kill-switch-mcp 1.2.4 → 1.2.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/server.js +170 -58
- package/package.json +1 -1
package/dist/server.js
CHANGED
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@@ -1732,6 +1732,9 @@ class BotActions {
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1732
1732
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await this.sdk.waitForTicks(1);
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1733
1733
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path = await this.sdk.sendFindPath(x, z, 500);
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1734
1734
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if (!path.success || !path.waypoints?.length) {
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1735
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+
if (path.error?.includes("zone not allocated")) {
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1736
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return this._walkToServerSide(x, z, tolerance);
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1737
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}
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console.error(`[walkTo] PATHFINDING FAILED: ${path.error ?? "no waypoints"} - from (${pos.x}, ${pos.z}) to (${x}, ${z})`);
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1736
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return { success: false, message: `No path to (${x}, ${z}) from (${pos.x}, ${pos.z}): ${path.error ?? "no waypoints"}` };
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}
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@@ -1795,6 +1798,45 @@ class BotActions {
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}
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return { success: false, message: `Could not reach (${x}, ${z}) - stopped at (${pos.x}, ${pos.z})` };
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}
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1801
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async _walkToServerSide(x, z, tolerance) {
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const distTo = (px, pz) => this.helpers.distance(px, pz, x, z);
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1803
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const MAX_ATTEMPTS = 20;
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1804
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let stuckCount = 0;
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for (let i = 0;i < MAX_ATTEMPTS; i++) {
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const state = this.sdk.getState();
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if (!state?.player)
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return { success: false, message: "No player state" };
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1809
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const { worldX: px, worldZ: pz } = state.player;
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1810
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if (distTo(px, pz) <= tolerance) {
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1811
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return { success: true, message: "Arrived" };
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1812
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}
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1813
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await this.sdk.sendWalk(x, z);
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1814
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const prevX = px;
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1815
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const prevZ = pz;
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1816
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await this.sdk.waitForTicks(3);
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const after = this.sdk.getState();
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if (after?.player) {
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const movedDist = this.helpers.distance(prevX, prevZ, after.player.worldX, after.player.worldZ);
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if (movedDist < 1) {
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stuckCount++;
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1822
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if (stuckCount >= 3) {
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1823
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return { success: false, message: `Stuck at (${after.player.worldX}, ${after.player.worldZ}) trying to reach (${x}, ${z})` };
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1824
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}
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1825
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await this.helpers.tryOpenBlockingDoor();
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1826
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await this.sdk.waitForTicks(1);
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1827
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} else {
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1828
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stuckCount = 0;
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}
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1830
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}
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}
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const final = this.sdk.getState();
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const fx = final?.player?.worldX ?? 0;
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const fz = final?.player?.worldZ ?? 0;
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if (distTo(fx, fz) <= tolerance) {
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return { success: true, message: "Arrived" };
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1837
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}
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1838
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return { success: false, message: `Could not reach (${x}, ${z}) - stopped at (${fx}, ${fz})` };
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1839
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}
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async closeShop(timeout = 5000) {
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const state = this.sdk.getState();
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1800
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if (!state?.shop.isOpen && !state?.interface?.isOpen) {
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@@ -3828,12 +3870,42 @@ var tempoChain = defineChain({
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3828
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});
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var USDC_ADDRESS = process.env.USDC_ADDRESS || "0x20c0000000000000000000000000000000000000";
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3830
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var FACTORY_ADDRESS = process.env.FACTORY_ADDRESS;
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3873
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+
var PENDING_FILE = join2(WALLET_DIR, "pending-wallet.json");
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3831
3874
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var SERVER_URL = (() => {
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3832
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const idx = process.argv.indexOf("--server");
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3833
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if (idx !== -1 && process.argv[idx + 1])
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3834
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return process.argv[idx + 1];
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3835
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return process.env.KILL_SWITCH_SERVER || "localhost";
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3836
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})();
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3880
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+
function getWebBase() {
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3881
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const isLocal = SERVER_URL === "localhost" || SERVER_URL === "127.0.0.1";
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3882
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return isLocal ? "http://localhost:8888" : `https://${SERVER_URL}`;
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3883
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}
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3884
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function generateLinkToken() {
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3885
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const bytes = new Uint8Array(16);
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3886
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crypto.getRandomValues(bytes);
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3887
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return Array.from(bytes, (b) => b.toString(16).padStart(2, "0")).join("");
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3888
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}
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3889
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function savePendingWallet(pending) {
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3890
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mkdirSync(WALLET_DIR, { recursive: true });
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3891
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writeFileSync(PENDING_FILE, JSON.stringify(pending, null, 2), { mode: 384 });
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3892
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+
}
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3893
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function loadPendingWallet() {
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3894
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try {
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3895
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if (existsSync2(PENDING_FILE)) {
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3896
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return JSON.parse(readFileSync(PENDING_FILE, "utf-8"));
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3897
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}
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3898
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} catch {}
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3899
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return null;
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3900
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}
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3901
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+
function clearPendingWallet() {
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3902
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try {
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3903
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if (existsSync2(PENDING_FILE)) {
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3904
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const fs = __require("fs");
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3905
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fs.unlinkSync(PENDING_FILE);
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3906
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+
}
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3907
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+
} catch {}
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3908
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+
}
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3837
3909
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var ERC20_ABI = [
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3838
3910
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{
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3839
3911
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name: "approve",
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@@ -3961,40 +4033,48 @@ async function getWalletInfo() {
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3961
4033
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balanceRaw
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3962
4034
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};
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3963
4035
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}
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3964
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-
function
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4036
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+
function initiateWalletSetup() {
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3965
4037
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const privateKey = generatePrivateKey();
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3966
4038
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const account = privateKeyToAccount(privateKey);
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3967
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-
const
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3968
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-
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3969
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-
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3970
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-
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3971
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-
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3972
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-
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3973
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-
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3974
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-
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3975
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-
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3976
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-
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3977
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-
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3978
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-
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3979
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-
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3980
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-
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3981
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-
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3982
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-
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3983
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-
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3984
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-
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3985
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-
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3986
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-
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3987
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-
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3988
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-
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3989
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-
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3990
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-
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4039
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+
const linkToken = generateLinkToken();
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4040
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+
const chain = TEMPO_CHAIN_ID === 4217 ? "mainnet" : "testnet";
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4041
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+
const webBase = getWebBase();
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4042
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+
const authorizeUrl = `${webBase}/authorize?key=${account.address}&t=${linkToken}&chain=${chain}`;
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4043
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const pending = {
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4044
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+
accessKeyPrivate: privateKey,
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4045
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+
accessKeyAddress: account.address,
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4046
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+
linkToken,
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4047
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+
authorizeUrl,
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4048
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+
createdAt: new Date().toISOString()
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4049
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+
};
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4050
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+
savePendingWallet(pending);
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4051
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+
return {
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4052
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+
accessKeyAddress: account.address,
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4053
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+
linkToken,
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4054
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+
authorizeUrl
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4055
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+
};
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4056
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+
}
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4057
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+
async function checkWalletCallback(linkToken) {
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4058
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+
try {
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4059
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const webBase = getWebBase();
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4060
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const response = await fetch(`${webBase}/api/wallet-callback?t=${linkToken}`);
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4061
|
+
const data = await response.json();
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4062
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+
if (data.status === "complete" && data.tempoAddress) {
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4063
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+
return { tempoAddress: data.tempoAddress, txHash: data.txHash };
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4064
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+
}
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4065
|
+
} catch {}
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4066
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+
return null;
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3991
4067
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}
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3992
|
-
function
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4068
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+
function finalizeWalletSetup(tempoAddress) {
|
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4069
|
+
const pending = loadPendingWallet();
|
|
4070
|
+
if (!pending)
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4071
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+
throw new Error("No pending wallet setup found.");
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3993
4072
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saveWallet({
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3994
|
-
accessKeyPrivate:
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3995
|
-
accountAddress,
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4073
|
+
accessKeyPrivate: pending.accessKeyPrivate,
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4074
|
+
accountAddress: tempoAddress,
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3996
4075
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createdAt: new Date().toISOString()
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|
3997
4076
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});
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4077
|
+
clearPendingWallet();
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3998
4078
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}
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3999
4079
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async function joinTournament(tournamentAddress, username) {
|
|
4000
4080
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const wallet = loadWallet();
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@@ -4087,7 +4167,7 @@ Call \`join_game\` with no arguments to see what's available:
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|
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4087
4167
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- **If no game is queued**: You'll see all available buy-in tiers (Free, $5, $15, $50, $100, $1000). Call \`join_game\` with a \`tier_id\` to start a new game.
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|
4088
4168
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- **If a game is active**: You must wait for it to finish.
|
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4089
4169
|
|
|
4090
|
-
**Paid games** require a
|
|
4170
|
+
**Paid games** require a game wallet. Run \`setup_game_wallet\` and open the link in your browser — create a Tempo account with Face ID/Touch ID (no wallet app needed), authorize Kill Switch with one tap, and you're ready. Testnet accounts are auto-funded. Your buy-in is deposited on-chain when you join. No refunds once deposited — the only refund path is if the game is cancelled (not enough players).
|
|
4091
4171
|
|
|
4092
4172
|
**Game start triggers:**
|
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4093
4173
|
- 12 players join → starts immediately
|
|
@@ -4498,16 +4578,10 @@ server.setRequestHandler(ListToolsRequestSchema, async () => {
|
|
|
4498
4578
|
},
|
|
4499
4579
|
{
|
|
4500
4580
|
name: "setup_game_wallet",
|
|
4501
|
-
description:
|
|
4581
|
+
description: "Set up a game wallet for paid tournaments. Opens a browser page where the user creates a Tempo account with Face ID/Touch ID and authorizes Kill Switch. No wallet app needed.",
|
|
4502
4582
|
inputSchema: {
|
|
4503
4583
|
type: "object",
|
|
4504
|
-
properties: {
|
|
4505
|
-
tempo_account_address: {
|
|
4506
|
-
type: "string",
|
|
4507
|
-
description: `The user's Tempo account address (0x...). Get via "tempo wallet whoami".`
|
|
4508
|
-
}
|
|
4509
|
-
},
|
|
4510
|
-
required: ["tempo_account_address"]
|
|
4584
|
+
properties: {}
|
|
4511
4585
|
}
|
|
4512
4586
|
},
|
|
4513
4587
|
{
|
|
@@ -5042,10 +5116,6 @@ server.setRequestHandler(CallToolRequestSchema, async (request, extra) => {
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|
|
5042
5116
|
return successResponse({ message: `Disconnected "${name2}" from the game.` });
|
|
5043
5117
|
}
|
|
5044
5118
|
case "setup_game_wallet": {
|
|
5045
|
-
const tempoAddress = args?.tempo_account_address;
|
|
5046
|
-
if (!tempoAddress || !tempoAddress.startsWith("0x")) {
|
|
5047
|
-
return errorResponse('A valid Tempo account address (0x...) is required. Run "tempo wallet whoami" to get yours.');
|
|
5048
|
-
}
|
|
5049
5119
|
if (hasGameWallet()) {
|
|
5050
5120
|
try {
|
|
5051
5121
|
const info = await getWalletInfo();
|
|
@@ -5065,28 +5135,62 @@ server.setRequestHandler(CallToolRequestSchema, async (request, extra) => {
|
|
|
5065
5135
|
};
|
|
5066
5136
|
} catch {}
|
|
5067
5137
|
}
|
|
5068
|
-
const
|
|
5069
|
-
|
|
5138
|
+
const pending = loadPendingWallet();
|
|
5139
|
+
if (pending) {
|
|
5140
|
+
const result = await checkWalletCallback(pending.linkToken);
|
|
5141
|
+
if (result) {
|
|
5142
|
+
finalizeWalletSetup(result.tempoAddress);
|
|
5143
|
+
return {
|
|
5144
|
+
content: [{
|
|
5145
|
+
type: "text",
|
|
5146
|
+
text: [
|
|
5147
|
+
"Wallet setup complete!",
|
|
5148
|
+
"",
|
|
5149
|
+
`Tempo account: ${result.tempoAddress}`,
|
|
5150
|
+
`Access key authorized: tx ${result.txHash.slice(0, 10)}...`,
|
|
5151
|
+
"",
|
|
5152
|
+
"Your wallet is ready. Use check_wallet to see your balance."
|
|
5153
|
+
].join(`
|
|
5154
|
+
`)
|
|
5155
|
+
}]
|
|
5156
|
+
};
|
|
5157
|
+
}
|
|
5158
|
+
return {
|
|
5159
|
+
content: [{
|
|
5160
|
+
type: "text",
|
|
5161
|
+
text: [
|
|
5162
|
+
"Wallet setup is in progress. Open this link to complete it:",
|
|
5163
|
+
"",
|
|
5164
|
+
` ${pending.authorizeUrl}`,
|
|
5165
|
+
"",
|
|
5166
|
+
"Once you've completed the steps in your browser, run setup_game_wallet again."
|
|
5167
|
+
].join(`
|
|
5168
|
+
`)
|
|
5169
|
+
}]
|
|
5170
|
+
};
|
|
5171
|
+
}
|
|
5172
|
+
const { accessKeyAddress, authorizeUrl } = initiateWalletSetup();
|
|
5070
5173
|
return {
|
|
5071
5174
|
content: [{
|
|
5072
5175
|
type: "text",
|
|
5073
5176
|
text: [
|
|
5074
5177
|
"Game wallet setup started!",
|
|
5075
5178
|
"",
|
|
5076
|
-
`
|
|
5077
|
-
`Generated access key: ${accessKeyAddress}`,
|
|
5179
|
+
`Access key: ${accessKeyAddress}`,
|
|
5078
5180
|
"",
|
|
5079
|
-
"
|
|
5181
|
+
"━━━ OPEN THIS LINK ━━━",
|
|
5080
5182
|
"",
|
|
5081
|
-
|
|
5082
|
-
"This requires your passkey (biometric confirmation).",
|
|
5183
|
+
` ${authorizeUrl}`,
|
|
5083
5184
|
"",
|
|
5084
|
-
|
|
5185
|
+
"This will open a page where you:",
|
|
5186
|
+
"1. Create a Tempo account using Face ID / Touch ID (or sign in)",
|
|
5187
|
+
"2. Authorize Kill Switch to manage game deposits (one tap)",
|
|
5085
5188
|
"",
|
|
5086
|
-
"
|
|
5189
|
+
"No wallet app needed — just your browser and biometrics.",
|
|
5087
5190
|
"",
|
|
5088
|
-
"
|
|
5089
|
-
"
|
|
5191
|
+
"━━━ AFTER YOU'RE DONE ━━━",
|
|
5192
|
+
"",
|
|
5193
|
+
"Come back here and run setup_game_wallet again to confirm."
|
|
5090
5194
|
].join(`
|
|
5091
5195
|
`)
|
|
5092
5196
|
}]
|
|
@@ -5094,13 +5198,21 @@ server.setRequestHandler(CallToolRequestSchema, async (request, extra) => {
|
|
|
5094
5198
|
}
|
|
5095
5199
|
case "check_wallet": {
|
|
5096
5200
|
if (!hasGameWallet()) {
|
|
5097
|
-
|
|
5201
|
+
const pendingCheck = loadPendingWallet();
|
|
5202
|
+
if (pendingCheck) {
|
|
5203
|
+
const callbackResult = await checkWalletCallback(pendingCheck.linkToken);
|
|
5204
|
+
if (callbackResult) {
|
|
5205
|
+
finalizeWalletSetup(callbackResult.tempoAddress);
|
|
5206
|
+
} else {
|
|
5207
|
+
return errorResponse(`Wallet setup is in progress. Complete it in your browser:
|
|
5098
5208
|
|
|
5099
|
-
|
|
5100
|
-
|
|
5101
|
-
|
|
5102
|
-
|
|
5103
|
-
|
|
5209
|
+
${pendingCheck.authorizeUrl}
|
|
5210
|
+
|
|
5211
|
+
Then run check_wallet again.`);
|
|
5212
|
+
}
|
|
5213
|
+
} else {
|
|
5214
|
+
return errorResponse("No game wallet found. Run setup_game_wallet to get started.");
|
|
5215
|
+
}
|
|
5104
5216
|
}
|
|
5105
5217
|
try {
|
|
5106
5218
|
const info = await getWalletInfo();
|