kill-switch-mcp 1.2.15 → 1.3.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/server.js +7 -6
- package/package.json +1 -1
package/dist/server.js
CHANGED
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@@ -3929,7 +3929,7 @@ var TOURNAMENT_ABI = [
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{
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name: "hasDeposited",
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type: "function",
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-
inputs: [{ name: "", type: "
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+
inputs: [{ name: "", type: "bytes32" }],
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outputs: [{ name: "", type: "bool" }],
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stateMutability: "view"
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}
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@@ -4059,6 +4059,7 @@ async function ensureTempoSetup() {
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};
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}
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async function joinTournament(tournamentAddress, username) {
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+
username = username.toLowerCase();
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const wallet = await readTempoWallet();
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if (!wallet?.key) {
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throw new Error("No Tempo wallet found. Run setup_game_wallet first.");
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@@ -4081,11 +4082,12 @@ async function joinTournament(tournamentAddress, username) {
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const have = formatUnits(balance, 6);
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throw new Error(`Insufficient balance. Need $${needed} USDC, have $${have}.`);
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}
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+
const usernameBytes = pad(stringToHex(username), { size: 32 });
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const alreadyDeposited = await pub.readContract({
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address: tournamentAddress,
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abi: TOURNAMENT_ABI,
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functionName: "hasDeposited",
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-
args: [
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args: [usernameBytes]
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});
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if (alreadyDeposited) {
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throw new Error("You have already deposited in this tournament.");
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@@ -4122,7 +4124,6 @@ async function joinTournament(tournamentAddress, username) {
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}
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}
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await pub.waitForTransactionReceipt({ hash: approveHash });
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-
const usernameBytes = pad(stringToHex(username), { size: 32 });
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const depositHash = await walletClient.writeContract({
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address: tournamentAddress,
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abi: TOURNAMENT_ABI,
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@@ -4165,7 +4166,7 @@ YOU are the brain of your bot. Your human talks strategy, you execute it in the
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1. \`login\` — connects to the game (creates account if needed)
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2. \`join_game\` — shows available games and buy-in tiers, or joins an existing queued game
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-
3. \`wait_for_game_start\` —
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3. \`wait_for_game_start\` — waits up to 60s for the match to begin. **Loop this**: if it times out, check if you're still in lobby and call it again. Games can take minutes to fill.
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4. \`execute_code\` — fight! Use \`bot\`, \`sdk\`, and \`actions\` globals.
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Before writing any execute_code, read \`killswitch://sdk-reference\` for the complete API.
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@@ -5042,7 +5043,7 @@ server.setRequestHandler(CallToolRequestSchema, async (request, extra) => {
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if (!connection) {
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return errorResponse("Not connected. Call login first.");
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}
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-
const timeoutSecs = Math.min(Math.max(args?.timeout ||
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const timeoutSecs = Math.min(Math.max(args?.timeout || 60, 10), 600);
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const ARENA_MIN_X = 3077;
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const ARENA_MAX_X = 3134;
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const ARENA_MIN_Z = 3324;
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@@ -5074,7 +5075,7 @@ server.setRequestHandler(CallToolRequestSchema, async (request, extra) => {
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}
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await new Promise((resolve) => setTimeout(resolve, 2000));
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}
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return errorResponse(`
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return errorResponse(`Still waiting for the match to begin (${timeoutSecs}s elapsed). The game needs 2+ players to start the countdown. Call wait_for_game_start again to keep waiting.`);
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}
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case "join_game": {
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const connection = getActiveConnection();
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