kaplay-plugin-ui 1.2.0 → 1.3.0

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@@ -2,9 +2,231 @@
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  typeof exports === "object" && typeof module !== "undefined" ? factory(exports) : typeof define === "function" && define.amd ? define(["exports"], factory) : (global = typeof globalThis !== "undefined" ? globalThis : global || self, factory(global.KaplayPluginUI = {}));
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  })(this, function(exports) {
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  Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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+ // src/modal.ts
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+ /** Tag applied to modal game objects. */
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+ const MODAL_TAG = uniqueTag("modal");
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+ function isSized(obj) {
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+ const sized = obj;
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+ return typeof sized.width === "number" && typeof sized.height === "number";
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+ }
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+ function createModal(k, theme, opt, hooks) {
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+ const { backdropOpacity, borderRadius, gap, maxWidth, minWidth, paddingX, paddingY } = theme.components.modal;
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+ const fontSize = theme.typography.fontSize;
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+ const titleSize = Math.round(fontSize * 1.25);
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+ const font = theme.typography.fontFamily;
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+ const dismissible = opt.dismissible ?? true;
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+ const modal = k.add([
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+ k.pos(k.center()),
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+ k.fixed(),
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+ k.z(opt.z ?? 1e3),
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+ MODAL_TAG
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+ ]);
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+ modal.onDestroy(() => {
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+ hooks.onClose(modal);
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+ });
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+ hooks.onOpen(modal);
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+ const backdrop = modal.add([
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+ k.rect(k.width(), k.height()),
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+ k.pos(),
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+ k.color(0, 0, 0),
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+ k.opacity(backdropOpacity),
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+ k.anchor("center"),
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+ k.area()
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+ ]);
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+ const content = modal.add([
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+ k.rect(0, 0, borderRadius > 0 ? { radius: borderRadius } : void 0),
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+ k.pos(),
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+ k.color(toColor(k, theme.palette.surface)),
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+ k.anchor("center"),
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+ k.area()
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+ ]);
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+ const actions = content.add([k.pos()]);
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+ for (const action of opt.actions ?? []) createButton(k, theme, action.text, {
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+ parent: actions,
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+ onClick: () => {
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+ if (action.close !== false) modal.destroy();
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+ action.onClick?.();
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+ }
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+ });
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+ const titleMeasure = opt.title ? k.text(opt.title, {
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+ size: titleSize,
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+ font
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+ }) : void 0;
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+ const bodyMeasure = opt.text ? k.text(opt.text, {
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+ size: fontSize,
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+ font
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+ }) : void 0;
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+ const textWrapWidth = Math.max(0, (opt.width ?? maxWidth) - paddingX * 2);
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+ const title = opt.title ? content.add([
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+ k.text(opt.title, {
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+ size: titleSize,
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+ font,
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+ width: textWrapWidth > 0 ? textWrapWidth : void 0,
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+ align: "center"
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+ }),
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+ k.pos(),
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+ k.color(toColor(k, theme.palette.text)),
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+ k.anchor("center")
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+ ]) : void 0;
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+ const body = opt.text ? content.add([
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+ k.text(opt.text, {
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+ size: fontSize,
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+ font,
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+ width: textWrapWidth > 0 ? textWrapWidth : void 0,
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+ align: "center"
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+ }),
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+ k.pos(),
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+ k.color(toColor(k, theme.palette.textSecondary)),
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+ k.anchor("center")
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+ ]) : void 0;
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+ /**
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+ * Update modal layout:
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+ *
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+ * - fits the backdrop to the screen,
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+ * - sizes the content to its title, text, and actions,
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+ * - repositions the title, text, and actions.
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+ */
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+ function layout() {
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+ const screenWidth = k.width();
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+ const screenHeight = k.height();
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+ if (backdrop.width !== screenWidth) backdrop.width = screenWidth;
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+ if (backdrop.height !== screenHeight) backdrop.height = screenHeight;
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+ modal.pos = k.center();
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+ const buttons = actions.children.filter(isSized);
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+ const actionsWidth = buttons.reduce((width, button) => width + button.width, 0) + gap * Math.max(0, buttons.length - 1);
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+ const actionsHeight = Math.max(0, ...buttons.map((button) => button.height));
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+ const textContentWidth = Math.max(titleMeasure?.width ?? 0, bodyMeasure?.width ?? 0);
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+ const nextWidth = opt.width ?? Math.max(Math.min(textContentWidth, maxWidth - paddingX * 2) + paddingX * 2, actionsWidth + paddingX * 2, minWidth);
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+ const titleHeight = title?.height ?? 0;
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+ const bodyHeight = body?.height ?? 0;
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+ const hasTitle = title !== void 0;
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+ const hasBody = body !== void 0;
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+ const hasActions = buttons.length > 0;
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+ const blockCount = Number(hasTitle) + Number(hasBody) + Number(hasActions);
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+ const contentHeight = titleHeight + bodyHeight + actionsHeight + gap * Math.max(0, blockCount - 1);
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+ const nextHeight = opt.height ?? contentHeight + paddingY * 2;
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+ if (content.width !== nextWidth) content.width = nextWidth;
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+ if (content.height !== nextHeight) content.height = nextHeight;
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+ let y = -nextHeight / 2 + (nextHeight - contentHeight) / 2;
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+ if (title) {
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+ title.pos = k.vec2(0, y + title.height / 2);
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+ y += title.height + gap;
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+ }
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+ if (body) {
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+ body.pos = k.vec2(0, y + body.height / 2);
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+ y += body.height + gap;
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+ }
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+ if (hasActions) {
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+ let x = -actionsWidth / 2;
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+ for (const button of buttons) {
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+ button.pos = k.vec2(x + button.width / 2, y + actionsHeight / 2);
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+ x += button.width + gap;
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+ }
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+ }
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+ }
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+ layout();
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+ modal.onUpdate(layout);
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+ if (dismissible) {
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+ k.wait(0, () => {
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+ backdrop.onClick(() => {
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+ if (!hooks.isTopmost(modal)) return;
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+ if (content.hasPoint(k.mousePos())) return;
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+ modal.destroy();
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+ });
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+ });
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+ modal.onKeyPress("escape", () => {
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+ if (hooks.isTopmost(modal)) modal.destroy();
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+ });
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+ }
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+ return Object.assign(modal, {
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+ actions,
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+ content
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+ });
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+ }
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+ function createModalManager(k) {
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+ const modals = [];
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+ let pausedScene;
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+ let cancelPauseOnAdd;
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+ const isInsideModal = (gameObj) => modals.some((modal) => modal === gameObj || modal.isAncestorOf(gameObj));
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+ function pauseSceneTree(gameObj) {
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+ if (isModal(gameObj) || isInsideModal(gameObj)) return;
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+ pausedScene ??= /* @__PURE__ */ new Map();
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+ // v8 ignore next
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+ if (!pausedScene.has(gameObj)) pausedScene.set(gameObj, gameObj.paused);
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+ setPaused(gameObj);
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+ gameObj.children.forEach(pauseSceneTree);
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+ }
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+ function openModal(modal) {
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+ if (modals.length > 0) setPaused(getLast(modals), true, true);
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+ modals.push(modal);
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+ if (modals.length === 1) {
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+ pausedScene = /* @__PURE__ */ new Map();
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+ k.getTreeRoot().children.forEach(pauseSceneTree);
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+ const controller = k.onAdd((gameObj) => {
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+ if (!isModal(gameObj) && !isInsideModal(gameObj)) pauseSceneTree(gameObj);
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+ });
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+ cancelPauseOnAdd = () => {
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+ controller.cancel();
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+ };
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+ }
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+ }
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+ function closeModal(modal) {
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+ const index = modals.indexOf(modal);
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+ if (index === -1) return;
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+ const wasTopmost = index === modals.length - 1;
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+ modals.splice(index, 1);
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+ if (!modals.length) {
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+ cancelPauseOnAdd?.();
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+ cancelPauseOnAdd = void 0;
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+ // v8 ignore next
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+ if (pausedScene) {
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+ for (const [gameObj, paused] of pausedScene) if (gameObj.exists()) setPaused(gameObj, paused);
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+ pausedScene = void 0;
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+ }
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+ } else if (wasTopmost) setPaused(getLast(modals), false, true);
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+ }
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+ const isTopmost = (modal) => getLast(modals) === modal;
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+ return {
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+ openModal,
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+ closeModal,
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+ isTopmost,
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+ isInsideModal
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+ };
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+ }
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  // src/utils.ts
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  /**
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- * Convert hex string to color or return color.
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+ * Get the last item in an array.
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+ *
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+ * @param items - The items.
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+ * @returns The last item.
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+ */
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+ function getLast(items) {
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+ return items[items.length - 1];
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+ }
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+ /**
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+ * Check if the game object is a modal.
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+ *
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+ * @param gameObj - The game object.
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+ * @returns Whether game object is a modal.
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+ */
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+ function isModal(gameObj) {
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+ return gameObj.is(MODAL_TAG);
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+ }
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+ /**
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+ * Pause or unpause game object(s).
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+ *
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+ * @param gameObj - The root game object.
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+ * @param isPaused - Whether it should be paused.
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+ * @param includeTree - Whether to pause all game objects in tree.
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+ */
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+ function setPaused(gameObj, isPaused = true, includeTree = false) {
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+ gameObj.paused = isPaused;
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+ if (includeTree) gameObj.children.forEach((childGameObj) => {
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+ setPaused(childGameObj, isPaused, includeTree);
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+ });
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+ }
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+ /**
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+ * Convert a hex string or color to color.
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  *
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  * @param k - The Kaplay context.
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  * @param color - The hex string or color.
@@ -13,6 +235,19 @@
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  function toColor(k, color) {
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  return typeof color === "string" ? k.rgb(color) : color;
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  }
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+ /**
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+ * Generate a unique tag.
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+ *
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+ * @param id - The identifier.
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+ * @returns The tag.
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+ */
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+ function uniqueTag(id) {
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+ return [
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+ "kaplay-plugin-ui",
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+ id,
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+ crypto?.randomUUID?.()
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+ ].join(":");
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+ }
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  // src/button.ts
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  function createButton(k, theme, text, opt) {
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  const radius = opt.radius ?? theme.shape.borderRadius;
@@ -28,7 +263,7 @@
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  size,
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  font
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  });
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- const isIconOnly = opt.icon !== void 0 && text.length === 0;
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+ const isIconOnly = opt.icon !== void 0 && !text.length;
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  const rectOpt = !(opt.background !== void 0) && !isIconOnly ? radius > 0 ? { radius } : void 0 : { fill: false };
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  const components = [
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  k.rect(0, 0, rectOpt),
@@ -100,16 +335,18 @@
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  layout();
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  if (opt.width === void 0 || opt.height === void 0 || opt.icon !== void 0 || opt.background !== void 0) button.onUpdate(layout);
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  button.onClick(() => {
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- button.color = toColor(k, pressedColor);
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- if (icon && opt.pressedIcon) {
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- iconState = "pressed";
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- icon.sprite = opt.pressedIcon;
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- }
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- if (background && opt.pressedBackground) {
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- backgroundState = "pressed";
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- background.sprite = opt.pressedBackground;
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- }
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- opt.onClick?.();
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+ k.wait(0, () => {
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+ button.color = toColor(k, pressedColor);
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+ if (icon && opt.pressedIcon) {
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+ iconState = "pressed";
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+ icon.sprite = opt.pressedIcon;
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+ }
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+ if (background && opt.pressedBackground) {
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+ backgroundState = "pressed";
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+ background.sprite = opt.pressedBackground;
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+ }
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+ opt.onClick?.();
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+ });
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  });
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  button.onHover(() => {
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  button.color = toColor(k, hoverColor);
@@ -178,7 +415,12 @@
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  },
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  modal: {
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  backdropOpacity: .5,
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- borderRadius: 8
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+ borderRadius: 8,
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+ gap: 16,
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+ maxWidth: 480,
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+ minWidth: 280,
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+ paddingX: 24,
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+ paddingY: 20
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  },
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  tooltip: {
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  background: "#111827",
@@ -220,7 +462,13 @@
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  };
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  }
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  // src/plugin.ts
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- /** KAPLAY UI plugin. */
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+ /**
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+ * Kaplay UI plugin.
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+ *
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+ * @param k - The Kaplay context.
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+ * @param theme - The theme config.
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+ * @returns The plugin methods.
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+ */
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  function uiPlugin(k, theme = {}) {
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  let userTheme = theme;
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  let currentTheme = resolveTheme(userTheme);
@@ -235,8 +483,17 @@
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  const addButton = (text = "", opt = {}) => {
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  return createButton(k, currentTheme, text, opt);
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  };
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+ const modalManager = createModalManager(k);
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+ const addModal = (opt = {}) => {
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+ return createModal(k, currentTheme, opt, {
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+ isTopmost: modalManager.isTopmost,
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+ onClose: modalManager.closeModal,
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+ onOpen: modalManager.openModal
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+ });
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+ };
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  return {
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  addButton,
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+ addModal,
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  setTheme,
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  getTheme
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  };
@@ -1 +1 @@
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- {"version":3,"file":"plugin.umd.js","names":[],"sources":["../src/utils.ts","../src/button.ts","../src/theme.ts","../src/plugin.ts"],"sourcesContent":["import type { Color, KAPLAYCtx } from 'kaplay';\n\n/**\n * Convert hex string to color or return color.\n *\n * @param k - The Kaplay context.\n * @param color - The hex string or color.\n * @returns The color.\n */\nexport function toColor(k: KAPLAYCtx, color: string | Color): Color {\n return typeof color === 'string' ? k.rgb(color) : color;\n}\n","import type { Color, KAPLAYCtx, Vec2 } from 'kaplay';\n\nimport type { ButtonOpt, Theme } from './types';\nimport { toColor } from './utils';\n\nexport function createButton(\n k: KAPLAYCtx,\n theme: Theme,\n text: string,\n opt: ButtonOpt & {\n pos?: Vec2;\n onClick?: () => void;\n color?: string | Color;\n hoverColor?: string | Color;\n pressedColor?: string | Color;\n textColor?: string | Color;\n },\n) {\n const radius = opt.radius ?? theme.shape.borderRadius;\n const { minWidth, paddingX, paddingY } = theme.components.button;\n const baseColor = toColor(k, opt.color ?? opt.fill ?? theme.palette.primary);\n const hoverColor = toColor(k, opt.hoverColor ?? theme.palette.hover);\n const pressedColor = toColor(k, opt.pressedColor ?? theme.palette.pressed);\n const textColor = toColor(k, opt.textColor ?? theme.palette.text);\n const size = opt.size ?? theme.typography.fontSize;\n const font = opt.font ?? theme.typography.fontFamily;\n const pos = opt.pos ?? k.vec2();\n\n const textComp = k.text(text, { size, font });\n const isIconOnly = opt.icon !== undefined && text.length === 0;\n const hasBackground = opt.background !== undefined;\n const showFill = !hasBackground && !isIconOnly;\n const rectOpt = showFill\n ? radius > 0\n ? { radius }\n : undefined\n : { fill: false };\n\n const components = [\n k.rect(0, 0, rectOpt),\n k.pos(pos),\n k.area(),\n k.scale(),\n k.color(baseColor),\n k.anchor('center'),\n ];\n const button = opt.parent ? opt.parent.add(components) : k.add(components);\n\n const background = opt.background\n ? button.add([k.sprite(opt.background), k.pos(), k.anchor('center')])\n : undefined;\n\n const icon = opt.icon\n ? button.add([k.sprite(opt.icon), k.pos(), k.anchor('center')])\n : undefined;\n\n const label = button.add([\n textComp,\n k.color(textColor as never),\n k.pos(),\n k.anchor('center'),\n ]);\n\n let iconWidth = 0;\n let iconHeight = 0;\n let iconState: 'base' | 'hover' | 'pressed' = 'base';\n let backgroundWidth = 0;\n let backgroundHeight = 0;\n let backgroundMeasured = false;\n let backgroundState: 'base' | 'hover' | 'pressed' = 'base';\n\n /**\n * Update button layout:\n *\n * - caches the base icon/background dimensions,\n * - calculates content width/height,\n * - updates `button.width` / `button.height`,\n * - stretches the background and repositions the icon and label.\n */\n function layout() {\n if (icon && iconState === 'base') {\n iconWidth = icon.width;\n iconHeight = icon.height;\n }\n\n if (\n background &&\n backgroundState === 'base' &&\n !backgroundMeasured &&\n (background.width > 0 || background.height > 0)\n ) {\n backgroundWidth = background.width;\n backgroundHeight = background.height;\n backgroundMeasured = true;\n }\n\n const gap = icon && iconWidth > 0 && label.width > 0 ? theme.spacing : 0;\n const contentWidth = iconWidth + gap + label.width;\n const contentHeight = Math.max(iconHeight, label.height);\n const contentBoxWidth = contentWidth + paddingX * 2;\n const contentBoxHeight = contentHeight + paddingY * 2;\n\n const nextWidth =\n opt.width ??\n (background\n ? Math.max(contentBoxWidth, backgroundWidth)\n : Math.max(contentBoxWidth, minWidth));\n const nextHeight =\n opt.height ??\n (background\n ? Math.max(contentBoxHeight, backgroundHeight)\n : contentBoxHeight);\n\n if (button.width !== nextWidth) {\n button.width = nextWidth;\n }\n\n if (button.height !== nextHeight) {\n button.height = nextHeight;\n }\n\n if (background && backgroundMeasured) {\n background.width = nextWidth;\n background.height = nextHeight;\n background.pos = k.vec2();\n }\n\n if (icon) {\n icon.pos = k.vec2(-contentWidth / 2 + iconWidth / 2, 0);\n }\n\n label.pos = k.vec2(\n -contentWidth / 2 + iconWidth + gap + label.width / 2,\n 0,\n );\n }\n\n layout();\n\n if (\n opt.width === undefined ||\n opt.height === undefined ||\n opt.icon !== undefined ||\n opt.background !== undefined\n ) {\n button.onUpdate(layout);\n }\n\n button.onClick(() => {\n button.color = toColor(k, pressedColor);\n\n if (icon && opt.pressedIcon) {\n iconState = 'pressed';\n icon.sprite = opt.pressedIcon as string;\n }\n\n if (background && opt.pressedBackground) {\n backgroundState = 'pressed';\n background.sprite = opt.pressedBackground as string;\n }\n\n opt.onClick?.();\n });\n\n button.onHover(() => {\n button.color = toColor(k, hoverColor);\n button.scale = k.vec2(1.05, 1.05);\n k.setCursor('pointer');\n\n if (icon && opt.hoverIcon) {\n iconState = 'hover';\n icon.sprite = opt.hoverIcon as string;\n }\n\n if (background && opt.hoverBackground) {\n backgroundState = 'hover';\n background.sprite = opt.hoverBackground as string;\n }\n });\n\n button.onHoverEnd(() => {\n button.color = baseColor;\n button.scale = k.vec2(1, 1);\n k.setCursor('default');\n\n if (icon && opt.icon) {\n iconState = 'base';\n icon.sprite = opt.icon as string;\n }\n\n if (background && opt.background) {\n backgroundState = 'base';\n background.sprite = opt.background as string;\n }\n\n if (icon || background) {\n layout();\n }\n });\n\n return Object.assign(button, {\n background,\n icon,\n label,\n });\n}\n","import type { DeepPartial, Theme } from './types';\n\nconst PRIMARY = '#4f8cff';\nconst TEXT = '#ffffff';\n\n/** Default theme. */\nconst theme: Theme = {\n palette: {\n primary: PRIMARY,\n secondary: PRIMARY,\n background: '#111827',\n surface: '#1f2937',\n text: TEXT,\n textSecondary: TEXT,\n hover: PRIMARY,\n pressed: PRIMARY,\n disabled: '#6b7280',\n error: '#ef4444',\n },\n typography: {\n fontFamily: 'sans-serif',\n fontSize: 18,\n fontWeight: 400,\n lineHeight: 1.2,\n },\n shape: {\n borderRadius: 0,\n },\n spacing: 8,\n components: {\n button: {\n minWidth: 120,\n paddingX: 12,\n paddingY: 8,\n textTransform: 'none',\n },\n modal: {\n backdropOpacity: 0.5,\n borderRadius: 8,\n },\n tooltip: {\n background: '#111827',\n textColor: TEXT,\n delay: 300,\n },\n },\n};\n\n/** Resolve a partial theme into a fully resolved theme. */\nexport function resolveTheme(input?: DeepPartial<Theme>): Theme {\n return {\n palette: { ...theme.palette, ...input?.palette },\n typography: { ...theme.typography, ...input?.typography },\n shape: { ...theme.shape, ...input?.shape },\n spacing: input?.spacing ?? theme.spacing,\n components: {\n button: {\n ...theme.components.button,\n ...input?.components?.button,\n },\n modal: {\n ...theme.components.modal,\n ...input?.components?.modal,\n },\n tooltip: {\n ...theme.components.tooltip,\n ...input?.components?.tooltip,\n },\n },\n };\n}\n","import type { KAPLAYCtx } from 'kaplay';\n\nimport { createButton } from './button';\nimport { resolveTheme } from './theme';\nimport type {\n AddButton,\n DeepPartial,\n GetTheme,\n SetTheme,\n Theme,\n} from './types';\n\n/** KAPLAY UI plugin. */\nexport function uiPlugin(k: KAPLAYCtx, theme: DeepPartial<Theme> = {}) {\n let userTheme: DeepPartial<Theme> = theme;\n let currentTheme: Theme = resolveTheme(userTheme);\n\n const getTheme: GetTheme = () => currentTheme;\n\n const setTheme: SetTheme = (next) => {\n userTheme = { ...userTheme, ...next };\n currentTheme = resolveTheme(userTheme);\n };\n\n const addButton: AddButton = (text = '', opt = {}) => {\n return createButton(k, currentTheme, text, opt);\n };\n\n return {\n addButton,\n setTheme,\n getTheme,\n 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+ {"version":3,"file":"plugin.umd.js","names":[],"sources":["../src/modal.ts","../src/utils.ts","../src/button.ts","../src/theme.ts","../src/plugin.ts"],"sourcesContent":["import type { GameObj, KAPLAYCtx } from 'kaplay';\n\nimport { createButton } from './button';\nimport type { ModalOpt, Theme } from './types';\nimport { getLast, isModal, setPaused, toColor, uniqueTag } from './utils';\n\n/** Tag applied to modal game objects. */\nexport const MODAL_TAG = uniqueTag('modal');\n\ntype SizedGameObj = GameObj & {\n height: number;\n width: number;\n};\n\nexport interface ModalHooks {\n isTopmost: (modal: GameObj) => boolean;\n onClose: (modal: GameObj) => void;\n onOpen: (modal: GameObj) => void;\n}\n\nfunction isSized(obj: GameObj): obj is SizedGameObj {\n const sized = obj as Partial<SizedGameObj>;\n return typeof sized.width === 'number' && typeof sized.height === 'number';\n}\n\nexport function createModal(\n k: KAPLAYCtx,\n theme: Theme,\n opt: ModalOpt,\n hooks: ModalHooks,\n) {\n const {\n backdropOpacity,\n borderRadius,\n gap,\n maxWidth,\n minWidth,\n paddingX,\n paddingY,\n } = theme.components.modal;\n const fontSize = theme.typography.fontSize;\n const titleSize = Math.round(fontSize * 1.25);\n const font = theme.typography.fontFamily;\n const dismissible = opt.dismissible ?? true;\n\n const modal = k.add([\n k.pos(k.center()),\n k.fixed(),\n k.z(opt.z ?? 1000),\n MODAL_TAG,\n ]);\n\n modal.onDestroy(() => {\n hooks.onClose(modal);\n });\n\n hooks.onOpen(modal);\n\n const backdrop = modal.add([\n k.rect(k.width(), k.height()),\n k.pos(),\n k.color(0, 0, 0),\n k.opacity(backdropOpacity),\n k.anchor('center'),\n k.area(),\n ]);\n\n const content = modal.add([\n k.rect(0, 0, borderRadius > 0 ? { radius: borderRadius } : undefined),\n k.pos(),\n k.color(toColor(k, theme.palette.surface)),\n k.anchor('center'),\n k.area(),\n ]);\n\n const actions = content.add([k.pos()]);\n\n for (const action of opt.actions ?? []) {\n createButton(k, theme, action.text, {\n parent: actions,\n onClick: () => {\n if (action.close !== false) {\n modal.destroy();\n }\n\n action.onClick?.();\n },\n });\n }\n\n const titleMeasure = opt.title\n ? k.text(opt.title, { size: titleSize, font })\n : undefined;\n const bodyMeasure = opt.text\n ? k.text(opt.text, { size: fontSize, font })\n : undefined;\n const textWrapWidth = Math.max(0, (opt.width ?? maxWidth) - paddingX * 2);\n\n const title = opt.title\n ? content.add([\n k.text(opt.title, {\n size: titleSize,\n font,\n width: textWrapWidth > 0 ? textWrapWidth : undefined,\n align: 'center',\n }),\n k.pos(),\n k.color(toColor(k, theme.palette.text)),\n k.anchor('center'),\n ])\n : undefined;\n\n const body = opt.text\n ? content.add([\n k.text(opt.text, {\n size: fontSize,\n font,\n width: textWrapWidth > 0 ? textWrapWidth : undefined,\n align: 'center',\n }),\n k.pos(),\n k.color(toColor(k, theme.palette.textSecondary)),\n k.anchor('center'),\n ])\n : undefined;\n\n /**\n * Update modal layout:\n *\n * - fits the backdrop to the screen,\n * - sizes the content to its title, text, and actions,\n * - repositions the title, text, and actions.\n */\n function layout() {\n const screenWidth = k.width();\n const screenHeight = k.height();\n\n if (backdrop.width !== screenWidth) {\n backdrop.width = screenWidth;\n }\n\n if (backdrop.height !== screenHeight) {\n backdrop.height = screenHeight;\n }\n\n modal.pos = k.center();\n\n const buttons = actions.children.filter(isSized);\n const actionsWidth =\n buttons.reduce((width, button) => width + button.width, 0) +\n gap * Math.max(0, buttons.length - 1);\n const actionsHeight = Math.max(\n 0,\n ...buttons.map((button) => button.height),\n );\n\n const textContentWidth = Math.max(\n titleMeasure?.width ?? 0,\n bodyMeasure?.width ?? 0,\n );\n const nextWidth =\n opt.width ??\n Math.max(\n Math.min(textContentWidth, maxWidth - paddingX * 2) + paddingX * 2,\n actionsWidth + paddingX * 2,\n minWidth,\n );\n\n const titleHeight = title?.height ?? 0;\n const bodyHeight = body?.height ?? 0;\n const hasTitle = title !== undefined;\n const hasBody = body !== undefined;\n const hasActions = buttons.length > 0;\n const blockCount = Number(hasTitle) + Number(hasBody) + Number(hasActions);\n const contentHeight =\n titleHeight +\n bodyHeight +\n actionsHeight +\n gap * Math.max(0, blockCount - 1);\n const nextHeight = opt.height ?? contentHeight + paddingY * 2;\n\n if (content.width !== nextWidth) {\n content.width = nextWidth;\n }\n\n if (content.height !== nextHeight) {\n content.height = nextHeight;\n }\n\n let y = -nextHeight / 2 + (nextHeight - contentHeight) / 2;\n\n if (title) {\n title.pos = k.vec2(0, y + title.height / 2);\n y += title.height + gap;\n }\n\n if (body) {\n body.pos = k.vec2(0, y + body.height / 2);\n y += body.height + gap;\n }\n\n if (hasActions) {\n let x = -actionsWidth / 2;\n\n for (const button of buttons) {\n button.pos = k.vec2(x + button.width / 2, y + actionsHeight / 2);\n x += button.width + gap;\n }\n }\n }\n\n layout();\n modal.onUpdate(layout);\n\n if (dismissible) {\n // prevent click-through so modal isn't dismissed right after creation\n k.wait(0, () => {\n backdrop.onClick(() => {\n if (!hooks.isTopmost(modal)) {\n return;\n }\n\n if (content.hasPoint(k.mousePos())) {\n return;\n }\n\n modal.destroy();\n });\n });\n\n modal.onKeyPress('escape', () => {\n if (hooks.isTopmost(modal)) {\n modal.destroy();\n }\n });\n }\n\n return Object.assign(modal, {\n actions,\n content,\n });\n}\n\nexport interface ModalManager {\n openModal: ModalHooks['onOpen'];\n closeModal: ModalHooks['onClose'];\n isTopmost: ModalHooks['isTopmost'];\n isInsideModal: (gameObj: GameObj) => boolean;\n}\n\nexport function createModalManager(k: KAPLAYCtx): ModalManager {\n const modals: GameObj[] = [];\n let pausedScene: Map<GameObj, boolean> | undefined;\n let cancelPauseOnAdd: (() => void) | undefined;\n\n const isInsideModal = (gameObj: GameObj) =>\n modals.some((modal) => modal === gameObj || modal.isAncestorOf(gameObj));\n\n function pauseSceneTree(gameObj: GameObj) {\n if (isModal(gameObj) || isInsideModal(gameObj)) {\n return;\n }\n\n pausedScene ??= new Map();\n\n // v8 ignore next\n if (!pausedScene.has(gameObj)) {\n pausedScene.set(gameObj, gameObj.paused);\n }\n\n setPaused(gameObj);\n gameObj.children.forEach(pauseSceneTree);\n }\n\n function openModal(modal: GameObj) {\n if (modals.length > 0) {\n setPaused(getLast(modals), true, true);\n }\n\n modals.push(modal);\n\n if (modals.length === 1) {\n pausedScene = new Map();\n k.getTreeRoot().children.forEach(pauseSceneTree);\n\n const controller = k.onAdd((gameObj) => {\n if (!isModal(gameObj) && !isInsideModal(gameObj)) {\n pauseSceneTree(gameObj);\n }\n });\n\n cancelPauseOnAdd = () => {\n controller.cancel();\n };\n }\n }\n\n function closeModal(modal: GameObj) {\n const index = modals.indexOf(modal);\n\n if (index === -1) {\n return;\n }\n\n const wasTopmost = index === modals.length - 1;\n\n modals.splice(index, 1);\n\n if (!modals.length) {\n cancelPauseOnAdd?.();\n cancelPauseOnAdd = undefined;\n\n // v8 ignore next\n if (pausedScene) {\n for (const [gameObj, paused] of pausedScene) {\n if (gameObj.exists()) {\n setPaused(gameObj, paused);\n }\n }\n\n pausedScene = undefined;\n }\n } else if (wasTopmost) {\n setPaused(getLast(modals), false, true);\n }\n }\n\n const isTopmost = (modal: GameObj) => getLast(modals) === modal;\n\n return { openModal, closeModal, isTopmost, isInsideModal };\n}\n","import type { Color, GameObj, KAPLAYCtx } from 'kaplay';\n\nimport { MODAL_TAG } from './modal';\n\n/**\n * Get the last item in an array.\n *\n * @param items - The items.\n * @returns The last item.\n */\nexport function getLast<T>(items: T[]): T {\n return items[items.length - 1];\n}\n\n/**\n * Check if the game object is a modal.\n *\n * @param gameObj - The game object.\n * @returns Whether game object is a modal.\n */\nexport function isModal(gameObj: GameObj): boolean {\n return gameObj.is(MODAL_TAG);\n}\n\n/**\n * Pause or unpause game object(s).\n *\n * @param gameObj - The root game object.\n * @param isPaused - Whether it should be paused.\n * @param includeTree - Whether to pause all game objects in tree.\n */\nexport function setPaused(\n gameObj: GameObj,\n isPaused = true,\n includeTree = false,\n): void {\n gameObj.paused = isPaused;\n\n if (includeTree) {\n gameObj.children.forEach((childGameObj) => {\n setPaused(childGameObj, isPaused, includeTree);\n });\n }\n}\n\n/**\n * Convert a hex string or color to color.\n *\n * @param k - The Kaplay context.\n * @param color - The hex string or color.\n * @returns The color.\n */\nexport function toColor(k: KAPLAYCtx, color: string | Color): Color {\n return typeof color === 'string' ? k.rgb(color) : color;\n}\n\n/**\n * Generate a unique tag.\n *\n * @param id - The identifier.\n * @returns The tag.\n */\nexport function uniqueTag(id: string): string {\n return [\n 'kaplay-plugin-ui',\n id,\n // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition\n crypto?.randomUUID?.(),\n ].join(':');\n}\n","import type { Color, KAPLAYCtx, Vec2 } from 'kaplay';\n\nimport type { ButtonOpt, Theme } from './types';\nimport { toColor } from './utils';\n\nexport function createButton(\n k: KAPLAYCtx,\n theme: Theme,\n text: string,\n opt: ButtonOpt & {\n pos?: Vec2;\n onClick?: () => void;\n color?: string | Color;\n hoverColor?: string | Color;\n pressedColor?: string | Color;\n textColor?: string | Color;\n },\n) {\n const radius = opt.radius ?? theme.shape.borderRadius;\n const { minWidth, paddingX, paddingY } = theme.components.button;\n const baseColor = toColor(k, opt.color ?? opt.fill ?? theme.palette.primary);\n const hoverColor = toColor(k, opt.hoverColor ?? theme.palette.hover);\n const pressedColor = toColor(k, opt.pressedColor ?? theme.palette.pressed);\n const textColor = toColor(k, opt.textColor ?? theme.palette.text);\n const size = opt.size ?? theme.typography.fontSize;\n const font = opt.font ?? theme.typography.fontFamily;\n const pos = opt.pos ?? k.vec2();\n\n const textComp = k.text(text, { size, font });\n const isIconOnly = opt.icon !== undefined && !text.length;\n const hasBackground = opt.background !== undefined;\n const showFill = !hasBackground && !isIconOnly;\n const rectOpt = showFill\n ? radius > 0\n ? { radius }\n : undefined\n : { fill: false };\n\n const components = [\n k.rect(0, 0, rectOpt),\n k.pos(pos),\n k.area(),\n k.scale(),\n k.color(baseColor),\n k.anchor('center'),\n ];\n const button = opt.parent ? opt.parent.add(components) : k.add(components);\n\n const background = opt.background\n ? button.add([k.sprite(opt.background), k.pos(), k.anchor('center')])\n : undefined;\n\n const icon = opt.icon\n ? button.add([k.sprite(opt.icon), k.pos(), k.anchor('center')])\n : undefined;\n\n const label = button.add([\n textComp,\n k.color(textColor as never),\n k.pos(),\n k.anchor('center'),\n ]);\n\n let iconWidth = 0;\n let iconHeight = 0;\n let iconState: 'base' | 'hover' | 'pressed' = 'base';\n let backgroundWidth = 0;\n let backgroundHeight = 0;\n let backgroundMeasured = false;\n let backgroundState: 'base' | 'hover' | 'pressed' = 'base';\n\n /**\n * Update button layout:\n *\n * - caches the base icon/background dimensions,\n * - calculates content width/height,\n * - updates `button.width` / `button.height`,\n * - stretches the background and repositions the icon and label.\n */\n function layout() {\n if (icon && iconState === 'base') {\n iconWidth = icon.width;\n iconHeight = icon.height;\n }\n\n if (\n background &&\n backgroundState === 'base' &&\n !backgroundMeasured &&\n (background.width > 0 || background.height > 0)\n ) {\n backgroundWidth = background.width;\n backgroundHeight = background.height;\n backgroundMeasured = true;\n }\n\n const gap = icon && iconWidth > 0 && label.width > 0 ? theme.spacing : 0;\n const contentWidth = iconWidth + gap + label.width;\n const contentHeight = Math.max(iconHeight, label.height);\n const contentBoxWidth = contentWidth + paddingX * 2;\n const contentBoxHeight = contentHeight + paddingY * 2;\n\n const nextWidth =\n opt.width ??\n (background\n ? Math.max(contentBoxWidth, backgroundWidth)\n : Math.max(contentBoxWidth, minWidth));\n const nextHeight =\n opt.height ??\n (background\n ? Math.max(contentBoxHeight, backgroundHeight)\n : contentBoxHeight);\n\n if (button.width !== nextWidth) {\n button.width = nextWidth;\n }\n\n if (button.height !== nextHeight) {\n button.height = nextHeight;\n }\n\n if (background && backgroundMeasured) {\n background.width = nextWidth;\n background.height = nextHeight;\n background.pos = k.vec2();\n }\n\n if (icon) {\n icon.pos = k.vec2(-contentWidth / 2 + iconWidth / 2, 0);\n }\n\n label.pos = k.vec2(\n -contentWidth / 2 + iconWidth + gap + label.width / 2,\n 0,\n );\n }\n\n layout();\n\n if (\n opt.width === undefined ||\n opt.height === undefined ||\n opt.icon !== undefined ||\n opt.background !== undefined\n ) {\n button.onUpdate(layout);\n }\n\n button.onClick(() => {\n // prevent stray click from click-through\n k.wait(0, () => {\n button.color = toColor(k, pressedColor);\n\n if (icon && opt.pressedIcon) {\n iconState = 'pressed';\n icon.sprite = opt.pressedIcon as string;\n }\n\n if (background && opt.pressedBackground) {\n backgroundState = 'pressed';\n background.sprite = opt.pressedBackground as string;\n }\n\n opt.onClick?.();\n });\n });\n\n button.onHover(() => {\n button.color = toColor(k, hoverColor);\n button.scale = k.vec2(1.05, 1.05);\n k.setCursor('pointer');\n\n if (icon && opt.hoverIcon) {\n iconState = 'hover';\n icon.sprite = opt.hoverIcon as string;\n }\n\n if (background && opt.hoverBackground) {\n backgroundState = 'hover';\n background.sprite = opt.hoverBackground as string;\n }\n });\n\n button.onHoverEnd(() => {\n button.color = baseColor;\n button.scale = k.vec2(1, 1);\n k.setCursor('default');\n\n if (icon && opt.icon) {\n iconState = 'base';\n icon.sprite = opt.icon as string;\n }\n\n if (background && opt.background) {\n backgroundState = 'base';\n background.sprite = opt.background as string;\n }\n\n if (icon || background) {\n layout();\n }\n });\n\n return Object.assign(button, {\n background,\n icon,\n label,\n });\n}\n","import type { DeepPartial, Theme } from './types';\n\nconst PRIMARY = '#4f8cff';\nconst TEXT = '#ffffff';\n\n/** Default theme. */\nconst theme: Theme = {\n palette: {\n primary: PRIMARY,\n secondary: PRIMARY,\n background: '#111827',\n surface: '#1f2937',\n text: TEXT,\n textSecondary: TEXT,\n hover: PRIMARY,\n pressed: PRIMARY,\n disabled: '#6b7280',\n error: '#ef4444',\n },\n typography: {\n fontFamily: 'sans-serif',\n fontSize: 18,\n fontWeight: 400,\n lineHeight: 1.2,\n },\n shape: {\n borderRadius: 0,\n },\n spacing: 8,\n components: {\n button: {\n minWidth: 120,\n paddingX: 12,\n paddingY: 8,\n textTransform: 'none',\n },\n modal: {\n backdropOpacity: 0.5,\n borderRadius: 8,\n gap: 16,\n maxWidth: 480,\n minWidth: 280,\n paddingX: 24,\n paddingY: 20,\n },\n tooltip: {\n background: '#111827',\n textColor: TEXT,\n delay: 300,\n },\n },\n};\n\n/** Resolve a partial theme into a fully resolved theme. */\nexport function resolveTheme(input?: DeepPartial<Theme>): Theme {\n return {\n palette: { ...theme.palette, ...input?.palette },\n typography: { ...theme.typography, ...input?.typography },\n shape: { ...theme.shape, ...input?.shape },\n spacing: input?.spacing ?? theme.spacing,\n components: {\n button: {\n ...theme.components.button,\n ...input?.components?.button,\n },\n modal: {\n ...theme.components.modal,\n ...input?.components?.modal,\n },\n tooltip: {\n ...theme.components.tooltip,\n ...input?.components?.tooltip,\n },\n },\n };\n}\n","import type { KAPLAYCtx } from 'kaplay';\n\nimport { createButton } from './button';\nimport { createModal, createModalManager } from './modal';\nimport { resolveTheme } from './theme';\nimport type {\n AddButton,\n AddModal,\n DeepPartial,\n GetTheme,\n SetTheme,\n Theme,\n} from './types';\n\n/**\n * Kaplay UI plugin.\n *\n * @param k - The Kaplay context.\n * @param theme - The theme config.\n * @returns The plugin methods.\n */\nexport function uiPlugin(k: KAPLAYCtx, theme: DeepPartial<Theme> = {}) {\n let userTheme: DeepPartial<Theme> = theme;\n 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@@ -1,2 +1,2 @@
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d=`#4f8cff`,f=`#ffffff`,p={palette:{primary:d,secondary:d,background:`#111827`,surface:`#1f2937`,text:f,textSecondary:f,hover:d,pressed:d,disabled:`#6b7280`,error:`#ef4444`},typography:{fontFamily:`sans-serif`,fontSize:18,fontWeight:400,lineHeight:1.2},shape:{borderRadius:0},spacing:8,components:{button:{minWidth:120,paddingX:12,paddingY:8,textTransform:`none`},modal:{backdropOpacity:.5,borderRadius:8,gap:16,maxWidth:480,minWidth:280,paddingX:24,paddingY:20},tooltip:{background:`#111827`,textColor:f,delay:300}}};function m(e){return{palette:{...p.palette,...e?.palette},typography:{...p.typography,...e?.typography},shape:{...p.shape,...e?.shape},spacing:e?.spacing??p.spacing,components:{button:{...p.components.button,...e?.components?.button},modal:{...p.components.modal,...e?.components?.modal},tooltip:{...p.components.tooltip,...e?.components?.tooltip}}}}function h(e,t={}){let 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2
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  //# sourceMappingURL=plugin.umd.min.js.map
@@ -1 +1 @@
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- {"version":3,"file":"plugin.umd.min.js","names":["factory","global","exports","toColor","color","k","createButton","radius","opt","theme","baseColor","hoverColor","pressedColor","textColor","size","font","pos","textComp","text","isIconOnly","rectOpt","components","button","background","icon","label","iconWidth","iconHeight","iconState","backgroundWidth","backgroundHeight","backgroundMeasured","backgroundState","layout","gap","contentWidth","contentHeight","contentBoxWidth","paddingX","contentBoxHeight","paddingY","nextWidth","minWidth","nextHeight","PRIMARY","TEXT","resolveTheme","input","uiPlugin","userTheme","currentTheme","next"],"sources":["../src/utils.ts","../src/button.ts","../src/theme.ts","../src/plugin.ts"],"sourcesContent":["import type { Color, KAPLAYCtx } from 'kaplay';\n\n/**\n * Convert hex string to color or return color.\n *\n * @param k - The Kaplay context.\n * @param color - The hex string or color.\n * @returns The color.\n */\nexport function toColor(k: KAPLAYCtx, color: string | Color): Color {\n return typeof color === 'string' ? k.rgb(color) : color;\n}\n","import type { Color, KAPLAYCtx, Vec2 } from 'kaplay';\n\nimport type { ButtonOpt, Theme } from './types';\nimport { toColor } from './utils';\n\nexport function createButton(\n k: KAPLAYCtx,\n theme: Theme,\n text: string,\n opt: ButtonOpt & {\n pos?: Vec2;\n onClick?: () => void;\n color?: string | Color;\n hoverColor?: string | Color;\n pressedColor?: string | Color;\n textColor?: string | Color;\n },\n) {\n const radius = opt.radius ?? theme.shape.borderRadius;\n const { minWidth, paddingX, paddingY } = theme.components.button;\n const baseColor = toColor(k, opt.color ?? opt.fill ?? theme.palette.primary);\n const hoverColor = toColor(k, opt.hoverColor ?? theme.palette.hover);\n const pressedColor = toColor(k, opt.pressedColor ?? theme.palette.pressed);\n const textColor = toColor(k, opt.textColor ?? theme.palette.text);\n const size = opt.size ?? theme.typography.fontSize;\n const font = opt.font ?? theme.typography.fontFamily;\n const pos = opt.pos ?? k.vec2();\n\n const textComp = k.text(text, { size, font });\n const isIconOnly = opt.icon !== undefined && text.length === 0;\n const hasBackground = opt.background !== undefined;\n const showFill = !hasBackground && !isIconOnly;\n const rectOpt = showFill\n ? radius > 0\n ? { radius }\n : undefined\n : { fill: false };\n\n const components = [\n k.rect(0, 0, rectOpt),\n k.pos(pos),\n k.area(),\n k.scale(),\n k.color(baseColor),\n k.anchor('center'),\n ];\n const button = opt.parent ? opt.parent.add(components) : k.add(components);\n\n const background = opt.background\n ? button.add([k.sprite(opt.background), k.pos(), k.anchor('center')])\n : undefined;\n\n const icon = opt.icon\n ? button.add([k.sprite(opt.icon), k.pos(), k.anchor('center')])\n : undefined;\n\n const label = button.add([\n textComp,\n k.color(textColor as never),\n k.pos(),\n k.anchor('center'),\n ]);\n\n let iconWidth = 0;\n let iconHeight = 0;\n let iconState: 'base' | 'hover' | 'pressed' = 'base';\n let backgroundWidth = 0;\n let backgroundHeight = 0;\n let backgroundMeasured = false;\n let backgroundState: 'base' | 'hover' | 'pressed' = 'base';\n\n /**\n * Update button layout:\n *\n * - caches the base icon/background dimensions,\n * - calculates content width/height,\n * - updates `button.width` / `button.height`,\n * - stretches the background and repositions the icon and label.\n */\n function layout() {\n if (icon && iconState === 'base') {\n iconWidth = icon.width;\n iconHeight = icon.height;\n }\n\n if (\n background &&\n backgroundState === 'base' &&\n !backgroundMeasured &&\n (background.width > 0 || background.height > 0)\n ) {\n backgroundWidth = background.width;\n backgroundHeight = background.height;\n backgroundMeasured = true;\n }\n\n const gap = icon && iconWidth > 0 && label.width > 0 ? theme.spacing : 0;\n const contentWidth = iconWidth + gap + label.width;\n const contentHeight = Math.max(iconHeight, label.height);\n const contentBoxWidth = contentWidth + paddingX * 2;\n const contentBoxHeight = contentHeight + paddingY * 2;\n\n const nextWidth =\n opt.width ??\n (background\n ? Math.max(contentBoxWidth, backgroundWidth)\n : Math.max(contentBoxWidth, minWidth));\n const nextHeight =\n opt.height ??\n (background\n ? Math.max(contentBoxHeight, backgroundHeight)\n : contentBoxHeight);\n\n if (button.width !== nextWidth) {\n button.width = nextWidth;\n }\n\n if (button.height !== nextHeight) {\n button.height = nextHeight;\n }\n\n if (background && backgroundMeasured) {\n background.width = nextWidth;\n background.height = nextHeight;\n background.pos = k.vec2();\n }\n\n if (icon) {\n icon.pos = k.vec2(-contentWidth / 2 + iconWidth / 2, 0);\n }\n\n label.pos = k.vec2(\n -contentWidth / 2 + iconWidth + gap + label.width / 2,\n 0,\n );\n }\n\n layout();\n\n if (\n opt.width === undefined ||\n opt.height === undefined ||\n opt.icon !== undefined ||\n opt.background !== undefined\n ) {\n button.onUpdate(layout);\n }\n\n button.onClick(() => {\n button.color = toColor(k, pressedColor);\n\n if (icon && opt.pressedIcon) {\n iconState = 'pressed';\n icon.sprite = opt.pressedIcon as string;\n }\n\n if (background && opt.pressedBackground) {\n backgroundState = 'pressed';\n background.sprite = opt.pressedBackground as string;\n }\n\n opt.onClick?.();\n });\n\n button.onHover(() => {\n button.color = toColor(k, hoverColor);\n button.scale = k.vec2(1.05, 1.05);\n k.setCursor('pointer');\n\n if (icon && opt.hoverIcon) {\n iconState = 'hover';\n icon.sprite = opt.hoverIcon as string;\n }\n\n if (background && opt.hoverBackground) {\n backgroundState = 'hover';\n background.sprite = opt.hoverBackground as string;\n }\n });\n\n button.onHoverEnd(() => {\n button.color = baseColor;\n button.scale = k.vec2(1, 1);\n k.setCursor('default');\n\n if (icon && opt.icon) {\n iconState = 'base';\n icon.sprite = opt.icon as string;\n }\n\n if (background && opt.background) {\n backgroundState = 'base';\n background.sprite = opt.background as string;\n }\n\n if (icon || background) {\n layout();\n }\n });\n\n return Object.assign(button, {\n background,\n icon,\n label,\n });\n}\n","import type { DeepPartial, Theme } from './types';\n\nconst PRIMARY = '#4f8cff';\nconst TEXT = '#ffffff';\n\n/** Default theme. */\nconst theme: Theme = {\n palette: {\n primary: PRIMARY,\n secondary: PRIMARY,\n background: '#111827',\n surface: '#1f2937',\n text: TEXT,\n textSecondary: TEXT,\n hover: PRIMARY,\n pressed: PRIMARY,\n disabled: '#6b7280',\n error: '#ef4444',\n },\n typography: {\n fontFamily: 'sans-serif',\n fontSize: 18,\n fontWeight: 400,\n lineHeight: 1.2,\n },\n shape: {\n borderRadius: 0,\n },\n spacing: 8,\n components: {\n button: {\n minWidth: 120,\n paddingX: 12,\n paddingY: 8,\n textTransform: 'none',\n },\n modal: {\n backdropOpacity: 0.5,\n borderRadius: 8,\n },\n tooltip: {\n background: '#111827',\n textColor: TEXT,\n delay: 300,\n },\n },\n};\n\n/** Resolve a partial theme into a fully resolved theme. */\nexport function resolveTheme(input?: DeepPartial<Theme>): Theme {\n return {\n palette: { ...theme.palette, ...input?.palette },\n typography: { ...theme.typography, ...input?.typography },\n shape: { ...theme.shape, ...input?.shape },\n spacing: input?.spacing ?? theme.spacing,\n components: {\n button: {\n ...theme.components.button,\n ...input?.components?.button,\n },\n modal: {\n ...theme.components.modal,\n ...input?.components?.modal,\n },\n tooltip: {\n ...theme.components.tooltip,\n ...input?.components?.tooltip,\n },\n },\n };\n}\n","import type { KAPLAYCtx } from 'kaplay';\n\nimport { createButton } from './button';\nimport { resolveTheme } from './theme';\nimport type {\n AddButton,\n DeepPartial,\n GetTheme,\n SetTheme,\n Theme,\n} from './types';\n\n/** KAPLAY UI plugin. */\nexport function uiPlugin(k: KAPLAYCtx, theme: DeepPartial<Theme> = {}) {\n let userTheme: DeepPartial<Theme> = theme;\n let currentTheme: Theme = resolveTheme(userTheme);\n\n const getTheme: GetTheme = () => currentTheme;\n\n const setTheme: SetTheme = (next) => {\n userTheme = { ...userTheme, ...next };\n currentTheme = resolveTheme(userTheme);\n };\n\n const addButton: AddButton = (text = '', opt = {}) => {\n return createButton(k, 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+ {"version":3,"file":"plugin.umd.min.js","names":["factory","global","exports","MODAL_TAG","uniqueTag","isSized","sized","obj","createModal","theme","fontSize","titleSize","font","dismissible","opt","modal","k","hooks","backdrop","backdropOpacity","content","borderRadius","toColor","actions","action","createButton","titleMeasure","bodyMeasure","textWrapWidth","maxWidth","paddingX","title","body","layout","screenWidth","screenHeight","buttons","actionsWidth","width","button","gap","actionsHeight","textContentWidth","nextWidth","minWidth","titleHeight","bodyHeight","hasTitle","hasBody","hasActions","blockCount","contentHeight","nextHeight","paddingY","y","x","createModalManager","modals","pausedScene","cancelPauseOnAdd","isInsideModal","gameObj","pauseSceneTree","isModal","setPaused","openModal","getLast","controller","closeModal","index","wasTopmost","paused","items","isPaused","includeTree","childGameObj","color","id","radius","baseColor","hoverColor","pressedColor","textColor","size","pos","textComp","text","isIconOnly","rectOpt","components","background","icon","label","iconWidth","iconHeight","iconState","backgroundWidth","backgroundHeight","backgroundMeasured","backgroundState","contentWidth","contentBoxWidth","contentBoxHeight","PRIMARY","TEXT","resolveTheme","input","uiPlugin","userTheme","currentTheme","getTheme","setTheme","next","addButton","modalManager"],"sources":["../src/modal.ts","../src/utils.ts","../src/button.ts","../src/theme.ts","../src/plugin.ts"],"sourcesContent":["import type { GameObj, KAPLAYCtx } from 'kaplay';\n\nimport { createButton } from './button';\nimport type { ModalOpt, Theme } from './types';\nimport { getLast, isModal, setPaused, toColor, uniqueTag } from './utils';\n\n/** Tag applied to modal game objects. */\nexport const MODAL_TAG = uniqueTag('modal');\n\ntype SizedGameObj = GameObj & {\n height: number;\n width: number;\n};\n\nexport interface ModalHooks {\n isTopmost: (modal: GameObj) => boolean;\n onClose: (modal: GameObj) => void;\n onOpen: (modal: GameObj) => void;\n}\n\nfunction isSized(obj: GameObj): obj is SizedGameObj {\n const sized = obj as Partial<SizedGameObj>;\n return typeof sized.width === 'number' && typeof sized.height === 'number';\n}\n\nexport function createModal(\n k: KAPLAYCtx,\n theme: Theme,\n opt: ModalOpt,\n hooks: ModalHooks,\n) {\n const {\n backdropOpacity,\n borderRadius,\n gap,\n maxWidth,\n minWidth,\n paddingX,\n paddingY,\n } = theme.components.modal;\n const fontSize = theme.typography.fontSize;\n const titleSize = Math.round(fontSize * 1.25);\n const font = theme.typography.fontFamily;\n const dismissible = opt.dismissible ?? true;\n\n const modal = k.add([\n k.pos(k.center()),\n k.fixed(),\n k.z(opt.z ?? 1000),\n MODAL_TAG,\n ]);\n\n modal.onDestroy(() => {\n hooks.onClose(modal);\n });\n\n hooks.onOpen(modal);\n\n const backdrop = modal.add([\n k.rect(k.width(), k.height()),\n k.pos(),\n k.color(0, 0, 0),\n k.opacity(backdropOpacity),\n k.anchor('center'),\n k.area(),\n ]);\n\n const content = modal.add([\n k.rect(0, 0, borderRadius > 0 ? { radius: borderRadius } : undefined),\n k.pos(),\n k.color(toColor(k, theme.palette.surface)),\n k.anchor('center'),\n k.area(),\n ]);\n\n const actions = content.add([k.pos()]);\n\n for (const action of opt.actions ?? []) {\n createButton(k, theme, action.text, {\n parent: actions,\n onClick: () => {\n if (action.close !== false) {\n modal.destroy();\n }\n\n action.onClick?.();\n },\n });\n }\n\n const titleMeasure = opt.title\n ? k.text(opt.title, { size: titleSize, font })\n : undefined;\n const bodyMeasure = opt.text\n ? k.text(opt.text, { size: fontSize, font })\n : undefined;\n const textWrapWidth = Math.max(0, (opt.width ?? maxWidth) - paddingX * 2);\n\n const title = opt.title\n ? content.add([\n k.text(opt.title, {\n size: titleSize,\n font,\n width: textWrapWidth > 0 ? textWrapWidth : undefined,\n align: 'center',\n }),\n k.pos(),\n k.color(toColor(k, theme.palette.text)),\n k.anchor('center'),\n ])\n : undefined;\n\n const body = opt.text\n ? content.add([\n k.text(opt.text, {\n size: fontSize,\n font,\n width: textWrapWidth > 0 ? textWrapWidth : undefined,\n align: 'center',\n }),\n k.pos(),\n k.color(toColor(k, theme.palette.textSecondary)),\n k.anchor('center'),\n ])\n : undefined;\n\n /**\n * Update modal layout:\n *\n * - fits the backdrop to the screen,\n * - sizes the content to its title, text, and actions,\n * - repositions the title, text, and actions.\n */\n function layout() {\n const screenWidth = k.width();\n const screenHeight = k.height();\n\n if (backdrop.width !== screenWidth) {\n backdrop.width = screenWidth;\n }\n\n if (backdrop.height !== screenHeight) {\n backdrop.height = screenHeight;\n }\n\n modal.pos = k.center();\n\n const buttons = actions.children.filter(isSized);\n const actionsWidth =\n buttons.reduce((width, button) => width + button.width, 0) +\n gap * Math.max(0, buttons.length - 1);\n const actionsHeight = Math.max(\n 0,\n ...buttons.map((button) => button.height),\n );\n\n const textContentWidth = Math.max(\n titleMeasure?.width ?? 0,\n bodyMeasure?.width ?? 0,\n );\n const nextWidth =\n opt.width ??\n Math.max(\n Math.min(textContentWidth, maxWidth - paddingX * 2) + paddingX * 2,\n actionsWidth + paddingX * 2,\n minWidth,\n );\n\n const titleHeight = title?.height ?? 0;\n const bodyHeight = body?.height ?? 0;\n const hasTitle = title !== undefined;\n const hasBody = body !== undefined;\n const hasActions = buttons.length > 0;\n const blockCount = Number(hasTitle) + Number(hasBody) + Number(hasActions);\n const contentHeight =\n titleHeight +\n bodyHeight +\n actionsHeight +\n gap * Math.max(0, blockCount - 1);\n const nextHeight = opt.height ?? contentHeight + paddingY * 2;\n\n if (content.width !== nextWidth) {\n content.width = nextWidth;\n }\n\n if (content.height !== nextHeight) {\n content.height = nextHeight;\n }\n\n let y = -nextHeight / 2 + (nextHeight - contentHeight) / 2;\n\n if (title) {\n title.pos = k.vec2(0, y + title.height / 2);\n y += title.height + gap;\n }\n\n if (body) {\n body.pos = k.vec2(0, y + body.height / 2);\n y += body.height + gap;\n }\n\n if (hasActions) {\n let x = -actionsWidth / 2;\n\n for (const button of buttons) {\n button.pos = k.vec2(x + button.width / 2, y + actionsHeight / 2);\n x += button.width + gap;\n }\n }\n }\n\n layout();\n modal.onUpdate(layout);\n\n if (dismissible) {\n // prevent click-through so modal isn't dismissed right after creation\n k.wait(0, () => {\n backdrop.onClick(() => {\n if (!hooks.isTopmost(modal)) {\n return;\n }\n\n if (content.hasPoint(k.mousePos())) {\n return;\n }\n\n modal.destroy();\n });\n });\n\n modal.onKeyPress('escape', () => {\n if (hooks.isTopmost(modal)) {\n modal.destroy();\n }\n });\n }\n\n return Object.assign(modal, {\n actions,\n content,\n });\n}\n\nexport interface ModalManager {\n openModal: ModalHooks['onOpen'];\n closeModal: ModalHooks['onClose'];\n isTopmost: ModalHooks['isTopmost'];\n isInsideModal: (gameObj: GameObj) => boolean;\n}\n\nexport function createModalManager(k: KAPLAYCtx): ModalManager {\n const modals: GameObj[] = [];\n let pausedScene: Map<GameObj, boolean> | undefined;\n let cancelPauseOnAdd: (() => void) | undefined;\n\n const isInsideModal = (gameObj: GameObj) =>\n modals.some((modal) => modal === gameObj || modal.isAncestorOf(gameObj));\n\n function pauseSceneTree(gameObj: GameObj) {\n if (isModal(gameObj) || isInsideModal(gameObj)) {\n return;\n }\n\n pausedScene ??= new Map();\n\n // v8 ignore next\n if (!pausedScene.has(gameObj)) {\n pausedScene.set(gameObj, gameObj.paused);\n }\n\n setPaused(gameObj);\n gameObj.children.forEach(pauseSceneTree);\n }\n\n function openModal(modal: GameObj) {\n if (modals.length > 0) {\n setPaused(getLast(modals), true, true);\n }\n\n modals.push(modal);\n\n if (modals.length === 1) {\n pausedScene = new Map();\n k.getTreeRoot().children.forEach(pauseSceneTree);\n\n const controller = k.onAdd((gameObj) => {\n if (!isModal(gameObj) && !isInsideModal(gameObj)) {\n pauseSceneTree(gameObj);\n }\n });\n\n cancelPauseOnAdd = () => {\n controller.cancel();\n };\n }\n }\n\n function closeModal(modal: GameObj) {\n const index = modals.indexOf(modal);\n\n if (index === -1) {\n return;\n }\n\n const wasTopmost = index === modals.length - 1;\n\n modals.splice(index, 1);\n\n if (!modals.length) {\n cancelPauseOnAdd?.();\n cancelPauseOnAdd = undefined;\n\n // v8 ignore next\n if (pausedScene) {\n for (const [gameObj, paused] of pausedScene) {\n if (gameObj.exists()) {\n setPaused(gameObj, paused);\n }\n }\n\n pausedScene = undefined;\n }\n } else if (wasTopmost) {\n setPaused(getLast(modals), false, true);\n }\n }\n\n const isTopmost = (modal: GameObj) => getLast(modals) === modal;\n\n return { openModal, closeModal, isTopmost, isInsideModal };\n}\n","import type { Color, GameObj, KAPLAYCtx } from 'kaplay';\n\nimport { MODAL_TAG } from './modal';\n\n/**\n * Get the last item in an array.\n *\n * @param items - The items.\n * @returns The last item.\n */\nexport function getLast<T>(items: T[]): T {\n return items[items.length - 1];\n}\n\n/**\n * Check if the game object is a modal.\n *\n * @param gameObj - The game object.\n * @returns Whether game object is a modal.\n */\nexport function isModal(gameObj: GameObj): boolean {\n return gameObj.is(MODAL_TAG);\n}\n\n/**\n * Pause or unpause game object(s).\n *\n * @param gameObj - The root game object.\n * @param isPaused - Whether it should be paused.\n * @param includeTree - Whether to pause all game objects in tree.\n */\nexport function setPaused(\n gameObj: GameObj,\n isPaused = true,\n includeTree = false,\n): void {\n gameObj.paused = isPaused;\n\n if (includeTree) {\n gameObj.children.forEach((childGameObj) => {\n setPaused(childGameObj, isPaused, includeTree);\n });\n }\n}\n\n/**\n * Convert a hex string or color to color.\n *\n * @param k - The Kaplay context.\n * @param color - The hex string or color.\n * @returns The color.\n */\nexport function toColor(k: KAPLAYCtx, color: string | Color): Color {\n return typeof color === 'string' ? k.rgb(color) : color;\n}\n\n/**\n * Generate a unique tag.\n *\n * @param id - The identifier.\n * @returns The tag.\n */\nexport function uniqueTag(id: string): string {\n return [\n 'kaplay-plugin-ui',\n id,\n // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition\n crypto?.randomUUID?.(),\n ].join(':');\n}\n","import type { Color, KAPLAYCtx, Vec2 } from 'kaplay';\n\nimport type { ButtonOpt, Theme } from './types';\nimport { toColor } from './utils';\n\nexport function createButton(\n k: KAPLAYCtx,\n theme: Theme,\n text: string,\n opt: ButtonOpt & {\n pos?: Vec2;\n onClick?: () => void;\n color?: string | Color;\n hoverColor?: string | Color;\n pressedColor?: string | Color;\n textColor?: string | Color;\n },\n) {\n const radius = opt.radius ?? theme.shape.borderRadius;\n const { minWidth, paddingX, paddingY } = theme.components.button;\n const baseColor = toColor(k, opt.color ?? opt.fill ?? theme.palette.primary);\n const hoverColor = toColor(k, opt.hoverColor ?? theme.palette.hover);\n const pressedColor = toColor(k, opt.pressedColor ?? theme.palette.pressed);\n const textColor = toColor(k, opt.textColor ?? theme.palette.text);\n const size = opt.size ?? theme.typography.fontSize;\n const font = opt.font ?? theme.typography.fontFamily;\n const pos = opt.pos ?? k.vec2();\n\n const textComp = k.text(text, { size, font });\n const isIconOnly = opt.icon !== undefined && !text.length;\n const hasBackground = opt.background !== undefined;\n const showFill = !hasBackground && !isIconOnly;\n const rectOpt = showFill\n ? radius > 0\n ? { radius }\n : undefined\n : { fill: false };\n\n const components = [\n k.rect(0, 0, rectOpt),\n k.pos(pos),\n k.area(),\n k.scale(),\n k.color(baseColor),\n k.anchor('center'),\n ];\n const button = opt.parent ? opt.parent.add(components) : k.add(components);\n\n const background = opt.background\n ? button.add([k.sprite(opt.background), k.pos(), k.anchor('center')])\n : undefined;\n\n const icon = opt.icon\n ? button.add([k.sprite(opt.icon), k.pos(), k.anchor('center')])\n : undefined;\n\n const label = button.add([\n textComp,\n k.color(textColor as never),\n k.pos(),\n k.anchor('center'),\n ]);\n\n let iconWidth = 0;\n let iconHeight = 0;\n let iconState: 'base' | 'hover' | 'pressed' = 'base';\n let backgroundWidth = 0;\n let backgroundHeight = 0;\n let backgroundMeasured = false;\n let backgroundState: 'base' | 'hover' | 'pressed' = 'base';\n\n /**\n * Update button layout:\n *\n * - caches the base icon/background dimensions,\n * - calculates content width/height,\n * - updates `button.width` / `button.height`,\n * - stretches the background and repositions the icon and label.\n */\n function layout() {\n if (icon && iconState === 'base') {\n iconWidth = icon.width;\n iconHeight = icon.height;\n }\n\n if (\n background &&\n backgroundState === 'base' &&\n !backgroundMeasured &&\n (background.width > 0 || background.height > 0)\n ) {\n backgroundWidth = background.width;\n backgroundHeight = background.height;\n backgroundMeasured = true;\n }\n\n const gap = icon && iconWidth > 0 && label.width > 0 ? theme.spacing : 0;\n const contentWidth = iconWidth + gap + label.width;\n const contentHeight = Math.max(iconHeight, label.height);\n const contentBoxWidth = contentWidth + paddingX * 2;\n const contentBoxHeight = contentHeight + paddingY * 2;\n\n const nextWidth =\n opt.width ??\n (background\n ? Math.max(contentBoxWidth, backgroundWidth)\n : Math.max(contentBoxWidth, minWidth));\n const nextHeight =\n opt.height ??\n (background\n ? Math.max(contentBoxHeight, backgroundHeight)\n : contentBoxHeight);\n\n if (button.width !== nextWidth) {\n button.width = nextWidth;\n }\n\n if (button.height !== nextHeight) {\n button.height = nextHeight;\n }\n\n if (background && backgroundMeasured) {\n background.width = nextWidth;\n background.height = nextHeight;\n background.pos = k.vec2();\n }\n\n if (icon) {\n icon.pos = k.vec2(-contentWidth / 2 + iconWidth / 2, 0);\n }\n\n label.pos = k.vec2(\n -contentWidth / 2 + iconWidth + gap + label.width / 2,\n 0,\n );\n }\n\n layout();\n\n if (\n opt.width === undefined ||\n opt.height === undefined ||\n opt.icon !== undefined ||\n opt.background !== undefined\n ) {\n button.onUpdate(layout);\n }\n\n button.onClick(() => {\n // prevent stray click from click-through\n k.wait(0, () => {\n button.color = toColor(k, pressedColor);\n\n if (icon && opt.pressedIcon) {\n iconState = 'pressed';\n icon.sprite = opt.pressedIcon as string;\n }\n\n if (background && opt.pressedBackground) {\n backgroundState = 'pressed';\n background.sprite = opt.pressedBackground as string;\n }\n\n opt.onClick?.();\n });\n });\n\n button.onHover(() => {\n button.color = toColor(k, hoverColor);\n button.scale = k.vec2(1.05, 1.05);\n k.setCursor('pointer');\n\n if (icon && opt.hoverIcon) {\n iconState = 'hover';\n icon.sprite = opt.hoverIcon as string;\n }\n\n if (background && opt.hoverBackground) {\n backgroundState = 'hover';\n background.sprite = opt.hoverBackground as string;\n }\n });\n\n button.onHoverEnd(() => {\n button.color = baseColor;\n button.scale = k.vec2(1, 1);\n k.setCursor('default');\n\n if (icon && opt.icon) {\n iconState = 'base';\n icon.sprite = opt.icon as string;\n }\n\n if (background && opt.background) {\n backgroundState = 'base';\n background.sprite = opt.background as string;\n }\n\n if (icon || background) {\n layout();\n }\n });\n\n return Object.assign(button, {\n background,\n icon,\n label,\n });\n}\n","import type { DeepPartial, Theme } from './types';\n\nconst PRIMARY = '#4f8cff';\nconst TEXT = '#ffffff';\n\n/** Default theme. */\nconst theme: Theme = {\n palette: {\n primary: PRIMARY,\n secondary: PRIMARY,\n background: '#111827',\n surface: '#1f2937',\n text: TEXT,\n textSecondary: TEXT,\n hover: PRIMARY,\n pressed: PRIMARY,\n disabled: '#6b7280',\n error: '#ef4444',\n },\n typography: {\n fontFamily: 'sans-serif',\n fontSize: 18,\n fontWeight: 400,\n lineHeight: 1.2,\n },\n shape: {\n borderRadius: 0,\n },\n spacing: 8,\n components: {\n button: {\n minWidth: 120,\n paddingX: 12,\n paddingY: 8,\n textTransform: 'none',\n },\n modal: {\n backdropOpacity: 0.5,\n borderRadius: 8,\n gap: 16,\n maxWidth: 480,\n minWidth: 280,\n paddingX: 24,\n paddingY: 20,\n },\n tooltip: {\n background: '#111827',\n textColor: TEXT,\n delay: 300,\n },\n },\n};\n\n/** Resolve a partial theme into a fully resolved theme. */\nexport function resolveTheme(input?: DeepPartial<Theme>): Theme {\n return {\n palette: { ...theme.palette, ...input?.palette },\n typography: { ...theme.typography, ...input?.typography },\n shape: { ...theme.shape, ...input?.shape },\n spacing: input?.spacing ?? theme.spacing,\n components: {\n button: {\n ...theme.components.button,\n ...input?.components?.button,\n },\n modal: {\n ...theme.components.modal,\n ...input?.components?.modal,\n },\n tooltip: {\n ...theme.components.tooltip,\n ...input?.components?.tooltip,\n },\n },\n };\n}\n","import type { KAPLAYCtx } from 'kaplay';\n\nimport { createButton } from './button';\nimport { createModal, createModalManager } from './modal';\nimport { resolveTheme } from './theme';\nimport type {\n AddButton,\n AddModal,\n DeepPartial,\n GetTheme,\n SetTheme,\n Theme,\n} from './types';\n\n/**\n * Kaplay UI plugin.\n *\n * @param k - The Kaplay context.\n * @param theme - The theme config.\n * @returns The plugin methods.\n */\nexport function uiPlugin(k: KAPLAYCtx, theme: DeepPartial<Theme> = {}) {\n let userTheme: DeepPartial<Theme> = theme;\n let currentTheme: Theme = resolveTheme(userTheme);\n\n const getTheme: GetTheme = () => currentTheme;\n\n const setTheme: SetTheme = (next) => {\n userTheme = { ...userTheme, ...next };\n currentTheme = resolveTheme(userTheme);\n };\n\n const addButton: AddButton = (text = '', opt = {}) => {\n return createButton(k, currentTheme, text, opt);\n };\n\n const modalManager = createModalManager(k);\n\n const addModal: AddModal = (opt = {}) => {\n return createModal(k, currentTheme, opt, {\n isTopmost: modalManager.isTopmost,\n onClose: modalManager.closeModal,\n onOpen: modalManager.openModal,\n });\n };\n\n return {\n addButton,\n addModal,\n setTheme,\n getTheme,\n 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package/global.d.ts CHANGED
@@ -22,6 +22,29 @@ declare global {
22
22
  */
23
23
  var addButton: Plugin['addButton'];
24
24
 
25
+ /**
26
+ * Add a modal dialog.
27
+ *
28
+ * @param opt - The modal options.
29
+ *
30
+ * @example
31
+ * ```js
32
+ * const modal = addModal({
33
+ * title: 'Pause',
34
+ * text: 'Take a break?',
35
+ * actions: [
36
+ * { text: 'Resume' },
37
+ * { text: 'Quit', onClick: () => go('menu') },
38
+ * ],
39
+ * });
40
+ *
41
+ * modal.destroy();
42
+ * ```
43
+ *
44
+ * @returns The modal object with `content` and `actions`.
45
+ */
46
+ var addModal: Plugin['addModal'];
47
+
25
48
  /**
26
49
  * Retrieve the theme.
27
50
  *
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "kaplay-plugin-ui",
3
- "version": "1.2.0",
3
+ "version": "1.3.0",
4
4
  "description": "Kaplay plugin UI",
5
5
  "author": "Mark <mark@remarkablemark.org> (https://remarkablemark.org)",
6
6
  "main": "./dist/plugin.cjs",