer.getIn(['items', selectedObject.itemID]);
1823
+ if (!item3D || !item) return;
1688
1824
  if (item.counterTop.uri == '') item.counterTop.uri = _layer.counterTop.uri;
1689
1825
  var sRot = item.rotation;
1690
- if (!item3D) return;
1691
1826
  var originPos = item3D.position.clone();
1692
1827
  var tPos = new Three.Vector2(mX + originPos.x, mY - originPos.z);
1693
1828
  var sBounding = item3D.children[0].userData;
@@ -1706,78 +1841,28 @@ var Scene3DViewer = exports["default"] = /*#__PURE__*/function (_React$Component
1706
1841
  }
1707
1842
  }, item, _this2.context.catalog)) {
1708
1843
  _this2.collisionSlide(item3D, originPos, _layer, sVertices, tPos, item);
1709
- //return;
1710
1844
  }
1711
- if (polygon.length > 0) {
1712
- var PolygonSect = _export.GeometryUtils.ContainsPoint(polygon, _nx, _ny);
1845
+ var polygonPoint = _export.GeometryUtils.getPoylgonPoints(_layer);
1846
+ if (polygonPoint.length > 0) {
1847
+ var PolygonSect = _export.GeometryUtils.ContainsPoint(polygonPoint, _nx, _ny);
1713
1848
  if (!PolygonSect) {
1714
- var _GeometryUtils$calcCr = _export.GeometryUtils.calcCreateSnap(allItemRect, allItemSnap, allLineRects, allLineSnap, allRect, Point.x, Point.y, polygon),
1715
- cx = _GeometryUtils$calcCr.cx,
1716
- cy = _GeometryUtils$calcCr.cy,
1717
- crot = _GeometryUtils$calcCr.crot;
1849
+ var _GeometryUtils$calcCr2 = _export.GeometryUtils.calcCreateSnap(allItemRect, allItemSnap, allLineRects, allLineSnap, allRect, Point.x, Point.y, polygonPoint),
1850
+ cx = _GeometryUtils$calcCr2.cx,
1851
+ cy = _GeometryUtils$calcCr2.cy,
1852
+ crot = _GeometryUtils$calcCr2.crot;
1718
1853
  _nx = cx;
1719
1854
  _ny = cy;
1720
1855
  rot = crot;
1721
1856
  }
1722
1857
  }
1723
- if (polygon.length > 0) {
1724
- var isSnapInArea = _export.GeometryUtils.ContainsPoint(polygon, _nx, _ny);
1725
- if (!isSnapInArea) return;
1858
+ if (polygonPoint.length > 0) {
1859
+ var isSect = _export.GeometryUtils.ContainsPoint(polygonPoint, _nx, _ny);
1860
+ if (!isSect) return;
1726
1861
  }
1727
1862
  actions.itemsActions.updateDraggingItemChanged(_nx, _ny, selectedObject.layerID, selectedObject.itemID);
1728
1863
  actions.itemsActions.updateRotatingItemChanged(rot, selectedObject.layerID, selectedObject.itemID);
1729
1864
  sPoint.set(_nx, _ny);
1730
- (0, _sceneCreator.getDistances)(_layer);
1731
- var pointArray = [],
1732
- cnt = 0;
1733
- pointArray.push([_sceneCreator.fVLine[0].userData.distance, 90]);
1734
- pointArray.push([_sceneCreator.fVLine[1].userData.distance, -90]);
1735
- pointArray.push([_sceneCreator.fVLine[2].userData.distance, 180]);
1736
- pointArray.push([_sceneCreator.fVLine[3].userData.distance, 0]);
1737
- pointArray.forEach(function (pointElement, index) {
1738
- if (pointElement[0] == undefined) pointArray[index][0] = 0;
1739
- });
1740
- pointArray.forEach(function (pointElement) {
1741
- if (pointElement[0] == 0) cnt++;
1742
- });
1743
- if (cnt == 4 || cnt == 3) {
1744
- pointArray[0][0] = 100;
1745
- pointArray[1][0] = 100;
1746
- }
1747
- actions.itemsActions.storeDistArray(_layer.id, item.id, pointArray);
1748
- var minDis = _sceneCreator.fVLine[0].userData.distance;
1749
- var snapObj = _sceneCreator.fVLine[0];
1750
- var iPos = item3D.position.clone();
1751
- var snapDis = Math.sqrt((iPos.x - targetPoint.x) * (iPos.x - targetPoint.x) + (iPos.z - targetPoint.z) * (iPos.z - targetPoint.z));
1752
- if (snapDis >= 100 && snapObj != null) {
1753
- removeSnapBox();
1754
- backsplashVisible = false;
1755
- //console.log('1 snap no');
1756
- }
1757
- for (var _i11 = 1; _i11 < _sceneCreator.fVLine.length; _i11++) {
1758
- if (minDis > _sceneCreator.fVLine[_i11].userData.distance) {
1759
- minDis = _sceneCreator.fVLine[_i11].userData.distance;
1760
- snapObj = _sceneCreator.fVLine[_i11];
1761
- }
1762
- }
1763
- if (snapBox == null) {
1764
- snapFlag = false;
1765
- }
1766
- actions.sceneActions.updateMovingState(false);
1767
- if (minDis < snapDelta && !snapFlag) {
1768
- _this2.snap(snapObj, _layer);
1769
- snapFlag = true;
1770
- //console.log('1 snap Yes')
1771
- (0, _sceneCreator.getDistances)(_layer, true);
1772
- var _i12 = 0;
1773
- for (_i12 = 0; _i12 < _sceneCreator.fVLine.length; _i12++) {
1774
- if (_sceneCreator.fVLine[_i12].userData.distance < snapDelta) {
1775
- break;
1776
- }
1777
- }
1778
- if (_i12 === _sceneCreator.fVLine.length) backsplashVisible = false;else backsplashVisible = true;
1779
- }
1780
- actions.itemsActions.setBacksplashVisible(selectedObject.itemID, backsplashVisible);
1865
+ _this2.handleAfterMovingItem();
1781
1866
  }
1782
1867
  }
1783
1868
  if (bRotate) {
@@ -1845,78 +1930,28 @@ var Scene3DViewer = exports["default"] = /*#__PURE__*/function (_React$Component
1845
1930
  _this2.collisionSlide(_item3D2, _originPos, _layer3, _sVertices, _tPos4, _item5);
1846
1931
  //return;
1847
1932
  }
1848
- var polygonPoint = lineRect(_layer3);
1849
- if (polygonPoint.length > 0) {
1850
- var _PolygonSect = _export.GeometryUtils.ContainsPoint(polygonPoint, _nx3, _ny3);
1933
+ var _polygonPoint = _export.GeometryUtils.getPoylgonPoints(_layer3);
1934
+ if (_polygonPoint.length > 0) {
1935
+ var _PolygonSect = _export.GeometryUtils.ContainsPoint(_polygonPoint, _nx3, _ny3);
1851
1936
  if (!_PolygonSect) {
1852
- var _GeometryUtils$calcCr2 = _export.GeometryUtils.calcCreateSnap(allItemRect, allItemSnap, allLineRects, allLineSnap, allRect, Point.x, Point.y, polygonPoint),
1853
- _cx3 = _GeometryUtils$calcCr2.cx,
1854
- _cy = _GeometryUtils$calcCr2.cy,
1855
- _crot = _GeometryUtils$calcCr2.crot;
1937
+ var _GeometryUtils$calcCr3 = _export.GeometryUtils.calcCreateSnap(allItemRect, allItemSnap, allLineRects, allLineSnap, allRect, Point.x, Point.y, _polygonPoint),
1938
+ _cx3 = _GeometryUtils$calcCr3.cx,
1939
+ _cy = _GeometryUtils$calcCr3.cy,
1940
+ _crot = _GeometryUtils$calcCr3.crot;
1856
1941
  _nx3 = _cx3;
1857
1942
  _ny3 = _cy;
1858
1943
  _rot = _crot;
1859
1944
  }
1860
1945
  }
1861
- var _polygon = lineRect(_layer3);
1862
- if (_polygon.length > 0) {
1863
- var Sect = _export.GeometryUtils.ContainsPoint(_polygon, _nx3, _ny3);
1946
+ var polygon = _export.GeometryUtils.getPoylgonPoints(_layer3);
1947
+ if (polygon.length > 0) {
1948
+ var Sect = _export.GeometryUtils.ContainsPoint(polygon, _nx3, _ny3);
1864
1949
  if (!Sect) return;
1865
1950
  }
1866
1951
  actions.itemsActions.updateDraggingItemChanged(_nx3, _ny3, selectedObject.layerID, selectedObject.itemID);
1867
1952
  actions.itemsActions.updateRotatingItemChanged(_rot, selectedObject.layerID, selectedObject.itemID);
1868
1953
  sPoint.set(_nx3, _ny3);
1869
- (0, _sceneCreator.getDistances)(_layer3);
1870
- var _pointArray = [],
1871
- _cnt = 0;
1872
- _pointArray.push([_sceneCreator.fVLine[0].userData.distance, 90]);
1873
- _pointArray.push([_sceneCreator.fVLine[1].userData.distance, -90]);
1874
- _pointArray.push([_sceneCreator.fVLine[2].userData.distance, 180]);
1875
- _pointArray.push([_sceneCreator.fVLine[3].userData.distance, 0]);
1876
- _pointArray.forEach(function (pointElement, index) {
1877
- if (pointElement[0] == undefined) _pointArray[index][0] = 0;
1878
- });
1879
- _pointArray.forEach(function (pointElement) {
1880
- if (pointElement[0] == 0) _cnt++;
1881
- });
1882
- if (_cnt == 4 || _cnt == 3) {
1883
- _pointArray[0][0] = 100;
1884
- _pointArray[1][0] = 100;
1885
- }
1886
- actions.itemsActions.storeDistArray(_layer3.id, _item5.id, _pointArray);
1887
- var _minDis = _sceneCreator.fVLine[0].userData.distance;
1888
- var _snapObj = _sceneCreator.fVLine[0];
1889
- var _iPos = _item3D2.position.clone();
1890
- var _snapDis = Math.sqrt((_iPos.x - targetPoint.x) * (_iPos.x - targetPoint.x) + (_iPos.z - targetPoint.z) * (_iPos.z - targetPoint.z));
1891
- if (_snapDis >= 100 && _snapObj != null) {
1892
- removeSnapBox();
1893
- backsplashVisible = false;
1894
- //console.log('1 snap no');
1895
- }
1896
- for (var _i13 = 1; _i13 < _sceneCreator.fVLine.length; _i13++) {
1897
- if (_minDis > _sceneCreator.fVLine[_i13].userData.distance) {
1898
- _minDis = _sceneCreator.fVLine[_i13].userData.distance;
1899
- _snapObj = _sceneCreator.fVLine[_i13];
1900
- }
1901
- }
1902
- if (snapBox == null) {
1903
- snapFlag = false;
1904
- }
1905
- actions.sceneActions.updateMovingState(false);
1906
- if (_minDis < snapDelta && !snapFlag) {
1907
- _this2.snap(_snapObj, _layer3);
1908
- snapFlag = true;
1909
- //console.log('1 snap Yes')
1910
- (0, _sceneCreator.getDistances)(_layer3, true);
1911
- var _i14 = 0;
1912
- for (_i14 = 0; _i14 < _sceneCreator.fVLine.length; _i14++) {
1913
- if (_sceneCreator.fVLine[_i14].userData.distance < snapDelta) {
1914
- break;
1915
- }
1916
- }
1917
- if (_i14 === _sceneCreator.fVLine.length) backsplashVisible = false;else backsplashVisible = true;
1918
- }
1919
- actions.itemsActions.setBacksplashVisible(selectedObject.itemID, backsplashVisible);
1954
+ _this2.handleAfterMovingItem();
1920
1955
  }
1921
1956
  }
1922
1957
  if (!bMove && !bRotate && !bMoveUP) {
@@ -1929,13 +1964,13 @@ var Scene3DViewer = exports["default"] = /*#__PURE__*/function (_React$Component
1929
1964
  rayDirection = rayDirection.normalize();
1930
1965
  var meshes = (0, _objectsUtils.getAllMeshes)(toIntersect);
1931
1966
  var intersects = raycaster.intersectObjects(meshes, true);
1932
- var _i15;
1967
+ var _i11;
1933
1968
  if (intersects.length > 0 && !isNaN(intersects[0].distance)) {
1934
- for (_i15 = 0; _i15 < intersects.length; _i15++) {
1935
- if (intersects[_i15].object.name === 'warningObj') break;
1969
+ for (_i11 = 0; _i11 < intersects.length; _i11++) {
1970
+ if (intersects[_i11].object.name === 'warningObj') break;
1936
1971
  }
1937
- if (intersects[_i15] !== undefined) {
1938
- var distance = Math.sqrt(Math.pow((intersects[_i15].uv.x - 0.5) * 50, 2) + Math.pow((intersects[_i15].uv.y - 0.75) * 100, 2));
1972
+ if (intersects[_i11] !== undefined) {
1973
+ var distance = Math.sqrt(Math.pow((intersects[_i11].uv.x - 0.5) * 50, 2) + Math.pow((intersects[_i11].uv.y - 0.75) * 100, 2));
1939
1974
  if (distance <= 20) {
1940
1975
  var infoPos = {
1941
1976
  x: 0,
@@ -1961,6 +1996,61 @@ var Scene3DViewer = exports["default"] = /*#__PURE__*/function (_React$Component
1961
1996
  }
1962
1997
  document.getElementById('warning_box_2d').style.display = 'none';
1963
1998
  };
1999
+
2000
+ // handle snapBox, distArray, backsplash
2001
+ this.handleAfterMovingItem = function () {
2002
+ var layer = _this2.props.state.scene.getIn(['layers', selectedObject.layerID]);
2003
+ var item3D = planData.sceneGraph.layers[selectedObject.layerID].items[selectedObject.itemID];
2004
+ (0, _sceneCreator.getDistances)(layer);
2005
+ var pointArray = [],
2006
+ cnt = 0;
2007
+ pointArray.push([_sceneCreator.fVLine[0].userData.distance, 90]);
2008
+ pointArray.push([_sceneCreator.fVLine[1].userData.distance, -90]);
2009
+ pointArray.push([_sceneCreator.fVLine[2].userData.distance, 180]);
2010
+ pointArray.push([_sceneCreator.fVLine[3].userData.distance, 0]);
2011
+ pointArray.forEach(function (pointElement, index) {
2012
+ if (pointElement[0] == undefined) pointArray[index][0] = 0;
2013
+ });
2014
+ pointArray.forEach(function (pointElement) {
2015
+ if (pointElement[0] == 0) cnt++;
2016
+ });
2017
+ if (cnt == 4 || cnt == 3) {
2018
+ pointArray[0][0] = 100;
2019
+ pointArray[1][0] = 100;
2020
+ }
2021
+ actions.itemsActions.storeDistArray(selectedObject.layerID, selectedObject.itemID, pointArray);
2022
+ var minDis = _sceneCreator.fVLine[0].userData.distance;
2023
+ var snapObj = _sceneCreator.fVLine[0];
2024
+ var iPos = item3D.position.clone();
2025
+ var snapDis = Math.sqrt((iPos.x - targetPoint.x) * (iPos.x - targetPoint.x) + (iPos.z - targetPoint.z) * (iPos.z - targetPoint.z));
2026
+ if (snapDis >= 100 && snapObj != null) {
2027
+ removeSnapBox();
2028
+ backsplashVisible = false;
2029
+ }
2030
+ for (var _i12 = 1; _i12 < _sceneCreator.fVLine.length; _i12++) {
2031
+ if (minDis > _sceneCreator.fVLine[_i12].userData.distance) {
2032
+ minDis = _sceneCreator.fVLine[_i12].userData.distance;
2033
+ snapObj = _sceneCreator.fVLine[_i12];
2034
+ }
2035
+ }
2036
+ if (snapBox == null) {
2037
+ snapFlag = false;
2038
+ }
2039
+ actions.sceneActions.updateMovingState(false);
2040
+ if (minDis < snapDelta && !snapFlag) {
2041
+ _this2.snap(snapObj, layer);
2042
+ snapFlag = true;
2043
+ (0, _sceneCreator.getDistances)(layer, true);
2044
+ var _i13 = 0;
2045
+ for (_i13 = 0; _i13 < _sceneCreator.fVLine.length; _i13++) {
2046
+ if (_sceneCreator.fVLine[_i13].userData.distance < snapDelta) {
2047
+ break;
2048
+ }
2049
+ }
2050
+ if (_i13 === _sceneCreator.fVLine.length) backsplashVisible = false;else backsplashVisible = true;
2051
+ }
2052
+ actions.itemsActions.setBacksplashVisible(selectedObject.itemID, backsplashVisible);
2053
+ };
1964
2054
  this.onkeydown = function (event) {
1965
2055
  if (_this2.props.keyDownEnable && !(0, _helper.isElevationView)(state.mode)) {
1966
2056
  switch (event.keyCode) {
@@ -2016,6 +2106,14 @@ var Scene3DViewer = exports["default"] = /*#__PURE__*/function (_React$Component
2016
2106
  this.handleKeyDown = function (event) {
2017
2107
  _this2.onkeydown(event);
2018
2108
  };
2109
+ this.getSelectedObject = function () {
2110
+ var layerID = _this2.props.state.scene.selectedLayer;
2111
+ var itemID = _this2.props.state.drawingSupport.get('currentID');
2112
+ selectedObject = {
2113
+ layerID: layerID,
2114
+ itemID: itemID
2115
+ };
2116
+ };
2019
2117
 
2020
2118
  // Renderer & Event listener
2021
2119
 
@@ -2024,6 +2122,7 @@ var Scene3DViewer = exports["default"] = /*#__PURE__*/function (_React$Component
2024
2122
  if (!this.props.downloadFlag) {
2025
2123
  this.renderer.domElement.addEventListener('mousedown', this.mouseDownEvent);
2026
2124
  this.renderer.domElement.addEventListener('mouseup', this.mouseUpEvent);
2125
+ this.renderer.domElement.addEventListener('mouseenter', this.mouseEnterEvent);
2027
2126
  this.renderer.domElement.addEventListener('mousemove', this.mouseMoveEvent);
2028
2127
  window.addEventListener('keydown', this.onkeydown);
2029
2128
  window.SPKeyDown = this.handleKeyDown;
@@ -2044,7 +2143,7 @@ var Scene3DViewer = exports["default"] = /*#__PURE__*/function (_React$Component
2044
2143
  setTimeout(function () {
2045
2144
  try {
2046
2145
  currentObject = planData.sceneGraph.layers[selectedObject.layerID].items[selectedObject.itemID];
2047
- if (!currentObject) return;
2146
+ if ((0, _util.isUndefined)(currentObject)) return;
2048
2147
  var selItem = _this2.props.state.scene.layers.get(selectedObject.layerID).items.get(selectedObject.itemID);
2049
2148
  var itemPos = currentObject.position.clone();
2050
2149
  toolObj.position.set(planData.plan.position.x + itemPos.x, selItem.category === 'lighting' ? -planData.plan.position.y - selItem.properties.get('height').get('length') : planData.plan.position.y + currentObject.children[0].position.y, planData.plan.position.z + itemPos.z);
@@ -2164,9 +2263,9 @@ var Scene3DViewer = exports["default"] = /*#__PURE__*/function (_React$Component
2164
2263
  function render() {
2165
2264
  var delta = clock.getDelta(); // Get time delta for smooth updates
2166
2265
  if (!(0, _helper.isElevationView)(state.mode)) cameraControls.update(delta);
2167
- for (var _i16 = 0; _i16 < lights.length; _i16++) {
2168
- lights[_i16].light.position.set(planData.plan.position.x + lights[_i16].x, planData.plan.position.y + lights[_i16].height - 10, planData.plan.position.z - lights[_i16].y);
2169
- lights[_i16].target.position.set(planData.plan.position.x + lights[_i16].x, planData.plan.position.y, planData.plan.position.z - lights[_i16].y);
2266
+ for (var _i14 = 0; _i14 < lights.length; _i14++) {
2267
+ lights[_i14].light.position.set(planData.plan.position.x + lights[_i14].x, planData.plan.position.y + lights[_i14].height - 10, planData.plan.position.z - lights[_i14].y);
2268
+ lights[_i14].target.position.set(planData.plan.position.x + lights[_i14].x, planData.plan.position.y, planData.plan.position.z - lights[_i14].y);
2170
2269
  }
2171
2270
  camera.updateMatrix();
2172
2271
  camera.updateMatrixWorld();