kireji 0.6.7 → 0.7.3

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Files changed (34) hide show
  1. package/package.json +1 -1
  2. package/src/app/kireji/editor/point.js +0 -1
  3. package/src/app/kireji/editor/tab-group/type.d.ts +6 -18
  4. package/src/app/kireji/sidebar/type.d.ts +1 -3
  5. package/src/build.js +56 -0
  6. package/src/parts/abstract/mesh/build.js +84 -0
  7. package/src/parts/abstract/mesh/constants.js +1 -0
  8. package/src/parts/abstract/mesh/model_.js +1 -0
  9. package/src/parts/abstract/mesh/part.json +18 -0
  10. package/src/parts/abstract/mesh/point-tri-contains.js +14 -0
  11. package/src/parts/abstract/mesh/point-tri-that-contains.js +10 -0
  12. package/src/parts/abstract/mesh/ray-cast.js +262 -0
  13. package/src/parts/abstract/mesh/routeID-distribute.js +42 -0
  14. package/src/parts/abstract/mesh/routeID-model-to.js +5 -0
  15. package/src/parts/abstract/mesh/type.d.ts +85 -0
  16. package/src/parts/abstract/part/part.json +1 -3
  17. package/src/parts/abstract/part/routeID-update.js +5 -5
  18. package/src/parts/abstract/part/type.d.ts +5 -11
  19. package/src/parts/abstract/permutation/type.d.ts +2 -10
  20. package/src/parts/core/client/async-install.js +63 -72
  21. package/src/parts/core/client/build.js +6 -2
  22. package/src/parts/core/client/loop-request.js +10 -0
  23. package/src/parts/core/client/part.json +6 -1
  24. package/src/parts/core/client/type.d.ts +17 -3
  25. package/src/parts/core/hot-keys/async-install.js +18 -8
  26. package/src/parts/core/hot-keys/constants.js +4 -2
  27. package/src/parts/core/pointer/type.d.ts +4 -12
  28. package/src/parts/desktop/task-bar/tray/stats/button.html_.js +4 -1
  29. package/src/parts/desktop/task-bar/tray/stats/loop.js +1 -3
  30. package/src/parts/desktop/task-bar/tray/stats/type.d.ts +0 -7
  31. package/src/parts/desktop/windows/type.d.ts +1 -3
  32. package/src/type.d.ts +16 -12
  33. package/src/loop-distribute.js +0 -2
  34. package/src/parts/desktop/task-bar/tray/stats/build.js +0 -5
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "kireji",
3
- "version": "0.6.7",
3
+ "version": "0.7.3",
4
4
  "description": "A web framework for stateful, entropy-perfect, multi-origin web applications. Currently in alpha. Expect breaking changes for version 0. Use with caution!",
5
5
  "files": [
6
6
  "src/",
@@ -163,7 +163,6 @@ const pointerConfig = {
163
163
  tabGroup.recomputeRouteID(true)
164
164
  } else {
165
165
 
166
- debug("B", tabGroup.previewTabIndex === null, BigInt(tabGroup.openTabs.length), tabGroup.maxTabCount)
167
166
  if (BigInt(tabGroup.openTabs.length) === tabGroup.maxTabCount) {
168
167
  alert("You have too many tabs open!")
169
168
  return
@@ -28,17 +28,11 @@ declare interface IKirejiAppTabGroup
28
28
  readonly permutationSizes: bigint[]
29
29
  readonly payloadCardinality: bigint
30
30
  readonly payloadSizes: bigint[]
31
- /** *Client-only*
32
- *
33
- * The tab group's main HTML element. */
31
+ /** The tab group's main HTML element. @remarks Client-only */
34
32
  readonly container: HTMLElement
35
- /** *Client-only*
36
- *
37
- * The most recent tab model, as determined while populating the view (not when propagating the route ID). */
33
+ /** The most recent tab model, as determined while populating the view (not when propagating the route ID). @remarks Client-only */
38
34
  readonly viewedActiveTab?: IKirejiAppTabGroupTab
39
- /** *Client-only*
40
- *
41
- * The most recent preview tab model, as determined while populating the view (not when propagating the route ID). */
35
+ /** The most recent preview tab model, as determined while populating the view (not when propagating the route ID). @remarks Client-only */
42
36
  readonly viewedPreviewTab?: IKirejiAppTabGroupTab
43
37
  /** The most recent permutation route ID, used to quickly determine if the tab arrangement has changed since the last view population. */
44
38
  readonly viewedPermutationRouteID?: bigint
@@ -70,17 +64,11 @@ declare interface IKirejiAppTabGroupTab {
70
64
  }
71
65
 
72
66
  declare const tabGroup: IKirejiAppTabGroup
73
- /** The index of the tab to render.
74
- *
75
- * *Only available in `close`, `point` and `renderTabHTML` methods.* */
67
+ /** The index of the tab to render. @remarks Only in `close`, `point` and `renderTabHTML` methods. */
76
68
  declare const TAB_INDEX: number
77
- /** The host part of the given tab.
78
- *
79
- * *Only available in `renderTabHTML` method.* */
69
+ /** The host part of the given tab. @remarks Only in `renderTabHTML` method. */
80
70
  declare const TAB_PART: IPartAny
81
- /** The filename of the given tab.
82
- *
83
- * *Only available in `renderTabHTML` method.* */
71
+ /** The filename of the given tab. @remarks Only in `renderTabHTML` method. */
84
72
  declare const TAB_FILENAME: string
85
73
  declare const activeTab: IKirejiAppTabGroupTab
86
74
  declare const activePart: IPartAny
@@ -14,9 +14,7 @@ declare interface IKirejiAppSidebar
14
14
  readonly "view.html": string
15
15
  /** The part outliner currently assigned to the sidebar (resolves to a view even when the sidebar is hidden). */
16
16
  readonly "view": IPartOutliner<IKirejiAppSidebar>
17
- /** *Client Only*
18
- *
19
- * Opens any closed parent folders of and scrolls (if necessary) to the element corresponding to the currently active tab. Does nothing if the sidebar is closed or there are no tabs open. */
17
+ /** Opens any closed parent folders of and scrolls (if necessary) to the element corresponding to the currently active tab. Does nothing if the sidebar is closed or there are no tabs open. @remarks Client-only */
20
18
  readonly frameActiveTab(): void
21
19
 
22
20
  // Runtime Properties.
package/src/build.js CHANGED
@@ -90,6 +90,62 @@ function ƒ(_, compressedSubjectOrigins) {
90
90
  result[dimension] = vector[dimension] / magnitude
91
91
  return result
92
92
  }
93
+ static sign(vector) {
94
+ const result = {}
95
+ for (const dimension in vector)
96
+ result[dimension] = Math.sign(vector[dimension])
97
+ return result
98
+ }
99
+ static floor(vector) {
100
+ const result = {}
101
+ for (const dimension in vector)
102
+ result[dimension] = Math.floor(vector[dimension])
103
+ return result
104
+ }
105
+ static round(vector) {
106
+ const result = {}
107
+ for (const dimension in vector)
108
+ result[dimension] = Math.round(vector[dimension])
109
+ return result
110
+ }
111
+ static operate(value1, value2, operation) {
112
+ if (typeof value1 === "number" || typeof value2 === "number") {
113
+ if (typeof value1 === "number" && typeof value2 === "number")
114
+ return operation(value1, value2)
115
+
116
+ const result = {}
117
+ const number = typeof value1 === "number" ? value1 : value2
118
+ const vector = typeof value1 === "object" ? value1 : value2
119
+
120
+ for (const dimension in vector)
121
+ result[dimension] = operation(vector[dimension], number)
122
+
123
+ return result
124
+ }
125
+
126
+ const result = {}
127
+ const dimensions = Object.keys(value1)
128
+
129
+ if (dimensions.some(key => !(key in value2)) || Object.keys(value2).some(key => !(key in value1)))
130
+ throw new Error(`Vector Operation Error: the two vectors do not have the same keys.`)
131
+
132
+ for (const dimension of dimensions)
133
+ result[dimension] = operation(value1[dimension], value2[dimension])
134
+
135
+ return result
136
+ }
137
+ static add(value1, value2) {
138
+ return this.operate(value1, value2, (a, b) => a + b)
139
+ }
140
+ static subtract(value1, value2) {
141
+ return this.operate(value1, value2, (a, b) => a - b)
142
+ }
143
+ static multiply(value1, value2) {
144
+ return this.operate(value1, value2, (a, b) => a * b)
145
+ }
146
+ static dot(vector1, vector2) {
147
+ return vector1.x * vector2.x + vector1.y * vector2.y
148
+ }
93
149
  }
94
150
  class FenwickTree {
95
151
  static LSB = []
@@ -0,0 +1,84 @@
1
+ mesh.define({
2
+ triTable: { value: [] },
3
+ triIndex: { value: -1, writable: true },
4
+ position: { value: { x: null, y: null } },
5
+ cardinality: {
6
+ resolve() {
7
+ let meshCardinality = 0n
8
+
9
+ // Obtain the raw data for this mesh.
10
+ const [pointList, tris] = mesh.getData()
11
+
12
+ // Iterate over each tri (array of three point indices) in the data.
13
+ for (const tri of tris) {
14
+
15
+ // Prepare the per-tri cardinality sum.
16
+ let triCardinality = 0n
17
+
18
+ // Recover the true points of the tri.
19
+ const points = tri.map(pointID => pointList[pointID])
20
+
21
+ // Get just the y-coordinate of all the points.
22
+ const yPoints = points.map(point => point[1])
23
+
24
+ // Estimate the y-range of this tri.
25
+ const range = {
26
+ min: Math.min(...yPoints),
27
+ max: Math.max(...yPoints)
28
+ }
29
+
30
+ // Iterate over the range inclusively to populate each row subspace.
31
+ const rows = []
32
+ for (let rowID = range.min; rowID <= range.max; rowID++) {
33
+
34
+ // This irrational offset ensures that all grid points lie vertically in at most one triangular region.
35
+ const offsetRowID = rowID + (Math.PI / 3.141 - 0.5)
36
+
37
+ // Iterate over the 3 lines in order to determine where the edges intersect the given row.
38
+ const intersections = []
39
+ for (let edgeID = 0; edgeID < 3; edgeID++) {
40
+
41
+ const pointA = points[edgeID]
42
+ const pointB = points[(edgeID + 1) % 3]
43
+
44
+ if ((pointA[1] <= offsetRowID && pointB[1] > offsetRowID) || (pointB[1] <= offsetRowID && pointA[1] > offsetRowID))
45
+ intersections.push(pointA[0] + ((offsetRowID - pointA[1]) / (pointB[1] - pointA[1])) * (pointB[0] - pointA[0]))
46
+ }
47
+
48
+ if (intersections.length < 2) {
49
+ // This row doesn't have a full pixel. Adjust the range.
50
+ if (rowID <= range.min + 1) range.min = rowID + 1
51
+ else if (rowID >= range.max - 1) range.max = rowID - 1
52
+ else throw new Error("Unexpected tri geometry found in mesh.")
53
+ continue
54
+ }
55
+
56
+ /** @type {IMeshTriDataRow} */
57
+ const row = {
58
+ y: rowID,
59
+ range: {
60
+ min: Math.ceil(Math.min(...intersections)),
61
+ max: Math.ceil(Math.max(...intersections)) - 1,
62
+ },
63
+ offset: triCardinality
64
+ }
65
+ rows.push(row)
66
+ triCardinality += BigInt(row.range.max - row.range.min + 1)
67
+ }
68
+
69
+ // Store the tri.
70
+ mesh.triTable.push({
71
+ points,
72
+ range,
73
+ rows,
74
+ offset: meshCardinality,
75
+ cardinality: triCardinality
76
+ })
77
+
78
+ meshCardinality += triCardinality
79
+ }
80
+
81
+ return meshCardinality
82
+ }
83
+ }
84
+ })
@@ -0,0 +1 @@
1
+ const mesh = this
@@ -0,0 +1 @@
1
+ return { ...mesh.position }
@@ -0,0 +1,18 @@
1
+ {
2
+ "abstract": true,
3
+ "methods": {
4
+ "data-get": [],
5
+ "point-tri-contains": [
6
+ "TRI_INDEX",
7
+ "POINT"
8
+ ],
9
+ "point-tri-that-contains": [
10
+ "POINT"
11
+ ],
12
+ "ray-cast": [
13
+ "FORCE_VECTOR",
14
+ "DELTA_TIME",
15
+ "ENABLE_SLIDING"
16
+ ]
17
+ }
18
+ }
@@ -0,0 +1,14 @@
1
+ const roundedY = Math.floor(POINT.y)
2
+ const triData = mesh.triTable[TRI_INDEX]
3
+
4
+ if (roundedY < triData.range.min || roundedY > triData.range.max)
5
+ return false
6
+
7
+ const row = triData.rows[roundedY - triData.range.min]
8
+
9
+ if (!row)
10
+ return false
11
+
12
+ const roundedX = Math.floor(POINT.x)
13
+
14
+ return roundedX >= row.range.min && roundedX <= row.range.max
@@ -0,0 +1,10 @@
1
+ // Check current tri first.
2
+ if (mesh.triIndex !== -1 && mesh.triContainsPoint(mesh.triIndex, POINT))
3
+ return mesh.triIndex
4
+
5
+ // Check all tris. TODO: Memoize neighbors.
6
+ for (let triIndex = 0; triIndex < mesh.triTable.length; triIndex++)
7
+ if (triIndex !== mesh.triIndex && mesh.triContainsPoint(triIndex, POINT))
8
+ return triIndex
9
+
10
+ return -1
@@ -0,0 +1,262 @@
1
+ // Define a safe result: the current position before casting.
2
+ const safeIterationResult = {
3
+ hit: false,
4
+ triIndex: mesh.triIndex,
5
+ point: { ...mesh.position },
6
+ forceVector: FORCE_VECTOR
7
+ }
8
+
9
+ // Obtain the speed of the force vector, which will be used later if we need to slide along the boundary.
10
+ const speed = Vector.magnitude(FORCE_VECTOR)
11
+
12
+ // If there's no motion, nothing will happen; return the safe result.
13
+ if (speed === 0)
14
+ return safeIterationResult
15
+
16
+ // Otherwise, initialize timing data as though the vector doesn't intersect any grid lines.
17
+ const timeOfNextIntersection = { x: Infinity, y: Infinity }
18
+ const timeBetweenIntersections = { ...timeOfNextIntersection }
19
+
20
+ // Set the clock to zero.
21
+ let time = 0
22
+
23
+ function initalizeRayIntersectionSchedule(alsoComputeIntersectionInterval) {
24
+
25
+ // If the force vector isn't parallel to the x axis...
26
+ if (FORCE_VECTOR.x !== 0) {
27
+
28
+ // Determine the x coordinate of the first grid line the ray may intersect.
29
+ const nextGridX = Math.floor(safeIterationResult.point.x) + (FORCE_VECTOR.x > 0)
30
+
31
+ // Compute the exact moment that intersection will happen.
32
+ timeOfNextIntersection.x = time + (nextGridX - safeIterationResult.point.x) / FORCE_VECTOR.x
33
+
34
+ // Compute the constant time between each grid line intersection.
35
+ if (alsoComputeIntersectionInterval)
36
+ timeBetweenIntersections.x = 1 / Math.abs(FORCE_VECTOR.x)
37
+ }
38
+
39
+ // Perform the same steps for the y-axis.
40
+ if (FORCE_VECTOR.y !== 0) {
41
+ const nextGridY = Math.floor(safeIterationResult.point.y) + (FORCE_VECTOR.y > 0)
42
+ timeOfNextIntersection.y = time + (nextGridY - safeIterationResult.point.y) / FORCE_VECTOR.y
43
+ if (alsoComputeIntersectionInterval)
44
+ timeBetweenIntersections.y = 1 / Math.abs(FORCE_VECTOR.y)
45
+ }
46
+ }
47
+
48
+ initalizeRayIntersectionSchedule(true)
49
+
50
+ const start = _.now
51
+
52
+ let iteration = 0
53
+
54
+ // Start iterating on the ray cast.
55
+ while (true) {
56
+
57
+ iteration++
58
+
59
+ // Emergency exit the loop.
60
+ if (_.now - start >= (DELTA_TIME * 1000))
61
+ throw { error: "LOCKED WHILE LOOP", processingTime: _.now - start, iteration, DELTA_TIME, FORCE_VECTOR, speed, safeIterationResult, timeOfNextIntersection, timeBetweenIntersections }
62
+
63
+ // Pick the dimension whose grid intersection will happen next.
64
+ const dimension = timeOfNextIntersection.x < timeOfNextIntersection.y ? "x" : "y"
65
+
66
+ // Note how much time must elapse to reach that intersection.
67
+ let timeElapsedDuringThisIteration = timeOfNextIntersection[dimension] - time
68
+
69
+ // Set the clock to the moment of that intersection.
70
+ time += timeElapsedDuringThisIteration
71
+
72
+ // Note if this is a case where the grid intersection is reached after the time limit.
73
+ let ranOutOfTime = time >= DELTA_TIME
74
+
75
+ // In that case...
76
+ if (ranOutOfTime) {
77
+
78
+ // Measure how far we are past the time limit.
79
+ const overshootTime = time - DELTA_TIME
80
+
81
+ // Adjust how much time we say elapsed.
82
+ timeElapsedDuringThisIteration -= overshootTime
83
+
84
+ // Set the block back to the last possible moment.
85
+ time = DELTA_TIME
86
+ }
87
+
88
+ // Construct the next point along the ray, given the elapsed time.
89
+ const point = Vector.add(safeIterationResult.point, Vector.multiply(FORCE_VECTOR, timeElapsedDuringThisIteration))
90
+
91
+ // Check if the point is outside the mesh boundary.
92
+ const triIndex = mesh.triThatContainsPoint(point)
93
+
94
+ // If it is...
95
+ if (triIndex === -1) {
96
+
97
+ // We are at a boundary pixel. Let's move our position to exactly the center of our current point.
98
+ // safeIterationResult.point = Vector.add(Vector.floor(safeIterationResult.point), 0.5)
99
+
100
+ // If we have permission to simulate sliding...
101
+ if (ENABLE_SLIDING) {
102
+
103
+ // Walk back the clock to before the ray hit.
104
+ time -= timeElapsedDuringThisIteration
105
+
106
+ const neighbor = {
107
+ dot: -Infinity,
108
+ point: null,
109
+ triIndex: null,
110
+ direction: {
111
+ x: null,
112
+ y: null
113
+ }
114
+ }
115
+
116
+ let boundaryAppearsFlat = false
117
+
118
+ // Search the local neighborhood of points for one that we can safely move to.
119
+ for (let x = -1; x <= 1; x++) for (let y = -1; y <= 1; y++) {
120
+
121
+ // Exclude the point itself
122
+ if (!x && !y)
123
+ continue
124
+
125
+ const direction = { x, y }
126
+
127
+ // Find out how much of the force vector is cancelled out by going to this neighbor.
128
+ const dot = Vector.dot(Vector.normalize(direction), Vector.normalize(FORCE_VECTOR))
129
+
130
+ // If it would require traveling "against" or perpendicular to the force vector, exclude it from consideration.
131
+ if (dot < 0)
132
+ continue
133
+
134
+ // Get the position of the center of the neighbor.
135
+ const point = Vector.add(Vector.floor(Vector.add(safeIterationResult.point, direction)), 0.5)
136
+ const triIndex = mesh.triThatContainsPoint(point)
137
+
138
+ // If it isn't part of the mesh, exclude it from consideration.
139
+ if (triIndex === -1)
140
+ continue
141
+
142
+ // Store the neighbor which most agrees with the force vector.
143
+ if (dot >= neighbor.dot) {
144
+ if (dot < 0.05 && neighbor.dot !== -Infinity && neighbor.dot < 0.05) {
145
+ boundaryAppearsFlat = true
146
+ // Boundary is "flat". Don't allow perpendicular motion.
147
+ neighbor.dot = -Infinity
148
+ neighbor.point = null
149
+ neighbor.triIndex = null
150
+ neighbor.direction.x = null
151
+ neighbor.direction.y = null
152
+ } else {
153
+ boundaryAppearsFlat = false
154
+ neighbor.dot = dot
155
+ neighbor.point = point
156
+ neighbor.triIndex = triIndex
157
+ neighbor.direction = direction
158
+ }
159
+ }
160
+ }
161
+
162
+ if (boundaryAppearsFlat) {
163
+ // TODO: Consider using the line through the opposing neighbors to search for assymetry in the mesh boundry.
164
+ }
165
+
166
+ // If there is no neighboring point, we are "stuck". The ray cast ends here.
167
+ if (!neighbor.point) {
168
+
169
+ // Return the safe result data.
170
+ safeIterationResult.hit = true
171
+ return safeIterationResult
172
+ }
173
+
174
+ // Compute travel distance to the center of the neighbor.
175
+ const vectorToNeighbor = Vector.subtract(neighbor.point, safeIterationResult.point)
176
+ const distance = Vector.magnitude(vectorToNeighbor)
177
+
178
+ // Construct a force vector pointing to the chosen neighbor.
179
+ // TODO: speed should actually be reduced.
180
+ const forceVectorToNeighbor = Vector.multiply(Vector.normalize(vectorToNeighbor), speed)
181
+
182
+ // Compute travel time to reach the neighbor.
183
+ timeElapsedDuringThisIteration = distance / speed
184
+
185
+ // Move the clock ahead to our arrival at the neighbor.
186
+ time += timeElapsedDuringThisIteration
187
+
188
+ // Check again if we ran out of time.
189
+ ranOutOfTime = time >= DELTA_TIME
190
+ if (ranOutOfTime) {
191
+ const overshootTime = time - DELTA_TIME
192
+ timeElapsedDuringThisIteration -= overshootTime
193
+ time = DELTA_TIME
194
+
195
+ // Construct the point along the way to the neighbor.
196
+ const point = Vector.add(safeIterationResult.point, Vector.multiply(forceVectorToNeighbor, timeElapsedDuringThisIteration))
197
+ const triIndex = mesh.triThatContainsPoint(point)
198
+ safeIterationResult.forceVector = forceVectorToNeighbor
199
+
200
+ if (triIndex === -1) {
201
+ // We didn't have enough time to overcome the diagonal boundary.
202
+
203
+ if (speed * DELTA_TIME > Math.SQRT2) {
204
+ // The current speed is enough to overcome diagonal corners.
205
+
206
+ // Return the previous safe point, chalking the lost time up to friction.
207
+ return safeIterationResult
208
+ }
209
+
210
+ // There is not enough velocity to overcome the diagonal. Use random chance.
211
+ if (Math.random() < Math.SQRT1_2) {
212
+ safeIterationResult.point = neighbor.point
213
+ safeIterationResult.triIndex = neighbor.triIndex
214
+ }
215
+
216
+ return safeIterationResult
217
+ } else {
218
+
219
+ // Go to the partial point.
220
+ safeIterationResult.point = point
221
+ safeIterationResult.triIndex = triIndex
222
+ }
223
+
224
+ return safeIterationResult
225
+
226
+ // TODO: Consider moving toward a 4-point neighbor instead.
227
+ }
228
+
229
+ // Set the neighbor as the new safe point.
230
+ safeIterationResult.point = neighbor.point
231
+ safeIterationResult.triIndex = neighbor.triIndex
232
+ safeIterationResult.forceVector = FORCE_VECTOR
233
+
234
+ // The normal ray intersection schedule has changed.
235
+ initalizeRayIntersectionSchedule()
236
+
237
+ // Proceed with normal ray casting behavior from this point.
238
+ continue
239
+
240
+ } else {
241
+
242
+ // Discard the unsafe point and return the safe result data.
243
+ safeIterationResult.hit = true
244
+ return safeIterationResult
245
+ }
246
+ }
247
+
248
+
249
+ // Otherwise, update the safe result.
250
+ safeIterationResult.point = point
251
+ safeIterationResult.triIndex = triIndex
252
+
253
+ // If we ran out of time...
254
+ if (ranOutOfTime) {
255
+
256
+ // We're done. Return the safe point.
257
+ return safeIterationResult
258
+ }
259
+
260
+ // Otherwise, Prepare for the next grid line time of this dimension.
261
+ timeOfNextIntersection[dimension] += timeBetweenIntersections[dimension]
262
+ }
@@ -0,0 +1,42 @@
1
+ mesh.updateRouteID(ROUTE_ID)
2
+
3
+ // Binary search better than embedded match.
4
+ mesh.triIndex = (() => {
5
+
6
+ let low = 0
7
+ let high = mesh.triTable.length - 1
8
+
9
+ while (low <= high) {
10
+
11
+ const mid = (low + high) >>> 1
12
+ const triData = mesh.triTable[mid]
13
+ const nextTriData = mesh.triTable[mid + 1]
14
+
15
+ if (ROUTE_ID < triData.offset)
16
+ high = mid - 1
17
+ else if (nextTriData && ROUTE_ID >= nextTriData.offset)
18
+ low = mid + 1
19
+ else
20
+ return mid
21
+ }
22
+
23
+ // Fallback.
24
+ return 0
25
+ })()
26
+
27
+ ROUTE_ID -= mesh.triTable[mesh.triIndex].offset
28
+
29
+ // Embedded match can become binary search later.
30
+ for (const row of mesh.triTable[mesh.triIndex].rows) {
31
+
32
+ if (!row)
33
+ continue
34
+
35
+ const rowWidth = BigInt(row.range.max - row.range.min + 1)
36
+
37
+ if (ROUTE_ID < row.offset + rowWidth) {
38
+ mesh.position.y = row.y
39
+ mesh.position.x = row.range.min + Number(ROUTE_ID - row.offset)
40
+ break
41
+ }
42
+ }
@@ -0,0 +1,5 @@
1
+ // TODO: Validate MODEL and handle out-of-range points.
2
+ const triIndex = mesh.triThatContainsPoint(MODEL)
3
+ const triData = mesh.triTable[triIndex]
4
+ const row = triData.rows[Math.floor(MODEL.y) - triData.range.min]
5
+ return triData.offset + row.offset + BigInt(Math.floor(MODEL.x) - row.range.min)
@@ -0,0 +1,85 @@
1
+ declare interface IMesh<TOwner>
2
+ extends IPart<TOwner, null> {
3
+
4
+ // Serialized Properties.
5
+ readonly getData(): IMeshData
6
+ /** Casts a ray from the current mesh position along the force vector direction for the given delta time and returns a summary of the results. @param FORCE_VECTOR the force vector represent the position the uninterrupted ray will arrive at in one second. @param DELTA_TIME the duration of the time cast in seconds. @param ENABLE_SLIDING whether or not to enable the ray to "wrap" along the mesh boundary instead of stopping cold. */
7
+ readonly castRay(FORCE_VECTOR: IVector2, DELTA_TIME: number, ENABLE_SLIDING: boolean): {
8
+ /** Whether or not the ray hit the mesh boundary. */
9
+ readonly hit: boolean
10
+ /** The tri the ray most recently occupied when it hit the boundary or the index of the boundary where the ray stopped if there is no hit. */
11
+ readonly triIndex: IMeshTriIndex
12
+ /** The rounded cell position where the cast ray landed. */
13
+ readonly position: IVector2
14
+ /** The force vector used to cast the ray, which might be different from the input if sliding is enabled as it may point along the direction of the most recent sliding iteration. */
15
+ readonly forceVector: IVector2
16
+ }
17
+ /** Checks if a point (x, y) rounds to a valid pixel within the specified tri's memoized row data. */
18
+ readonly triContainsPoint(TRI_INDEX: IMeshTriIndex, POINT: IVector2): boolean
19
+ /** Returns whether or not the given point is in a tri. @returns the index of the tri that contains the point. -1 otherwise. */
20
+ readonly triThatContainsPoint(POINT: IVector2): IMeshTriIndex
21
+
22
+ // Runtime Properties.
23
+ /** The memoization data of every tri in the mesh, stored by tri index at build-time. */
24
+ readonly triTable: IMeshTriData[]
25
+ /** The index of the current tri in the mesh. */
26
+ readonly triIndex?: IMeshTriIndex
27
+ /** The current position of the state in the mesh. */
28
+ readonly position: IVector2
29
+ }
30
+
31
+ declare interface IMeshTriData {
32
+ /** The original point array of the tri as taken from `mesh.getData()`. */
33
+ readonly points: IMeshTriPoints
34
+ /** The y-axis range of the tri. */
35
+ readonly range: {
36
+ /** The y position of the top-most row of the tri. */
37
+ readonly min: number
38
+ /** The y position of the bottom-most row of the tri. */
39
+ readonly max: number
40
+ }
41
+ /** The rows of pixels in the tri. */
42
+ readonly rows: IMeshTriDataRow[]
43
+ /** The offset of the tri in the overall mesh. */
44
+ readonly offset: bigint
45
+ /** The total number of pixels in the tri. */
46
+ readonly cardinality: bigint
47
+ }
48
+
49
+ declare interface IMeshTriDataRow {
50
+ /** The y position of this row of the tri's space. */
51
+ readonly y: number
52
+ /** The x-axis range of the row. */
53
+ readonly range: {
54
+ /** The smallest x position that is within the tri row. */
55
+ readonly min: number
56
+ /** The largest x position that is within the tri row. */
57
+ readonly max: number
58
+ }
59
+ /** The bigint offset of this row in the overall tri. */
60
+ readonly offset: bigint
61
+ }
62
+
63
+ declare type IMeshData = [IMeshPoint[], IMeshTri[]]
64
+
65
+ declare type IMeshTri =
66
+ [IMeshPointIndex, IMeshPointIndex, IMeshPointIndex]
67
+
68
+ declare type IMeshPointIndex =
69
+ number
70
+
71
+ declare type IMeshTriPoints =
72
+ [IMeshPoint, IMeshPoint, IMeshPoint]
73
+
74
+ declare type IMeshPoint =
75
+ [x: number, y: number]
76
+
77
+ declare type IMeshTriIndex =
78
+ number
79
+
80
+ declare type IMeshAny =
81
+ IMesh<IPartAny>
82
+
83
+ declare const mesh: IMeshAny
84
+
85
+ declare const TRI: IMeshTriData
@@ -65,9 +65,7 @@
65
65
  "IMAGE_NAME"
66
66
  ],
67
67
  "loop-distribute": [],
68
- "loop": [
69
- "TIME"
70
- ],
68
+ "loop": [],
71
69
  "attr-point": [
72
70
  "METHOD_NAME = 'point'",
73
71
  "...ARGS"
@@ -1,14 +1,14 @@
1
1
  if (part.isAbstract)
2
- throw new Error(`You can't set the route ID of an abstract part. (${part.host})`)
2
+ throw new Error(`Route ID Update Error: You can't set the route ID of an abstract part. (${part.host})`)
3
3
 
4
4
  if (ROUTE_ID === undefined)
5
- throw new Error(`The ROUTE_ID argument is missing. ` + part.host)
5
+ throw new Error(`Route ID Update Error: The ROUTE_ID argument is missing. ` + part.host)
6
6
 
7
7
  if (typeof ROUTE_ID !== "bigint" || ROUTE_ID < -1n)
8
- throw new Error(`Route ID is invalid. ` + part.host)
8
+ throw new Error(`Route ID Update Error: Route ID is invalid. ` + part.host)
9
9
 
10
10
  if (ROUTE_ID >= part.cardinality)
11
- throw new Error(`Route ID (${ROUTE_ID}) out of range (max = ${part.cardinality - 1n}). ` + part.host)
11
+ throw new Error(`Route ID Update Error: Route ID (${ROUTE_ID}) out of range (max = ${part.cardinality - 1n}). ` + part.host)
12
12
 
13
13
  part.previousRouteID = part.routeID
14
14
  part.routeID = ROUTE_ID
@@ -20,6 +20,6 @@ part.justDisabled = !part.enabled && part.wasEnabled
20
20
  part.deltaRouteID = part.routeID - part.previousRouteID
21
21
 
22
22
  if (part.deltaRouteID === 0n)
23
- warn(`Reassigned route ID (${part.routeID}) to part.\n ${part[".."] ? `${part[".."].key} {\n ${part.key} : "${part.host}" // <--- this part \n }` : part.host}`)
23
+ warn(`Route ID Update Warning: Reassigned route ID (${part.routeID}) to part.\n ${part[".."] ? `${part[".."].key} {\n ${part.key} : "${part.host}" // <--- this part \n }` : part.host}`)
24
24
 
25
25
  part.dirty = true
@@ -43,7 +43,7 @@ declare interface IPart<TOwner, TSubpart>
43
43
  readonly notify(EVENT_TYPE: string): void
44
44
  /** Computes the cardinality of the part from its subparts and defines any other necessary properties. */
45
45
  readonly build(): void
46
- /** Calls loop on the part and then propagates the call leafward to all subparts. */
46
+ /** Calls `loop()` on the part and then propagates the call leafward to all subparts. */
47
47
  readonly distributeLoop(): void
48
48
  /** Returns the subparts that meet the condition provided by FILTER_FUNCTION. */
49
49
  readonly filter(FILTER_FUNCTION: (subpart: TSubpart, index: number, part: IPart<TOwner, TSubpart>) => TSubpart): TSubpart[]
@@ -53,7 +53,7 @@ declare interface IPart<TOwner, TSubpart>
53
53
  readonly includes(SUBPART: TSubpart): boolean
54
54
  readonly reduce(REDUCE_FUNCTION: (result: TResult, subpart: TSubpart, index: number, part: IPart<TOwner, TSubpart>) => TResult, INITIAL_VALUE: TResult): TResult
55
55
  /** If defined, the per-frame update method for the part. Useful for implementing game features. */
56
- readonly loop?(TIME: DOMHighResTimeStamp): void
56
+ readonly loop?(): void
57
57
  /** Performs MAP_FUNCTION on every subpart of the part and returns an array of the results. */
58
58
  readonly map(MAP_FUNCTION: (subpart: TSubpart, index: number, part: IPart<TOwner, TSubpart>) => TResult): TResult[]
59
59
  /** Converts the given model to a routeID without modifying the state of the part. */
@@ -158,9 +158,7 @@ declare interface IPart<TOwner, TSubpart>
158
158
  /** The previous route of the part, changed at the last call to distributeRouteID or collectRouteID. */
159
159
  readonly previousRouteID: bigint
160
160
  readonly Property: typeof Property
161
- /** The part's prototype part.
162
- *
163
- * *Note: The part `part.abstract.parts` does not have a prototype part.* */
161
+ /** The part's prototype part. @remarks The part `part.abstract.parts` does not have a prototype part. */
164
162
  readonly prototype?: IPartAny
165
163
  /** The current route of the part expressed as a bigint index in the virtual array of all of its routes. */
166
164
  readonly routeID: bigint
@@ -227,13 +225,9 @@ declare function base(...args): any
227
225
  declare function recurse(...args): any
228
226
  /** Sets the current ecosystem route ID and host application as the undo point (the state the back button will return to). */
229
227
  declare function setUndoPoint(): void
230
- /** The current incoming route ID argument.
231
- *
232
- * *Available within distributeRouteID, setRouteID and updateRouteID methods only.* */
228
+ /** The current incoming route ID argument. @remarks Available within distributeRouteID, setRouteID and updateRouteID methods only. */
233
229
  declare const ROUTE_ID: bigint
234
- /** The part on which an event occurred.*
235
- *
236
- * **where available as an argument passed to a part listener callback.* */
230
+ /** The part on which an event occurred. @remarks Where available as an argument passed to a part listener callback. */
237
231
  declare const SENDER: IPartAny
238
232
  /** If on the client, returns whether or not the server-rendered view has been taken over by the client-side MVC framework. */
239
233
  declare const hydrated: boolean | null
@@ -33,24 +33,16 @@ declare interface IPermutation<TOwner, TInstance, TModel, TSubject>
33
33
  readonly supersetSize: bigint
34
34
  /** The maximum number of instances that can exist at one time. */
35
35
  readonly maxInstanceCount: bigint
36
-
37
36
  /** A subindex representing which permutation of k instances is assigned. */
38
37
  readonly permutationRouteID: bigint
39
- /** *Client-only*
40
- *
41
- * The most recent permutation route ID, used to quickly determine if the instance arrangement has changed since the last view population. */
38
+ /** The most recent permutation route ID, used to quickly determine if the instance arrangement has changed since the last view population. @remarks Client-only */
42
39
  readonly viewedPermutationRouteID?: bigint
43
-
44
40
  /** A subindex representing the combined per-instance payload data for the k instances. */
45
41
  readonly payloadRouteID: bigint
46
-
47
42
  /** The distributed instance data. */
48
43
  readonly instances: TInstance[]
49
- /** *Client-only*
50
- *
51
- * The set of viewed instance objects corresponding to the current `part.viewedPermutationRouteID`. */
44
+ /** The set of viewed instance objects corresponding to the current `part.viewedPermutationRouteID`. @remarks Client-only */
52
45
  readonly viewedInstances: TInstance[]
53
-
54
46
  /** A Fenwick tree that allows performant ranking and unranking of permutation indices. */
55
47
  readonly tree: FenwickTree
56
48
  }
@@ -3,91 +3,82 @@ await Promise.all([
3
3
  worker.takeControlAsync()
4
4
  ])
5
5
 
6
- logScope(0, "Finalizing Hydration", log => {
7
- if (+_.haltHydration && !production)
8
- warn('Intentionally blocked hydration.')
9
- else {
10
-
11
- // To preview FOUC
12
- if (_.hangHydration > 0 && !production)
13
- logScope(0, `Intentionally hanging the main thread for ${_.hangHydration} milliseconds.`, log => {
14
- const start = _.now
15
- let iteration = -1, elapsedMilliseconds, remainingMilliseconds
16
- do {
17
- elapsedMilliseconds = Math.trunc(_.now - start)
18
- const newRemainingMilliseconds = _.hangHydration - elapsedMilliseconds
19
- Math.sin(iteration++)
20
- if (Math.trunc(newRemainingMilliseconds / 100) !== Math.trunc(remainingMilliseconds / 100))
21
- log("t: -" + newRemainingMilliseconds)
22
- remainingMilliseconds = newRemainingMilliseconds
23
- } while (remainingMilliseconds > 0)
24
- log(`Main thread hang finished at iteration ${iteration}.`)
25
- })
26
-
27
- log("Defining Client-Only Methods, Globals and Default Listeners")
28
- if (environment === "client") {
29
- Object.assign(globalThis, {
30
- Q(...args) {
31
- return document.querySelector(...args)
32
- },
33
- inRect(pointerEvent, boundingClientRect) {
34
- return pointerEvent.clientX >= boundingClientRect.left
35
- && pointerEvent.clientX <= boundingClientRect.right
36
- && pointerEvent.clientY >= boundingClientRect.top
37
- && pointerEvent.clientY <= boundingClientRect.bottom
38
- },
39
- setUndoPoint() {
40
- _.parts.core.addressBar.setUndoPoint()
41
- },
42
- pointer: _.parts.core.pointer,
43
- client: _.parts.core.client
44
- })
6
+ if (!production) {
45
7
 
46
- // Clean up preview operations upon going back.
47
- // TODO: fix bugs here.
48
- window.addEventListener("pageshow", pageTransitionEvent => {
49
- log("Setting Initial State")
50
- addressBar.useRoute()
51
-
52
- log("Activating Body")
53
- document.body.classList.remove("unhydrated")
8
+ // To debug FOUC.
9
+ if (+_.haltHydration) {
10
+ warn('Intentionally blocked hydration.')
11
+ return
12
+ }
54
13
 
55
- debug('remove these preview classes', document.querySelectorAll(`[class^="preview-"]`))
56
- })
14
+ // To simulate slow loading time.
15
+ if (+_.hangHydration > 0) {
16
+ warn(`Intentionally hanging the main thread for ${_.hangHydration} milliseconds.`)
17
+ const start = _.now
18
+ while (_.hangHydration - (_.now - start) > 0)
19
+ Math.sin(Math.random())
20
+ }
21
+ }
57
22
 
58
- // Prevent normal click events to ensure the pointerdown event always takes precedence.
59
- document.addEventListener("click", pointerEvent => {
60
- pointerEvent.preventDefault()
61
- pointerEvent.stopPropagation()
62
- }, { capture: true })
23
+ logScope(0, "Finalizing Hydration", log => {
63
24
 
64
- // Listen for history popstate, which is called if bfcache is not employed.
65
- globalThis.addEventListener("popstate", () => {
66
- log("Setting Initial State")
67
- addressBar.useRoute()
25
+ log("Defining Client-Only Methods, Globals and Default Listeners")
26
+ Object.assign(globalThis, {
27
+ Q(...args) {
28
+ return document.querySelector(...args)
29
+ },
30
+ inRect(pointerEvent, boundingClientRect) {
31
+ return pointerEvent.clientX >= boundingClientRect.left
32
+ && pointerEvent.clientX <= boundingClientRect.right
33
+ && pointerEvent.clientY >= boundingClientRect.top
34
+ && pointerEvent.clientY <= boundingClientRect.bottom
35
+ },
36
+ setUndoPoint() {
37
+ _.parts.core.addressBar.setUndoPoint()
38
+ },
39
+ pointer: _.parts.core.pointer,
40
+ client: _.parts.core.client
41
+ })
68
42
 
69
- log("Activating Body")
70
- document.body.classList.remove("unhydrated")
43
+ // Handle navigation. TODO: fix bugs here.
44
+ window.addEventListener("pageshow", pageTransitionEvent => {
45
+ log("Setting Initial State")
46
+ addressBar.useRoute()
71
47
 
72
- debug('remove these preview classes', document.querySelectorAll(`[class^="preview-"]`))
73
- })
74
- }
48
+ log("Activating Body")
49
+ document.body.classList.remove("unhydrated")
75
50
 
51
+ debug('remove these preview classes', document.querySelectorAll(`[class^="preview-"]`))
52
+ })
53
+ globalThis.addEventListener("popstate", () => {
76
54
  log("Setting Initial State")
77
55
  addressBar.useRoute()
78
56
 
79
57
  log("Activating Body")
80
58
  document.body.classList.remove("unhydrated")
81
59
 
82
- // Make ecosystem available to HTML event handlers.
83
- globalThis._ = _
60
+ debug('remove these preview classes', document.querySelectorAll(`[class^="preview-"]`))
61
+ })
84
62
 
85
- log("Starting Engine Loop")
86
- _.define({
87
- frameRequest: { value: requestAnimationFrame(() => _.distributeLoop()), writable: true },
88
- })
63
+ // Prevent normal click events to ensure the pointerdown event always takes precedence.
64
+ document.addEventListener("click", pointerEvent => {
65
+ pointerEvent.preventDefault()
66
+ pointerEvent.stopPropagation()
67
+ }, { capture: true })
89
68
 
90
- log("Client hydration complete.")
91
- client.hydrated = true
92
- }
69
+ log("Setting Initial State")
70
+ // Propagate the initial state (matched to the snapshot exactly).
71
+ addressBar.useRoute()
72
+
73
+ log("Activating Interaction")
74
+ // Enable HTML event listeners.
75
+ globalThis._ = _
76
+ // Disable pre-hydration presentation.
77
+ document.body.classList.remove("unhydrated")
78
+ // Switch to post-hydration state propagation.
79
+ client.hydrated = true
80
+
81
+ log("Starting Engine Loop")
82
+ // One-frame lag to capture refresh-rate-specific initial timestamp.
83
+ requestAnimationFrame(now => client.requestLoop(now))
93
84
  })
@@ -1,3 +1,7 @@
1
- facet.define({
2
- hydrated: { value: false, writable: true }
1
+ client.define({
2
+ hydrated: { value: false, writable: true },
3
+ fps: { value: 60, writable: true },
4
+ now: { value: null, writable: true },
5
+ deltaTime: { value: null, writable: true },
6
+ meanFrameTime: { value: 1000 / 60, writable: true },
3
7
  })
@@ -0,0 +1,10 @@
1
+ requestAnimationFrame(now => {
2
+ const deltaTime = now - REQUEST_TIME
3
+ // Use 60fps delta if returning to tab or heavy lag.
4
+ client.deltaTime = deltaTime > 100 ? (1000 / 60) : deltaTime
5
+ client.meanFrameTime += (client.deltaTime - client.meanFrameTime) / 20
6
+ client.fps = Math.round(1000 / client.meanFrameTime)
7
+ client.now = now
8
+ _.distributeLoop()
9
+ recurse(now)
10
+ })
@@ -1,3 +1,8 @@
1
1
  {
2
- "extends": "facet"
2
+ "extends": "facet",
3
+ "methods": {
4
+ "loop-request": [
5
+ "REQUEST_TIME"
6
+ ]
7
+ }
3
8
  }
@@ -1,10 +1,24 @@
1
1
  declare interface IClient
2
2
  extends IFacet<ICore> {
3
3
 
4
+ // Serialized Properties.
5
+ /** Requests an animation frame that distributes the loop function throughout the ecosystem and calls itself again. @remarks Can only be run on the client. */
6
+ readonly requestLoop(REQUEST_TIME: DOMHighResTimeStamp): void
7
+
4
8
  // Runtime Properties.
5
- /** Whether or not the server-rendered page has been fully "taken over" by the client-side framework. */
9
+ /** Whether or not the server-rendered page has been fully "taken over" by the client-side framework. @remarks Can only become true in the client environment. */
6
10
  readonly hydrated: boolean
11
+ /** The averaged framerate of the application over a certain time window. @remarks Defaults to `60` before the first loop and when not in the client environment. */
12
+ readonly fps?: number
13
+ /** The current session time, aligned to the client refresh rate by `requestAnimationFrame`. @remarks Defaults to 'null' on first loop and when not in the client environment.*/
14
+ readonly now: number
15
+ /** The difference between the session time of the current frame and the session time of the previous frame. @remarks Defaults to `1000 / 60` before the first loop and when not in the client environment. */
16
+ readonly deltaTime: number
17
+ /** The average length of time each frame is on screen in milliseconds. @remarks Defaults to `1000 / 60` before the first loop and when not in the client environment. */
18
+ readonly meanFrameTime?: number
7
19
  }
8
20
 
9
- /** A facet which helps toggle the page style between a locked loading state (before hydration) and a fully-interactive state (after hydration). */
10
- declare const client: IClient
21
+ /** A facet which helps toggle the page style between a locked loading state (before hydration) and a fully-interactive state (after hydration). It also starts and continues the engine loop. */
22
+ declare const client: IClient
23
+ /** The animation frame timestamp when the method was called. @remarks Only available in `client.requestLoop()`. */
24
+ declare const REQUEST_TIME: DOMHighResTimeStamp
@@ -37,6 +37,7 @@ globalThis.addEventListener("keyup", keyboardEvent => {
37
37
  })
38
38
 
39
39
  globalThis.addEventListener("keydown", keyboardEvent => {
40
+
40
41
  if (!keyboardEvent.repeat) {
41
42
  /* This handles the edge case when the user is holding modifier keys that
42
43
  * they pressed while not focused on this instance of the ecosystem. */
@@ -64,15 +65,24 @@ globalThis.addEventListener("keydown", keyboardEvent => {
64
65
 
65
66
  hotKeys.pressed.add(keyboardEvent.code)
66
67
 
67
- const combo = hotKeys.combo
68
- const methodName = JSON.parse(_.application["hot-keys.json"] ?? "{}")[combo] ?? hotKeys.table[combo]
69
- const method = methodName && (_.application[methodName] ?? hotKeys[methodName])
68
+ const doCombo = () => {
69
+ const combo = hotKeys.combo
70
+ const methodName = JSON.parse(_.application["hot-keys.json"] ?? "{}")[combo] ?? hotKeys.table[combo]
71
+ const method = methodName && (_.application[methodName] ?? hotKeys[methodName])
70
72
 
71
- if (methodName) {
72
- keyboardEvent.preventDefault()
73
- if (typeof method === "function")
74
- method()
75
- // else warn(`Hot Keys Warning: method called ${methodName} is not defined on either the hot keys manager or the current application.`)
73
+ if (methodName) {
74
+ keyboardEvent.preventDefault()
75
+ if (typeof method === "function")
76
+ method()
77
+ // else warn(`Hot Keys Warning: method called ${methodName} is not defined on either the hot keys manager or the current application.`)
78
+ }
76
79
  }
80
+
81
+ // Prevent a bug when the user presses keys too early.
82
+ if (client.hydrated)
83
+ doCombo()
84
+ else
85
+ client.promise.then(doCombo)
86
+
77
87
  }
78
88
  })
@@ -1,2 +1,4 @@
1
- const agent = _.parts.core.agent
2
- const hotKeys = this
1
+ const hotKeys = this
2
+ const core = hotKeys[".."]
3
+ const agent = core.agent
4
+ const client = core.client
@@ -36,13 +36,9 @@ declare interface IPointerConfig {
36
36
  doubleClick: (pointerEvent: PointerEvent) => void,
37
37
  /** The action that should finally execute whenever the user's pointer action is complete (whether successfully or through a native pointer event cancellation). */
38
38
  reset: () => void,
39
- /** **REQUIRED**
40
- *
41
- * The pointerdown event responsible for launching the pointer session. */
39
+ /** The pointerdown event responsible for launching the pointer session. @remarks Required for all pointer handling. */
42
40
  readonly POINTER_EVENT: PointerEvent,
43
- /** **REQUIRED**
44
- *
45
- * The target HTML element whose pointerdown listener responsible for launching the pointer session. */
41
+ /** The target HTML element whose pointerdown listener responsible for launching the pointer session. @remarks Required for all pointer handling. */
46
42
  readonly TARGET_ELEMENT: HTMLElement,
47
43
  /** Optional helper that can automate calling TARGET_ELEMENT.focus() during the pointer session. */
48
44
  readonly focus?: "none" | "down" | "click",
@@ -51,11 +47,7 @@ declare interface IPointerConfig {
51
47
  declare const pointer: IPointer
52
48
 
53
49
  declare const POINTER_CONFIG: IPointerConfig
54
- /** The pointerdown event that the current listener is reacting to.
55
- *
56
- * *Available only in pointerdown event listeners.* */
50
+ /** The pointerdown event that the current listener is reacting to. @remarks Only in pointerdown event listeners. */
57
51
  declare const POINTER_EVENT: PointerEvent
58
- /** The element that the current pointerdown event is reacting to.
59
- *
60
- * *Available only in pointerdown event listeners.* */
52
+ /** The element that the current pointerdown event is reacting to. @remarks Only in pointerdown event listeners. */
61
53
  declare const TARGET_ELEMENT: HTMLElement
@@ -1 +1,4 @@
1
- return stats.fps
1
+ if (environment === "client")
2
+ return client.fps
3
+
4
+ return 60
@@ -1,3 +1 @@
1
- stats.fps = Math.round(1000 / (stats.meanFrameTime += (TIME - (stats.mark ?? TIME) - stats.meanFrameTime) / 20))
2
- stats.mark = TIME
3
- stats.element.textContent = stats.fps
1
+ stats.element.textContent = client.fps
@@ -1,13 +1,6 @@
1
1
  declare interface IStats
2
2
  extends ITrayItem {
3
3
 
4
- // Runtime Properties.
5
- /** If in the client environment, the computed framerate of the application. Null otherwise. */
6
- readonly fps?: number
7
- /** If in the client environment, the time (taken from _.now) of the last loop evaluation. Null otherwise. */
8
- readonly mark?: DOMHighResTimeStamp
9
- /** If in the client environment, the average length of time each frame is on screen in milliseconds. Null otherwise. */
10
- readonly meanFrameTime?: number
11
4
  }
12
5
 
13
6
  /** The framerate monitor, which sits in the taskbar tray. */
@@ -23,9 +23,7 @@ declare interface IDesktopWindowModel {
23
23
  readonly height: number
24
24
  }
25
25
 
26
- /** The host of the application to render.
27
- *
28
- * *Only available in `renderTaskHTML` methods.* */
26
+ /** The host of the application to render. @remarks Only in `renderTaskHTML` methods. */
29
27
  declare const APPLICATION_HOST: string
30
28
  declare const INSTANCES: IDesktopWindow[]
31
29
  declare const INSTANCE: IDesktopWindow
package/src/type.d.ts CHANGED
@@ -50,9 +50,7 @@ declare interface IEcosystem
50
50
  readonly setRoute(REQUEST_URL: string): void
51
51
  /** Performs automated build-time unit tests to validate the state of the build. */
52
52
  readonly validate(): void
53
- /** *Client-only*
54
- *
55
- * Navigates to the given host by setting the current location. An undo point is automatically set by the browser. */
53
+ /** Navigates to the given host by setting the current location. An undo point is automatically set by the browser. @remarks Client-only */
56
54
  readonly gotoApplication(HOST: string): void
57
55
 
58
56
  // Runtime Properties.
@@ -68,15 +66,11 @@ declare interface IEcosystem
68
66
  readonly landingModel: string
69
67
  /** The routeID of the desired landing page, as computed from data parameters during the initial boot process. */
70
68
  readonly landingRouteID: bigint
71
- /** If in the client environment, an integer ID representing the application frame loop's current pending frame request. Null, otherwise. */
72
- readonly frameRequest: number | null
73
69
  /** A boolean that is set to `true` as soon as the route ID is set for the first time. */
74
70
  readonly initialized: undefined | true
75
71
  }
76
72
 
77
- /** The root part. When JSON stringified, it should inline all information compiled from the git repo in node by the build process.
78
- *
79
- * The serialized version should not include any values that are added during or after recursively hydrating the part tree. */
73
+ /** This is the root part of the ecosystem, considered the ecosystem itself. @remarks When JSON stringified, it should inline all information compiled from the git repo in node by the build process. The serialized version should not include any values that are added during or after recursively hydrating the part tree. This means that all runtime values should be non-enumerable and defined using the `define()` method. */
80
74
  declare const _: IEcosystem
81
75
  /** A shorthand for document.querySelector */
82
76
  declare const Q: typeof document.querySelector
@@ -261,9 +255,7 @@ declare class MethodConstant {
261
255
  /** Idempotent function that ensures that the constant and all its recursive dependencies (`requirements`) are declared (added to the source file output). Marks the constant as used. */
262
256
  ensureDeclarationAndDependencies(): void
263
257
  }
264
- /** The incoming request url string.
265
- *
266
- * Available only in _.setRoute(). */
258
+ /** The incoming request url string. @remarks Only in _.setRoute(). */
267
259
  declare const REQUEST_URL: string
268
260
  /** A host-keyed map of all parts in the ecosystem. */
269
261
  declare const partsByHost: Record<string, IPartAny>
@@ -316,6 +308,18 @@ declare class FenwickTree {
316
308
  declare class Vector {
317
309
  static magnitude(vector: IVector): number
318
310
  static normalize(vector: IVector): IVector
311
+ static sign(vector: IVector): IVector
312
+ static floor(vector: IVector): IVector
313
+ /** Performs the given binary operation on the two values, which can each be either a vector or a number. If at least one of the values is a vector, returns a vector. Otherwise, returns a number. */
314
+ static operate(value1: IVector | number, value2: IVector | number, operation: (a, b) => number): IVector | number
315
+ /** Adds the two values, which can each be either a vector or a number. If at least one of the values is a vector, returns a vector. Otherwise, returns a number. */
316
+ static add(value1: IVector | number, value2: IVector | number): IVector | number
317
+ /** Subtracts the two values, which can each be either a vector or a number. If at least one of the values is a vector, returns a vector. Otherwise, returns a number. */
318
+ static subtract(value1: IVector | number, value2: IVector | number): IVector | number
319
+ /** Multiplies the two values, which can each be either a vector or a number. If at least one of the values is a vector, returns a vector. Otherwise, returns a number. */
320
+ static multiply(value1: IVector | number, value2: IVector | number): IVector | number
321
+ static dot(vector1: IVector, vector2: IVector): number
319
322
  }
320
323
 
321
- declare type IVector = Record<string, number>
324
+ declare type IVector = Record<string, number>
325
+ declare type IVector2 = { x: number, y: number }
@@ -1,2 +0,0 @@
1
- base()
2
- _.frameRequest = requestAnimationFrame(() => _.distributeLoop(_.now))
@@ -1,5 +0,0 @@
1
- stats.define({
2
- fps: { value: 60, writable: true },
3
- mark: { value: null, writable: true },
4
- meanFrameTime: { value: 1000 / 60, writable: true }
5
- })