kill-switch-mcp 1.2.4 → 1.2.6

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Files changed (2) hide show
  1. package/dist/server.js +174 -61
  2. package/package.json +1 -1
package/dist/server.js CHANGED
@@ -1732,6 +1732,9 @@ class BotActions {
1732
1732
  await this.sdk.waitForTicks(1);
1733
1733
  path = await this.sdk.sendFindPath(x, z, 500);
1734
1734
  if (!path.success || !path.waypoints?.length) {
1735
+ if (path.error?.includes("zone not allocated")) {
1736
+ return this._walkToServerSide(x, z, tolerance);
1737
+ }
1735
1738
  console.error(`[walkTo] PATHFINDING FAILED: ${path.error ?? "no waypoints"} - from (${pos.x}, ${pos.z}) to (${x}, ${z})`);
1736
1739
  return { success: false, message: `No path to (${x}, ${z}) from (${pos.x}, ${pos.z}): ${path.error ?? "no waypoints"}` };
1737
1740
  }
@@ -1795,6 +1798,45 @@ class BotActions {
1795
1798
  }
1796
1799
  return { success: false, message: `Could not reach (${x}, ${z}) - stopped at (${pos.x}, ${pos.z})` };
1797
1800
  }
1801
+ async _walkToServerSide(x, z, tolerance) {
1802
+ const distTo = (px, pz) => this.helpers.distance(px, pz, x, z);
1803
+ const MAX_ATTEMPTS = 20;
1804
+ let stuckCount = 0;
1805
+ for (let i = 0;i < MAX_ATTEMPTS; i++) {
1806
+ const state = this.sdk.getState();
1807
+ if (!state?.player)
1808
+ return { success: false, message: "No player state" };
1809
+ const { worldX: px, worldZ: pz } = state.player;
1810
+ if (distTo(px, pz) <= tolerance) {
1811
+ return { success: true, message: "Arrived" };
1812
+ }
1813
+ await this.sdk.sendWalk(x, z);
1814
+ const prevX = px;
1815
+ const prevZ = pz;
1816
+ await this.sdk.waitForTicks(3);
1817
+ const after = this.sdk.getState();
1818
+ if (after?.player) {
1819
+ const movedDist = this.helpers.distance(prevX, prevZ, after.player.worldX, after.player.worldZ);
1820
+ if (movedDist < 1) {
1821
+ stuckCount++;
1822
+ if (stuckCount >= 3) {
1823
+ return { success: false, message: `Stuck at (${after.player.worldX}, ${after.player.worldZ}) trying to reach (${x}, ${z})` };
1824
+ }
1825
+ await this.helpers.tryOpenBlockingDoor();
1826
+ await this.sdk.waitForTicks(1);
1827
+ } else {
1828
+ stuckCount = 0;
1829
+ }
1830
+ }
1831
+ }
1832
+ const final = this.sdk.getState();
1833
+ const fx = final?.player?.worldX ?? 0;
1834
+ const fz = final?.player?.worldZ ?? 0;
1835
+ if (distTo(fx, fz) <= tolerance) {
1836
+ return { success: true, message: "Arrived" };
1837
+ }
1838
+ return { success: false, message: `Could not reach (${x}, ${z}) - stopped at (${fx}, ${fz})` };
1839
+ }
1798
1840
  async closeShop(timeout = 5000) {
1799
1841
  const state = this.sdk.getState();
1800
1842
  if (!state?.shop.isOpen && !state?.interface?.isOpen) {
@@ -3814,6 +3856,7 @@ import {
3814
3856
  pad
3815
3857
  } from "viem";
3816
3858
  import { privateKeyToAccount, generatePrivateKey } from "viem/accounts";
3859
+ import { Account } from "viem/tempo";
3817
3860
  var WALLET_DIR = join2(homedir2(), ".killswitch");
3818
3861
  var WALLET_FILE = join2(WALLET_DIR, "access-key.json");
3819
3862
  var TEMPO_RPC = process.env.TEMPO_RPC_URL || "https://rpc.moderato.tempo.xyz";
@@ -3828,12 +3871,42 @@ var tempoChain = defineChain({
3828
3871
  });
3829
3872
  var USDC_ADDRESS = process.env.USDC_ADDRESS || "0x20c0000000000000000000000000000000000000";
3830
3873
  var FACTORY_ADDRESS = process.env.FACTORY_ADDRESS;
3874
+ var PENDING_FILE = join2(WALLET_DIR, "pending-wallet.json");
3831
3875
  var SERVER_URL = (() => {
3832
3876
  const idx = process.argv.indexOf("--server");
3833
3877
  if (idx !== -1 && process.argv[idx + 1])
3834
3878
  return process.argv[idx + 1];
3835
3879
  return process.env.KILL_SWITCH_SERVER || "localhost";
3836
3880
  })();
3881
+ function getWebBase() {
3882
+ const isLocal = SERVER_URL === "localhost" || SERVER_URL === "127.0.0.1";
3883
+ return isLocal ? "http://localhost:8888" : `https://${SERVER_URL}`;
3884
+ }
3885
+ function generateLinkToken() {
3886
+ const bytes = new Uint8Array(16);
3887
+ crypto.getRandomValues(bytes);
3888
+ return Array.from(bytes, (b) => b.toString(16).padStart(2, "0")).join("");
3889
+ }
3890
+ function savePendingWallet(pending) {
3891
+ mkdirSync(WALLET_DIR, { recursive: true });
3892
+ writeFileSync(PENDING_FILE, JSON.stringify(pending, null, 2), { mode: 384 });
3893
+ }
3894
+ function loadPendingWallet() {
3895
+ try {
3896
+ if (existsSync2(PENDING_FILE)) {
3897
+ return JSON.parse(readFileSync(PENDING_FILE, "utf-8"));
3898
+ }
3899
+ } catch {}
3900
+ return null;
3901
+ }
3902
+ function clearPendingWallet() {
3903
+ try {
3904
+ if (existsSync2(PENDING_FILE)) {
3905
+ const fs = __require("fs");
3906
+ fs.unlinkSync(PENDING_FILE);
3907
+ }
3908
+ } catch {}
3909
+ }
3837
3910
  var ERC20_ABI = [
3838
3911
  {
3839
3912
  name: "approve",
@@ -3931,8 +4004,8 @@ function getPublicClient() {
3931
4004
  transport: http()
3932
4005
  });
3933
4006
  }
3934
- function getWalletClient(privateKey) {
3935
- const account = privateKeyToAccount(privateKey);
4007
+ function getWalletClient(privateKey, parentAddress) {
4008
+ const account = Account.fromSecp256k1(privateKey, { access: parentAddress });
3936
4009
  return createWalletClient({
3937
4010
  account,
3938
4011
  chain: tempoChain,
@@ -3961,40 +4034,48 @@ async function getWalletInfo() {
3961
4034
  balanceRaw
3962
4035
  };
3963
4036
  }
3964
- function generateAccessKey() {
4037
+ function initiateWalletSetup() {
3965
4038
  const privateKey = generatePrivateKey();
3966
4039
  const account = privateKeyToAccount(privateKey);
3967
- const instructions = [
3968
- "A new game access key has been generated.",
3969
- "",
3970
- `Access Key Address: ${account.address}`,
3971
- "",
3972
- "To authorize this key on your Tempo account, you need to call the",
3973
- "Account Keychain precompile. This requires your passkey (biometric).",
3974
- "",
3975
- "You can do this via the Tempo wallet web interface or by running:",
3976
- "",
3977
- ` cast send 0xAAAAAAAA00000000000000000000000000000000 \\`,
3978
- ` "authorizeKey(address,uint8,uint64,bool,(address,uint256)[])" \\`,
3979
- ` ${account.address} 0 ${Math.floor(Date.now() / 1000) + 90 * 86400} true \\`,
3980
- ` "[(${USDC_ADDRESS},1000000000)]" \\`,
3981
- ` --rpc-url ${TEMPO_RPC}`,
3982
- "",
3983
- "This authorizes the key to spend up to 1000 USDC on game transactions,",
3984
- "expiring in 90 days. You can revoke it anytime from your Tempo account.",
3985
- "",
3986
- "Learn more about Tempo access keys:",
3987
- "https://docs.tempo.xyz/protocol/tips/tip-1011"
3988
- ].join(`
3989
- `);
3990
- return { accessKeyAddress: account.address, privateKey, instructions };
4040
+ const linkToken = generateLinkToken();
4041
+ const chain = TEMPO_CHAIN_ID === 4217 ? "mainnet" : "testnet";
4042
+ const webBase = getWebBase();
4043
+ const authorizeUrl = `${webBase}/authorize?key=${account.address}&t=${linkToken}&chain=${chain}`;
4044
+ const pending = {
4045
+ accessKeyPrivate: privateKey,
4046
+ accessKeyAddress: account.address,
4047
+ linkToken,
4048
+ authorizeUrl,
4049
+ createdAt: new Date().toISOString()
4050
+ };
4051
+ savePendingWallet(pending);
4052
+ return {
4053
+ accessKeyAddress: account.address,
4054
+ linkToken,
4055
+ authorizeUrl
4056
+ };
4057
+ }
4058
+ async function checkWalletCallback(linkToken) {
4059
+ try {
4060
+ const webBase = getWebBase();
4061
+ const response = await fetch(`${webBase}/api/wallet-callback?t=${linkToken}`);
4062
+ const data = await response.json();
4063
+ if (data.status === "complete" && data.tempoAddress) {
4064
+ return { tempoAddress: data.tempoAddress, txHash: data.txHash };
4065
+ }
4066
+ } catch {}
4067
+ return null;
3991
4068
  }
3992
- function saveAccessKey(privateKey, accountAddress) {
4069
+ function finalizeWalletSetup(tempoAddress) {
4070
+ const pending = loadPendingWallet();
4071
+ if (!pending)
4072
+ throw new Error("No pending wallet setup found.");
3993
4073
  saveWallet({
3994
- accessKeyPrivate: privateKey,
3995
- accountAddress,
4074
+ accessKeyPrivate: pending.accessKeyPrivate,
4075
+ accountAddress: tempoAddress,
3996
4076
  createdAt: new Date().toISOString()
3997
4077
  });
4078
+ clearPendingWallet();
3998
4079
  }
3999
4080
  async function joinTournament(tournamentAddress, username) {
4000
4081
  const wallet = loadWallet();
@@ -4002,7 +4083,7 @@ async function joinTournament(tournamentAddress, username) {
4002
4083
  throw new Error("No game wallet found. Run setup_game_wallet first.");
4003
4084
  }
4004
4085
  const pub = getPublicClient();
4005
- const walletClient = getWalletClient(wallet.accessKeyPrivate);
4086
+ const walletClient = getWalletClient(wallet.accessKeyPrivate, wallet.accountAddress);
4006
4087
  const buyIn = await pub.readContract({
4007
4088
  address: tournamentAddress,
4008
4089
  abi: TOURNAMENT_ABI,
@@ -4087,7 +4168,7 @@ Call \`join_game\` with no arguments to see what's available:
4087
4168
  - **If no game is queued**: You'll see all available buy-in tiers (Free, $5, $15, $50, $100, $1000). Call \`join_game\` with a \`tier_id\` to start a new game.
4088
4169
  - **If a game is active**: You must wait for it to finish.
4089
4170
 
4090
- **Paid games** require a Tempo wallet (\`setup_game_wallet\`). Your buy-in is deposited on-chain when you join. No refunds once deposited — the only refund path is if the game is cancelled (not enough players).
4171
+ **Paid games** require a game wallet. Run \`setup_game_wallet\` and open the link in your browser — create a Tempo account with Face ID/Touch ID (no wallet app needed), authorize Kill Switch with one tap, and you're ready. Testnet accounts are auto-funded. Your buy-in is deposited on-chain when you join. No refunds once deposited — the only refund path is if the game is cancelled (not enough players).
4091
4172
 
4092
4173
  **Game start triggers:**
4093
4174
  - 12 players join → starts immediately
@@ -4498,16 +4579,10 @@ server.setRequestHandler(ListToolsRequestSchema, async () => {
4498
4579
  },
4499
4580
  {
4500
4581
  name: "setup_game_wallet",
4501
- description: 'Set up a Tempo wallet access key for paid tournaments. Requires Tempo CLI installed and "tempo wallet login" completed. Handles real money explain each step to user.',
4582
+ description: "Set up a game wallet for paid tournaments. Opens a browser page where the user creates a Tempo account with Face ID/Touch ID and authorizes Kill Switch. No wallet app needed.",
4502
4583
  inputSchema: {
4503
4584
  type: "object",
4504
- properties: {
4505
- tempo_account_address: {
4506
- type: "string",
4507
- description: `The user's Tempo account address (0x...). Get via "tempo wallet whoami".`
4508
- }
4509
- },
4510
- required: ["tempo_account_address"]
4585
+ properties: {}
4511
4586
  }
4512
4587
  },
4513
4588
  {
@@ -5042,10 +5117,6 @@ server.setRequestHandler(CallToolRequestSchema, async (request, extra) => {
5042
5117
  return successResponse({ message: `Disconnected "${name2}" from the game.` });
5043
5118
  }
5044
5119
  case "setup_game_wallet": {
5045
- const tempoAddress = args?.tempo_account_address;
5046
- if (!tempoAddress || !tempoAddress.startsWith("0x")) {
5047
- return errorResponse('A valid Tempo account address (0x...) is required. Run "tempo wallet whoami" to get yours.');
5048
- }
5049
5120
  if (hasGameWallet()) {
5050
5121
  try {
5051
5122
  const info = await getWalletInfo();
@@ -5065,28 +5136,62 @@ server.setRequestHandler(CallToolRequestSchema, async (request, extra) => {
5065
5136
  };
5066
5137
  } catch {}
5067
5138
  }
5068
- const { accessKeyAddress, privateKey, instructions } = generateAccessKey();
5069
- saveAccessKey(privateKey, tempoAddress);
5139
+ const pending = loadPendingWallet();
5140
+ if (pending) {
5141
+ const result = await checkWalletCallback(pending.linkToken);
5142
+ if (result) {
5143
+ finalizeWalletSetup(result.tempoAddress);
5144
+ return {
5145
+ content: [{
5146
+ type: "text",
5147
+ text: [
5148
+ "Wallet setup complete!",
5149
+ "",
5150
+ `Tempo account: ${result.tempoAddress}`,
5151
+ `Access key authorized: tx ${result.txHash.slice(0, 10)}...`,
5152
+ "",
5153
+ "Your wallet is ready. Use check_wallet to see your balance."
5154
+ ].join(`
5155
+ `)
5156
+ }]
5157
+ };
5158
+ }
5159
+ return {
5160
+ content: [{
5161
+ type: "text",
5162
+ text: [
5163
+ "Wallet setup is in progress. Open this link to complete it:",
5164
+ "",
5165
+ ` ${pending.authorizeUrl}`,
5166
+ "",
5167
+ "Once you've completed the steps in your browser, run setup_game_wallet again."
5168
+ ].join(`
5169
+ `)
5170
+ }]
5171
+ };
5172
+ }
5173
+ const { accessKeyAddress, authorizeUrl } = initiateWalletSetup();
5070
5174
  return {
5071
5175
  content: [{
5072
5176
  type: "text",
5073
5177
  text: [
5074
5178
  "Game wallet setup started!",
5075
5179
  "",
5076
- `Your Tempo account: ${tempoAddress}`,
5077
- `Generated access key: ${accessKeyAddress}`,
5180
+ `Access key: ${accessKeyAddress}`,
5078
5181
  "",
5079
- "── NEXT STEP ──",
5182
+ "━━━ OPEN THIS LINK ━━━",
5080
5183
  "",
5081
- "You need to authorize this access key on your Tempo account.",
5082
- "This requires your passkey (biometric confirmation).",
5184
+ ` ${authorizeUrl}`,
5083
5185
  "",
5084
- instructions,
5186
+ "This will open a page where you:",
5187
+ "1. Create a Tempo account using Face ID / Touch ID (or sign in)",
5188
+ "2. Authorize Kill Switch to manage game deposits (one tap)",
5085
5189
  "",
5086
- "── AFTER AUTHORIZATION ──",
5190
+ "No wallet app needed — just your browser and biometrics.",
5087
5191
  "",
5088
- "Once authorized, your game wallet is ready. Check it with check_wallet.",
5089
- "Fund your Tempo account with USDC to start joining paid tournaments."
5192
+ "━━━ AFTER YOU'RE DONE ━━━",
5193
+ "",
5194
+ "Come back here and run setup_game_wallet again to confirm."
5090
5195
  ].join(`
5091
5196
  `)
5092
5197
  }]
@@ -5094,13 +5199,21 @@ server.setRequestHandler(CallToolRequestSchema, async (request, extra) => {
5094
5199
  }
5095
5200
  case "check_wallet": {
5096
5201
  if (!hasGameWallet()) {
5097
- return errorResponse(`No game wallet found. Run setup_game_wallet first.
5202
+ const pendingCheck = loadPendingWallet();
5203
+ if (pendingCheck) {
5204
+ const callbackResult = await checkWalletCallback(pendingCheck.linkToken);
5205
+ if (callbackResult) {
5206
+ finalizeWalletSetup(callbackResult.tempoAddress);
5207
+ } else {
5208
+ return errorResponse(`Wallet setup is in progress. Complete it in your browser:
5098
5209
 
5099
- Prerequisites:
5100
- 1. Install Tempo CLI: curl -fsSL https://tempo.xyz/install | bash
5101
- 2. Create account: tempo wallet login
5102
- 3. Get your address: tempo wallet whoami
5103
- 4. Then call setup_game_wallet with your address`);
5210
+ ${pendingCheck.authorizeUrl}
5211
+
5212
+ Then run check_wallet again.`);
5213
+ }
5214
+ } else {
5215
+ return errorResponse("No game wallet found. Run setup_game_wallet to get started.");
5216
+ }
5104
5217
  }
5105
5218
  try {
5106
5219
  const info = await getWalletInfo();
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "kill-switch-mcp",
3
- "version": "1.2.4",
3
+ "version": "1.2.6",
4
4
  "description": "Kill Switch MCP Server — AI battle royale powered by Claude Code",
5
5
  "type": "module",
6
6
  "bin": {