k-vtable 1.0.35 → 1.0.36
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/core/BaseTable.js +1 -1
- package/cjs/core/BaseTable.js.map +1 -1
- package/cjs/event/helper.js +1 -1
- package/cjs/event/listener/container-dom.js +39 -26
- package/cjs/event/listener/container-dom.js.map +1 -1
- package/cjs/event/listener/table-group.js +1 -0
- package/cjs/event/listener/table-group.js.map +1 -1
- package/cjs/event/media-click.js +1 -1
- package/cjs/event/scroll.js +1 -1
- package/cjs/event/sparkline-event.js +1 -1
- package/cjs/event/util.js +1 -1
- package/cjs/header-helper/header-helper.js +2 -1
- package/cjs/header-helper/style.js +1 -2
- package/cjs/index.d.ts +1 -1
- package/cjs/index.js +1 -1
- package/cjs/index.js.map +1 -1
- package/cjs/plugins/index.js +1 -1
- package/cjs/plugins/interface.js +1 -1
- package/cjs/plugins/invert-highlight.js +1 -1
- package/cjs/plugins/list-tree-stick-cell.js +1 -1
- package/cjs/plugins/plugin-manager.js +1 -1
- package/cjs/scenegraph/group-creater/progress/proxy.d.ts +2 -0
- package/cjs/scenegraph/group-creater/progress/proxy.js +18 -2
- package/cjs/scenegraph/group-creater/progress/proxy.js.map +1 -1
- package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-x.js +2 -1
- package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-x.js.map +1 -1
- package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-y.js +2 -1
- package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-y.js.map +1 -1
- package/cjs/scenegraph/layout/update-height.js +3 -1
- package/cjs/scenegraph/layout/update-height.js.map +1 -1
- package/cjs/scenegraph/scenegraph.js +7 -3
- package/cjs/scenegraph/scenegraph.js.map +1 -1
- package/cjs/state/select/update-position.js +2 -2
- package/cjs/state/select/update-position.js.map +1 -1
- package/cjs/ts-types/icon.d.ts +2 -2
- package/cjs/ts-types/icon.js.map +1 -1
- package/cjs/vrender.js.map +1 -1
- package/dist/vtable.js +93 -32
- package/dist/vtable.min.js +1 -1
- package/es/core/BaseTable.js +1 -1
- package/es/core/BaseTable.js.map +1 -1
- package/es/event/helper.js +1 -1
- package/es/event/listener/container-dom.js +39 -26
- package/es/event/listener/container-dom.js.map +1 -1
- package/es/event/listener/table-group.js +1 -0
- package/es/event/listener/table-group.js.map +1 -1
- package/es/event/media-click.js +1 -1
- package/es/event/scroll.js +1 -1
- package/es/event/sparkline-event.js +1 -1
- package/es/event/util.js +1 -1
- package/es/header-helper/header-helper.js +2 -1
- package/es/header-helper/style.js +1 -2
- package/es/index.d.ts +1 -1
- package/es/index.js +1 -1
- package/es/index.js.map +1 -1
- package/es/plugins/index.js +1 -1
- package/es/plugins/interface.js +1 -1
- package/es/plugins/invert-highlight.js +1 -1
- package/es/plugins/list-tree-stick-cell.js +1 -1
- package/es/plugins/plugin-manager.js +1 -1
- package/es/scenegraph/group-creater/progress/proxy.d.ts +2 -0
- package/es/scenegraph/group-creater/progress/proxy.js +18 -2
- package/es/scenegraph/group-creater/progress/proxy.js.map +1 -1
- package/es/scenegraph/group-creater/progress/update-position/dynamic-set-x.js +2 -1
- package/es/scenegraph/group-creater/progress/update-position/dynamic-set-x.js.map +1 -1
- package/es/scenegraph/group-creater/progress/update-position/dynamic-set-y.js +2 -1
- package/es/scenegraph/group-creater/progress/update-position/dynamic-set-y.js.map +1 -1
- package/es/scenegraph/layout/update-height.js +4 -0
- package/es/scenegraph/layout/update-height.js.map +1 -1
- package/es/scenegraph/scenegraph.js +7 -3
- package/es/scenegraph/scenegraph.js.map +1 -1
- package/es/state/select/update-position.js +2 -2
- package/es/state/select/update-position.js.map +1 -1
- package/es/ts-types/icon.d.ts +2 -2
- package/es/ts-types/icon.js.map +1 -1
- package/es/vrender.js.map +1 -1
- package/package.json +1 -1
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type { RowInfo } from '../../../../ts-types';\nimport type { IRect } from '../../../../vrender';\nimport type { Group } from '../../../graphic/group';\nimport { computeRowsHeight } from '../../../layout/compute-row-height';\nimport type { SceneProxy } from '../proxy';\nimport { updateAutoRow } from './update-auto-row';\nimport { getLastChild } from './util';\n\nexport async function dynamicSetY(y: number, screenTop: RowInfo | null, isEnd: boolean, proxy: SceneProxy) {\n if (!screenTop) {\n return;\n }\n const screenTopRow = screenTop.row;\n const screenTopY = screenTop.top;\n\n let deltaRow;\n if (isEnd) {\n deltaRow = proxy.bodyBottomRow - proxy.rowEnd;\n } else {\n deltaRow = screenTopRow - proxy.referenceRow;\n }\n move(deltaRow, screenTopRow, screenTopY, y, proxy);\n if (isEnd) {\n const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, proxy.rowEnd, true);\n if (cellGroup.role === 'cell') {\n const deltaY =\n cellGroup.attribute.y +\n cellGroup.attribute.height -\n (proxy.table.tableNoFrameHeight - proxy.table.getFrozenRowsHeight() - proxy.table.getBottomFrozenRowsHeight()) -\n y;\n proxy.deltaY = -deltaY;\n proxy.updateBody(y - proxy.deltaY);\n }\n }\n // proxy.table.scenegraph.updateNextFrame();\n}\n\nfunction move(deltaRow: number, screenTopRow: number, screenTopY: number, y: number, proxy: SceneProxy) {\n if (deltaRow > 0) {\n // 向下滚动,顶部cell group移到底部\n moveCell(deltaRow, 'up', screenTopRow, screenTopY, y, proxy);\n proxy.updateDeltaY(y, screenTopY, screenTopRow);\n proxy.updateBody(y - proxy.deltaY);\n } else if (deltaRow < 0) {\n // 向上滚动,底部cell group移到顶部\n moveCell(-deltaRow, 'down', screenTopRow, screenTopY, y, proxy);\n proxy.updateDeltaY(y, screenTopY, screenTopRow);\n proxy.updateBody(y - proxy.deltaY);\n } else {\n // 不改变row,更新body group范围\n proxy.updateDeltaY(y, screenTopY, screenTopRow);\n proxy.updateBody(y - proxy.deltaY);\n }\n}\n\nasync function moveCell(\n count: number,\n direction: 'up' | 'down',\n screenTopRow: number,\n screenTopY: number,\n y: number,\n proxy: SceneProxy\n) {\n // 限制count范围\n if (direction === 'up' && proxy.rowEnd + count > proxy.bodyBottomRow) {\n count = proxy.bodyBottomRow - proxy.rowEnd;\n } else if (direction === 'down' && proxy.rowStart - count < proxy.bodyTopRow) {\n count = proxy.rowStart - proxy.bodyTopRow;\n }\n if (count === 0) {\n return;\n }\n if (count < 0) {\n direction = direction === 'up' ? 'down' : 'up';\n count = -count;\n }\n\n // 两种更新模式\n // 1. count < rowEnd - rowStart:从顶/底部移动count数量的单元格到底/顶部\n // 2. count >= rowEnd - rowStart:整体移动到目标位置\n if (count < proxy.rowEnd - proxy.rowStart) {\n // 计算更新区域\n const startRow = direction === 'up' ? proxy.rowStart : proxy.rowEnd - count + 1;\n const endRow = direction === 'up' ? proxy.rowStart + count - 1 : proxy.rowEnd;\n const distStartRow = direction === 'up' ? proxy.rowEnd + 1 : proxy.rowStart - count;\n const distEndRow = direction === 'up' ? proxy.rowEnd + count : proxy.rowStart - 1;\n\n // 更新同步范围\n let syncTopRow;\n let syncBottomRow;\n if (proxy.table.isAutoRowHeight(startRow)) {\n syncTopRow = distStartRow;\n syncBottomRow = distEndRow;\n } else {\n const topRow = Math.max(proxy.bodyTopRow, screenTopRow - proxy.screenRowCount * 1);\n const bottomRow = Math.min(\n proxy.bodyBottomRow,\n screenTopRow + proxy.screenRowCount * 2,\n proxy.table.rowCount - 1\n );\n // get coincide of distStartRow&distEndRow and topRow&BottomRow\n // syncTopRow = Math.max(distStartRow, topRow);\n // syncBottomRow = Math.min(distEndRow, bottomRow);\n syncTopRow = topRow;\n syncBottomRow = bottomRow;\n }\n\n computeRowsHeight(proxy.table, syncTopRow, syncBottomRow, false);\n\n updatePartRowPosition(startRow, endRow, direction, proxy);\n\n proxy.rowStart = direction === 'up' ? proxy.rowStart + count : proxy.rowStart - count;\n proxy.rowEnd = direction === 'up' ? proxy.rowEnd + count : proxy.rowEnd - count;\n\n // 本次行更新是否同步完成,列数超过limit时为false\n const sync = updateRowContent(syncTopRow, syncBottomRow, proxy, true);\n\n if (proxy.table.isAutoRowHeight(startRow)) {\n // body group\n updateAutoRow(\n proxy.bodyLeftCol, // colStart\n proxy.bodyRightCol, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up', // 跳转到底部时,从下向上对齐\n true\n );\n\n // row header group\n updateAutoRow(\n 0, // colStart\n proxy.table.frozenColCount - 1, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up', // 跳转到底部时,从下向上对齐\n true\n );\n\n // right frozen group\n updateAutoRow(\n proxy.table.colCount - proxy.table.rightFrozenColCount, // colStart\n proxy.table.colCount - 1, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up', // 跳转到底部时,从下向上对齐\n true\n );\n\n // const oldCellOffset = screenTopY - y - proxy.table.getFrozenRowsHeight();\n // console.log('cellOffset', screenTopY, screenTopRow);\n // const newScreenTop = (proxy.table as any).getTargetRowAt(\n // y + proxy.table.scenegraph.colHeaderGroup.attribute.height\n // );\n // console.log('newScreenTop', newScreenTop);\n // const cellOffset = newScreenTop.top - screenTopY;\n\n // const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, screenTopRow, true);\n // const deltaY =\n // newScreenTop.top -\n // cellOffset -\n // (cellGroup.attribute.y + proxy.table.getFrozenRowsHeight() + proxy.table.scenegraph.proxy.deltaY);\n // proxy.table.scenegraph.proxy.deltaY += deltaY;\n }\n\n proxy.currentRow = direction === 'up' ? proxy.currentRow + count : proxy.currentRow - count;\n proxy.totalRow = Math.max(\n 0,\n Math.min(\n proxy.bodyBottomRow,\n direction === 'up' ? proxy.totalRow + count : proxy.totalRow - count,\n proxy.table.rowCount - 1\n )\n );\n proxy.referenceRow = proxy.rowStart + Math.floor((proxy.rowEnd - proxy.rowStart) / 2);\n // proxy.referenceRow = screenTopRow;\n // proxy.rowUpdatePos = Math.min(proxy.rowUpdatePos, distStartRow);\n if (proxy.table.isAutoRowHeight(startRow) && sync) {\n proxy.rowUpdatePos = Math.min(proxy.rowUpdatePos, proxy.rowEnd + 1);\n } else {\n proxy.rowUpdatePos = Math.min(proxy.rowUpdatePos, distStartRow);\n }\n proxy.rowUpdateDirection = direction;\n\n proxy.table.scenegraph.updateNextFrame();\n await proxy.progress();\n } else {\n const distStartRow = direction === 'up' ? proxy.rowStart + count : proxy.rowStart - count;\n const distEndRow = Math.min(\n proxy.table.rowCount - 1,\n direction === 'up' ? proxy.rowEnd + count : proxy.rowEnd - count\n );\n const distStartRowY = proxy.table.getRowsHeight(proxy.bodyTopRow, distStartRow - 1);\n\n let syncTopRow;\n let syncBottomRow;\n if (proxy.table.isAutoRowHeight(distStartRow)) {\n syncTopRow = distStartRow;\n syncBottomRow = distEndRow;\n } else {\n syncTopRow = Math.max(proxy.bodyTopRow, screenTopRow - proxy.screenRowCount * 1);\n syncBottomRow = Math.min(proxy.bodyBottomRow, screenTopRow + proxy.screenRowCount * 2, proxy.table.rowCount - 1);\n }\n\n computeRowsHeight(proxy.table, syncTopRow, syncBottomRow, false);\n\n // 更新同步范围\n updateAllRowPosition(distStartRowY, count, direction, proxy);\n\n proxy.rowStart = distStartRow;\n proxy.rowEnd = distEndRow;\n\n const sync = updateRowContent(syncTopRow, syncBottomRow, proxy, true);\n\n if (proxy.table.isAutoRowHeight(distStartRow)) {\n // body group\n updateAutoRow(\n proxy.bodyLeftCol, // colStart\n proxy.bodyRightCol, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up' // 跳转到底部时,从下向上对齐\n );\n\n // row header group\n updateAutoRow(\n 0, // colStart\n proxy.table.frozenColCount - 1, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up' // 跳转到底部时,从下向上对齐\n );\n\n // right frozen group\n updateAutoRow(\n proxy.table.colCount - proxy.table.rightFrozenColCount, // colStart\n proxy.table.colCount - 1, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up' // 跳转到底部时,从下向上对齐\n );\n }\n\n // // update body position when click scroll bar\n // if (syncTopRow === proxy.bodyTopRow) {\n // const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, syncTopRow, true);\n // const deltaY = cellGroup.attribute.y - y;\n // proxy.table.scenegraph.proxy.deltaY = deltaY;\n // } else if (syncBottomRow === proxy.bodyBottomRow) {\n // const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, syncBottomRow, true);\n // const deltaY =\n // cellGroup.attribute.y +\n // cellGroup.attribute.height -\n // (proxy.table.tableNoFrameHeight - proxy.table.getFrozenRowsHeight()) -\n // y;\n // proxy.table.scenegraph.proxy.deltaY = -deltaY;\n // } else {\n // const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, screenTopRow, true);\n // const deltaY =\n // screenTopY - (cellGroup.attribute.y + proxy.table.getFrozenRowsHeight() + proxy.table.scenegraph.proxy.deltaY);\n // proxy.table.scenegraph.proxy.deltaY = deltaY;\n // }\n\n proxy.currentRow = direction === 'up' ? proxy.currentRow + count : proxy.currentRow - count;\n proxy.totalRow = Math.max(\n 0,\n Math.min(\n proxy.bodyBottomRow,\n direction === 'up' ? proxy.totalRow + count : proxy.totalRow - count,\n proxy.table.rowCount - 1\n )\n );\n proxy.referenceRow = proxy.rowStart + Math.floor((proxy.rowEnd - proxy.rowStart) / 2);\n // proxy.referenceRow = screenTopRow;\n if (proxy.table.isAutoRowHeight(distStartRow) && sync) {\n proxy.rowUpdatePos = proxy.rowEnd + 1;\n } else {\n proxy.rowUpdatePos = proxy.rowStart;\n }\n proxy.rowUpdateDirection = distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up';\n\n proxy.table.scenegraph.updateNextFrame();\n await proxy.progress();\n }\n}\n\nfunction updatePartRowPosition(startRow: number, endRow: number, direction: 'up' | 'down', proxy: SceneProxy) {\n // row header group\n for (let col = 0; col < proxy.table.frozenColCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n if (!colGroup) {\n continue;\n }\n for (let row = startRow; row <= endRow; row++) {\n updateCellGroupPosition(colGroup, direction, proxy);\n }\n }\n // right frozen group\n for (let col = proxy.table.colCount - proxy.table.rightFrozenColCount; col < proxy.table.colCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n if (!colGroup) {\n continue;\n }\n for (let row = startRow; row <= endRow; row++) {\n updateCellGroupPosition(colGroup, direction, proxy);\n }\n }\n // body group\n for (let col = proxy.bodyLeftCol; col <= proxy.bodyRightCol; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n if (colGroup) {\n for (let row = startRow; row <= endRow; row++) {\n updateCellGroupPosition(colGroup, direction, proxy);\n }\n }\n }\n}\n\nfunction updateCellGroupPosition(colGroup: Group, direction: 'up' | 'down', proxy: SceneProxy) {\n if (colGroup.childrenCount >= 1) {\n if (direction === 'up') {\n const cellGroup = colGroup.firstChild as Group;\n proxy.updateCellGroupPosition(\n cellGroup,\n (colGroup.lastChild as Group).row + 1,\n (colGroup.lastChild as Group).attribute.y + proxy.table.getRowHeight((colGroup.lastChild as Group).row) // (colGroup.lastChild as Group).attribute.height\n );\n colGroup.appendChild(cellGroup);\n } else {\n const cellGroup = colGroup.lastChild as Group;\n proxy.updateCellGroupPosition(\n cellGroup,\n (colGroup.firstChild as Group).row - 1,\n (colGroup.firstChild as Group).attribute.y - proxy.table.getRowHeight((cellGroup as Group).row) // cellGroup.attribute.height\n );\n colGroup.insertBefore(cellGroup, colGroup.firstChild);\n }\n }\n}\n\nfunction updateAllRowPosition(distStartRowY: number, count: number, direction: 'up' | 'down', proxy: SceneProxy) {\n // row header group\n for (let col = 0; col < proxy.table.frozenColCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n colGroup?.forEachChildren((cellGroup: Group, index) => {\n // 这里使用colGroup变量而不是for proxy.rowStart to proxy.rowEndproxy.rowEnd是因为在更新内可能出现row号码重复的情况\n proxy.updateCellGroupPosition(\n cellGroup,\n direction === 'up' ? cellGroup.row + count : cellGroup.row - count,\n index === 0 // row === proxy.rowStart\n ? distStartRowY\n : (cellGroup._prev as Group).attribute.y + proxy.table.getRowHeight((cellGroup._prev as Group).row)\n );\n });\n }\n // right frozen group\n for (let col = proxy.table.colCount - proxy.table.rightFrozenColCount; col < proxy.table.colCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n colGroup?.forEachChildren((cellGroup: Group, index) => {\n // 这里使用colGroup变量而不是for proxy.rowStart to proxy.rowEndproxy.rowEnd是因为在更新内可能出现row号码重复的情况\n proxy.updateCellGroupPosition(\n cellGroup,\n direction === 'up' ? cellGroup.row + count : cellGroup.row - count,\n index === 0 // row === proxy.rowStart\n ? distStartRowY\n : (cellGroup._prev as Group).attribute.y + proxy.table.getRowHeight((cellGroup._prev as Group).row)\n );\n });\n }\n // body group\n for (let col = proxy.bodyLeftCol; col <= proxy.bodyRightCol; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n colGroup?.forEachChildren((cellGroup: Group, index) => {\n // 这里使用colGroup变量而不是for proxy.rowStart to proxy.rowEndproxy.rowEnd是因为在更新内可能出现row号码重复的情况\n proxy.updateCellGroupPosition(\n cellGroup,\n direction === 'up' ? cellGroup.row + count : cellGroup.row - count,\n index === 0 // row === proxy.rowStart\n ? distStartRowY\n : (cellGroup._prev as Group).attribute.y + proxy.table.getRowHeight((cellGroup._prev as Group).row)\n );\n });\n }\n}\n\nexport function updateRowContent(syncTopRow: number, syncBottomRow: number, proxy: SceneProxy, async = false) {\n // row header group\n for (let col = 0; col < proxy.table.frozenColCount; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(col, row, true);\n proxy.updateCellGroupContent(cellGroup);\n }\n }\n // right frozen group\n for (let col = proxy.table.colCount - proxy.table.rightFrozenColCount; col < proxy.table.colCount; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(col, row);\n proxy.updateCellGroupContent(cellGroup);\n }\n }\n // body group\n let leftCol = proxy.bodyLeftCol;\n let rightCol = proxy.bodyRightCol;\n let sync = true;\n if (async) {\n const screenLeftCol = proxy.screenLeftCol;\n leftCol = Math.max(proxy.bodyLeftCol, screenLeftCol - proxy.screenColCount * 1);\n rightCol = Math.min(proxy.bodyRightCol, screenLeftCol + proxy.screenColCount * 2);\n if (leftCol !== proxy.bodyLeftCol || rightCol !== proxy.bodyRightCol) {\n sync = false;\n }\n }\n for (let col = leftCol; col <= rightCol; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(col, row);\n proxy.updateCellGroupContent(cellGroup);\n }\n }\n\n // update container height\n updateColumnContainerHeight(proxy.table.scenegraph.rowHeaderGroup);\n updateColumnContainerHeight(proxy.table.scenegraph.rightFrozenGroup);\n updateColumnContainerHeight(proxy.table.scenegraph.bodyGroup);\n\n proxy.table.scenegraph.updateNextFrame();\n\n return sync;\n}\n\nfunction updateColumnContainerHeight(containerGroup: Group) {\n // update column container width\n const lastColGroup = getLastChild(containerGroup);\n if (!lastColGroup) {\n return;\n }\n const lastCellGroup = getLastChild(lastColGroup);\n if (!lastCellGroup) {\n return;\n }\n containerGroup.setAttribute('height', lastCellGroup.attribute.y + lastCellGroup.attribute.height);\n if (containerGroup.border) {\n const border = containerGroup.border as IRect;\n border.setAttribute(\n 'height',\n lastCellGroup.attribute.y +\n lastCellGroup.attribute.height -\n ((border.attribute as any).borderTop ?? 0) / 2 -\n ((border.attribute as any).borderBottom ?? 0) / 2\n );\n }\n}\n"]}
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+
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type { RowInfo } from '../../../../ts-types';\nimport type { IRect } from '../../../../vrender';\nimport type { Group } from '../../../graphic/group';\nimport { computeRowsHeight } from '../../../layout/compute-row-height';\nimport type { SceneProxy } from '../proxy';\nimport { updateAutoRow } from './update-auto-row';\nimport { getLastChild } from './util';\n\nexport async function dynamicSetY(y: number, screenTop: RowInfo | null, isEnd: boolean, proxy: SceneProxy) {\n if (!screenTop) {\n // screenTop 为 null 时仍需更新 body 位置并触发渲染,避免滚动后出现空白区域。\n // 优先在入口层(proxy.setY)做解析重试;这里作为最终兜底,至少保证位置与 deltaY 同步。\n proxy.updateDeltaY(y);\n proxy.updateBody(y - proxy.deltaY);\n proxy.table.scenegraph.updateNextFrame();\n return;\n }\n const screenTopRow = screenTop.row;\n const screenTopY = screenTop.top;\n\n let deltaRow;\n if (isEnd) {\n deltaRow = proxy.bodyBottomRow - proxy.rowEnd;\n } else {\n deltaRow = screenTopRow - proxy.referenceRow;\n }\n move(deltaRow, screenTopRow, screenTopY, y, proxy);\n if (isEnd) {\n const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, proxy.rowEnd, true);\n if (cellGroup.role === 'cell') {\n const deltaY =\n cellGroup.attribute.y +\n cellGroup.attribute.height -\n (proxy.table.tableNoFrameHeight - proxy.table.getFrozenRowsHeight() - proxy.table.getBottomFrozenRowsHeight()) -\n y;\n proxy.deltaY = -deltaY;\n proxy.updateBody(y - proxy.deltaY);\n }\n }\n // proxy.table.scenegraph.updateNextFrame();\n}\n\nfunction move(deltaRow: number, screenTopRow: number, screenTopY: number, y: number, proxy: SceneProxy) {\n if (deltaRow > 0) {\n // 向下滚动,顶部cell group移到底部\n moveCell(deltaRow, 'up', screenTopRow, screenTopY, y, proxy);\n proxy.updateDeltaY(y, screenTopY, screenTopRow);\n proxy.updateBody(y - proxy.deltaY);\n } else if (deltaRow < 0) {\n // 向上滚动,底部cell group移到顶部\n moveCell(-deltaRow, 'down', screenTopRow, screenTopY, y, proxy);\n proxy.updateDeltaY(y, screenTopY, screenTopRow);\n proxy.updateBody(y - proxy.deltaY);\n } else {\n // 不改变row,更新body group范围\n proxy.updateDeltaY(y, screenTopY, screenTopRow);\n proxy.updateBody(y - proxy.deltaY);\n }\n}\n\nasync function moveCell(\n count: number,\n direction: 'up' | 'down',\n screenTopRow: number,\n screenTopY: number,\n y: number,\n proxy: SceneProxy\n) {\n // 限制count范围\n if (direction === 'up' && proxy.rowEnd + count > proxy.bodyBottomRow) {\n count = proxy.bodyBottomRow - proxy.rowEnd;\n } else if (direction === 'down' && proxy.rowStart - count < proxy.bodyTopRow) {\n count = proxy.rowStart - proxy.bodyTopRow;\n }\n if (count === 0) {\n return;\n }\n if (count < 0) {\n direction = direction === 'up' ? 'down' : 'up';\n count = -count;\n }\n\n // 两种更新模式\n // 1. count < rowEnd - rowStart:从顶/底部移动count数量的单元格到底/顶部\n // 2. count >= rowEnd - rowStart:整体移动到目标位置\n if (count < proxy.rowEnd - proxy.rowStart) {\n // 计算更新区域\n const startRow = direction === 'up' ? proxy.rowStart : proxy.rowEnd - count + 1;\n const endRow = direction === 'up' ? proxy.rowStart + count - 1 : proxy.rowEnd;\n const distStartRow = direction === 'up' ? proxy.rowEnd + 1 : proxy.rowStart - count;\n const distEndRow = direction === 'up' ? proxy.rowEnd + count : proxy.rowStart - 1;\n\n // 更新同步范围\n let syncTopRow;\n let syncBottomRow;\n if (proxy.table.isAutoRowHeight(startRow)) {\n syncTopRow = distStartRow;\n syncBottomRow = distEndRow;\n } else {\n const topRow = Math.max(proxy.bodyTopRow, screenTopRow - proxy.screenRowCount * 1);\n const bottomRow = Math.min(\n proxy.bodyBottomRow,\n screenTopRow + proxy.screenRowCount * 2,\n proxy.table.rowCount - 1\n );\n // get coincide of distStartRow&distEndRow and topRow&BottomRow\n // syncTopRow = Math.max(distStartRow, topRow);\n // syncBottomRow = Math.min(distEndRow, bottomRow);\n syncTopRow = topRow;\n syncBottomRow = bottomRow;\n }\n\n computeRowsHeight(proxy.table, syncTopRow, syncBottomRow, false);\n\n updatePartRowPosition(startRow, endRow, direction, proxy);\n\n proxy.rowStart = direction === 'up' ? proxy.rowStart + count : proxy.rowStart - count;\n proxy.rowEnd = direction === 'up' ? proxy.rowEnd + count : proxy.rowEnd - count;\n\n // 本次行更新是否同步完成,列数超过limit时为false\n const sync = updateRowContent(syncTopRow, syncBottomRow, proxy, true);\n\n if (proxy.table.isAutoRowHeight(startRow)) {\n // body group\n updateAutoRow(\n proxy.bodyLeftCol, // colStart\n proxy.bodyRightCol, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up', // 跳转到底部时,从下向上对齐\n true\n );\n\n // row header group\n updateAutoRow(\n 0, // colStart\n proxy.table.frozenColCount - 1, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up', // 跳转到底部时,从下向上对齐\n true\n );\n\n // right frozen group\n updateAutoRow(\n proxy.table.colCount - proxy.table.rightFrozenColCount, // colStart\n proxy.table.colCount - 1, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up', // 跳转到底部时,从下向上对齐\n true\n );\n\n // const oldCellOffset = screenTopY - y - proxy.table.getFrozenRowsHeight();\n // console.log('cellOffset', screenTopY, screenTopRow);\n // const newScreenTop = (proxy.table as any).getTargetRowAt(\n // y + proxy.table.scenegraph.colHeaderGroup.attribute.height\n // );\n // console.log('newScreenTop', newScreenTop);\n // const cellOffset = newScreenTop.top - screenTopY;\n\n // const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, screenTopRow, true);\n // const deltaY =\n // newScreenTop.top -\n // cellOffset -\n // (cellGroup.attribute.y + proxy.table.getFrozenRowsHeight() + proxy.table.scenegraph.proxy.deltaY);\n // proxy.table.scenegraph.proxy.deltaY += deltaY;\n }\n\n proxy.currentRow = direction === 'up' ? proxy.currentRow + count : proxy.currentRow - count;\n proxy.totalRow = Math.max(\n 0,\n Math.min(\n proxy.bodyBottomRow,\n direction === 'up' ? proxy.totalRow + count : proxy.totalRow - count,\n proxy.table.rowCount - 1\n )\n );\n proxy.referenceRow = proxy.rowStart + Math.floor((proxy.rowEnd - proxy.rowStart) / 2);\n // proxy.referenceRow = screenTopRow;\n // proxy.rowUpdatePos = Math.min(proxy.rowUpdatePos, distStartRow);\n if (proxy.table.isAutoRowHeight(startRow) && sync) {\n proxy.rowUpdatePos = Math.min(proxy.rowUpdatePos, proxy.rowEnd + 1);\n } else {\n proxy.rowUpdatePos = Math.min(proxy.rowUpdatePos, distStartRow);\n }\n proxy.rowUpdateDirection = direction;\n\n proxy.table.scenegraph.updateNextFrame();\n await proxy.progress();\n } else {\n const distStartRow = direction === 'up' ? proxy.rowStart + count : proxy.rowStart - count;\n const distEndRow = Math.min(\n proxy.table.rowCount - 1,\n direction === 'up' ? proxy.rowEnd + count : proxy.rowEnd - count\n );\n const distStartRowY = proxy.table.getRowsHeight(proxy.bodyTopRow, distStartRow - 1);\n\n let syncTopRow;\n let syncBottomRow;\n if (proxy.table.isAutoRowHeight(distStartRow)) {\n syncTopRow = distStartRow;\n syncBottomRow = distEndRow;\n } else {\n syncTopRow = Math.max(proxy.bodyTopRow, screenTopRow - proxy.screenRowCount * 1);\n syncBottomRow = Math.min(proxy.bodyBottomRow, screenTopRow + proxy.screenRowCount * 2, proxy.table.rowCount - 1);\n }\n\n computeRowsHeight(proxy.table, syncTopRow, syncBottomRow, false);\n\n // 更新同步范围\n updateAllRowPosition(distStartRowY, count, direction, proxy);\n\n proxy.rowStart = distStartRow;\n proxy.rowEnd = distEndRow;\n\n const sync = updateRowContent(syncTopRow, syncBottomRow, proxy, true);\n\n if (proxy.table.isAutoRowHeight(distStartRow)) {\n // body group\n updateAutoRow(\n proxy.bodyLeftCol, // colStart\n proxy.bodyRightCol, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up' // 跳转到底部时,从下向上对齐\n );\n\n // row header group\n updateAutoRow(\n 0, // colStart\n proxy.table.frozenColCount - 1, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up' // 跳转到底部时,从下向上对齐\n );\n\n // right frozen group\n updateAutoRow(\n proxy.table.colCount - proxy.table.rightFrozenColCount, // colStart\n proxy.table.colCount - 1, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up' // 跳转到底部时,从下向上对齐\n );\n }\n\n // // update body position when click scroll bar\n // if (syncTopRow === proxy.bodyTopRow) {\n // const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, syncTopRow, true);\n // const deltaY = cellGroup.attribute.y - y;\n // proxy.table.scenegraph.proxy.deltaY = deltaY;\n // } else if (syncBottomRow === proxy.bodyBottomRow) {\n // const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, syncBottomRow, true);\n // const deltaY =\n // cellGroup.attribute.y +\n // cellGroup.attribute.height -\n // (proxy.table.tableNoFrameHeight - proxy.table.getFrozenRowsHeight()) -\n // y;\n // proxy.table.scenegraph.proxy.deltaY = -deltaY;\n // } else {\n // const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.colStart, screenTopRow, true);\n // const deltaY =\n // screenTopY - (cellGroup.attribute.y + proxy.table.getFrozenRowsHeight() + proxy.table.scenegraph.proxy.deltaY);\n // proxy.table.scenegraph.proxy.deltaY = deltaY;\n // }\n\n proxy.currentRow = direction === 'up' ? proxy.currentRow + count : proxy.currentRow - count;\n proxy.totalRow = Math.max(\n 0,\n Math.min(\n proxy.bodyBottomRow,\n direction === 'up' ? proxy.totalRow + count : proxy.totalRow - count,\n proxy.table.rowCount - 1\n )\n );\n proxy.referenceRow = proxy.rowStart + Math.floor((proxy.rowEnd - proxy.rowStart) / 2);\n // proxy.referenceRow = screenTopRow;\n if (proxy.table.isAutoRowHeight(distStartRow) && sync) {\n proxy.rowUpdatePos = proxy.rowEnd + 1;\n } else {\n proxy.rowUpdatePos = proxy.rowStart;\n }\n proxy.rowUpdateDirection = distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up';\n\n proxy.table.scenegraph.updateNextFrame();\n await proxy.progress();\n }\n}\n\nfunction updatePartRowPosition(startRow: number, endRow: number, direction: 'up' | 'down', proxy: SceneProxy) {\n // row header group\n for (let col = 0; col < proxy.table.frozenColCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n if (!colGroup) {\n continue;\n }\n for (let row = startRow; row <= endRow; row++) {\n updateCellGroupPosition(colGroup, direction, proxy);\n }\n }\n // right frozen group\n for (let col = proxy.table.colCount - proxy.table.rightFrozenColCount; col < proxy.table.colCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n if (!colGroup) {\n continue;\n }\n for (let row = startRow; row <= endRow; row++) {\n updateCellGroupPosition(colGroup, direction, proxy);\n }\n }\n // body group\n for (let col = proxy.bodyLeftCol; col <= proxy.bodyRightCol; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n if (colGroup) {\n for (let row = startRow; row <= endRow; row++) {\n updateCellGroupPosition(colGroup, direction, proxy);\n }\n }\n }\n}\n\nfunction updateCellGroupPosition(colGroup: Group, direction: 'up' | 'down', proxy: SceneProxy) {\n if (colGroup.childrenCount >= 1) {\n if (direction === 'up') {\n const cellGroup = colGroup.firstChild as Group;\n proxy.updateCellGroupPosition(\n cellGroup,\n (colGroup.lastChild as Group).row + 1,\n (colGroup.lastChild as Group).attribute.y + proxy.table.getRowHeight((colGroup.lastChild as Group).row) // (colGroup.lastChild as Group).attribute.height\n );\n colGroup.appendChild(cellGroup);\n } else {\n const cellGroup = colGroup.lastChild as Group;\n proxy.updateCellGroupPosition(\n cellGroup,\n (colGroup.firstChild as Group).row - 1,\n (colGroup.firstChild as Group).attribute.y - proxy.table.getRowHeight((cellGroup as Group).row) // cellGroup.attribute.height\n );\n colGroup.insertBefore(cellGroup, colGroup.firstChild);\n }\n }\n}\n\nfunction updateAllRowPosition(distStartRowY: number, count: number, direction: 'up' | 'down', proxy: SceneProxy) {\n // row header group\n for (let col = 0; col < proxy.table.frozenColCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n colGroup?.forEachChildren((cellGroup: Group, index) => {\n // 这里使用colGroup变量而不是for proxy.rowStart to proxy.rowEndproxy.rowEnd是因为在更新内可能出现row号码重复的情况\n proxy.updateCellGroupPosition(\n cellGroup,\n direction === 'up' ? cellGroup.row + count : cellGroup.row - count,\n index === 0 // row === proxy.rowStart\n ? distStartRowY\n : (cellGroup._prev as Group).attribute.y + proxy.table.getRowHeight((cellGroup._prev as Group).row)\n );\n });\n }\n // right frozen group\n for (let col = proxy.table.colCount - proxy.table.rightFrozenColCount; col < proxy.table.colCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n colGroup?.forEachChildren((cellGroup: Group, index) => {\n // 这里使用colGroup变量而不是for proxy.rowStart to proxy.rowEndproxy.rowEnd是因为在更新内可能出现row号码重复的情况\n proxy.updateCellGroupPosition(\n cellGroup,\n direction === 'up' ? cellGroup.row + count : cellGroup.row - count,\n index === 0 // row === proxy.rowStart\n ? distStartRowY\n : (cellGroup._prev as Group).attribute.y + proxy.table.getRowHeight((cellGroup._prev as Group).row)\n );\n });\n }\n // body group\n for (let col = proxy.bodyLeftCol; col <= proxy.bodyRightCol; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n colGroup?.forEachChildren((cellGroup: Group, index) => {\n // 这里使用colGroup变量而不是for proxy.rowStart to proxy.rowEndproxy.rowEnd是因为在更新内可能出现row号码重复的情况\n proxy.updateCellGroupPosition(\n cellGroup,\n direction === 'up' ? cellGroup.row + count : cellGroup.row - count,\n index === 0 // row === proxy.rowStart\n ? distStartRowY\n : (cellGroup._prev as Group).attribute.y + proxy.table.getRowHeight((cellGroup._prev as Group).row)\n );\n });\n }\n}\n\nexport function updateRowContent(syncTopRow: number, syncBottomRow: number, proxy: SceneProxy, async = false) {\n // row header group\n for (let col = 0; col < proxy.table.frozenColCount; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(col, row, true);\n proxy.updateCellGroupContent(cellGroup);\n }\n }\n // right frozen group\n for (let col = proxy.table.colCount - proxy.table.rightFrozenColCount; col < proxy.table.colCount; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(col, row);\n proxy.updateCellGroupContent(cellGroup);\n }\n }\n // body group\n let leftCol = proxy.bodyLeftCol;\n let rightCol = proxy.bodyRightCol;\n let sync = true;\n if (async) {\n const screenLeftCol = proxy.screenLeftCol;\n leftCol = Math.max(proxy.bodyLeftCol, screenLeftCol - proxy.screenColCount * 1);\n rightCol = Math.min(proxy.bodyRightCol, screenLeftCol + proxy.screenColCount * 2);\n if (leftCol !== proxy.bodyLeftCol || rightCol !== proxy.bodyRightCol) {\n sync = false;\n }\n }\n for (let col = leftCol; col <= rightCol; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(col, row);\n proxy.updateCellGroupContent(cellGroup);\n }\n }\n\n // update container height\n updateColumnContainerHeight(proxy.table.scenegraph.rowHeaderGroup);\n updateColumnContainerHeight(proxy.table.scenegraph.rightFrozenGroup);\n updateColumnContainerHeight(proxy.table.scenegraph.bodyGroup);\n\n proxy.table.scenegraph.updateNextFrame();\n\n return sync;\n}\n\nfunction updateColumnContainerHeight(containerGroup: Group) {\n // update column container width\n const lastColGroup = getLastChild(containerGroup);\n if (!lastColGroup) {\n return;\n }\n const lastCellGroup = getLastChild(lastColGroup);\n if (!lastCellGroup) {\n return;\n }\n containerGroup.setAttribute('height', lastCellGroup.attribute.y + lastCellGroup.attribute.height);\n if (containerGroup.border) {\n const border = containerGroup.border as IRect;\n border.setAttribute(\n 'height',\n lastCellGroup.attribute.y +\n lastCellGroup.attribute.height -\n ((border.attribute as any).borderTop ?? 0) / 2 -\n ((border.attribute as any).borderBottom ?? 0) / 2\n );\n }\n}\n"]}
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@@ -4,13 +4,15 @@ Object.defineProperty(exports, "__esModule", {
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4
4
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value: !0
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5
5
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}), exports.updateCellHeight = exports.updateCellHeightForColumn = exports.updateCellHeightForRow = exports.updateRowHeight = void 0;
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6
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-
const get_prop_1 = require("../utils/get-prop"), padding_1 = require("../utils/padding"), text_icon_layout_1 = require("../utils/text-icon-layout"), custom_1 = require("../component/custom"), image_cell_1 = require("../group-creater/cell-type/image-cell"), tableHelper_1 = require("../../core/tableHelper"), is_merge_cell_group_1 = require("../utils/is-merge-cell-group"), cell_helper_1 = require("../group-creater/cell-helper"), merge_range_1 = require("../../tools/merge-range"), factory_1 = require("../../core/factory");
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+
const get_cell_merge_1 = require("../utils/get-cell-merge"), get_prop_1 = require("../utils/get-prop"), padding_1 = require("../utils/padding"), text_icon_layout_1 = require("../utils/text-icon-layout"), custom_1 = require("../component/custom"), image_cell_1 = require("../group-creater/cell-type/image-cell"), tableHelper_1 = require("../../core/tableHelper"), is_merge_cell_group_1 = require("../utils/is-merge-cell-group"), cell_helper_1 = require("../group-creater/cell-helper"), merge_range_1 = require("../../tools/merge-range"), factory_1 = require("../../core/factory");
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function updateRowHeight(scene, row, detaY, skipTableHeightMap) {
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!skipTableHeightMap && detaY && scene.table._setRowHeight(row, scene.table.getRowHeight(row) + detaY, !0);
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11
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for (let col = 0; col < scene.table.colCount; col++) {
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const cell = scene.getCell(col, row);
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if ("empty" === cell.role) continue;
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+
const mergeInfo = (0, get_cell_merge_1.getCellMergeInfo)(scene.table, col, row);
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if (mergeInfo && mergeInfo.start.col !== col) continue;
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16
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updateCellHeightForRow(scene, cell, col, row, cell.attribute.height + detaY, detaY, scene.table.isHeader(col, row)),
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15
17
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scene.updateCellContentWhileResize(col, row);
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16
18
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}
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@@ -1 +1 @@
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1
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-
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type { ProgressBarStyle } from '../../body-helper/style/ProgressBarStyle';\nimport type { Group } from '../graphic/group';\nimport type { CreateProgressBarCell } from '../group-creater/cell-type/progress-bar-cell';\nimport type { CreateSparkLineCellGroup } from '../group-creater/cell-type/spark-line-cell';\nimport type { Scenegraph } from '../scenegraph';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\nimport { getProp } from '../utils/get-prop';\nimport { getQuadProps } from '../utils/padding';\nimport { updateCellContentHeight } from '../utils/text-icon-layout';\nimport type { IProgressbarColumnBodyDefine } from '../../ts-types/list-table/define/progressbar-define';\nimport { CUSTOM_CONTAINER_NAME, CUSTOM_MERGE_CONTAINER_NAME, dealWithCustom } from '../component/custom';\nimport { updateImageCellContentWhileResize } from '../group-creater/cell-type/image-cell';\nimport { getStyleTheme } from '../../core/tableHelper';\nimport { isMergeCellGroup } from '../utils/is-merge-cell-group';\nimport type { BaseTableAPI, HeaderData, ListTableProtected } from '../../ts-types/base-table';\nimport { resizeCellGroup, getCustomCellMergeCustom } from '../group-creater/cell-helper';\nimport type { IGraphic } from './../../vrender';\nimport { getCellMergeRange } from '../../tools/merge-range';\nimport type { ColumnDefine, ListTableConstructorOptions } from '../../ts-types';\nimport { Factory } from '../../core/factory';\n\nexport function updateRowHeight(scene: Scenegraph, row: number, detaY: number, skipTableHeightMap?: boolean) {\n // 更新table行高存储\n if (!skipTableHeightMap && detaY) {\n scene.table._setRowHeight(row, scene.table.getRowHeight(row) + detaY, true);\n }\n\n for (let col = 0; col < scene.table.colCount; col++) {\n const cell = scene.getCell(col, row);\n if (cell.role === 'empty') {\n continue;\n }\n // const mergeInfo = getCellMergeInfo(scene.table, col, row);\n // if (mergeInfo && mergeInfo.start.col !== col) {\n // continue;\n // }\n const height = cell.attribute.height;\n // cell.setAttribute('height', height);\n // (cell.firstChild as Rect).setAttribute('height', cell.attribute.height);\n updateCellHeightForRow(scene, cell, col, row, height + detaY, detaY, scene.table.isHeader(col, row));\n\n scene.updateCellContentWhileResize(col, row);\n }\n\n let rowStart = 0;\n let rowEnd = 0;\n // 更新header 高度\n if (row < scene.table.frozenRowCount) {\n // scene.colHeaderGroup.setAttribute('height', scene.colHeaderGroup.attribute.height + detaY);\n // scene.rowHeaderGroup.setAttribute('y', scene.rowHeaderGroup.attribute.y + detaY);\n // scene.bodyGroup.setAttribute('y', scene.bodyGroup.attribute.y + detaY);\n\n rowStart = row + 1;\n rowEnd = scene.table.frozenRowCount - 1;\n } else if (row >= scene.table.rowCount - scene.table.bottomFrozenRowCount) {\n rowStart = row + 1;\n rowEnd = scene.table.rowCount - 1;\n } else {\n rowStart = row + 1;\n // rowEnd = scene.table.rowCount - 1;\n rowEnd = Math.min(scene.proxy.rowEnd, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1); //- scene.table.bottomFrozenRowCount;\n }\n\n // 更新以下行位置\n for (let colIndex = 0; colIndex < scene.table.colCount; colIndex++) {\n for (let rowIndex = rowStart; rowIndex <= rowEnd; rowIndex++) {\n const cellGroup = scene.highPerformanceGetCell(colIndex, rowIndex);\n if (cellGroup.role === 'cell') {\n cellGroup.setAttribute('y', cellGroup.attribute.y + detaY);\n }\n }\n }\n}\n\n/**\n * @description: 更新单个单元格高度\n * @return {*}\n */\nexport function updateCellHeightForRow(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n height: number,\n detaY: number,\n isHeader: boolean\n // autoRowHeight: boolean\n) {\n // cell.setAttribute('height', height);\n const cellGroup = cell;\n const distHeight = height;\n\n if (!cellGroup) {\n // 合并单元格非主单元格,不处理\n return;\n }\n\n updateCellHeight(scene, cellGroup, col, row, distHeight, detaY, isHeader);\n}\n\nexport function updateCellHeightForColumn(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n height: number,\n detaY: number,\n isHeader: boolean\n) {\n // cell.setAttribute('height', height);\n const cellGroup = cell;\n updateCellHeight(scene, cellGroup, col, row, height, 0, isHeader);\n}\n\nexport function updateCellHeight(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n distHeight: number,\n detaY: number,\n isHeader: boolean\n) {\n if (cell.attribute.height === distHeight && !cell.needUpdateHeight) {\n return;\n }\n cell.needUpdateHeight = false;\n\n cell.setAttribute('height', distHeight);\n const isVtableMerge = scene.table.getCellRawRecord(col, row)?.vtableMerge;\n const isCustomMerge = !!scene.table.getCustomMerge(col, row);\n // 更新单元格布局\n const type = isVtableMerge || isCustomMerge ? 'text' : scene.table.getCellType(col, row);\n if (type === 'progressbar') {\n // 目前先采用重新生成节点的方案\n const columnDefine = scene.table.getBodyColumnDefine(col, row) as IProgressbarColumnBodyDefine;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const value = scene.table.getCellValue(col, row);\n const dataValue = scene.table.getCellOriginValue(col, row);\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n\n // deal with bar\n let range;\n if (columnDefine?.mergeCell) {\n range = scene.table.getCellRange(col, row);\n }\n\n const createProgressBarCell = Factory.getFunction('createProgressBarCell') as CreateProgressBarCell;\n const newBarCell = createProgressBarCell(\n columnDefine,\n style,\n cell.attribute.width,\n // cell.attribute.height,\n value,\n dataValue,\n col,\n row,\n padding,\n scene.table,\n range\n );\n\n const oldBarCell = cell.getChildByName('progress-bar') as Group;\n // cell.replaceChild(newBarCell, oldBarCell);\n cell.insertBefore(newBarCell, oldBarCell);\n cell.removeChild(oldBarCell);\n oldBarCell.removeAllChild();\n oldBarCell.release();\n\n // deal with text\n updateMergeCellContentHeight(cell, distHeight, detaY, scene.table.isAutoRowHeight(row), true, scene.table);\n } else if (type === 'sparkline') {\n // 目前先采用重新生成节点的方案\n cell.removeAllChild();\n const headerStyle = scene.table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', headerStyle, col, row, scene.table));\n const createSparkLineCellGroup = Factory.getFunction('createSparkLineCellGroup') as CreateSparkLineCellGroup;\n createSparkLineCellGroup(\n cell,\n cell.parent,\n cell.attribute.x,\n cell.attribute.y,\n col,\n row,\n cell.attribute.width,\n cell.attribute.height,\n padding,\n scene.table,\n getStyleTheme(headerStyle, scene.table, col, row, getProp).theme,\n false\n );\n } else if (type === 'image' || type === 'video') {\n updateImageCellContentWhileResize(cell, col, row, 0, detaY, scene.table);\n } else if (cell.firstChild?.name === 'axis') {\n (cell.firstChild as any)?.originAxis.resize(cell.attribute.width, cell.attribute.height);\n } else {\n let renderDefault = true;\n const customContainer =\n (cell.getChildByName(CUSTOM_CONTAINER_NAME) as Group) ||\n (cell.getChildByName(CUSTOM_MERGE_CONTAINER_NAME) as Group);\n if (customContainer) {\n // if (scene.table.reactCustomLayout) {\n // scene.table.reactCustomLayout.removeCustomCell(col, row);\n // }\n // customContainer.removeAllChild();\n let customElementsGroup;\n cell.removeChild(customContainer);\n\n const customMergeRange = getCustomCellMergeCustom(col, row, cell, scene.table);\n if (customMergeRange) {\n for (let mergeRow = customMergeRange.start.row; mergeRow <= customMergeRange.end.row; mergeRow++) {\n if (mergeRow === row) {\n continue;\n }\n const mergedCell = scene.getCell(col, mergeRow);\n const customContainer =\n (mergedCell.getChildByName(CUSTOM_CONTAINER_NAME) as Group) ||\n (mergedCell.getChildByName(CUSTOM_MERGE_CONTAINER_NAME) as Group);\n customContainer.removeAllChild();\n mergedCell.removeChild(customContainer);\n getCustomCellMergeCustom(col, mergeRow, mergedCell, scene.table);\n }\n } else {\n let customRender;\n let customLayout;\n const cellLocation = scene.table.getCellLocation(col, row);\n const { vtableMerge } = scene.table.getCellRawRecord(col, row) || {};\n\n if (vtableMerge && (scene.table.internalProps as ListTableProtected).groupTitleCustomLayout) {\n customLayout = (scene.table.internalProps as ListTableProtected).groupTitleCustomLayout;\n } else if (cellLocation !== 'body') {\n const define = scene.table.getHeaderDefine(col, row);\n customRender = (define as ColumnDefine)?.headerCustomRender;\n customLayout = (define as ColumnDefine)?.headerCustomLayout;\n } else {\n const define = scene.table.getBodyColumnDefine(col, row);\n customRender = (define as ColumnDefine)?.customRender || scene.table.customRender;\n customLayout = (define as ColumnDefine)?.customLayout;\n }\n\n if ((customRender || customLayout) && isMergeCellGroup(cell)) {\n for (let mergeCol = cell.mergeStartCol; mergeCol <= cell.mergeEndCol; mergeCol++) {\n for (let mergeRow = cell.mergeStartRow; mergeRow <= cell.mergeEndRow; mergeRow++) {\n if (mergeRow !== row) {\n scene.updateCellContent(mergeCol, mergeRow);\n }\n }\n }\n }\n\n if (customLayout || customRender) {\n // const { autoRowHeight } = table.internalProps;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n let width = cell.attribute.width;\n let height = cell.attribute.height;\n if (isMergeCellGroup(cell)) {\n width = scene.table.getColsWidth(cell.mergeStartCol, cell.mergeEndCol);\n height = scene.table.getRowsHeight(cell.mergeStartRow, cell.mergeEndRow);\n }\n const customResult = dealWithCustom(\n customLayout,\n customRender,\n col,\n row,\n width,\n height,\n false,\n scene.table.isAutoRowHeight(row),\n padding,\n isMergeCellGroup(cell)\n ? {\n start: { col: cell.mergeStartCol, row: cell.mergeStartRow },\n end: { col: cell.mergeEndCol, row: cell.mergeEndRow }\n }\n : undefined,\n scene.table\n );\n customElementsGroup = customResult.elementsGroup;\n renderDefault = customResult.renderDefault;\n }\n\n if (cell.childrenCount > 0 && customElementsGroup) {\n cell.insertBefore(customElementsGroup, cell.firstChild);\n } else if (customElementsGroup) {\n cell.appendChild(customElementsGroup);\n }\n }\n }\n // if (renderDefault) {\n // // 处理文字\n // const style = scene.table._getCellStyle(col, row);\n // updateMergeCellContentHeight(\n // cell,\n // distHeight,\n // detaY,\n // // scene.table.internalProps.autoRowHeight,\n // getQuadProps(style.padding as number),\n // style.textAlign,\n // style.textBaseline,\n // scene.table\n // );\n // }\n updateMergeCellContentHeight(cell, distHeight, detaY, scene.table.isAutoRowHeight(row), renderDefault, scene.table);\n }\n}\n\nfunction updateMergeCellContentHeight(\n cellGroup: Group,\n distHeight: number,\n detaY: number,\n autoRowHeight: boolean,\n renderDefault: boolean,\n table: BaseTableAPI\n) {\n if (isMergeCellGroup(cellGroup)) {\n distHeight = 0;\n for (let row = cellGroup.mergeStartRow; row <= cellGroup.mergeEndRow; row++) {\n distHeight += table.getRowHeight(row);\n }\n const { colStart, colEnd, rowStart, rowEnd } = getCellMergeRange(cellGroup, table.scenegraph);\n for (let col = colStart; col <= colEnd; col++) {\n for (let row = rowStart; row <= rowEnd; row++) {\n const singleCellGroup = table.scenegraph.getCell(col, row);\n if (singleCellGroup.role !== 'cell') {\n continue;\n }\n singleCellGroup.forEachChildren((child: IGraphic) => {\n child.setAttributes({\n dx: 0,\n dy: 0\n });\n });\n\n if (renderDefault) {\n const style = table._getCellStyle(colStart, rowStart);\n const padding = getQuadProps(getProp('padding', style, col, row, table));\n updateCellContentHeight(\n singleCellGroup,\n distHeight,\n detaY,\n autoRowHeight,\n padding,\n style.textAlign,\n style.textBaseline,\n table\n );\n }\n\n const rangeHeight = table.getRowHeight(row);\n const rangeWidth = table.getColWidth(col);\n\n // const { height: contentHeight } = cellGroup.attribute;\n singleCellGroup.contentHeight = distHeight;\n\n const { widthChange } = resizeCellGroup(\n singleCellGroup,\n rangeWidth,\n rangeHeight,\n {\n start: {\n col: cellGroup.mergeStartCol,\n row: cellGroup.mergeStartRow\n },\n end: {\n col: cellGroup.mergeEndCol,\n row: cellGroup.mergeEndRow\n }\n },\n table\n );\n\n if (widthChange) {\n singleCellGroup.needUpdateWidth = true;\n }\n }\n }\n } else {\n const style = table._getCellStyle(cellGroup.col, cellGroup.row);\n const padding = getQuadProps(getProp('padding', style, cellGroup.col, cellGroup.row, table));\n updateCellContentHeight(\n cellGroup,\n distHeight,\n detaY,\n autoRowHeight,\n padding,\n style.textAlign,\n style.textBaseline,\n table\n );\n }\n}\n"]}
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type { ProgressBarStyle } from '../../body-helper/style/ProgressBarStyle';\nimport type { Group } from '../graphic/group';\nimport type { CreateProgressBarCell } from '../group-creater/cell-type/progress-bar-cell';\nimport type { CreateSparkLineCellGroup } from '../group-creater/cell-type/spark-line-cell';\nimport type { Scenegraph } from '../scenegraph';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\nimport { getProp } from '../utils/get-prop';\nimport { getQuadProps } from '../utils/padding';\nimport { updateCellContentHeight } from '../utils/text-icon-layout';\nimport type { IProgressbarColumnBodyDefine } from '../../ts-types/list-table/define/progressbar-define';\nimport { CUSTOM_CONTAINER_NAME, CUSTOM_MERGE_CONTAINER_NAME, dealWithCustom } from '../component/custom';\nimport { updateImageCellContentWhileResize } from '../group-creater/cell-type/image-cell';\nimport { getStyleTheme } from '../../core/tableHelper';\nimport { isMergeCellGroup } from '../utils/is-merge-cell-group';\nimport type { BaseTableAPI, HeaderData, ListTableProtected } from '../../ts-types/base-table';\nimport { resizeCellGroup, getCustomCellMergeCustom } from '../group-creater/cell-helper';\nimport type { IGraphic } from './../../vrender';\nimport { getCellMergeRange } from '../../tools/merge-range';\nimport type { ColumnDefine, ListTableConstructorOptions } from '../../ts-types';\nimport { Factory } from '../../core/factory';\n\nexport function updateRowHeight(scene: Scenegraph, row: number, detaY: number, skipTableHeightMap?: boolean) {\n // 更新table行高存储\n if (!skipTableHeightMap && detaY) {\n scene.table._setRowHeight(row, scene.table.getRowHeight(row) + detaY, true);\n }\n\n for (let col = 0; col < scene.table.colCount; col++) {\n const cell = scene.getCell(col, row);\n if (cell.role === 'empty') {\n continue;\n }\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.start.col !== col) {\n continue;\n }\n const height = cell.attribute.height;\n // cell.setAttribute('height', height);\n // (cell.firstChild as Rect).setAttribute('height', cell.attribute.height);\n updateCellHeightForRow(scene, cell, col, row, height + detaY, detaY, scene.table.isHeader(col, row));\n\n scene.updateCellContentWhileResize(col, row);\n }\n\n let rowStart = 0;\n let rowEnd = 0;\n // 更新header 高度\n if (row < scene.table.frozenRowCount) {\n // scene.colHeaderGroup.setAttribute('height', scene.colHeaderGroup.attribute.height + detaY);\n // scene.rowHeaderGroup.setAttribute('y', scene.rowHeaderGroup.attribute.y + detaY);\n // scene.bodyGroup.setAttribute('y', scene.bodyGroup.attribute.y + detaY);\n\n rowStart = row + 1;\n rowEnd = scene.table.frozenRowCount - 1;\n } else if (row >= scene.table.rowCount - scene.table.bottomFrozenRowCount) {\n rowStart = row + 1;\n rowEnd = scene.table.rowCount - 1;\n } else {\n rowStart = row + 1;\n // rowEnd = scene.table.rowCount - 1;\n rowEnd = Math.min(scene.proxy.rowEnd, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1); //- scene.table.bottomFrozenRowCount;\n }\n\n // 更新以下行位置\n for (let colIndex = 0; colIndex < scene.table.colCount; colIndex++) {\n for (let rowIndex = rowStart; rowIndex <= rowEnd; rowIndex++) {\n const cellGroup = scene.highPerformanceGetCell(colIndex, rowIndex);\n if (cellGroup.role === 'cell') {\n cellGroup.setAttribute('y', cellGroup.attribute.y + detaY);\n }\n }\n }\n}\n\n/**\n * @description: 更新单个单元格高度\n * @return {*}\n */\nexport function updateCellHeightForRow(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n height: number,\n detaY: number,\n isHeader: boolean\n // autoRowHeight: boolean\n) {\n // cell.setAttribute('height', height);\n const cellGroup = cell;\n const distHeight = height;\n\n if (!cellGroup) {\n // 合并单元格非主单元格,不处理\n return;\n }\n\n updateCellHeight(scene, cellGroup, col, row, distHeight, detaY, isHeader);\n}\n\nexport function updateCellHeightForColumn(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n height: number,\n detaY: number,\n isHeader: boolean\n) {\n // cell.setAttribute('height', height);\n const cellGroup = cell;\n updateCellHeight(scene, cellGroup, col, row, height, 0, isHeader);\n}\n\nexport function updateCellHeight(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n distHeight: number,\n detaY: number,\n isHeader: boolean\n) {\n if (cell.attribute.height === distHeight && !cell.needUpdateHeight) {\n return;\n }\n cell.needUpdateHeight = false;\n\n cell.setAttribute('height', distHeight);\n const isVtableMerge = scene.table.getCellRawRecord(col, row)?.vtableMerge;\n const isCustomMerge = !!scene.table.getCustomMerge(col, row);\n // 更新单元格布局\n const type = isVtableMerge || isCustomMerge ? 'text' : scene.table.getCellType(col, row);\n if (type === 'progressbar') {\n // 目前先采用重新生成节点的方案\n const columnDefine = scene.table.getBodyColumnDefine(col, row) as IProgressbarColumnBodyDefine;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const value = scene.table.getCellValue(col, row);\n const dataValue = scene.table.getCellOriginValue(col, row);\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n\n // deal with bar\n let range;\n if (columnDefine?.mergeCell) {\n range = scene.table.getCellRange(col, row);\n }\n\n const createProgressBarCell = Factory.getFunction('createProgressBarCell') as CreateProgressBarCell;\n const newBarCell = createProgressBarCell(\n columnDefine,\n style,\n cell.attribute.width,\n // cell.attribute.height,\n value,\n dataValue,\n col,\n row,\n padding,\n scene.table,\n range\n );\n\n const oldBarCell = cell.getChildByName('progress-bar') as Group;\n // cell.replaceChild(newBarCell, oldBarCell);\n cell.insertBefore(newBarCell, oldBarCell);\n cell.removeChild(oldBarCell);\n oldBarCell.removeAllChild();\n oldBarCell.release();\n\n // deal with text\n updateMergeCellContentHeight(cell, distHeight, detaY, scene.table.isAutoRowHeight(row), true, scene.table);\n } else if (type === 'sparkline') {\n // 目前先采用重新生成节点的方案\n cell.removeAllChild();\n const headerStyle = scene.table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', headerStyle, col, row, scene.table));\n const createSparkLineCellGroup = Factory.getFunction('createSparkLineCellGroup') as CreateSparkLineCellGroup;\n createSparkLineCellGroup(\n cell,\n cell.parent,\n cell.attribute.x,\n cell.attribute.y,\n col,\n row,\n cell.attribute.width,\n cell.attribute.height,\n padding,\n scene.table,\n getStyleTheme(headerStyle, scene.table, col, row, getProp).theme,\n false\n );\n } else if (type === 'image' || type === 'video') {\n updateImageCellContentWhileResize(cell, col, row, 0, detaY, scene.table);\n } else if (cell.firstChild?.name === 'axis') {\n (cell.firstChild as any)?.originAxis.resize(cell.attribute.width, cell.attribute.height);\n } else {\n let renderDefault = true;\n const customContainer =\n (cell.getChildByName(CUSTOM_CONTAINER_NAME) as Group) ||\n (cell.getChildByName(CUSTOM_MERGE_CONTAINER_NAME) as Group);\n if (customContainer) {\n // if (scene.table.reactCustomLayout) {\n // scene.table.reactCustomLayout.removeCustomCell(col, row);\n // }\n // customContainer.removeAllChild();\n let customElementsGroup;\n cell.removeChild(customContainer);\n\n const customMergeRange = getCustomCellMergeCustom(col, row, cell, scene.table);\n if (customMergeRange) {\n for (let mergeRow = customMergeRange.start.row; mergeRow <= customMergeRange.end.row; mergeRow++) {\n if (mergeRow === row) {\n continue;\n }\n const mergedCell = scene.getCell(col, mergeRow);\n const customContainer =\n (mergedCell.getChildByName(CUSTOM_CONTAINER_NAME) as Group) ||\n (mergedCell.getChildByName(CUSTOM_MERGE_CONTAINER_NAME) as Group);\n customContainer.removeAllChild();\n mergedCell.removeChild(customContainer);\n getCustomCellMergeCustom(col, mergeRow, mergedCell, scene.table);\n }\n } else {\n let customRender;\n let customLayout;\n const cellLocation = scene.table.getCellLocation(col, row);\n const { vtableMerge } = scene.table.getCellRawRecord(col, row) || {};\n\n if (vtableMerge && (scene.table.internalProps as ListTableProtected).groupTitleCustomLayout) {\n customLayout = (scene.table.internalProps as ListTableProtected).groupTitleCustomLayout;\n } else if (cellLocation !== 'body') {\n const define = scene.table.getHeaderDefine(col, row);\n customRender = (define as ColumnDefine)?.headerCustomRender;\n customLayout = (define as ColumnDefine)?.headerCustomLayout;\n } else {\n const define = scene.table.getBodyColumnDefine(col, row);\n customRender = (define as ColumnDefine)?.customRender || scene.table.customRender;\n customLayout = (define as ColumnDefine)?.customLayout;\n }\n\n if ((customRender || customLayout) && isMergeCellGroup(cell)) {\n for (let mergeCol = cell.mergeStartCol; mergeCol <= cell.mergeEndCol; mergeCol++) {\n for (let mergeRow = cell.mergeStartRow; mergeRow <= cell.mergeEndRow; mergeRow++) {\n if (mergeRow !== row) {\n scene.updateCellContent(mergeCol, mergeRow);\n }\n }\n }\n }\n\n if (customLayout || customRender) {\n // const { autoRowHeight } = table.internalProps;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n let width = cell.attribute.width;\n let height = cell.attribute.height;\n if (isMergeCellGroup(cell)) {\n width = scene.table.getColsWidth(cell.mergeStartCol, cell.mergeEndCol);\n height = scene.table.getRowsHeight(cell.mergeStartRow, cell.mergeEndRow);\n }\n const customResult = dealWithCustom(\n customLayout,\n customRender,\n col,\n row,\n width,\n height,\n false,\n scene.table.isAutoRowHeight(row),\n padding,\n isMergeCellGroup(cell)\n ? {\n start: { col: cell.mergeStartCol, row: cell.mergeStartRow },\n end: { col: cell.mergeEndCol, row: cell.mergeEndRow }\n }\n : undefined,\n scene.table\n );\n customElementsGroup = customResult.elementsGroup;\n renderDefault = customResult.renderDefault;\n }\n\n if (cell.childrenCount > 0 && customElementsGroup) {\n cell.insertBefore(customElementsGroup, cell.firstChild);\n } else if (customElementsGroup) {\n cell.appendChild(customElementsGroup);\n }\n }\n }\n // if (renderDefault) {\n // // 处理文字\n // const style = scene.table._getCellStyle(col, row);\n // updateMergeCellContentHeight(\n // cell,\n // distHeight,\n // detaY,\n // // scene.table.internalProps.autoRowHeight,\n // getQuadProps(style.padding as number),\n // style.textAlign,\n // style.textBaseline,\n // scene.table\n // );\n // }\n updateMergeCellContentHeight(cell, distHeight, detaY, scene.table.isAutoRowHeight(row), renderDefault, scene.table);\n }\n}\n\nfunction updateMergeCellContentHeight(\n cellGroup: Group,\n distHeight: number,\n detaY: number,\n autoRowHeight: boolean,\n renderDefault: boolean,\n table: BaseTableAPI\n) {\n if (isMergeCellGroup(cellGroup)) {\n distHeight = 0;\n for (let row = cellGroup.mergeStartRow; row <= cellGroup.mergeEndRow; row++) {\n distHeight += table.getRowHeight(row);\n }\n const { colStart, colEnd, rowStart, rowEnd } = getCellMergeRange(cellGroup, table.scenegraph);\n for (let col = colStart; col <= colEnd; col++) {\n for (let row = rowStart; row <= rowEnd; row++) {\n const singleCellGroup = table.scenegraph.getCell(col, row);\n if (singleCellGroup.role !== 'cell') {\n continue;\n }\n singleCellGroup.forEachChildren((child: IGraphic) => {\n child.setAttributes({\n dx: 0,\n dy: 0\n });\n });\n\n if (renderDefault) {\n const style = table._getCellStyle(colStart, rowStart);\n const padding = getQuadProps(getProp('padding', style, col, row, table));\n updateCellContentHeight(\n singleCellGroup,\n distHeight,\n detaY,\n autoRowHeight,\n padding,\n style.textAlign,\n style.textBaseline,\n table\n );\n }\n\n const rangeHeight = table.getRowHeight(row);\n const rangeWidth = table.getColWidth(col);\n\n // const { height: contentHeight } = cellGroup.attribute;\n singleCellGroup.contentHeight = distHeight;\n\n const { widthChange } = resizeCellGroup(\n singleCellGroup,\n rangeWidth,\n rangeHeight,\n {\n start: {\n col: cellGroup.mergeStartCol,\n row: cellGroup.mergeStartRow\n },\n end: {\n col: cellGroup.mergeEndCol,\n row: cellGroup.mergeEndRow\n }\n },\n table\n );\n\n if (widthChange) {\n singleCellGroup.needUpdateWidth = true;\n }\n }\n }\n } else {\n const style = table._getCellStyle(cellGroup.col, cellGroup.row);\n const padding = getQuadProps(getProp('padding', style, cellGroup.col, cellGroup.row, table));\n updateCellContentHeight(\n cellGroup,\n distHeight,\n detaY,\n autoRowHeight,\n padding,\n style.textAlign,\n style.textBaseline,\n table\n );\n }\n}\n"]}
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@@ -655,8 +655,10 @@ class Scenegraph {
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this.table.scenegraph.proxy.setY(-y, isEnd);
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}
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setBodyAndRowHeaderY(y) {
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var _a, _b
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-
const
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var _a, _b;
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const firstBodyColGroup = this.bodyGroup.firstChild, firstRowHeaderColGroup = this.rowHeaderGroup.firstChild, firstBodyCell = null !== (_a = null == firstBodyColGroup ? void 0 : firstBodyColGroup.firstChild) && void 0 !== _a ? _a : null == firstRowHeaderColGroup ? void 0 : firstRowHeaderColGroup.firstChild;
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+
let lastBodyCell = null !== (_b = null == firstBodyColGroup ? void 0 : firstBodyColGroup.lastChild) && void 0 !== _b ? _b : null == firstRowHeaderColGroup ? void 0 : firstRowHeaderColGroup.lastChild;
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661
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lastBodyCell && "group" !== lastBodyCell.type && (lastBodyCell = lastBodyCell._prev),
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0 === y && firstBodyCell && firstBodyCell.row === this.table.frozenRowCount && firstBodyCell.attribute.y + y < 0 ? y = -firstBodyCell.attribute.y : lastBodyCell && this.table.tableNoFrameHeight < this.table.getAllRowsHeight() && lastBodyCell.row === this.table.rowCount - this.table.bottomFrozenRowCount - 1 && lastBodyCell.attribute.y + this.table.getRowHeight(lastBodyCell.row) + y < this.table.tableNoFrameHeight - this.table.getFrozenRowsHeight() - this.table.getBottomFrozenRowsHeight() && (y = this.table.tableNoFrameHeight - this.table.getFrozenRowsHeight() - this.table.getBottomFrozenRowsHeight() - lastBodyCell.attribute.y - this.table.getRowHeight(lastBodyCell.row)),
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this.colHeaderGroup.attribute.height + y !== this.bodyGroup.attribute.y && (this.bodyGroup.setAttribute("y", this.colHeaderGroup.attribute.height + y),
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this.rowHeaderGroup.setAttribute("y", this.cornerHeaderGroup.attribute.height + y),
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@@ -671,7 +673,9 @@ class Scenegraph {
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this.updateNextFrame());
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}
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setBodyAndColHeaderX(x) {
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const firstBodyCol = this.bodyGroup.firstChild
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const firstBodyCol = this.bodyGroup.firstChild;
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let lastBodyCol = this.bodyGroup.lastChild;
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lastBodyCol && "group" !== lastBodyCol.type && (lastBodyCol = lastBodyCol._prev),
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0 === x && firstBodyCol && firstBodyCol.col === this.table.frozenColCount && firstBodyCol.attribute.x + x < 0 ? x = -firstBodyCol.attribute.x : lastBodyCol && this.table.tableNoFrameWidth < this.table.getAllColsWidth() && lastBodyCol.col === this.table.colCount - this.table.rightFrozenColCount - 1 && lastBodyCol.attribute.x + lastBodyCol.attribute.width + x < this.table.tableNoFrameWidth - this.table.getFrozenColsWidth() - this.table.getRightFrozenColsWidth() && (x = this.table.tableNoFrameWidth - this.table.getFrozenColsWidth() - this.table.getRightFrozenColsWidth() - lastBodyCol.attribute.x - lastBodyCol.attribute.width),
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this.table.getFrozenColsWidth() + x !== this.bodyGroup.attribute.x && (this.bodyGroup.setAttribute("x", this.table.getFrozenColsWidth() + x),
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this.colHeaderGroup.setAttribute("x", this.table.getFrozenColsWidth() + x), this.bodySelectGroup.setAttribute("x", this.bodyGroup.attribute.x),
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