kasaframe 0.1.3 → 0.1.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (999) hide show
  1. package/README.md +1 -1
  2. package/docs/AGENTS.md +1 -1
  3. package/package.json +1 -1
  4. package/packages/adapters/src/project.ts +4 -0
  5. package/packages/adapters/src/texture.ts +94 -0
  6. package/packages/cli/src/cells.ts +227 -0
  7. package/packages/cli/src/commands/make.ts +77 -9
  8. package/packages/cli/src/commands/new.ts +2 -2
  9. package/packages/cli/src/commands/theme.ts +141 -10
  10. package/packages/cli/src/lock.ts +8 -6
  11. package/packages/cli/src/pick.ts +110 -0
  12. package/packages/cli/src/vary.ts +124 -0
  13. package/packages/core/src/index.ts +1 -1
  14. package/packages/core/src/project.ts +15 -0
  15. package/packages/director/src/assemble.ts +6 -3
  16. package/packages/motion/src/moves/menu.ts +2 -1
  17. package/packages/patterns/src/kit.ts +3 -2
  18. package/packages/plan/src/asks.ts +25 -16
  19. package/packages/plan/src/index.ts +2 -2
  20. package/packages/plan/src/plan.ts +4 -2
  21. package/packages/plan/src/themes.ts +65 -9
  22. package/packages/plan/src/types.ts +3 -0
  23. package/packages/themes/kit/THEME-MAKE.md +1 -0
  24. package/packages/themes/kit/fonts.json +743 -0
  25. package/packages/themes/package.json +6 -1
  26. package/packages/themes/src/color.ts +152 -0
  27. package/packages/themes/src/fx.ts +4 -2
  28. package/packages/themes/src/index.ts +67 -3
  29. package/packages/themes/src/look.ts +223 -0
  30. package/packages/themes/src/name.ts +9 -0
  31. package/packages/themes/src/palette.ts +194 -0
  32. package/packages/themes/src/slotkit.ts +14 -1
  33. package/packages/themes/src/slots.ts +17 -2
  34. package/packages/themes/src/types.ts +84 -0
  35. package/packages/themes/src/vary.ts +290 -0
  36. package/themes/blueprint/THEME.md +64 -0
  37. package/themes/blueprint/effects.ts +570 -0
  38. package/themes/blueprint/sample/assets/og/logo.svg +12 -0
  39. package/themes/blueprint/sample/beats.json +1005 -0
  40. package/themes/blueprint/sample/index.html +11 -0
  41. package/themes/blueprint/sample/kf.json +59 -0
  42. package/themes/blueprint/sample/lib/facts.ts +29 -0
  43. package/themes/blueprint/sample/lib/sheet.ts +55 -0
  44. package/themes/blueprint/sample/main.ts +9 -0
  45. package/themes/blueprint/sample/scenes/end.ts +91 -0
  46. package/themes/blueprint/sample/scenes/gather.ts +75 -0
  47. package/themes/blueprint/sample/scenes/models.ts +117 -0
  48. package/themes/blueprint/sample/scenes/price.ts +94 -0
  49. package/themes/blueprint/sample/style.json +114 -0
  50. package/themes/blueprint/slots.ts +88 -0
  51. package/themes/blueprint/still.png +0 -0
  52. package/themes/blueprint/style.json +114 -0
  53. package/themes/blueprint/theme.json +137 -0
  54. package/themes/blueprint/variants/deep-rose-2.json +90 -0
  55. package/themes/blueprint/variants/deep-rose-suit.json +117 -0
  56. package/themes/blueprint/variants/deep-rose.json +117 -0
  57. package/themes/blueprint/variants/navy-coral-2.json +118 -0
  58. package/themes/blueprint/variants/navy-coral-suit.json +118 -0
  59. package/themes/blueprint/variants/navy-coral.json +128 -0
  60. package/themes/blueprint/variants/navy-orange-2.json +118 -0
  61. package/themes/blueprint/variants/navy-orange-3.json +91 -0
  62. package/themes/blueprint/variants/navy-orange-4.json +128 -0
  63. package/themes/blueprint/variants/navy-orange-mono.json +128 -0
  64. package/themes/blueprint/variants/navy-orange-plex.json +128 -0
  65. package/themes/blueprint/variants/navy-orange-suit.json +118 -0
  66. package/themes/blueprint/variants/navy-orange.json +118 -0
  67. package/themes/blueprint/variants/navy-rose-plex.json +127 -0
  68. package/themes/blueprint/variants/navy-rose.json +127 -0
  69. package/themes/cartography/THEME.md +61 -0
  70. package/themes/cartography/effects.ts +845 -0
  71. package/themes/cartography/sample/assets/og/logo.svg +12 -0
  72. package/themes/cartography/sample/beats.json +1005 -0
  73. package/themes/cartography/sample/index.html +11 -0
  74. package/themes/cartography/sample/kf.json +59 -0
  75. package/themes/cartography/sample/lib/facts.ts +29 -0
  76. package/themes/cartography/sample/lib/map.ts +39 -0
  77. package/themes/cartography/sample/main.ts +9 -0
  78. package/themes/cartography/sample/scenes/end.ts +56 -0
  79. package/themes/cartography/sample/scenes/gather.ts +46 -0
  80. package/themes/cartography/sample/scenes/models.ts +43 -0
  81. package/themes/cartography/sample/scenes/price.ts +73 -0
  82. package/themes/cartography/sample/style.json +103 -0
  83. package/themes/cartography/slots.ts +87 -0
  84. package/themes/cartography/still.png +0 -0
  85. package/themes/cartography/style.json +103 -0
  86. package/themes/cartography/theme.json +160 -0
  87. package/themes/cartography/variants/blush-amber.json +128 -0
  88. package/themes/cartography/variants/blush-indigo.json +128 -0
  89. package/themes/cartography/variants/blush-pink.json +136 -0
  90. package/themes/cartography/variants/chalk-plum.json +137 -0
  91. package/themes/cartography/variants/chalk-sky.json +100 -0
  92. package/themes/cartography/variants/cocoa-amber.json +128 -0
  93. package/themes/cartography/variants/deep-plum.json +125 -0
  94. package/themes/cartography/variants/dusk-coral.json +128 -0
  95. package/themes/cartography/variants/forest-lime.json +131 -0
  96. package/themes/cartography/variants/frost-teal.json +128 -0
  97. package/themes/cartography/variants/navy-green.json +131 -0
  98. package/themes/cartography/variants/navy-indigo.json +138 -0
  99. package/themes/cartography/variants/navy-sky.json +100 -0
  100. package/themes/cartography/variants/sage-green.json +127 -0
  101. package/themes/cartography/variants/wine-teal.json +128 -0
  102. package/themes/circuit-board/THEME.md +61 -0
  103. package/themes/circuit-board/effects.ts +576 -0
  104. package/themes/circuit-board/pcb.ts +103 -0
  105. package/themes/circuit-board/sample/assets/og/logo.svg +12 -0
  106. package/themes/circuit-board/sample/beats.json +1005 -0
  107. package/themes/circuit-board/sample/index.html +11 -0
  108. package/themes/circuit-board/sample/kf.json +59 -0
  109. package/themes/circuit-board/sample/lib/facts.ts +29 -0
  110. package/themes/circuit-board/sample/lib/kit.ts +45 -0
  111. package/themes/circuit-board/sample/main.ts +9 -0
  112. package/themes/circuit-board/sample/scenes/end.ts +102 -0
  113. package/themes/circuit-board/sample/scenes/gather.ts +76 -0
  114. package/themes/circuit-board/sample/scenes/models.ts +101 -0
  115. package/themes/circuit-board/sample/scenes/price.ts +109 -0
  116. package/themes/circuit-board/sample/style.json +104 -0
  117. package/themes/circuit-board/slots.ts +108 -0
  118. package/themes/circuit-board/still.png +0 -0
  119. package/themes/circuit-board/style.json +104 -0
  120. package/themes/circuit-board/theme.json +149 -0
  121. package/themes/circuit-board/variants/deep-gold-plex.json +133 -0
  122. package/themes/circuit-board/variants/deep-gold.json +123 -0
  123. package/themes/circuit-board/variants/dusk-gold-grain.json +138 -0
  124. package/themes/circuit-board/variants/dusk-gold-pretendard.json +118 -0
  125. package/themes/circuit-board/variants/dusk-gold.json +97 -0
  126. package/themes/circuit-board/variants/forest-gold-2.json +96 -0
  127. package/themes/circuit-board/variants/forest-gold-grain.json +129 -0
  128. package/themes/circuit-board/variants/forest-gold-mono.json +124 -0
  129. package/themes/circuit-board/variants/forest-gold.json +128 -0
  130. package/themes/circuit-board/variants/navy-gold-grain.json +124 -0
  131. package/themes/circuit-board/variants/navy-gold.json +101 -0
  132. package/themes/circuit-board/variants/wine-gold-grain.json +128 -0
  133. package/themes/circuit-board/variants/wine-gold-plex.json +133 -0
  134. package/themes/circuit-board/variants/wine-gold-pretendard.json +118 -0
  135. package/themes/circuit-board/variants/wine-gold.json +128 -0
  136. package/themes/clay-toy/THEME.md +73 -0
  137. package/themes/clay-toy/effects.ts +643 -0
  138. package/themes/clay-toy/glyphs.ts +32 -0
  139. package/themes/clay-toy/sample/assets/og/logo.svg +12 -0
  140. package/themes/clay-toy/sample/beats.json +1005 -0
  141. package/themes/clay-toy/sample/index.html +11 -0
  142. package/themes/clay-toy/sample/kf.json +59 -0
  143. package/themes/clay-toy/sample/lib/clay.ts +20 -0
  144. package/themes/clay-toy/sample/lib/facts.ts +29 -0
  145. package/themes/clay-toy/sample/main.ts +9 -0
  146. package/themes/clay-toy/sample/scenes/end.ts +81 -0
  147. package/themes/clay-toy/sample/scenes/gather.ts +53 -0
  148. package/themes/clay-toy/sample/scenes/models.ts +77 -0
  149. package/themes/clay-toy/sample/scenes/price.ts +91 -0
  150. package/themes/clay-toy/sample/style.json +101 -0
  151. package/themes/clay-toy/slots.ts +132 -0
  152. package/themes/clay-toy/still.png +0 -0
  153. package/themes/clay-toy/style.json +101 -0
  154. package/themes/clay-toy/theme.json +146 -0
  155. package/themes/clay-toy/variants/blush-coral-grain.json +126 -0
  156. package/themes/clay-toy/variants/blush-coral.json +123 -0
  157. package/themes/clay-toy/variants/chalk-indigo.json +97 -0
  158. package/themes/clay-toy/variants/chalk-jade.json +125 -0
  159. package/themes/clay-toy/variants/chalk-teal.json +120 -0
  160. package/themes/clay-toy/variants/frost-orange.json +125 -0
  161. package/themes/clay-toy/variants/frost-sky-grain.json +126 -0
  162. package/themes/clay-toy/variants/frost-sky.json +121 -0
  163. package/themes/clay-toy/variants/frost-teal.json +120 -0
  164. package/themes/clay-toy/variants/lilac-green.json +120 -0
  165. package/themes/clay-toy/variants/lilac-plum-round.json +120 -0
  166. package/themes/clay-toy/variants/lilac-plum.json +124 -0
  167. package/themes/clay-toy/variants/sage-indigo.json +125 -0
  168. package/themes/clay-toy/variants/sage-magenta.json +119 -0
  169. package/themes/clay-toy/variants/sand-amber.json +125 -0
  170. package/themes/conveyor-factory/THEME.md +71 -0
  171. package/themes/conveyor-factory/effects.ts +744 -0
  172. package/themes/conveyor-factory/sample/assets/og/logo.svg +12 -0
  173. package/themes/conveyor-factory/sample/beats.json +1005 -0
  174. package/themes/conveyor-factory/sample/index.html +11 -0
  175. package/themes/conveyor-factory/sample/kf.json +59 -0
  176. package/themes/conveyor-factory/sample/lib/factory.ts +48 -0
  177. package/themes/conveyor-factory/sample/lib/facts.ts +29 -0
  178. package/themes/conveyor-factory/sample/main.ts +9 -0
  179. package/themes/conveyor-factory/sample/scenes/end.ts +44 -0
  180. package/themes/conveyor-factory/sample/scenes/gather.ts +47 -0
  181. package/themes/conveyor-factory/sample/scenes/models.ts +91 -0
  182. package/themes/conveyor-factory/sample/scenes/price.ts +77 -0
  183. package/themes/conveyor-factory/sample/style.json +107 -0
  184. package/themes/conveyor-factory/slots.ts +121 -0
  185. package/themes/conveyor-factory/still.png +0 -0
  186. package/themes/conveyor-factory/style.json +107 -0
  187. package/themes/conveyor-factory/theme.json +142 -0
  188. package/themes/conveyor-factory/variants/cocoa-gold.json +125 -0
  189. package/themes/conveyor-factory/variants/dusk-gold.json +135 -0
  190. package/themes/conveyor-factory/variants/forest-gold.json +135 -0
  191. package/themes/conveyor-factory/variants/navy-amber.json +93 -0
  192. package/themes/conveyor-factory/variants/navy-gold.json +120 -0
  193. package/themes/conveyor-factory/variants/slate-amber-2.json +120 -0
  194. package/themes/conveyor-factory/variants/slate-amber-grain.json +125 -0
  195. package/themes/conveyor-factory/variants/slate-amber-suit.json +120 -0
  196. package/themes/conveyor-factory/variants/slate-amber.json +125 -0
  197. package/themes/conveyor-factory/variants/slate-gold-bold.json +120 -0
  198. package/themes/conveyor-factory/variants/slate-gold.json +120 -0
  199. package/themes/data-journal/THEME.md +74 -0
  200. package/themes/data-journal/effects.ts +570 -0
  201. package/themes/data-journal/sample/assets/og/logo.svg +12 -0
  202. package/themes/data-journal/sample/beats.json +1005 -0
  203. package/themes/data-journal/sample/index.html +11 -0
  204. package/themes/data-journal/sample/kf.json +59 -0
  205. package/themes/data-journal/sample/lib/facts.ts +29 -0
  206. package/themes/data-journal/sample/lib/page.ts +25 -0
  207. package/themes/data-journal/sample/main.ts +9 -0
  208. package/themes/data-journal/sample/scenes/end.ts +69 -0
  209. package/themes/data-journal/sample/scenes/gather.ts +58 -0
  210. package/themes/data-journal/sample/scenes/models.ts +51 -0
  211. package/themes/data-journal/sample/scenes/price.ts +73 -0
  212. package/themes/data-journal/sample/style.json +114 -0
  213. package/themes/data-journal/slots.ts +119 -0
  214. package/themes/data-journal/still.png +0 -0
  215. package/themes/data-journal/style.json +114 -0
  216. package/themes/data-journal/theme.json +140 -0
  217. package/themes/data-journal/variants/blush-green.json +129 -0
  218. package/themes/data-journal/variants/chalk-magenta.json +138 -0
  219. package/themes/data-journal/variants/cocoa-amber.json +140 -0
  220. package/themes/data-journal/variants/cocoa-sky.json +130 -0
  221. package/themes/data-journal/variants/deep-coral.json +135 -0
  222. package/themes/data-journal/variants/dusk-plum.json +132 -0
  223. package/themes/data-journal/variants/forest-green.json +138 -0
  224. package/themes/data-journal/variants/frost-indigo.json +141 -0
  225. package/themes/data-journal/variants/lilac-amber.json +141 -0
  226. package/themes/data-journal/variants/navy-indigo.json +131 -0
  227. package/themes/data-journal/variants/navy-lime.json +128 -0
  228. package/themes/data-journal/variants/snow-sky.json +125 -0
  229. package/themes/data-journal/variants/wine-indigo.json +129 -0
  230. package/themes/data-journal/variants/wine-magenta.json +138 -0
  231. package/themes/data-journal/variants/wine-teal.json +97 -0
  232. package/themes/debug-hud/theme.json +56 -0
  233. package/themes/debug-hud/variants/cocoa-gold.json +113 -0
  234. package/themes/debug-hud/variants/cocoa-teal.json +119 -0
  235. package/themes/debug-hud/variants/deep-cyan.json +85 -0
  236. package/themes/debug-hud/variants/deep-teal-scan.json +118 -0
  237. package/themes/debug-hud/variants/deep-teal.json +112 -0
  238. package/themes/debug-hud/variants/dusk-plum.json +116 -0
  239. package/themes/debug-hud/variants/dusk-violet.json +112 -0
  240. package/themes/debug-hud/variants/forest-amber.json +86 -0
  241. package/themes/debug-hud/variants/forest-lime.json +117 -0
  242. package/themes/debug-hud/variants/forest-magenta.json +111 -0
  243. package/themes/debug-hud/variants/navy-jade.json +79 -0
  244. package/themes/debug-hud/variants/slate-green.json +112 -0
  245. package/themes/debug-hud/variants/wine-gold.json +119 -0
  246. package/themes/debug-hud/variants/wine-jade.json +83 -0
  247. package/themes/debug-hud/variants/wine-sky.json +112 -0
  248. package/themes/depth-flight/THEME.md +54 -0
  249. package/themes/depth-flight/effects.ts +396 -0
  250. package/themes/depth-flight/sample/assets/og/logo.svg +12 -0
  251. package/themes/depth-flight/sample/beats.json +1005 -0
  252. package/themes/depth-flight/sample/index.html +11 -0
  253. package/themes/depth-flight/sample/kf.json +59 -0
  254. package/themes/depth-flight/sample/lib/facts.ts +29 -0
  255. package/themes/depth-flight/sample/lib/fly.ts +15 -0
  256. package/themes/depth-flight/sample/main.ts +9 -0
  257. package/themes/depth-flight/sample/scenes/end.ts +51 -0
  258. package/themes/depth-flight/sample/scenes/gather.ts +40 -0
  259. package/themes/depth-flight/sample/scenes/models.ts +75 -0
  260. package/themes/depth-flight/sample/scenes/price.ts +50 -0
  261. package/themes/depth-flight/sample/style.json +94 -0
  262. package/themes/depth-flight/slots.ts +196 -0
  263. package/themes/depth-flight/still.png +0 -0
  264. package/themes/depth-flight/style.json +94 -0
  265. package/themes/depth-flight/theme.json +119 -0
  266. package/themes/depth-flight/variants/cocoa-cyan.json +121 -0
  267. package/themes/depth-flight/variants/cocoa-indigo.json +121 -0
  268. package/themes/depth-flight/variants/cocoa-violet.json +122 -0
  269. package/themes/depth-flight/variants/deep-sky.json +126 -0
  270. package/themes/depth-flight/variants/dusk-violet-bold.json +117 -0
  271. package/themes/depth-flight/variants/dusk-violet.json +132 -0
  272. package/themes/depth-flight/variants/forest-blue.json +116 -0
  273. package/themes/depth-flight/variants/forest-cyan.json +122 -0
  274. package/themes/depth-flight/variants/navy-sky-grain.json +122 -0
  275. package/themes/depth-flight/variants/navy-sky.json +116 -0
  276. package/themes/depth-flight/variants/night-teal.json +116 -0
  277. package/themes/depth-flight/variants/slate-cyan.json +127 -0
  278. package/themes/depth-flight/variants/slate-indigo.json +116 -0
  279. package/themes/depth-flight/variants/slate-sky.json +94 -0
  280. package/themes/depth-flight/variants/slate-violet.json +121 -0
  281. package/themes/film-reel/THEME.md +60 -0
  282. package/themes/film-reel/effects.ts +477 -0
  283. package/themes/film-reel/sample/assets/og/logo.svg +12 -0
  284. package/themes/film-reel/sample/beats.json +1005 -0
  285. package/themes/film-reel/sample/index.html +11 -0
  286. package/themes/film-reel/sample/kf.json +59 -0
  287. package/themes/film-reel/sample/lib/facts.ts +29 -0
  288. package/themes/film-reel/sample/lib/reel.ts +9 -0
  289. package/themes/film-reel/sample/main.ts +9 -0
  290. package/themes/film-reel/sample/scenes/end.ts +31 -0
  291. package/themes/film-reel/sample/scenes/gather.ts +40 -0
  292. package/themes/film-reel/sample/scenes/models.ts +37 -0
  293. package/themes/film-reel/sample/scenes/price.ts +63 -0
  294. package/themes/film-reel/sample/style.json +103 -0
  295. package/themes/film-reel/slots.ts +75 -0
  296. package/themes/film-reel/still.png +0 -0
  297. package/themes/film-reel/style.json +103 -0
  298. package/themes/film-reel/theme.json +142 -0
  299. package/themes/film-reel/variants/chalk-amber.json +124 -0
  300. package/themes/film-reel/variants/chalk-pink.json +123 -0
  301. package/themes/film-reel/variants/cream-violet.json +121 -0
  302. package/themes/film-reel/variants/frost-blue.json +126 -0
  303. package/themes/film-reel/variants/frost-green.json +123 -0
  304. package/themes/film-reel/variants/frost-indigo.json +121 -0
  305. package/themes/film-reel/variants/frost-jade.json +120 -0
  306. package/themes/film-reel/variants/frost-plum.json +120 -0
  307. package/themes/film-reel/variants/frost-teal.json +93 -0
  308. package/themes/film-reel/variants/lilac-gold.json +120 -0
  309. package/themes/film-reel/variants/lilac-jade.json +123 -0
  310. package/themes/film-reel/variants/lilac-magenta.json +125 -0
  311. package/themes/film-reel/variants/lilac-violet.json +122 -0
  312. package/themes/film-reel/variants/sand-cyan.json +124 -0
  313. package/themes/film-reel/variants/sand-lime.json +96 -0
  314. package/themes/glass-light/THEME.md +55 -0
  315. package/themes/glass-light/effects.ts +433 -0
  316. package/themes/glass-light/sample/assets/og/logo.svg +12 -0
  317. package/themes/glass-light/sample/beats.json +1005 -0
  318. package/themes/glass-light/sample/index.html +11 -0
  319. package/themes/glass-light/sample/kf.json +59 -0
  320. package/themes/glass-light/sample/lib/facts.ts +29 -0
  321. package/themes/glass-light/sample/lib/glass.ts +81 -0
  322. package/themes/glass-light/sample/main.ts +9 -0
  323. package/themes/glass-light/sample/scenes/end.ts +43 -0
  324. package/themes/glass-light/sample/scenes/gather.ts +38 -0
  325. package/themes/glass-light/sample/scenes/models.ts +46 -0
  326. package/themes/glass-light/sample/scenes/price.ts +46 -0
  327. package/themes/glass-light/sample/style.json +94 -0
  328. package/themes/glass-light/slots.ts +198 -0
  329. package/themes/glass-light/still.png +0 -0
  330. package/themes/glass-light/style.json +94 -0
  331. package/themes/glass-light/theme.json +119 -0
  332. package/themes/glass-light/variants/blush-coral.json +116 -0
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  967. package/themes/whiteboard/THEME.md +78 -0
  968. package/themes/whiteboard/effects.ts +561 -0
  969. package/themes/whiteboard/sample/assets/og/logo.svg +12 -0
  970. package/themes/whiteboard/sample/beats.json +1005 -0
  971. package/themes/whiteboard/sample/index.html +11 -0
  972. package/themes/whiteboard/sample/kf.json +59 -0
  973. package/themes/whiteboard/sample/lib/board.ts +93 -0
  974. package/themes/whiteboard/sample/lib/facts.ts +29 -0
  975. package/themes/whiteboard/sample/main.ts +9 -0
  976. package/themes/whiteboard/sample/scenes/end.ts +59 -0
  977. package/themes/whiteboard/sample/scenes/gather.ts +50 -0
  978. package/themes/whiteboard/sample/scenes/models.ts +56 -0
  979. package/themes/whiteboard/sample/scenes/price.ts +79 -0
  980. package/themes/whiteboard/sample/style.json +106 -0
  981. package/themes/whiteboard/slots.ts +152 -0
  982. package/themes/whiteboard/still.png +0 -0
  983. package/themes/whiteboard/style.json +106 -0
  984. package/themes/whiteboard/theme.json +143 -0
  985. package/themes/whiteboard/variants/chalk-coral-do.json +126 -0
  986. package/themes/whiteboard/variants/chalk-coral.json +132 -0
  987. package/themes/whiteboard/variants/cream-lime.json +131 -0
  988. package/themes/whiteboard/variants/cream-plum.json +103 -0
  989. package/themes/whiteboard/variants/frost-teal-do.json +127 -0
  990. package/themes/whiteboard/variants/frost-teal.json +127 -0
  991. package/themes/whiteboard/variants/lilac-indigo.json +132 -0
  992. package/themes/whiteboard/variants/lilac-jade.json +103 -0
  993. package/themes/whiteboard/variants/sage-green.json +130 -0
  994. package/themes/whiteboard/variants/sage-plum.json +126 -0
  995. package/themes/whiteboard/variants/snow-amber.json +99 -0
  996. package/themes/whiteboard/variants/snow-cyan.json +132 -0
  997. package/themes/whiteboard/variants/snow-green.json +126 -0
  998. package/themes/whiteboard/variants/snow-magenta.json +126 -0
  999. package/themes/whiteboard/variants/snow-plum.json +130 -0
@@ -0,0 +1,113 @@
1
+ {
2
+ "id": "sand-plum",
3
+ "world": "riso-zine",
4
+ "name": "Sand Plum",
5
+ "desc": "모래빛 바탕에 자두색 강조 · 획이 꽉 들어찬 초굵은 제목",
6
+ "params": {
7
+ "scheme": "light",
8
+ "bgL": 0.9031,
9
+ "tint": {
10
+ "h": 57.6811,
11
+ "c": 0.027
12
+ },
13
+ "inkL": 0.1921,
14
+ "hue": 321.4686,
15
+ "chroma": 1.1118,
16
+ "fonts": "gasoek",
17
+ "texture": {
18
+ "kind": "none",
19
+ "amount": 0
20
+ },
21
+ "stroke": 0.83,
22
+ "radius": null,
23
+ "tempo": 1,
24
+ "density": 1
25
+ },
26
+ "style": {
27
+ "scheme": "light",
28
+ "colors": {
29
+ "bg": "#EEDBCE",
30
+ "surface": "#FAEADF",
31
+ "raised": "#DFCBBA",
32
+ "line": "#B6A28E",
33
+ "ink": "#001724",
34
+ "inkSoft": "#001724",
35
+ "dim": "#003C59",
36
+ "accent": "#A700BE",
37
+ "accentSoft": "#CF99DE",
38
+ "accentText": "#001724",
39
+ "onAccent": "#EEDBCE",
40
+ "success": "#001724",
41
+ "danger": "#A700BE",
42
+ "warning": "#A700BE",
43
+ "blue": "#001724",
44
+ "pink": "#A700BE",
45
+ "paper": "#EEDBCE"
46
+ },
47
+ "fonts": {
48
+ "sans": "\"Pretendard Variable\", Pretendard, \"Noto Sans KR\", \"Apple SD Gothic Neo\", sans-serif",
49
+ "display": "\"Gasoek One\", \"Pretendard Variable\", Pretendard, \"Noto Sans KR\", \"Apple SD Gothic Neo\", sans-serif",
50
+ "mono": "\"Geist Mono\", ui-monospace, \"Pretendard Variable\", Pretendard, \"Noto Sans KR\", \"Apple SD Gothic Neo\", monospace",
51
+ "faces": [
52
+ {
53
+ "family": "Gasoek One",
54
+ "src": "https://cdn.jsdelivr.net/gh/google/fonts@bd8f81ddb5c74d5c8897b36ad88b440266245103/ofl/gasoekone/GasoekOne-Regular.ttf",
55
+ "weight": "400"
56
+ },
57
+ {
58
+ "family": "Pretendard Variable",
59
+ "src": "https://cdn.jsdelivr.net/npm/pretendard@1.3.9/dist/web/variable/woff2/PretendardVariable.woff2",
60
+ "weight": "45 920"
61
+ },
62
+ {
63
+ "family": "Geist Mono",
64
+ "src": "https://cdn.jsdelivr.net/npm/geist@1.3.1/dist/fonts/geist-mono/GeistMono-Variable.woff2",
65
+ "weight": "100 900"
66
+ }
67
+ ]
68
+ },
69
+ "type": {
70
+ "weightDisplay": 400,
71
+ "weightBody": 500,
72
+ "tracking": "-0.01em"
73
+ },
74
+ "look": {
75
+ "stroke": 0.83
76
+ }
77
+ },
78
+ "tags": {
79
+ "mood": [
80
+ "아날로그",
81
+ "인쇄",
82
+ "개성",
83
+ "힙한",
84
+ "레트로",
85
+ "밝은"
86
+ ],
87
+ "light": "light",
88
+ "use": [
89
+ "홍보",
90
+ "행사",
91
+ "포스터",
92
+ "문화",
93
+ "출판",
94
+ "소개"
95
+ ],
96
+ "dims": "2D"
97
+ },
98
+ "check": {
99
+ "ok": true,
100
+ "at": "2026-10-11",
101
+ "colors": {
102
+ "ink": 13.66,
103
+ "dim": 8.73,
104
+ "accent": 4.61,
105
+ "onAccent": 4.61,
106
+ "success~danger": 0.318,
107
+ "success~warning": 0.318,
108
+ "accent~ink": 0.318
109
+ },
110
+ "frame": "kf check 통과 — 표준 장면 0–4초",
111
+ "pattern": "hook-number.roll"
112
+ }
113
+ }
@@ -0,0 +1,58 @@
1
+ # 데이터센터 통로 `server-hall`
2
+
3
+ **비유: 요청이 빛으로 데이터센터 통로를 지나 랙에 닿으며 화면이 찍힌다 — 랙 한 대가 회사, 켜진 서버 칸 하나가 모델, 통로 끝 코어 스위치 하나가 한 주소.** 어두운 홀에서 빛은 일을 하는 것에서만 난다 — 켜진 칸의 LED, 머리 위 트레이를 흐르는 요청, 켜진 조명줄. 카메라는 통로를 따라 요청을 좇거나 랙·스위치 앞에 다가갈 때만 움직이고 마디마다 다른 자리에 선다.
4
+
5
+ | 기술 개념 | 이 세계에서 |
6
+ |---|---|
7
+ | 요청 | 빛 펄스 — 트레이를 따라 흐르고 꼬리를 끈다(`requestPulse`) |
8
+ | 공급자(회사) | 랙 한 대 — 위에 줄 표지 |
9
+ | 모델 | 켜진 서버 칸(1U) 하나 — 42U 중 켜진 칸 수가 모델 수(`rackRow` fill) |
10
+ | 게이트웨이 한 주소 | 통로 끝 코어 스위치 하나, 위에 주소 판 — 모든 트레이가 여기로 모인다 |
11
+ | 형식 | 스위치로 들어오는 두 갈래 트레이(청록·호박) |
12
+ | 지연 | 빛이 길을 지나는 시간 — 실측 ms 그대로 달린다 |
13
+ | 비용 | 계량기 판(PDU 화면)의 숫자와 막대(`meterPanel`) |
14
+ | 시간대 가격 | 통로 조명 — 00–10 시는 불이 꺼진 시간(`hallLights`·`hourBoard`) |
15
+ | 캐시 | 가까운 랙에서 바로 돌아오는 짧은 빛(스위치에서 한 칸 거리) |
16
+ | 폴백 | 빛이 다른 랙 갈래로 꺾인다(`toRack` 길 바꾸기) |
17
+ | 한도 | 랙의 42U — 더 켤 칸이 없다 |
18
+ | 드롭·결과 | 서지 — 스위치에서 바깥으로 홀 전체 칸이 물결처럼 번쩍인다(`rackRow` wave + `surge`) |
19
+
20
+ ## 맞는 내용·용도
21
+
22
+ - 인프라·API·게이트웨이·라우팅·지연·용량·트래픽처럼 「어디로 흘러가 어디에 닿는가」가 요점인 내용 — 개발자 도구 공개·홍보·설명.
23
+ - 용도: 홍보(promo)·공개(launch)·설명(explainer)·쇼츠(shorts). 마디마다 다른 자리의 컷, 드롭에 서지.
24
+ - 화면 글은 랙 줄 표지(회사 이름)·주소·모델 ID·숫자·짧은 낱말. 표지·숫자는 Barlow Condensed, 주소·ID 는 JetBrains Mono, 한글은 Pretendard.
25
+
26
+ ## 금지
27
+
28
+ - 밝은 홀·흰 조명 아래의 랙 — 어둠이 바탕이다. 빛은 LED·요청·조명줄만.
29
+ - 뜻 없는 깜빡임 — LED 는 칸이 켜질 때·요청이 닿을 때·서지에만 바뀐다. 무작위로 반짝이는 LED 금지.
30
+ - 이유 없는 카메라 떠돌기·돌기. 카메라는 통로를 따라 다가가거나 요청을 좇을 때만, 키 사이로 움직인다.
31
+ - 무거운 후처리(블룸·피사계 심도)·그림자 — 헤드리스 SwiftShader 가 버티게 빛 번짐은 가산 혼합 점으로.
32
+ - 카메라가 등 뒤에서 보는 줄 표지(글이 뒤집힌다) — 그 컷엔 표지를 끈다(`names: false`).
33
+ - 슬로건·감성 문장.
34
+
35
+ ## 움직임
36
+
37
+ - 쉬지 않는다: 요청 빛이 트레이를 끊이지 않고 흐르고(초당 10개 안팎), 칸이 켜지고, 카메라가 키 사이를 천천히 다가간다.
38
+ - 구도는 마디마다 바꾼다: 통로 입구 → 통로 안 → 스위치 정면 → 스위치 화면 → 두 갈래 트레이 → 스위치 앞에서 돌아본 홀 → 시간 판 → 계량기 → 옆에서 본 경주 트레이 → 끝 카드.
39
+ - 박마다 큰 사건 하나: 랙 줄 표지와 수가 켜지고, 모델 ID 가 바뀌며 빛이 그 랙으로 나가고, 형식 빛이 두 배로 늘고, 시간 판이 밤을 지나고, 계량기가 값을 깎는다.
40
+
41
+ ## 효과
42
+
43
+ 같은 레포 안에서는 `effects.ts` 를 바로, 프로젝트에서는 `fx("server-hall")`. `hallStage` 로 무대를 짓고 나머지 rig 를 `stage.add(…)` 로 얹는다. 빛 번짐 판·글 판·길 위의 점은 `kit.ts`(`plate`·`along`·`powerOn`).
44
+
45
+ | 효과 | 꼴 | 하는 일 |
46
+ |---|---|---|
47
+ | `hallStage` | layer | 원근 카메라·안개로 깊어지는 어두운 통로·타공 바닥. 컷마다 키(자리·보는 곳·화각) 사이로만 움직인다 |
48
+ | `rackRow` | rig | 랙 줄 — 캐비닛마다 42U 칸, fill 대로 아래부터 LED 가 켜지고(켜지는 순간 희게), wave 면 드롭에 홀 전체가 물결처럼 번쩍인다 |
49
+ | `cableTray` | rig | 머리 위 노란 트레이 — 요청 빛이 다니는 길. at·until 로 컷마다 켜고 끈다 |
50
+ | `requestPulse` | rig | 요청 빛 — 시각마다 꺾은선을 따라 dur 초에 지나가며 꼬리를 끈다. 길·색·시간을 펄스마다 |
51
+ | `coreSwitch` | rig | 통로 끝 코어 스위치 — 포트 LED 격자, 위에 주소 판, 정면 화면에 모델 ID, 요청이 닿으면 포트가 가운데부터 켜진다 |
52
+ | `labelPlate` | rig | 뒤에서 빛나는 글 판이 형광등처럼 두 번 깜빡이며 켜진다. 글이 함수면 시각마다 바뀐다 |
53
+ | `hallLights` | rig | 천장 조명줄 — 줄마다 밝기를 t 로, 홀 전체 밝기도 따라간다(밤 시간대 = 불 꺼진 통로) |
54
+ | `hourBoard` | rig | 벽의 24칸 시간 판 — 한 시간씩 켜지고 밤 창은 다른 색, 지금 칸 아래 막대 |
55
+ | `surge` | rig | 드롭 — 빛 고리가 퍼지고 화면이 한 번 차갑게 번쩍인다(흔들림은 카메라에 조금) |
56
+ | `meterPanel` | rig | 계량기 판 — 큰 숫자가 from → to 로 구르고 아래 막대가 같은 비율로 준다 |
57
+
58
+ 견본: `sample/` — 공통 주제 「OpenGateway 소개 15초」, kawaii-friends 4.0–19.0초(드롭 7.34초). 통로 입구에서 회사 랙 아홉이 모델 수만큼 칸을 켜고(OpenAI 41칸) → 통로 안, 랙 위에 수가 켜지고 첫 요청이 스위치로 → 끊이지 않는 요청이 코어 스위치 하나(apis.opengateway.ai/v1)로 → 스위치 화면의 모델 ID 가 박마다 바뀌며 빛이 그 랙으로 → OpenAI·Anthropic 두 갈래 트레이 → 드롭 서지, 홀 전체 LED 물결과 102 → 24칸 시간 판과 꺼지는 조명, 밤 -90% → 계량기 deepseek 값 → 실측 시간 그대로 달리는 세 줄기 빛(612.5·693.0·760.5ms)과 18번 호출 → 통로 위 OG 로고와 opengateway.ai.
@@ -0,0 +1,455 @@
1
+ import { clamp, toEase, type EaseName, type SceneCtx } from "@kasaframe/core";
2
+ import { dropBurst } from "@kasaframe/motion";
3
+ import { stage3d, THREE, type Stage3D } from "@kasaframe/themes/stage3d";
4
+ import { along, col, glowTexture, hex, pathLength, plate, powerOn, tileTexture, type V3 } from "./kit.ts";
5
+
6
+ // 데이터센터는 어둡고, 빛은 일을 하는 것에서만 난다 — 켜진 서버 칸의 LED, 트레이를 지나는 요청, 켜진 조명줄. 그래서 화면의 움직임도
7
+ // 빛이 켜지고 흐르는 것으로만 낸다. 카메라는 통로를 따라 요청을 좇거나 랙 앞에 다가갈 때만, 마디마다 다른 자리에 선다
8
+
9
+ export interface HallKey {
10
+ t: number;
11
+ pos: V3;
12
+ look: V3;
13
+ fov?: number;
14
+ /** 앞 키에서 이 키로 오는 이징 */
15
+ ease?: EaseName;
16
+ }
17
+
18
+ export interface HallShot {
19
+ from: number;
20
+ to: number;
21
+ keys: HallKey[];
22
+ }
23
+
24
+ function keyAt(t: number, keys: HallKey[]): { pos: V3; look: V3; fov: number } {
25
+ const ks = [...keys].sort((a, b) => a.t - b.t);
26
+ const at = (k: HallKey) => ({ pos: k.pos, look: k.look, fov: k.fov ?? 50 });
27
+ if (t <= ks[0].t) return at(ks[0]);
28
+ for (let i = 1; i < ks.length; i++) {
29
+ if (t >= ks[i].t) continue;
30
+ const [a, b] = [at(ks[i - 1]), at(ks[i])];
31
+ const u = toEase(ks[i].ease ?? "inOutCubic")((t - ks[i - 1].t) / Math.max(1e-6, ks[i].t - ks[i - 1].t));
32
+ const mix = (p: V3, q: V3) => p.map((v, j) => v + (q[j] - v) * u) as V3;
33
+ return { pos: mix(a.pos, b.pos), look: mix(a.look, b.look), fov: a.fov + (b.fov - a.fov) * u };
34
+ }
35
+ return at(ks[ks.length - 1]);
36
+ }
37
+
38
+ /**
39
+ * 홀 무대 — 원근 카메라, 안개로 깊어지는 어두운 통로, 타공 바닥·천장. 컷마다 다른 자리(키)에 서고, 키 사이로만 움직인다.
40
+ * 바탕 자체는 서 있다 — 쉬지 않는 몫은 요청 빛·켜지는 LED 가 진다
41
+ */
42
+ export function hallStage(el: HTMLElement, o: { ctx: SceneCtx; shots: HallShot[]; fog?: [number, number]; length?: number }): ((t: number) => void) & Stage3D {
43
+ const { ctx } = o;
44
+ const shots = [...o.shots].sort((a, b) => a.from - b.from);
45
+ const stage = stage3d(el, {
46
+ ctx,
47
+ camera: "perspective",
48
+ fov: 50,
49
+ background: hex(ctx, "bg"),
50
+ fog: o.fog ?? [5, 26],
51
+ shot(t, cam) {
52
+ const s = shots.find((x) => t >= x.from && t < x.to) ?? shots[shots.length - 1];
53
+ const k = keyAt(t, s.keys);
54
+ const c = cam as THREE.PerspectiveCamera;
55
+ c.position.set(...k.pos);
56
+ c.lookAt(new THREE.Vector3(...k.look));
57
+ if (c.fov !== k.fov) {
58
+ c.fov = k.fov;
59
+ c.updateProjectionMatrix();
60
+ }
61
+ },
62
+ });
63
+ const L = o.length ?? 40;
64
+ const tex = tileTexture(ctx);
65
+ tex.repeat.set(24 / 0.6, L / 0.6);
66
+ const floor = new THREE.Mesh(new THREE.PlaneGeometry(24, L), new THREE.MeshStandardMaterial({ map: tex, roughness: 0.55, metalness: 0.2 }));
67
+ floor.rotation.x = -Math.PI / 2;
68
+ floor.position.set(0, 0, 4 - L / 2);
69
+ const ceil = new THREE.Mesh(new THREE.PlaneGeometry(24, L), new THREE.MeshStandardMaterial({ color: col(ctx, "surface"), roughness: 0.9 }));
70
+ ceil.rotation.x = Math.PI / 2;
71
+ ceil.position.set(0, 3.4, 4 - L / 2);
72
+ stage.scene.add(floor, ceil);
73
+ // 바닥에 비친 초록·파랑 — 핫 아일의 결. 빛은 위에서 차갑게
74
+ stage.scene.add(new THREE.HemisphereLight(col(ctx, "lamp"), col(ctx, "bg"), 0.6));
75
+ const key = new THREE.DirectionalLight(col(ctx, "lamp"), 0.5);
76
+ key.position.set(2, 6, 4);
77
+ stage.scene.add(key);
78
+ return Object.assign((t: number) => stage.paint(t), stage);
79
+ }
80
+
81
+ export interface RackSpec {
82
+ /** 랙 밑면 가운데 */
83
+ pos: V3;
84
+ /** 정면이 보는 쪽 — +1 이면 +x(통로 왼쪽 줄), -1 이면 -x(오른쪽 줄) */
85
+ face: 1 | -1;
86
+ name?: string;
87
+ /** [시각, 켤 칸 수, 걸리는 초] — 아래 칸부터 차례로 켜진다(켜진 칸 하나 = 모델 하나) */
88
+ fill?: [number, number, number][];
89
+ }
90
+
91
+ const U = 42;
92
+ const UH = 0.045;
93
+
94
+ /**
95
+ * 랙 줄 — 캐비닛마다 42U 칸, 켜진 칸은 초록 LED 줄이 들어온다. 칸이 켜지는 순간 한 번 희게 번쩍인다.
96
+ * wave 를 주면 그 시각에 origin 에서 바깥으로 홀 전체 칸이 물결처럼 번쩍인다(드롭)
97
+ */
98
+ export function rackRow(stage: Stage3D, o: { ctx: SceneCtx; racks: RackSpec[]; wave?: { at: number; origin: V3; speed?: number }; at?: number; names?: boolean }): (t: number) => void {
99
+ const { ctx } = o;
100
+ const n = o.racks.length;
101
+ const cab = new THREE.InstancedMesh(new THREE.BoxGeometry(1, 2.12, 0.62), new THREE.MeshStandardMaterial({ color: col(ctx, "rack"), roughness: 0.6, metalness: 0.4 }), n);
102
+ const slabGeo = new THREE.BoxGeometry(0.03, UH * 0.82, 0.54);
103
+ const slabs = new THREE.InstancedMesh(slabGeo, new THREE.MeshStandardMaterial({ color: col(ctx, "unit"), roughness: 0.5, metalness: 0.5 }), n * U);
104
+ const ledGeo = new THREE.BoxGeometry(0.012, UH * 0.22, 0.4);
105
+ const leds = new THREE.InstancedMesh(ledGeo, new THREE.MeshBasicMaterial({ color: 0xffffff, toneMapped: false }), n * U);
106
+ const m = new THREE.Matrix4();
107
+ const off = col(ctx, "ledOff");
108
+ o.racks.forEach((r, i) => {
109
+ m.makeTranslation(r.pos[0], r.pos[1] + 1.06, r.pos[2]);
110
+ cab.setMatrixAt(i, m);
111
+ for (let u = 0; u < U; u++) {
112
+ const y = r.pos[1] + 0.1 + u * UH + UH / 2;
113
+ m.makeTranslation(r.pos[0] + r.face * 0.5, y, r.pos[2]);
114
+ slabs.setMatrixAt(i * U + u, m);
115
+ m.makeTranslation(r.pos[0] + r.face * 0.517, y, r.pos[2] + 0.02);
116
+ leds.setMatrixAt(i * U + u, m);
117
+ leds.setColorAt(i * U + u, off);
118
+ }
119
+ });
120
+ stage.scene.add(cab, slabs, leds);
121
+ // 이름표는 데이터센터 줄 표지처럼 랙 위에 통로 입구 쪽(+z)을 보고 매단다 — 통로를 내려다보는 카메라에 줄줄이 읽힌다
122
+ const plates = o.racks.map((r) => {
123
+ if (!r.name || o.names === false) return null;
124
+ const p = plate(ctx, { sample: r.name, height: 0.22, tone: "ink", edge: "line" });
125
+ p.draw(r.name);
126
+ p.mesh.position.set(r.pos[0], r.pos[1] + 2.36, r.pos[2] + 0.32);
127
+ stage.scene.add(p.mesh);
128
+ return p;
129
+ });
130
+ const on = col(ctx, "led");
131
+ const flash = col(ctx, "glow");
132
+ const c = new THREE.Color();
133
+ const speed = o.wave?.speed ?? 9;
134
+ const origin = o.wave ? new THREE.Vector3(...o.wave.origin) : null;
135
+ const dist = o.racks.map((r) => (origin ? origin.distanceTo(new THREE.Vector3(...r.pos)) : 0));
136
+ let key = "";
137
+ return (t) => {
138
+ const lit = o.racks.map((r) => {
139
+ let k = 0;
140
+ let since = Infinity;
141
+ for (const [at, cnt, dur] of r.fill ?? []) {
142
+ if (t < at) continue;
143
+ const p = clamp((t - at) / Math.max(1e-3, dur));
144
+ const now = Math.floor(p * cnt + 1e-6);
145
+ k = Math.max(k, now);
146
+ if (now > 0) since = Math.min(since, t - (at + (now / cnt) * dur));
147
+ }
148
+ return { k, since };
149
+ });
150
+ const w = o.wave ? t - o.wave.at : -1;
151
+ const sig = lit.map((l) => `${l.k}:${l.since < 0.08 ? 1 : 0}`).join(",") + (w >= 0 && w < 2 ? `:${Math.floor(w * 60)}` : "");
152
+ if (sig !== key) {
153
+ key = sig;
154
+ o.racks.forEach((_, i) => {
155
+ // 물결이 지나가는 0.2초 동안 그 랙의 모든 칸이 희게 — 켜지지 않은 칸까지
156
+ const hit = w >= 0 && Math.abs(w - dist[i] / speed) < 0.1;
157
+ for (let u = 0; u < U; u++) {
158
+ const isOn = u < lit[i].k;
159
+ const fresh = isOn && u === lit[i].k - 1 && lit[i].since < 0.08;
160
+ if (hit || fresh) c.copy(flash);
161
+ else c.copy(isOn ? on : off);
162
+ leds.setColorAt(i * U + u, c);
163
+ }
164
+ });
165
+ leds.instanceColor!.needsUpdate = true;
166
+ }
167
+ for (const p of plates) if (p) p.mesh.visible = t >= (o.at ?? -Infinity);
168
+ };
169
+ }
170
+
171
+ /** 머리 위 케이블 트레이 — 노란 사다리꼴 선반이 꺾은선을 따라 걸린다. 요청 빛이 이 위로 다닌다 */
172
+ export function cableTray(stage: Stage3D, o: { ctx: SceneCtx; paths: V3[][]; width?: number; at?: number; until?: number }): (t: number) => void {
173
+ const { ctx } = o;
174
+ const segs: [THREE.Vector3, THREE.Vector3][] = [];
175
+ for (const p of o.paths) for (let i = 1; i < p.length; i++) segs.push([new THREE.Vector3(...p[i - 1]), new THREE.Vector3(...p[i])]);
176
+ const geo = new THREE.BoxGeometry(o.width ?? 0.1, 0.03, 1);
177
+ const tray = new THREE.InstancedMesh(geo, new THREE.MeshStandardMaterial({ color: col(ctx, "tray"), roughness: 0.5, metalness: 0.3, emissive: col(ctx, "tray"), emissiveIntensity: 0.2 }), segs.length);
178
+ const m = new THREE.Matrix4();
179
+ const q = new THREE.Quaternion();
180
+ const s = new THREE.Vector3();
181
+ segs.forEach(([a, b], i) => {
182
+ const d = b.clone().sub(a);
183
+ const len = d.length() + (o.width ?? 0.1);
184
+ q.setFromUnitVectors(new THREE.Vector3(0, 0, 1), d.clone().normalize());
185
+ s.set(1, 1, len);
186
+ m.compose(a.clone().add(b).multiplyScalar(0.5), q, s);
187
+ tray.setMatrixAt(i, m);
188
+ });
189
+ stage.scene.add(tray);
190
+ return (t) => {
191
+ tray.visible = t >= (o.at ?? -Infinity) && t < (o.until ?? Infinity);
192
+ };
193
+ }
194
+
195
+ /**
196
+ * 요청 빛 — 펄스 하나가 요청 하나. 시각마다 꺾은선을 따라 dur 초에 지나가고 꼬리를 끈다. 닿으면 사라진다.
197
+ * path 를 함수로 주면 펄스마다 다른 길(랙마다 다른 갈래)
198
+ */
199
+ export function requestPulse(stage: Stage3D, o: { ctx: SceneCtx; path: V3[] | ((i: number) => V3[]); times: number[]; dur?: number | ((i: number) => number); tone?: string | ((i: number) => string); size?: number; trail?: number }): (t: number) => void {
200
+ const { ctx } = o;
201
+ const n = o.times.length;
202
+ const trail = o.trail ?? 6;
203
+ const per = trail + 1;
204
+ const pos = new Float32Array(n * per * 3);
205
+ const colr = new Float32Array(n * per * 3);
206
+ const geo = new THREE.BufferGeometry();
207
+ geo.setAttribute("position", new THREE.BufferAttribute(pos, 3));
208
+ geo.setAttribute("color", new THREE.BufferAttribute(colr, 3));
209
+ const size = o.size ?? 0.55;
210
+ const mat = new THREE.PointsMaterial({ size, map: glowTexture(), vertexColors: true, transparent: true, depthWrite: false, blending: THREE.AdditiveBlending, toneMapped: false, sizeAttenuation: true });
211
+ const glow = new THREE.Points(geo, mat);
212
+ glow.frustumCulled = false;
213
+ const coreGeo = new THREE.BufferGeometry();
214
+ const corePos = new Float32Array(n * 3);
215
+ coreGeo.setAttribute("position", new THREE.BufferAttribute(corePos, 3));
216
+ const core = new THREE.Points(coreGeo, new THREE.PointsMaterial({ size: size * 0.28, color: col(ctx, "glow"), map: glowTexture(), transparent: true, depthWrite: false, blending: THREE.AdditiveBlending, toneMapped: false }));
217
+ core.frustumCulled = false;
218
+ stage.scene.add(glow, core);
219
+ const paths = o.times.map((_, i) => (typeof o.path === "function" ? o.path(i) : o.path));
220
+ const durs = o.times.map((_, i) => (typeof o.dur === "function" ? o.dur(i) : (o.dur ?? 0.6)));
221
+ const tones = o.times.map((_, i) => col(ctx, typeof o.tone === "function" ? o.tone(i) : (o.tone ?? "accent")));
222
+ const far = new THREE.Vector3(0, -100, 0);
223
+ return (t) => {
224
+ for (let i = 0; i < n; i++) {
225
+ const p = (t - o.times[i]) / durs[i];
226
+ const live = p >= 0 && p <= 1;
227
+ const head = live ? along(paths[i], p) : far;
228
+ head.toArray(corePos, i * 3);
229
+ for (let k = 0; k < per; k++) {
230
+ const q = p - (k * 0.035) / Math.max(0.2, durs[i]);
231
+ const v = live && q >= 0 ? along(paths[i], q) : far;
232
+ v.toArray(pos, (i * per + k) * 3);
233
+ const fade = (1 - k / per) ** 1.6;
234
+ colr[(i * per + k) * 3] = tones[i].r * fade;
235
+ colr[(i * per + k) * 3 + 1] = tones[i].g * fade;
236
+ colr[(i * per + k) * 3 + 2] = tones[i].b * fade;
237
+ }
238
+ }
239
+ geo.attributes.position.needsUpdate = true;
240
+ geo.attributes.color.needsUpdate = true;
241
+ coreGeo.attributes.position.needsUpdate = true;
242
+ };
243
+ }
244
+
245
+ /**
246
+ * 코어 스위치 — 통로 끝 하나뿐인 관문(게이트웨이 한 주소). 포트 LED 격자, 위에 주소 판, 정면 화면에 지금 고른 모델 ID.
247
+ * hits 시각마다 포트가 가운데에서 바깥으로 한 번 켜진다(요청이 들어왔다)
248
+ */
249
+ export function coreSwitch(stage: Stage3D, o: { ctx: SceneCtx; pos: V3; url: string; screen?: string[] | ((t: number) => string); hits?: number[]; at?: number }): (t: number) => void {
250
+ const { ctx } = o;
251
+ const [x, y, z] = o.pos;
252
+ const body = new THREE.Mesh(new THREE.BoxGeometry(2.4, 2.4, 0.9), new THREE.MeshStandardMaterial({ color: col(ctx, "rack"), roughness: 0.5, metalness: 0.5 }));
253
+ body.position.set(x, y + 1.2, z);
254
+ const cols = 24;
255
+ const rows = 8;
256
+ const ports = new THREE.InstancedMesh(new THREE.BoxGeometry(0.06, 0.04, 0.02), new THREE.MeshBasicMaterial({ color: 0xffffff, toneMapped: false }), cols * rows);
257
+ const m = new THREE.Matrix4();
258
+ const off = col(ctx, "ledOff");
259
+ for (let j = 0; j < rows; j++)
260
+ for (let i = 0; i < cols; i++) {
261
+ m.makeTranslation(x - 1.0 + (i * 2.0) / (cols - 1), y + 0.5 + j * 0.11, z + 0.46);
262
+ ports.setMatrixAt(j * cols + i, m);
263
+ ports.setColorAt(j * cols + i, off);
264
+ }
265
+ stage.scene.add(body, ports);
266
+ const sign = plate(ctx, { sample: o.url, height: 0.32, font: "mono", tone: "accentText", edge: "accent" });
267
+ sign.draw(o.url);
268
+ sign.mesh.position.set(x, y + 2.78, z + 0.46);
269
+ stage.scene.add(sign.mesh);
270
+ const sample = typeof o.screen === "function" ? "deepseek/deepseek-v4.1-flash-ultrafast" : (o.screen ?? [""]).reduce((a, b) => (b.length > a.length ? b : a), "");
271
+ const scr = o.screen ? plate(ctx, { sample, height: 0.2, font: "mono", tone: "success", edge: "line", fill: "bg" }) : null;
272
+ if (scr) {
273
+ scr.mesh.position.set(x, y + 1.85, z + 0.47);
274
+ stage.scene.add(scr.mesh);
275
+ if (typeof o.screen !== "function") scr.draw((o.screen ?? [""])[0] ?? "");
276
+ }
277
+ const lit = col(ctx, "success");
278
+ const hot = col(ctx, "glow");
279
+ const c = new THREE.Color();
280
+ let key = "";
281
+ return (t) => {
282
+ const on = t >= (o.at ?? -Infinity);
283
+ for (const mm of [body, ports, sign.mesh]) mm.visible = on;
284
+ if (scr) {
285
+ scr.mesh.visible = on;
286
+ if (typeof o.screen === "function") scr.draw(o.screen(t), true);
287
+ }
288
+ const done = (o.hits ?? []).filter((h) => h <= t);
289
+ const last = done.at(-1);
290
+ const k = last === undefined ? -1 : t - last;
291
+ // 켜진 포트 수는 들어온 요청 수를 따른다 — 그것까지 키에 넣어야 다른 시각에서 돌아왔을 때 색이 맞는다
292
+ const sig = `${Math.min(7, done.length)}:${k < 0 || k > 0.5 ? "idle" : Math.floor(k * 60)}`;
293
+ if (sig === key) return;
294
+ key = sig;
295
+ for (let j = 0; j < rows; j++)
296
+ for (let i = 0; i < cols; i++) {
297
+ const d = Math.hypot((i - cols / 2) / cols, (j - rows / 2) / rows);
298
+ const front = k >= 0 && k < 0.5 && Math.abs(k * 2.4 - d) < 0.12;
299
+ c.copy(front ? hot : (j * cols + i) % 7 < Math.min(7, done.length) ? lit : off);
300
+ ports.setColorAt(j * cols + i, c);
301
+ }
302
+ ports.instanceColor!.needsUpdate = true;
303
+ };
304
+ }
305
+
306
+ /** 글 판 — 뒤에서 빛나는 판이 at 에 형광등처럼 두 번 깜빡이며 켜진다. text 가 함수면 시각마다 바뀐다(모델 ID·숫자) */
307
+ export function labelPlate(stage: Stage3D, o: { ctx: SceneCtx; text: string | ((t: number) => string); pos: V3; rotY?: number; height?: number; at?: number; until?: number; tone?: string; font?: "sans" | "display" | "mono"; sample?: string; frame?: boolean }): (t: number) => void {
308
+ const { ctx } = o;
309
+ const sample = o.sample ?? (typeof o.text === "function" ? o.text(1e9) : o.text);
310
+ const p = plate(ctx, { sample, height: o.height ?? 0.4, font: o.font, tone: o.tone ?? "ink", edge: o.frame === false ? null : "line", fill: o.frame === false ? null : "surface" });
311
+ p.mesh.position.set(...o.pos);
312
+ p.mesh.rotation.y = o.rotY ?? 0;
313
+ stage.scene.add(p.mesh);
314
+ if (typeof o.text === "string") p.draw(o.text);
315
+ const mat = p.mesh.material as THREE.MeshBasicMaterial;
316
+ return (t) => {
317
+ const k = powerOn(t, o.at ?? -1);
318
+ const on = k > 0 && t < (o.until ?? Infinity);
319
+ p.mesh.visible = on;
320
+ if (!on) return;
321
+ mat.opacity = k;
322
+ if (typeof o.text === "function") p.draw(o.text(t), true);
323
+ };
324
+ }
325
+
326
+ /**
327
+ * 통로 조명 — 천장 조명줄이 줄마다 켜지고 꺼진다(level(t, i) 0..1). 홀 전체 밝기도 따라 오르내린다.
328
+ * 밤 시간대(싼 창)엔 불이 꺼지고 LED 만 남는 식으로 쓴다
329
+ */
330
+ export function hallLights(stage: Stage3D, o: { ctx: SceneCtx; rows: number; z0: number; z1: number; y?: number; level(t: number, i: number): number }): (t: number) => void {
331
+ const { ctx } = o;
332
+ const lamps = Array.from({ length: o.rows }, (_, i) => {
333
+ const mat = new THREE.MeshBasicMaterial({ color: col(ctx, "lamp"), toneMapped: false });
334
+ const mesh = new THREE.Mesh(new THREE.BoxGeometry(1.6, 0.04, 0.18), mat);
335
+ mesh.position.set(0, o.y ?? 3.36, o.z0 + ((o.z1 - o.z0) * i) / Math.max(1, o.rows - 1));
336
+ stage.scene.add(mesh);
337
+ return mat;
338
+ });
339
+ const fill = new THREE.HemisphereLight(col(ctx, "lamp"), col(ctx, "bg"), 0);
340
+ stage.scene.add(fill);
341
+ const bright = col(ctx, "lamp");
342
+ const dark = col(ctx, "raised");
343
+ return (t) => {
344
+ let sum = 0;
345
+ lamps.forEach((mat, i) => {
346
+ const v = clamp(o.level(t, i));
347
+ sum += v;
348
+ mat.color.copy(dark).lerp(bright, v);
349
+ });
350
+ fill.intensity = (sum / Math.max(1, o.rows)) * 0.9;
351
+ };
352
+ }
353
+
354
+ /**
355
+ * 시간 판 — 벽의 24칸 LED 판. 칸이 한 시간씩 차례로 켜지고(rate 칸/초), 밤 창(night) 칸은 다른 색. 지금 칸 아래 흰 막대가 따라간다
356
+ */
357
+ export function hourBoard(stage: Stage3D, o: { ctx: SceneCtx; pos: V3; width?: number; at?: number; until?: number; rate?: number; night?: [number, number]; tone?: string; nightTone?: string }): (t: number) => void {
358
+ const { ctx } = o;
359
+ const W = o.width ?? 6;
360
+ const cw = W / 24;
361
+ const cells = new THREE.InstancedMesh(new THREE.BoxGeometry(cw * 0.86, 0.42, 0.04), new THREE.MeshBasicMaterial({ color: 0xffffff, toneMapped: false }), 24);
362
+ const m = new THREE.Matrix4();
363
+ const [x, y, z] = o.pos;
364
+ for (let h = 0; h < 24; h++) {
365
+ m.makeTranslation(x - W / 2 + cw * (h + 0.5), y, z);
366
+ cells.setMatrixAt(h, m);
367
+ cells.setColorAt(h, col(ctx, "ledOff"));
368
+ }
369
+ const back = new THREE.Mesh(new THREE.BoxGeometry(W + 0.2, 0.7, 0.03), new THREE.MeshStandardMaterial({ color: col(ctx, "surface"), roughness: 0.8 }));
370
+ back.position.set(x, y, z - 0.03);
371
+ const mark = new THREE.Mesh(new THREE.BoxGeometry(cw * 0.86, 0.05, 0.05), new THREE.MeshBasicMaterial({ color: col(ctx, "ink"), toneMapped: false }));
372
+ stage.scene.add(back, cells, mark);
373
+ const labels = [0, 6, 10, 12, 18, 24].map((h) => {
374
+ const p = plate(ctx, { sample: "00", height: 0.2, font: "mono", tone: h === (o.night ?? [0, 10])[1] || h === 0 ? "accentText" : "dim", edge: null, fill: null });
375
+ p.draw(String(h).padStart(2, "0"));
376
+ p.mesh.position.set(x - W / 2 + cw * h, y - 0.42, z);
377
+ stage.scene.add(p.mesh);
378
+ return p.mesh;
379
+ });
380
+ const [n0, n1] = o.night ?? [0, 10];
381
+ const at = o.at ?? 0;
382
+ const rate = o.rate ?? 24;
383
+ let last = -1;
384
+ return (t) => {
385
+ const on = t >= at && t < (o.until ?? Infinity);
386
+ for (const v of [back, cells, mark, ...labels]) v.visible = on;
387
+ const k = on ? Math.min(24, Math.floor((t - at) * rate + 1e-6) + 1) : 0;
388
+ mark.position.set(x - W / 2 + cw * (Math.max(1, k) - 0.5), y - 0.27, z + 0.02);
389
+ if (k === last) return;
390
+ last = k;
391
+ for (let h = 0; h < 24; h++) cells.setColorAt(h, col(ctx, h >= k ? "ledOff" : h >= n0 && h < n1 ? (o.nightTone ?? "accent") : (o.tone ?? "amber")));
392
+ cells.instanceColor!.needsUpdate = true;
393
+ };
394
+ }
395
+
396
+ /**
397
+ * 드롭 — 서지. origin 에서 빛 고리가 퍼지고 화면이 한 번 차갑게 번쩍인다. 홀 LED 물결은 rackRow 의 wave 가 같은 시각에 낸다.
398
+ * 흔들림은 카메라에 아주 조금만(통로가 기울지 않게)
399
+ */
400
+ export function surge(stage: Stage3D, o: { ctx: SceneCtx; drop?: number; origin: V3; radius?: number }): (t: number) => void {
401
+ const { ctx } = o;
402
+ const ring = new THREE.Mesh(new THREE.RingGeometry(0.9, 1, 48), new THREE.MeshBasicMaterial({ color: col(ctx, "glow"), transparent: true, depthWrite: false, blending: THREE.AdditiveBlending, side: THREE.DoubleSide, toneMapped: false }));
403
+ ring.position.set(...o.origin);
404
+ stage.scene.add(ring);
405
+ const flash = document.createElement("div");
406
+ flash.style.cssText = `position:absolute;inset:0;background:${hex(ctx, "accent")};mix-blend-mode:screen;opacity:0;pointer-events:none;`;
407
+ stage.el.append(flash);
408
+ const R = o.radius ?? 14;
409
+ return (t) => {
410
+ const s = dropBurst(t, { beats: ctx.beats, drop: o.drop ?? 0, rules: ctx.style.motion, scene: ctx.id, source: "surge" });
411
+ flash.style.opacity = String(Math.round(s.flash * 45) / 100);
412
+ const local = t - ctx.beats.drop(o.drop ?? 0);
413
+ ring.visible = local >= 0 && local < 0.9;
414
+ if (ring.visible) {
415
+ const k = local / 0.9;
416
+ ring.scale.setScalar(0.2 + R * (1 - (1 - k) ** 3));
417
+ (ring.material as THREE.MeshBasicMaterial).opacity = (1 - k) * 0.9;
418
+ ring.lookAt(stage.camera.position);
419
+ }
420
+ stage.camera.position.x += (s.shake.x ?? 0) * 0.004;
421
+ stage.camera.position.y += (s.shake.y ?? 0) * 0.004;
422
+ };
423
+ }
424
+
425
+ /** 계량기 판 — PDU 화면처럼 큰 숫자가 from 에서 to 로 굴러가고 아래 막대가 같은 비율로 준다(비용·전력) */
426
+ export function meterPanel(stage: Stage3D, o: { ctx: SceneCtx; pos: V3; rotY?: number; label: string; from: number; to: number; at: number; dur?: number; format?(v: number): string; height?: number; tone?: string }): (t: number) => void {
427
+ const { ctx } = o;
428
+ const h = o.height ?? 0.5;
429
+ const fmt = o.format ?? ((v: number) => v.toFixed(2));
430
+ const sample = [fmt(o.from), fmt(o.to)].reduce((a, b) => (b.length > a.length ? b : a), "");
431
+ const num = plate(ctx, { sample: `${o.label} ${sample}`, height: h, font: "mono", tone: o.tone ?? "success", edge: "line", fill: "bg", align: "left" });
432
+ const g = new THREE.Group();
433
+ g.add(num.mesh);
434
+ const w = (num.mesh.geometry as THREE.PlaneGeometry).parameters.width;
435
+ const barBack = new THREE.Mesh(new THREE.PlaneGeometry(w, h * 0.12), new THREE.MeshBasicMaterial({ color: col(ctx, "ledOff"), toneMapped: false }));
436
+ barBack.position.set(0, -h * 0.68, 0);
437
+ const bar = new THREE.Mesh(new THREE.PlaneGeometry(w, h * 0.12), new THREE.MeshBasicMaterial({ color: col(ctx, o.tone ?? "success"), toneMapped: false }));
438
+ bar.position.set(0, -h * 0.68, 0.002);
439
+ g.add(barBack, bar);
440
+ g.position.set(...o.pos);
441
+ g.rotation.y = o.rotY ?? 0;
442
+ stage.scene.add(g);
443
+ const max = Math.max(Math.abs(o.from), Math.abs(o.to)) || 1;
444
+ return (t) => {
445
+ const k = powerOn(t, o.at);
446
+ g.visible = k > 0;
447
+ if (!g.visible) return;
448
+ const p = clamp((Math.floor((t - o.at) * 30) / 30 - 0.15) / Math.max(1e-3, o.dur ?? 0.4));
449
+ const v = o.from + (o.to - o.from) * p;
450
+ num.draw(`${o.label} ${fmt(v)}`, true);
451
+ const r = Math.max(0.001, Math.abs(v) / max);
452
+ bar.scale.x = r;
453
+ bar.position.x = (-w * (1 - r)) / 2;
454
+ };
455
+ }