kairos-lib 0.0.1

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Files changed (86) hide show
  1. package/README.md +7 -0
  2. package/dist/lib/encode-decode.d.ts +7 -0
  3. package/dist/lib/encode-decode.d.ts.map +1 -0
  4. package/dist/lib/encode-decode.js +32 -0
  5. package/dist/lib/encode-decode.js.map +1 -0
  6. package/dist/lib/lib.d.ts +2 -0
  7. package/dist/lib/lib.d.ts.map +1 -0
  8. package/dist/lib/lib.js +7 -0
  9. package/dist/lib/lib.js.map +1 -0
  10. package/dist/lib/omit-readonly.d.ts +23 -0
  11. package/dist/lib/omit-readonly.d.ts.map +1 -0
  12. package/dist/lib/omit-readonly.js +3 -0
  13. package/dist/lib/omit-readonly.js.map +1 -0
  14. package/dist/lib/reference.d.ts +165 -0
  15. package/dist/lib/reference.d.ts.map +1 -0
  16. package/dist/lib/reference.js +437 -0
  17. package/dist/lib/reference.js.map +1 -0
  18. package/dist/main.d.ts +5 -0
  19. package/dist/main.d.ts.map +1 -0
  20. package/dist/main.js +8 -0
  21. package/dist/main.js.map +1 -0
  22. package/dist/types/audio-mixer.d.ts +11 -0
  23. package/dist/types/audio-mixer.d.ts.map +1 -0
  24. package/dist/types/audio-mixer.js +3 -0
  25. package/dist/types/audio-mixer.js.map +1 -0
  26. package/dist/types/audio-player.d.ts +8 -0
  27. package/dist/types/audio-player.d.ts.map +1 -0
  28. package/dist/types/audio-player.js +3 -0
  29. package/dist/types/audio-player.js.map +1 -0
  30. package/dist/types/auxes.d.ts +31 -0
  31. package/dist/types/auxes.d.ts.map +1 -0
  32. package/dist/types/auxes.js +18 -0
  33. package/dist/types/auxes.js.map +1 -0
  34. package/dist/types/clip-player.d.ts +35 -0
  35. package/dist/types/clip-player.d.ts.map +1 -0
  36. package/dist/types/clip-player.js +16 -0
  37. package/dist/types/clip-player.js.map +1 -0
  38. package/dist/types/effects.d.ts +859 -0
  39. package/dist/types/effects.d.ts.map +1 -0
  40. package/dist/types/effects.js +70 -0
  41. package/dist/types/effects.js.map +1 -0
  42. package/dist/types/gfx-channel.d.ts +8 -0
  43. package/dist/types/gfx-channel.d.ts.map +1 -0
  44. package/dist/types/gfx-channel.js +3 -0
  45. package/dist/types/gfx-channel.js.map +1 -0
  46. package/dist/types/gfx-scene.d.ts +42 -0
  47. package/dist/types/gfx-scene.d.ts.map +1 -0
  48. package/dist/types/gfx-scene.js +3 -0
  49. package/dist/types/gfx-scene.js.map +1 -0
  50. package/dist/types/image-store.d.ts +39 -0
  51. package/dist/types/image-store.d.ts.map +1 -0
  52. package/dist/types/image-store.js +12 -0
  53. package/dist/types/image-store.js.map +1 -0
  54. package/dist/types/input.d.ts +44 -0
  55. package/dist/types/input.d.ts.map +1 -0
  56. package/dist/types/input.js +18 -0
  57. package/dist/types/input.js.map +1 -0
  58. package/dist/types/lib-types.d.ts +29 -0
  59. package/dist/types/lib-types.d.ts.map +1 -0
  60. package/dist/types/lib-types.js +16 -0
  61. package/dist/types/lib-types.js.map +1 -0
  62. package/dist/types/macro.d.ts +14 -0
  63. package/dist/types/macro.d.ts.map +1 -0
  64. package/dist/types/macro.js +12 -0
  65. package/dist/types/macro.js.map +1 -0
  66. package/dist/types/main.d.ts +16 -0
  67. package/dist/types/main.d.ts.map +1 -0
  68. package/dist/types/main.js +19 -0
  69. package/dist/types/main.js.map +1 -0
  70. package/dist/types/media.d.ts +8 -0
  71. package/dist/types/media.d.ts.map +1 -0
  72. package/dist/types/media.js +3 -0
  73. package/dist/types/media.js.map +1 -0
  74. package/dist/types/ramrec-player.d.ts +8 -0
  75. package/dist/types/ramrec-player.d.ts.map +1 -0
  76. package/dist/types/ramrec-player.js +3 -0
  77. package/dist/types/ramrec-player.js.map +1 -0
  78. package/dist/types/scene.d.ts +421 -0
  79. package/dist/types/scene.d.ts.map +1 -0
  80. package/dist/types/scene.js +122 -0
  81. package/dist/types/scene.js.map +1 -0
  82. package/dist/types/sources.d.ts +23 -0
  83. package/dist/types/sources.d.ts.map +1 -0
  84. package/dist/types/sources.js +13 -0
  85. package/dist/types/sources.js.map +1 -0
  86. package/package.json +31 -0
@@ -0,0 +1,421 @@
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+ import { OmitReadonly } from '../lib/omit-readonly.js';
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+ import { SceneTransitionRef, SourceRef } from '../lib/reference.js';
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+ import { ColorRGB, DissolveMode, Resolution } from './lib-types.js';
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+ export interface SceneObject {
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+ /**
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+ * Enable or disable “Advanced resolution control” settings for individual X/Y Canvas
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+ * Size. This setting can be applied per Scene. The default setting is “Disabled” in
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+ * which case the check box appears unticked.
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+ */
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+ advancedResolutionControl: boolean;
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+ /**
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+ * When enabling the “Advanced resolution control” after unfolding the “Advanced”
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+ * controls and tick the check box, the X - and Y-Resolution sliders allow to determine
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+ * the individual resolution per Scene. This setting is independent from the selected
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+ * sources within the Scene -internal sources as well as external sources, and from
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+ * the designated outputs. In order to adjust the individual X/Y settings, the according
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+ * slider, the numeric entry box or the arrow up/down icons can be used.
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+ * [ integer, min: 16, max: 3840 ]
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+ */
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+ readonly resolutionX: number;
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+ /**
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+ * When enabling the “Advanced resolution control” after unfolding the “Advanced”
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+ * controls and tick the check box, the X - and Y-Resolution sliders allow to determine
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+ * the individual resolution per Scene. This setting is independent from the selected
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+ * sources within the Scene -internal sources as well as external sources, and from
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+ * the designated outputs. In order to adjust the individual X/Y settings, the according
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+ * slider, the numeric entry box or the arrow up/down icons can be used.
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+ * [ integer, min: 10, max: 2160 ]
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+ */
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+ readonly resolutionY: number;
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+ /**
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+ * Tally is monitoring if the selected Scene fulfills a certain predefined Tally condition,
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+ * like for example:
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+ * – Red for OnAir Tally
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+ * – Yellow for Preview Tally
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+ * – Green for Monitor Tally
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+ * – Blue for Audience Tally
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+ * – Magenta for Audio Source Tally
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+ * – etc.
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+ * In order to specify certain Tally conditions, select the “Aux” menu from the “Config”
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+ * tray and configure the individual Aux outputs 1-16 to the desired Tally
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+ * color/functionality. “Red” is default for “On Air” Tally and “Yellow” is default for
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+ * Preview (PVW) Tally.
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+ * [ integer ]
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+ */
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+ readonly tally: number;
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+ /**
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+ * The “Color” setting allows the User to define a specific Scene color which is
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+ * automatically applied to be used for the background color of the selected Scene.
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+ * When clicking the area right next to the “Color” setting, a pop-up window allows to
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+ * pick a color from the palette,“Pick Screen Color” or enter a HTML color code, RGB
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+ * or HSL-values into the designated field. Also “Custom colors” can be saved within
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+ * the pop-up dialog.
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+ * @example rgb(255,0,0)
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+ */
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+ color: ColorRGB;
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+ /**
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+ * The drop down menu next to “Resolution” allows to determine the designated
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+ * Scene-Resolution. The selectable defaults are “1280x720p”, “1920x1080p” and
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+ * “3840x2160”. */
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+ resolution: Resolution;
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+ /** list[ObjectID] */
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+ nextTransition: SceneTransitionRef[];
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+ /** [ integer ,min: 0, max: 9999 ] */
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+ allDuration: number;
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+ /** float */
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+ allFader: number;
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+ /** [ ObjectID ] */
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+ nextTransitionType: string;
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+ faderReverse: boolean;
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+ faderSync: boolean;
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+ /** */
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+ limitOffAction: SceneLimitOffAction;
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+ /** [ integer, min: 0, max: 9999 ] */
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+ limitReturnTime: number;
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+ /** ObjectID */
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+ keyPreview: string;
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+ }
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+ export interface SceneLayerObject {
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+ /**
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+ * The Opacity setting allows the User to adjust the Transparency level (opposite of
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+ * Opacity) for the selected Layer. In order to adjust the level for Opacity, the
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+ * according slider, the numeric entry box or the arrow up/down icons can be used.
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+ * The control range for “Opacity” is from 0,00% to 100,00% and default is 100.00%.
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+ * [ float, min: 0, max: 1 ]
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+ */
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+ opacity: number;
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+ /**
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+ * Source A/B source selection allows the User to select a source for the appropriate
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+ * bus, regardless if the source is already part of “Source Options” in this Layer and/or
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+ * Background or not. Next to the Source A/B source selection items, the actual
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+ * selected source is displayed. Clicking on the symbol (Pen) right next to the setting,
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+ * will open the according Input selection menu to select from all available listed
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+ * external as well as internal sources.
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+ * [ ObjectID ]
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+ */
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+ sourceA: SourceRef;
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+ /**
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+ * Source A/B source selection allows the User to select a source for the appropriate
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+ * bus, regardless if the source is already part of “Source Options” in this Layer and/or
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+ * Background or not. Next to the Source A/B source selection items, the actual
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+ * selected source is displayed. Clicking on the symbol (Pen) right next to the setting,
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+ * will open the according Input selection menu to select from all available listed
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+ * external as well as internal sources.
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+ * [ ObjectID, read_only ]
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+ */
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+ readonly sourceB: SourceRef | string;
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+ /** [ ObjectID ] */
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+ sourcePgm: SourceRef;
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+ /**
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+ * [ ObjectID ] */
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+ sourcePst: SourceRef;
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+ /**
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+ * [ enum, read_only, min: 0, max: 1 ]
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+ */
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+ readonly activeBus: SceneLayerActiveBus;
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+ /**
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+ * In “PGM/PST mode” the User can choose the behaviour for PGM/PST or A/B buses
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+ * after next transition for Backgrounds and Layers (once “Preset enabled” is
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+ * activated) based on 3 individual settings.
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+ * In “PGM/PST mode” the User can choose the behaviour for PGM/PST or A/B buses
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+ * after next transition for Backgrounds and Layers (once “Preset enabled” is
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+ * activated) based on 3 individual settings. The different selections can be achieved
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+ * by clicking the arrow down icon at the pull down menu next to the “PGM/PST mode”
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+ * selection. Swap = is Default behaviour. The former PST/B-bus source becomes the
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+ * PGM/A-bus source after the next transition. And PGM/A-bus becomes PST/B-bus
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+ * source. Next = After the next transition the former PST/B-bus becomes PGM/A-bus,
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+ * and the former PST/B-bus source will increase +1 according to the “Source
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+ * Options” list. The intention is to mimic a “Studio Automation” system. However, the
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+ * User always can do a temporary overwrite, simulating that the “Next Story” or in
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+ * general the next source is not “Ready” yet. When the last PST/B-bus crosspoint is
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+ * reached and taken to PGM/A-bus, there’s no automatic crosspoint change anymore
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+ * and the sequence is stopped. Next+Loop = Is the same behaviour like described for
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+ * “Next”, but after the final PST/B-bus crosspoint is reached and taken to PGM/A-bus,
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+ * the PST/B-bus crosspoint will select the first listed source again and start to loop
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+ * from the beginning. This sequence will loop/cycle endless until the User is changing
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+ * the “PGM/PST mode” back to “Swap” or “Next”. Also in “Next+Loop” the User
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+ * always can do a temporary overwrite in order to simulate that the “Next Story” or
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+ * “Source” in general is not “Ready” yet.
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+ * [ enum, min: 0, max: 3 ]
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+ */
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+ pgmPstMode: SceneLayerPgmPstMode;
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+ /**
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+ * In “Source Options” the User can determine which sources in a specific Scene
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+ * and/or Layer are relevant to the composite, and probably needs to be changeable
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+ * on the fly in direct access.
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+ * The function “Source Options” is available -apart from Layer settings- at various
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+ * different locations within the system, and is responsible for the User specific
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+ * customisation of direct accessible sources/crosspoints per A/B-bus. “Source
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+ * Options” also can be applied to -for example- individual output destinations, such as
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+ * Multiviewers and Aux-Out, etc. If B-Bus is enabled the available “Source Options”
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+ * are equal to the selection made for A-Bus. For some buses it might be useful not
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+ * having a single Source Option at all, like for instance the CG source -when only a
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+ * single GFX system is available- there won’t be any other substitute or plan-B
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+ * available, in case the main CG fails. However, in order to create a specific list of
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+ * “Source Options”, click on the symbol (Pen) right next to the “Source Options” item,
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+ * and the according pop-up menu task is started. Here single sources or groups of
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+ * sources can be added and/or subtracted from the designated source option list.
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+ * Also the order of appearance within the “Source Options” list can be edited.
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+ * [ list[ObjectID] ] */
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+ sourceOptions: SourceRef[];
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+ /**
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+ * [ enum, read_only, min: 0, max: 3 ]
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+ */
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+ readonly state: SceneLayerState;
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+ /**
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+ * In “Mode” selection the User can choose how to affect a selected source in terms of
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+ * size in order to fit into the actual Scene resolution (Canvas Size).
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+ * Changing the “Mode” selection the User can determine to pre-process a selected
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+ * source in terms of Size and Aspect Ratio to fit into the actual adjusted Scene
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+ * resolution (Canvas Size). There are 4 settings available to select from by clicking
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+ * the arrow down icon at the pull-down menu, next to the “Mode” selection. KeepSize
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+ * = Source remains unaffected in terms of Size and Aspect Ratio. The source is
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+ * presented center-cut within the Scene resolution settings. Aspect ratio in this case
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+ * remains unaffected. However, if the source resolution is smaller than the actual
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+ * Scene resolution, the uncovered Canvas area appears transparent. If the source
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+ * resolution is larger than the targeted Scene resolution, the Canvas will crop the
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+ * source accordingly in center-cut condition. FitScene = Will Auto-Size and AutoAspect the selected source in order to fit exactly into the targeted Scene resolution.
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+ * Be aware of that this operational mode can cause unwanted geometric distortions,
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+ * e.g. by stretching a selected source circle shape into an ellipse.
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+ * FitSceneKeepAspect = This function will proportionally zoom the selected and
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+ * center source until the left-right or top-bottom edge equals the Scene resolution
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+ * without changing the source Aspect-Ratio. Again, an uncovered target area appears
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+ * transparent in the actual Canvas. This method, unlike the “Fit Scene” mode,
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+ * prevents from causing unwanted distortions to the selected source. Auto = is
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+ * Default setting. This setting will auto-select the most appropriate mode from
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+ * “KeepSize”, “FitScene” or “FitSceneKeepAspect” to start with.
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+ * [ enum, min: 0, max: 3 ]
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+ */
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+ mode: SceneLayerMode;
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+ /**
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+ * [ bool, read_only ]
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+ */
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+ readonly fxEnabled: boolean;
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+ /**
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+ * The B-Bus can be enabled per Layer and Background Layer. Default for Layer =
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+ * Disabled. Default for Background Layer = Enabled. When B-Bus is enabled the
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+ * check box appears ticked.
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+ * Enable the B-Bus on a Layer allows the User to apply A-B transtions (Mix, Wipe,
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+ * DVE, etc.) like on PGM/PST without routing another Scene to the A-Bus source and
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+ * performing the transition upstream. However, it is also valid to disable the B-Bus on
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+ * Background Layer, since there’s probably/absolutely no need to perform any other
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+ * transition apart from “Cut” in the created Scene. When B-Bus is enabled the check
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+ * box appears ticked.
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+ * [ bool ]
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+ */
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+ presetEnabled: boolean;
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+ /**
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+ * The “Color” setting allows the User to define a specific color per Layer within the
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+ * selected Scene. When clicking the area right next to the “Color” setting, a pop-up
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+ * window allows to pick a color from the palette, Use “Pick Screen Color” or enter a
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+ * HTML color code, RGB or HSL-values into the designated field. Also “Custom
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+ * colors” can be saved within the pop-up dialog.
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+ * @example rgb(255,0,0)
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+ */
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+ color: ColorRGB;
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+ /**
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+ * The “Clean mask” selection allows to configure up to 8 different Clean Feed circuits
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+ * per Layer, which later on can be applied as single or combined circuits to individual
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+ * Aux-Output signals as well as individual Multiviewer-Outputs/tiles.
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+ * When a specific Output configuration is needed where certain e.g. GFX elements
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+ * are not supposed to be visible, the “Clean mask” setting will help to make the right
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+ * adjustments. Here the User can determine a Bit-mask using Bit 1-8 in order to
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+ * decide if the selected Layer is visible in the selected “Clean mask” or not - multi
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+ * selections can be applied. Selecting a Bit within the mask will decide that -unlike the
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+ * PGM-Out of the hosting Scene- this Layer won’t be visible on an Output where this
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+ * Bit-Mask -in the designated Output menu (Aux, MV-Layout)- is enabled. An Output
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+ * also has the ability to combine/cascade multiple Clean masks. The selection “none”
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+ * indicates that the “Clean mask” for this Layer is disabled entirely. Clicking on the
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+ * symbol (Pen) right next to the setting, will open the drop-down menu, where the
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+ * individual Bits 1-8 can be selected for Clean Feed circuits. Again, multi selections
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+ * can be applied. The “Clean mask” field is than indicating which “Clean mask” Bit is
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+ * enabled e.g. “1,4,7”. Those Bits can also be unselected individually, or use the
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+ * function “Clear” in the drop-down Menu in order to unselect all “Clean mask” Bits.
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+ * [ integer ]
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+ */
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+ cleanMask: number;
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+ /**
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+ * [ integer ]
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+ */
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+ sourceCleanMask: number;
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+ /**
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+ * “Dissolve enabled” allows to do direct dissolves to the next selected source on the
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+ * designated bus, whereby the dissolve type “Mix” is default. When function “Dissolve
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+ * enabled” is activated, the check box appears ticked.
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+ * [ bool ]
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+ */
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+ dissolveEnabled: boolean;
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+ /**
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+ * The “Dissolve time” setting allows the user to set the transition duration rate for bus
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+ * dissolve, used when “Dissolve enabled” is activated. The control range for “Dissolve
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+ * time” is in frames, ranging from 0 to 100. Adjustments can be done using the
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+ * according slider, the numeric entry box or the arrow up/down icons. Default = 50
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+ * frames.
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+ * [ integer, min: 0, max: 9999 ]
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+ */
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+ dissolveTime: number;
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+ /**
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+ * When “Dissolve effect” other than “Mix” is selected, the transition type “Wipe”,
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+ * “DVE” or “User” can be forced to run always in “Normal”, “Reverse” or “Cross”
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+ * (Normal/Reverse) direction. The drop-down menu is used to make the required
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+ * selection.
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+ * [ enum ]
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+ */
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+ dissolveMode: DissolveMode;
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+ /**
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+ * [ enum ]
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+ */
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+ blendMode: SceneLayerBlendMode;
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+ }
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+ export interface SceneTransitionObject {
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+ /**
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+ * [ float, min: 0, max: 1 ]
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+ */
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+ readonly progress: number;
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+ /**
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+ * [ integer, min: 0, max: 9999 ]
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+ */
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+ readonly progressFrames: number;
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+ /**
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+ * [ integer, min: 0, max: 9999 ]
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+ */
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+ duration: number;
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+ }
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+ export interface SceneTransitionMixEffectObject {
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+ curve: SceneCurve;
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+ readonly effect: string;
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+ effectName: string;
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+ }
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+ export interface SceneSnapshotObject {
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+ /**
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+ * [ enum, read_only ] */
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+ readonly status: SceneSnapshotStatus;
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+ /**
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+ * [ ColorRGB ]
296
+ */
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+ color: ColorRGB;
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+ /**
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+ * [ int, min: 0, max: 9999 ]
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+ */
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+ dissolveTime: number;
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+ enableCurve: boolean;
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+ curve: SceneCurve;
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+ /**
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+ * [enum, min: 0, max: 2 ]
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+ */
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+ priorityRecall: SceneSnapshotPriorityRecall;
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+ }
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+ export declare enum SceneLimitOffAction {
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+ None = "None",
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+ ToBegin = "ToBegin",
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+ ToEnd = "ToEnd"
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+ }
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+ export declare enum SceneLayerActiveBus {
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+ ABus = "A-Bus",
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+ BBus = "B-Bus"
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+ }
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+ export declare enum SceneLayerPgmPstMode {
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+ Swap = "Swap",
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+ Next = "Next",
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+ NextLoop = "NextLoop",
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+ Follow = "Follow"
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+ }
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+ export declare enum SceneLayerState {
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+ Off = "Off",
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+ On = "On",
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+ FadeIn = "FadeIn",
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+ FadeOut = "FadeOut"
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+ }
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+ export declare enum SceneLayerMode {
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+ FitScene = "FitScene",
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+ FitSceneKeepAspect = "FitSceneKeepAspect",
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+ KeepSize = "KeepSize",
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+ Auto = "Auto"
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+ }
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+ export declare enum SceneLayerBlendMode {
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+ Default = "Default",
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+ Normal = "Normal",
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+ Lighten = "Lighten",
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+ Darken = "Darken",
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+ Multiply = "Multiply",
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+ Average = "Average",
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+ Add = "Add",
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+ Substract = "Substract",
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+ Difference = "Difference",
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+ Negation = "Negation",
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+ Exclusion = "Exclusion",
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+ Screen = "Screen",
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+ Overlay = "Overlay",
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+ SoftLight = "SoftLight",
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+ HardLight = "HardLight",
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+ ColorDodge = "ColorDodge",
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+ ColorBurn = "ColorBurn",
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+ LinearDodge = "LinearDodge",
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+ LinearBurn = "LinearBurn",
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+ LinearLight = "LinearLight",
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+ VividLight = "VividLight",
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+ PinLight = "PinLight",
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+ HardMix = "HardMix",
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+ Reflect = "Reflect",
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+ Glow = "Glow",
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+ Phoenix = "Phoenix"
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+ }
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+ export declare enum SceneSnapshotStatus {
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+ Stopped = "Stopped",
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+ Playing = "Playing"
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+ }
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+ export declare enum SceneCurve {
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+ Linear = "Linear",
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+ QuadIn = "QuadIn",
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+ QuadOut = "QuadOut",
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+ QuadInOut = "QuadInOut",
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+ QuadOutIn = "QuadOutIn",
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+ CubicIn = "CubicIn",
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+ CubicOut = "CubicOut",
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+ CubicInOut = "CubicInOut",
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+ CubicOutIn = "CubicOutIn",
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+ QuartIn = "QuartIn",
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+ QuartOut = "QuartOut",
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+ QuartInOut = "QuartInOut",
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+ QuartOutIn = "QuartOutIn",
382
+ QuintIn = "QuintIn",
383
+ QuintOut = "QuintOut",
384
+ QuintInOut = "QuintInOut",
385
+ QuintOutIn = "QuintOutIn",
386
+ SineIn = "SineIn",
387
+ SineOut = "SineOut",
388
+ SineInOut = "SineInOut",
389
+ SineOutIn = "SineOutIn",
390
+ ExpoIn = "ExpoIn",
391
+ ExpoOut = "ExpoOut",
392
+ ExpoInOut = "ExpoInOut",
393
+ ExpoOutIn = "ExpoOutIn",
394
+ CircularIn = "CircularIn",
395
+ CircularOut = "CircularOut",
396
+ CircularInOut = "CircularInOut",
397
+ CircularOutIn = "CircularOutIn",
398
+ ElasticIn = "ElasticIn",
399
+ ElasticOut = "ElasticOut",
400
+ ElasticInOut = "ElasticInOut",
401
+ ElasticOutIn = "ElasticOutIn",
402
+ BackIn = "BackIn",
403
+ BackOut = "BackOut",
404
+ BackInOut = "BackInOut",
405
+ BackOutIn = "BackOutIn",
406
+ BounceIn = "BounceIn",
407
+ BounceOut = "BounceOut",
408
+ BounceInOut = "BounceInOut",
409
+ BounceOutIn = "BounceOutIn"
410
+ }
411
+ export declare enum SceneSnapshotPriorityRecall {
412
+ Off = "Off",
413
+ Pre = "Pre",
414
+ Post = "Post"
415
+ }
416
+ export type UpdateSceneObject = OmitReadonly<SceneObject>;
417
+ export type UpdateSceneLayerObject = OmitReadonly<SceneLayerObject>;
418
+ export type UpdateSceneTransitionObject = OmitReadonly<SceneTransitionObject>;
419
+ export type UpdateSceneTransitionMixEffectObject = OmitReadonly<SceneTransitionMixEffectObject>;
420
+ export type UpdateSceneSnapshotObject = OmitReadonly<SceneSnapshotObject>;
421
+ //# sourceMappingURL=scene.d.ts.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,122 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.SceneSnapshotPriorityRecall = exports.SceneCurve = exports.SceneSnapshotStatus = exports.SceneLayerBlendMode = exports.SceneLayerMode = exports.SceneLayerState = exports.SceneLayerPgmPstMode = exports.SceneLayerActiveBus = exports.SceneLimitOffAction = void 0;
4
+ // ------------------------- enums -----------------------------
5
+ var SceneLimitOffAction;
6
+ (function (SceneLimitOffAction) {
7
+ SceneLimitOffAction["None"] = "None";
8
+ SceneLimitOffAction["ToBegin"] = "ToBegin";
9
+ SceneLimitOffAction["ToEnd"] = "ToEnd";
10
+ })(SceneLimitOffAction || (exports.SceneLimitOffAction = SceneLimitOffAction = {}));
11
+ var SceneLayerActiveBus;
12
+ (function (SceneLayerActiveBus) {
13
+ SceneLayerActiveBus["ABus"] = "A-Bus";
14
+ SceneLayerActiveBus["BBus"] = "B-Bus";
15
+ })(SceneLayerActiveBus || (exports.SceneLayerActiveBus = SceneLayerActiveBus = {}));
16
+ var SceneLayerPgmPstMode;
17
+ (function (SceneLayerPgmPstMode) {
18
+ SceneLayerPgmPstMode["Swap"] = "Swap";
19
+ SceneLayerPgmPstMode["Next"] = "Next";
20
+ SceneLayerPgmPstMode["NextLoop"] = "NextLoop";
21
+ SceneLayerPgmPstMode["Follow"] = "Follow";
22
+ })(SceneLayerPgmPstMode || (exports.SceneLayerPgmPstMode = SceneLayerPgmPstMode = {}));
23
+ var SceneLayerState;
24
+ (function (SceneLayerState) {
25
+ SceneLayerState["Off"] = "Off";
26
+ SceneLayerState["On"] = "On";
27
+ SceneLayerState["FadeIn"] = "FadeIn";
28
+ SceneLayerState["FadeOut"] = "FadeOut";
29
+ })(SceneLayerState || (exports.SceneLayerState = SceneLayerState = {}));
30
+ var SceneLayerMode;
31
+ (function (SceneLayerMode) {
32
+ SceneLayerMode["FitScene"] = "FitScene";
33
+ SceneLayerMode["FitSceneKeepAspect"] = "FitSceneKeepAspect";
34
+ SceneLayerMode["KeepSize"] = "KeepSize";
35
+ SceneLayerMode["Auto"] = "Auto";
36
+ })(SceneLayerMode || (exports.SceneLayerMode = SceneLayerMode = {}));
37
+ var SceneLayerBlendMode;
38
+ (function (SceneLayerBlendMode) {
39
+ SceneLayerBlendMode["Default"] = "Default";
40
+ SceneLayerBlendMode["Normal"] = "Normal";
41
+ SceneLayerBlendMode["Lighten"] = "Lighten";
42
+ SceneLayerBlendMode["Darken"] = "Darken";
43
+ SceneLayerBlendMode["Multiply"] = "Multiply";
44
+ SceneLayerBlendMode["Average"] = "Average";
45
+ SceneLayerBlendMode["Add"] = "Add";
46
+ SceneLayerBlendMode["Substract"] = "Substract";
47
+ SceneLayerBlendMode["Difference"] = "Difference";
48
+ SceneLayerBlendMode["Negation"] = "Negation";
49
+ SceneLayerBlendMode["Exclusion"] = "Exclusion";
50
+ SceneLayerBlendMode["Screen"] = "Screen";
51
+ SceneLayerBlendMode["Overlay"] = "Overlay";
52
+ SceneLayerBlendMode["SoftLight"] = "SoftLight";
53
+ SceneLayerBlendMode["HardLight"] = "HardLight";
54
+ SceneLayerBlendMode["ColorDodge"] = "ColorDodge";
55
+ SceneLayerBlendMode["ColorBurn"] = "ColorBurn";
56
+ SceneLayerBlendMode["LinearDodge"] = "LinearDodge";
57
+ SceneLayerBlendMode["LinearBurn"] = "LinearBurn";
58
+ SceneLayerBlendMode["LinearLight"] = "LinearLight";
59
+ SceneLayerBlendMode["VividLight"] = "VividLight";
60
+ SceneLayerBlendMode["PinLight"] = "PinLight";
61
+ SceneLayerBlendMode["HardMix"] = "HardMix";
62
+ SceneLayerBlendMode["Reflect"] = "Reflect";
63
+ SceneLayerBlendMode["Glow"] = "Glow";
64
+ SceneLayerBlendMode["Phoenix"] = "Phoenix";
65
+ })(SceneLayerBlendMode || (exports.SceneLayerBlendMode = SceneLayerBlendMode = {}));
66
+ var SceneSnapshotStatus;
67
+ (function (SceneSnapshotStatus) {
68
+ SceneSnapshotStatus["Stopped"] = "Stopped";
69
+ SceneSnapshotStatus["Playing"] = "Playing";
70
+ })(SceneSnapshotStatus || (exports.SceneSnapshotStatus = SceneSnapshotStatus = {}));
71
+ var SceneCurve;
72
+ (function (SceneCurve) {
73
+ // Used both in snapshots and transitions
74
+ SceneCurve["Linear"] = "Linear";
75
+ SceneCurve["QuadIn"] = "QuadIn";
76
+ SceneCurve["QuadOut"] = "QuadOut";
77
+ SceneCurve["QuadInOut"] = "QuadInOut";
78
+ SceneCurve["QuadOutIn"] = "QuadOutIn";
79
+ SceneCurve["CubicIn"] = "CubicIn";
80
+ SceneCurve["CubicOut"] = "CubicOut";
81
+ SceneCurve["CubicInOut"] = "CubicInOut";
82
+ SceneCurve["CubicOutIn"] = "CubicOutIn";
83
+ SceneCurve["QuartIn"] = "QuartIn";
84
+ SceneCurve["QuartOut"] = "QuartOut";
85
+ SceneCurve["QuartInOut"] = "QuartInOut";
86
+ SceneCurve["QuartOutIn"] = "QuartOutIn";
87
+ SceneCurve["QuintIn"] = "QuintIn";
88
+ SceneCurve["QuintOut"] = "QuintOut";
89
+ SceneCurve["QuintInOut"] = "QuintInOut";
90
+ SceneCurve["QuintOutIn"] = "QuintOutIn";
91
+ SceneCurve["SineIn"] = "SineIn";
92
+ SceneCurve["SineOut"] = "SineOut";
93
+ SceneCurve["SineInOut"] = "SineInOut";
94
+ SceneCurve["SineOutIn"] = "SineOutIn";
95
+ SceneCurve["ExpoIn"] = "ExpoIn";
96
+ SceneCurve["ExpoOut"] = "ExpoOut";
97
+ SceneCurve["ExpoInOut"] = "ExpoInOut";
98
+ SceneCurve["ExpoOutIn"] = "ExpoOutIn";
99
+ SceneCurve["CircularIn"] = "CircularIn";
100
+ SceneCurve["CircularOut"] = "CircularOut";
101
+ SceneCurve["CircularInOut"] = "CircularInOut";
102
+ SceneCurve["CircularOutIn"] = "CircularOutIn";
103
+ SceneCurve["ElasticIn"] = "ElasticIn";
104
+ SceneCurve["ElasticOut"] = "ElasticOut";
105
+ SceneCurve["ElasticInOut"] = "ElasticInOut";
106
+ SceneCurve["ElasticOutIn"] = "ElasticOutIn";
107
+ SceneCurve["BackIn"] = "BackIn";
108
+ SceneCurve["BackOut"] = "BackOut";
109
+ SceneCurve["BackInOut"] = "BackInOut";
110
+ SceneCurve["BackOutIn"] = "BackOutIn";
111
+ SceneCurve["BounceIn"] = "BounceIn";
112
+ SceneCurve["BounceOut"] = "BounceOut";
113
+ SceneCurve["BounceInOut"] = "BounceInOut";
114
+ SceneCurve["BounceOutIn"] = "BounceOutIn";
115
+ })(SceneCurve || (exports.SceneCurve = SceneCurve = {}));
116
+ var SceneSnapshotPriorityRecall;
117
+ (function (SceneSnapshotPriorityRecall) {
118
+ SceneSnapshotPriorityRecall["Off"] = "Off";
119
+ SceneSnapshotPriorityRecall["Pre"] = "Pre";
120
+ SceneSnapshotPriorityRecall["Post"] = "Post";
121
+ })(SceneSnapshotPriorityRecall || (exports.SceneSnapshotPriorityRecall = SceneSnapshotPriorityRecall = {}));
122
+ //# sourceMappingURL=scene.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"scene.js","sourceRoot":"","sources":["../../src/types/scene.ts"],"names":[],"mappings":";;;AAoVA,gEAAgE;AAChE,IAAY,mBAIX;AAJD,WAAY,mBAAmB;IAC9B,oCAAa,CAAA;IACb,0CAAmB,CAAA;IACnB,sCAAe,CAAA;AAChB,CAAC,EAJW,mBAAmB,mCAAnB,mBAAmB,QAI9B;AACD,IAAY,mBAGX;AAHD,WAAY,mBAAmB;IAC9B,qCAAc,CAAA;IACd,qCAAc,CAAA;AACf,CAAC,EAHW,mBAAmB,mCAAnB,mBAAmB,QAG9B;AACD,IAAY,oBAKX;AALD,WAAY,oBAAoB;IAC/B,qCAAa,CAAA;IACb,qCAAa,CAAA;IACb,6CAAqB,CAAA;IACrB,yCAAiB,CAAA;AAClB,CAAC,EALW,oBAAoB,oCAApB,oBAAoB,QAK/B;AACD,IAAY,eAKX;AALD,WAAY,eAAe;IAC1B,8BAAW,CAAA;IACX,4BAAS,CAAA;IACT,oCAAiB,CAAA;IACjB,sCAAmB,CAAA;AACpB,CAAC,EALW,eAAe,+BAAf,eAAe,QAK1B;AACD,IAAY,cAKX;AALD,WAAY,cAAc;IACzB,uCAAqB,CAAA;IACrB,2DAAyC,CAAA;IACzC,uCAAqB,CAAA;IACrB,+BAAa,CAAA;AACd,CAAC,EALW,cAAc,8BAAd,cAAc,QAKzB;AACD,IAAY,mBA2BX;AA3BD,WAAY,mBAAmB;IAC9B,0CAAmB,CAAA;IACnB,wCAAiB,CAAA;IACjB,0CAAmB,CAAA;IACnB,wCAAiB,CAAA;IACjB,4CAAqB,CAAA;IACrB,0CAAmB,CAAA;IACnB,kCAAW,CAAA;IACX,8CAAuB,CAAA;IACvB,gDAAyB,CAAA;IACzB,4CAAqB,CAAA;IACrB,8CAAuB,CAAA;IACvB,wCAAiB,CAAA;IACjB,0CAAmB,CAAA;IACnB,8CAAuB,CAAA;IACvB,8CAAuB,CAAA;IACvB,gDAAyB,CAAA;IACzB,8CAAuB,CAAA;IACvB,kDAA2B,CAAA;IAC3B,gDAAyB,CAAA;IACzB,kDAA2B,CAAA;IAC3B,gDAAyB,CAAA;IACzB,4CAAqB,CAAA;IACrB,0CAAmB,CAAA;IACnB,0CAAmB,CAAA;IACnB,oCAAa,CAAA;IACb,0CAAmB,CAAA;AACpB,CAAC,EA3BW,mBAAmB,mCAAnB,mBAAmB,QA2B9B;AACD,IAAY,mBAGX;AAHD,WAAY,mBAAmB;IAC9B,0CAAmB,CAAA;IACnB,0CAAmB,CAAA;AACpB,CAAC,EAHW,mBAAmB,mCAAnB,mBAAmB,QAG9B;AACD,IAAY,UA2CX;AA3CD,WAAY,UAAU;IACrB,yCAAyC;IACzC,+BAAiB,CAAA;IACjB,+BAAiB,CAAA;IACjB,iCAAmB,CAAA;IACnB,qCAAuB,CAAA;IACvB,qCAAuB,CAAA;IACvB,iCAAmB,CAAA;IACnB,mCAAqB,CAAA;IACrB,uCAAyB,CAAA;IACzB,uCAAyB,CAAA;IACzB,iCAAmB,CAAA;IACnB,mCAAqB,CAAA;IACrB,uCAAyB,CAAA;IACzB,uCAAyB,CAAA;IACzB,iCAAmB,CAAA;IACnB,mCAAqB,CAAA;IACrB,uCAAyB,CAAA;IACzB,uCAAyB,CAAA;IACzB,+BAAiB,CAAA;IACjB,iCAAmB,CAAA;IACnB,qCAAuB,CAAA;IACvB,qCAAuB,CAAA;IACvB,+BAAiB,CAAA;IACjB,iCAAmB,CAAA;IACnB,qCAAuB,CAAA;IACvB,qCAAuB,CAAA;IACvB,uCAAyB,CAAA;IACzB,yCAA2B,CAAA;IAC3B,6CAA+B,CAAA;IAC/B,6CAA+B,CAAA;IAC/B,qCAAuB,CAAA;IACvB,uCAAyB,CAAA;IACzB,2CAA6B,CAAA;IAC7B,2CAA6B,CAAA;IAC7B,+BAAiB,CAAA;IACjB,iCAAmB,CAAA;IACnB,qCAAuB,CAAA;IACvB,qCAAuB,CAAA;IACvB,mCAAqB,CAAA;IACrB,qCAAuB,CAAA;IACvB,yCAA2B,CAAA;IAC3B,yCAA2B,CAAA;AAC5B,CAAC,EA3CW,UAAU,0BAAV,UAAU,QA2CrB;AACD,IAAY,2BAIX;AAJD,WAAY,2BAA2B;IACtC,0CAAW,CAAA;IACX,0CAAW,CAAA;IACX,4CAAa,CAAA;AACd,CAAC,EAJW,2BAA2B,2CAA3B,2BAA2B,QAItC"}
@@ -0,0 +1,23 @@
1
+ import { OmitReadonly } from '../lib/omit-readonly.js';
2
+ import { ColorRGB, Resolution } from './lib-types.js';
3
+ export interface FxInputObject {
4
+ name: string;
5
+ colorOverwrite: boolean;
6
+ readonly color: ColorRGB;
7
+ scaleMode: ScaleMode;
8
+ resolution: Resolution;
9
+ advancedResolutionControl: boolean;
10
+ /** [int, read_only, min: 16, max: 3840 ] */
11
+ readonly resolutionX: number;
12
+ /** [int, read_only, min: 10, max: 2160 ] */
13
+ readonly resolutionY: number;
14
+ }
15
+ export declare enum ScaleMode {
16
+ Stretch = "Stretch",
17
+ KeepAspect = "KeepAspect",
18
+ KeepSize = "KeepSize",
19
+ Auto = "Auto",
20
+ None = "None"
21
+ }
22
+ export type UpdateFxInputObject = OmitReadonly<FxInputObject>;
23
+ //# sourceMappingURL=sources.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"sources.d.ts","sourceRoot":"","sources":["../../src/types/sources.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,yBAAyB,CAAA;AACtD,OAAO,EAAE,QAAQ,EAAE,UAAU,EAAE,MAAM,gBAAgB,CAAA;AAErD,MAAM,WAAW,aAAa;IAC7B,IAAI,EAAE,MAAM,CAAA;IACZ,cAAc,EAAE,OAAO,CAAA;IACvB,QAAQ,CAAC,KAAK,EAAE,QAAQ,CAAA;IAGxB,SAAS,EAAE,SAAS,CAAA;IACpB,UAAU,EAAE,UAAU,CAAA;IACtB,yBAAyB,EAAE,OAAO,CAAA;IAClC,4CAA4C;IAC5C,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAA;IAC5B,4CAA4C;IAC5C,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAA;CAC5B;AAED,oBAAY,SAAS;IACpB,OAAO,YAAY;IACnB,UAAU,eAAe;IACzB,QAAQ,aAAa;IACrB,IAAI,SAAS;IACb,IAAI,SAAS;CACb;AAGD,MAAM,MAAM,mBAAmB,GAAG,YAAY,CAAC,aAAa,CAAC,CAAA"}
@@ -0,0 +1,13 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.ScaleMode = void 0;
4
+ // ------------------------- enums -----------------------------
5
+ var ScaleMode;
6
+ (function (ScaleMode) {
7
+ ScaleMode["Stretch"] = "Stretch";
8
+ ScaleMode["KeepAspect"] = "KeepAspect";
9
+ ScaleMode["KeepSize"] = "KeepSize";
10
+ ScaleMode["Auto"] = "Auto";
11
+ ScaleMode["None"] = "None";
12
+ })(ScaleMode || (exports.ScaleMode = ScaleMode = {}));
13
+ //# sourceMappingURL=sources.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"sources.js","sourceRoot":"","sources":["../../src/types/sources.ts"],"names":[],"mappings":";;;AAiBA,gEAAgE;AAChE,IAAY,SAMX;AAND,WAAY,SAAS;IACpB,gCAAmB,CAAA;IACnB,sCAAyB,CAAA;IACzB,kCAAqB,CAAA;IACrB,0BAAa,CAAA;IACb,0BAAa,CAAA;AACd,CAAC,EANW,SAAS,yBAAT,SAAS,QAMpB"}
package/package.json ADDED
@@ -0,0 +1,31 @@
1
+ {
2
+ "name": "kairos-lib",
3
+ "version": "0.0.1",
4
+ "license": "MIT",
5
+ "packageManager": "yarn@4.10.3",
6
+ "repository": {
7
+ "type": "git",
8
+ "url": "git+https://github.com/Sofie-Automation/sofie-kairos-connection.git",
9
+ "directory": "packages/kairos-lib"
10
+ },
11
+ "bugs": {
12
+ "url": "https://github.com/Sofie-Automation/sofie-kairos-connection/issues"
13
+ },
14
+ "homepage": "https://github.com/Sofie-Automation/sofie-kairos-connection#readme",
15
+ "exports": {
16
+ ".": {
17
+ "import": "./dist/main.js",
18
+ "require": "./dist/main.js"
19
+ }
20
+ },
21
+ "engines": {
22
+ "node": ">= 20"
23
+ },
24
+ "files": [
25
+ "/CHANGELOG.md",
26
+ "/dist"
27
+ ],
28
+ "dependencies": {
29
+ "tslib": "^2.8.1"
30
+ }
31
+ }