kaplay 3001.0.1 → 3001.0.5

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Files changed (64) hide show
  1. package/CHANGELOG.md +121 -35
  2. package/README.md +7 -6
  3. package/dist/declaration/assets/asset.d.ts +2 -0
  4. package/dist/declaration/assets/asset.d.ts.map +1 -1
  5. package/dist/declaration/assets/sprite.d.ts +1 -1
  6. package/dist/declaration/audio/playMusic.d.ts.map +1 -1
  7. package/dist/declaration/audio/volume.d.ts +2 -0
  8. package/dist/declaration/audio/volume.d.ts.map +1 -1
  9. package/dist/declaration/components/level/index.d.ts +5 -5
  10. package/dist/declaration/components/level/tile.d.ts +1 -0
  11. package/dist/declaration/components/level/tile.d.ts.map +1 -1
  12. package/dist/declaration/components/misc/animate.d.ts +14 -3
  13. package/dist/declaration/components/misc/animate.d.ts.map +1 -1
  14. package/dist/declaration/components/misc/textInput.d.ts +4 -0
  15. package/dist/declaration/components/misc/textInput.d.ts.map +1 -1
  16. package/dist/declaration/components/misc/timer.d.ts +10 -3
  17. package/dist/declaration/components/misc/timer.d.ts.map +1 -1
  18. package/dist/declaration/components/physics/area.d.ts.map +1 -1
  19. package/dist/declaration/components/physics/body.d.ts +4 -2
  20. package/dist/declaration/components/physics/body.d.ts.map +1 -1
  21. package/dist/declaration/components/physics/effectors.d.ts.map +1 -1
  22. package/dist/declaration/constants.d.ts +1 -0
  23. package/dist/declaration/constants.d.ts.map +1 -1
  24. package/dist/declaration/game/camera.d.ts +12 -4
  25. package/dist/declaration/game/camera.d.ts.map +1 -1
  26. package/dist/declaration/game/events/eventMap.d.ts +9 -1
  27. package/dist/declaration/game/events/eventMap.d.ts.map +1 -1
  28. package/dist/declaration/game/events/events.d.ts +6 -0
  29. package/dist/declaration/game/events/events.d.ts.map +1 -1
  30. package/dist/declaration/game/game.d.ts +6 -0
  31. package/dist/declaration/game/game.d.ts.map +1 -1
  32. package/dist/declaration/game/layers.d.ts +4 -1
  33. package/dist/declaration/game/layers.d.ts.map +1 -1
  34. package/dist/declaration/game/level.d.ts.map +1 -1
  35. package/dist/declaration/game/make.d.ts.map +1 -1
  36. package/dist/declaration/gfx/draw/drawDebug.d.ts.map +1 -1
  37. package/dist/declaration/gfx/draw/drawTexture.d.ts.map +1 -1
  38. package/dist/declaration/gfx/formatText.d.ts +1 -1
  39. package/dist/declaration/gfx/formatText.d.ts.map +1 -1
  40. package/dist/declaration/gfx/gfx.d.ts.map +1 -1
  41. package/dist/declaration/global.d.ts +20 -0
  42. package/dist/declaration/kaplay.d.ts.map +1 -1
  43. package/dist/declaration/math/math.d.ts +44 -0
  44. package/dist/declaration/math/math.d.ts.map +1 -1
  45. package/dist/declaration/types.d.ts +1687 -330
  46. package/dist/declaration/types.d.ts.map +1 -1
  47. package/dist/declaration/utils/events.d.ts +2 -1
  48. package/dist/declaration/utils/events.d.ts.map +1 -1
  49. package/dist/doc.d.ts +1819 -347
  50. package/dist/kaboom.cjs +8 -8
  51. package/dist/kaboom.cjs.map +4 -4
  52. package/dist/kaboom.js +8 -8
  53. package/dist/kaboom.js.map +4 -4
  54. package/dist/kaboom.mjs +8 -8
  55. package/dist/kaboom.mjs.map +4 -4
  56. package/dist/kaplay.cjs +8 -8
  57. package/dist/kaplay.cjs.map +4 -4
  58. package/dist/kaplay.js +8 -8
  59. package/dist/kaplay.js.map +4 -4
  60. package/dist/kaplay.mjs +8 -8
  61. package/dist/kaplay.mjs.map +4 -4
  62. package/package.json +5 -5
  63. package/dist/declaration/math/tests/color.spec.d.ts +0 -2
  64. package/dist/declaration/math/tests/color.spec.d.ts.map +0 -1
package/CHANGELOG.md CHANGED
@@ -1,6 +1,92 @@
1
- # v4000.0.0 and v3001.0.0
1
+ # Changelog
2
2
 
3
- ## Input
3
+ All notable changes to this project will be documented in this file.
4
+
5
+ The format is (mostly) based on
6
+ [Keep a Changelog](https://keepachangelog.com/en/1.1.0/), and this project
7
+ adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
8
+
9
+ ## [4000.0.0] - TBD
10
+
11
+ ### Added
12
+
13
+ - Added `ellipse()` component.
14
+ - Added circle and (rotated) ellipse collision shapes.
15
+ - Added `clipLineToRect()`
16
+ - Added support to circle shapes in `area()`.
17
+ - Added `obj.setParent()` to change the parent of a game object.
18
+ - Added `fakeMouse()` to create a fake mouse cursor.
19
+
20
+ ```js
21
+ const myCursor = add([fakeMouse(), sprite("kat"), pos(100, 100)]);
22
+
23
+ myCursor.press(); // trigger onClick events if the mouse is over
24
+ myCursor.release();
25
+ myCursor.move(vec2(100, 200)); // move as your wish
26
+ ```
27
+ - Added restitution and friction.
28
+ - Added `k.system()` to replace internal events or create new.
29
+
30
+ ```js
31
+ system("collision", () => {
32
+ // system code
33
+ }, [LCEvents.AfterFixedUpdate, LCEvents.AfterUpdate]),
34
+ ```
35
+ - Added LCEvents enum for identify different lifecycle events.
36
+
37
+ ### Changed
38
+
39
+ - Replaced the Separating Axis Theorem (SAT) with the "Gilbert–Johnson–Keerthi"
40
+ (`GJK`) distance algorithm.
41
+ - Changed default behaviour of `kaplay({ tagsAsComponents: false })` to `false`.
42
+
43
+ ## [3001.0.5] - 2024-12-18
44
+
45
+ ### Added
46
+
47
+ - Added tags and components separation in `KAPLAYOpt.tagsAsComponents`
48
+ (**experimental**)
49
+ - Added `.is()`, `.tag()` and `.untag()` to `GameObjRaw`, check, add and remove
50
+ (**experimental**)
51
+ - Added `.has()` to `GameObjRaw`, to check if a game object has a component tags
52
+ (**experimental**)
53
+ - Added events for listen to comps being removed or added `onUse()` and
54
+ `onUnused()` (**experimental**)
55
+ - Added `k.cancel()` to cancel the current event (**experimental**)
56
+ - ```js
57
+ onKeyPress("space", () => {
58
+ // do something
59
+ // cancel the event
60
+ return cancel();
61
+ });
62
+ ```
63
+ - Added `getDefaultLayer()` to get the default layer (**experimental**)
64
+ - Added `getLayers()` to get the layers list (**experimental**)
65
+ - Added many JSDoc specifiers on many functions (@require, @deprecated, @since,
66
+ @group, etc)
67
+
68
+ ### Changed
69
+
70
+ - Added `.use()`, `.unuse()` and `.has()` to `GameObjRaw`, to add, remove and
71
+ check components. This only works with `KAPLAYOpt.tagsAsComponents` set to
72
+ `true` (**experimental**)
73
+
74
+ ### Deprecated
75
+
76
+ - Deprecated camera methods `camScale()`, `camPos()` and `camRot()` in favor of
77
+ `setCamScale()`, `getCamScale()`, `setCamPos()`, `getCamPos()`, `setCamRot()`
78
+ and `getCamRot`.
79
+ - Deprecated `camTransform()` in favor of `getCamTransform()`.
80
+ - Deprecated `camFlash()` in favor of `flash()`, for a `shake()`-like name.
81
+
82
+ ### Fixed
83
+
84
+ - Fixed artifacts present in some TrueType fonts.
85
+ - Fixed `.use()` and `.unuse()` with area components.
86
+
87
+ ## [3001.0.0] "Spooky Beans!" - 2024-10-31
88
+
89
+ ### Input
4
90
 
5
91
  - Added input bindings, `onButtonPress`, `onButtonRelease`, `onButtonDown`, and
6
92
  it's corresponding boolean versions, `isButtonPressed`, `isButtonDown` and
@@ -69,7 +155,7 @@
69
155
  });
70
156
  ```
71
157
 
72
- ## Physics
158
+ ### Physics
73
159
 
74
160
  - added effector components: `areaEffector()`, `buoyancyEffector()`,
75
161
  `pointEffector()`, `surfaceEffector()`.
@@ -80,7 +166,7 @@
80
166
  - added `pathfinder()` component to calculate a list of waypoints on a graph.
81
167
  - now collision checks are only done if there's area objects.
82
168
 
83
- ## Game Object
169
+ ### Game Object
84
170
 
85
171
  - added `getTreeRoot()` to get the game's root object, which is the parent of
86
172
  all other objects
@@ -101,7 +187,7 @@
101
187
  debug.log(obj.tags); // ["enemy", "dangerous"]
102
188
  ```
103
189
 
104
- ## Components
190
+ ### Components
105
191
 
106
192
  - added support to setters/getters syntax in `ScaleComp` and `SpriteComp`
107
193
  components
@@ -114,7 +200,7 @@
114
200
  obj.sprite = "bag";
115
201
  ```
116
202
 
117
- ## Rendering and Animation
203
+ ### Rendering and Animation
118
204
 
119
205
  - added the `animate()` component to _animate_ the properties of an object using
120
206
  keyframes. Check out
@@ -214,7 +300,7 @@
214
300
  - Added `SpriteComp.animFrame` to get the frame of the current animation (not on
215
301
  the spritesheet)
216
302
 
217
- ## Audio
303
+ ### Audio
218
304
 
219
305
  - now you can pass an `AudioBuffer` to `loadSound()`
220
306
  - added `loadMusic()` to load streaming audio (doesn't block in loading screen).
@@ -226,7 +312,7 @@
226
312
  play("bgm");
227
313
  ```
228
314
 
229
- ## Math
315
+ ### Math
230
316
 
231
317
  - added `Vec2.fromArray()` to convert an array to a `Vec2`.
232
318
 
@@ -255,7 +341,7 @@
255
341
  shuffle(numbers); // [3, 1, 5, 2, 4]
256
342
  ```
257
343
 
258
- ## Debug mode
344
+ ### Debug mode
259
345
 
260
346
  - added `outline()`, `shader()`, and `area()` properties to `debug.inspect`.
261
347
  - added `KAPLAYOpt.debugKey` for customizing the key used to toggle debug mode.
@@ -286,7 +372,7 @@
286
372
 
287
373
  - Now `debug.log()` accepts multiple argument of any type, like `console.log()`.
288
374
 
289
- ## Helpers
375
+ ### Helpers
290
376
 
291
377
  - added `getSceneName()` to get the current scene name
292
378
  - added `Color.toArray()` to convert a color to an array
@@ -301,7 +387,7 @@
301
387
  - added evaluation of the first and second derivatives for all splines
302
388
  - added higher order easing functions linear, steps and cubic-bezier
303
389
 
304
- ## TypeScript
390
+ ### TypeScript
305
391
 
306
392
  - Now you can type `get()` with a type parameter and passing component types.
307
393
  (**v4000**)
@@ -317,7 +403,7 @@
317
403
  - Now `loadShader()` and `loadShaderURL()` accepts null for unused parameters.
318
404
  - Now `RectCompOpt` accepts a array of numbers for `radius`.
319
405
 
320
- ## Deprecations
406
+ ### Deprecations
321
407
 
322
408
  > All changes applies for both v3001 and v4000
323
409
 
@@ -327,7 +413,7 @@
327
413
  - deprecated `Event`, `EventHandler` and `EventController` in favor of `KEvent`,
328
414
  `KEventHandler` and `KEventController`
329
415
 
330
- ## Bug fixes
416
+ ### Bug fixes
331
417
 
332
418
  > All changes applies for both v3001 and v4000
333
419
 
@@ -459,7 +545,7 @@ getSprite("bean").then((spr) => {
459
545
 
460
546
  - fixed some indirect `fixed` related issues
461
547
 
462
- ## v3000.1
548
+ ## [3000.1.0] - 2023-08-18 (kaboom.js)
463
549
 
464
550
  - added game object level input handling
465
551
 
@@ -543,9 +629,9 @@ ui.add([rect(100, 100)]);
543
629
  reset it?
544
630
  - fixed incorrect touch position when canvas is not at top left of page
545
631
 
546
- # v3000
632
+ ## [3000.0.0] - 2023-05-25 (kaboom.js)
547
633
 
548
- ## Game Objects
634
+ ### Game Objects
549
635
 
550
636
  - added scene graph, game objects are now stored in a tree-like structure and
551
637
  can have children with `obj.add()`
@@ -599,7 +685,7 @@ console.log(enemies.length); // 4
599
685
  - added `onAdd()` and `onDestroy()` events to listen to added / destroyed game
600
686
  objects
601
687
 
602
- ## Components
688
+ ### Components
603
689
 
604
690
  - added support for getter and setters in component properties
605
691
 
@@ -689,7 +775,7 @@ player.onBeforePhysicsResolve((collision) => {
689
775
  `stay(["gameover", "menu"])`
690
776
  - (**BREAK**) changed `SpriteComp#flipX` and `SpriteComp#flipY` to properties
691
777
  instead of functions
692
- - (**BEARK**) `sprite.onAnimStart()` and `sprite.onAnimEnd()` now triggers on
778
+ - (**BREAK**) `sprite.onAnimStart()` and `sprite.onAnimEnd()` now triggers on
693
779
  any animation
694
780
 
695
781
  ```js
@@ -720,7 +806,7 @@ const player = add([
720
806
  ]);
721
807
  ```
722
808
 
723
- ## Assets
809
+ ### Assets
724
810
 
725
811
  - added `loadProgress()` that returns a `0.0 - 1.0` that indicates current asset
726
812
  loading progress
@@ -753,7 +839,7 @@ loadSprite("player", [
753
839
  - (**BREAK**) added `loadShaderURL()`, `loadShader()` now only load shader code
754
840
  not files
755
841
 
756
- ## Text
842
+ ### Text
757
843
 
758
844
  - added `loadFont()` to load `.ttf`, `.otf`, `.woff2` or any font supported by
759
845
  browser `FontFace`
@@ -782,7 +868,7 @@ loadFont("apl386", "/examples/fonts/apl386.ttf", {
782
868
  "[green]oh hi[/green] here's some [wavy]styled[/wavy] text";
783
869
  ```
784
870
 
785
- ## Graphics
871
+ ### Graphics
786
872
 
787
873
  - fixed visual artifacts on text rendering
788
874
  - added `colors` option to `drawPolygon()` that controls the color of each
@@ -834,7 +920,7 @@ onMouseMove(() => {
834
920
  });
835
921
  ```
836
922
 
837
- ## Audio
923
+ ### Audio
838
924
 
839
925
  - added option `kaboom({ backgroundAudio: false })` to not pause audio when tab
840
926
  not active
@@ -856,7 +942,7 @@ music.volume = 0.5;
856
942
  music.loop = true;
857
943
  ```
858
944
 
859
- ## Input
945
+ ### Input
860
946
 
861
947
  - added `onScroll(action: (delta: Vec2) => void)` to listen mouse wheel scroll
862
948
  - fixed touches not treated as mouse
@@ -872,7 +958,7 @@ music.loop = true;
872
958
  - added `onGamepadConnect()` and `onGamepadDisconnect()`
873
959
  - added `gamepads` option to `kaboom()` to define custom gamepads
874
960
 
875
- ## Level
961
+ ### Level
876
962
 
877
963
  - (**BREAK**) changed `addLevel()` options API
878
964
  - renamed `width` and `height` to `tileWidth` and `tileHeight`
@@ -913,7 +999,7 @@ addLevel(["@ ^ $$", "======="], {
913
999
  });
914
1000
  ```
915
1001
 
916
- ## Misc
1002
+ ### Misc
917
1003
 
918
1004
  - sprites are now automatically packed, improving performance
919
1005
  - (**BREAK**) renamed `gravity()` into `getGravity()` and `setGravity()`
@@ -1019,7 +1105,7 @@ timer.resume();
1019
1105
  - (**BREAK**) removed `debug.objCount()` in favor of `getAll().length`
1020
1106
  - added `debug.numFrames()` to get the current frame count
1021
1107
 
1022
- ### v2000.2.6
1108
+ ## [2000.2.6] - 2022-01-27 (kaboom.js)
1023
1109
 
1024
1110
  - fixed text always being wrapped if updated
1025
1111
  - fixed text comp properties `letterSpacing`, `charSpacing`, `transform`,
@@ -1046,7 +1132,7 @@ timer.resume();
1046
1132
 
1047
1133
  - fixed updates not running at all when `kaboom({ debug: false })`
1048
1134
 
1049
- ## v2000.2 "Fancy Text Mode"
1135
+ ## [2000.2.0] "Fancy Text Mode" 2022-01-23 (kaboom.js)
1050
1136
 
1051
1137
  - added `formatText()` and `drawFormattedText()`
1052
1138
  - added `charSpacing` and `lineSpacing` in `TextCompOpt` and `DrawTextOpt`
@@ -1070,7 +1156,7 @@ timer.resume();
1070
1156
  - allow non-stretch letterbox
1071
1157
  - fixed mouse position malfunction in fullscreen, stretch and letterbox mode
1072
1158
 
1073
- ### v2000.1.8
1159
+ ### [2000.1.8]
1074
1160
 
1075
1161
  - fixed `Color#eq()` not giving correct result
1076
1162
 
@@ -1100,7 +1186,7 @@ timer.resume();
1100
1186
 
1101
1187
  - fixed `StateComp#enterState()` not accepting any state
1102
1188
 
1103
- ## v2000.1 "Record Mode"
1189
+ ## [2000.1.0] "Record Mode" - 2021-11-04 (kaboom.js)
1104
1190
 
1105
1191
  - added `hsl2rgb()` for converting HSL color to kaboom RGB
1106
1192
  - added `record()` to start a screen recording
@@ -1161,7 +1247,7 @@ timer.resume();
1161
1247
  - `AudioPlay#isStopped()`
1162
1248
  - `AudioPlay#isPaused()`
1163
1249
 
1164
- # v2000 "Burp Mode"
1250
+ ## [2000.0.0] "Burp Mode" - 2021-10-20 (kaboom.js)
1165
1251
 
1166
1252
  - version jumped to v2000.0.0 (still semver, just big)
1167
1253
  - added `burp()` for easy burping
@@ -1393,7 +1479,7 @@ if (area.shape === "rect") {
1393
1479
  - added plugins npm package support e.g.
1394
1480
  `import asepritePlugin from "kaboom/plugins/aseprite"`
1395
1481
 
1396
- # v0.5 "Sticky Type"
1482
+ ## [0.5.0] "Sticky Type" - 2021-05-11 (kaboom.js)
1397
1483
 
1398
1484
  - platforms are now sticky
1399
1485
  - moved to TypeScript
@@ -1435,7 +1521,7 @@ if (area.shape === "rect") {
1435
1521
  - fixed `on("destroy")` handler getting called twice
1436
1522
  - fixed sprite `play()` not playing
1437
1523
 
1438
- # v0.4 "Multiboom"
1524
+ ## [0.4.0] "Multiboom" - UNKNOWN (kaboom.js)
1439
1525
 
1440
1526
  - **BREAK** removed `init()` and `kaboom.global()`, in favor of `kaboom()`, also
1441
1527
  allows multiple kaboom games on one page
@@ -1472,7 +1558,7 @@ k.vec2();
1472
1558
  - added `numFrames()` by `sprite()`
1473
1559
  - added `screenshot()` that returns of a png base64 data url for a screenshot
1474
1560
 
1475
- # v0.3 "King Dedede...Bug!"
1561
+ ## [0.3.0] "King Dedede...Bug!" - UNKNOWN
1476
1562
 
1477
1563
  - **BREAK** removed `pause()` and `paused()` in favor to `kaboom.debug.paused`
1478
1564
  - **BREAK** removed `velY`, `curPlatform` and `maxVel` fields by `body()`
@@ -1490,7 +1576,7 @@ k.vec2();
1490
1576
  - added on screen logging with `log()` and `error()`
1491
1577
  - fixed `loadRoot()` sometimes doesn't work in async tasks
1492
1578
 
1493
- # v0.2 "Hear the Tremble"
1579
+ ## [0.2.0] "Hear the Tremble" - UNKNOWN
1494
1580
 
1495
1581
  - **BREAK** removed `aseSpriteSheet` conf field from
1496
1582
  `loadSprite(name, src, conf)`
@@ -1515,7 +1601,7 @@ k.vec2();
1515
1601
  - added `readd()` to re-add an object to the scene without triggering events
1516
1602
  - added `level.spawn()`
1517
1603
 
1518
- # v0.1 "Oh Hi Mark"
1604
+ ## [0.1.0] "Oh Hi Mark" -
1519
1605
 
1520
1606
  - **BREAK** changed default origin point to `"topleft"`, so if you want object
1521
1607
  origin point to be at center you'll need to manual `origin("center")`
package/README.md CHANGED
@@ -102,7 +102,7 @@ The fastest way to start a KAPLAY game is with
102
102
  [`create-kaplay`](https://github.com/kaplayjs/create-kaplay)
103
103
 
104
104
  ```sh
105
- $ create-kaplay mygame
105
+ $ npx create-kaplay mygame
106
106
  ```
107
107
 
108
108
  This will create a directory called `mygame` for you, containing all the files
@@ -184,17 +184,18 @@ Collections of games made with KAPLAY (and Kaboom), selected by KAPLAY:
184
184
  - [Newgrounds.com](https://www.newgrounds.com/playlist/379920/kaplay-games)
185
185
 
186
186
  ## Credits
187
-
188
187
  - Thanks to [tga](https://space55.xyz) for all his work on the original
189
188
  Kaboom.js
190
- - Thanks to [mulfok](https://twitter.com/MulfoK) for the amazing
189
+ - Thanks to [mulfok](https://twitter.com/MulfoK) for the awesome
191
190
  [mulfok32](https://lospec.com/palette-list/mulfok32) color palette, used in
192
- KAPLAY sprites
191
+ KAPLAY sprites and art
192
+ - Thanks to [Pixabay](https://pixabay.com/users/pixabay-1/) for the great [burp](https://pixabay.com/sound-effects/burp-104984/) sound, used in `burp()` function
193
+ - Thansk to [Kenney](https://kenney.nl/) for all used assets for examples
194
+ - [Impact Sound Pack](https://kenney.nl/assets/impact-sounds)
195
+ - [1-Bit Platformer Pack](https://kenney.nl/assets/1-bit-platformer-pack)
193
196
  - Thanks to [abrudz](https://github.com/abrudz) for the amazing
194
197
  [APL386 font](https://abrudz.github.io/APL386/)
195
198
  - Thanks to [Polyducks](http://polyducks.co.uk/) for the amazing
196
199
  [kitchen sink font](https://polyducks.itch.io/kitchen-sink-textmode-font) font
197
200
  - Thanks to [0x72](https://0x72.itch.io/) for the amazing
198
201
  [Dungeon Tileset](https://0x72.itch.io/dungeontileset-ii)
199
- - Thanks to [Kenney](https://kenney.nl/) for the amazing
200
- [1-Bit Platformer Pack](https://kenney.nl/assets/1-bit-platformer-pack)
@@ -29,6 +29,7 @@ export declare class AssetBucket<D> {
29
29
  addLoaded(name: string | null, data: D): Asset<D>;
30
30
  get(handle: string): Asset<D> | undefined;
31
31
  progress(): number;
32
+ getFailedAssets(): [string, Asset<D>][];
32
33
  }
33
34
  export declare function fetchURL(url: string): Promise<Response>;
34
35
  export declare function fetchJSON(path: string): Promise<any>;
@@ -38,6 +39,7 @@ export declare function loadRoot(path?: string): string;
38
39
  export declare function loadJSON(name: string, url: string): Asset<any>;
39
40
  export declare function loadImg(src: string): Promise<HTMLImageElement>;
40
41
  export declare function loadProgress(): number;
42
+ export declare function getFailedAssets(): [string, Asset<any>][];
41
43
  export declare function getAsset(name: string): Asset<any> | null;
42
44
  export declare function load<T>(prom: Promise<T>): Asset<T>;
43
45
  export type AssetsCtx = ReturnType<typeof initAssets>;
@@ -1 +1 @@
1
- {"version":3,"file":"asset.d.ts","sourceRoot":"","sources":["../../../src/assets/asset.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,YAAY,CAAC;AACzC,OAAO,SAAS,MAAM,kBAAkB,CAAC;AAIzC,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,QAAQ,CAAC;AAEvC,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AACzC,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,UAAU,CAAC;AAG3C;;GAEG;AACH,qBAAa,KAAK,CAAC,CAAC;IAChB,MAAM,EAAE,OAAO,CAAS;IACxB,IAAI,EAAE,CAAC,GAAG,IAAI,CAAQ;IACtB,KAAK,EAAE,KAAK,GAAG,IAAI,CAAQ;IAC3B,OAAO,CAAC,YAAY,CAA6B;IACjD,OAAO,CAAC,aAAa,CAAiC;IACtD,OAAO,CAAC,cAAc,CAA4B;gBACtC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC;IAkB9B,MAAM,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;IAMnC,MAAM,CAAC,MAAM,EAAE,CAAC,IAAI,EAAE,CAAC,KAAK,IAAI;IAShC,OAAO,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,KAAK,KAAK,IAAI;IASpC,QAAQ,CAAC,MAAM,EAAE,MAAM,IAAI;IAS3B,IAAI,CAAC,MAAM,EAAE,CAAC,IAAI,EAAE,CAAC,KAAK,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC;IAGzC,KAAK,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,KAAK,KAAK,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC;IAG7C,OAAO,CAAC,MAAM,EAAE,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC;CAGxC;AAED,qBAAa,WAAW,CAAC,CAAC;IACtB,MAAM,EAAE,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAa;IAC1C,OAAO,EAAE,MAAM,CAAK;IACpB,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;IAOtD,SAAS,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,EAAE,IAAI,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;IAOjD,GAAG,CAAC,MAAM,EAAE,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,SAAS;IAGzC,QAAQ,IAAI,MAAM;CAYrB;AAED,wBAAgB,QAAQ,CAAC,GAAG,EAAE,MAAM,qBAMnC;AAED,wBAAgB,SAAS,CAAC,IAAI,EAAE,MAAM,gBAErC;AAED,wBAAgB,SAAS,CAAC,IAAI,EAAE,MAAM,mBAErC;AAED,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,MAAM,wBAE5C;AAGD,wBAAgB,QAAQ,CAAC,IAAI,CAAC,EAAE,MAAM,GAAG,MAAM,CAK9C;AAED,wBAAgB,QAAQ,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,cAEjD;AAGD,wBAAgB,OAAO,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,CAAC,gBAAgB,CAAC,CAS9D;AAED,wBAAgB,YAAY,IAAI,MAAM,CAWrC;AAED,wBAAgB,QAAQ,CAAC,IAAI,EAAE,MAAM,GAAG,KAAK,CAAC,GAAG,CAAC,GAAG,IAAI,CAExD;AAGD,wBAAgB,IAAI,CAAC,CAAC,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAElD;AAGD,MAAM,MAAM,SAAS,GAAG,UAAU,CAAC,OAAO,UAAU,CAAC,CAAC;AAEtD,eAAO,MAAM,UAAU,QAAS,MAAM;;;;;;;;WAUjB,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC;;;CAO1C,CAAC"}
1
+ {"version":3,"file":"asset.d.ts","sourceRoot":"","sources":["../../../src/assets/asset.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,YAAY,CAAC;AACzC,OAAO,SAAS,MAAM,kBAAkB,CAAC;AAIzC,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,QAAQ,CAAC;AAEvC,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AACzC,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,UAAU,CAAC;AAG3C;;GAEG;AACH,qBAAa,KAAK,CAAC,CAAC;IAChB,MAAM,EAAE,OAAO,CAAS;IACxB,IAAI,EAAE,CAAC,GAAG,IAAI,CAAQ;IACtB,KAAK,EAAE,KAAK,GAAG,IAAI,CAAQ;IAC3B,OAAO,CAAC,YAAY,CAA6B;IACjD,OAAO,CAAC,aAAa,CAAiC;IACtD,OAAO,CAAC,cAAc,CAA4B;gBACtC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC;IAkB9B,MAAM,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;IAMnC,MAAM,CAAC,MAAM,EAAE,CAAC,IAAI,EAAE,CAAC,KAAK,IAAI;IAShC,OAAO,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,KAAK,KAAK,IAAI;IASpC,QAAQ,CAAC,MAAM,EAAE,MAAM,IAAI;IAS3B,IAAI,CAAC,MAAM,EAAE,CAAC,IAAI,EAAE,CAAC,KAAK,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC;IAGzC,KAAK,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,KAAK,KAAK,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC;IAG7C,OAAO,CAAC,MAAM,EAAE,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC;CAGxC;AAED,qBAAa,WAAW,CAAC,CAAC;IACtB,MAAM,EAAE,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAa;IAC1C,OAAO,EAAE,MAAM,CAAK;IACpB,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;IAOtD,SAAS,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,EAAE,IAAI,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;IAOjD,GAAG,CAAC,MAAM,EAAE,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,SAAS;IAGzC,QAAQ,IAAI,MAAM;IAalB,eAAe,IAAI,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE;CAK1C;AAED,wBAAgB,QAAQ,CAAC,GAAG,EAAE,MAAM,qBAMnC;AAED,wBAAgB,SAAS,CAAC,IAAI,EAAE,MAAM,gBAErC;AAED,wBAAgB,SAAS,CAAC,IAAI,EAAE,MAAM,mBAErC;AAED,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,MAAM,wBAE5C;AAGD,wBAAgB,QAAQ,CAAC,IAAI,CAAC,EAAE,MAAM,GAAG,MAAM,CAK9C;AAED,wBAAgB,QAAQ,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,cAEjD;AAGD,wBAAgB,OAAO,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,CAAC,gBAAgB,CAAC,CAS9D;AAED,wBAAgB,YAAY,IAAI,MAAM,CAWrC;AAED,wBAAgB,eAAe,IAAI,CAAC,MAAM,EAAE,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,CAaxD;AACD,wBAAgB,QAAQ,CAAC,IAAI,EAAE,MAAM,GAAG,KAAK,CAAC,GAAG,CAAC,GAAG,IAAI,CAExD;AAGD,wBAAgB,IAAI,CAAC,CAAC,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAElD;AAGD,MAAM,MAAM,SAAS,GAAG,UAAU,CAAC,OAAO,UAAU,CAAC,CAAC;AAEtD,eAAO,MAAM,UAAU,QAAS,MAAM;;;;;;;;WAUjB,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC;;;CAO1C,CAAC"}
@@ -37,7 +37,7 @@ export type SpriteAnims = Record<string, SpriteAnim>;
37
37
  */
38
38
  export interface LoadSpriteOpt {
39
39
  /**
40
- * If the defined area contains multiple sprites, how many frames are in the area hozizontally.
40
+ * If the defined area contains multiple sprites, how many frames are in the area horizontally.
41
41
  */
42
42
  sliceX?: number;
43
43
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"playMusic.d.ts","sourceRoot":"","sources":["../../../src/audio/playMusic.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EAAE,SAAS,EAAE,YAAY,EAAE,MAAM,QAAQ,CAAC;AAEtD,wBAAgB,SAAS,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,GAAE,YAAiB,GAAG,SAAS,CAoGxE"}
1
+ {"version":3,"file":"playMusic.d.ts","sourceRoot":"","sources":["../../../src/audio/playMusic.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EAAE,SAAS,EAAE,YAAY,EAAE,MAAM,QAAQ,CAAC;AAEtD,wBAAgB,SAAS,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,GAAE,YAAiB,GAAG,SAAS,CAuGxE"}
@@ -1,2 +1,4 @@
1
+ export declare function setVolume(v: number): void;
2
+ export declare function getVolume(): number;
1
3
  export declare function volume(v?: number): number;
2
4
  //# sourceMappingURL=volume.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"volume.d.ts","sourceRoot":"","sources":["../../../src/audio/volume.ts"],"names":[],"mappings":"AAGA,wBAAgB,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,GAAG,MAAM,CAKzC"}
1
+ {"version":3,"file":"volume.d.ts","sourceRoot":"","sources":["../../../src/audio/volume.ts"],"names":[],"mappings":"AAGA,wBAAgB,SAAS,CAAC,CAAC,EAAE,MAAM,QAElC;AAED,wBAAgB,SAAS,WAExB;AAGD,wBAAgB,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,GAAG,MAAM,CAOzC"}
@@ -1,6 +1,6 @@
1
- export * from "./agent";
2
- export * from "./pathfinder";
3
- export * from "./patrol";
4
- export * from "./sentry";
5
- export * from "./tile";
1
+ export * from './agent';
2
+ export * from './pathfinder';
3
+ export * from './patrol';
4
+ export * from './sentry';
5
+ export * from './tile';
6
6
  //# sourceMappingURL=index.d.ts.map
@@ -28,6 +28,7 @@ export interface TileComp extends Comp {
28
28
  tilePosOffset: Vec2;
29
29
  readonly edgeMask: EdgeMask;
30
30
  getLevel(): GameObj<LevelComp>;
31
+ tileMove(dir: Vec2): void;
31
32
  moveLeft(): void;
32
33
  moveRight(): void;
33
34
  moveUp(): void;
@@ -1 +1 @@
1
- {"version":3,"file":"tile.d.ts","sourceRoot":"","sources":["../../../../src/components/level/tile.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAQ,MAAM,iBAAiB,CAAC;AAC7C,OAAO,EACH,KAAK,IAAI,EACT,KAAK,IAAI,EACT,QAAQ,EACR,KAAK,OAAO,EACZ,KAAK,SAAS,EACjB,MAAM,aAAa,CAAC;AAErB;;;;GAIG;AACH,MAAM,WAAW,QAAS,SAAQ,IAAI;IAClC;;OAEG;IACH,OAAO,EAAE,IAAI,CAAC;IACd;;OAEG;IACH,UAAU,EAAE,OAAO,CAAC;IACpB;;OAEG;IACH,IAAI,EAAE,MAAM,CAAC;IACb;;OAEG;IACH,KAAK,EAAE,IAAI,EAAE,CAAC;IACd;;OAEG;IACH,aAAa,EAAE,IAAI,CAAC;IACpB,QAAQ,CAAC,QAAQ,EAAE,QAAQ,CAAC;IAC5B,QAAQ,IAAI,OAAO,CAAC,SAAS,CAAC,CAAC;IAC/B,QAAQ,IAAI,IAAI,CAAC;IACjB,SAAS,IAAI,IAAI,CAAC;IAClB,MAAM,IAAI,IAAI,CAAC;IACf,QAAQ,IAAI,IAAI,CAAC;CACpB;AAED;;;;GAIG;AACH,MAAM,MAAM,WAAW,GAAG;IACtB;;OAEG;IACH,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB;;OAEG;IACH,IAAI,CAAC,EAAE,MAAM,CAAC;IACd;;OAEG;IACH,KAAK,CAAC,EAAE,IAAI,EAAE,CAAC;IACf;;OAEG;IACH,MAAM,CAAC,EAAE,IAAI,CAAC;CACjB,CAAC;AAEF,wBAAgB,IAAI,CAAC,IAAI,GAAE,WAAgB,GAAG,QAAQ,CA6FrD"}
1
+ {"version":3,"file":"tile.d.ts","sourceRoot":"","sources":["../../../../src/components/level/tile.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAQ,MAAM,iBAAiB,CAAC;AAC7C,OAAO,EACH,KAAK,IAAI,EACT,KAAK,IAAI,EACT,QAAQ,EACR,KAAK,OAAO,EACZ,KAAK,SAAS,EACjB,MAAM,aAAa,CAAC;AAErB;;;;GAIG;AACH,MAAM,WAAW,QAAS,SAAQ,IAAI;IAClC;;OAEG;IACH,OAAO,EAAE,IAAI,CAAC;IACd;;OAEG;IACH,UAAU,EAAE,OAAO,CAAC;IACpB;;OAEG;IACH,IAAI,EAAE,MAAM,CAAC;IACb;;OAEG;IACH,KAAK,EAAE,IAAI,EAAE,CAAC;IACd;;OAEG;IACH,aAAa,EAAE,IAAI,CAAC;IACpB,QAAQ,CAAC,QAAQ,EAAE,QAAQ,CAAC;IAC5B,QAAQ,IAAI,OAAO,CAAC,SAAS,CAAC,CAAC;IAC/B,QAAQ,CAAC,GAAG,EAAE,IAAI,GAAG,IAAI,CAAC;IAC1B,QAAQ,IAAI,IAAI,CAAC;IACjB,SAAS,IAAI,IAAI,CAAC;IAClB,MAAM,IAAI,IAAI,CAAC;IACf,QAAQ,IAAI,IAAI,CAAC;CACpB;AAED;;;;GAIG;AACH,MAAM,MAAM,WAAW,GAAG;IACtB;;OAEG;IACH,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB;;OAEG;IACH,IAAI,CAAC,EAAE,MAAM,CAAC;IACd;;OAEG;IACH,KAAK,CAAC,EAAE,IAAI,EAAE,CAAC;IACf;;OAEG;IACH,MAAM,CAAC,EAAE,IAAI,CAAC;CACjB,CAAC;AAEF,wBAAgB,IAAI,CAAC,IAAI,GAAE,WAAgB,GAAG,QAAQ,CAqGrD"}
@@ -80,9 +80,20 @@ export interface AnimateComp extends Comp {
80
80
  * Base values for relative animation
81
81
  */
82
82
  base: BaseValues;
83
- /**
84
- * Serializes the animation of this object to plain Javascript types
85
- */
83
+ animation: {
84
+ /**
85
+ * Pauses playing
86
+ */
87
+ paused: boolean;
88
+ /**
89
+ * Move the animation to a specific point in time
90
+ */
91
+ seek(time: number): void;
92
+ /**
93
+ * Returns the duration of the animation
94
+ */
95
+ duration: number;
96
+ };
86
97
  serializeAnimationChannels(): Record<string, AnimationChannel>;
87
98
  /**
88
99
  * Serializes the options of this object to plain Javascript types
@@ -1 +1 @@
1
- {"version":3,"file":"animate.d.ts","sourceRoot":"","sources":["../../../../src/components/misc/animate.ts"],"names":[],"mappings":"AAGA,OAAO,EAKH,IAAI,EAEP,MAAM,iBAAiB,CAAC;AACzB,OAAO,KAAK,EAAE,IAAI,EAAE,QAAQ,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACtE,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,aAAa,CAAC;AAGpD,KAAK,aAAa,GAEZ,SAAS,GAET,SAAS,GAET,WAAW,CAAC;AAElB,KAAK,aAAa,GAEZ,MAAM,GAEN,QAAQ,GAER,OAAO,GAEP,QAAQ,CAAC;AAEf,MAAM,WAAW,UAAU;IACvB;;OAEG;IACH,QAAQ,EAAE,MAAM,CAAC;IACjB;;OAEG;IACH,KAAK,CAAC,EAAE,MAAM,CAAC;IACf;;OAEG;IACH,SAAS,CAAC,EAAE,aAAa,CAAC;IAC1B;;OAEG;IACH,MAAM,CAAC,EAAE,QAAQ,CAAC;IAClB;;OAEG;IACH,aAAa,CAAC,EAAE,aAAa,CAAC;IAC9B;;OAEG;IACH,MAAM,CAAC,EAAE,MAAM,EAAE,CAAC;IAClB;;OAEG;IACH,OAAO,CAAC,EAAE,QAAQ,EAAE,CAAC;CACxB;AAED,MAAM,WAAW,cAAc;IAC3B;;OAEG;IACH,YAAY,CAAC,EAAE,OAAO,CAAC;IACvB;;OAEG;IACH,QAAQ,CAAC,EAAE,OAAO,CAAC;CACtB;AAED,MAAM,WAAW,UAAU;IACvB,GAAG,EAAE,IAAI,CAAC;IACV,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,EAAE,IAAI,CAAC;IACZ,OAAO,EAAE,MAAM,CAAC;CACnB;AAED,MAAM,WAAW,WAAY,SAAQ,IAAI;IACrC;;;;;OAKG;IACH,OAAO,CAAC,CAAC,SAAS,SAAS,EACvB,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,CAAC,EAAE,EACT,IAAI,EAAE,UAAU,GACjB,IAAI,CAAC;IACR;;;OAGG;IACH,SAAS,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,CAAC;IAC9B;;OAEG;IACH,YAAY,IAAI,IAAI,CAAC;IACrB;;;OAGG;IACH,iBAAiB,CAAC,EAAE,EAAE,MAAM,IAAI,GAAG,gBAAgB,CAAC;IACpD;;;OAGG;IACH,wBAAwB,CAAC,EAAE,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,GAAG,gBAAgB,CAAC;IACvE;;OAEG;IACH,IAAI,EAAE,UAAU,CAAC;IACjB;;OAEG;IACH,0BAA0B,IAAI,MAAM,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAAC;IAC/D;;OAEG;IACH,yBAAyB,IAAI;QAAE,YAAY,CAAC,EAAE,OAAO,CAAC;QAAC,QAAQ,CAAC,EAAE,OAAO,CAAA;KAAE,CAAC;CAC/E;AAuVD,KAAK,oBAAoB,GAAG,MAAM,EAAE,GAAG,MAAM,EAAE,EAAE,CAAC;AAElD,KAAK,gBAAgB,GAAG;IACpB,QAAQ,EAAE,MAAM,CAAC;IACjB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,SAAS,CAAC,EAAE,aAAa,CAAC;IAC1B,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,aAAa,CAAC,EAAE,aAAa,CAAC;IAC9B,MAAM,CAAC,EAAE,MAAM,EAAE,CAAC;IAClB,OAAO,CAAC,EAAE,MAAM,EAAE,CAAC;CACtB,CAAC;AAEF,KAAK,gBAAgB,GAAG;IACpB,IAAI,EAAE,oBAAoB,CAAC;CAC9B,GAAG,gBAAgB,CAAC;AAErB,KAAK,SAAS,GAAG;IACb,IAAI,EAAE,MAAM,CAAC;IACb,YAAY,CAAC,EAAE,OAAO,CAAC;IACvB,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,QAAQ,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAAC;IAC5C,QAAQ,CAAC,EAAE,SAAS,EAAE,CAAC;CAC1B,CAAC;AAEF,wBAAgB,OAAO,CAAC,KAAK,GAAE,cAAmB,GAAG,WAAW,CA2H/D;AAED;;;;;GAKG;AACH,wBAAgB,kBAAkB,CAAC,GAAG,EAAE,OAAO,CAAC,GAAG,CAAC,EAAE,IAAI,EAAE,MAAM,GAAG,GAAG,CAiBvE;AA0BD;;;;GAIG;AACH,wBAAgB,cAAc,CAAC,GAAG,EAAE,OAAO,CAAC,GAAG,CAAC,EAAE,SAAS,EAAE,SAAS,QAwBrE"}
1
+ {"version":3,"file":"animate.d.ts","sourceRoot":"","sources":["../../../../src/components/misc/animate.ts"],"names":[],"mappings":"AAGA,OAAO,EAMH,IAAI,EAEP,MAAM,iBAAiB,CAAC;AACzB,OAAO,KAAK,EAAE,IAAI,EAAE,QAAQ,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACtE,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,aAAa,CAAC;AAGpD,KAAK,aAAa,GAEZ,SAAS,GAET,SAAS,GAET,WAAW,CAAC;AAElB,KAAK,aAAa,GAEZ,MAAM,GAEN,QAAQ,GAER,OAAO,GAEP,QAAQ,CAAC;AAEf,MAAM,WAAW,UAAU;IACvB;;OAEG;IACH,QAAQ,EAAE,MAAM,CAAC;IACjB;;OAEG;IACH,KAAK,CAAC,EAAE,MAAM,CAAC;IACf;;OAEG;IACH,SAAS,CAAC,EAAE,aAAa,CAAC;IAC1B;;OAEG;IACH,MAAM,CAAC,EAAE,QAAQ,CAAC;IAClB;;OAEG;IACH,aAAa,CAAC,EAAE,aAAa,CAAC;IAC9B;;OAEG;IACH,MAAM,CAAC,EAAE,MAAM,EAAE,CAAC;IAClB;;OAEG;IACH,OAAO,CAAC,EAAE,QAAQ,EAAE,CAAC;CACxB;AAED,MAAM,WAAW,cAAc;IAC3B;;OAEG;IACH,YAAY,CAAC,EAAE,OAAO,CAAC;IACvB;;OAEG;IACH,QAAQ,CAAC,EAAE,OAAO,CAAC;CACtB;AAED,MAAM,WAAW,UAAU;IACvB,GAAG,EAAE,IAAI,CAAC;IACV,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,EAAE,IAAI,CAAC;IACZ,OAAO,EAAE,MAAM,CAAC;CACnB;AAED,MAAM,WAAW,WAAY,SAAQ,IAAI;IACrC;;;;;OAKG;IACH,OAAO,CAAC,CAAC,SAAS,SAAS,EACvB,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,CAAC,EAAE,EACT,IAAI,EAAE,UAAU,GACjB,IAAI,CAAC;IACR;;;OAGG;IACH,SAAS,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,CAAC;IAC9B;;OAEG;IACH,YAAY,IAAI,IAAI,CAAC;IACrB;;;OAGG;IACH,iBAAiB,CAAC,EAAE,EAAE,MAAM,IAAI,GAAG,gBAAgB,CAAC;IACpD;;;OAGG;IACH,wBAAwB,CAAC,EAAE,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,GAAG,gBAAgB,CAAC;IACvE;;OAEG;IACH,IAAI,EAAE,UAAU,CAAC;IACjB,SAAS,EAAE;QACP;;WAEG;QACH,MAAM,EAAE,OAAO,CAAC;QAChB;;WAEG;QACH,IAAI,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,CAAC;QACzB;;WAEG;QACH,QAAQ,EAAE,MAAM,CAAC;KAIpB,CAAC;IACF,0BAA0B,IAAI,MAAM,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAAC;IAC/D;;OAEG;IACH,yBAAyB,IAAI;QAAE,YAAY,CAAC,EAAE,OAAO,CAAC;QAAC,QAAQ,CAAC,EAAE,OAAO,CAAA;KAAE,CAAC;CAC/E;AAwVD,KAAK,oBAAoB,GAAG,MAAM,EAAE,GAAG,MAAM,EAAE,EAAE,CAAC;AAElD,KAAK,gBAAgB,GAAG;IACpB,QAAQ,EAAE,MAAM,CAAC;IACjB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,SAAS,CAAC,EAAE,aAAa,CAAC;IAC1B,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,aAAa,CAAC,EAAE,aAAa,CAAC;IAC9B,MAAM,CAAC,EAAE,MAAM,EAAE,CAAC;IAClB,OAAO,CAAC,EAAE,MAAM,EAAE,CAAC;CACtB,CAAC;AAEF,KAAK,gBAAgB,GAAG;IACpB,IAAI,EAAE,oBAAoB,CAAC;CAC9B,GAAG,gBAAgB,CAAC;AAErB,KAAK,SAAS,GAAG;IACb,IAAI,EAAE,MAAM,CAAC;IACb,YAAY,CAAC,EAAE,OAAO,CAAC;IACvB,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,QAAQ,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAAC;IAC5C,QAAQ,CAAC,EAAE,SAAS,EAAE,CAAC;CAC1B,CAAC;AAEF,wBAAgB,OAAO,CAAC,KAAK,GAAE,cAAmB,GAAG,WAAW,CA4I/D;AAED;;;;;GAKG;AACH,wBAAgB,kBAAkB,CAAC,GAAG,EAAE,OAAO,CAAC,GAAG,CAAC,EAAE,IAAI,EAAE,MAAM,GAAG,GAAG,CAiBvE;AA0BD;;;;GAIG;AACH,wBAAgB,cAAc,CAAC,GAAG,EAAE,OAAO,CAAC,GAAG,CAAC,EAAE,SAAS,EAAE,SAAS,QAwBrE"}
@@ -9,6 +9,10 @@ export interface TextInputComp extends Comp {
9
9
  * Enable the text input array from being modified by user input.
10
10
  */
11
11
  hasFocus: boolean;
12
+ /**
13
+ * The "real" text that the user typed, without any escaping.
14
+ */
15
+ typedText: string;
12
16
  }
13
17
  export declare function textInput(this: KAPLAYCtx, hasFocus?: boolean, maxInputLength?: number): TextInputComp;
14
18
  //# sourceMappingURL=textInput.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"textInput.d.ts","sourceRoot":"","sources":["../../../../src/components/misc/textInput.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,IAAI,EAAW,SAAS,EAAE,MAAM,aAAa,CAAC;AAI5D;;;;GAIG;AACH,MAAM,WAAW,aAAc,SAAQ,IAAI;IACvC;;OAEG;IACH,QAAQ,EAAE,OAAO,CAAC;CACrB;AAED,wBAAgB,SAAS,CACrB,IAAI,EAAE,SAAS,EACf,QAAQ,GAAE,OAAc,EACxB,cAAc,CAAC,EAAE,MAAM,GACxB,aAAa,CAkCf"}
1
+ {"version":3,"file":"textInput.d.ts","sourceRoot":"","sources":["../../../../src/components/misc/textInput.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,IAAI,EAAW,SAAS,EAAE,MAAM,aAAa,CAAC;AAI5D;;;;GAIG;AACH,MAAM,WAAW,aAAc,SAAQ,IAAI;IACvC;;OAEG;IACH,QAAQ,EAAE,OAAO,CAAC;IAClB;;OAEG;IACH,SAAS,EAAE,MAAM,CAAC;CACrB;AAED,wBAAgB,SAAS,CACrB,IAAI,EAAE,SAAS,EACf,QAAQ,GAAE,OAAc,EACxB,cAAc,CAAC,EAAE,MAAM,GACxB,aAAa,CAwCf"}
@@ -1,11 +1,15 @@
1
1
  import type { Comp, LerpValue, TimerController, TweenController } from "../../types";
2
- import type { KEventController } from "../../utils";
3
2
  /**
4
3
  * The {@link timer `timer()`} component.
5
4
  *
6
5
  * @group Component Types
7
6
  */
8
7
  export interface TimerComp extends Comp {
8
+ /**
9
+ * The maximum number of loops per frame allowed,
10
+ * to keep loops with sub-frame intervals from freezing the game.
11
+ */
12
+ maxLoopsPerFrame: number;
9
13
  /**
10
14
  * Run the callback after n seconds.
11
15
  */
@@ -13,9 +17,12 @@ export interface TimerComp extends Comp {
13
17
  /**
14
18
  * Run the callback every n seconds.
15
19
  *
20
+ * If waitFirst is false (the default), the function will
21
+ * be called once on the very next frame, and then loop like normal.
22
+ *
16
23
  * @since v3000.0
17
24
  */
18
- loop(time: number, action: () => void): KEventController;
25
+ loop(time: number, action: () => void, maxLoops?: number, waitFirst?: boolean): TimerController;
19
26
  /**
20
27
  * Tweeeeen! Note that this doesn't specifically mean tweening on this object's property, this just registers the timer on this object, so the tween will cancel with the object gets destroyed, or paused when obj.paused is true.
21
28
  *
@@ -23,5 +30,5 @@ export interface TimerComp extends Comp {
23
30
  */
24
31
  tween<V extends LerpValue>(from: V, to: V, duration: number, setValue: (value: V) => void, easeFunc?: (t: number) => number): TweenController;
25
32
  }
26
- export declare function timer(): TimerComp;
33
+ export declare function timer(maxLoopsPerFrame?: number): TimerComp;
27
34
  //# sourceMappingURL=timer.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"timer.d.ts","sourceRoot":"","sources":["../../../../src/components/misc/timer.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EACR,IAAI,EAEJ,SAAS,EACT,eAAe,EACf,eAAe,EAClB,MAAM,aAAa,CAAC;AACrB,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,aAAa,CAAC;AAEpD;;;;GAIG;AACH,MAAM,WAAW,SAAU,SAAQ,IAAI;IACnC;;OAEG;IACH,IAAI,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,MAAM,IAAI,GAAG,eAAe,CAAC;IACzD;;;;OAIG;IACH,IAAI,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,IAAI,GAAG,gBAAgB,CAAC;IACzD;;;;OAIG;IACH,KAAK,CAAC,CAAC,SAAS,SAAS,EACrB,IAAI,EAAE,CAAC,EACP,EAAE,EAAE,CAAC,EACL,QAAQ,EAAE,MAAM,EAChB,QAAQ,EAAE,CAAC,KAAK,EAAE,CAAC,KAAK,IAAI,EAC5B,QAAQ,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,KAAK,MAAM,GACjC,eAAe,CAAC;CACtB;AAED,wBAAgB,KAAK,IAAI,SAAS,CAmGjC"}
1
+ {"version":3,"file":"timer.d.ts","sourceRoot":"","sources":["../../../../src/components/misc/timer.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EACR,IAAI,EAEJ,SAAS,EACT,eAAe,EACf,eAAe,EAClB,MAAM,aAAa,CAAC;AAGrB;;;;GAIG;AACH,MAAM,WAAW,SAAU,SAAQ,IAAI;IACnC;;;OAGG;IACH,gBAAgB,EAAE,MAAM,CAAA;IACxB;;OAEG;IACH,IAAI,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,MAAM,IAAI,GAAG,eAAe,CAAC;IACzD;;;;;;;OAOG;IACH,IAAI,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,IAAI,EAAE,QAAQ,CAAC,EAAE,MAAM,EAAE,SAAS,CAAC,EAAE,OAAO,GAAG,eAAe,CAAC;IAChG;;;;OAIG;IACH,KAAK,CAAC,CAAC,SAAS,SAAS,EACrB,IAAI,EAAE,CAAC,EACP,EAAE,EAAE,CAAC,EACL,QAAQ,EAAE,MAAM,EAChB,QAAQ,EAAE,CAAC,KAAK,EAAE,CAAC,KAAK,IAAI,EAC5B,QAAQ,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,KAAK,MAAM,GACjC,eAAe,CAAC;CACtB;AAED,wBAAgB,KAAK,CAAC,gBAAgB,GAAE,MAAa,GAAG,SAAS,CAkFhE"}
@@ -1 +1 @@
1
- {"version":3,"file":"area.d.ts","sourceRoot":"","sources":["../../../../src/components/physics/area.ts"],"names":[],"mappings":"AAKA,OAAO,EAAU,OAAO,EAA0B,IAAI,EAAQ,MAAM,iBAAiB,CAAC;AACtF,OAAO,KAAK,EACR,SAAS,EACT,IAAI,EACJ,MAAM,EACN,OAAO,EACP,WAAW,EACX,KAAK,EACL,GAAG,EACN,MAAM,aAAa,CAAC;AACrB,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,cAAc,CAAC;AAOrD,wBAAgB,QAAQ,YAEvB;AAED;;;;GAIG;AACH,MAAM,WAAW,QAAS,SAAQ,IAAI;IAClC;;OAEG;IACH,IAAI,EAAE;QACF;;WAEG;QACH,KAAK,EAAE,KAAK,GAAG,IAAI,CAAC;QACpB;;WAEG;QACH,KAAK,EAAE,IAAI,CAAC;QACZ;;WAEG;QACH,MAAM,EAAE,IAAI,CAAC;QACb;;WAEG;QACH,MAAM,EAAE,MAAM,GAAG,IAAI,CAAC;KACzB,CAAC;IACF;;;;OAIG;IACH,eAAe,EAAE,GAAG,EAAE,CAAC;IACvB;;OAEG;IACH,SAAS,IAAI,OAAO,CAAC;IACrB;;OAEG;IACH,UAAU,IAAI,OAAO,CAAC;IACtB;;;;OAIG;IACH,cAAc,CAAC,KAAK,EAAE,OAAO,CAAC,QAAQ,CAAC,GAAG,SAAS,GAAG,IAAI,CAAC;IAC3D;;;;OAIG;IACH,aAAa,IAAI,SAAS,EAAE,CAAC;IAC7B;;OAEG;IACH,WAAW,CAAC,CAAC,EAAE,OAAO,CAAC,QAAQ,CAAC,GAAG,OAAO,CAAC;IAC3C;;OAEG;IACH,aAAa,CAAC,CAAC,EAAE,OAAO,CAAC,QAAQ,CAAC,GAAG,OAAO,CAAC;IAC7C;;;;OAIG;IACH,OAAO,CAAC,CAAC,EAAE,MAAM,IAAI,EAAE,GAAG,CAAC,EAAE,WAAW,GAAG,IAAI,CAAC;IAChD;;;;OAIG;IACH,OAAO,CAAC,MAAM,EAAE,MAAM,IAAI,GAAG,gBAAgB,CAAC;IAC9C;;;;OAIG;IACH,aAAa,CAAC,MAAM,EAAE,MAAM,IAAI,GAAG,gBAAgB,CAAC;IACpD;;;;OAIG;IACH,UAAU,CAAC,MAAM,EAAE,MAAM,IAAI,GAAG,gBAAgB,CAAC;IACjD;;;;OAIG;IACH,SAAS,CAAC,GAAG,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,OAAO,EAAE,GAAG,CAAC,EAAE,SAAS,KAAK,IAAI,GAAG,IAAI,CAAC;IACtE;;;;OAIG;IACH,SAAS,CAAC,CAAC,EAAE,CAAC,GAAG,EAAE,OAAO,EAAE,GAAG,CAAC,EAAE,SAAS,KAAK,IAAI,GAAG,IAAI,CAAC;IAC5D;;;;OAIG;IACH,eAAe,CACX,GAAG,EAAE,GAAG,EACR,CAAC,EAAE,CAAC,GAAG,EAAE,OAAO,EAAE,GAAG,CAAC,EAAE,SAAS,KAAK,IAAI,GAC3C,gBAAgB,CAAC;IACpB;;;;OAIG;IACH,eAAe,CACX,CAAC,EAAE,CAAC,GAAG,EAAE,OAAO,EAAE,GAAG,CAAC,EAAE,SAAS,KAAK,IAAI,GAC3C,gBAAgB,CAAC;IACpB;;;;OAIG;IACH,YAAY,CAAC,GAAG,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,OAAO,KAAK,IAAI,GAAG,gBAAgB,CAAC;IACpE;;;;OAIG;IACH,YAAY,CAAC,CAAC,EAAE,CAAC,GAAG,EAAE,OAAO,KAAK,IAAI,GAAG,IAAI,CAAC;IAC9C;;OAEG;IACH,QAAQ,CAAC,CAAC,EAAE,IAAI,GAAG,OAAO,CAAC;IAC3B;;OAEG;IACH,gBAAgB,CAAC,GAAG,EAAE,OAAO,GAAG,IAAI,CAAC;IACrC;;;;OAIG;IACH,SAAS,IAAI,KAAK,CAAC;IACnB;;OAEG;IACH,SAAS,IAAI,OAAO,CAAC;IACrB;;OAEG;IACH,UAAU,IAAI,OAAO,CAAC;CACzB;AAED;;;;GAIG;AACH,MAAM,WAAW,WAAW;IACxB;;;;;;;;;;;;OAYG;IACH,KAAK,CAAC,EAAE,KAAK,CAAC;IACd;;OAEG;IACH,KAAK,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IACtB;;OAEG;IACH,MAAM,CAAC,EAAE,IAAI,CAAC;IACd;;OAEG;IACH,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB;;;;OAIG;IACH,eAAe,CAAC,EAAE,GAAG,EAAE,CAAC;CAC3B;AAED,wBAAgB,IAAI,CAAC,GAAG,GAAE,WAAgB,GAAG,QAAQ,CAuUpD"}
1
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@@ -20,7 +20,8 @@ export interface BodyComp extends Comp {
20
20
  */
21
21
  drag: number;
22
22
  /**
23
- * If object is static, won't move, and all non static objects won't move past it.
23
+ * If object is static, it won't move, all non static objects won't move past it, and all
24
+ * calls to addForce(), applyImpulse(), or jump() on this body will do absolutely nothing.
24
25
  */
25
26
  isStatic: boolean;
26
27
  /**
@@ -151,7 +152,8 @@ export interface BodyCompOpt {
151
152
  */
152
153
  gravityScale?: number;
153
154
  /**
154
- * If object is static, won't move, and all non static objects won't move past it.
155
+ * If object is static, it won't move, all non static objects won't move past it, and all
156
+ * calls to addForce(), applyImpulse(), or jump() on this body will do absolutely nothing.
155
157
  *
156
158
  * @since v3000.0
157
159
  */
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"body.d.ts","sourceRoot":"","sources":["../../../../src/components/physics/body.ts"],"names":[],"mappings":"AAIA,OAAO,EAAQ,KAAK,IAAI,EAAQ,MAAM,iBAAiB,CAAC;AAExD,OAAO,KAAK,EAAE,SAAS,EAAE,IAAI,EAAE,OAAO,EAAE,MAAM,aAAa,CAAC;AAC5D,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,cAAc,CAAC;AAIrD;;;;GAIG;AACH,MAAM,WAAW,QAAS,SAAQ,IAAI;IAClC;;;;OAIG;IACH,GAAG,EAAE,IAAI,CAAC;IACV;;;;OAIG;IACH,IAAI,EAAE,MAAM,CAAC;IACb;;;OAGG;IACH,QAAQ,EAAE,OAAO,CAAC;IAClB;;OAEG;IACH,SAAS,EAAE,MAAM,CAAC;IAClB;;OAEG;IACH,YAAY,EAAE,MAAM,CAAC;IACrB;;;;OAIG;IACH,IAAI,EAAE,MAAM,CAAC;IACb;;;;OAIG;IACH,eAAe,CAAC,EAAE,OAAO,CAAC;IAC1B;;OAEG;IACH,WAAW,IAAI,OAAO,GAAG,IAAI,CAAC;IAC9B;;;;OAIG;IACH,UAAU,IAAI,OAAO,CAAC;IACtB;;;;OAIG;IACH,SAAS,IAAI,OAAO,CAAC;IACrB;;;;OAIG;IACH,SAAS,IAAI,OAAO,CAAC;IACrB;;;OAGG;IACH,YAAY,CAAC,OAAO,EAAE,IAAI,GAAG,IAAI,CAAC;IAClC;;;OAGG;IACH,QAAQ,CAAC,KAAK,EAAE,IAAI,GAAG,IAAI,CAAC;IAC5B;;OAEG;IACH,IAAI,CAAC,KAAK,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IAC3B;;;;OAIG;IACH,gBAAgB,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,SAAS,KAAK,IAAI,GAAG,gBAAgB,CAAC;IACrE;;;;OAIG;IACH,sBAAsB,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,SAAS,KAAK,IAAI,GAAG,gBAAgB,CAAC;IAC3E;;;;OAIG;IACH,QAAQ,CAAC,MAAM,EAAE,MAAM,IAAI,GAAG,gBAAgB,CAAC;IAC/C;;;;OAIG;IACH,MAAM,CAAC,MAAM,EAAE,MAAM,IAAI,GAAG,gBAAgB,CAAC;IAC7C;;;;OAIG;IACH,SAAS,CAAC,MAAM,EAAE,MAAM,IAAI,GAAG,gBAAgB,CAAC;IAChD;;;;OAIG;IACH,UAAU,CAAC,MAAM,EAAE,MAAM,IAAI,GAAG,gBAAgB,CAAC;IACjD;;;;OAIG;IACH,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,OAAO,KAAK,IAAI,GAAG,gBAAgB,CAAC;IACzD;;OAEG;IACH,YAAY,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,OAAO,KAAK,IAAI,GAAG,gBAAgB,CAAC;CAClE;AAED;;;;GAIG;AACH,MAAM,WAAW,WAAW;IACxB;;;;OAIG;IACH,IAAI,CAAC,EAAE,MAAM,CAAC;IACd;;OAEG;IACH,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB;;OAEG;IACH,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB;;OAEG;IACH,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB;;;;;OAKG;IACH,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB;;;;OAIG;IACH,eAAe,CAAC,EAAE,OAAO,CAAC;IAC1B;;;;OAIG;IACH,IAAI,CAAC,EAAE,MAAM,CAAC;CACjB;AAED,wBAAgB,IAAI,CAAC,GAAG,GAAE,WAAgB,GAAG,QAAQ,CAmUpD"}