kaplay-plugin-ui 1.0.3 → 1.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -88,22 +88,60 @@ k.addButton('Start', {
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  ### addButton
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- Add button game object:
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+ Add text button:
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  ```ts
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  addButton(text, opt);
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  ```
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- Buttons auto-size to their label. Width uses `components.button.paddingX` and `components.button.minWidth`; height uses `components.button.paddingY`. Pass `width` or `height` to override either dimension.
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+ Buttons auto-size to their content. Width uses `components.button.paddingX` and `components.button.minWidth`; height uses `components.button.paddingY`. Pass `width` or `height` to override either dimension.
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+
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+ Add icon button with text:
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+
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+ ```ts
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+ addButton('Play', {
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+ icon: 'play',
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+ });
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+ ```
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+
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+ Add icon-only button:
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+
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+ ```ts
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+ addButton('', {
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+ icon: 'play',
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+ hoverIcon: 'play-hover',
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+ pressedIcon: 'play-pressed',
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+ });
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+ ```
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+
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+ Add image button with text:
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+
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+ ```ts
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+ addButton('Play', {
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+ background: 'panel',
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+ });
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+ ```
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+
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+ Add image-only button:
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+
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+ ```ts
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+ addButton('', {
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+ background: 'panel',
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+ hoverBackground: 'panel-hover',
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+ pressedBackground: 'panel-pressed',
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+ });
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+ ```
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+
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+ Icons use the theme's `spacing` as the gap between the icon and label. Icon-only and background-image buttons have a transparent background. Text is centered over a background image, which stretches to fit the button.
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  Update button text:
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  ```ts
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- const button = addButton(text);
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- button.label.text = 'Hello';
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+ const button = addButton('Text');
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+ button.label.text = 'New Text';
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  ```
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- The button resizes automatically when the label text or font changes.
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+ The button resizes automatically when the label, icon, or background image dimensions change.
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  ### getTheme
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package/dist/plugin.cjs CHANGED
@@ -25,47 +25,120 @@ function createButton(k, theme, text, opt) {
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  size,
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  font
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  });
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- const width = opt.width ?? Math.max(textComp.width + paddingX * 2, minWidth);
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- const height = opt.height ?? textComp.height + paddingY * 2;
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+ const isIconOnly = opt.icon !== void 0 && text.length === 0;
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+ const rectOpt = !(opt.background !== void 0) && !isIconOnly ? radius > 0 ? { radius } : void 0 : { fill: false };
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  const button = k.add([
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- k.rect(width, height, radius > 0 ? { radius } : void 0),
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+ k.rect(0, 0, rectOpt),
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  k.pos(pos),
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  k.area(),
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  k.scale(),
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  k.color(baseColor),
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  k.anchor("center")
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  ]);
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+ const background = opt.background ? button.add([
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+ k.sprite(opt.background),
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+ k.pos(),
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+ k.anchor("center")
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+ ]) : void 0;
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+ const icon = opt.icon ? button.add([
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+ k.sprite(opt.icon),
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+ k.pos(),
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+ k.anchor("center")
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+ ]) : void 0;
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  const label = button.add([
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  textComp,
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  k.color(textColor),
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+ k.pos(),
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  k.anchor("center")
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  ]);
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- function resize() {
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- const nextWidth = opt.width ?? Math.max(label.width + paddingX * 2, minWidth);
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- const nextHeight = opt.height ?? label.height + paddingY * 2;
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+ let iconWidth = 0;
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+ let iconHeight = 0;
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+ let iconState = "base";
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+ let backgroundWidth = 0;
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+ let backgroundHeight = 0;
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+ let backgroundMeasured = false;
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+ let backgroundState = "base";
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+ /**
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+ * Update button layout:
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+ *
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+ * - caches the base icon/background dimensions,
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+ * - calculates content width/height,
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+ * - updates `button.width` / `button.height`,
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+ * - stretches the background and repositions the icon and label.
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+ */
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+ function layout() {
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+ if (icon && iconState === "base") {
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+ iconWidth = icon.width;
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+ iconHeight = icon.height;
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+ }
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+ if (background && backgroundState === "base" && !backgroundMeasured && (background.width > 0 || background.height > 0)) {
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+ backgroundWidth = background.width;
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+ backgroundHeight = background.height;
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+ backgroundMeasured = true;
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+ }
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+ const gap = icon && iconWidth > 0 && label.width > 0 ? theme.spacing : 0;
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+ const contentWidth = iconWidth + gap + label.width;
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+ const contentHeight = Math.max(iconHeight, label.height);
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+ const contentBoxWidth = contentWidth + paddingX * 2;
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+ const contentBoxHeight = contentHeight + paddingY * 2;
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+ const nextWidth = opt.width ?? (background ? Math.max(contentBoxWidth, backgroundWidth) : Math.max(contentBoxWidth, minWidth));
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+ const nextHeight = opt.height ?? (background ? Math.max(contentBoxHeight, backgroundHeight) : contentBoxHeight);
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  if (button.width !== nextWidth) button.width = nextWidth;
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  if (button.height !== nextHeight) button.height = nextHeight;
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+ if (background && backgroundMeasured) {
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+ background.width = nextWidth;
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+ background.height = nextHeight;
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+ background.pos = k.vec2();
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+ }
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+ if (icon) icon.pos = k.vec2(-contentWidth / 2 + iconWidth / 2, 0);
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+ label.pos = k.vec2(-contentWidth / 2 + iconWidth + gap + label.width / 2, 0);
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  }
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- resize();
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- if (opt.width === void 0 || opt.height === void 0) button.onUpdate(resize);
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+ layout();
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+ if (opt.width === void 0 || opt.height === void 0 || opt.icon !== void 0 || opt.background !== void 0) button.onUpdate(layout);
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  button.onClick(() => {
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  button.color = toColor(k, pressedColor);
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+ if (icon && opt.pressedIcon) {
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+ iconState = "pressed";
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+ icon.sprite = opt.pressedIcon;
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+ }
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+ if (background && opt.pressedBackground) {
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+ backgroundState = "pressed";
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+ background.sprite = opt.pressedBackground;
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+ }
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  opt.onClick?.();
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  });
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  button.onHover(() => {
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  button.color = toColor(k, hoverColor);
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  button.scale = k.vec2(1.05, 1.05);
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  k.setCursor("pointer");
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+ if (icon && opt.hoverIcon) {
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+ iconState = "hover";
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+ icon.sprite = opt.hoverIcon;
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+ }
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+ if (background && opt.hoverBackground) {
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+ backgroundState = "hover";
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+ background.sprite = opt.hoverBackground;
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+ }
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  });
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  button.onHoverEnd(() => {
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  button.color = baseColor;
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  button.scale = k.vec2(1, 1);
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  k.setCursor("default");
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+ if (icon && opt.icon) {
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+ iconState = "base";
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+ icon.sprite = opt.icon;
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+ }
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+ if (background && opt.background) {
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+ backgroundState = "base";
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+ background.sprite = opt.background;
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+ }
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+ if (icon || background) layout();
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  });
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- return {
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- ...button,
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+ return Object.assign(button, {
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+ background,
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+ icon,
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  label
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- };
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+ });
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  }
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  // src/theme.ts
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  const PRIMARY = "#4f8cff";
@@ -1 +1 @@
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- {"version":3,"file":"plugin.cjs","names":[],"sources":["../src/utils.ts","../src/button.ts","../src/theme.ts","../src/plugin.ts"],"sourcesContent":["import type { Color, KAPLAYCtx } from 'kaplay';\n\n/**\n * Convert hex string to color or return color.\n *\n * @param k - The Kaplay context.\n * @param color - The hex string or color.\n * @returns The color.\n */\nexport function toColor(k: KAPLAYCtx, color: string | Color): Color {\n return typeof color === 'string' ? k.rgb(color) : color;\n}\n","import type { Color, KAPLAYCtx, Vec2 } from 'kaplay';\n\nimport type { ButtonOpt, Theme } from './types';\nimport { toColor } from './utils';\n\nexport function createButton(\n k: KAPLAYCtx,\n theme: Theme,\n text: string,\n opt: ButtonOpt & {\n pos?: Vec2;\n onClick?: () => void;\n color?: string | Color;\n hoverColor?: string | Color;\n pressedColor?: string | Color;\n textColor?: string | Color;\n },\n) {\n const radius = opt.radius ?? theme.shape.borderRadius;\n const { minWidth, paddingX, paddingY } = theme.components.button;\n const baseColor = toColor(k, opt.color ?? opt.fill ?? theme.palette.primary);\n const hoverColor = toColor(k, opt.hoverColor ?? theme.palette.hover);\n const pressedColor = toColor(k, opt.pressedColor ?? theme.palette.pressed);\n const textColor = toColor(k, opt.textColor ?? theme.palette.text);\n const size = opt.size ?? theme.typography.fontSize;\n const font = opt.font ?? theme.typography.fontFamily;\n const pos = opt.pos ?? k.vec2();\n\n const textComp = k.text(text, { size, font });\n const width = opt.width ?? Math.max(textComp.width + paddingX * 2, minWidth);\n const height = opt.height ?? textComp.height + paddingY * 2;\n\n const button = k.add([\n k.rect(width, height, radius > 0 ? { radius } : undefined),\n k.pos(pos),\n k.area(),\n k.scale(),\n k.color(baseColor),\n k.anchor('center'),\n ]);\n\n const label = button.add([\n textComp,\n k.color(textColor as never),\n k.anchor('center'),\n ]);\n\n function resize() {\n const nextWidth =\n opt.width ?? Math.max(label.width + paddingX * 2, minWidth);\n const nextHeight = opt.height ?? label.height + paddingY * 2;\n\n if (button.width !== nextWidth) {\n button.width = nextWidth;\n }\n\n if (button.height !== nextHeight) {\n button.height = nextHeight;\n }\n }\n\n resize();\n\n if (opt.width === undefined || opt.height === undefined) {\n button.onUpdate(resize);\n }\n\n button.onClick(() => {\n button.color = toColor(k, pressedColor);\n opt.onClick?.();\n });\n\n button.onHover(() => {\n button.color = toColor(k, hoverColor);\n button.scale = k.vec2(1.05, 1.05);\n k.setCursor('pointer');\n });\n\n button.onHoverEnd(() => {\n button.color = baseColor;\n button.scale = k.vec2(1, 1);\n k.setCursor('default');\n });\n\n return {\n ...button,\n label,\n };\n}\n","import type { DeepPartial, Theme } from './types';\n\nconst PRIMARY = '#4f8cff';\nconst TEXT = '#ffffff';\n\n/** Default theme. */\nconst theme: Theme = {\n palette: {\n primary: PRIMARY,\n secondary: PRIMARY,\n background: '#111827',\n surface: '#1f2937',\n text: TEXT,\n textSecondary: TEXT,\n hover: PRIMARY,\n pressed: PRIMARY,\n disabled: '#6b7280',\n error: '#ef4444',\n },\n typography: {\n fontFamily: 'sans-serif',\n fontSize: 18,\n fontWeight: 400,\n lineHeight: 1.2,\n },\n shape: {\n borderRadius: 0,\n },\n spacing: 8,\n components: {\n button: {\n minWidth: 120,\n paddingX: 12,\n paddingY: 8,\n textTransform: 'none',\n },\n modal: {\n backdropOpacity: 0.5,\n borderRadius: 8,\n },\n tooltip: {\n background: '#111827',\n textColor: TEXT,\n delay: 300,\n },\n },\n};\n\n/** Resolve a partial theme into a fully resolved theme. */\nexport function resolveTheme(input?: DeepPartial<Theme>): Theme {\n return {\n palette: { ...theme.palette, ...input?.palette },\n typography: { ...theme.typography, ...input?.typography },\n shape: { ...theme.shape, ...input?.shape },\n spacing: input?.spacing ?? theme.spacing,\n components: {\n button: {\n ...theme.components.button,\n ...input?.components?.button,\n },\n modal: {\n ...theme.components.modal,\n ...input?.components?.modal,\n },\n tooltip: {\n ...theme.components.tooltip,\n ...input?.components?.tooltip,\n },\n },\n };\n}\n","import type { KAPLAYCtx } from 'kaplay';\n\nimport { createButton } from './button';\nimport { resolveTheme } from './theme';\nimport type {\n AddButton,\n DeepPartial,\n GetTheme,\n SetTheme,\n Theme,\n} from './types';\n\n/** KAPLAY UI plugin. */\nexport function uiPlugin(k: KAPLAYCtx, theme: DeepPartial<Theme> = {}) {\n let userTheme: DeepPartial<Theme> = theme;\n let currentTheme: Theme = resolveTheme(userTheme);\n\n const getTheme: GetTheme = () => currentTheme;\n\n const setTheme: SetTheme = (next) => {\n userTheme = { ...userTheme, ...next };\n currentTheme = resolveTheme(userTheme);\n };\n\n const addButton: AddButton = (text = '', opt = {}) => {\n return createButton(k, currentTheme, text, opt);\n };\n\n return {\n addButton,\n setTheme,\n getTheme,\n };\n}\n"],"mappings":";;;;;;;;;AASA,SAAgB,QAAQ,GAAc,OAA8B;CAClE,OAAO,OAAO,UAAU,WAAW,EAAE,IAAI,KAAK,IAAI;AACpD;;ACNA,SAAgB,aACd,GACA,OACA,MACA,KAQA;CACA,MAAM,SAAS,IAAI,UAAU,MAAM,MAAM;CACzC,MAAM,EAAE,UAAU,UAAU,aAAa,MAAM,WAAW;CAC1D,MAAM,YAAY,QAAQ,GAAG,IAAI,SAAS,IAAI,QAAQ,MAAM,QAAQ,OAAO;CAC3E,MAAM,aAAa,QAAQ,GAAG,IAAI,cAAc,MAAM,QAAQ,KAAK;CACnE,MAAM,eAAe,QAAQ,GAAG,IAAI,gBAAgB,MAAM,QAAQ,OAAO;CACzE,MAAM,YAAY,QAAQ,GAAG,IAAI,aAAa,MAAM,QAAQ,IAAI;CAChE,MAAM,OAAO,IAAI,QAAQ,MAAM,WAAW;CAC1C,MAAM,OAAO,IAAI,QAAQ,MAAM,WAAW;CAC1C,MAAM,MAAM,IAAI,OAAO,EAAE,KAAK;CAE9B,MAAM,WAAW,EAAE,KAAK,MAAM;EAAE;EAAM;CAAK,CAAC;CAC5C,MAAM,QAAQ,IAAI,SAAS,KAAK,IAAI,SAAS,QAAQ,WAAW,GAAG,QAAQ;CAC3E,MAAM,SAAS,IAAI,UAAU,SAAS,SAAS,WAAW;CAE1D,MAAM,SAAS,EAAE,IAAI;EACnB,EAAE,KAAK,OAAO,QAAQ,SAAS,IAAI,EAAE,OAAO,IAAI,KAAA,CAAS;EACzD,EAAE,IAAI,GAAG;EACT,EAAE,KAAK;EACP,EAAE,MAAM;EACR,EAAE,MAAM,SAAS;EACjB,EAAE,OAAO,QAAQ;CACnB,CAAC;CAED,MAAM,QAAQ,OAAO,IAAI;EACvB;EACA,EAAE,MAAM,SAAkB;EAC1B,EAAE,OAAO,QAAQ;CACnB,CAAC;CAED,SAAS,SAAS;EAChB,MAAM,YACJ,IAAI,SAAS,KAAK,IAAI,MAAM,QAAQ,WAAW,GAAG,QAAQ;EAC5D,MAAM,aAAa,IAAI,UAAU,MAAM,SAAS,WAAW;EAE3D,IAAI,OAAO,UAAU,WACnB,OAAO,QAAQ;EAGjB,IAAI,OAAO,WAAW,YACpB,OAAO,SAAS;CAEpB;CAEA,OAAO;CAEP,IAAI,IAAI,UAAU,KAAA,KAAa,IAAI,WAAW,KAAA,GAC5C,OAAO,SAAS,MAAM;CAGxB,OAAO,cAAc;EACnB,OAAO,QAAQ,QAAQ,GAAG,YAAY;EACtC,IAAI,UAAU;CAChB,CAAC;CAED,OAAO,cAAc;EACnB,OAAO,QAAQ,QAAQ,GAAG,UAAU;EACpC,OAAO,QAAQ,EAAE,KAAK,MAAM,IAAI;EAChC,EAAE,UAAU,SAAS;CACvB,CAAC;CAED,OAAO,iBAAiB;EACtB,OAAO,QAAQ;EACf,OAAO,QAAQ,EAAE,KAAK,GAAG,CAAC;EAC1B,EAAE,UAAU,SAAS;CACvB,CAAC;CAED,OAAO;EACL,GAAG;EACH;CACF;AACF;;ACtFA,MAAM,UAAU;AAChB,MAAM,OAAO;;AAGb,MAAM,QAAe;CACnB,SAAS;EACP,SAAS;EACT,WAAW;EACX,YAAY;EACZ,SAAS;EACT,MAAM;EACN,eAAe;EACf,OAAO;EACP,SAAS;EACT,UAAU;EACV,OAAO;CACT;CACA,YAAY;EACV,YAAY;EACZ,UAAU;EACV,YAAY;EACZ,YAAY;CACd;CACA,OAAO,EACL,cAAc,EAChB;CACA,SAAS;CACT,YAAY;EACV,QAAQ;GACN,UAAU;GACV,UAAU;GACV,UAAU;GACV,eAAe;EACjB;EACA,OAAO;GACL,iBAAiB;GACjB,cAAc;EAChB;EACA,SAAS;GACP,YAAY;GACZ,WAAW;GACX,OAAO;EACT;CACF;AACF;;AAGA,SAAgB,aAAa,OAAmC;CAC9D,OAAO;EACL,SAAS;GAAE,GAAG,MAAM;GAAS,GAAG,OAAO;EAAQ;EAC/C,YAAY;GAAE,GAAG,MAAM;GAAY,GAAG,OAAO;EAAW;EACxD,OAAO;GAAE,GAAG,MAAM;GAAO,GAAG,OAAO;EAAM;EACzC,SAAS,OAAO,WAAW,MAAM;EACjC,YAAY;GACV,QAAQ;IACN,GAAG,MAAM,WAAW;IACpB,GAAG,OAAO,YAAY;GACxB;GACA,OAAO;IACL,GAAG,MAAM,WAAW;IACpB,GAAG,OAAO,YAAY;GACxB;GACA,SAAS;IACP,GAAG,MAAM,WAAW;IACpB,GAAG,OAAO,YAAY;GACxB;EACF;CACF;AACF;;;ACzDA,SAAgB,SAAS,GAAc,QAA4B,CAAC,GAAG;CACrE,IAAI,YAAgC;CACpC,IAAI,eAAsB,aAAa,SAAS;CAEhD,MAAM,iBAA2B;CAEjC,MAAM,YAAsB,SAAS;EACnC,YAAY;GAAE,GAAG;GAAW,GAAG;EAAK;EACpC,eAAe,aAAa,SAAS;CACvC;CAEA,MAAM,aAAwB,OAAO,IAAI,MAAM,CAAC,MAAM;EACpD,OAAO,aAAa,GAAG,cAAc,MAAM,GAAG;CAChD;CAEA,OAAO;EACL;EACA;EACA;CACF;AACF"}
1
+ {"version":3,"file":"plugin.cjs","names":[],"sources":["../src/utils.ts","../src/button.ts","../src/theme.ts","../src/plugin.ts"],"sourcesContent":["import type { Color, KAPLAYCtx } from 'kaplay';\n\n/**\n * Convert hex string to color or return color.\n *\n * @param k - The Kaplay context.\n * @param color - The hex string or color.\n * @returns The color.\n */\nexport function toColor(k: KAPLAYCtx, color: string | Color): Color {\n return typeof color === 'string' ? k.rgb(color) : color;\n}\n","import type { Color, KAPLAYCtx, Vec2 } from 'kaplay';\n\nimport type { ButtonOpt, Theme } from './types';\nimport { toColor } from './utils';\n\nexport function createButton(\n k: KAPLAYCtx,\n theme: Theme,\n text: string,\n opt: ButtonOpt & {\n pos?: Vec2;\n onClick?: () => void;\n color?: string | Color;\n hoverColor?: string | Color;\n pressedColor?: string | Color;\n textColor?: string | Color;\n },\n) {\n const radius = opt.radius ?? theme.shape.borderRadius;\n const { minWidth, paddingX, paddingY } = theme.components.button;\n const baseColor = toColor(k, opt.color ?? opt.fill ?? theme.palette.primary);\n const hoverColor = toColor(k, opt.hoverColor ?? theme.palette.hover);\n const pressedColor = toColor(k, opt.pressedColor ?? theme.palette.pressed);\n const textColor = toColor(k, opt.textColor ?? theme.palette.text);\n const size = opt.size ?? theme.typography.fontSize;\n const font = opt.font ?? theme.typography.fontFamily;\n const pos = opt.pos ?? k.vec2();\n\n const textComp = k.text(text, { size, font });\n const isIconOnly = opt.icon !== undefined && text.length === 0;\n const hasBackground = opt.background !== undefined;\n const showFill = !hasBackground && !isIconOnly;\n const rectOpt = showFill\n ? radius > 0\n ? { radius }\n : undefined\n : { fill: false };\n\n const button = k.add([\n k.rect(0, 0, rectOpt),\n k.pos(pos),\n k.area(),\n k.scale(),\n k.color(baseColor),\n k.anchor('center'),\n ]);\n\n const background = opt.background\n ? button.add([k.sprite(opt.background), k.pos(), k.anchor('center')])\n : undefined;\n\n const icon = opt.icon\n ? button.add([k.sprite(opt.icon), k.pos(), k.anchor('center')])\n : undefined;\n\n const label = button.add([\n textComp,\n k.color(textColor as never),\n k.pos(),\n k.anchor('center'),\n ]);\n\n let iconWidth = 0;\n let iconHeight = 0;\n let iconState: 'base' | 'hover' | 'pressed' = 'base';\n let backgroundWidth = 0;\n let backgroundHeight = 0;\n let backgroundMeasured = false;\n let backgroundState: 'base' | 'hover' | 'pressed' = 'base';\n\n /**\n * Update button layout:\n *\n * - caches the base icon/background dimensions,\n * - calculates content width/height,\n * - updates `button.width` / `button.height`,\n * - stretches the background and repositions the icon and label.\n */\n function layout() {\n if (icon && iconState === 'base') {\n iconWidth = icon.width;\n iconHeight = icon.height;\n }\n\n if (\n background &&\n backgroundState === 'base' &&\n !backgroundMeasured &&\n (background.width > 0 || background.height > 0)\n ) {\n backgroundWidth = background.width;\n backgroundHeight = background.height;\n backgroundMeasured = true;\n }\n\n const gap = icon && iconWidth > 0 && label.width > 0 ? theme.spacing : 0;\n const contentWidth = iconWidth + gap + label.width;\n const contentHeight = Math.max(iconHeight, label.height);\n const contentBoxWidth = contentWidth + paddingX * 2;\n const contentBoxHeight = contentHeight + paddingY * 2;\n\n const nextWidth =\n opt.width ??\n (background\n ? Math.max(contentBoxWidth, backgroundWidth)\n : Math.max(contentBoxWidth, minWidth));\n const nextHeight =\n opt.height ??\n (background\n ? Math.max(contentBoxHeight, backgroundHeight)\n : contentBoxHeight);\n\n if (button.width !== nextWidth) {\n button.width = nextWidth;\n }\n\n if (button.height !== nextHeight) {\n button.height = nextHeight;\n }\n\n if (background && backgroundMeasured) {\n background.width = nextWidth;\n background.height = nextHeight;\n background.pos = k.vec2();\n }\n\n if (icon) {\n icon.pos = k.vec2(-contentWidth / 2 + iconWidth / 2, 0);\n }\n\n label.pos = k.vec2(\n -contentWidth / 2 + iconWidth + gap + label.width / 2,\n 0,\n );\n }\n\n layout();\n\n if (\n opt.width === undefined ||\n opt.height === undefined ||\n opt.icon !== undefined ||\n opt.background !== undefined\n ) {\n button.onUpdate(layout);\n }\n\n button.onClick(() => {\n button.color = toColor(k, pressedColor);\n\n if (icon && opt.pressedIcon) {\n iconState = 'pressed';\n icon.sprite = opt.pressedIcon as string;\n }\n\n if (background && opt.pressedBackground) {\n backgroundState = 'pressed';\n background.sprite = opt.pressedBackground as string;\n }\n\n opt.onClick?.();\n });\n\n button.onHover(() => {\n button.color = toColor(k, hoverColor);\n button.scale = k.vec2(1.05, 1.05);\n k.setCursor('pointer');\n\n if (icon && opt.hoverIcon) {\n iconState = 'hover';\n icon.sprite = opt.hoverIcon as string;\n }\n\n if (background && opt.hoverBackground) {\n backgroundState = 'hover';\n background.sprite = opt.hoverBackground as string;\n }\n });\n\n button.onHoverEnd(() => {\n button.color = baseColor;\n button.scale = k.vec2(1, 1);\n k.setCursor('default');\n\n if (icon && opt.icon) {\n iconState = 'base';\n icon.sprite = opt.icon as string;\n }\n\n if (background && opt.background) {\n backgroundState = 'base';\n background.sprite = opt.background as string;\n }\n\n if (icon || background) {\n layout();\n }\n });\n\n return Object.assign(button, {\n background,\n icon,\n label,\n });\n}\n","import type { DeepPartial, Theme } from './types';\n\nconst PRIMARY = '#4f8cff';\nconst TEXT = '#ffffff';\n\n/** Default theme. */\nconst theme: Theme = {\n palette: {\n primary: PRIMARY,\n secondary: PRIMARY,\n background: '#111827',\n surface: '#1f2937',\n text: TEXT,\n textSecondary: TEXT,\n hover: PRIMARY,\n pressed: PRIMARY,\n disabled: '#6b7280',\n error: '#ef4444',\n },\n typography: {\n fontFamily: 'sans-serif',\n fontSize: 18,\n fontWeight: 400,\n lineHeight: 1.2,\n },\n shape: {\n borderRadius: 0,\n },\n spacing: 8,\n components: {\n button: {\n minWidth: 120,\n paddingX: 12,\n paddingY: 8,\n textTransform: 'none',\n },\n modal: {\n backdropOpacity: 0.5,\n borderRadius: 8,\n },\n tooltip: {\n background: '#111827',\n textColor: TEXT,\n delay: 300,\n },\n },\n};\n\n/** Resolve a partial theme into a fully resolved theme. */\nexport function resolveTheme(input?: DeepPartial<Theme>): Theme {\n return {\n palette: { ...theme.palette, ...input?.palette },\n typography: { ...theme.typography, ...input?.typography },\n shape: { ...theme.shape, ...input?.shape },\n spacing: input?.spacing ?? theme.spacing,\n components: {\n button: {\n ...theme.components.button,\n ...input?.components?.button,\n },\n modal: {\n ...theme.components.modal,\n ...input?.components?.modal,\n },\n tooltip: {\n ...theme.components.tooltip,\n ...input?.components?.tooltip,\n },\n },\n };\n}\n","import type { KAPLAYCtx } from 'kaplay';\n\nimport { createButton } from './button';\nimport { resolveTheme } from './theme';\nimport type {\n AddButton,\n DeepPartial,\n GetTheme,\n SetTheme,\n Theme,\n} from './types';\n\n/** KAPLAY UI plugin. */\nexport function uiPlugin(k: KAPLAYCtx, theme: DeepPartial<Theme> = {}) {\n let userTheme: DeepPartial<Theme> = theme;\n let currentTheme: Theme = resolveTheme(userTheme);\n\n const getTheme: GetTheme = () => currentTheme;\n\n const setTheme: SetTheme = (next) => {\n userTheme = { ...userTheme, ...next };\n currentTheme = resolveTheme(userTheme);\n };\n\n const addButton: AddButton = (text = '', opt = {}) => {\n return createButton(k, currentTheme, text, opt);\n };\n\n return {\n addButton,\n setTheme,\n getTheme,\n 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package/dist/plugin.d.cts CHANGED
@@ -1,4 +1,4 @@
1
- import { Color, KAPLAYCtx, Vec2 } from "kaplay";
1
+ import { Asset, Color, KAPLAYCtx, SpriteData, Vec2 } from "kaplay";
2
2
  declare function createButton(k: KAPLAYCtx, theme: Theme, text: string, opt: ButtonOpt & {
3
3
  pos?: Vec2;
4
4
  onClick?: () => void;
@@ -6,143 +6,12 @@ declare function createButton(k: KAPLAYCtx, theme: Theme, text: string, opt: But
6
6
  hoverColor?: string | Color;
7
7
  pressedColor?: string | Color;
8
8
  textColor?: string | Color;
9
- }): {
10
- label: import("kaplay").GameObj<import("kaplay").TextComp | import("kaplay").ColorComp | import("kaplay").AnchorComp>;
11
- add<T>(comps?: import("kaplay").CompList<T> | import("kaplay").GameObj<T>): import("kaplay").GameObj<T>;
12
- readd<T>(obj: import("kaplay").GameObj<T>): import("kaplay").GameObj<T>;
13
- remove(obj: import("kaplay").GameObj): void;
14
- removeAll(tag: import("kaplay").Tag): void;
15
- removeAll(): void;
16
- get(tag: import("kaplay").Tag | import("kaplay").Tag[], opts?: import("kaplay").GetOpt): import("kaplay").GameObj[];
17
- query(opt: import("kaplay").QueryOpt): import("kaplay").GameObj[];
18
- parent: import("kaplay").GameObj | null;
19
- children: import("kaplay").GameObj[];
20
- tags: string[];
21
- fixedUpdate(): void;
22
- update(): void;
23
- draw(): void;
24
- drawInspect: () => void;
25
- clearEvents: () => void;
26
- use(comp: import("kaplay").Comp | import("kaplay").Tag): void;
27
- unuse(comp: import("kaplay").Tag): void;
28
- has(compId: string | string[], op?: "and" | "or"): boolean;
29
- tag(tag: import("kaplay").Tag | import("kaplay").Tag[]): void;
30
- untag(tag: import("kaplay").Tag | import("kaplay").Tag[]): void;
31
- is(tag: import("kaplay").Tag | import("kaplay").Tag[], op?: "and" | "or"): boolean;
32
- on(event: import("kaplay").GameObjEventNames | (string & {}), action: (...args: any) => void): import("kaplay").KEventController;
33
- trigger(event: string, ...args: any): void;
34
- destroy(): void;
35
- c(id: string): import("kaplay").Comp | null;
36
- inspect(): import("kaplay").GameObjInspect;
37
- onAdd(action: () => void): import("kaplay").KEventController;
38
- onUpdate(action: () => void): import("kaplay").KEventController;
39
- onFixedUpdate(action: () => void): import("kaplay").KEventController;
40
- onDraw(action: () => void): import("kaplay").KEventController;
41
- onDestroy(action: () => void): import("kaplay").KEventController;
42
- onUse(action: (id: string) => void): import("kaplay").KEventController;
43
- onUnuse(action: (id: string) => void): import("kaplay").KEventController;
44
- onTag(action: (tag: string) => void): import("kaplay").KEventController;
45
- onUntag(action: (tag: string) => void): import("kaplay").KEventController;
46
- exists(): boolean;
47
- isAncestorOf(obj: import("kaplay").GameObj): boolean;
48
- transform: import("kaplay").Mat4;
49
- hidden: boolean;
50
- paused: boolean;
51
- id: import("kaplay").GameObjID | null;
52
- canvas: import("kaplay").FrameBuffer | null;
53
- onKeyDown: KAPLAYCtx["onKeyDown"];
54
- onKeyPress: KAPLAYCtx["onKeyPress"];
55
- onKeyPressRepeat: KAPLAYCtx["onKeyPressRepeat"];
56
- onKeyRelease: KAPLAYCtx["onKeyRelease"];
57
- onCharInput: KAPLAYCtx["onCharInput"];
58
- onMouseDown: KAPLAYCtx["onMouseDown"];
59
- onMousePress: KAPLAYCtx["onMousePress"];
60
- onMouseRelease: KAPLAYCtx["onMouseRelease"];
61
- onMouseMove: KAPLAYCtx["onMouseMove"];
62
- onTouchStart: KAPLAYCtx["onTouchStart"];
63
- onTouchMove: KAPLAYCtx["onTouchMove"];
64
- onTouchEnd: KAPLAYCtx["onTouchEnd"];
65
- onScroll: KAPLAYCtx["onScroll"];
66
- onGamepadButtonDown: KAPLAYCtx["onGamepadButtonDown"];
67
- onGamepadButtonPress: KAPLAYCtx["onGamepadButtonPress"];
68
- onGamepadButtonRelease: KAPLAYCtx["onGamepadButtonRelease"];
69
- onGamepadStick: KAPLAYCtx["onGamepadStick"];
70
- onButtonDown: KAPLAYCtx["onButtonDown"];
71
- onButtonPress: KAPLAYCtx["onButtonPress"];
72
- onButtonRelease: KAPLAYCtx["onButtonRelease"];
73
- radius?: number | [number, number, number, number] | undefined;
74
- width: number;
75
- height: number;
76
- renderArea: () => import("kaplay").Rect;
77
- pos: Vec2;
78
- move: {
79
- (xVel: number, yVel: number): void;
80
- (vel: Vec2): void;
81
- };
82
- moveBy: {
83
- (dx: number, dy: number): void;
84
- (d: Vec2): void;
85
- };
86
- moveTo: {
87
- (dest: Vec2, speed?: number): void;
88
- (x: number, y: number, speed?: number): void;
89
- };
90
- screenPos: (newPos?: Vec2) => Vec2 | null;
91
- worldPos: (newPos?: Vec2) => Vec2 | null;
92
- toScreen: (this: import("kaplay").GameObj<import("kaplay").PosComp | import("kaplay").FixedComp>, p: Vec2) => Vec2;
93
- toWorld: (this: import("kaplay").GameObj<import("kaplay").PosComp>, p: Vec2) => Vec2;
94
- fromScreen: (this: import("kaplay").GameObj<import("kaplay").PosComp | import("kaplay").FixedComp>, p: Vec2) => Vec2;
95
- fromWorld: (this: import("kaplay").GameObj<import("kaplay").PosComp>, p: Vec2) => Vec2;
96
- toOther: (this: import("kaplay").GameObj<import("kaplay").PosComp>, other: import("kaplay").GameObj<import("kaplay").PosComp>, p: Vec2) => Vec2;
97
- fromOther: (this: import("kaplay").GameObj<import("kaplay").PosComp>, other: import("kaplay").GameObj<import("kaplay").PosComp>, p: Vec2) => Vec2;
98
- area: {
99
- shape: import("kaplay").Shape | null;
100
- scale: Vec2;
101
- offset: Vec2;
102
- cursor: import("kaplay").Cursor | null;
103
- };
104
- collisionIgnore: import("kaplay").Tag[];
105
- isClicked: () => boolean;
106
- isHovering: () => boolean;
107
- checkCollision: (other: import("kaplay").GameObj<import("kaplay").AreaComp>) => import("kaplay").Collision | null;
108
- getCollisions: () => import("kaplay").Collision[];
109
- isColliding: (o: import("kaplay").GameObj<import("kaplay").AreaComp>) => boolean;
110
- isOverlapping: (o: import("kaplay").GameObj<import("kaplay").AreaComp>) => boolean;
111
- onClick: (f: () => void, btn?: import("kaplay").MouseButton) => import("kaplay").KEventController;
112
- onHover: (action: () => void) => import("kaplay").KEventController;
113
- onHoverUpdate: (action: () => void) => import("kaplay").KEventController;
114
- onHoverEnd: (action: () => void) => import("kaplay").KEventController;
115
- onCollide: {
116
- (tag: import("kaplay").Tag, f: (obj: import("kaplay").GameObj, col?: import("kaplay").Collision) => void): import("kaplay").KEventController;
117
- (f: (obj: import("kaplay").GameObj, col?: import("kaplay").Collision) => void): import("kaplay").KEventController;
118
- };
119
- onCollideUpdate: {
120
- (tag: import("kaplay").Tag, f: (obj: import("kaplay").GameObj, col?: import("kaplay").Collision) => import("kaplay").KEventController): import("kaplay").KEventController;
121
- (f: (obj: import("kaplay").GameObj, col?: import("kaplay").Collision) => void): import("kaplay").KEventController;
122
- };
123
- onCollideEnd: {
124
- (tag: import("kaplay").Tag, f: (obj: import("kaplay").GameObj) => void): import("kaplay").KEventController;
125
- (f: (obj: import("kaplay").GameObj) => void): void;
126
- };
127
- hasPoint: (p: Vec2) => boolean;
128
- resolveCollision: (obj: import("kaplay").GameObj) => void;
129
- localArea: () => import("kaplay").Shape;
130
- worldArea: () => import("kaplay").Polygon;
131
- screenArea: () => import("kaplay").Polygon;
132
- scale: Vec2;
133
- scaleTo: {
134
- (s: number): void;
135
- (s: Vec2): void;
136
- (sx: number, sy: number): void;
137
- };
138
- scaleBy: {
139
- (s: number): void;
140
- (s: Vec2): void;
141
- (sx: number, sy: number): void;
142
- };
143
- color: Color;
144
- anchor: import("kaplay").Anchor | Vec2;
9
+ }): import("kaplay").GameObjRaw & import("kaplay").MergeComps<import("kaplay").RectComp | import("kaplay").PosComp | import("kaplay").AreaComp | import("kaplay").ScaleComp | import("kaplay").ColorComp | import("kaplay").AnchorComp> & {
10
+ background: import("kaplay").GameObj<import("kaplay").PosComp | import("kaplay").AnchorComp | import("kaplay").SpriteComp> | undefined;
11
+ icon: import("kaplay").GameObj<import("kaplay").PosComp | import("kaplay").AnchorComp | import("kaplay").SpriteComp> | undefined;
12
+ label: import("kaplay").GameObj<import("kaplay").PosComp | import("kaplay").ColorComp | import("kaplay").AnchorComp | import("kaplay").TextComp>;
145
13
  };
14
+ type SpriteSource = string | SpriteData | Asset<SpriteData>;
146
15
  declare module 'kaplay' {
147
16
  interface KAPLAYCtx {
148
17
  addButton: AddButton;
@@ -215,6 +84,18 @@ interface ButtonOpt {
215
84
  radius?: number;
216
85
  hoverFill?: string | Color;
217
86
  pressedFill?: string | Color;
87
+ /** Sprite drawn beside the label. */
88
+ icon?: SpriteSource;
89
+ /** Sprite drawn beside the label on hover. */
90
+ hoverIcon?: SpriteSource;
91
+ /** Sprite drawn beside the label when pressed. */
92
+ pressedIcon?: SpriteSource;
93
+ /** Sprite drawn behind the label. */
94
+ background?: SpriteSource;
95
+ /** Sprite drawn behind the label on hover. */
96
+ hoverBackground?: SpriteSource;
97
+ /** Sprite drawn behind the label when pressed. */
98
+ pressedBackground?: SpriteSource;
218
99
  }
219
100
  /** KAPLAY UI plugin. */
220
101
  export declare function uiPlugin(k: KAPLAYCtx, theme?: DeepPartial<Theme>): {
@@ -1 +1 @@
1
- {"version":3,"file":"plugin.d.cts","names":[],"sources":["../src/button.ts","../src/types.ts","../src/plugin.ts"],"mappings":";iBAKgB,aACd,GAAG,WACH,OAAO,OACP,cACA,KAAK;EACH,MAAM;EACN;EACA,iBAAiB;EACjB,sBAAsB;EACtB,wBAAwB;EACxB,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;EA0EigzM,GAAA,wBAAA,mCAAA,YAAG,sCAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;KAA34hJ,sBAAA,KAAA,IAAA,sBAAA,SAAA,uBAAC,sCAAA;KAA8K,IAAA,sBAAA,SAAA,uBAAC,sCAAA;;;KAAsN,sBAAA,KAAA,IAAA,sBAAA,SAAA,uBAAC,+BAAA,oCAAA;KAAuM,IAAA,sBAAA,SAAA,uBAAC,sCAAA;;;;;;;;;;;;;;;;;;;;;;;;;;YCpFrtyD;IACR,WAAW;IACX,UAAU;IACV,UAAU;;;KAIF,aACV,eACA,MAAM;EACJ,MAAM;EACN;EACA,iBAAiB;EACjB,sBAAsB;EACtB,wBAAwB;EACxB,qBAAqB;MAEpB,kBAAkB;KAEX,iBAAiB;KAEjB,YAAY,OAAO,YAAY;;KAG/B,YAAY,QACrB,WAAW,KAAK,EAAE,oBAAoB,YAAY,EAAE,MAAM,EAAE;;UAI9C;EACf;IACE,kBAAkB;IAClB,oBAAoB;IACpB,qBAAqB;IACrB,kBAAkB;IAClB,eAAe;IACf,wBAAwB;IACxB,gBAAgB;IAChB,kBAAkB;IAClB,mBAAmB;IACnB,gBAAgB;;EAElB;IACE;IACA;IACA;IACA;;EAEF;IACE;;EAEF;EACA;IACE;MACE;MACA;MACA;MACA;;IAEF;MACE;MACA;;IAEF;MACE,qBAAqB;MACrB,oBAAoB;MACpB;;;;;UAMW;EACf;EACA;EACA;EACA;EACA,gBAAgB;EAChB,qBAAqB;EACrB;EACA,qBAAqB;EACrB,uBAAuB;;;wBCzET,SAAS,GAAG,WAAW,QAAO,YAAY"}
1
+ {"version":3,"file":"plugin.d.cts","names":[],"sources":["../src/button.ts","../src/types.ts","../src/plugin.ts"],"mappings":";iBAKgB,aACd,GAAG,WACH,OAAO,OACP,cACA,KAAK;EACH,MAAM;EACN;EACA,iBAAiB;EACjB,sBAAsB;EACtB,wBAAwB;EACxB,qBAAqB;qBACtB,8BAAA,4BAAA,4BAAA,2BAAA,4BAAA,6BAAA,6BAAA;;;;;KCZE,wBAAwB,aAAa,MAAM;;YAGpC;IACR,WAAW;IACX,UAAU;IACV,UAAU;;;KAIF,aACV,eACA,MAAM;EACJ,MAAM;EACN;EACA,iBAAiB;EACjB,sBAAsB;EACtB,wBAAwB;EACxB,qBAAqB;MAEpB,kBAAkB;KAEX,iBAAiB;KAEjB,YAAY,OAAO,YAAY;;KAG/B,YAAY,QACrB,WAAW,KAAK,EAAE,oBAAoB,YAAY,EAAE,MAAM,EAAE;;UAI9C;EACf;IACE,kBAAkB;IAClB,oBAAoB;IACpB,qBAAqB;IACrB,kBAAkB;IAClB,eAAe;IACf,wBAAwB;IACxB,gBAAgB;IAChB,kBAAkB;IAClB,mBAAmB;IACnB,gBAAgB;;EAElB;IACE;IACA;IACA;IACA;;EAEF;IACE;;EAEF;EACA;IACE;MACE;MACA;MACA;MACA;;IAEF;MACE;MACA;;IAEF;MACE,qBAAqB;MACrB,oBAAoB;MACpB;;;;;UAMW;EACf;EACA;EACA;EACA;EACA,gBAAgB;EAChB,qBAAqB;EACrB;EACA,qBAAqB;EACrB,uBAAuB;;EAEvB,OAAO;;EAEP,YAAY;;EAEZ,cAAc;;EAEd,aAAa;;EAEb,kBAAkB;;EAElB,oBAAoB;;;wBCvFN,SAAS,GAAG,WAAW,QAAO,YAAY"}
package/dist/plugin.d.mts CHANGED
@@ -1,4 +1,4 @@
1
- import { Color, KAPLAYCtx, Vec2 } from "kaplay";
1
+ import { Asset, Color, KAPLAYCtx, SpriteData, Vec2 } from "kaplay";
2
2
  declare function createButton(k: KAPLAYCtx, theme: Theme, text: string, opt: ButtonOpt & {
3
3
  pos?: Vec2;
4
4
  onClick?: () => void;
@@ -6,143 +6,12 @@ declare function createButton(k: KAPLAYCtx, theme: Theme, text: string, opt: But
6
6
  hoverColor?: string | Color;
7
7
  pressedColor?: string | Color;
8
8
  textColor?: string | Color;
9
- }): {
10
- label: import("kaplay").GameObj<import("kaplay").TextComp | import("kaplay").ColorComp | import("kaplay").AnchorComp>;
11
- add<T>(comps?: import("kaplay").CompList<T> | import("kaplay").GameObj<T>): import("kaplay").GameObj<T>;
12
- readd<T>(obj: import("kaplay").GameObj<T>): import("kaplay").GameObj<T>;
13
- remove(obj: import("kaplay").GameObj): void;
14
- removeAll(tag: import("kaplay").Tag): void;
15
- removeAll(): void;
16
- get(tag: import("kaplay").Tag | import("kaplay").Tag[], opts?: import("kaplay").GetOpt): import("kaplay").GameObj[];
17
- query(opt: import("kaplay").QueryOpt): import("kaplay").GameObj[];
18
- parent: import("kaplay").GameObj | null;
19
- children: import("kaplay").GameObj[];
20
- tags: string[];
21
- fixedUpdate(): void;
22
- update(): void;
23
- draw(): void;
24
- drawInspect: () => void;
25
- clearEvents: () => void;
26
- use(comp: import("kaplay").Comp | import("kaplay").Tag): void;
27
- unuse(comp: import("kaplay").Tag): void;
28
- has(compId: string | string[], op?: "and" | "or"): boolean;
29
- tag(tag: import("kaplay").Tag | import("kaplay").Tag[]): void;
30
- untag(tag: import("kaplay").Tag | import("kaplay").Tag[]): void;
31
- is(tag: import("kaplay").Tag | import("kaplay").Tag[], op?: "and" | "or"): boolean;
32
- on(event: import("kaplay").GameObjEventNames | (string & {}), action: (...args: any) => void): import("kaplay").KEventController;
33
- trigger(event: string, ...args: any): void;
34
- destroy(): void;
35
- c(id: string): import("kaplay").Comp | null;
36
- inspect(): import("kaplay").GameObjInspect;
37
- onAdd(action: () => void): import("kaplay").KEventController;
38
- onUpdate(action: () => void): import("kaplay").KEventController;
39
- onFixedUpdate(action: () => void): import("kaplay").KEventController;
40
- onDraw(action: () => void): import("kaplay").KEventController;
41
- onDestroy(action: () => void): import("kaplay").KEventController;
42
- onUse(action: (id: string) => void): import("kaplay").KEventController;
43
- onUnuse(action: (id: string) => void): import("kaplay").KEventController;
44
- onTag(action: (tag: string) => void): import("kaplay").KEventController;
45
- onUntag(action: (tag: string) => void): import("kaplay").KEventController;
46
- exists(): boolean;
47
- isAncestorOf(obj: import("kaplay").GameObj): boolean;
48
- transform: import("kaplay").Mat4;
49
- hidden: boolean;
50
- paused: boolean;
51
- id: import("kaplay").GameObjID | null;
52
- canvas: import("kaplay").FrameBuffer | null;
53
- onKeyDown: KAPLAYCtx["onKeyDown"];
54
- onKeyPress: KAPLAYCtx["onKeyPress"];
55
- onKeyPressRepeat: KAPLAYCtx["onKeyPressRepeat"];
56
- onKeyRelease: KAPLAYCtx["onKeyRelease"];
57
- onCharInput: KAPLAYCtx["onCharInput"];
58
- onMouseDown: KAPLAYCtx["onMouseDown"];
59
- onMousePress: KAPLAYCtx["onMousePress"];
60
- onMouseRelease: KAPLAYCtx["onMouseRelease"];
61
- onMouseMove: KAPLAYCtx["onMouseMove"];
62
- onTouchStart: KAPLAYCtx["onTouchStart"];
63
- onTouchMove: KAPLAYCtx["onTouchMove"];
64
- onTouchEnd: KAPLAYCtx["onTouchEnd"];
65
- onScroll: KAPLAYCtx["onScroll"];
66
- onGamepadButtonDown: KAPLAYCtx["onGamepadButtonDown"];
67
- onGamepadButtonPress: KAPLAYCtx["onGamepadButtonPress"];
68
- onGamepadButtonRelease: KAPLAYCtx["onGamepadButtonRelease"];
69
- onGamepadStick: KAPLAYCtx["onGamepadStick"];
70
- onButtonDown: KAPLAYCtx["onButtonDown"];
71
- onButtonPress: KAPLAYCtx["onButtonPress"];
72
- onButtonRelease: KAPLAYCtx["onButtonRelease"];
73
- radius?: number | [number, number, number, number] | undefined;
74
- width: number;
75
- height: number;
76
- renderArea: () => import("kaplay").Rect;
77
- pos: Vec2;
78
- move: {
79
- (xVel: number, yVel: number): void;
80
- (vel: Vec2): void;
81
- };
82
- moveBy: {
83
- (dx: number, dy: number): void;
84
- (d: Vec2): void;
85
- };
86
- moveTo: {
87
- (dest: Vec2, speed?: number): void;
88
- (x: number, y: number, speed?: number): void;
89
- };
90
- screenPos: (newPos?: Vec2) => Vec2 | null;
91
- worldPos: (newPos?: Vec2) => Vec2 | null;
92
- toScreen: (this: import("kaplay").GameObj<import("kaplay").PosComp | import("kaplay").FixedComp>, p: Vec2) => Vec2;
93
- toWorld: (this: import("kaplay").GameObj<import("kaplay").PosComp>, p: Vec2) => Vec2;
94
- fromScreen: (this: import("kaplay").GameObj<import("kaplay").PosComp | import("kaplay").FixedComp>, p: Vec2) => Vec2;
95
- fromWorld: (this: import("kaplay").GameObj<import("kaplay").PosComp>, p: Vec2) => Vec2;
96
- toOther: (this: import("kaplay").GameObj<import("kaplay").PosComp>, other: import("kaplay").GameObj<import("kaplay").PosComp>, p: Vec2) => Vec2;
97
- fromOther: (this: import("kaplay").GameObj<import("kaplay").PosComp>, other: import("kaplay").GameObj<import("kaplay").PosComp>, p: Vec2) => Vec2;
98
- area: {
99
- shape: import("kaplay").Shape | null;
100
- scale: Vec2;
101
- offset: Vec2;
102
- cursor: import("kaplay").Cursor | null;
103
- };
104
- collisionIgnore: import("kaplay").Tag[];
105
- isClicked: () => boolean;
106
- isHovering: () => boolean;
107
- checkCollision: (other: import("kaplay").GameObj<import("kaplay").AreaComp>) => import("kaplay").Collision | null;
108
- getCollisions: () => import("kaplay").Collision[];
109
- isColliding: (o: import("kaplay").GameObj<import("kaplay").AreaComp>) => boolean;
110
- isOverlapping: (o: import("kaplay").GameObj<import("kaplay").AreaComp>) => boolean;
111
- onClick: (f: () => void, btn?: import("kaplay").MouseButton) => import("kaplay").KEventController;
112
- onHover: (action: () => void) => import("kaplay").KEventController;
113
- onHoverUpdate: (action: () => void) => import("kaplay").KEventController;
114
- onHoverEnd: (action: () => void) => import("kaplay").KEventController;
115
- onCollide: {
116
- (tag: import("kaplay").Tag, f: (obj: import("kaplay").GameObj, col?: import("kaplay").Collision) => void): import("kaplay").KEventController;
117
- (f: (obj: import("kaplay").GameObj, col?: import("kaplay").Collision) => void): import("kaplay").KEventController;
118
- };
119
- onCollideUpdate: {
120
- (tag: import("kaplay").Tag, f: (obj: import("kaplay").GameObj, col?: import("kaplay").Collision) => import("kaplay").KEventController): import("kaplay").KEventController;
121
- (f: (obj: import("kaplay").GameObj, col?: import("kaplay").Collision) => void): import("kaplay").KEventController;
122
- };
123
- onCollideEnd: {
124
- (tag: import("kaplay").Tag, f: (obj: import("kaplay").GameObj) => void): import("kaplay").KEventController;
125
- (f: (obj: import("kaplay").GameObj) => void): void;
126
- };
127
- hasPoint: (p: Vec2) => boolean;
128
- resolveCollision: (obj: import("kaplay").GameObj) => void;
129
- localArea: () => import("kaplay").Shape;
130
- worldArea: () => import("kaplay").Polygon;
131
- screenArea: () => import("kaplay").Polygon;
132
- scale: Vec2;
133
- scaleTo: {
134
- (s: number): void;
135
- (s: Vec2): void;
136
- (sx: number, sy: number): void;
137
- };
138
- scaleBy: {
139
- (s: number): void;
140
- (s: Vec2): void;
141
- (sx: number, sy: number): void;
142
- };
143
- color: Color;
144
- anchor: import("kaplay").Anchor | Vec2;
9
+ }): import("kaplay").GameObjRaw & import("kaplay").MergeComps<import("kaplay").RectComp | import("kaplay").PosComp | import("kaplay").AreaComp | import("kaplay").ScaleComp | import("kaplay").ColorComp | import("kaplay").AnchorComp> & {
10
+ background: import("kaplay").GameObj<import("kaplay").PosComp | import("kaplay").AnchorComp | import("kaplay").SpriteComp> | undefined;
11
+ icon: import("kaplay").GameObj<import("kaplay").PosComp | import("kaplay").AnchorComp | import("kaplay").SpriteComp> | undefined;
12
+ label: import("kaplay").GameObj<import("kaplay").PosComp | import("kaplay").ColorComp | import("kaplay").AnchorComp | import("kaplay").TextComp>;
145
13
  };
14
+ type SpriteSource = string | SpriteData | Asset<SpriteData>;
146
15
  declare module 'kaplay' {
147
16
  interface KAPLAYCtx {
148
17
  addButton: AddButton;
@@ -215,6 +84,18 @@ interface ButtonOpt {
215
84
  radius?: number;
216
85
  hoverFill?: string | Color;
217
86
  pressedFill?: string | Color;
87
+ /** Sprite drawn beside the label. */
88
+ icon?: SpriteSource;
89
+ /** Sprite drawn beside the label on hover. */
90
+ hoverIcon?: SpriteSource;
91
+ /** Sprite drawn beside the label when pressed. */
92
+ pressedIcon?: SpriteSource;
93
+ /** Sprite drawn behind the label. */
94
+ background?: SpriteSource;
95
+ /** Sprite drawn behind the label on hover. */
96
+ hoverBackground?: SpriteSource;
97
+ /** Sprite drawn behind the label when pressed. */
98
+ pressedBackground?: SpriteSource;
218
99
  }
219
100
  /** KAPLAY UI plugin. */
220
101
  export declare function uiPlugin(k: KAPLAYCtx, theme?: DeepPartial<Theme>): {
@@ -1 +1 @@
1
- {"version":3,"file":"plugin.d.mts","names":[],"sources":["../src/button.ts","../src/types.ts","../src/plugin.ts"],"mappings":";iBAKgB,aACd,GAAG,WACH,OAAO,OACP,cACA,KAAK;EACH,MAAM;EACN;EACA,iBAAiB;EACjB,sBAAsB;EACtB,wBAAwB;EACxB,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;EA0EigzM,GAAA,wBAAA,mCAAA,YAAG,sCAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;KAA34hJ,sBAAA,KAAA,IAAA,sBAAA,SAAA,uBAAC,sCAAA;KAA8K,IAAA,sBAAA,SAAA,uBAAC,sCAAA;;;KAAsN,sBAAA,KAAA,IAAA,sBAAA,SAAA,uBAAC,+BAAA,oCAAA;KAAuM,IAAA,sBAAA,SAAA,uBAAC,sCAAA;;;;;;;;;;;;;;;;;;;;;;;;;;YCpFrtyD;IACR,WAAW;IACX,UAAU;IACV,UAAU;;;KAIF,aACV,eACA,MAAM;EACJ,MAAM;EACN;EACA,iBAAiB;EACjB,sBAAsB;EACtB,wBAAwB;EACxB,qBAAqB;MAEpB,kBAAkB;KAEX,iBAAiB;KAEjB,YAAY,OAAO,YAAY;;KAG/B,YAAY,QACrB,WAAW,KAAK,EAAE,oBAAoB,YAAY,EAAE,MAAM,EAAE;;UAI9C;EACf;IACE,kBAAkB;IAClB,oBAAoB;IACpB,qBAAqB;IACrB,kBAAkB;IAClB,eAAe;IACf,wBAAwB;IACxB,gBAAgB;IAChB,kBAAkB;IAClB,mBAAmB;IACnB,gBAAgB;;EAElB;IACE;IACA;IACA;IACA;;EAEF;IACE;;EAEF;EACA;IACE;MACE;MACA;MACA;MACA;;IAEF;MACE;MACA;;IAEF;MACE,qBAAqB;MACrB,oBAAoB;MACpB;;;;;UAMW;EACf;EACA;EACA;EACA;EACA,gBAAgB;EAChB,qBAAqB;EACrB;EACA,qBAAqB;EACrB,uBAAuB;;;wBCzET,SAAS,GAAG,WAAW,QAAO,YAAY"}
1
+ {"version":3,"file":"plugin.d.mts","names":[],"sources":["../src/button.ts","../src/types.ts","../src/plugin.ts"],"mappings":";iBAKgB,aACd,GAAG,WACH,OAAO,OACP,cACA,KAAK;EACH,MAAM;EACN;EACA,iBAAiB;EACjB,sBAAsB;EACtB,wBAAwB;EACxB,qBAAqB;qBACtB,8BAAA,4BAAA,4BAAA,2BAAA,4BAAA,6BAAA,6BAAA;;;;;KCZE,wBAAwB,aAAa,MAAM;;YAGpC;IACR,WAAW;IACX,UAAU;IACV,UAAU;;;KAIF,aACV,eACA,MAAM;EACJ,MAAM;EACN;EACA,iBAAiB;EACjB,sBAAsB;EACtB,wBAAwB;EACxB,qBAAqB;MAEpB,kBAAkB;KAEX,iBAAiB;KAEjB,YAAY,OAAO,YAAY;;KAG/B,YAAY,QACrB,WAAW,KAAK,EAAE,oBAAoB,YAAY,EAAE,MAAM,EAAE;;UAI9C;EACf;IACE,kBAAkB;IAClB,oBAAoB;IACpB,qBAAqB;IACrB,kBAAkB;IAClB,eAAe;IACf,wBAAwB;IACxB,gBAAgB;IAChB,kBAAkB;IAClB,mBAAmB;IACnB,gBAAgB;;EAElB;IACE;IACA;IACA;IACA;;EAEF;IACE;;EAEF;EACA;IACE;MACE;MACA;MACA;MACA;;IAEF;MACE;MACA;;IAEF;MACE,qBAAqB;MACrB,oBAAoB;MACpB;;;;;UAMW;EACf;EACA;EACA;EACA;EACA,gBAAgB;EAChB,qBAAqB;EACrB;EACA,qBAAqB;EACrB,uBAAuB;;EAEvB,OAAO;;EAEP,YAAY;;EAEZ,cAAc;;EAEd,aAAa;;EAEb,kBAAkB;;EAElB,oBAAoB;;;wBCvFN,SAAS,GAAG,WAAW,QAAO,YAAY"}
package/dist/plugin.mjs CHANGED
@@ -24,47 +24,120 @@ function createButton(k, theme, text, opt) {
24
24
  size,
25
25
  font
26
26
  });
27
- const width = opt.width ?? Math.max(textComp.width + paddingX * 2, minWidth);
28
- const height = opt.height ?? textComp.height + paddingY * 2;
27
+ const isIconOnly = opt.icon !== void 0 && text.length === 0;
28
+ const rectOpt = !(opt.background !== void 0) && !isIconOnly ? radius > 0 ? { radius } : void 0 : { fill: false };
29
29
  const button = k.add([
30
- k.rect(width, height, radius > 0 ? { radius } : void 0),
30
+ k.rect(0, 0, rectOpt),
31
31
  k.pos(pos),
32
32
  k.area(),
33
33
  k.scale(),
34
34
  k.color(baseColor),
35
35
  k.anchor("center")
36
36
  ]);
37
+ const background = opt.background ? button.add([
38
+ k.sprite(opt.background),
39
+ k.pos(),
40
+ k.anchor("center")
41
+ ]) : void 0;
42
+ const icon = opt.icon ? button.add([
43
+ k.sprite(opt.icon),
44
+ k.pos(),
45
+ k.anchor("center")
46
+ ]) : void 0;
37
47
  const label = button.add([
38
48
  textComp,
39
49
  k.color(textColor),
50
+ k.pos(),
40
51
  k.anchor("center")
41
52
  ]);
42
- function resize() {
43
- const nextWidth = opt.width ?? Math.max(label.width + paddingX * 2, minWidth);
44
- const nextHeight = opt.height ?? label.height + paddingY * 2;
53
+ let iconWidth = 0;
54
+ let iconHeight = 0;
55
+ let iconState = "base";
56
+ let backgroundWidth = 0;
57
+ let backgroundHeight = 0;
58
+ let backgroundMeasured = false;
59
+ let backgroundState = "base";
60
+ /**
61
+ * Update button layout:
62
+ *
63
+ * - caches the base icon/background dimensions,
64
+ * - calculates content width/height,
65
+ * - updates `button.width` / `button.height`,
66
+ * - stretches the background and repositions the icon and label.
67
+ */
68
+ function layout() {
69
+ if (icon && iconState === "base") {
70
+ iconWidth = icon.width;
71
+ iconHeight = icon.height;
72
+ }
73
+ if (background && backgroundState === "base" && !backgroundMeasured && (background.width > 0 || background.height > 0)) {
74
+ backgroundWidth = background.width;
75
+ backgroundHeight = background.height;
76
+ backgroundMeasured = true;
77
+ }
78
+ const gap = icon && iconWidth > 0 && label.width > 0 ? theme.spacing : 0;
79
+ const contentWidth = iconWidth + gap + label.width;
80
+ const contentHeight = Math.max(iconHeight, label.height);
81
+ const contentBoxWidth = contentWidth + paddingX * 2;
82
+ const contentBoxHeight = contentHeight + paddingY * 2;
83
+ const nextWidth = opt.width ?? (background ? Math.max(contentBoxWidth, backgroundWidth) : Math.max(contentBoxWidth, minWidth));
84
+ const nextHeight = opt.height ?? (background ? Math.max(contentBoxHeight, backgroundHeight) : contentBoxHeight);
45
85
  if (button.width !== nextWidth) button.width = nextWidth;
46
86
  if (button.height !== nextHeight) button.height = nextHeight;
87
+ if (background && backgroundMeasured) {
88
+ background.width = nextWidth;
89
+ background.height = nextHeight;
90
+ background.pos = k.vec2();
91
+ }
92
+ if (icon) icon.pos = k.vec2(-contentWidth / 2 + iconWidth / 2, 0);
93
+ label.pos = k.vec2(-contentWidth / 2 + iconWidth + gap + label.width / 2, 0);
47
94
  }
48
- resize();
49
- if (opt.width === void 0 || opt.height === void 0) button.onUpdate(resize);
95
+ layout();
96
+ if (opt.width === void 0 || opt.height === void 0 || opt.icon !== void 0 || opt.background !== void 0) button.onUpdate(layout);
50
97
  button.onClick(() => {
51
98
  button.color = toColor(k, pressedColor);
99
+ if (icon && opt.pressedIcon) {
100
+ iconState = "pressed";
101
+ icon.sprite = opt.pressedIcon;
102
+ }
103
+ if (background && opt.pressedBackground) {
104
+ backgroundState = "pressed";
105
+ background.sprite = opt.pressedBackground;
106
+ }
52
107
  opt.onClick?.();
53
108
  });
54
109
  button.onHover(() => {
55
110
  button.color = toColor(k, hoverColor);
56
111
  button.scale = k.vec2(1.05, 1.05);
57
112
  k.setCursor("pointer");
113
+ if (icon && opt.hoverIcon) {
114
+ iconState = "hover";
115
+ icon.sprite = opt.hoverIcon;
116
+ }
117
+ if (background && opt.hoverBackground) {
118
+ backgroundState = "hover";
119
+ background.sprite = opt.hoverBackground;
120
+ }
58
121
  });
59
122
  button.onHoverEnd(() => {
60
123
  button.color = baseColor;
61
124
  button.scale = k.vec2(1, 1);
62
125
  k.setCursor("default");
126
+ if (icon && opt.icon) {
127
+ iconState = "base";
128
+ icon.sprite = opt.icon;
129
+ }
130
+ if (background && opt.background) {
131
+ backgroundState = "base";
132
+ background.sprite = opt.background;
133
+ }
134
+ if (icon || background) layout();
63
135
  });
64
- return {
65
- ...button,
136
+ return Object.assign(button, {
137
+ background,
138
+ icon,
66
139
  label
67
- };
140
+ });
68
141
  }
69
142
  // src/theme.ts
70
143
  const PRIMARY = "#4f8cff";
@@ -1 +1 @@
1
- {"version":3,"file":"plugin.mjs","names":[],"sources":["../src/utils.ts","../src/button.ts","../src/theme.ts","../src/plugin.ts"],"sourcesContent":["import type { Color, KAPLAYCtx } from 'kaplay';\n\n/**\n * Convert hex string to color or return color.\n *\n * @param k - The Kaplay context.\n * @param color - The hex string or color.\n * @returns The color.\n */\nexport function toColor(k: KAPLAYCtx, color: string | Color): Color {\n return typeof color === 'string' ? k.rgb(color) : color;\n}\n","import type { Color, KAPLAYCtx, Vec2 } from 'kaplay';\n\nimport type { ButtonOpt, Theme } from './types';\nimport { toColor } from './utils';\n\nexport function createButton(\n k: KAPLAYCtx,\n theme: Theme,\n text: string,\n opt: ButtonOpt & {\n pos?: Vec2;\n onClick?: () => void;\n color?: string | Color;\n hoverColor?: string | Color;\n pressedColor?: string | Color;\n textColor?: string | Color;\n },\n) {\n const radius = opt.radius ?? theme.shape.borderRadius;\n const { minWidth, paddingX, paddingY } = theme.components.button;\n const baseColor = toColor(k, opt.color ?? opt.fill ?? theme.palette.primary);\n const hoverColor = toColor(k, opt.hoverColor ?? theme.palette.hover);\n const pressedColor = toColor(k, opt.pressedColor ?? theme.palette.pressed);\n const textColor = toColor(k, opt.textColor ?? theme.palette.text);\n const size = opt.size ?? theme.typography.fontSize;\n const font = opt.font ?? theme.typography.fontFamily;\n const pos = opt.pos ?? k.vec2();\n\n const textComp = k.text(text, { size, font });\n const width = opt.width ?? Math.max(textComp.width + paddingX * 2, minWidth);\n const height = opt.height ?? textComp.height + paddingY * 2;\n\n const button = k.add([\n k.rect(width, height, radius > 0 ? { radius } : undefined),\n k.pos(pos),\n k.area(),\n k.scale(),\n k.color(baseColor),\n k.anchor('center'),\n ]);\n\n const label = button.add([\n textComp,\n k.color(textColor as never),\n k.anchor('center'),\n ]);\n\n function resize() {\n const nextWidth =\n opt.width ?? Math.max(label.width + paddingX * 2, minWidth);\n const nextHeight = opt.height ?? label.height + paddingY * 2;\n\n if (button.width !== nextWidth) {\n button.width = nextWidth;\n }\n\n if (button.height !== nextHeight) {\n button.height = nextHeight;\n }\n }\n\n resize();\n\n if (opt.width === undefined || opt.height === undefined) {\n button.onUpdate(resize);\n }\n\n button.onClick(() => {\n button.color = toColor(k, pressedColor);\n opt.onClick?.();\n });\n\n button.onHover(() => {\n button.color = toColor(k, hoverColor);\n button.scale = k.vec2(1.05, 1.05);\n k.setCursor('pointer');\n });\n\n button.onHoverEnd(() => {\n button.color = baseColor;\n button.scale = k.vec2(1, 1);\n k.setCursor('default');\n });\n\n return {\n ...button,\n label,\n };\n}\n","import type { DeepPartial, Theme } from './types';\n\nconst PRIMARY = '#4f8cff';\nconst TEXT = '#ffffff';\n\n/** Default theme. */\nconst theme: Theme = {\n palette: {\n primary: PRIMARY,\n secondary: PRIMARY,\n background: '#111827',\n surface: '#1f2937',\n text: TEXT,\n textSecondary: TEXT,\n hover: PRIMARY,\n pressed: PRIMARY,\n disabled: '#6b7280',\n error: '#ef4444',\n },\n typography: {\n fontFamily: 'sans-serif',\n fontSize: 18,\n fontWeight: 400,\n lineHeight: 1.2,\n },\n shape: {\n borderRadius: 0,\n },\n spacing: 8,\n components: {\n button: {\n minWidth: 120,\n paddingX: 12,\n paddingY: 8,\n textTransform: 'none',\n },\n modal: {\n backdropOpacity: 0.5,\n borderRadius: 8,\n },\n tooltip: {\n background: '#111827',\n textColor: TEXT,\n delay: 300,\n },\n },\n};\n\n/** Resolve a partial theme into a fully resolved theme. */\nexport function resolveTheme(input?: DeepPartial<Theme>): Theme {\n return {\n palette: { ...theme.palette, ...input?.palette },\n typography: { ...theme.typography, ...input?.typography },\n shape: { ...theme.shape, ...input?.shape },\n spacing: input?.spacing ?? theme.spacing,\n components: {\n button: {\n ...theme.components.button,\n ...input?.components?.button,\n },\n modal: {\n ...theme.components.modal,\n ...input?.components?.modal,\n },\n tooltip: {\n ...theme.components.tooltip,\n ...input?.components?.tooltip,\n },\n },\n };\n}\n","import type { KAPLAYCtx } from 'kaplay';\n\nimport { createButton } from './button';\nimport { resolveTheme } from './theme';\nimport type {\n AddButton,\n DeepPartial,\n GetTheme,\n SetTheme,\n Theme,\n} from './types';\n\n/** KAPLAY UI plugin. */\nexport function uiPlugin(k: KAPLAYCtx, theme: DeepPartial<Theme> = {}) {\n let userTheme: DeepPartial<Theme> = theme;\n let currentTheme: Theme = resolveTheme(userTheme);\n\n const getTheme: GetTheme = () => currentTheme;\n\n const setTheme: SetTheme = (next) => {\n userTheme = { ...userTheme, ...next };\n currentTheme = resolveTheme(userTheme);\n };\n\n const addButton: AddButton = (text = '', opt = {}) => {\n return createButton(k, currentTheme, text, opt);\n };\n\n return {\n addButton,\n setTheme,\n getTheme,\n };\n}\n"],"mappings":";;;;;;;;AASA,SAAgB,QAAQ,GAAc,OAA8B;CAClE,OAAO,OAAO,UAAU,WAAW,EAAE,IAAI,KAAK,IAAI;AACpD;;ACNA,SAAgB,aACd,GACA,OACA,MACA,KAQA;CACA,MAAM,SAAS,IAAI,UAAU,MAAM,MAAM;CACzC,MAAM,EAAE,UAAU,UAAU,aAAa,MAAM,WAAW;CAC1D,MAAM,YAAY,QAAQ,GAAG,IAAI,SAAS,IAAI,QAAQ,MAAM,QAAQ,OAAO;CAC3E,MAAM,aAAa,QAAQ,GAAG,IAAI,cAAc,MAAM,QAAQ,KAAK;CACnE,MAAM,eAAe,QAAQ,GAAG,IAAI,gBAAgB,MAAM,QAAQ,OAAO;CACzE,MAAM,YAAY,QAAQ,GAAG,IAAI,aAAa,MAAM,QAAQ,IAAI;CAChE,MAAM,OAAO,IAAI,QAAQ,MAAM,WAAW;CAC1C,MAAM,OAAO,IAAI,QAAQ,MAAM,WAAW;CAC1C,MAAM,MAAM,IAAI,OAAO,EAAE,KAAK;CAE9B,MAAM,WAAW,EAAE,KAAK,MAAM;EAAE;EAAM;CAAK,CAAC;CAC5C,MAAM,QAAQ,IAAI,SAAS,KAAK,IAAI,SAAS,QAAQ,WAAW,GAAG,QAAQ;CAC3E,MAAM,SAAS,IAAI,UAAU,SAAS,SAAS,WAAW;CAE1D,MAAM,SAAS,EAAE,IAAI;EACnB,EAAE,KAAK,OAAO,QAAQ,SAAS,IAAI,EAAE,OAAO,IAAI,KAAA,CAAS;EACzD,EAAE,IAAI,GAAG;EACT,EAAE,KAAK;EACP,EAAE,MAAM;EACR,EAAE,MAAM,SAAS;EACjB,EAAE,OAAO,QAAQ;CACnB,CAAC;CAED,MAAM,QAAQ,OAAO,IAAI;EACvB;EACA,EAAE,MAAM,SAAkB;EAC1B,EAAE,OAAO,QAAQ;CACnB,CAAC;CAED,SAAS,SAAS;EAChB,MAAM,YACJ,IAAI,SAAS,KAAK,IAAI,MAAM,QAAQ,WAAW,GAAG,QAAQ;EAC5D,MAAM,aAAa,IAAI,UAAU,MAAM,SAAS,WAAW;EAE3D,IAAI,OAAO,UAAU,WACnB,OAAO,QAAQ;EAGjB,IAAI,OAAO,WAAW,YACpB,OAAO,SAAS;CAEpB;CAEA,OAAO;CAEP,IAAI,IAAI,UAAU,KAAA,KAAa,IAAI,WAAW,KAAA,GAC5C,OAAO,SAAS,MAAM;CAGxB,OAAO,cAAc;EACnB,OAAO,QAAQ,QAAQ,GAAG,YAAY;EACtC,IAAI,UAAU;CAChB,CAAC;CAED,OAAO,cAAc;EACnB,OAAO,QAAQ,QAAQ,GAAG,UAAU;EACpC,OAAO,QAAQ,EAAE,KAAK,MAAM,IAAI;EAChC,EAAE,UAAU,SAAS;CACvB,CAAC;CAED,OAAO,iBAAiB;EACtB,OAAO,QAAQ;EACf,OAAO,QAAQ,EAAE,KAAK,GAAG,CAAC;EAC1B,EAAE,UAAU,SAAS;CACvB,CAAC;CAED,OAAO;EACL,GAAG;EACH;CACF;AACF;;ACtFA,MAAM,UAAU;AAChB,MAAM,OAAO;;AAGb,MAAM,QAAe;CACnB,SAAS;EACP,SAAS;EACT,WAAW;EACX,YAAY;EACZ,SAAS;EACT,MAAM;EACN,eAAe;EACf,OAAO;EACP,SAAS;EACT,UAAU;EACV,OAAO;CACT;CACA,YAAY;EACV,YAAY;EACZ,UAAU;EACV,YAAY;EACZ,YAAY;CACd;CACA,OAAO,EACL,cAAc,EAChB;CACA,SAAS;CACT,YAAY;EACV,QAAQ;GACN,UAAU;GACV,UAAU;GACV,UAAU;GACV,eAAe;EACjB;EACA,OAAO;GACL,iBAAiB;GACjB,cAAc;EAChB;EACA,SAAS;GACP,YAAY;GACZ,WAAW;GACX,OAAO;EACT;CACF;AACF;;AAGA,SAAgB,aAAa,OAAmC;CAC9D,OAAO;EACL,SAAS;GAAE,GAAG,MAAM;GAAS,GAAG,OAAO;EAAQ;EAC/C,YAAY;GAAE,GAAG,MAAM;GAAY,GAAG,OAAO;EAAW;EACxD,OAAO;GAAE,GAAG,MAAM;GAAO,GAAG,OAAO;EAAM;EACzC,SAAS,OAAO,WAAW,MAAM;EACjC,YAAY;GACV,QAAQ;IACN,GAAG,MAAM,WAAW;IACpB,GAAG,OAAO,YAAY;GACxB;GACA,OAAO;IACL,GAAG,MAAM,WAAW;IACpB,GAAG,OAAO,YAAY;GACxB;GACA,SAAS;IACP,GAAG,MAAM,WAAW;IACpB,GAAG,OAAO,YAAY;GACxB;EACF;CACF;AACF;;;ACzDA,SAAgB,SAAS,GAAc,QAA4B,CAAC,GAAG;CACrE,IAAI,YAAgC;CACpC,IAAI,eAAsB,aAAa,SAAS;CAEhD,MAAM,iBAA2B;CAEjC,MAAM,YAAsB,SAAS;EACnC,YAAY;GAAE,GAAG;GAAW,GAAG;EAAK;EACpC,eAAe,aAAa,SAAS;CACvC;CAEA,MAAM,aAAwB,OAAO,IAAI,MAAM,CAAC,MAAM;EACpD,OAAO,aAAa,GAAG,cAAc,MAAM,GAAG;CAChD;CAEA,OAAO;EACL;EACA;EACA;CACF;AACF"}
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+ {"version":3,"file":"plugin.mjs","names":[],"sources":["../src/utils.ts","../src/button.ts","../src/theme.ts","../src/plugin.ts"],"sourcesContent":["import type { Color, KAPLAYCtx } from 'kaplay';\n\n/**\n * Convert hex string to color or return color.\n *\n * @param k - The Kaplay context.\n * @param color - The hex string or color.\n * @returns The color.\n */\nexport function toColor(k: KAPLAYCtx, color: string | Color): Color {\n return typeof color === 'string' ? k.rgb(color) : color;\n}\n","import type { Color, KAPLAYCtx, Vec2 } from 'kaplay';\n\nimport type { ButtonOpt, Theme } from './types';\nimport { toColor } from './utils';\n\nexport function createButton(\n k: KAPLAYCtx,\n theme: Theme,\n text: string,\n opt: ButtonOpt & {\n pos?: Vec2;\n onClick?: () => void;\n color?: string | Color;\n hoverColor?: string | Color;\n pressedColor?: string | Color;\n textColor?: string | Color;\n },\n) {\n const radius = opt.radius ?? theme.shape.borderRadius;\n const { minWidth, paddingX, paddingY } = theme.components.button;\n const baseColor = toColor(k, opt.color ?? opt.fill ?? theme.palette.primary);\n const hoverColor = toColor(k, opt.hoverColor ?? theme.palette.hover);\n const pressedColor = toColor(k, opt.pressedColor ?? theme.palette.pressed);\n const textColor = toColor(k, opt.textColor ?? theme.palette.text);\n const size = opt.size ?? theme.typography.fontSize;\n const font = opt.font ?? theme.typography.fontFamily;\n const pos = opt.pos ?? k.vec2();\n\n const textComp = k.text(text, { size, font });\n const isIconOnly = opt.icon !== undefined && text.length === 0;\n const hasBackground = opt.background !== undefined;\n const showFill = !hasBackground && !isIconOnly;\n const rectOpt = showFill\n ? radius > 0\n ? { radius }\n : undefined\n : { fill: false };\n\n const button = k.add([\n k.rect(0, 0, rectOpt),\n k.pos(pos),\n k.area(),\n k.scale(),\n k.color(baseColor),\n k.anchor('center'),\n ]);\n\n const background = opt.background\n ? button.add([k.sprite(opt.background), k.pos(), k.anchor('center')])\n : undefined;\n\n const icon = opt.icon\n ? button.add([k.sprite(opt.icon), k.pos(), k.anchor('center')])\n : undefined;\n\n const label = button.add([\n textComp,\n k.color(textColor as never),\n k.pos(),\n k.anchor('center'),\n ]);\n\n let iconWidth = 0;\n let iconHeight = 0;\n let iconState: 'base' | 'hover' | 'pressed' = 'base';\n let backgroundWidth = 0;\n let backgroundHeight = 0;\n let backgroundMeasured = false;\n let backgroundState: 'base' | 'hover' | 'pressed' = 'base';\n\n /**\n * Update button layout:\n *\n * - caches the base icon/background dimensions,\n * - calculates content width/height,\n * - updates `button.width` / `button.height`,\n * - stretches the background and repositions the icon and label.\n */\n function layout() {\n if (icon && iconState === 'base') {\n iconWidth = icon.width;\n iconHeight = icon.height;\n }\n\n if (\n background &&\n backgroundState === 'base' &&\n !backgroundMeasured &&\n (background.width > 0 || background.height > 0)\n ) {\n backgroundWidth = background.width;\n backgroundHeight = background.height;\n backgroundMeasured = true;\n }\n\n const gap = icon && iconWidth > 0 && label.width > 0 ? theme.spacing : 0;\n const contentWidth = iconWidth + gap + label.width;\n const contentHeight = Math.max(iconHeight, label.height);\n const contentBoxWidth = contentWidth + paddingX * 2;\n const contentBoxHeight = contentHeight + paddingY * 2;\n\n const nextWidth =\n opt.width ??\n (background\n ? Math.max(contentBoxWidth, backgroundWidth)\n : Math.max(contentBoxWidth, minWidth));\n const nextHeight =\n opt.height ??\n (background\n ? Math.max(contentBoxHeight, backgroundHeight)\n : contentBoxHeight);\n\n if (button.width !== nextWidth) {\n button.width = nextWidth;\n }\n\n if (button.height !== nextHeight) {\n button.height = nextHeight;\n }\n\n if (background && backgroundMeasured) {\n background.width = nextWidth;\n background.height = nextHeight;\n background.pos = k.vec2();\n }\n\n if (icon) {\n icon.pos = k.vec2(-contentWidth / 2 + iconWidth / 2, 0);\n }\n\n label.pos = k.vec2(\n -contentWidth / 2 + iconWidth + gap + label.width / 2,\n 0,\n );\n }\n\n layout();\n\n if (\n opt.width === undefined ||\n opt.height === undefined ||\n opt.icon !== undefined ||\n opt.background !== undefined\n ) {\n button.onUpdate(layout);\n }\n\n button.onClick(() => {\n button.color = toColor(k, pressedColor);\n\n if (icon && opt.pressedIcon) {\n iconState = 'pressed';\n icon.sprite = opt.pressedIcon as string;\n }\n\n if (background && opt.pressedBackground) {\n backgroundState = 'pressed';\n background.sprite = opt.pressedBackground as string;\n }\n\n opt.onClick?.();\n });\n\n button.onHover(() => {\n button.color = toColor(k, hoverColor);\n button.scale = k.vec2(1.05, 1.05);\n k.setCursor('pointer');\n\n if (icon && opt.hoverIcon) {\n iconState = 'hover';\n icon.sprite = opt.hoverIcon as string;\n }\n\n if (background && opt.hoverBackground) {\n backgroundState = 'hover';\n background.sprite = opt.hoverBackground as string;\n }\n });\n\n button.onHoverEnd(() => {\n button.color = baseColor;\n button.scale = k.vec2(1, 1);\n k.setCursor('default');\n\n if (icon && opt.icon) {\n iconState = 'base';\n icon.sprite = opt.icon as string;\n }\n\n if (background && opt.background) {\n backgroundState = 'base';\n background.sprite = opt.background as string;\n }\n\n if (icon || background) {\n layout();\n }\n });\n\n return Object.assign(button, {\n background,\n icon,\n label,\n });\n}\n","import type { DeepPartial, Theme } from './types';\n\nconst PRIMARY = '#4f8cff';\nconst TEXT = '#ffffff';\n\n/** Default theme. */\nconst theme: Theme = {\n palette: {\n primary: PRIMARY,\n secondary: PRIMARY,\n background: '#111827',\n surface: '#1f2937',\n text: TEXT,\n textSecondary: TEXT,\n hover: PRIMARY,\n pressed: PRIMARY,\n disabled: '#6b7280',\n error: '#ef4444',\n },\n typography: {\n fontFamily: 'sans-serif',\n fontSize: 18,\n fontWeight: 400,\n lineHeight: 1.2,\n },\n shape: {\n borderRadius: 0,\n },\n spacing: 8,\n components: {\n button: {\n minWidth: 120,\n paddingX: 12,\n paddingY: 8,\n textTransform: 'none',\n },\n modal: {\n backdropOpacity: 0.5,\n borderRadius: 8,\n },\n tooltip: {\n background: '#111827',\n textColor: TEXT,\n delay: 300,\n },\n },\n};\n\n/** Resolve a partial theme into a fully resolved theme. */\nexport function resolveTheme(input?: DeepPartial<Theme>): Theme {\n return {\n palette: { ...theme.palette, ...input?.palette },\n typography: { ...theme.typography, ...input?.typography },\n shape: { ...theme.shape, ...input?.shape },\n spacing: input?.spacing ?? theme.spacing,\n components: {\n button: {\n ...theme.components.button,\n ...input?.components?.button,\n },\n modal: {\n ...theme.components.modal,\n ...input?.components?.modal,\n },\n tooltip: {\n ...theme.components.tooltip,\n ...input?.components?.tooltip,\n },\n },\n };\n}\n","import type { KAPLAYCtx } from 'kaplay';\n\nimport { createButton } from './button';\nimport { resolveTheme } from './theme';\nimport type {\n AddButton,\n DeepPartial,\n GetTheme,\n SetTheme,\n Theme,\n} from './types';\n\n/** KAPLAY UI plugin. */\nexport function uiPlugin(k: KAPLAYCtx, theme: DeepPartial<Theme> = {}) {\n let userTheme: DeepPartial<Theme> = theme;\n let currentTheme: Theme = resolveTheme(userTheme);\n\n const getTheme: GetTheme = () => currentTheme;\n\n const setTheme: SetTheme = (next) => {\n userTheme = { ...userTheme, ...next };\n currentTheme = resolveTheme(userTheme);\n };\n\n const addButton: AddButton = (text = '', opt = {}) => {\n return createButton(k, currentTheme, text, opt);\n };\n\n return {\n addButton,\n setTheme,\n getTheme,\n 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@@ -28,47 +28,120 @@
28
28
  size,
29
29
  font
30
30
  });
31
- const width = opt.width ?? Math.max(textComp.width + paddingX * 2, minWidth);
32
- const height = opt.height ?? textComp.height + paddingY * 2;
31
+ const isIconOnly = opt.icon !== void 0 && text.length === 0;
32
+ const rectOpt = !(opt.background !== void 0) && !isIconOnly ? radius > 0 ? { radius } : void 0 : { fill: false };
33
33
  const button = k.add([
34
- k.rect(width, height, radius > 0 ? { radius } : void 0),
34
+ k.rect(0, 0, rectOpt),
35
35
  k.pos(pos),
36
36
  k.area(),
37
37
  k.scale(),
38
38
  k.color(baseColor),
39
39
  k.anchor("center")
40
40
  ]);
41
+ const background = opt.background ? button.add([
42
+ k.sprite(opt.background),
43
+ k.pos(),
44
+ k.anchor("center")
45
+ ]) : void 0;
46
+ const icon = opt.icon ? button.add([
47
+ k.sprite(opt.icon),
48
+ k.pos(),
49
+ k.anchor("center")
50
+ ]) : void 0;
41
51
  const label = button.add([
42
52
  textComp,
43
53
  k.color(textColor),
54
+ k.pos(),
44
55
  k.anchor("center")
45
56
  ]);
46
- function resize() {
47
- const nextWidth = opt.width ?? Math.max(label.width + paddingX * 2, minWidth);
48
- const nextHeight = opt.height ?? label.height + paddingY * 2;
57
+ let iconWidth = 0;
58
+ let iconHeight = 0;
59
+ let iconState = "base";
60
+ let backgroundWidth = 0;
61
+ let backgroundHeight = 0;
62
+ let backgroundMeasured = false;
63
+ let backgroundState = "base";
64
+ /**
65
+ * Update button layout:
66
+ *
67
+ * - caches the base icon/background dimensions,
68
+ * - calculates content width/height,
69
+ * - updates `button.width` / `button.height`,
70
+ * - stretches the background and repositions the icon and label.
71
+ */
72
+ function layout() {
73
+ if (icon && iconState === "base") {
74
+ iconWidth = icon.width;
75
+ iconHeight = icon.height;
76
+ }
77
+ if (background && backgroundState === "base" && !backgroundMeasured && (background.width > 0 || background.height > 0)) {
78
+ backgroundWidth = background.width;
79
+ backgroundHeight = background.height;
80
+ backgroundMeasured = true;
81
+ }
82
+ const gap = icon && iconWidth > 0 && label.width > 0 ? theme.spacing : 0;
83
+ const contentWidth = iconWidth + gap + label.width;
84
+ const contentHeight = Math.max(iconHeight, label.height);
85
+ const contentBoxWidth = contentWidth + paddingX * 2;
86
+ const contentBoxHeight = contentHeight + paddingY * 2;
87
+ const nextWidth = opt.width ?? (background ? Math.max(contentBoxWidth, backgroundWidth) : Math.max(contentBoxWidth, minWidth));
88
+ const nextHeight = opt.height ?? (background ? Math.max(contentBoxHeight, backgroundHeight) : contentBoxHeight);
49
89
  if (button.width !== nextWidth) button.width = nextWidth;
50
90
  if (button.height !== nextHeight) button.height = nextHeight;
91
+ if (background && backgroundMeasured) {
92
+ background.width = nextWidth;
93
+ background.height = nextHeight;
94
+ background.pos = k.vec2();
95
+ }
96
+ if (icon) icon.pos = k.vec2(-contentWidth / 2 + iconWidth / 2, 0);
97
+ label.pos = k.vec2(-contentWidth / 2 + iconWidth + gap + label.width / 2, 0);
51
98
  }
52
- resize();
53
- if (opt.width === void 0 || opt.height === void 0) button.onUpdate(resize);
99
+ layout();
100
+ if (opt.width === void 0 || opt.height === void 0 || opt.icon !== void 0 || opt.background !== void 0) button.onUpdate(layout);
54
101
  button.onClick(() => {
55
102
  button.color = toColor(k, pressedColor);
103
+ if (icon && opt.pressedIcon) {
104
+ iconState = "pressed";
105
+ icon.sprite = opt.pressedIcon;
106
+ }
107
+ if (background && opt.pressedBackground) {
108
+ backgroundState = "pressed";
109
+ background.sprite = opt.pressedBackground;
110
+ }
56
111
  opt.onClick?.();
57
112
  });
58
113
  button.onHover(() => {
59
114
  button.color = toColor(k, hoverColor);
60
115
  button.scale = k.vec2(1.05, 1.05);
61
116
  k.setCursor("pointer");
117
+ if (icon && opt.hoverIcon) {
118
+ iconState = "hover";
119
+ icon.sprite = opt.hoverIcon;
120
+ }
121
+ if (background && opt.hoverBackground) {
122
+ backgroundState = "hover";
123
+ background.sprite = opt.hoverBackground;
124
+ }
62
125
  });
63
126
  button.onHoverEnd(() => {
64
127
  button.color = baseColor;
65
128
  button.scale = k.vec2(1, 1);
66
129
  k.setCursor("default");
130
+ if (icon && opt.icon) {
131
+ iconState = "base";
132
+ icon.sprite = opt.icon;
133
+ }
134
+ if (background && opt.background) {
135
+ backgroundState = "base";
136
+ background.sprite = opt.background;
137
+ }
138
+ if (icon || background) layout();
67
139
  });
68
- return {
69
- ...button,
140
+ return Object.assign(button, {
141
+ background,
142
+ icon,
70
143
  label
71
- };
144
+ });
72
145
  }
73
146
  // src/theme.ts
74
147
  const PRIMARY = "#4f8cff";
@@ -1 +1 @@
1
- {"version":3,"file":"plugin.umd.js","names":[],"sources":["../src/utils.ts","../src/button.ts","../src/theme.ts","../src/plugin.ts"],"sourcesContent":["import type { Color, KAPLAYCtx } from 'kaplay';\n\n/**\n * Convert hex string to color or return color.\n *\n * @param k - The Kaplay context.\n * @param color - The hex string or color.\n * @returns The color.\n */\nexport function toColor(k: KAPLAYCtx, color: string | Color): Color {\n return typeof color === 'string' ? k.rgb(color) : color;\n}\n","import type { Color, KAPLAYCtx, Vec2 } from 'kaplay';\n\nimport type { ButtonOpt, Theme } from './types';\nimport { toColor } from './utils';\n\nexport function createButton(\n k: KAPLAYCtx,\n theme: Theme,\n text: string,\n opt: ButtonOpt & {\n pos?: Vec2;\n onClick?: () => void;\n color?: string | Color;\n hoverColor?: string | Color;\n pressedColor?: string | Color;\n textColor?: string | Color;\n },\n) {\n const radius = opt.radius ?? theme.shape.borderRadius;\n const { minWidth, paddingX, paddingY } = theme.components.button;\n const baseColor = toColor(k, opt.color ?? opt.fill ?? theme.palette.primary);\n const hoverColor = toColor(k, opt.hoverColor ?? theme.palette.hover);\n const pressedColor = toColor(k, opt.pressedColor ?? theme.palette.pressed);\n const textColor = toColor(k, opt.textColor ?? theme.palette.text);\n const size = opt.size ?? theme.typography.fontSize;\n const font = opt.font ?? theme.typography.fontFamily;\n const pos = opt.pos ?? k.vec2();\n\n const textComp = k.text(text, { size, font });\n const width = opt.width ?? Math.max(textComp.width + paddingX * 2, minWidth);\n const height = opt.height ?? textComp.height + paddingY * 2;\n\n const button = k.add([\n k.rect(width, height, radius > 0 ? { radius } : undefined),\n k.pos(pos),\n k.area(),\n k.scale(),\n k.color(baseColor),\n k.anchor('center'),\n ]);\n\n const label = button.add([\n textComp,\n k.color(textColor as never),\n k.anchor('center'),\n ]);\n\n function resize() {\n const nextWidth =\n opt.width ?? Math.max(label.width + paddingX * 2, minWidth);\n const nextHeight = opt.height ?? label.height + paddingY * 2;\n\n if (button.width !== nextWidth) {\n button.width = nextWidth;\n }\n\n if (button.height !== nextHeight) {\n button.height = nextHeight;\n }\n }\n\n resize();\n\n if (opt.width === undefined || opt.height === undefined) {\n button.onUpdate(resize);\n }\n\n button.onClick(() => {\n button.color = toColor(k, pressedColor);\n opt.onClick?.();\n });\n\n button.onHover(() => {\n button.color = toColor(k, hoverColor);\n button.scale = k.vec2(1.05, 1.05);\n k.setCursor('pointer');\n });\n\n button.onHoverEnd(() => {\n button.color = baseColor;\n button.scale = k.vec2(1, 1);\n k.setCursor('default');\n });\n\n return {\n ...button,\n label,\n };\n}\n","import type { DeepPartial, Theme } from './types';\n\nconst PRIMARY = '#4f8cff';\nconst TEXT = '#ffffff';\n\n/** Default theme. */\nconst theme: Theme = {\n palette: {\n primary: PRIMARY,\n secondary: PRIMARY,\n background: '#111827',\n surface: '#1f2937',\n text: TEXT,\n textSecondary: TEXT,\n hover: PRIMARY,\n pressed: PRIMARY,\n disabled: '#6b7280',\n error: '#ef4444',\n },\n typography: {\n fontFamily: 'sans-serif',\n fontSize: 18,\n fontWeight: 400,\n lineHeight: 1.2,\n },\n shape: {\n borderRadius: 0,\n },\n spacing: 8,\n components: {\n button: {\n minWidth: 120,\n paddingX: 12,\n paddingY: 8,\n textTransform: 'none',\n },\n modal: {\n backdropOpacity: 0.5,\n borderRadius: 8,\n },\n tooltip: {\n background: '#111827',\n textColor: TEXT,\n delay: 300,\n },\n },\n};\n\n/** Resolve a partial theme into a fully resolved theme. */\nexport function resolveTheme(input?: DeepPartial<Theme>): Theme {\n return {\n palette: { ...theme.palette, ...input?.palette },\n typography: { ...theme.typography, ...input?.typography },\n shape: { ...theme.shape, ...input?.shape },\n spacing: input?.spacing ?? 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+ {"version":3,"file":"plugin.umd.js","names":[],"sources":["../src/utils.ts","../src/button.ts","../src/theme.ts","../src/plugin.ts"],"sourcesContent":["import type { Color, KAPLAYCtx } from 'kaplay';\n\n/**\n * Convert hex string to color or return color.\n *\n * @param k - The Kaplay context.\n * @param color - The hex string or color.\n * @returns The color.\n */\nexport function toColor(k: KAPLAYCtx, color: string | Color): Color {\n return typeof color === 'string' ? k.rgb(color) : color;\n}\n","import type { Color, KAPLAYCtx, Vec2 } from 'kaplay';\n\nimport type { ButtonOpt, Theme } from './types';\nimport { toColor } from './utils';\n\nexport function createButton(\n k: KAPLAYCtx,\n theme: Theme,\n text: string,\n opt: ButtonOpt & {\n pos?: Vec2;\n onClick?: () => void;\n color?: string | Color;\n hoverColor?: string | Color;\n pressedColor?: string | Color;\n textColor?: string | Color;\n },\n) {\n const radius = opt.radius ?? theme.shape.borderRadius;\n const { minWidth, paddingX, paddingY } = theme.components.button;\n const baseColor = toColor(k, opt.color ?? opt.fill ?? theme.palette.primary);\n const hoverColor = toColor(k, opt.hoverColor ?? theme.palette.hover);\n const pressedColor = toColor(k, opt.pressedColor ?? theme.palette.pressed);\n const textColor = toColor(k, opt.textColor ?? theme.palette.text);\n const size = opt.size ?? theme.typography.fontSize;\n const font = opt.font ?? theme.typography.fontFamily;\n const pos = opt.pos ?? k.vec2();\n\n const textComp = k.text(text, { size, font });\n const isIconOnly = opt.icon !== undefined && text.length === 0;\n const hasBackground = opt.background !== undefined;\n const showFill = !hasBackground && !isIconOnly;\n const rectOpt = showFill\n ? radius > 0\n ? { radius }\n : undefined\n : { fill: false };\n\n const button = k.add([\n k.rect(0, 0, rectOpt),\n k.pos(pos),\n k.area(),\n k.scale(),\n k.color(baseColor),\n k.anchor('center'),\n ]);\n\n const background = opt.background\n ? button.add([k.sprite(opt.background), k.pos(), k.anchor('center')])\n : undefined;\n\n const icon = opt.icon\n ? button.add([k.sprite(opt.icon), k.pos(), k.anchor('center')])\n : undefined;\n\n const label = button.add([\n textComp,\n k.color(textColor as never),\n k.pos(),\n k.anchor('center'),\n ]);\n\n let iconWidth = 0;\n let iconHeight = 0;\n let iconState: 'base' | 'hover' | 'pressed' = 'base';\n let backgroundWidth = 0;\n let backgroundHeight = 0;\n let backgroundMeasured = false;\n let backgroundState: 'base' | 'hover' | 'pressed' = 'base';\n\n /**\n * Update button layout:\n *\n * - caches the base icon/background dimensions,\n * - calculates content width/height,\n * - updates `button.width` / `button.height`,\n * - stretches the background and repositions the icon and label.\n */\n function layout() {\n if (icon && iconState === 'base') {\n iconWidth = icon.width;\n iconHeight = icon.height;\n }\n\n if (\n background &&\n backgroundState === 'base' &&\n !backgroundMeasured &&\n (background.width > 0 || background.height > 0)\n ) {\n backgroundWidth = background.width;\n backgroundHeight = background.height;\n backgroundMeasured = true;\n }\n\n const gap = icon && iconWidth > 0 && label.width > 0 ? theme.spacing : 0;\n const contentWidth = iconWidth + gap + label.width;\n const contentHeight = Math.max(iconHeight, label.height);\n const contentBoxWidth = contentWidth + paddingX * 2;\n const contentBoxHeight = contentHeight + paddingY * 2;\n\n const nextWidth =\n opt.width ??\n (background\n ? Math.max(contentBoxWidth, backgroundWidth)\n : Math.max(contentBoxWidth, minWidth));\n const nextHeight =\n opt.height ??\n (background\n ? Math.max(contentBoxHeight, backgroundHeight)\n : contentBoxHeight);\n\n if (button.width !== nextWidth) {\n button.width = nextWidth;\n }\n\n if (button.height !== nextHeight) {\n button.height = nextHeight;\n }\n\n if (background && backgroundMeasured) {\n background.width = nextWidth;\n background.height = nextHeight;\n background.pos = k.vec2();\n }\n\n if (icon) {\n icon.pos = k.vec2(-contentWidth / 2 + iconWidth / 2, 0);\n }\n\n label.pos = k.vec2(\n -contentWidth / 2 + iconWidth + gap + label.width / 2,\n 0,\n );\n }\n\n layout();\n\n if (\n opt.width === undefined ||\n opt.height === undefined ||\n opt.icon !== undefined ||\n opt.background !== undefined\n ) {\n button.onUpdate(layout);\n }\n\n button.onClick(() => {\n button.color = toColor(k, pressedColor);\n\n if (icon && opt.pressedIcon) {\n iconState = 'pressed';\n icon.sprite = opt.pressedIcon as string;\n }\n\n if (background && opt.pressedBackground) {\n backgroundState = 'pressed';\n background.sprite = opt.pressedBackground as string;\n }\n\n opt.onClick?.();\n });\n\n button.onHover(() => {\n button.color = toColor(k, hoverColor);\n button.scale = k.vec2(1.05, 1.05);\n k.setCursor('pointer');\n\n if (icon && opt.hoverIcon) {\n iconState = 'hover';\n icon.sprite = opt.hoverIcon as string;\n }\n\n if (background && opt.hoverBackground) {\n backgroundState = 'hover';\n background.sprite = opt.hoverBackground as string;\n }\n });\n\n button.onHoverEnd(() => {\n button.color = baseColor;\n button.scale = k.vec2(1, 1);\n k.setCursor('default');\n\n if (icon && opt.icon) {\n iconState = 'base';\n icon.sprite = opt.icon as string;\n }\n\n if (background && opt.background) {\n backgroundState = 'base';\n background.sprite = opt.background as string;\n }\n\n if (icon || background) {\n layout();\n }\n });\n\n return Object.assign(button, {\n background,\n icon,\n label,\n });\n}\n","import type { DeepPartial, Theme } from './types';\n\nconst PRIMARY = '#4f8cff';\nconst TEXT = '#ffffff';\n\n/** Default theme. */\nconst theme: Theme = {\n palette: {\n primary: PRIMARY,\n secondary: PRIMARY,\n background: '#111827',\n surface: '#1f2937',\n text: TEXT,\n textSecondary: TEXT,\n hover: PRIMARY,\n pressed: PRIMARY,\n disabled: '#6b7280',\n error: '#ef4444',\n },\n typography: {\n fontFamily: 'sans-serif',\n fontSize: 18,\n fontWeight: 400,\n lineHeight: 1.2,\n },\n shape: {\n borderRadius: 0,\n },\n spacing: 8,\n components: {\n button: {\n minWidth: 120,\n paddingX: 12,\n paddingY: 8,\n textTransform: 'none',\n },\n modal: {\n backdropOpacity: 0.5,\n borderRadius: 8,\n },\n tooltip: {\n background: '#111827',\n textColor: TEXT,\n delay: 300,\n },\n },\n};\n\n/** Resolve a partial theme into a fully resolved theme. */\nexport function resolveTheme(input?: DeepPartial<Theme>): Theme {\n return {\n palette: { ...theme.palette, ...input?.palette },\n typography: { ...theme.typography, ...input?.typography },\n shape: { ...theme.shape, ...input?.shape },\n spacing: 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2
2
  //# sourceMappingURL=plugin.umd.min.js.map
@@ -1 +1 @@
1
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Math.max(label.width + paddingX * 2, minWidth);\n const nextHeight = opt.height ?? label.height + paddingY * 2;\n\n if (button.width !== nextWidth) {\n button.width = nextWidth;\n }\n\n if (button.height !== nextHeight) {\n button.height = nextHeight;\n }\n }\n\n resize();\n\n if (opt.width === undefined || opt.height === undefined) {\n button.onUpdate(resize);\n }\n\n button.onClick(() => {\n button.color = toColor(k, pressedColor);\n opt.onClick?.();\n });\n\n button.onHover(() => {\n button.color = toColor(k, hoverColor);\n button.scale = k.vec2(1.05, 1.05);\n k.setCursor('pointer');\n });\n\n button.onHoverEnd(() => {\n button.color = baseColor;\n button.scale = k.vec2(1, 1);\n k.setCursor('default');\n });\n\n return {\n ...button,\n label,\n };\n}\n","import type { DeepPartial, Theme } from './types';\n\nconst PRIMARY = '#4f8cff';\nconst TEXT = '#ffffff';\n\n/** Default theme. */\nconst theme: Theme = {\n palette: {\n primary: PRIMARY,\n secondary: PRIMARY,\n background: '#111827',\n surface: '#1f2937',\n text: TEXT,\n textSecondary: TEXT,\n hover: PRIMARY,\n pressed: PRIMARY,\n disabled: '#6b7280',\n error: '#ef4444',\n },\n typography: {\n fontFamily: 'sans-serif',\n fontSize: 18,\n fontWeight: 400,\n lineHeight: 1.2,\n },\n shape: {\n borderRadius: 0,\n },\n spacing: 8,\n components: {\n button: {\n minWidth: 120,\n paddingX: 12,\n paddingY: 8,\n textTransform: 'none',\n },\n modal: {\n backdropOpacity: 0.5,\n borderRadius: 8,\n },\n tooltip: {\n background: '#111827',\n textColor: TEXT,\n delay: 300,\n },\n },\n};\n\n/** Resolve a partial theme into a fully resolved theme. */\nexport function resolveTheme(input?: DeepPartial<Theme>): Theme {\n return {\n palette: { ...theme.palette, ...input?.palette },\n typography: { ...theme.typography, ...input?.typography },\n shape: { ...theme.shape, ...input?.shape },\n spacing: input?.spacing ?? 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+ {"version":3,"file":"plugin.umd.min.js","names":["factory","global","exports","toColor","color","k","createButton","radius","opt","theme","baseColor","hoverColor","pressedColor","textColor","size","font","pos","textComp","text","isIconOnly","rectOpt","button","background","icon","label","iconWidth","iconHeight","iconState","backgroundWidth","backgroundHeight","backgroundMeasured","backgroundState","layout","gap","contentWidth","contentHeight","contentBoxWidth","paddingX","contentBoxHeight","paddingY","nextWidth","minWidth","nextHeight","PRIMARY","TEXT","resolveTheme","input","uiPlugin","userTheme","currentTheme","next"],"sources":["../src/utils.ts","../src/button.ts","../src/theme.ts","../src/plugin.ts"],"sourcesContent":["import type { Color, KAPLAYCtx } from 'kaplay';\n\n/**\n * Convert hex string to color or return color.\n *\n * @param k - The Kaplay context.\n * @param color - The hex string or color.\n * @returns The color.\n */\nexport function toColor(k: KAPLAYCtx, color: string | Color): Color {\n return typeof color === 'string' ? k.rgb(color) : color;\n}\n","import type { Color, KAPLAYCtx, Vec2 } from 'kaplay';\n\nimport type { ButtonOpt, Theme } from './types';\nimport { toColor } from './utils';\n\nexport function createButton(\n k: KAPLAYCtx,\n theme: Theme,\n text: string,\n opt: ButtonOpt & {\n pos?: Vec2;\n onClick?: () => void;\n color?: string | Color;\n hoverColor?: string | Color;\n pressedColor?: string | Color;\n textColor?: string | Color;\n },\n) {\n const radius = opt.radius ?? theme.shape.borderRadius;\n const { minWidth, paddingX, paddingY } = theme.components.button;\n const baseColor = toColor(k, opt.color ?? opt.fill ?? theme.palette.primary);\n const hoverColor = toColor(k, opt.hoverColor ?? theme.palette.hover);\n const pressedColor = toColor(k, opt.pressedColor ?? theme.palette.pressed);\n const textColor = toColor(k, opt.textColor ?? theme.palette.text);\n const size = opt.size ?? theme.typography.fontSize;\n const font = opt.font ?? theme.typography.fontFamily;\n const pos = opt.pos ?? k.vec2();\n\n const textComp = k.text(text, { size, font });\n const isIconOnly = opt.icon !== undefined && text.length === 0;\n const hasBackground = opt.background !== undefined;\n const showFill = !hasBackground && !isIconOnly;\n const rectOpt = showFill\n ? radius > 0\n ? { radius }\n : undefined\n : { fill: false };\n\n const button = k.add([\n k.rect(0, 0, rectOpt),\n k.pos(pos),\n k.area(),\n k.scale(),\n k.color(baseColor),\n k.anchor('center'),\n ]);\n\n const background = opt.background\n ? button.add([k.sprite(opt.background), k.pos(), k.anchor('center')])\n : undefined;\n\n const icon = opt.icon\n ? button.add([k.sprite(opt.icon), k.pos(), k.anchor('center')])\n : undefined;\n\n const label = button.add([\n textComp,\n k.color(textColor as never),\n k.pos(),\n k.anchor('center'),\n ]);\n\n let iconWidth = 0;\n let iconHeight = 0;\n let iconState: 'base' | 'hover' | 'pressed' = 'base';\n let backgroundWidth = 0;\n let backgroundHeight = 0;\n let backgroundMeasured = false;\n let backgroundState: 'base' | 'hover' | 'pressed' = 'base';\n\n /**\n * Update button layout:\n *\n * - caches the base icon/background dimensions,\n * - calculates content width/height,\n * - updates `button.width` / `button.height`,\n * - stretches the background and repositions the icon and label.\n */\n function layout() {\n if (icon && iconState === 'base') {\n iconWidth = icon.width;\n iconHeight = icon.height;\n }\n\n if (\n background &&\n backgroundState === 'base' &&\n !backgroundMeasured &&\n (background.width > 0 || background.height > 0)\n ) {\n backgroundWidth = background.width;\n backgroundHeight = background.height;\n backgroundMeasured = true;\n }\n\n const gap = icon && iconWidth > 0 && label.width > 0 ? theme.spacing : 0;\n const contentWidth = iconWidth + gap + label.width;\n const contentHeight = Math.max(iconHeight, label.height);\n const contentBoxWidth = contentWidth + paddingX * 2;\n const contentBoxHeight = contentHeight + paddingY * 2;\n\n const nextWidth =\n opt.width ??\n (background\n ? Math.max(contentBoxWidth, backgroundWidth)\n : Math.max(contentBoxWidth, minWidth));\n const nextHeight =\n opt.height ??\n (background\n ? Math.max(contentBoxHeight, backgroundHeight)\n : contentBoxHeight);\n\n if (button.width !== nextWidth) {\n button.width = nextWidth;\n }\n\n if (button.height !== nextHeight) {\n button.height = nextHeight;\n }\n\n if (background && backgroundMeasured) {\n background.width = nextWidth;\n background.height = nextHeight;\n background.pos = k.vec2();\n }\n\n if (icon) {\n icon.pos = k.vec2(-contentWidth / 2 + iconWidth / 2, 0);\n }\n\n label.pos = k.vec2(\n -contentWidth / 2 + iconWidth + gap + label.width / 2,\n 0,\n );\n }\n\n layout();\n\n if (\n opt.width === undefined ||\n opt.height === undefined ||\n opt.icon !== undefined ||\n opt.background !== undefined\n ) {\n button.onUpdate(layout);\n }\n\n button.onClick(() => {\n button.color = toColor(k, pressedColor);\n\n if (icon && opt.pressedIcon) {\n iconState = 'pressed';\n icon.sprite = opt.pressedIcon as string;\n }\n\n if (background && opt.pressedBackground) {\n backgroundState = 'pressed';\n background.sprite = opt.pressedBackground as string;\n }\n\n opt.onClick?.();\n });\n\n button.onHover(() => {\n button.color = toColor(k, hoverColor);\n button.scale = k.vec2(1.05, 1.05);\n k.setCursor('pointer');\n\n if (icon && opt.hoverIcon) {\n iconState = 'hover';\n icon.sprite = opt.hoverIcon as string;\n }\n\n if (background && opt.hoverBackground) {\n backgroundState = 'hover';\n background.sprite = opt.hoverBackground as string;\n }\n });\n\n button.onHoverEnd(() => {\n button.color = baseColor;\n button.scale = k.vec2(1, 1);\n k.setCursor('default');\n\n if (icon && opt.icon) {\n iconState = 'base';\n icon.sprite = opt.icon as string;\n }\n\n if (background && opt.background) {\n backgroundState = 'base';\n background.sprite = opt.background as string;\n }\n\n if (icon || background) {\n layout();\n }\n });\n\n return Object.assign(button, {\n background,\n icon,\n label,\n });\n}\n","import type { DeepPartial, Theme } from './types';\n\nconst PRIMARY = '#4f8cff';\nconst TEXT = '#ffffff';\n\n/** Default theme. */\nconst theme: Theme = {\n palette: {\n primary: PRIMARY,\n secondary: PRIMARY,\n background: '#111827',\n surface: '#1f2937',\n text: TEXT,\n textSecondary: TEXT,\n hover: PRIMARY,\n pressed: PRIMARY,\n disabled: '#6b7280',\n error: '#ef4444',\n },\n typography: {\n fontFamily: 'sans-serif',\n fontSize: 18,\n fontWeight: 400,\n lineHeight: 1.2,\n },\n shape: {\n borderRadius: 0,\n },\n spacing: 8,\n components: {\n button: {\n minWidth: 120,\n paddingX: 12,\n paddingY: 8,\n textTransform: 'none',\n },\n modal: {\n backdropOpacity: 0.5,\n borderRadius: 8,\n },\n tooltip: {\n background: '#111827',\n textColor: TEXT,\n delay: 300,\n },\n },\n};\n\n/** Resolve a partial theme into a fully resolved theme. */\nexport function resolveTheme(input?: DeepPartial<Theme>): Theme {\n return {\n palette: { ...theme.palette, ...input?.palette },\n typography: { ...theme.typography, ...input?.typography },\n shape: { ...theme.shape, ...input?.shape },\n spacing: input?.spacing ?? theme.spacing,\n components: {\n button: {\n ...theme.components.button,\n ...input?.components?.button,\n },\n modal: {\n ...theme.components.modal,\n ...input?.components?.modal,\n },\n tooltip: {\n ...theme.components.tooltip,\n ...input?.components?.tooltip,\n },\n },\n };\n}\n","import type { KAPLAYCtx } from 'kaplay';\n\nimport { createButton } from './button';\nimport { resolveTheme } from './theme';\nimport type {\n AddButton,\n DeepPartial,\n GetTheme,\n SetTheme,\n Theme,\n} from './types';\n\n/** KAPLAY UI plugin. */\nexport function uiPlugin(k: KAPLAYCtx, theme: DeepPartial<Theme> = {}) {\n let userTheme: DeepPartial<Theme> = theme;\n let currentTheme: Theme = resolveTheme(userTheme);\n\n const getTheme: GetTheme = () => currentTheme;\n\n const setTheme: SetTheme = (next) => {\n userTheme = { ...userTheme, ...next };\n currentTheme = resolveTheme(userTheme);\n };\n\n const addButton: AddButton = (text = '', opt = {}) => {\n return createButton(k, currentTheme, text, opt);\n };\n\n return {\n addButton,\n setTheme,\n getTheme,\n 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "kaplay-plugin-ui",
3
- "version": "1.0.3",
3
+ "version": "1.1.1",
4
4
  "description": "Kaplay plugin UI",
5
5
  "author": "Mark <mark@remarkablemark.org> (https://remarkablemark.org)",
6
6
  "main": "./dist/plugin.cjs",