kill-switch-mcp 1.2.9 → 1.2.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2) hide show
  1. package/dist/server.js +36 -1
  2. package/package.json +1 -1
package/dist/server.js CHANGED
@@ -3861,7 +3861,7 @@ var TEMPO_BIN = join2(homedir2(), ".tempo", "bin", "tempo");
3861
3861
  var TEMPO_CHAIN_ID = parseInt(process.env.TEMPO_CHAIN_ID || "4217");
3862
3862
  var tempoChain = TEMPO_CHAIN_ID === 4217 ? tempo : tempoModerato;
3863
3863
  var TEMPO_NETWORK = TEMPO_CHAIN_ID === 4217 ? "mainnet" : "testnet";
3864
- var USDC_ADDRESS = process.env.USDC_ADDRESS || "0x20c0000000000000000000000000000000000000";
3864
+ var USDC_ADDRESS = process.env.USDC_ADDRESS || "0x20c000000000000000000000b9537d11c60e8b50";
3865
3865
  function runTempo(...args) {
3866
3866
  return new Promise((resolve, reject) => {
3867
3867
  execFile(TEMPO_BIN, args, { timeout: 30000 }, (error, stdout, stderr) => {
@@ -4122,6 +4122,41 @@ Before writing any execute_code, read \`killswitch://sdk-reference\` for the com
4122
4122
 
4123
4123
  ---
4124
4124
 
4125
+ ## CRITICAL: API Method Names
4126
+
4127
+ **DO NOT GUESS METHOD NAMES.** If you call a method that doesn't exist, you waste a turn. These are the ONLY methods available:
4128
+
4129
+ **\`bot\` methods (high-level, async, THROW on failure — use try/catch):**
4130
+ - \`bot.pickupItem(pattern)\` — walk to and pick up item (NOT bot.pickup, NOT bot.getGroundItems)
4131
+ - \`bot.equipItem(pattern)\` — equip from inventory (NOT bot.equip, NOT bot.wield, NOT bot.wear)
4132
+ - \`bot.eatFood(pattern)\` — eat food (ALWAYS pass a food name like "Lobster" — without a pattern it may try to eat non-food)
4133
+ - \`bot.attackPlayer(name)\` — attack a player (NOT bot.attack)
4134
+ - \`bot.walkTo(x, z)\` — pathfind walk (slow, can fail in arena — prefer sdk.sendWalk)
4135
+ - \`bot.interactLoc(name, option)\` — interact with object
4136
+
4137
+ **\`sdk\` methods (low-level, instant reads + async commands):**
4138
+ - \`sdk.getGroundItems()\` — ground items (NOT bot.getGroundItems, NOT bot.nearbyObjects)
4139
+ - \`sdk.getNearbyPlayers()\` — nearby players (NOT bot.nearbyPlayers)
4140
+ - \`sdk.getNearbyLocs()\` — nearby objects (NOT bot.nearbyObjects)
4141
+ - \`sdk.getInventory()\` — your inventory
4142
+ - \`sdk.getEquipment()\` — your equipment
4143
+ - \`sdk.sendWalk(x, z)\` — click-walk (fast, no pathfinding)
4144
+ - \`sdk.sendPickup(x, z, itemId)\` — raw pickup
4145
+ - \`sdk.waitForTicks(n)\` — wait n game ticks (~0.6s each)
4146
+
4147
+ **\`actions\` (pre-built strategies — USE THESE FIRST):**
4148
+ - \`actions.lootAndEquip()\` — grab + equip best gear
4149
+ - \`actions.fightLoop()\` — find and fight nearest player with auto-eat
4150
+
4151
+ **Common mistakes that WASTE TURNS:**
4152
+ - ❌ \`bot.equip()\` → ✅ \`bot.equipItem()\`
4153
+ - ❌ \`bot.pickup()\` → ✅ \`bot.pickupItem()\`
4154
+ - ❌ \`bot.nearbyObjects()\` → ✅ \`sdk.getNearbyLocs()\`
4155
+ - ❌ \`bot.getGroundItems()\` → ��� \`sdk.getGroundItems()\`
4156
+ - ❌ \`bot.eatFood()\` (no args) → ✅ \`bot.eatFood(/lobster|swordfish|salmon|trout|bread|meat/i)\`
4157
+
4158
+ ---
4159
+
4125
4160
  ## Joining a Game
4126
4161
 
4127
4162
  Call \`join_game\` with no arguments to see what's available:
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "kill-switch-mcp",
3
- "version": "1.2.9",
3
+ "version": "1.2.11",
4
4
  "description": "Kill Switch MCP Server — AI battle royale powered by Claude Code",
5
5
  "type": "module",
6
6
  "bin": {