jspsych 7.1.0 → 7.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.cjs CHANGED
@@ -2,6 +2,12 @@
2
2
 
3
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  Object.defineProperty(exports, '__esModule', { value: true });
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+ var require$$0 = require('crypto');
6
+
7
+ function _interopDefaultLegacy (e) { return e && typeof e === 'object' && 'default' in e ? e : { 'default': e }; }
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+
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+ var require$$0__default = /*#__PURE__*/_interopDefaultLegacy(require$$0);
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+
5
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  /*! *****************************************************************************
6
12
  Copyright (c) Microsoft Corporation.
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13
 
@@ -27,6 +33,8 @@ function __awaiter(thisArg, _arguments, P, generator) {
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  });
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  }
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+ var commonjsGlobal = typeof globalThis !== 'undefined' ? globalThis : typeof window !== 'undefined' ? window : typeof global !== 'undefined' ? global : typeof self !== 'undefined' ? self : {};
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+
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  // Gets all non-builtin properties up the prototype chain
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  const getAllProperties = object => {
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  const properties = new Set();
@@ -69,7 +77,7 @@ var autoBind = (self, {include, exclude} = {}) => {
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  return self;
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  };
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- var version = "7.1.0";
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+ var version = "7.2.0";
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  class MigrationError extends Error {
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  constructor(message = "The global `jsPsych` variable is no longer available in jsPsych v7.") {
@@ -409,6 +417,9 @@ class DataCollection {
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  filterCustom(fn) {
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  return new DataCollection(this.trials.filter(fn));
411
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  }
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+ filterColumns(columns) {
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+ return new DataCollection(this.trials.map((trial) => Object.fromEntries(columns.filter((key) => key in trial).map((key) => [key, trial[key]]))));
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+ }
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  select(column) {
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  const values = [];
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  for (const trial of this.trials) {
@@ -810,6 +821,13 @@ const universalPluginParameters = {
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821
  pretty_name: "Custom CSS classes",
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822
  default: null,
812
823
  },
824
+ /**
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+ * Options to control simulation mode for the trial.
826
+ */
827
+ simulation_options: {
828
+ type: exports.ParameterType.COMPLEX,
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+ default: null,
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+ },
813
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  };
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832
 
815
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  const preloadParameterTypes = [
@@ -1616,6 +1634,982 @@ var randomWords$1 = words;
1616
1634
  // Export the word list as it is often useful
1617
1635
  words.wordList = wordList;
1618
1636
 
1637
+ var alea$1 = {exports: {}};
1638
+
1639
+ (function (module) {
1640
+ // A port of an algorithm by Johannes Baagøe <baagoe@baagoe.com>, 2010
1641
+ // http://baagoe.com/en/RandomMusings/javascript/
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+ // https://github.com/nquinlan/better-random-numbers-for-javascript-mirror
1643
+ // Original work is under MIT license -
1644
+
1645
+ // Copyright (C) 2010 by Johannes Baagøe <baagoe@baagoe.org>
1646
+ //
1647
+ // Permission is hereby granted, free of charge, to any person obtaining a copy
1648
+ // of this software and associated documentation files (the "Software"), to deal
1649
+ // in the Software without restriction, including without limitation the rights
1650
+ // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
1651
+ // copies of the Software, and to permit persons to whom the Software is
1652
+ // furnished to do so, subject to the following conditions:
1653
+ //
1654
+ // The above copyright notice and this permission notice shall be included in
1655
+ // all copies or substantial portions of the Software.
1656
+ //
1657
+ // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
1658
+ // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
1659
+ // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
1660
+ // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
1661
+ // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
1663
+ // THE SOFTWARE.
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+
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+
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+
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+ (function(global, module, define) {
1668
+
1669
+ function Alea(seed) {
1670
+ var me = this, mash = Mash();
1671
+
1672
+ me.next = function() {
1673
+ var t = 2091639 * me.s0 + me.c * 2.3283064365386963e-10; // 2^-32
1674
+ me.s0 = me.s1;
1675
+ me.s1 = me.s2;
1676
+ return me.s2 = t - (me.c = t | 0);
1677
+ };
1678
+
1679
+ // Apply the seeding algorithm from Baagoe.
1680
+ me.c = 1;
1681
+ me.s0 = mash(' ');
1682
+ me.s1 = mash(' ');
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+ me.s2 = mash(' ');
1684
+ me.s0 -= mash(seed);
1685
+ if (me.s0 < 0) { me.s0 += 1; }
1686
+ me.s1 -= mash(seed);
1687
+ if (me.s1 < 0) { me.s1 += 1; }
1688
+ me.s2 -= mash(seed);
1689
+ if (me.s2 < 0) { me.s2 += 1; }
1690
+ mash = null;
1691
+ }
1692
+
1693
+ function copy(f, t) {
1694
+ t.c = f.c;
1695
+ t.s0 = f.s0;
1696
+ t.s1 = f.s1;
1697
+ t.s2 = f.s2;
1698
+ return t;
1699
+ }
1700
+
1701
+ function impl(seed, opts) {
1702
+ var xg = new Alea(seed),
1703
+ state = opts && opts.state,
1704
+ prng = xg.next;
1705
+ prng.int32 = function() { return (xg.next() * 0x100000000) | 0; };
1706
+ prng.double = function() {
1707
+ return prng() + (prng() * 0x200000 | 0) * 1.1102230246251565e-16; // 2^-53
1708
+ };
1709
+ prng.quick = prng;
1710
+ if (state) {
1711
+ if (typeof(state) == 'object') copy(state, xg);
1712
+ prng.state = function() { return copy(xg, {}); };
1713
+ }
1714
+ return prng;
1715
+ }
1716
+
1717
+ function Mash() {
1718
+ var n = 0xefc8249d;
1719
+
1720
+ var mash = function(data) {
1721
+ data = String(data);
1722
+ for (var i = 0; i < data.length; i++) {
1723
+ n += data.charCodeAt(i);
1724
+ var h = 0.02519603282416938 * n;
1725
+ n = h >>> 0;
1726
+ h -= n;
1727
+ h *= n;
1728
+ n = h >>> 0;
1729
+ h -= n;
1730
+ n += h * 0x100000000; // 2^32
1731
+ }
1732
+ return (n >>> 0) * 2.3283064365386963e-10; // 2^-32
1733
+ };
1734
+
1735
+ return mash;
1736
+ }
1737
+
1738
+
1739
+ if (module && module.exports) {
1740
+ module.exports = impl;
1741
+ } else if (define && define.amd) {
1742
+ define(function() { return impl; });
1743
+ } else {
1744
+ this.alea = impl;
1745
+ }
1746
+
1747
+ })(
1748
+ commonjsGlobal,
1749
+ module, // present in node.js
1750
+ (typeof undefined) == 'function' // present with an AMD loader
1751
+ );
1752
+ }(alea$1));
1753
+
1754
+ var xor128$1 = {exports: {}};
1755
+
1756
+ (function (module) {
1757
+ // A Javascript implementaion of the "xor128" prng algorithm by
1758
+ // George Marsaglia. See http://www.jstatsoft.org/v08/i14/paper
1759
+
1760
+ (function(global, module, define) {
1761
+
1762
+ function XorGen(seed) {
1763
+ var me = this, strseed = '';
1764
+
1765
+ me.x = 0;
1766
+ me.y = 0;
1767
+ me.z = 0;
1768
+ me.w = 0;
1769
+
1770
+ // Set up generator function.
1771
+ me.next = function() {
1772
+ var t = me.x ^ (me.x << 11);
1773
+ me.x = me.y;
1774
+ me.y = me.z;
1775
+ me.z = me.w;
1776
+ return me.w ^= (me.w >>> 19) ^ t ^ (t >>> 8);
1777
+ };
1778
+
1779
+ if (seed === (seed | 0)) {
1780
+ // Integer seed.
1781
+ me.x = seed;
1782
+ } else {
1783
+ // String seed.
1784
+ strseed += seed;
1785
+ }
1786
+
1787
+ // Mix in string seed, then discard an initial batch of 64 values.
1788
+ for (var k = 0; k < strseed.length + 64; k++) {
1789
+ me.x ^= strseed.charCodeAt(k) | 0;
1790
+ me.next();
1791
+ }
1792
+ }
1793
+
1794
+ function copy(f, t) {
1795
+ t.x = f.x;
1796
+ t.y = f.y;
1797
+ t.z = f.z;
1798
+ t.w = f.w;
1799
+ return t;
1800
+ }
1801
+
1802
+ function impl(seed, opts) {
1803
+ var xg = new XorGen(seed),
1804
+ state = opts && opts.state,
1805
+ prng = function() { return (xg.next() >>> 0) / 0x100000000; };
1806
+ prng.double = function() {
1807
+ do {
1808
+ var top = xg.next() >>> 11,
1809
+ bot = (xg.next() >>> 0) / 0x100000000,
1810
+ result = (top + bot) / (1 << 21);
1811
+ } while (result === 0);
1812
+ return result;
1813
+ };
1814
+ prng.int32 = xg.next;
1815
+ prng.quick = prng;
1816
+ if (state) {
1817
+ if (typeof(state) == 'object') copy(state, xg);
1818
+ prng.state = function() { return copy(xg, {}); };
1819
+ }
1820
+ return prng;
1821
+ }
1822
+
1823
+ if (module && module.exports) {
1824
+ module.exports = impl;
1825
+ } else if (define && define.amd) {
1826
+ define(function() { return impl; });
1827
+ } else {
1828
+ this.xor128 = impl;
1829
+ }
1830
+
1831
+ })(
1832
+ commonjsGlobal,
1833
+ module, // present in node.js
1834
+ (typeof undefined) == 'function' // present with an AMD loader
1835
+ );
1836
+ }(xor128$1));
1837
+
1838
+ var xorwow$1 = {exports: {}};
1839
+
1840
+ (function (module) {
1841
+ // A Javascript implementaion of the "xorwow" prng algorithm by
1842
+ // George Marsaglia. See http://www.jstatsoft.org/v08/i14/paper
1843
+
1844
+ (function(global, module, define) {
1845
+
1846
+ function XorGen(seed) {
1847
+ var me = this, strseed = '';
1848
+
1849
+ // Set up generator function.
1850
+ me.next = function() {
1851
+ var t = (me.x ^ (me.x >>> 2));
1852
+ me.x = me.y; me.y = me.z; me.z = me.w; me.w = me.v;
1853
+ return (me.d = (me.d + 362437 | 0)) +
1854
+ (me.v = (me.v ^ (me.v << 4)) ^ (t ^ (t << 1))) | 0;
1855
+ };
1856
+
1857
+ me.x = 0;
1858
+ me.y = 0;
1859
+ me.z = 0;
1860
+ me.w = 0;
1861
+ me.v = 0;
1862
+
1863
+ if (seed === (seed | 0)) {
1864
+ // Integer seed.
1865
+ me.x = seed;
1866
+ } else {
1867
+ // String seed.
1868
+ strseed += seed;
1869
+ }
1870
+
1871
+ // Mix in string seed, then discard an initial batch of 64 values.
1872
+ for (var k = 0; k < strseed.length + 64; k++) {
1873
+ me.x ^= strseed.charCodeAt(k) | 0;
1874
+ if (k == strseed.length) {
1875
+ me.d = me.x << 10 ^ me.x >>> 4;
1876
+ }
1877
+ me.next();
1878
+ }
1879
+ }
1880
+
1881
+ function copy(f, t) {
1882
+ t.x = f.x;
1883
+ t.y = f.y;
1884
+ t.z = f.z;
1885
+ t.w = f.w;
1886
+ t.v = f.v;
1887
+ t.d = f.d;
1888
+ return t;
1889
+ }
1890
+
1891
+ function impl(seed, opts) {
1892
+ var xg = new XorGen(seed),
1893
+ state = opts && opts.state,
1894
+ prng = function() { return (xg.next() >>> 0) / 0x100000000; };
1895
+ prng.double = function() {
1896
+ do {
1897
+ var top = xg.next() >>> 11,
1898
+ bot = (xg.next() >>> 0) / 0x100000000,
1899
+ result = (top + bot) / (1 << 21);
1900
+ } while (result === 0);
1901
+ return result;
1902
+ };
1903
+ prng.int32 = xg.next;
1904
+ prng.quick = prng;
1905
+ if (state) {
1906
+ if (typeof(state) == 'object') copy(state, xg);
1907
+ prng.state = function() { return copy(xg, {}); };
1908
+ }
1909
+ return prng;
1910
+ }
1911
+
1912
+ if (module && module.exports) {
1913
+ module.exports = impl;
1914
+ } else if (define && define.amd) {
1915
+ define(function() { return impl; });
1916
+ } else {
1917
+ this.xorwow = impl;
1918
+ }
1919
+
1920
+ })(
1921
+ commonjsGlobal,
1922
+ module, // present in node.js
1923
+ (typeof undefined) == 'function' // present with an AMD loader
1924
+ );
1925
+ }(xorwow$1));
1926
+
1927
+ var xorshift7$1 = {exports: {}};
1928
+
1929
+ (function (module) {
1930
+ // A Javascript implementaion of the "xorshift7" algorithm by
1931
+ // François Panneton and Pierre L'ecuyer:
1932
+ // "On the Xorgshift Random Number Generators"
1933
+ // http://saluc.engr.uconn.edu/refs/crypto/rng/panneton05onthexorshift.pdf
1934
+
1935
+ (function(global, module, define) {
1936
+
1937
+ function XorGen(seed) {
1938
+ var me = this;
1939
+
1940
+ // Set up generator function.
1941
+ me.next = function() {
1942
+ // Update xor generator.
1943
+ var X = me.x, i = me.i, t, v;
1944
+ t = X[i]; t ^= (t >>> 7); v = t ^ (t << 24);
1945
+ t = X[(i + 1) & 7]; v ^= t ^ (t >>> 10);
1946
+ t = X[(i + 3) & 7]; v ^= t ^ (t >>> 3);
1947
+ t = X[(i + 4) & 7]; v ^= t ^ (t << 7);
1948
+ t = X[(i + 7) & 7]; t = t ^ (t << 13); v ^= t ^ (t << 9);
1949
+ X[i] = v;
1950
+ me.i = (i + 1) & 7;
1951
+ return v;
1952
+ };
1953
+
1954
+ function init(me, seed) {
1955
+ var j, X = [];
1956
+
1957
+ if (seed === (seed | 0)) {
1958
+ // Seed state array using a 32-bit integer.
1959
+ X[0] = seed;
1960
+ } else {
1961
+ // Seed state using a string.
1962
+ seed = '' + seed;
1963
+ for (j = 0; j < seed.length; ++j) {
1964
+ X[j & 7] = (X[j & 7] << 15) ^
1965
+ (seed.charCodeAt(j) + X[(j + 1) & 7] << 13);
1966
+ }
1967
+ }
1968
+ // Enforce an array length of 8, not all zeroes.
1969
+ while (X.length < 8) X.push(0);
1970
+ for (j = 0; j < 8 && X[j] === 0; ++j);
1971
+ if (j == 8) X[7] = -1;
1972
+
1973
+ me.x = X;
1974
+ me.i = 0;
1975
+
1976
+ // Discard an initial 256 values.
1977
+ for (j = 256; j > 0; --j) {
1978
+ me.next();
1979
+ }
1980
+ }
1981
+
1982
+ init(me, seed);
1983
+ }
1984
+
1985
+ function copy(f, t) {
1986
+ t.x = f.x.slice();
1987
+ t.i = f.i;
1988
+ return t;
1989
+ }
1990
+
1991
+ function impl(seed, opts) {
1992
+ if (seed == null) seed = +(new Date);
1993
+ var xg = new XorGen(seed),
1994
+ state = opts && opts.state,
1995
+ prng = function() { return (xg.next() >>> 0) / 0x100000000; };
1996
+ prng.double = function() {
1997
+ do {
1998
+ var top = xg.next() >>> 11,
1999
+ bot = (xg.next() >>> 0) / 0x100000000,
2000
+ result = (top + bot) / (1 << 21);
2001
+ } while (result === 0);
2002
+ return result;
2003
+ };
2004
+ prng.int32 = xg.next;
2005
+ prng.quick = prng;
2006
+ if (state) {
2007
+ if (state.x) copy(state, xg);
2008
+ prng.state = function() { return copy(xg, {}); };
2009
+ }
2010
+ return prng;
2011
+ }
2012
+
2013
+ if (module && module.exports) {
2014
+ module.exports = impl;
2015
+ } else if (define && define.amd) {
2016
+ define(function() { return impl; });
2017
+ } else {
2018
+ this.xorshift7 = impl;
2019
+ }
2020
+
2021
+ })(
2022
+ commonjsGlobal,
2023
+ module, // present in node.js
2024
+ (typeof undefined) == 'function' // present with an AMD loader
2025
+ );
2026
+ }(xorshift7$1));
2027
+
2028
+ var xor4096$1 = {exports: {}};
2029
+
2030
+ (function (module) {
2031
+ // A Javascript implementaion of Richard Brent's Xorgens xor4096 algorithm.
2032
+ //
2033
+ // This fast non-cryptographic random number generator is designed for
2034
+ // use in Monte-Carlo algorithms. It combines a long-period xorshift
2035
+ // generator with a Weyl generator, and it passes all common batteries
2036
+ // of stasticial tests for randomness while consuming only a few nanoseconds
2037
+ // for each prng generated. For background on the generator, see Brent's
2038
+ // paper: "Some long-period random number generators using shifts and xors."
2039
+ // http://arxiv.org/pdf/1004.3115v1.pdf
2040
+ //
2041
+ // Usage:
2042
+ //
2043
+ // var xor4096 = require('xor4096');
2044
+ // random = xor4096(1); // Seed with int32 or string.
2045
+ // assert.equal(random(), 0.1520436450538547); // (0, 1) range, 53 bits.
2046
+ // assert.equal(random.int32(), 1806534897); // signed int32, 32 bits.
2047
+ //
2048
+ // For nonzero numeric keys, this impelementation provides a sequence
2049
+ // identical to that by Brent's xorgens 3 implementaion in C. This
2050
+ // implementation also provides for initalizing the generator with
2051
+ // string seeds, or for saving and restoring the state of the generator.
2052
+ //
2053
+ // On Chrome, this prng benchmarks about 2.1 times slower than
2054
+ // Javascript's built-in Math.random().
2055
+
2056
+ (function(global, module, define) {
2057
+
2058
+ function XorGen(seed) {
2059
+ var me = this;
2060
+
2061
+ // Set up generator function.
2062
+ me.next = function() {
2063
+ var w = me.w,
2064
+ X = me.X, i = me.i, t, v;
2065
+ // Update Weyl generator.
2066
+ me.w = w = (w + 0x61c88647) | 0;
2067
+ // Update xor generator.
2068
+ v = X[(i + 34) & 127];
2069
+ t = X[i = ((i + 1) & 127)];
2070
+ v ^= v << 13;
2071
+ t ^= t << 17;
2072
+ v ^= v >>> 15;
2073
+ t ^= t >>> 12;
2074
+ // Update Xor generator array state.
2075
+ v = X[i] = v ^ t;
2076
+ me.i = i;
2077
+ // Result is the combination.
2078
+ return (v + (w ^ (w >>> 16))) | 0;
2079
+ };
2080
+
2081
+ function init(me, seed) {
2082
+ var t, v, i, j, w, X = [], limit = 128;
2083
+ if (seed === (seed | 0)) {
2084
+ // Numeric seeds initialize v, which is used to generates X.
2085
+ v = seed;
2086
+ seed = null;
2087
+ } else {
2088
+ // String seeds are mixed into v and X one character at a time.
2089
+ seed = seed + '\0';
2090
+ v = 0;
2091
+ limit = Math.max(limit, seed.length);
2092
+ }
2093
+ // Initialize circular array and weyl value.
2094
+ for (i = 0, j = -32; j < limit; ++j) {
2095
+ // Put the unicode characters into the array, and shuffle them.
2096
+ if (seed) v ^= seed.charCodeAt((j + 32) % seed.length);
2097
+ // After 32 shuffles, take v as the starting w value.
2098
+ if (j === 0) w = v;
2099
+ v ^= v << 10;
2100
+ v ^= v >>> 15;
2101
+ v ^= v << 4;
2102
+ v ^= v >>> 13;
2103
+ if (j >= 0) {
2104
+ w = (w + 0x61c88647) | 0; // Weyl.
2105
+ t = (X[j & 127] ^= (v + w)); // Combine xor and weyl to init array.
2106
+ i = (0 == t) ? i + 1 : 0; // Count zeroes.
2107
+ }
2108
+ }
2109
+ // We have detected all zeroes; make the key nonzero.
2110
+ if (i >= 128) {
2111
+ X[(seed && seed.length || 0) & 127] = -1;
2112
+ }
2113
+ // Run the generator 512 times to further mix the state before using it.
2114
+ // Factoring this as a function slows the main generator, so it is just
2115
+ // unrolled here. The weyl generator is not advanced while warming up.
2116
+ i = 127;
2117
+ for (j = 4 * 128; j > 0; --j) {
2118
+ v = X[(i + 34) & 127];
2119
+ t = X[i = ((i + 1) & 127)];
2120
+ v ^= v << 13;
2121
+ t ^= t << 17;
2122
+ v ^= v >>> 15;
2123
+ t ^= t >>> 12;
2124
+ X[i] = v ^ t;
2125
+ }
2126
+ // Storing state as object members is faster than using closure variables.
2127
+ me.w = w;
2128
+ me.X = X;
2129
+ me.i = i;
2130
+ }
2131
+
2132
+ init(me, seed);
2133
+ }
2134
+
2135
+ function copy(f, t) {
2136
+ t.i = f.i;
2137
+ t.w = f.w;
2138
+ t.X = f.X.slice();
2139
+ return t;
2140
+ }
2141
+ function impl(seed, opts) {
2142
+ if (seed == null) seed = +(new Date);
2143
+ var xg = new XorGen(seed),
2144
+ state = opts && opts.state,
2145
+ prng = function() { return (xg.next() >>> 0) / 0x100000000; };
2146
+ prng.double = function() {
2147
+ do {
2148
+ var top = xg.next() >>> 11,
2149
+ bot = (xg.next() >>> 0) / 0x100000000,
2150
+ result = (top + bot) / (1 << 21);
2151
+ } while (result === 0);
2152
+ return result;
2153
+ };
2154
+ prng.int32 = xg.next;
2155
+ prng.quick = prng;
2156
+ if (state) {
2157
+ if (state.X) copy(state, xg);
2158
+ prng.state = function() { return copy(xg, {}); };
2159
+ }
2160
+ return prng;
2161
+ }
2162
+
2163
+ if (module && module.exports) {
2164
+ module.exports = impl;
2165
+ } else if (define && define.amd) {
2166
+ define(function() { return impl; });
2167
+ } else {
2168
+ this.xor4096 = impl;
2169
+ }
2170
+
2171
+ })(
2172
+ commonjsGlobal, // window object or global
2173
+ module, // present in node.js
2174
+ (typeof undefined) == 'function' // present with an AMD loader
2175
+ );
2176
+ }(xor4096$1));
2177
+
2178
+ var tychei$1 = {exports: {}};
2179
+
2180
+ (function (module) {
2181
+ // A Javascript implementaion of the "Tyche-i" prng algorithm by
2182
+ // Samuel Neves and Filipe Araujo.
2183
+ // See https://eden.dei.uc.pt/~sneves/pubs/2011-snfa2.pdf
2184
+
2185
+ (function(global, module, define) {
2186
+
2187
+ function XorGen(seed) {
2188
+ var me = this, strseed = '';
2189
+
2190
+ // Set up generator function.
2191
+ me.next = function() {
2192
+ var b = me.b, c = me.c, d = me.d, a = me.a;
2193
+ b = (b << 25) ^ (b >>> 7) ^ c;
2194
+ c = (c - d) | 0;
2195
+ d = (d << 24) ^ (d >>> 8) ^ a;
2196
+ a = (a - b) | 0;
2197
+ me.b = b = (b << 20) ^ (b >>> 12) ^ c;
2198
+ me.c = c = (c - d) | 0;
2199
+ me.d = (d << 16) ^ (c >>> 16) ^ a;
2200
+ return me.a = (a - b) | 0;
2201
+ };
2202
+
2203
+ /* The following is non-inverted tyche, which has better internal
2204
+ * bit diffusion, but which is about 25% slower than tyche-i in JS.
2205
+ me.next = function() {
2206
+ var a = me.a, b = me.b, c = me.c, d = me.d;
2207
+ a = (me.a + me.b | 0) >>> 0;
2208
+ d = me.d ^ a; d = d << 16 ^ d >>> 16;
2209
+ c = me.c + d | 0;
2210
+ b = me.b ^ c; b = b << 12 ^ d >>> 20;
2211
+ me.a = a = a + b | 0;
2212
+ d = d ^ a; me.d = d = d << 8 ^ d >>> 24;
2213
+ me.c = c = c + d | 0;
2214
+ b = b ^ c;
2215
+ return me.b = (b << 7 ^ b >>> 25);
2216
+ }
2217
+ */
2218
+
2219
+ me.a = 0;
2220
+ me.b = 0;
2221
+ me.c = 2654435769 | 0;
2222
+ me.d = 1367130551;
2223
+
2224
+ if (seed === Math.floor(seed)) {
2225
+ // Integer seed.
2226
+ me.a = (seed / 0x100000000) | 0;
2227
+ me.b = seed | 0;
2228
+ } else {
2229
+ // String seed.
2230
+ strseed += seed;
2231
+ }
2232
+
2233
+ // Mix in string seed, then discard an initial batch of 64 values.
2234
+ for (var k = 0; k < strseed.length + 20; k++) {
2235
+ me.b ^= strseed.charCodeAt(k) | 0;
2236
+ me.next();
2237
+ }
2238
+ }
2239
+
2240
+ function copy(f, t) {
2241
+ t.a = f.a;
2242
+ t.b = f.b;
2243
+ t.c = f.c;
2244
+ t.d = f.d;
2245
+ return t;
2246
+ }
2247
+ function impl(seed, opts) {
2248
+ var xg = new XorGen(seed),
2249
+ state = opts && opts.state,
2250
+ prng = function() { return (xg.next() >>> 0) / 0x100000000; };
2251
+ prng.double = function() {
2252
+ do {
2253
+ var top = xg.next() >>> 11,
2254
+ bot = (xg.next() >>> 0) / 0x100000000,
2255
+ result = (top + bot) / (1 << 21);
2256
+ } while (result === 0);
2257
+ return result;
2258
+ };
2259
+ prng.int32 = xg.next;
2260
+ prng.quick = prng;
2261
+ if (state) {
2262
+ if (typeof(state) == 'object') copy(state, xg);
2263
+ prng.state = function() { return copy(xg, {}); };
2264
+ }
2265
+ return prng;
2266
+ }
2267
+
2268
+ if (module && module.exports) {
2269
+ module.exports = impl;
2270
+ } else if (define && define.amd) {
2271
+ define(function() { return impl; });
2272
+ } else {
2273
+ this.tychei = impl;
2274
+ }
2275
+
2276
+ })(
2277
+ commonjsGlobal,
2278
+ module, // present in node.js
2279
+ (typeof undefined) == 'function' // present with an AMD loader
2280
+ );
2281
+ }(tychei$1));
2282
+
2283
+ var seedrandom$1 = {exports: {}};
2284
+
2285
+ /*
2286
+ Copyright 2019 David Bau.
2287
+
2288
+ Permission is hereby granted, free of charge, to any person obtaining
2289
+ a copy of this software and associated documentation files (the
2290
+ "Software"), to deal in the Software without restriction, including
2291
+ without limitation the rights to use, copy, modify, merge, publish,
2292
+ distribute, sublicense, and/or sell copies of the Software, and to
2293
+ permit persons to whom the Software is furnished to do so, subject to
2294
+ the following conditions:
2295
+
2296
+ The above copyright notice and this permission notice shall be
2297
+ included in all copies or substantial portions of the Software.
2298
+
2299
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
2300
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
2301
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
2302
+ IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
2303
+ CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
2304
+ TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
2305
+ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
2306
+
2307
+ */
2308
+
2309
+ (function (module) {
2310
+ (function (global, pool, math) {
2311
+ //
2312
+ // The following constants are related to IEEE 754 limits.
2313
+ //
2314
+
2315
+ var width = 256, // each RC4 output is 0 <= x < 256
2316
+ chunks = 6, // at least six RC4 outputs for each double
2317
+ digits = 52, // there are 52 significant digits in a double
2318
+ rngname = 'random', // rngname: name for Math.random and Math.seedrandom
2319
+ startdenom = math.pow(width, chunks),
2320
+ significance = math.pow(2, digits),
2321
+ overflow = significance * 2,
2322
+ mask = width - 1,
2323
+ nodecrypto; // node.js crypto module, initialized at the bottom.
2324
+
2325
+ //
2326
+ // seedrandom()
2327
+ // This is the seedrandom function described above.
2328
+ //
2329
+ function seedrandom(seed, options, callback) {
2330
+ var key = [];
2331
+ options = (options == true) ? { entropy: true } : (options || {});
2332
+
2333
+ // Flatten the seed string or build one from local entropy if needed.
2334
+ var shortseed = mixkey(flatten(
2335
+ options.entropy ? [seed, tostring(pool)] :
2336
+ (seed == null) ? autoseed() : seed, 3), key);
2337
+
2338
+ // Use the seed to initialize an ARC4 generator.
2339
+ var arc4 = new ARC4(key);
2340
+
2341
+ // This function returns a random double in [0, 1) that contains
2342
+ // randomness in every bit of the mantissa of the IEEE 754 value.
2343
+ var prng = function() {
2344
+ var n = arc4.g(chunks), // Start with a numerator n < 2 ^ 48
2345
+ d = startdenom, // and denominator d = 2 ^ 48.
2346
+ x = 0; // and no 'extra last byte'.
2347
+ while (n < significance) { // Fill up all significant digits by
2348
+ n = (n + x) * width; // shifting numerator and
2349
+ d *= width; // denominator and generating a
2350
+ x = arc4.g(1); // new least-significant-byte.
2351
+ }
2352
+ while (n >= overflow) { // To avoid rounding up, before adding
2353
+ n /= 2; // last byte, shift everything
2354
+ d /= 2; // right using integer math until
2355
+ x >>>= 1; // we have exactly the desired bits.
2356
+ }
2357
+ return (n + x) / d; // Form the number within [0, 1).
2358
+ };
2359
+
2360
+ prng.int32 = function() { return arc4.g(4) | 0; };
2361
+ prng.quick = function() { return arc4.g(4) / 0x100000000; };
2362
+ prng.double = prng;
2363
+
2364
+ // Mix the randomness into accumulated entropy.
2365
+ mixkey(tostring(arc4.S), pool);
2366
+
2367
+ // Calling convention: what to return as a function of prng, seed, is_math.
2368
+ return (options.pass || callback ||
2369
+ function(prng, seed, is_math_call, state) {
2370
+ if (state) {
2371
+ // Load the arc4 state from the given state if it has an S array.
2372
+ if (state.S) { copy(state, arc4); }
2373
+ // Only provide the .state method if requested via options.state.
2374
+ prng.state = function() { return copy(arc4, {}); };
2375
+ }
2376
+
2377
+ // If called as a method of Math (Math.seedrandom()), mutate
2378
+ // Math.random because that is how seedrandom.js has worked since v1.0.
2379
+ if (is_math_call) { math[rngname] = prng; return seed; }
2380
+
2381
+ // Otherwise, it is a newer calling convention, so return the
2382
+ // prng directly.
2383
+ else return prng;
2384
+ })(
2385
+ prng,
2386
+ shortseed,
2387
+ 'global' in options ? options.global : (this == math),
2388
+ options.state);
2389
+ }
2390
+
2391
+ //
2392
+ // ARC4
2393
+ //
2394
+ // An ARC4 implementation. The constructor takes a key in the form of
2395
+ // an array of at most (width) integers that should be 0 <= x < (width).
2396
+ //
2397
+ // The g(count) method returns a pseudorandom integer that concatenates
2398
+ // the next (count) outputs from ARC4. Its return value is a number x
2399
+ // that is in the range 0 <= x < (width ^ count).
2400
+ //
2401
+ function ARC4(key) {
2402
+ var t, keylen = key.length,
2403
+ me = this, i = 0, j = me.i = me.j = 0, s = me.S = [];
2404
+
2405
+ // The empty key [] is treated as [0].
2406
+ if (!keylen) { key = [keylen++]; }
2407
+
2408
+ // Set up S using the standard key scheduling algorithm.
2409
+ while (i < width) {
2410
+ s[i] = i++;
2411
+ }
2412
+ for (i = 0; i < width; i++) {
2413
+ s[i] = s[j = mask & (j + key[i % keylen] + (t = s[i]))];
2414
+ s[j] = t;
2415
+ }
2416
+
2417
+ // The "g" method returns the next (count) outputs as one number.
2418
+ (me.g = function(count) {
2419
+ // Using instance members instead of closure state nearly doubles speed.
2420
+ var t, r = 0,
2421
+ i = me.i, j = me.j, s = me.S;
2422
+ while (count--) {
2423
+ t = s[i = mask & (i + 1)];
2424
+ r = r * width + s[mask & ((s[i] = s[j = mask & (j + t)]) + (s[j] = t))];
2425
+ }
2426
+ me.i = i; me.j = j;
2427
+ return r;
2428
+ // For robust unpredictability, the function call below automatically
2429
+ // discards an initial batch of values. This is called RC4-drop[256].
2430
+ // See http://google.com/search?q=rsa+fluhrer+response&btnI
2431
+ })(width);
2432
+ }
2433
+
2434
+ //
2435
+ // copy()
2436
+ // Copies internal state of ARC4 to or from a plain object.
2437
+ //
2438
+ function copy(f, t) {
2439
+ t.i = f.i;
2440
+ t.j = f.j;
2441
+ t.S = f.S.slice();
2442
+ return t;
2443
+ }
2444
+ //
2445
+ // flatten()
2446
+ // Converts an object tree to nested arrays of strings.
2447
+ //
2448
+ function flatten(obj, depth) {
2449
+ var result = [], typ = (typeof obj), prop;
2450
+ if (depth && typ == 'object') {
2451
+ for (prop in obj) {
2452
+ try { result.push(flatten(obj[prop], depth - 1)); } catch (e) {}
2453
+ }
2454
+ }
2455
+ return (result.length ? result : typ == 'string' ? obj : obj + '\0');
2456
+ }
2457
+
2458
+ //
2459
+ // mixkey()
2460
+ // Mixes a string seed into a key that is an array of integers, and
2461
+ // returns a shortened string seed that is equivalent to the result key.
2462
+ //
2463
+ function mixkey(seed, key) {
2464
+ var stringseed = seed + '', smear, j = 0;
2465
+ while (j < stringseed.length) {
2466
+ key[mask & j] =
2467
+ mask & ((smear ^= key[mask & j] * 19) + stringseed.charCodeAt(j++));
2468
+ }
2469
+ return tostring(key);
2470
+ }
2471
+
2472
+ //
2473
+ // autoseed()
2474
+ // Returns an object for autoseeding, using window.crypto and Node crypto
2475
+ // module if available.
2476
+ //
2477
+ function autoseed() {
2478
+ try {
2479
+ var out;
2480
+ if (nodecrypto && (out = nodecrypto.randomBytes)) {
2481
+ // The use of 'out' to remember randomBytes makes tight minified code.
2482
+ out = out(width);
2483
+ } else {
2484
+ out = new Uint8Array(width);
2485
+ (global.crypto || global.msCrypto).getRandomValues(out);
2486
+ }
2487
+ return tostring(out);
2488
+ } catch (e) {
2489
+ var browser = global.navigator,
2490
+ plugins = browser && browser.plugins;
2491
+ return [+new Date, global, plugins, global.screen, tostring(pool)];
2492
+ }
2493
+ }
2494
+
2495
+ //
2496
+ // tostring()
2497
+ // Converts an array of charcodes to a string
2498
+ //
2499
+ function tostring(a) {
2500
+ return String.fromCharCode.apply(0, a);
2501
+ }
2502
+
2503
+ //
2504
+ // When seedrandom.js is loaded, we immediately mix a few bits
2505
+ // from the built-in RNG into the entropy pool. Because we do
2506
+ // not want to interfere with deterministic PRNG state later,
2507
+ // seedrandom will not call math.random on its own again after
2508
+ // initialization.
2509
+ //
2510
+ mixkey(math.random(), pool);
2511
+
2512
+ //
2513
+ // Nodejs and AMD support: export the implementation as a module using
2514
+ // either convention.
2515
+ //
2516
+ if (module.exports) {
2517
+ module.exports = seedrandom;
2518
+ // When in node.js, try using crypto package for autoseeding.
2519
+ try {
2520
+ nodecrypto = require$$0__default["default"];
2521
+ } catch (ex) {}
2522
+ } else {
2523
+ // When included as a plain script, set up Math.seedrandom global.
2524
+ math['seed' + rngname] = seedrandom;
2525
+ }
2526
+
2527
+
2528
+ // End anonymous scope, and pass initial values.
2529
+ })(
2530
+ // global: `self` in browsers (including strict mode and web workers),
2531
+ // otherwise `this` in Node and other environments
2532
+ (typeof self !== 'undefined') ? self : commonjsGlobal,
2533
+ [], // pool: entropy pool starts empty
2534
+ Math // math: package containing random, pow, and seedrandom
2535
+ );
2536
+ }(seedrandom$1));
2537
+
2538
+ // A library of seedable RNGs implemented in Javascript.
2539
+ //
2540
+ // Usage:
2541
+ //
2542
+ // var seedrandom = require('seedrandom');
2543
+ // var random = seedrandom(1); // or any seed.
2544
+ // var x = random(); // 0 <= x < 1. Every bit is random.
2545
+ // var x = random.quick(); // 0 <= x < 1. 32 bits of randomness.
2546
+
2547
+ // alea, a 53-bit multiply-with-carry generator by Johannes Baagøe.
2548
+ // Period: ~2^116
2549
+ // Reported to pass all BigCrush tests.
2550
+ var alea = alea$1.exports;
2551
+
2552
+ // xor128, a pure xor-shift generator by George Marsaglia.
2553
+ // Period: 2^128-1.
2554
+ // Reported to fail: MatrixRank and LinearComp.
2555
+ var xor128 = xor128$1.exports;
2556
+
2557
+ // xorwow, George Marsaglia's 160-bit xor-shift combined plus weyl.
2558
+ // Period: 2^192-2^32
2559
+ // Reported to fail: CollisionOver, SimpPoker, and LinearComp.
2560
+ var xorwow = xorwow$1.exports;
2561
+
2562
+ // xorshift7, by François Panneton and Pierre L'ecuyer, takes
2563
+ // a different approach: it adds robustness by allowing more shifts
2564
+ // than Marsaglia's original three. It is a 7-shift generator
2565
+ // with 256 bits, that passes BigCrush with no systmatic failures.
2566
+ // Period 2^256-1.
2567
+ // No systematic BigCrush failures reported.
2568
+ var xorshift7 = xorshift7$1.exports;
2569
+
2570
+ // xor4096, by Richard Brent, is a 4096-bit xor-shift with a
2571
+ // very long period that also adds a Weyl generator. It also passes
2572
+ // BigCrush with no systematic failures. Its long period may
2573
+ // be useful if you have many generators and need to avoid
2574
+ // collisions.
2575
+ // Period: 2^4128-2^32.
2576
+ // No systematic BigCrush failures reported.
2577
+ var xor4096 = xor4096$1.exports;
2578
+
2579
+ // Tyche-i, by Samuel Neves and Filipe Araujo, is a bit-shifting random
2580
+ // number generator derived from ChaCha, a modern stream cipher.
2581
+ // https://eden.dei.uc.pt/~sneves/pubs/2011-snfa2.pdf
2582
+ // Period: ~2^127
2583
+ // No systematic BigCrush failures reported.
2584
+ var tychei = tychei$1.exports;
2585
+
2586
+ // The original ARC4-based prng included in this library.
2587
+ // Period: ~2^1600
2588
+ var sr = seedrandom$1.exports;
2589
+
2590
+ sr.alea = alea;
2591
+ sr.xor128 = xor128;
2592
+ sr.xorwow = xorwow;
2593
+ sr.xorshift7 = xorshift7;
2594
+ sr.xor4096 = xor4096;
2595
+ sr.tychei = tychei;
2596
+
2597
+ var seedrandom = sr;
2598
+
2599
+ /**
2600
+ * Uses the `seedrandom` package to replace Math.random() with a seedable PRNG.
2601
+ *
2602
+ * @param seed An optional seed. If none is given, a random seed will be generated.
2603
+ * @returns The seed value.
2604
+ */
2605
+ function setSeed(seed) {
2606
+ if (!seed) {
2607
+ const prng = seedrandom();
2608
+ seed = prng.int32().toString();
2609
+ }
2610
+ seedrandom(seed, { global: true });
2611
+ return seed;
2612
+ }
1619
2613
  function repeat(array, repetitions, unpack = false) {
1620
2614
  const arr_isArray = Array.isArray(array);
1621
2615
  const rep_isArray = Array.isArray(repetitions);
@@ -1898,6 +2892,7 @@ function unpackArray(array) {
1898
2892
 
1899
2893
  var randomization = /*#__PURE__*/Object.freeze({
1900
2894
  __proto__: null,
2895
+ setSeed: setSeed,
1901
2896
  repeat: repeat,
1902
2897
  shuffle: shuffle,
1903
2898
  shuffleNoRepeats: shuffleNoRepeats,
@@ -2531,7 +3526,7 @@ class JsPsych {
2531
3526
  yield this.finished;
2532
3527
  });
2533
3528
  }
2534
- simulate(timeline, simulation_mode, simulation_options = {}) {
3529
+ simulate(timeline, simulation_mode = "data-only", simulation_options = {}) {
2535
3530
  return __awaiter(this, void 0, void 0, function* () {
2536
3531
  this.simulation_mode = simulation_mode;
2537
3532
  this.simulation_options = simulation_options;
@@ -2622,7 +3617,10 @@ class JsPsych {
2622
3617
  // done with callbacks
2623
3618
  this.internal.call_immediate = false;
2624
3619
  // wait for iti
2625
- if (typeof current_trial.post_trial_gap === null ||
3620
+ if (this.simulation_mode === "data-only") {
3621
+ this.nextTrial();
3622
+ }
3623
+ else if (typeof current_trial.post_trial_gap === null ||
2626
3624
  typeof current_trial.post_trial_gap === "undefined") {
2627
3625
  if (this.opts.default_iti > 0) {
2628
3626
  setTimeout(this.nextTrial, this.opts.default_iti);