kaplay 3001.0.2 → 3001.0.6

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Files changed (99) hide show
  1. package/CHANGELOG.md +134 -35
  2. package/README.md +5 -6
  3. package/dist/declaration/app/app.d.ts +4 -84
  4. package/dist/declaration/app/app.d.ts.map +1 -1
  5. package/dist/declaration/assets/asset.d.ts +2 -0
  6. package/dist/declaration/assets/asset.d.ts.map +1 -1
  7. package/dist/declaration/assets/sprite.d.ts +1 -1
  8. package/dist/declaration/audio/playMusic.d.ts.map +1 -1
  9. package/dist/declaration/audio/volume.d.ts +2 -0
  10. package/dist/declaration/audio/volume.d.ts.map +1 -1
  11. package/dist/declaration/components/draw/text.d.ts +5 -0
  12. package/dist/declaration/components/draw/text.d.ts.map +1 -1
  13. package/dist/declaration/components/level/index.d.ts +5 -5
  14. package/dist/declaration/components/level/tile.d.ts +1 -0
  15. package/dist/declaration/components/level/tile.d.ts.map +1 -1
  16. package/dist/declaration/components/misc/animate.d.ts +14 -3
  17. package/dist/declaration/components/misc/animate.d.ts.map +1 -1
  18. package/dist/declaration/components/misc/textInput.d.ts +5 -1
  19. package/dist/declaration/components/misc/textInput.d.ts.map +1 -1
  20. package/dist/declaration/components/misc/timer.d.ts +10 -3
  21. package/dist/declaration/components/misc/timer.d.ts.map +1 -1
  22. package/dist/declaration/components/physics/area.d.ts.map +1 -1
  23. package/dist/declaration/components/physics/body.d.ts +4 -2
  24. package/dist/declaration/components/physics/body.d.ts.map +1 -1
  25. package/dist/declaration/components/physics/effectors.d.ts.map +1 -1
  26. package/dist/declaration/constants.d.ts +1 -0
  27. package/dist/declaration/constants.d.ts.map +1 -1
  28. package/dist/declaration/{game/events → events}/eventMap.d.ts +49 -4
  29. package/dist/declaration/events/eventMap.d.ts.map +1 -0
  30. package/dist/declaration/{utils → events}/events.d.ts +2 -1
  31. package/dist/declaration/events/events.d.ts.map +1 -0
  32. package/dist/declaration/{game/events/events.d.ts → events/globalEvents.d.ts} +12 -5
  33. package/dist/declaration/events/globalEvents.d.ts.map +1 -0
  34. package/dist/declaration/events/index.d.ts +3 -0
  35. package/dist/declaration/events/index.d.ts.map +1 -0
  36. package/dist/declaration/game/camera.d.ts +12 -4
  37. package/dist/declaration/game/camera.d.ts.map +1 -1
  38. package/dist/declaration/game/game.d.ts +8 -2
  39. package/dist/declaration/game/game.d.ts.map +1 -1
  40. package/dist/declaration/game/index.d.ts +1 -1
  41. package/dist/declaration/game/index.d.ts.map +1 -1
  42. package/dist/declaration/game/layers.d.ts +4 -1
  43. package/dist/declaration/game/layers.d.ts.map +1 -1
  44. package/dist/declaration/game/level.d.ts.map +1 -1
  45. package/dist/declaration/game/make.d.ts.map +1 -1
  46. package/dist/declaration/gfx/draw/drawDebug.d.ts.map +1 -1
  47. package/dist/declaration/gfx/draw/drawText.d.ts +11 -0
  48. package/dist/declaration/gfx/draw/drawText.d.ts.map +1 -1
  49. package/dist/declaration/gfx/draw/drawTexture.d.ts.map +1 -1
  50. package/dist/declaration/gfx/formatText.d.ts +1 -1
  51. package/dist/declaration/gfx/formatText.d.ts.map +1 -1
  52. package/dist/declaration/gfx/gfx.d.ts.map +1 -1
  53. package/dist/declaration/global.d.ts +21 -0
  54. package/dist/declaration/kaplay.d.ts.map +1 -1
  55. package/dist/declaration/math/math.d.ts +44 -0
  56. package/dist/declaration/math/math.d.ts.map +1 -1
  57. package/dist/declaration/types.d.ts +1711 -333
  58. package/dist/declaration/types.d.ts.map +1 -1
  59. package/dist/declaration/utils/index.d.ts +1 -1
  60. package/dist/declaration/utils/index.d.ts.map +1 -1
  61. package/dist/doc.d.ts +1983 -544
  62. package/dist/kaboom.cjs +8 -8
  63. package/dist/kaboom.cjs.map +4 -4
  64. package/dist/kaboom.js +8 -8
  65. package/dist/kaboom.js.map +4 -4
  66. package/dist/kaboom.mjs +8 -8
  67. package/dist/kaboom.mjs.map +4 -4
  68. package/dist/kaplay.cjs +8 -8
  69. package/dist/kaplay.cjs.map +4 -4
  70. package/dist/kaplay.js +8 -8
  71. package/dist/kaplay.js.map +4 -4
  72. package/dist/kaplay.mjs +8 -8
  73. package/dist/kaplay.mjs.map +4 -4
  74. package/package.json +5 -5
  75. package/dist/declaration/components/draw/ellipse.d.ts +0 -32
  76. package/dist/declaration/components/draw/ellipse.d.ts.map +0 -1
  77. package/dist/declaration/components/misc/fakeMouse.d.ts +0 -37
  78. package/dist/declaration/components/misc/fakeMouse.d.ts.map +0 -1
  79. package/dist/declaration/game/events/eventMap.d.ts.map +0 -1
  80. package/dist/declaration/game/events/events.d.ts.map +0 -1
  81. package/dist/declaration/game/events/index.d.ts +0 -3
  82. package/dist/declaration/game/events/index.d.ts.map +0 -1
  83. package/dist/declaration/gfx/classes/FrameBuffer.d.ts +0 -22
  84. package/dist/declaration/gfx/classes/FrameBuffer.d.ts.map +0 -1
  85. package/dist/declaration/gfx/classes/TexPacker.d.ts +0 -20
  86. package/dist/declaration/gfx/classes/TexPacker.d.ts.map +0 -1
  87. package/dist/declaration/math/gjk.d.ts +0 -27
  88. package/dist/declaration/math/gjk.d.ts.map +0 -1
  89. package/dist/declaration/math/sat.d.ts +0 -7
  90. package/dist/declaration/math/sat.d.ts.map +0 -1
  91. package/dist/declaration/math/spatial/hashgrid.d.ts +0 -2
  92. package/dist/declaration/math/spatial/hashgrid.d.ts.map +0 -1
  93. package/dist/declaration/math/spatial/sweepandprune.d.ts +0 -40
  94. package/dist/declaration/math/spatial/sweepandprune.d.ts.map +0 -1
  95. package/dist/declaration/math/tests/color.spec.d.ts +0 -2
  96. package/dist/declaration/math/tests/color.spec.d.ts.map +0 -1
  97. package/dist/declaration/math/vec3.d.ts +0 -9
  98. package/dist/declaration/math/vec3.d.ts.map +0 -1
  99. package/dist/declaration/utils/events.d.ts.map +0 -1
package/CHANGELOG.md CHANGED
@@ -1,6 +1,105 @@
1
- # v4000.0.0 and v3001.0.0
1
+ # Changelog
2
2
 
3
- ## Input
3
+ All notable changes to this project will be documented in this file.
4
+
5
+ The format is (mostly) based on
6
+ [Keep a Changelog](https://keepachangelog.com/en/1.1.0/), and this project
7
+ adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
8
+
9
+ ## [3001.0.6] "Santa Events" - 2024-12-27
10
+
11
+ ### Added
12
+
13
+ - Added `trigger(event, tag, ...args)` for global triggering events on a
14
+ specific tag (**experimental**) - @lajbel
15
+
16
+ ```js
17
+ trigger("shoot", "target", 140);
18
+
19
+ on("shoot", "target", (obj, score) => {
20
+ obj.destroy();
21
+ debug.log(140); // every bomb was 140 score points!
22
+ });
23
+ ```
24
+
25
+ - Added `{ override?: true }` in `CharTransform` for overridding text styles -
26
+ @dragoncoder047
27
+
28
+ ```js
29
+ add([
30
+ pos(100, 150),
31
+ text("With override: Hello [foo]styled[/foo] text", {
32
+ transform: {
33
+ color: BLACK, // Default text color for every character
34
+ },
35
+ styles: {
36
+ foo: {
37
+ color: RED, // [foo] will be red
38
+ override: true, // will override the black def color
39
+ },
40
+ },
41
+ }),
42
+ ]);
43
+ ```
44
+
45
+ - Added `{ indentAll?: boolean }` in `TextCompOpt` to indent every new line -
46
+ @dragoncoder047
47
+
48
+ - Added TypeScript definition for all App Events and missing Game Object
49
+ Events - @lajbel
50
+
51
+ ### Fixed
52
+
53
+ - Fixed an incorrect mention to the component in `TextInputComp` type -
54
+ @dragoncoder047
55
+
56
+ ## [3001.0.5] - 2024-12-18
57
+
58
+ ### Added
59
+
60
+ - Added tags and components separation in `KAPLAYOpt.tagsAsComponents`
61
+ (**experimental**)
62
+ - Added `.is()`, `.tag()` and `.untag()` to `GameObjRaw`, check, add and remove
63
+ (**experimental**)
64
+ - Added `.has()` to `GameObjRaw`, to check if a game object has a component tags
65
+ (**experimental**)
66
+ - Added events for listen to comps being removed or added `onUse()` and
67
+ `onUnused()` (**experimental**)
68
+ - Added `k.cancel()` to cancel the current event (**experimental**)
69
+ - ```js
70
+ onKeyPress("space", () => {
71
+ // do something
72
+ // cancel the event
73
+ return cancel();
74
+ });
75
+ ```
76
+ - Added `getDefaultLayer()` to get the default layer (**experimental**)
77
+ - Added `getLayers()` to get the layers list (**experimental**)
78
+ - Added many JSDoc specifiers on many functions (@require, @deprecated, @since,
79
+ @group, etc)
80
+
81
+ ### Changed
82
+
83
+ - Added `.use()`, `.unuse()` and `.has()` to `GameObjRaw`, to add, remove and
84
+ check components. This only works with `KAPLAYOpt.tagsAsComponents` set to
85
+ `true` (**experimental**)
86
+
87
+ ### Deprecated
88
+
89
+ - Deprecated camera methods `camScale()`, `camPos()` and `camRot()` in favor of
90
+ `setCamScale()`, `getCamScale()`, `setCamPos()`, `getCamPos()`, `setCamRot()`
91
+ and `getCamRot`.
92
+ - Deprecated `camTransform()` in favor of `getCamTransform()`.
93
+ - Deprecated `camFlash()` in favor of `flash()`, for a `shake()`-like name.
94
+
95
+ ### Fixed
96
+
97
+ - Fixed artifacts present in some TrueType fonts.
98
+ - Fixed `.use()` and `.unuse()` with area components.
99
+
100
+ ## [3001.0.0] "Spooky Beans!" - 2024-10-31
101
+
102
+ ### Input
4
103
 
5
104
  - Added input bindings, `onButtonPress`, `onButtonRelease`, `onButtonDown`, and
6
105
  it's corresponding boolean versions, `isButtonPressed`, `isButtonDown` and
@@ -69,7 +168,7 @@
69
168
  });
70
169
  ```
71
170
 
72
- ## Physics
171
+ ### Physics
73
172
 
74
173
  - added effector components: `areaEffector()`, `buoyancyEffector()`,
75
174
  `pointEffector()`, `surfaceEffector()`.
@@ -80,7 +179,7 @@
80
179
  - added `pathfinder()` component to calculate a list of waypoints on a graph.
81
180
  - now collision checks are only done if there's area objects.
82
181
 
83
- ## Game Object
182
+ ### Game Object
84
183
 
85
184
  - added `getTreeRoot()` to get the game's root object, which is the parent of
86
185
  all other objects
@@ -101,7 +200,7 @@
101
200
  debug.log(obj.tags); // ["enemy", "dangerous"]
102
201
  ```
103
202
 
104
- ## Components
203
+ ### Components
105
204
 
106
205
  - added support to setters/getters syntax in `ScaleComp` and `SpriteComp`
107
206
  components
@@ -114,7 +213,7 @@
114
213
  obj.sprite = "bag";
115
214
  ```
116
215
 
117
- ## Rendering and Animation
216
+ ### Rendering and Animation
118
217
 
119
218
  - added the `animate()` component to _animate_ the properties of an object using
120
219
  keyframes. Check out
@@ -214,7 +313,7 @@
214
313
  - Added `SpriteComp.animFrame` to get the frame of the current animation (not on
215
314
  the spritesheet)
216
315
 
217
- ## Audio
316
+ ### Audio
218
317
 
219
318
  - now you can pass an `AudioBuffer` to `loadSound()`
220
319
  - added `loadMusic()` to load streaming audio (doesn't block in loading screen).
@@ -226,7 +325,7 @@
226
325
  play("bgm");
227
326
  ```
228
327
 
229
- ## Math
328
+ ### Math
230
329
 
231
330
  - added `Vec2.fromArray()` to convert an array to a `Vec2`.
232
331
 
@@ -255,7 +354,7 @@
255
354
  shuffle(numbers); // [3, 1, 5, 2, 4]
256
355
  ```
257
356
 
258
- ## Debug mode
357
+ ### Debug mode
259
358
 
260
359
  - added `outline()`, `shader()`, and `area()` properties to `debug.inspect`.
261
360
  - added `KAPLAYOpt.debugKey` for customizing the key used to toggle debug mode.
@@ -286,7 +385,7 @@
286
385
 
287
386
  - Now `debug.log()` accepts multiple argument of any type, like `console.log()`.
288
387
 
289
- ## Helpers
388
+ ### Helpers
290
389
 
291
390
  - added `getSceneName()` to get the current scene name
292
391
  - added `Color.toArray()` to convert a color to an array
@@ -301,7 +400,7 @@
301
400
  - added evaluation of the first and second derivatives for all splines
302
401
  - added higher order easing functions linear, steps and cubic-bezier
303
402
 
304
- ## TypeScript
403
+ ### TypeScript
305
404
 
306
405
  - Now you can type `get()` with a type parameter and passing component types.
307
406
  (**v4000**)
@@ -317,7 +416,7 @@
317
416
  - Now `loadShader()` and `loadShaderURL()` accepts null for unused parameters.
318
417
  - Now `RectCompOpt` accepts a array of numbers for `radius`.
319
418
 
320
- ## Deprecations
419
+ ### Deprecations
321
420
 
322
421
  > All changes applies for both v3001 and v4000
323
422
 
@@ -327,7 +426,7 @@
327
426
  - deprecated `Event`, `EventHandler` and `EventController` in favor of `KEvent`,
328
427
  `KEventHandler` and `KEventController`
329
428
 
330
- ## Bug fixes
429
+ ### Bug fixes
331
430
 
332
431
  > All changes applies for both v3001 and v4000
333
432
 
@@ -459,7 +558,7 @@ getSprite("bean").then((spr) => {
459
558
 
460
559
  - fixed some indirect `fixed` related issues
461
560
 
462
- ## v3000.1
561
+ ## [3000.1.0] - 2023-08-18 (kaboom.js)
463
562
 
464
563
  - added game object level input handling
465
564
 
@@ -543,9 +642,9 @@ ui.add([rect(100, 100)]);
543
642
  reset it?
544
643
  - fixed incorrect touch position when canvas is not at top left of page
545
644
 
546
- # v3000
645
+ ## [3000.0.0] - 2023-05-25 (kaboom.js)
547
646
 
548
- ## Game Objects
647
+ ### Game Objects
549
648
 
550
649
  - added scene graph, game objects are now stored in a tree-like structure and
551
650
  can have children with `obj.add()`
@@ -599,7 +698,7 @@ console.log(enemies.length); // 4
599
698
  - added `onAdd()` and `onDestroy()` events to listen to added / destroyed game
600
699
  objects
601
700
 
602
- ## Components
701
+ ### Components
603
702
 
604
703
  - added support for getter and setters in component properties
605
704
 
@@ -689,7 +788,7 @@ player.onBeforePhysicsResolve((collision) => {
689
788
  `stay(["gameover", "menu"])`
690
789
  - (**BREAK**) changed `SpriteComp#flipX` and `SpriteComp#flipY` to properties
691
790
  instead of functions
692
- - (**BEARK**) `sprite.onAnimStart()` and `sprite.onAnimEnd()` now triggers on
791
+ - (**BREAK**) `sprite.onAnimStart()` and `sprite.onAnimEnd()` now triggers on
693
792
  any animation
694
793
 
695
794
  ```js
@@ -720,7 +819,7 @@ const player = add([
720
819
  ]);
721
820
  ```
722
821
 
723
- ## Assets
822
+ ### Assets
724
823
 
725
824
  - added `loadProgress()` that returns a `0.0 - 1.0` that indicates current asset
726
825
  loading progress
@@ -753,7 +852,7 @@ loadSprite("player", [
753
852
  - (**BREAK**) added `loadShaderURL()`, `loadShader()` now only load shader code
754
853
  not files
755
854
 
756
- ## Text
855
+ ### Text
757
856
 
758
857
  - added `loadFont()` to load `.ttf`, `.otf`, `.woff2` or any font supported by
759
858
  browser `FontFace`
@@ -782,7 +881,7 @@ loadFont("apl386", "/examples/fonts/apl386.ttf", {
782
881
  "[green]oh hi[/green] here's some [wavy]styled[/wavy] text";
783
882
  ```
784
883
 
785
- ## Graphics
884
+ ### Graphics
786
885
 
787
886
  - fixed visual artifacts on text rendering
788
887
  - added `colors` option to `drawPolygon()` that controls the color of each
@@ -834,7 +933,7 @@ onMouseMove(() => {
834
933
  });
835
934
  ```
836
935
 
837
- ## Audio
936
+ ### Audio
838
937
 
839
938
  - added option `kaboom({ backgroundAudio: false })` to not pause audio when tab
840
939
  not active
@@ -856,7 +955,7 @@ music.volume = 0.5;
856
955
  music.loop = true;
857
956
  ```
858
957
 
859
- ## Input
958
+ ### Input
860
959
 
861
960
  - added `onScroll(action: (delta: Vec2) => void)` to listen mouse wheel scroll
862
961
  - fixed touches not treated as mouse
@@ -872,7 +971,7 @@ music.loop = true;
872
971
  - added `onGamepadConnect()` and `onGamepadDisconnect()`
873
972
  - added `gamepads` option to `kaboom()` to define custom gamepads
874
973
 
875
- ## Level
974
+ ### Level
876
975
 
877
976
  - (**BREAK**) changed `addLevel()` options API
878
977
  - renamed `width` and `height` to `tileWidth` and `tileHeight`
@@ -913,7 +1012,7 @@ addLevel(["@ ^ $$", "======="], {
913
1012
  });
914
1013
  ```
915
1014
 
916
- ## Misc
1015
+ ### Misc
917
1016
 
918
1017
  - sprites are now automatically packed, improving performance
919
1018
  - (**BREAK**) renamed `gravity()` into `getGravity()` and `setGravity()`
@@ -1019,7 +1118,7 @@ timer.resume();
1019
1118
  - (**BREAK**) removed `debug.objCount()` in favor of `getAll().length`
1020
1119
  - added `debug.numFrames()` to get the current frame count
1021
1120
 
1022
- ### v2000.2.6
1121
+ ## [2000.2.6] - 2022-01-27 (kaboom.js)
1023
1122
 
1024
1123
  - fixed text always being wrapped if updated
1025
1124
  - fixed text comp properties `letterSpacing`, `charSpacing`, `transform`,
@@ -1046,7 +1145,7 @@ timer.resume();
1046
1145
 
1047
1146
  - fixed updates not running at all when `kaboom({ debug: false })`
1048
1147
 
1049
- ## v2000.2 "Fancy Text Mode"
1148
+ ## [2000.2.0] "Fancy Text Mode" 2022-01-23 (kaboom.js)
1050
1149
 
1051
1150
  - added `formatText()` and `drawFormattedText()`
1052
1151
  - added `charSpacing` and `lineSpacing` in `TextCompOpt` and `DrawTextOpt`
@@ -1070,7 +1169,7 @@ timer.resume();
1070
1169
  - allow non-stretch letterbox
1071
1170
  - fixed mouse position malfunction in fullscreen, stretch and letterbox mode
1072
1171
 
1073
- ### v2000.1.8
1172
+ ### [2000.1.8]
1074
1173
 
1075
1174
  - fixed `Color#eq()` not giving correct result
1076
1175
 
@@ -1100,7 +1199,7 @@ timer.resume();
1100
1199
 
1101
1200
  - fixed `StateComp#enterState()` not accepting any state
1102
1201
 
1103
- ## v2000.1 "Record Mode"
1202
+ ## [2000.1.0] "Record Mode" - 2021-11-04 (kaboom.js)
1104
1203
 
1105
1204
  - added `hsl2rgb()` for converting HSL color to kaboom RGB
1106
1205
  - added `record()` to start a screen recording
@@ -1161,7 +1260,7 @@ timer.resume();
1161
1260
  - `AudioPlay#isStopped()`
1162
1261
  - `AudioPlay#isPaused()`
1163
1262
 
1164
- # v2000 "Burp Mode"
1263
+ ## [2000.0.0] "Burp Mode" - 2021-10-20 (kaboom.js)
1165
1264
 
1166
1265
  - version jumped to v2000.0.0 (still semver, just big)
1167
1266
  - added `burp()` for easy burping
@@ -1393,7 +1492,7 @@ if (area.shape === "rect") {
1393
1492
  - added plugins npm package support e.g.
1394
1493
  `import asepritePlugin from "kaboom/plugins/aseprite"`
1395
1494
 
1396
- # v0.5 "Sticky Type"
1495
+ ## [0.5.0] "Sticky Type" - 2021-05-11 (kaboom.js)
1397
1496
 
1398
1497
  - platforms are now sticky
1399
1498
  - moved to TypeScript
@@ -1435,7 +1534,7 @@ if (area.shape === "rect") {
1435
1534
  - fixed `on("destroy")` handler getting called twice
1436
1535
  - fixed sprite `play()` not playing
1437
1536
 
1438
- # v0.4 "Multiboom"
1537
+ ## [0.4.0] "Multiboom" - UNKNOWN (kaboom.js)
1439
1538
 
1440
1539
  - **BREAK** removed `init()` and `kaboom.global()`, in favor of `kaboom()`, also
1441
1540
  allows multiple kaboom games on one page
@@ -1472,7 +1571,7 @@ k.vec2();
1472
1571
  - added `numFrames()` by `sprite()`
1473
1572
  - added `screenshot()` that returns of a png base64 data url for a screenshot
1474
1573
 
1475
- # v0.3 "King Dedede...Bug!"
1574
+ ## [0.3.0] "King Dedede...Bug!" - UNKNOWN
1476
1575
 
1477
1576
  - **BREAK** removed `pause()` and `paused()` in favor to `kaboom.debug.paused`
1478
1577
  - **BREAK** removed `velY`, `curPlatform` and `maxVel` fields by `body()`
@@ -1490,7 +1589,7 @@ k.vec2();
1490
1589
  - added on screen logging with `log()` and `error()`
1491
1590
  - fixed `loadRoot()` sometimes doesn't work in async tasks
1492
1591
 
1493
- # v0.2 "Hear the Tremble"
1592
+ ## [0.2.0] "Hear the Tremble" - UNKNOWN
1494
1593
 
1495
1594
  - **BREAK** removed `aseSpriteSheet` conf field from
1496
1595
  `loadSprite(name, src, conf)`
@@ -1515,7 +1614,7 @@ k.vec2();
1515
1614
  - added `readd()` to re-add an object to the scene without triggering events
1516
1615
  - added `level.spawn()`
1517
1616
 
1518
- # v0.1 "Oh Hi Mark"
1617
+ ## [0.1.0] "Oh Hi Mark" -
1519
1618
 
1520
1619
  - **BREAK** changed default origin point to `"topleft"`, so if you want object
1521
1620
  origin point to be at center you'll need to manual `origin("center")`
package/README.md CHANGED
@@ -102,7 +102,7 @@ The fastest way to start a KAPLAY game is with
102
102
  [`create-kaplay`](https://github.com/kaplayjs/create-kaplay)
103
103
 
104
104
  ```sh
105
- $ create-kaplay mygame
105
+ $ npx create-kaplay mygame
106
106
  ```
107
107
 
108
108
  This will create a directory called `mygame` for you, containing all the files
@@ -184,19 +184,18 @@ Collections of games made with KAPLAY (and Kaboom), selected by KAPLAY:
184
184
  - [Newgrounds.com](https://www.newgrounds.com/playlist/379920/kaplay-games)
185
185
 
186
186
  ## Credits
187
-
188
187
  - Thanks to [tga](https://space55.xyz) for all his work on the original
189
188
  Kaboom.js
190
- - Thanks to [mulfok](https://twitter.com/MulfoK) for the amazing
189
+ - Thanks to [mulfok](https://twitter.com/MulfoK) for the awesome
191
190
  [mulfok32](https://lospec.com/palette-list/mulfok32) color palette, used in
192
- KAPLAY sprites and art in general
191
+ KAPLAY sprites and art
192
+ - Thanks to [Pixabay](https://pixabay.com/users/pixabay-1/) for the great [burp](https://pixabay.com/sound-effects/burp-104984/) sound, used in `burp()` function
193
193
  - Thansk to [Kenney](https://kenney.nl/) for all used assets for examples
194
194
  - [Impact Sound Pack](https://kenney.nl/assets/impact-sounds)
195
+ - [1-Bit Platformer Pack](https://kenney.nl/assets/1-bit-platformer-pack)
195
196
  - Thanks to [abrudz](https://github.com/abrudz) for the amazing
196
197
  [APL386 font](https://abrudz.github.io/APL386/)
197
198
  - Thanks to [Polyducks](http://polyducks.co.uk/) for the amazing
198
199
  [kitchen sink font](https://polyducks.itch.io/kitchen-sink-textmode-font) font
199
200
  - Thanks to [0x72](https://0x72.itch.io/) for the amazing
200
201
  [Dungeon Tileset](https://0x72.itch.io/dungeontileset-ii)
201
- - Thanks to [Kenney](https://kenney.nl/) for the amazing
202
- [1-Bit Platformer Pack](https://kenney.nl/assets/1-bit-platformer-pack)
@@ -1,6 +1,7 @@
1
1
  import type { Cursor, GamepadDef, GamepadStick, Key, KGamepad, KGamepadButton, MouseButton } from "../types";
2
2
  import { Vec2 } from "../math/math";
3
3
  import { KEventController, KEventHandler } from "../utils";
4
+ import type { AppEventMap } from "../game";
4
5
  import { type ButtonBinding, type ButtonsDef } from "./inputBindings";
5
6
  export declare class ButtonState<T = string> {
6
7
  pressed: Set<T>;
@@ -64,34 +65,7 @@ export declare const initAppState: (opt: {
64
65
  isMouseMoved: boolean;
65
66
  lastWidth: number;
66
67
  lastHeight: number;
67
- events: KEventHandler<{
68
- mouseMove: [];
69
- mouseDown: [MouseButton];
70
- mousePress: [MouseButton];
71
- mouseRelease: [MouseButton];
72
- charInput: [string];
73
- keyPress: [Key];
74
- keyDown: [Key];
75
- keyPressRepeat: [Key];
76
- keyRelease: [Key];
77
- touchStart: [Vec2, Touch];
78
- touchMove: [Vec2, Touch];
79
- touchEnd: [Vec2, Touch];
80
- gamepadButtonDown: [KGamepadButton, KGamepad];
81
- gamepadButtonPress: [KGamepadButton, KGamepad];
82
- gamepadButtonRelease: [KGamepadButton, KGamepad];
83
- gamepadStick: [string, Vec2, KGamepad];
84
- gamepadConnect: [KGamepad];
85
- gamepadDisconnect: [KGamepad];
86
- buttonDown: [string];
87
- buttonPress: [string];
88
- buttonRelease: [string];
89
- scroll: [Vec2];
90
- hide: [];
91
- show: [];
92
- resize: [];
93
- input: [];
94
- }>;
68
+ events: KEventHandler<AppEventMap>;
95
69
  };
96
70
  export declare const initApp: (opt: {
97
71
  canvas: HTMLCanvasElement;
@@ -133,34 +107,7 @@ export declare const initApp: (opt: {
133
107
  isMouseMoved: boolean;
134
108
  lastWidth: number;
135
109
  lastHeight: number;
136
- events: KEventHandler<{
137
- mouseMove: [];
138
- mouseDown: [MouseButton];
139
- mousePress: [MouseButton];
140
- mouseRelease: [MouseButton];
141
- charInput: [string];
142
- keyPress: [Key];
143
- keyDown: [Key];
144
- keyPressRepeat: [Key];
145
- keyRelease: [Key];
146
- touchStart: [Vec2, Touch];
147
- touchMove: [Vec2, Touch];
148
- touchEnd: [Vec2, Touch];
149
- gamepadButtonDown: [KGamepadButton, KGamepad];
150
- gamepadButtonPress: [KGamepadButton, KGamepad];
151
- gamepadButtonRelease: [KGamepadButton, KGamepad];
152
- gamepadStick: [string, Vec2, KGamepad];
153
- gamepadConnect: [KGamepad];
154
- gamepadDisconnect: [KGamepad];
155
- buttonDown: [string];
156
- buttonPress: [string];
157
- buttonRelease: [string];
158
- scroll: [Vec2];
159
- hide: [];
160
- show: [];
161
- resize: [];
162
- input: [];
163
- }>;
110
+ events: KEventHandler<AppEventMap>;
164
111
  };
165
112
  dt: () => number;
166
113
  fixedDt: () => number;
@@ -229,34 +176,7 @@ export declare const initApp: (opt: {
229
176
  onButtonDown: ((action: (btn: string) => void) => KEventController) & ((btn: string | string, action: (btn: string) => void) => KEventController);
230
177
  onButtonRelease: ((action: (btn: string) => void) => KEventController) & ((btn: string | string, action: (btn: string) => void) => KEventController);
231
178
  getLastInputDeviceType: () => import("./inputBindings").ButtonBindingDevice | null;
232
- events: KEventHandler<{
233
- mouseMove: [];
234
- mouseDown: [MouseButton];
235
- mousePress: [MouseButton];
236
- mouseRelease: [MouseButton];
237
- charInput: [string];
238
- keyPress: [Key];
239
- keyDown: [Key];
240
- keyPressRepeat: [Key];
241
- keyRelease: [Key];
242
- touchStart: [Vec2, Touch];
243
- touchMove: [Vec2, Touch];
244
- touchEnd: [Vec2, Touch];
245
- gamepadButtonDown: [KGamepadButton, KGamepad];
246
- gamepadButtonPress: [KGamepadButton, KGamepad];
247
- gamepadButtonRelease: [KGamepadButton, KGamepad];
248
- gamepadStick: [string, Vec2, KGamepad];
249
- gamepadConnect: [KGamepad];
250
- gamepadDisconnect: [KGamepad];
251
- buttonDown: [string];
252
- buttonPress: [string];
253
- buttonRelease: [string];
254
- scroll: [Vec2];
255
- hide: [];
256
- show: [];
257
- resize: [];
258
- input: [];
259
- }>;
179
+ events: KEventHandler<AppEventMap>;
260
180
  };
261
181
  export {};
262
182
  //# sourceMappingURL=app.d.ts.map
@@ -1 +1 @@
1
- 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1
+ {"version":3,"file":"app.d.ts","sourceRoot":"","sources":["../../../src/app/app.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EACR,MAAM,EACN,UAAU,EACV,YAAY,EACZ,GAAG,EACH,QAAQ,EACR,cAAc,EACd,WAAW,EACd,MAAM,UAAU,CAAC;AAElB,OAAO,EAAO,IAAI,EAAQ,MAAM,cAAc,CAAC;AAE/C,OAAO,EAEH,gBAAgB,EAChB,aAAa,EAGhB,MAAM,UAAU,CAAC;AAGlB,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,SAAS,CAAC;AAC3C,OAAO,EACH,KAAK,aAAa,EAClB,KAAK,UAAU,EAGlB,MAAM,iBAAiB,CAAC;AAEzB,qBAAa,WAAW,CAAC,CAAC,GAAG,MAAM;IAC/B,OAAO,EAAE,GAAG,CAAC,CAAC,CAAC,CAAe;IAC9B,aAAa,EAAE,GAAG,CAAC,CAAC,CAAC,CAAe;IACpC,QAAQ,EAAE,GAAG,CAAC,CAAC,CAAC,CAAe;IAC/B,IAAI,EAAE,GAAG,CAAC,CAAC,CAAC,CAAe;IAC3B,MAAM;IAKN,KAAK,CAAC,GAAG,EAAE,CAAC;IAKZ,WAAW,CAAC,GAAG,EAAE,CAAC;IAGlB,OAAO,CAAC,GAAG,EAAE,CAAC;CAKjB;AAED,cAAM,YAAY;IACd,WAAW,EAAE,WAAW,CAAC,cAAc,CAAC,CAAqB;IAC7D,UAAU,EAAE,GAAG,CAAC,YAAY,EAAE,IAAI,CAAC,CAAa;CACnD;AAED,cAAM,UAAU;IACZ,OAAO,CAAC,GAAG,CAAgB;IAC3B,OAAO,CAAC,KAAK,CAAa;IAC1B,GAAG,EAAE,MAAM,CAAK;IAChB,IAAI,CAAC,EAAE,EAAE,MAAM;CAWlB;AAED,MAAM,MAAM,GAAG,GAAG,UAAU,CAAC,OAAO,OAAO,CAAC,CAAC;AAC7C,MAAM,MAAM,QAAQ,GAAG,UAAU,CAAC,OAAO,YAAY,CAAC,CAAC;AAEvD,eAAO,IAAI,QAAQ,EAAE,QAAQ,CAAC;AAI9B,eAAO,MAAM,YAAY,QAAS;IAC9B,MAAM,EAAE,iBAAiB,CAAC;IAC1B,YAAY,CAAC,EAAE,OAAO,CAAC;IACvB,QAAQ,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,UAAU,CAAC,CAAC;IACtC,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,OAAO,CAAC,EAAE,UAAU,CAAC;CACxB;;;;;;;YAUuB,IAAI,GAAG,MAAM;;;;;;;;;;;;;;;;;;qBAkBJ,OAAO,GAAG,UAAU,GAAG,SAAS,GAAG,IAAI;;cAGhD,QAAQ,EAAE;kBACN,MAAM,EAAE;;;;;CAMnC,CAAC;AAEF,eAAO,MAAM,OAAO,QAAS;IACzB,MAAM,EAAE,iBAAiB,CAAC;IAC1B,YAAY,CAAC,EAAE,OAAO,CAAC;IACvB,QAAQ,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,UAAU,CAAC,CAAC;IACtC,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,OAAO,CAAC,EAAE,UAAU,CAAC;CACxB;;;;;;;;gBArCuB,IAAI,GAAG,MAAM;;;;;;;;;;;;;;;;;;yBAkBJ,OAAO,GAAG,UAAU,GAAG,SAAS,GAAG,IAAI;;kBAGhD,QAAQ,EAAE;sBACN,MAAM,EAAE;;;;;;;;;;uBAoIf,MAAM,IAAI,UACf,CAAC,YAAY,EAAE,MAAM,IAAI,EAAE,UAAU,EAAE,MAAM,IAAI,KAAK,IAAI;;;;;;wBAnC5C,OAAO;wBASR,OAAO;mBAnDV,MAAM,KAAG,IAAI;sBAJZ,MAAM;uBA+bL,QAAQ,EAAE;qBAvbZ,MAAM;yBAIA,OAAO,KAAG,IAAI;0BAiBf,OAAO;;oBA+Gb,IAAI;yBAIC,IAAI;oBAgCP,GAAG,GAAG,GAAG,EAAE,KAAG,OAAO;uBAZlB,GAAG,GAAG,GAAG,EAAE,KAAG,OAAO;6BAMf,GAAG,GAAG,GAAG,EAAE,KAAG,OAAO;wBAY1B,GAAG,GAAG,GAAG,EAAE,KAAG,OAAO;sBA9BxB,WAAW,KAAY,OAAO;yBAJ3B,WAAW,KAAY,OAAO;0BAQ7B,WAAW,KAAY,OAAO;wBAIjC,OAAO;mCA6BtB,cAAc,GAAG,cAAc,EAAE,KACxC,OAAO;gCAUA,cAAc,GAAG,cAAc,EAAE,KACxC,OAAO;oCAOA,cAAc,GAAG,cAAc,EAAE,KACxC,OAAO;6BAsOsB,YAAY,KAAG,IAAI;4BA7NpB,MAAM,GAAG,MAAM,EAAE,KAAG,OAAO;yBAM9B,MAAM,GAAG,MAAM,EAAE,KAAG,OAAO;6BAMvB,MAAM,GAAG,MAAM,EAAE,KAAG,OAAO;qBAUnC,MAAM,WAAW,aAAa;qBAJ9B,MAAM,KAAG,aAAa;uBAWpB,MAAM;yBAKJ,MAAM;wBA+LT,MAAM,EAAE;uBA1LP,MAAM,IAAI,KAAG,gBAAgB;yBAKlB,CAAC,GAAG,EAAE,GAAG,KAAK,IAAI,gCAE9C,GAAG,GAAG,GAAG,EAAE,UAAU,CAAC,GAAG,EAAE,GAAG,KAAK,IAAI;0BAQV,CAAC,GAAG,EAAE,GAAG,KAAK,IAAI,gCAE/C,GAAG,GAAG,GAAG,EAAE,UAAU,CAAC,GAAG,EAAE,GAAG,KAAK,IAAI;gCAOJ,CAAC,GAAG,EAAE,GAAG,KAAK,IAAI,gCAErD,GAAG,GAAG,GAAG,EAAE,UAAU,CAAC,GAAG,EAAE,GAAG,KAAK,IAAI;4BAOR,CAAC,GAAG,EAAE,GAAG,KAAK,IAAI,gCAEjD,GAAG,GAAG,GAAG,EAAE,UAAU,CAAC,GAAG,EAAE,GAAG,KAAK,IAAI;2BAOT,CAAC,CAAC,EAAE,WAAW,KAAK,IAAI,kCAGpD,WAAW,GAAG,WAAW,EAAE,UAC1B,CAAC,CAAC,EAAE,WAAW,KAAK,IAAI;4BAQI,CAAC,CAAC,EAAE,WAAW,KAAK,IAAI,kCAGrD,WAAW,GAAG,WAAW,EAAE,UAC1B,CAAC,CAAC,EAAE,WAAW,KAAK,IAAI;8BAQM,CAAC,CAAC,EAAE,WAAW,KAAK,IAAI,kCAGvD,WAAW,GAAG,WAAW,EAAE,UAC1B,CAAC,CAAC,EAAE,WAAW,KAAK,IAAI;qBAKZ,CAAC,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,KAAK,IAAI,KAAG,gBAAgB;0BAO7C,CAAC,EAAE,EAAE,MAAM,KAAK,IAAI,KAAG,gBAAgB;sBAI3C,CAAC,GAAG,EAAE,IAAI,EAAE,CAAC,EAAE,KAAK,KAAK,IAAI,KAAG,gBAAgB;qBAIjD,CAAC,GAAG,EAAE,IAAI,EAAE,CAAC,EAAE,KAAK,KAAK,IAAI,KAAG,gBAAgB;oBAIjD,CAAC,GAAG,EAAE,IAAI,EAAE,CAAC,EAAE,KAAK,KAAK,IAAI,KAAG,gBAAgB;uBAI7C,CAAC,KAAK,EAAE,IAAI,KAAK,IAAI,KAAG,gBAAgB;qBAI1C,MAAM,IAAI,KAAG,gBAAgB;qBAI7B,MAAM,IAAI,KAAG,gBAAgB;mCAuBxC,CAAC,GAAG,EAAE,cAAc,EAAE,OAAO,EAAE,QAAQ,KAAK,IAAI,gCAOhD,cAAc,UACX,CAAC,GAAG,EAAE,cAAc,EAAE,OAAO,EAAE,QAAQ,KAAK,IAAI;oCA1BnD,CAAC,GAAG,EAAE,cAAc,EAAE,OAAO,EAAE,QAAQ,KAAK,IAAI,gCAOhD,cAAc,GAAG,cAAc,EAAE,UAC9B,CAAC,GAAG,EAAE,cAAc,EAAE,OAAO,EAAE,QAAQ,KAAK,IAAI;sCA4BnD,CAAC,GAAG,EAAE,cAAc,EAAE,OAAO,EAAE,QAAQ,KAAK,IAAI,gCAOhD,cAAc,GAAG,cAAc,EAAE,UAC9B,CAAC,GAAG,EAAE,cAAc,EAAE,OAAO,EAAE,QAAQ,KAAK,IAAI;4BAUrD,YAAY,UACX,CAAC,KAAK,EAAE,IAAI,EAAE,EAAE,EAAE,QAAQ,KAAK,IAAI,KAC5C,gBAAgB;+BAOe,CAAC,OAAO,EAAE,QAAQ,KAAK,IAAI;kCAIxB,CAAC,OAAO,EAAE,QAAQ,KAAK,IAAI;6BAgBvB,CAAC,GAAG,EAAE,MAAM,KAAK,IAAI,gCAErD,MAAM,GAAG,MAAM,UAAU,CAAC,GAAG,EAAE,MAAM,KAAK,IAAI;4BAOf,CAAC,GAAG,EAAE,MAAM,KAAK,IAAI,gCAEpD,MAAM,GAAG,MAAM,UAAU,CAAC,GAAG,EAAE,MAAM,KAAK,IAAI;+BAOZ,CAAC,GAAG,EAAE,MAAM,KAAK,IAAI,gCAEvD,MAAM,GAAG,MAAM,UAAU,CAAC,GAAG,EAAE,MAAM,KAAK,IAAI;;;CAgnB1D,CAAC"}
@@ -29,6 +29,7 @@ export declare class AssetBucket<D> {
29
29
  addLoaded(name: string | null, data: D): Asset<D>;
30
30
  get(handle: string): Asset<D> | undefined;
31
31
  progress(): number;
32
+ getFailedAssets(): [string, Asset<D>][];
32
33
  }
33
34
  export declare function fetchURL(url: string): Promise<Response>;
34
35
  export declare function fetchJSON(path: string): Promise<any>;
@@ -38,6 +39,7 @@ export declare function loadRoot(path?: string): string;
38
39
  export declare function loadJSON(name: string, url: string): Asset<any>;
39
40
  export declare function loadImg(src: string): Promise<HTMLImageElement>;
40
41
  export declare function loadProgress(): number;
42
+ export declare function getFailedAssets(): [string, Asset<any>][];
41
43
  export declare function getAsset(name: string): Asset<any> | null;
42
44
  export declare function load<T>(prom: Promise<T>): Asset<T>;
43
45
  export type AssetsCtx = ReturnType<typeof initAssets>;
@@ -1 +1 @@
1
- {"version":3,"file":"asset.d.ts","sourceRoot":"","sources":["../../../src/assets/asset.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,YAAY,CAAC;AACzC,OAAO,SAAS,MAAM,kBAAkB,CAAC;AAIzC,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,QAAQ,CAAC;AAEvC,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AACzC,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,UAAU,CAAC;AAG3C;;GAEG;AACH,qBAAa,KAAK,CAAC,CAAC;IAChB,MAAM,EAAE,OAAO,CAAS;IACxB,IAAI,EAAE,CAAC,GAAG,IAAI,CAAQ;IACtB,KAAK,EAAE,KAAK,GAAG,IAAI,CAAQ;IAC3B,OAAO,CAAC,YAAY,CAA6B;IACjD,OAAO,CAAC,aAAa,CAAiC;IACtD,OAAO,CAAC,cAAc,CAA4B;gBACtC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC;IAkB9B,MAAM,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;IAMnC,MAAM,CAAC,MAAM,EAAE,CAAC,IAAI,EAAE,CAAC,KAAK,IAAI;IAShC,OAAO,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,KAAK,KAAK,IAAI;IASpC,QAAQ,CAAC,MAAM,EAAE,MAAM,IAAI;IAS3B,IAAI,CAAC,MAAM,EAAE,CAAC,IAAI,EAAE,CAAC,KAAK,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC;IAGzC,KAAK,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,KAAK,KAAK,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC;IAG7C,OAAO,CAAC,MAAM,EAAE,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC;CAGxC;AAED,qBAAa,WAAW,CAAC,CAAC;IACtB,MAAM,EAAE,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAa;IAC1C,OAAO,EAAE,MAAM,CAAK;IACpB,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;IAOtD,SAAS,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,EAAE,IAAI,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;IAOjD,GAAG,CAAC,MAAM,EAAE,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,SAAS;IAGzC,QAAQ,IAAI,MAAM;CAYrB;AAED,wBAAgB,QAAQ,CAAC,GAAG,EAAE,MAAM,qBAMnC;AAED,wBAAgB,SAAS,CAAC,IAAI,EAAE,MAAM,gBAErC;AAED,wBAAgB,SAAS,CAAC,IAAI,EAAE,MAAM,mBAErC;AAED,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,MAAM,wBAE5C;AAGD,wBAAgB,QAAQ,CAAC,IAAI,CAAC,EAAE,MAAM,GAAG,MAAM,CAK9C;AAED,wBAAgB,QAAQ,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,cAEjD;AAGD,wBAAgB,OAAO,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,CAAC,gBAAgB,CAAC,CAS9D;AAED,wBAAgB,YAAY,IAAI,MAAM,CAWrC;AAED,wBAAgB,QAAQ,CAAC,IAAI,EAAE,MAAM,GAAG,KAAK,CAAC,GAAG,CAAC,GAAG,IAAI,CAExD;AAGD,wBAAgB,IAAI,CAAC,CAAC,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAElD;AAGD,MAAM,MAAM,SAAS,GAAG,UAAU,CAAC,OAAO,UAAU,CAAC,CAAC;AAEtD,eAAO,MAAM,UAAU,QAAS,MAAM;;;;;;;;WAUjB,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC;;;CAO1C,CAAC"}
1
+ {"version":3,"file":"asset.d.ts","sourceRoot":"","sources":["../../../src/assets/asset.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,YAAY,CAAC;AACzC,OAAO,SAAS,MAAM,kBAAkB,CAAC;AAIzC,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,QAAQ,CAAC;AAEvC,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AACzC,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,UAAU,CAAC;AAG3C;;GAEG;AACH,qBAAa,KAAK,CAAC,CAAC;IAChB,MAAM,EAAE,OAAO,CAAS;IACxB,IAAI,EAAE,CAAC,GAAG,IAAI,CAAQ;IACtB,KAAK,EAAE,KAAK,GAAG,IAAI,CAAQ;IAC3B,OAAO,CAAC,YAAY,CAA6B;IACjD,OAAO,CAAC,aAAa,CAAiC;IACtD,OAAO,CAAC,cAAc,CAA4B;gBACtC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC;IAkB9B,MAAM,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;IAMnC,MAAM,CAAC,MAAM,EAAE,CAAC,IAAI,EAAE,CAAC,KAAK,IAAI;IAShC,OAAO,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,KAAK,KAAK,IAAI;IASpC,QAAQ,CAAC,MAAM,EAAE,MAAM,IAAI;IAS3B,IAAI,CAAC,MAAM,EAAE,CAAC,IAAI,EAAE,CAAC,KAAK,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC;IAGzC,KAAK,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,KAAK,KAAK,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC;IAG7C,OAAO,CAAC,MAAM,EAAE,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC;CAGxC;AAED,qBAAa,WAAW,CAAC,CAAC;IACtB,MAAM,EAAE,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAa;IAC1C,OAAO,EAAE,MAAM,CAAK;IACpB,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;IAOtD,SAAS,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,EAAE,IAAI,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;IAOjD,GAAG,CAAC,MAAM,EAAE,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,SAAS;IAGzC,QAAQ,IAAI,MAAM;IAalB,eAAe,IAAI,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE;CAK1C;AAED,wBAAgB,QAAQ,CAAC,GAAG,EAAE,MAAM,qBAMnC;AAED,wBAAgB,SAAS,CAAC,IAAI,EAAE,MAAM,gBAErC;AAED,wBAAgB,SAAS,CAAC,IAAI,EAAE,MAAM,mBAErC;AAED,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,MAAM,wBAE5C;AAGD,wBAAgB,QAAQ,CAAC,IAAI,CAAC,EAAE,MAAM,GAAG,MAAM,CAK9C;AAED,wBAAgB,QAAQ,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,cAEjD;AAGD,wBAAgB,OAAO,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,CAAC,gBAAgB,CAAC,CAS9D;AAED,wBAAgB,YAAY,IAAI,MAAM,CAWrC;AAED,wBAAgB,eAAe,IAAI,CAAC,MAAM,EAAE,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,CAaxD;AACD,wBAAgB,QAAQ,CAAC,IAAI,EAAE,MAAM,GAAG,KAAK,CAAC,GAAG,CAAC,GAAG,IAAI,CAExD;AAGD,wBAAgB,IAAI,CAAC,CAAC,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAElD;AAGD,MAAM,MAAM,SAAS,GAAG,UAAU,CAAC,OAAO,UAAU,CAAC,CAAC;AAEtD,eAAO,MAAM,UAAU,QAAS,MAAM;;;;;;;;WAUjB,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC;;;CAO1C,CAAC"}
@@ -37,7 +37,7 @@ export type SpriteAnims = Record<string, SpriteAnim>;
37
37
  */
38
38
  export interface LoadSpriteOpt {
39
39
  /**
40
- * If the defined area contains multiple sprites, how many frames are in the area hozizontally.
40
+ * If the defined area contains multiple sprites, how many frames are in the area horizontally.
41
41
  */
42
42
  sliceX?: number;
43
43
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"playMusic.d.ts","sourceRoot":"","sources":["../../../src/audio/playMusic.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EAAE,SAAS,EAAE,YAAY,EAAE,MAAM,QAAQ,CAAC;AAEtD,wBAAgB,SAAS,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,GAAE,YAAiB,GAAG,SAAS,CAqGxE"}
1
+ {"version":3,"file":"playMusic.d.ts","sourceRoot":"","sources":["../../../src/audio/playMusic.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EAAE,SAAS,EAAE,YAAY,EAAE,MAAM,QAAQ,CAAC;AAEtD,wBAAgB,SAAS,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,GAAE,YAAiB,GAAG,SAAS,CAuGxE"}
@@ -1,2 +1,4 @@
1
+ export declare function setVolume(v: number): void;
2
+ export declare function getVolume(): number;
1
3
  export declare function volume(v?: number): number;
2
4
  //# sourceMappingURL=volume.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"volume.d.ts","sourceRoot":"","sources":["../../../src/audio/volume.ts"],"names":[],"mappings":"AAGA,wBAAgB,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,GAAG,MAAM,CAKzC"}
1
+ {"version":3,"file":"volume.d.ts","sourceRoot":"","sources":["../../../src/audio/volume.ts"],"names":[],"mappings":"AAGA,wBAAgB,SAAS,CAAC,CAAC,EAAE,MAAM,QAElC;AAED,wBAAgB,SAAS,WAExB;AAGD,wBAAgB,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,GAAG,MAAM,CAOzC"}
@@ -116,6 +116,11 @@ export interface TextCompOpt {
116
116
  * @since v2000.2
117
117
  */
118
118
  styles?: Record<string, CharTransform | CharTransformFunc>;
119
+ /**
120
+ * If true, any (whitespace) indent on the first line of the paragraph
121
+ * will be copied to all of the lines for those parts that text-wrap.
122
+ */
123
+ indentAll?: boolean;
119
124
  }
120
125
  export declare function text(t: string, opt?: TextCompOpt): TextComp;
121
126
  //# sourceMappingURL=text.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"text.d.ts","sourceRoot":"","sources":["../../../../src/components/draw/text.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AAInD,OAAO,EACH,KAAK,aAAa,EAClB,KAAK,iBAAiB,EAItB,KAAK,SAAS,EACjB,MAAM,WAAW,CAAC;AAEnB,OAAO,EAAE,IAAI,EAAQ,MAAM,iBAAiB,CAAC;AAC7C,OAAO,KAAK,EAAE,IAAI,EAAsB,MAAM,aAAa,CAAC;AAE5D;;;;GAIG;AACH,MAAM,WAAW,QAAS,SAAQ,IAAI;IAClC,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;IACnB;;OAEG;IACH,IAAI,EAAE,MAAM,CAAC;IACb;;OAEG;IACH,YAAY,EAAE,MAAM,CAAC;IACrB;;OAEG;IACH,QAAQ,EAAE,MAAM,CAAC;IACjB;;OAEG;IACH,IAAI,EAAE,MAAM,GAAG,cAAc,CAAC;IAC9B;;OAEG;IACH,KAAK,EAAE,MAAM,CAAC;IACd;;OAEG;IACH,MAAM,EAAE,MAAM,CAAC;IACf;;;;OAIG;IACH,KAAK,EAAE,SAAS,CAAC;IACjB;;;;OAIG;IACH,WAAW,EAAE,MAAM,CAAC;IACpB;;;;OAIG;IACH,aAAa,EAAE,MAAM,CAAC;IACtB;;;;OAIG;IACH,aAAa,EAAE,aAAa,GAAG,iBAAiB,CAAC;IACjD;;;;OAIG;IACH,UAAU,EAAE,MAAM,CAAC,MAAM,EAAE,aAAa,GAAG,iBAAiB,CAAC,CAAC;IAC9D;;OAEG;IACH,UAAU,IAAI,IAAI,CAAC;CACtB;AAED;;;;GAIG;AACH,MAAM,WAAW,WAAW;IACxB;;OAEG;IACH,IAAI,CAAC,EAAE,MAAM,CAAC;IACd;;OAEG;IACH,IAAI,CAAC,EAAE,MAAM,GAAG,cAAc,CAAC;IAC/B;;OAEG;IACH,KAAK,CAAC,EAAE,MAAM,CAAC;IACf;;;;OAIG;IACH,KAAK,CAAC,EAAE,SAAS,CAAC;IAClB;;;;OAIG;IACH,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB;;;;OAIG;IACH,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB;;;;OAIG;IACH,SAAS,CAAC,EAAE,aAAa,GAAG,iBAAiB,CAAC;IAC9C;;;;OAIG;IACH,MAAM,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,aAAa,GAAG,iBAAiB,CAAC,CAAC;CAC9D;AAED,wBAAgB,IAAI,CAAC,CAAC,EAAE,MAAM,EAAE,GAAG,GAAE,WAAgB,GAAG,QAAQ,CAgE/D"}
1
+ {"version":3,"file":"text.d.ts","sourceRoot":"","sources":["../../../../src/components/draw/text.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AAInD,OAAO,EACH,KAAK,aAAa,EAClB,KAAK,iBAAiB,EAItB,KAAK,SAAS,EACjB,MAAM,WAAW,CAAC;AAEnB,OAAO,EAAE,IAAI,EAAQ,MAAM,iBAAiB,CAAC;AAC7C,OAAO,KAAK,EAAE,IAAI,EAAsB,MAAM,aAAa,CAAC;AAE5D;;;;GAIG;AACH,MAAM,WAAW,QAAS,SAAQ,IAAI;IAClC,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;IACnB;;OAEG;IACH,IAAI,EAAE,MAAM,CAAC;IACb;;OAEG;IACH,YAAY,EAAE,MAAM,CAAC;IACrB;;OAEG;IACH,QAAQ,EAAE,MAAM,CAAC;IACjB;;OAEG;IACH,IAAI,EAAE,MAAM,GAAG,cAAc,CAAC;IAC9B;;OAEG;IACH,KAAK,EAAE,MAAM,CAAC;IACd;;OAEG;IACH,MAAM,EAAE,MAAM,CAAC;IACf;;;;OAIG;IACH,KAAK,EAAE,SAAS,CAAC;IACjB;;;;OAIG;IACH,WAAW,EAAE,MAAM,CAAC;IACpB;;;;OAIG;IACH,aAAa,EAAE,MAAM,CAAC;IACtB;;;;OAIG;IACH,aAAa,EAAE,aAAa,GAAG,iBAAiB,CAAC;IACjD;;;;OAIG;IACH,UAAU,EAAE,MAAM,CAAC,MAAM,EAAE,aAAa,GAAG,iBAAiB,CAAC,CAAC;IAC9D;;OAEG;IACH,UAAU,IAAI,IAAI,CAAC;CACtB;AAED;;;;GAIG;AACH,MAAM,WAAW,WAAW;IACxB;;OAEG;IACH,IAAI,CAAC,EAAE,MAAM,CAAC;IACd;;OAEG;IACH,IAAI,CAAC,EAAE,MAAM,GAAG,cAAc,CAAC;IAC/B;;OAEG;IACH,KAAK,CAAC,EAAE,MAAM,CAAC;IACf;;;;OAIG;IACH,KAAK,CAAC,EAAE,SAAS,CAAC;IAClB;;;;OAIG;IACH,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB;;;;OAIG;IACH,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB;;;;OAIG;IACH,SAAS,CAAC,EAAE,aAAa,GAAG,iBAAiB,CAAC;IAC9C;;;;OAIG;IACH,MAAM,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,aAAa,GAAG,iBAAiB,CAAC,CAAC;IAC3D;;;OAGG;IACH,SAAS,CAAC,EAAE,OAAO,CAAC;CACvB;AAED,wBAAgB,IAAI,CAAC,CAAC,EAAE,MAAM,EAAE,GAAG,GAAE,WAAgB,GAAG,QAAQ,CAiE/D"}
@@ -1,6 +1,6 @@
1
- export * from "./agent";
2
- export * from "./pathfinder";
3
- export * from "./patrol";
4
- export * from "./sentry";
5
- export * from "./tile";
1
+ export * from './agent';
2
+ export * from './pathfinder';
3
+ export * from './patrol';
4
+ export * from './sentry';
5
+ export * from './tile';
6
6
  //# sourceMappingURL=index.d.ts.map
@@ -28,6 +28,7 @@ export interface TileComp extends Comp {
28
28
  tilePosOffset: Vec2;
29
29
  readonly edgeMask: EdgeMask;
30
30
  getLevel(): GameObj<LevelComp>;
31
+ tileMove(dir: Vec2): void;
31
32
  moveLeft(): void;
32
33
  moveRight(): void;
33
34
  moveUp(): void;