kaplay 3001.0.0 → 3001.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +3 -1
- package/dist/declaration/audio/playMusic.d.ts.map +1 -1
- package/dist/declaration/components/draw/ellipse.d.ts +32 -0
- package/dist/declaration/components/draw/ellipse.d.ts.map +1 -0
- package/dist/declaration/components/misc/fakeMouse.d.ts +37 -0
- package/dist/declaration/components/misc/fakeMouse.d.ts.map +1 -0
- package/dist/declaration/gfx/classes/FrameBuffer.d.ts +22 -0
- package/dist/declaration/gfx/classes/FrameBuffer.d.ts.map +1 -0
- package/dist/declaration/gfx/classes/TexPacker.d.ts +20 -0
- package/dist/declaration/gfx/classes/TexPacker.d.ts.map +1 -0
- package/dist/declaration/gfx/formatText.d.ts.map +1 -1
- package/dist/declaration/math/gjk.d.ts +27 -0
- package/dist/declaration/math/gjk.d.ts.map +1 -0
- package/dist/declaration/math/sat.d.ts +7 -0
- package/dist/declaration/math/sat.d.ts.map +1 -0
- package/dist/declaration/math/spatial/hashgrid.d.ts +2 -0
- package/dist/declaration/math/spatial/hashgrid.d.ts.map +1 -0
- package/dist/declaration/math/spatial/sweepandprune.d.ts +40 -0
- package/dist/declaration/math/spatial/sweepandprune.d.ts.map +1 -0
- package/dist/declaration/math/vec3.d.ts +9 -0
- package/dist/declaration/math/vec3.d.ts.map +1 -0
- package/dist/kaboom.cjs +5 -5
- package/dist/kaboom.cjs.map +2 -2
- package/dist/kaboom.js +5 -5
- package/dist/kaboom.js.map +2 -2
- package/dist/kaboom.mjs +5 -5
- package/dist/kaboom.mjs.map +2 -2
- package/dist/kaplay.cjs +5 -5
- package/dist/kaplay.cjs.map +2 -2
- package/dist/kaplay.js +5 -5
- package/dist/kaplay.js.map +2 -2
- package/dist/kaplay.mjs +5 -5
- package/dist/kaplay.mjs.map +2 -2
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -189,7 +189,9 @@ Collections of games made with KAPLAY (and Kaboom), selected by KAPLAY:
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Kaboom.js
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- Thanks to [mulfok](https://twitter.com/MulfoK) for the amazing
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[mulfok32](https://lospec.com/palette-list/mulfok32) color palette, used in
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-
KAPLAY sprites
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KAPLAY sprites and art in general
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- Thansk to [Kenney](https://kenney.nl/) for all used assets for examples
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- [Impact Sound Pack](https://kenney.nl/assets/impact-sounds)
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- Thanks to [abrudz](https://github.com/abrudz) for the amazing
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[APL386 font](https://abrudz.github.io/APL386/)
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- Thanks to [Polyducks](http://polyducks.co.uk/) for the amazing
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"playMusic.d.ts","sourceRoot":"","sources":["../../../src/audio/playMusic.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EAAE,SAAS,EAAE,YAAY,EAAE,MAAM,QAAQ,CAAC;AAEtD,wBAAgB,SAAS,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,GAAE,YAAiB,GAAG,SAAS,
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{"version":3,"file":"playMusic.d.ts","sourceRoot":"","sources":["../../../src/audio/playMusic.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EAAE,SAAS,EAAE,YAAY,EAAE,MAAM,QAAQ,CAAC;AAEtD,wBAAgB,SAAS,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,GAAE,YAAiB,GAAG,SAAS,CAqGxE"}
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@@ -0,0 +1,32 @@
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import { Ellipse } from "../../math/math";
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import type { Comp } from "../../types";
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/**
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* The {@link ellipse `ellipse()`} component.
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*
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* @group Component Types
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*/
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export interface EllipseComp extends Comp {
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draw: Comp["draw"];
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/** Semi-major axis of ellipse. */
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radiusX: number;
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/** Semi-minor axis of ellipse. */
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radiusY: number;
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/**
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* Render area of the ellipse.
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*/
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renderArea(): Ellipse;
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}
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/**
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* Options for the {@link ellipse `ellipse()``} component.
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*
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* @group Component Types
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*/
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export interface EllipseCompOpt {
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/**
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* If fill is false, the ellipse is not filled (useful if you only want to render outline with
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* {@link outline `outline()`} component).
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*/
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fill?: boolean;
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}
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export declare function ellipse(radiusX: number, radiusY: number, opt?: EllipseCompOpt): EllipseComp;
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//# sourceMappingURL=ellipse.d.ts.map
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{"version":3,"file":"ellipse.d.ts","sourceRoot":"","sources":["../../../../src/components/draw/ellipse.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,OAAO,EAAc,MAAM,iBAAiB,CAAC;AACtD,OAAO,KAAK,EAAE,IAAI,EAAW,MAAM,aAAa,CAAC;AAIjD;;;;GAIG;AACH,MAAM,WAAW,WAAY,SAAQ,IAAI;IACrC,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;IACnB,kCAAkC;IAClC,OAAO,EAAE,MAAM,CAAC;IAChB,kCAAkC;IAClC,OAAO,EAAE,MAAM,CAAC;IAChB;;OAEG;IACH,UAAU,IAAI,OAAO,CAAC;CACzB;AAED;;;;GAIG;AACH,MAAM,WAAW,cAAc;IAC3B;;;OAGG;IACH,IAAI,CAAC,EAAE,OAAO,CAAC;CAClB;AAED,wBAAgB,OAAO,CACnB,OAAO,EAAE,MAAM,EACf,OAAO,EAAE,MAAM,EACf,GAAG,GAAE,cAAmB,GACzB,WAAW,CAyBb"}
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@@ -0,0 +1,37 @@
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import type { Comp } from "../../types";
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/**
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* The {@link fakeMouse `fakeMouse()`} component.
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*/
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export interface FakeMouseComp extends Comp {
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/**
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* Whether the fake mouse is pressed.
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*/
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get isPressed(): boolean;
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/**
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* Trigger press (onClick).
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*/
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press(): void;
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/**
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* Trigger release.
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*/
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release(): void;
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/**
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* Register an event that runs when the fake mouse performs a click.
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*/
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onPress(action: () => void): void;
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/**
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* Register an event that runs when the fake mouse releases.
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*/
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onRelease(action: () => void): void;
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}
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/**
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* Options for the {@link fakeMouse `fakeMouse()`} component.
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*/
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export type FakeMouseOpt = {
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/**
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* Whether the fake mouse should follow the real mouse. Defaults to `true`.
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*/
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followMouse?: boolean;
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};
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export declare const fakeMouse: (opt?: FakeMouseOpt) => FakeMouseComp;
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//# sourceMappingURL=fakeMouse.d.ts.map
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{"version":3,"file":"fakeMouse.d.ts","sourceRoot":"","sources":["../../../../src/components/misc/fakeMouse.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,IAAI,EAAW,MAAM,aAAa,CAAC;AAGjD;;GAEG;AACH,MAAM,WAAW,aAAc,SAAQ,IAAI;IACvC;;OAEG;IACH,IAAI,SAAS,IAAI,OAAO,CAAC;IACzB;;OAEG;IACH,KAAK,IAAI,IAAI,CAAC;IACd;;OAEG;IACH,OAAO,IAAI,IAAI,CAAC;IAChB;;OAEG;IACH,OAAO,CAAC,MAAM,EAAE,MAAM,IAAI,GAAG,IAAI,CAAC;IAClC;;OAEG;IACH,SAAS,CAAC,MAAM,EAAE,MAAM,IAAI,GAAG,IAAI,CAAC;CACvC;AAED;;GAEG;AACH,MAAM,MAAM,YAAY,GAAG;IACvB;;OAEG;IACH,WAAW,CAAC,EAAE,OAAO,CAAC;CACzB,CAAC;AAIF,eAAO,MAAM,SAAS,SAAS,YAAY,KAEvC,aA+BH,CAAC"}
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import type { TextureOpt } from "../../types";
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import { type GfxCtx, Texture } from "../gfx";
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/**
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* @group GFX
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*/
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export declare class FrameBuffer {
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ctx: GfxCtx;
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tex: Texture;
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glFramebuffer: WebGLFramebuffer;
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glRenderbuffer: WebGLRenderbuffer;
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constructor(ctx: GfxCtx, w: number, h: number, opt?: TextureOpt);
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get width(): number;
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get height(): number;
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toImageData(): ImageData;
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toDataURL(): string;
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clear(): void;
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draw(action: () => void): void;
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bind(): void;
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unbind(): void;
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free(): void;
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}
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//# sourceMappingURL=FrameBuffer.d.ts.map
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{"version":3,"file":"FrameBuffer.d.ts","sourceRoot":"","sources":["../../../../src/gfx/classes/FrameBuffer.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,aAAa,CAAC;AAC9C,OAAO,EAAE,KAAK,MAAM,EAAE,OAAO,EAAE,MAAM,QAAQ,CAAC;AAE9C;;GAEG;AAEH,qBAAa,WAAW;IACpB,GAAG,EAAE,MAAM,CAAC;IACZ,GAAG,EAAE,OAAO,CAAC;IACb,aAAa,EAAE,gBAAgB,CAAC;IAChC,cAAc,EAAE,iBAAiB,CAAC;gBAEtB,GAAG,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,GAAG,GAAE,UAAe;IAkCnE,IAAI,KAAK,WAER;IAED,IAAI,MAAM,WAET;IAED,WAAW;IA+BX,SAAS;IAYT,KAAK;IAKL,IAAI,CAAC,MAAM,EAAE,MAAM,IAAI;IAMvB,IAAI;IAMJ,MAAM;IAMN,IAAI;CAMP"}
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import { Quad } from "../../math/math";
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import type { ImageSource } from "../../types";
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import { type GfxCtx, Texture } from "..";
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export default class TexPacker {
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private lastTextureId;
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private textures;
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private bigTextures;
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private texturesPosition;
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private canvas;
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private c2d;
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private x;
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private y;
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private curHeight;
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private gfx;
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constructor(gfx: GfxCtx, w: number, h: number);
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add(img: ImageSource): [Texture, Quad, number];
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free(): void;
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remove(packerId: number): void;
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}
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//# sourceMappingURL=TexPacker.d.ts.map
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{"version":3,"file":"TexPacker.d.ts","sourceRoot":"","sources":["../../../../src/gfx/classes/TexPacker.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAQ,MAAM,iBAAiB,CAAC;AAC7C,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,aAAa,CAAC;AAC/C,OAAO,EAAE,KAAK,MAAM,EAAE,OAAO,EAAE,MAAM,IAAI,CAAC;AAE1C,MAAM,CAAC,OAAO,OAAO,SAAS;IAC1B,OAAO,CAAC,aAAa,CAAa;IAClC,OAAO,CAAC,QAAQ,CAAiB;IACjC,OAAO,CAAC,WAAW,CAAiB;IACpC,OAAO,CAAC,gBAAgB,CAIT;IACf,OAAO,CAAC,MAAM,CAAoB;IAClC,OAAO,CAAC,GAAG,CAA2B;IACtC,OAAO,CAAC,CAAC,CAAa;IACtB,OAAO,CAAC,CAAC,CAAa;IACtB,OAAO,CAAC,SAAS,CAAa;IAC9B,OAAO,CAAC,GAAG,CAAS;gBAER,GAAG,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM;IAc7C,GAAG,CAAC,GAAG,EAAE,WAAW,GAAG,CAAC,OAAO,EAAE,IAAI,EAAE,MAAM,CAAC;IA8D9C,IAAI;IAQJ,MAAM,CAAC,QAAQ,EAAE,MAAM;CAkB1B"}
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{"version":3,"file":"formatText.d.ts","sourceRoot":"","sources":["../../../src/gfx/formatText.ts"],"names":[],"mappings":"AAaA,OAAO,KAAK,EAER,WAAW,EAEX,aAAa,EAChB,MAAM,QAAQ,CAAC;AAsBhB,wBAAgB,iBAAiB,CAAC,GAAG,EAAE,MAAM,GAAG;IAC5C,YAAY,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,CAAC;IACvC,IAAI,EAAE,MAAM,CAAC;CAChB,
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{"version":3,"file":"formatText.d.ts","sourceRoot":"","sources":["../../../src/gfx/formatText.ts"],"names":[],"mappings":"AAaA,OAAO,KAAK,EAER,WAAW,EAEX,aAAa,EAChB,MAAM,QAAQ,CAAC;AAsBhB,wBAAgB,iBAAiB,CAAC,GAAG,EAAE,MAAM,GAAG;IAC5C,YAAY,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,CAAC;IACvC,IAAI,EAAE,MAAM,CAAC;CAChB,CAgEA;AAED,wBAAgB,UAAU,CAAC,GAAG,EAAE,WAAW,GAAG,aAAa,CAwS1D"}
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import type { Shape } from "../types";
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import { Vec2 } from "./math";
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export type GjkCollisionResult = {
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/**
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* The direction the first shape needs to be moved to resolve the collision
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*/
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normal: Vec2;
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/**
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* The distance the first shape needs to be moved to resolve the collision
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*/
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distance: number;
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};
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/**
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* Returns true if the shapes collide
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* @param shapeA The first shape to test
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* @param shapeB The second shape to test
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* @returns True if the shapes collide
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*/
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export declare function gjkShapeIntersects(shapeA: Shape, shapeB: Shape): boolean;
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/**
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* Returns a collision result if there was a collision
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* @param shapeA The first shape to test
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* @param shapeB The second shape to test
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* @returns A collision result or null
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*/
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export declare function gjkShapeIntersection(shapeA: Shape, shapeB: Shape): GjkCollisionResult | null;
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//# sourceMappingURL=gjk.d.ts.map
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{"version":3,"file":"gjk.d.ts","sourceRoot":"","sources":["../../../src/math/gjk.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,UAAU,CAAC;AACtC,OAAO,EAAkC,IAAI,EAAQ,MAAM,QAAQ,CAAC;AA0QpE,MAAM,MAAM,kBAAkB,GAAG;IAC7B;;OAEG;IACH,MAAM,EAAE,IAAI,CAAC;IACb;;OAEG;IACH,QAAQ,EAAE,MAAM,CAAC;CACpB,CAAC;AAqHF;;;;;GAKG;AACH,wBAAgB,kBAAkB,CAAC,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,GAAG,OAAO,CAIxE;AAED;;;;;GAKG;AACH,wBAAgB,oBAAoB,CAChC,MAAM,EAAE,KAAK,EACb,MAAM,EAAE,KAAK,GACd,kBAAkB,GAAG,IAAI,CAI3B"}
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{"version":3,"file":"sat.d.ts","sourceRoot":"","sources":["../../../src/math/sat.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,OAAO,EAAE,IAAI,EAAQ,MAAM,QAAQ,CAAC;AAElD,MAAM,MAAM,SAAS,GAAG;IACpB,MAAM,EAAE,IAAI,CAAC;IACb,QAAQ,EAAE,MAAM,CAAC;CACpB,CAAC;AAEF,wBAAgB,GAAG,CAAC,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,OAAO,GAAG,SAAS,GAAG,IAAI,CAoC9D"}
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{"version":3,"file":"hashgrid.d.ts","sourceRoot":"","sources":["../../../../src/math/spatial/hashgrid.ts"],"names":[],"mappings":""}
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import type { AreaComp } from "../../components";
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import type { GameObj } from "../../types";
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/**
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* Left or right edge of an object's bbox
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*/
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declare class Edge {
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obj: GameObj<AreaComp>;
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x: number;
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isLeft: boolean;
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constructor(obj: GameObj<AreaComp>, isLeft: boolean);
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}
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/**
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* One dimensional sweep and prune
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*/
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export declare class SweepAndPrune {
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edges: Array<Edge>;
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+
objects: Map<GameObj<AreaComp>, [Edge, Edge]>;
|
|
18
|
+
constructor();
|
|
19
|
+
/**
|
|
20
|
+
* Add the object and its edges to the list
|
|
21
|
+
* @param obj The object to add
|
|
22
|
+
*/
|
|
23
|
+
add(obj: GameObj<AreaComp>): void;
|
|
24
|
+
/**
|
|
25
|
+
* Remove the object and its edges from the list
|
|
26
|
+
* @param obj The object to remove
|
|
27
|
+
*/
|
|
28
|
+
remove(obj: GameObj<AreaComp>): void;
|
|
29
|
+
clear(): void;
|
|
30
|
+
/**
|
|
31
|
+
* Update edges and sort
|
|
32
|
+
*/
|
|
33
|
+
update(): void;
|
|
34
|
+
/**
|
|
35
|
+
* Iterates all object pairs which potentially collide
|
|
36
|
+
*/
|
|
37
|
+
[Symbol.iterator](): Generator<GameObj<AreaComp>[], void, unknown>;
|
|
38
|
+
}
|
|
39
|
+
export {};
|
|
40
|
+
//# sourceMappingURL=sweepandprune.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"vec3.d.ts","sourceRoot":"","sources":["../../../src/math/vec3.ts"],"names":[],"mappings":"AAAA,qBAAa,IAAI;IACb,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;gBACE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM;IAM3C,GAAG,CAAC,KAAK,EAAE,IAAI;IAIf,KAAK,CAAC,KAAK,EAAE,IAAI;CAOpB"}
|