keyshot-mcp 0.0.0 → 0.4.1

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+ # Contributing / 贡献指南
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+
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+ ## English
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+
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+ Contributions are welcome.
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+
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+ Useful areas:
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+
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+ - Test with more KeyShot versions.
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+ - Improve compatibility with macOS and Linux paths.
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+ - Add examples for Claude Desktop, Codex, and other MCP clients.
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+ - Add more precise wrappers for KeyShot `lux` APIs.
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+
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+ Before opening a pull request:
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+
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+ ```bash
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+ npm install
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+ npm run build
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+ npm run status
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+ ```
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+
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+ Do not include proprietary KeyShot scenes, license data, customer assets, or private render outputs in issues or pull requests.
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+
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+ ---
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+
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+ ## 中文
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+
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+ 欢迎参与贡献。
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+
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+ 比较有价值的方向:
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+
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+ - 测试更多 KeyShot 版本。
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+ - 改进 macOS 和 Linux 路径兼容。
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+ - 增加 Claude Desktop、Codex 和其他 MCP 客户端示例。
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+ - 为 KeyShot `lux` API 增加更精确的封装。
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+
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+ 提交修改前建议先运行:
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+
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+ ```bash
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+ npm install
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+ npm run build
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+ npm run status
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+ ```
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+
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+ 请不要在 issue 或 pull request 里上传专有 KeyShot 场景、许可证数据、客户资产或私人渲染结果。
package/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2026 KeyShot MCP contributors
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/README.md CHANGED
@@ -1,4 +1,538 @@
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- # keyshot-mcp placeholder
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+ # KeyShot MCP
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- This is a temporary placeholder package used to configure npm Trusted Publishing.
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- The real package is maintained at https://github.com/truman-t3/keyshot-mcp.
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+ [![MCP Badge](https://lobehub.com/badge/mcp/truman-t3-keyshot-mcp)](https://lobehub.com/mcp/truman-t3-keyshot-mcp)
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+ [![GitHub Release](https://img.shields.io/github/v/release/truman-t3/keyshot-mcp)](https://github.com/truman-t3/keyshot-mcp/releases)
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+ [![License: MIT](https://img.shields.io/badge/License-MIT-green.svg)](LICENSE)
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+
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+ English | [中文](#中文说明)
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+
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+ A local MCP server for controlling KeyShot Studio through KeyShot headless scripting.
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+
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+ It lets an AI app that supports MCP ask KeyShot to inspect scenes, render images, import models, change materials, adjust cameras, set environments, and save scenes.
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+
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+ Optimized for Windows-based KeyShot Studio product visualization workflows.
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+
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+ Unlike GUI-only automation scripts, this project targets KeyShot headless workflows and keeps a stable MCP interface for AI agents.
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+
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+ ## Who This Is For
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+
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+ - Designers who want AI-assisted KeyShot rendering.
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+ - Developers who want a simple stdio MCP bridge for KeyShot.
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+ - Teams that already have KeyShot licenses configured on their machines.
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+
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+ This project does not include KeyShot, does not bypass licensing, and does not store license keys.
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+
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+ ## What It Can Do
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+
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+ - Check whether KeyShot headless can start.
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+ - Inspect a `.bip` or supported KeyShot scene file.
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+ - Render a scene to an image.
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+ - Batch render multiple named cameras from one scene.
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+ - Import a model into a scene.
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+ - Apply a material to an object.
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+ - Create or update a camera.
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+ - Set an environment when the installed KeyShot version exposes that function.
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+ - Save a scene to a new file.
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+
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+ ## Example Workflows
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+
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+ - Batch render multiple camera views from one KeyShot scene.
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+ - Test several material options on the same product model.
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+ - Generate product hero images with consistent resolution and output naming.
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+ - Import a model, apply a material preset, set a camera, and render in one AI instruction.
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+
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+ ## Workflow
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+
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+ ![KeyShot MCP Workflow](assets/workflow.svg)
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+
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+ ## Requirements
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+
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+ - KeyShot Studio with `keyshot_headless` support.
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+ - Node.js 20 or newer.
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+ - A valid KeyShot license already configured on the computer.
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+
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+ ## Compatibility
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+
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+ | Platform | KeyShot Version | Node Version | Status |
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+ | --- | --- | --- | --- |
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+ | Windows 11 | KeyShot Studio 2025 / 14.1 | Node 22 | Tested |
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+ | macOS | Not tested | - | Need contributors |
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+ | Linux | Not tested | - | Need contributors |
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+
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+ ## Install
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+
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+ ### Install the published npm package
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+
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+ ```bash
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+ npm install -g keyshot-mcp
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+ ```
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+
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+ The current release line is `0.4.1`. The published package is the easiest option
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+ when you only want to use the MCP server. You still need KeyShot Studio and a
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+ local KeyShot license.
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+
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+ ### Install from source
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+
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+ ```bash
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+ npm install
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+ npm run build
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+ ```
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+
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+ ## Copy-Paste Setup Prompt for an Agent
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+
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+ If you use Codex or another coding agent, you can copy this prompt and let the agent install the MCP server for you:
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+
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+ ```text
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+ Install the KeyShot MCP server from https://github.com/truman-t3/keyshot-mcp.
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+
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+ Please:
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+ 1. Clone the repository or use my local copy if it already exists.
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+ 2. Run npm install and npm run build.
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+ 3. Find my KeyShot headless executable path.
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+ 4. Add a keyshot MCP server entry to my MCP client configuration.
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+ 5. Set KEYSHOT_HEADLESS_EXE to the detected keyshot_headless path.
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+ 6. Test the setup by running the keyshot_status tool.
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+ 7. Tell me the exact config that was added and whether the status check passed.
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+
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+ Do not store license keys or account passwords. Use my existing local KeyShot license configuration.
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+ ```
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+
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+ ## Configure
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+
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+ Set the path to your KeyShot headless executable.
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+
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+ Windows PowerShell example:
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+
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+ ```powershell
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+ $env:KEYSHOT_HEADLESS_EXE="C:\Program Files\KeyShot Studio\bin\keyshot_headless.exe"
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+ ```
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+
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+ macOS/Linux shell example:
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+
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+ ```bash
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+ export KEYSHOT_HEADLESS_EXE="/Applications/KeyShot Studio.app/Contents/MacOS/keyshot_headless"
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+ ```
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+
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+ Then test startup:
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+
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+ ```bash
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+ npm run status
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+ ```
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+
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+ ## MCP Client Example
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+
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+ Add a server like this to your MCP client config:
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+
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+ ```json
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+ {
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+ "mcpServers": {
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+ "keyshot": {
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+ "command": "node",
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+ "args": ["/absolute/path/to/keyshot-mcp/dist/index.js"],
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+ "env": {
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+ "KEYSHOT_HEADLESS_EXE": "/absolute/path/to/keyshot_headless"
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+ }
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+ }
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+ }
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+ }
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+ ```
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+
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+ A generic Codex configuration template is in:
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+
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+ ```text
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+ examples/codex.example.json
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+ ```
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+
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+ ## Codex Configuration
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+
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+ For Codex, add a `keyshot` MCP server entry to your Codex MCP configuration and point it to the built server file:
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+
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+ ```json
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+ {
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+ "mcpServers": {
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+ "keyshot": {
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+ "command": "node",
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+ "args": ["/absolute/path/to/keyshot-mcp/dist/index.js"],
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+ "env": {
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+ "KEYSHOT_HEADLESS_EXE": "/absolute/path/to/keyshot_headless"
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+ }
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+ }
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+ }
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+ }
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+ ```
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+
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+ Use `examples/codex.example.json` as a starting point and replace all paths with paths on your own computer.
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+
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+ ## Prompt Examples
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+
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+ ```text
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+ Render the current KeyShot scene into three views: front, 45-degree perspective, and top-down. Use 1920x1080 resolution and save the outputs to the configured output folder.
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+ ```
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+
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+ ```text
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+ Import the model file at /path/to/model.step, apply a brushed metal material to the main housing, set a 45-degree camera, and render a product hero image.
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+ ```
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+
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+ ```text
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+ Inspect this KeyShot scene and summarize the available objects, cameras, materials, and renderable outputs.
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+ ```
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+
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+ ```text
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+ List the cameras in this KeyShot scene, create or update a camera named "Hero",
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+ save the scene to a new file, and render one preview from that camera.
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+ ```
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+
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+ ## Environment Variables
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+
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+ - `KEYSHOT_HEADLESS_EXE`: path to `keyshot_headless` or `keyshot_headless.exe`.
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+ - `KEYSHOT_OUTPUT_DIR`: default output folder for renders.
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+ - `KEYSHOT_LICENSE_ARGS`: optional KeyShot headless license arguments. Empty by default.
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+ - `KEYSHOT_TIMEOUT_MS`: operation timeout in milliseconds. Default: `600000`.
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+
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+ `samples` and `maxTimeSeconds` select different KeyShot render modes. Provide one
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+ or the other, not both.
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+
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+ ## MCP Tools
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+
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+ - `keyshot_status`
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+ - `keyshot_inspect_scene`
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+ - `keyshot_list_cameras`: list available camera names in a scene (handy before batch rendering)
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+ - `keyshot_render`: render a single image
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+ - `keyshot_batch_render`
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+ - `keyshot_render_queue`: run several render jobs sequentially (stops at first failure unless `continueOnError`)
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+ - `keyshot_import_model`
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+ - `keyshot_apply_material`
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+ - `keyshot_list_material_presets`: list presets from the material preset library
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+ - `keyshot_apply_material_preset`: apply a named preset from the library to an object
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+ - `keyshot_set_camera`
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+ - `keyshot_set_environment`
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+ - `keyshot_save_scene`
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+
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+ ### Material preset library
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+
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+ `keyshot_apply_material_preset` reads a small JSON registry so you can reuse named
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+ looks instead of remembering exact KeyShot material names. Default location:
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+ `presets/materials.json` (override with the `KEYSHOT_MATERIAL_PRESETS` env var).
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+
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+ ```json
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+ {
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+ "Brushed Steel": { "materialName": "Steel Brushed", "description": "metal parts" },
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+ "Clear Glass": { "materialPath": "C:/materials/glass_clear.mtl" }
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+ }
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+ ```
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+
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+ Each preset must have a `materialName` or a `materialPath`. Use
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+ `keyshot_list_material_presets` to see what is available.
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+
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+ ## MCP Prompts and Resources
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+
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+ - Prompt: `keyshot_product_render`
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+ - Resource: `keyshot://workflow`
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+
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+ Each tool returns JSON with:
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+
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+ - `ok`
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+ - `data`
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+ - `outputFiles`
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+ - `warnings`
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+ - `keyshotStdoutTail`
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+ - `error`
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+
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+ ## Notes
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+
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+ KeyShot's Python `lux` API changes across versions. This server keeps the MCP interface stable and returns a clear error when an installed KeyShot version does not expose a requested headless function.
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+
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+ ## Roadmap
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+
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+ - [ ] Auto-discover and batch render all cameras in a scene
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+ - [x] Material preset library
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+ - [ ] Camera preset templates
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+ - [x] Sequential render queue
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+ - [ ] Safer output directory restrictions
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+ - [ ] More tested KeyShot versions
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+ - [ ] macOS compatibility verification
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+ - [x] Claude Desktop / Cursor / Codex config examples
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+
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+ ## License
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+
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+ MIT
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+
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+ ---
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+
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+ # 中文说明
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+
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+ [English](#keyshot-mcp) | 中文
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+
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+ 这是一个本地 KeyShot MCP 服务,可以让支持 MCP 的 AI 工具通过 KeyShot 的无界面脚本能力控制 KeyShot Studio。
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+
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+ 简单说:你可以让 AI 帮你检查 KeyShot 场景、渲染图片、导入模型、替换材质、调整相机、设置环境并保存场景。
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+
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+ 本项目优先面向 Windows 环境下的 KeyShot Studio 产品渲染自动化流程。
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+
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+ 与仅面向界面操作的自动化脚本不同,本项目优先面向 KeyShot 无界面工作流,并为 AI Agent 提供稳定的 MCP 工具接口。
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+
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+ ## 适合谁使用
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+
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+ - 希望用 AI 辅助 KeyShot 渲染的设计师。
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+ - 想要 KeyShot MCP 桥接工具的开发者。
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+ - 已经在电脑上配置好 KeyShot 授权的团队。
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+
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+ 这个项目不包含 KeyShot,不绕过 KeyShot 授权,也不会保存许可证密钥。
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+
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+ ## 能做什么
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+
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+ - 检查 KeyShot 无界面程序是否能启动。
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+ - 检查 `.bip` 或 KeyShot 支持的场景文件。
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+ - 把场景渲染成图片。
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+ - 从同一个场景批量渲染多个指定相机。
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+ - 把模型导入场景。
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+ - 给对象替换材质。
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+ - 创建或更新相机。
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+ - 在当前 KeyShot 版本支持时设置环境。
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+ - 把场景保存为新文件。
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+
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+ ## 典型使用场景
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+
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+ - 批量渲染同一个 KeyShot 场景的多个相机视角。
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+ - 对同一个产品模型快速测试多组材质方案。
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+ - 统一输出产品首图、封面图、详情页渲染图。
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+ - 用一句自然语言完成导入模型、替换材质、设置相机、渲染出图。
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+
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+ ## 工作流程
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+
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+ ![KeyShot MCP Workflow](assets/workflow.svg)
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+
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+ ## 使用要求
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+
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+ - 已安装支持 `keyshot_headless` 的 KeyShot Studio。
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+ - Node.js 20 或更新版本。
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+ - 电脑上已经配置好有效的 KeyShot 授权。
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+
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+ ## 版本兼容表
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+
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+ | 平台 | KeyShot 版本 | Node 版本 | 状态 |
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+ | --- | --- | --- | --- |
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+ | Windows 11 | KeyShot Studio 2025 / 14.1 | Node 22 | 已测试 |
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+ | macOS | 未测试 | - | 需要贡献者 |
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+ | Linux | 未测试 | - | 需要贡献者 |
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+
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+ ## 安装
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+
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+ ### 安装已发布的 npm 包
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+
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+ ```bash
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+ npm install -g keyshot-mcp
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+ ```
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+
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+ 当前发布版本为 `0.4.1`。如果你只是想使用 MCP 服务,直接安装 npm 包最简单。
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+ 电脑仍需要安装 KeyShot Studio,并且已经配置好本地 KeyShot 授权。
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+
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+ ### 从源码安装
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+
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+ ```bash
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+ npm install
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+ npm run build
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+ ```
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+
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+ ## 复制给 Agent 的安装提示词
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+
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+ 如果你使用 Codex 或其他编程 Agent,可以复制下面这段话,让 Agent 帮你安装和配置 MCP:
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+
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+ ```text
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+ 请帮我安装 KeyShot MCP Server:https://github.com/truman-t3/keyshot-mcp。
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+
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+ 请你:
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+ 1. 克隆这个仓库;如果本地已有,就使用本地版本。
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+ 2. 运行 npm install 和 npm run build。
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+ 3. 查找我电脑上的 KeyShot headless 可执行文件路径。
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+ 4. 把 keyshot MCP server 添加到我的 MCP 客户端配置里。
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+ 5. 把 KEYSHOT_HEADLESS_EXE 设置为检测到的 keyshot_headless 路径。
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+ 6. 用 keyshot_status 工具测试是否配置成功。
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+ 7. 最后告诉我实际添加的配置,以及状态检查是否通过。
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+
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+ 不要保存许可证密钥、账号密码或授权信息。直接使用我电脑上已有的 KeyShot 本地授权配置。
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+ ```
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+
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+ ## 配置
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+
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+ 需要告诉 MCP 服务 KeyShot 无界面程序在哪里。
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+
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+ Windows PowerShell 示例:
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+
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+ ```powershell
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+ $env:KEYSHOT_HEADLESS_EXE="C:\Program Files\KeyShot Studio\bin\keyshot_headless.exe"
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+ ```
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+
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+ macOS/Linux 示例:
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+
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+ ```bash
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+ export KEYSHOT_HEADLESS_EXE="/Applications/KeyShot Studio.app/Contents/MacOS/keyshot_headless"
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+ ```
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+
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+ 然后测试能否启动:
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+
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+ ```bash
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+ npm run status
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+ ```
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+
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+ ## MCP 客户端配置示例
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+
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+ 把类似下面的配置加到你的 MCP 客户端里:
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+
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+ ```json
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+ {
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+ "mcpServers": {
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+ "keyshot": {
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+ "command": "node",
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+ "args": ["/absolute/path/to/keyshot-mcp/dist/index.js"],
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+ "env": {
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+ "KEYSHOT_HEADLESS_EXE": "/absolute/path/to/keyshot_headless"
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+ }
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+ }
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+ }
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+ }
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+ ```
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+
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+ 通用 Codex 配置模板在:
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+
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+ ```text
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+ examples/codex.example.json
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+ ```
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+
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+ ## Codex 配置
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+
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+ 如果你使用 Codex,请在 Codex 的 MCP 配置里添加一个 `keyshot` 服务,并指向构建后的服务文件:
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+
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+ ```json
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+ {
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+ "mcpServers": {
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+ "keyshot": {
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+ "command": "node",
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+ "args": ["/absolute/path/to/keyshot-mcp/dist/index.js"],
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+ "env": {
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+ "KEYSHOT_HEADLESS_EXE": "/absolute/path/to/keyshot_headless"
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+ }
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+ }
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+ }
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+ }
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+ ```
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+
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+ `examples/codex.example.json` 是通用配置模板。使用时请把里面的路径换成自己电脑上的路径。
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+
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+ ## 提示词示例
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+
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+ ```text
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+ 把当前 KeyShot 场景渲染成三个视角:正视图、45 度透视图和俯视图。分辨率为 1920x1080,并保存到默认输出文件夹。
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+ ```
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+
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+ ```text
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+ 导入 /path/to/model.step,给主体外壳应用拉丝金属材质,设置 45 度相机,并渲染一张产品主视觉图。
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+ ```
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+
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+ ```text
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+ 检查当前 KeyShot 场景,并总结场景中的对象、相机、材质和可渲染输出。
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+ ```
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+
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+ ```text
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+ 列出当前 KeyShot 场景中的相机,创建或更新一个名为“Hero”的相机,
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+ 把场景保存为新文件,并用这个相机渲染一张预览图。
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+ ```
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+
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+ ## 环境变量
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+
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+ - `KEYSHOT_HEADLESS_EXE`:`keyshot_headless` 或 `keyshot_headless.exe` 的路径。
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+ - `KEYSHOT_OUTPUT_DIR`:默认渲染输出文件夹。
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+ - `KEYSHOT_LICENSE_ARGS`:可选的 KeyShot 无界面许可证参数,默认留空。
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+ - `KEYSHOT_TIMEOUT_MS`:单次操作超时时间,单位毫秒,默认 `600000`。
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+ - `KEYSHOT_MATERIAL_PRESETS`:材质预设库 JSON 文件路径,默认 `presets/materials.json`。
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+
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+ `samples` 和 `maxTimeSeconds` 是两种不同的 KeyShot 渲染模式,请二选一,不要同时传入。
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+
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+ ## MCP 工具
452
+
453
+ - `keyshot_status`:检查 KeyShot 是否能启动。
454
+ - `keyshot_inspect_scene`:检查场景内容。
455
+ - `keyshot_list_cameras`:列出场景中所有相机名称(批量渲染前很有用)。
456
+ - `keyshot_render`:渲染单张图片。
457
+ - `keyshot_batch_render`:批量渲染多个相机视角。
458
+ - `keyshot_render_queue`:顺序执行多个渲染任务(默认遇错即停,设置 `continueOnError` 可继续)。
459
+ - `keyshot_import_model`:导入模型。
460
+ - `keyshot_apply_material`:替换材质。
461
+ - `keyshot_list_material_presets`:列出材质预设库中的预设。
462
+ - `keyshot_apply_material_preset`:把预设库中的某个命名材质应用到物体上。
463
+ - `keyshot_set_camera`:设置相机。
464
+ - `keyshot_set_environment`:设置环境。
465
+ - `keyshot_save_scene`:保存场景。
466
+
467
+ ### 材质预设库
468
+
469
+ `keyshot_apply_material_preset` 会读取一个小的 JSON 注册表,让你用"好记的名字"复用材质,
470
+ 而不必记住 KeyShot 里精确的材质名。默认位置:`presets/materials.json`
471
+ (可用环境变量 `KEYSHOT_MATERIAL_PRESETS` 覆盖)。
472
+
473
+ ```json
474
+ {
475
+ "拉丝钢": { "materialName": "Steel Brushed", "description": "金属件默认材质" },
476
+ "透明玻璃": { "materialPath": "C:/materials/glass_clear.mtl" }
477
+ }
478
+ ```
479
+
480
+ 每个预设必须包含 `materialName` 或 `materialPath`。用 `keyshot_list_material_presets` 查看有哪些预设。
481
+
482
+ ## MCP 提示词和资源
483
+
484
+ - 提示词:`keyshot_product_render`
485
+ - 资源:`keyshot://workflow`
486
+
487
+ 每个工具都会返回 JSON,包含:
488
+
489
+ - `ok`:是否成功。
490
+ - `data`:主要结果。
491
+ - `outputFiles`:生成的文件。
492
+ - `warnings`:警告信息。
493
+ - `keyshotStdoutTail`:KeyShot 输出摘要。
494
+ - `error`:错误信息。
495
+
496
+ ## 说明
497
+
498
+ KeyShot 的 Python `lux` API 会随版本变化。这个 MCP 会尽量保持对外工具名称稳定;如果当前 KeyShot 版本不支持某个无界面功能,会返回明确错误,而不是假装成功。
499
+
500
+ ## 路线图
501
+
502
+ - [ ] 自动发现并批量渲染场景中的所有相机
503
+ - [x] 材质预设库
504
+ - [ ] 相机预设模板
505
+ - [x] 顺序渲染队列
506
+ - [ ] 更安全的输出目录限制
507
+ - [ ] 测试更多 KeyShot 版本
508
+ - [ ] 验证 macOS 兼容性
509
+ - [x] 补充 Claude Desktop / Cursor / Codex 配置示例
510
+
511
+ ## 测试
512
+
513
+ 项目带了两套测试,不依赖真实的 KeyShot 也能跑:
514
+
515
+ - **TypeScript 测试(Vitest)**:覆盖配置读取、参数校验(schemas)、结果封装,以及用"假 KeyShot"跑通一次成功路径并验证 `work/tmp` 临时文件会被清理。
516
+
517
+ ```bash
518
+ npm install
519
+ npm test
520
+ ```
521
+
522
+ - **Python bridge 测试(unittest)**:用假的 `lux` 对象验证 `import_model` 会真正打开基础场景、`set_camera` 在拿不到相机对象时不会崩溃并回退到 `lux` 级 API。
523
+
524
+ ```bash
525
+ python tests/test_bridge.py
526
+ ```
527
+
528
+ ## 开源协议
529
+
530
+ MIT
531
+
532
+ ## Star History / 星标趋势
533
+
534
+ ![Star History Chart](assets/star-history.svg)
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+
536
+ This chart is generated from GitHub stargazer data and refreshed by GitHub Actions.
537
+
538
+ 这张图由 GitHub star 数据生成,并通过 GitHub Actions 定时刷新。
package/SECURITY.md ADDED
@@ -0,0 +1,33 @@
1
+ # Security / 安全说明
2
+
3
+ ## English
4
+
5
+ This MCP server runs KeyShot headless on the local machine. It can read scene/model files and write rendered images or saved scenes.
6
+
7
+ ### Safe Use
8
+
9
+ - Only connect this server to MCP clients you trust.
10
+ - Only open scene/model/material files from trusted sources.
11
+ - Do not put license keys, account passwords, or private tokens in prompts.
12
+ - Prefer using the local KeyShot license configuration instead of passing license details through environment variables.
13
+
14
+ ### Reporting Issues
15
+
16
+ If you find a security issue, open a private advisory or contact the project maintainer directly before posting details publicly.
17
+
18
+ ---
19
+
20
+ ## 中文
21
+
22
+ 这个 MCP 服务会在本机运行 KeyShot 无界面程序。它可以读取场景、模型、材质文件,也可以写入渲染图片或保存后的场景文件。
23
+
24
+ ### 安全使用建议
25
+
26
+ - 只把这个服务连接到你信任的 MCP 客户端。
27
+ - 只打开来源可信的场景、模型和材质文件。
28
+ - 不要在提示词里输入许可证密钥、账号密码或私人 token。
29
+ - 优先使用本机已经配置好的 KeyShot 授权,不建议通过环境变量传递许可证细节。
30
+
31
+ ### 报告安全问题
32
+
33
+ 如果发现安全问题,请先通过私密方式联系维护者,不要直接公开细节。
@@ -0,0 +1,5 @@
1
+ import { getConfig } from "../config.js";
2
+ import { runKeyShotSerialized } from "../runner.js";
3
+ const result = await runKeyShotSerialized(getConfig(), { operation: "status" });
4
+ console.log(JSON.stringify(result, null, 2));
5
+ process.exit(result.ok ? 0 : 1);
package/dist/config.js ADDED
@@ -0,0 +1,51 @@
1
+ import path from "node:path";
2
+ import { fileURLToPath } from "node:url";
3
+ const DEFAULT_KEYSHOT_EXE = process.platform === "win32" ? "keyshot_headless.exe" : "keyshot_headless";
4
+ const DEFAULT_TIMEOUT_MS = 600_000;
5
+ export function getConfig() {
6
+ const projectRoot = path.resolve(fileURLToPath(new URL("..", import.meta.url)));
7
+ const keyshotOutputDir = path.resolve(process.env.KEYSHOT_OUTPUT_DIR ?? path.join(projectRoot, "outputs"));
8
+ return {
9
+ projectRoot,
10
+ keyshotHeadlessExe: process.env.KEYSHOT_HEADLESS_EXE ?? DEFAULT_KEYSHOT_EXE,
11
+ keyshotOutputDir,
12
+ keyshotLicenseArgs: splitWindowsArgs(process.env.KEYSHOT_LICENSE_ARGS ?? ""),
13
+ keyshotTimeoutMs: parsePositiveInt(process.env.KEYSHOT_TIMEOUT_MS, DEFAULT_TIMEOUT_MS),
14
+ tmpDir: path.join(projectRoot, "work", "tmp"),
15
+ bridgeScriptPath: path.join(projectRoot, "scripts", "keyshot_bridge.py"),
16
+ materialPresetsPath: path.resolve(process.env.KEYSHOT_MATERIAL_PRESETS ?? path.join(projectRoot, "presets", "materials.json")),
17
+ };
18
+ }
19
+ function parsePositiveInt(value, fallback) {
20
+ if (!value)
21
+ return fallback;
22
+ const parsed = Number.parseInt(value, 10);
23
+ return Number.isFinite(parsed) && parsed > 0 ? parsed : fallback;
24
+ }
25
+ function splitWindowsArgs(value) {
26
+ const args = [];
27
+ let current = "";
28
+ let quote = null;
29
+ for (let i = 0; i < value.length; i += 1) {
30
+ const ch = value[i];
31
+ if ((ch === '"' || ch === "'") && quote === null) {
32
+ quote = ch;
33
+ continue;
34
+ }
35
+ if (ch === quote) {
36
+ quote = null;
37
+ continue;
38
+ }
39
+ if (/\s/.test(ch) && quote === null) {
40
+ if (current) {
41
+ args.push(current);
42
+ current = "";
43
+ }
44
+ continue;
45
+ }
46
+ current += ch;
47
+ }
48
+ if (current)
49
+ args.push(current);
50
+ return args;
51
+ }