jspsych-tangram 0.0.6 → 0.0.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (36) hide show
  1. package/dist/construct/index.browser.js +157 -222
  2. package/dist/construct/index.browser.js.map +1 -1
  3. package/dist/construct/index.browser.min.js +11 -11
  4. package/dist/construct/index.browser.min.js.map +1 -1
  5. package/dist/construct/index.cjs +157 -222
  6. package/dist/construct/index.cjs.map +1 -1
  7. package/dist/construct/index.d.ts +24 -0
  8. package/dist/construct/index.js +157 -222
  9. package/dist/construct/index.js.map +1 -1
  10. package/dist/index.cjs +168 -223
  11. package/dist/index.cjs.map +1 -1
  12. package/dist/index.d.ts +36 -0
  13. package/dist/index.js +168 -223
  14. package/dist/index.js.map +1 -1
  15. package/dist/prep/index.browser.js +143 -221
  16. package/dist/prep/index.browser.js.map +1 -1
  17. package/dist/prep/index.browser.min.js +13 -13
  18. package/dist/prep/index.browser.min.js.map +1 -1
  19. package/dist/prep/index.cjs +143 -221
  20. package/dist/prep/index.cjs.map +1 -1
  21. package/dist/prep/index.d.ts +12 -0
  22. package/dist/prep/index.js +143 -221
  23. package/dist/prep/index.js.map +1 -1
  24. package/package.json +1 -1
  25. package/src/core/components/board/BoardView.tsx +53 -14
  26. package/src/core/components/board/GameBoard.tsx +123 -7
  27. package/src/core/config/config.ts +19 -14
  28. package/src/core/domain/types.ts +1 -0
  29. package/src/core/io/InteractionTracker.ts +7 -16
  30. package/src/core/io/data-tracking.ts +3 -7
  31. package/src/plugins/tangram-construct/ConstructionApp.tsx +16 -1
  32. package/src/plugins/tangram-construct/index.ts +14 -0
  33. package/src/plugins/tangram-prep/PrepApp.tsx +6 -0
  34. package/src/plugins/tangram-prep/index.ts +7 -0
  35. package/tangram-construct.min.js +11 -11
  36. package/tangram-prep.min.js +13 -13
@@ -46,6 +46,12 @@ declare const info: {
46
46
  default: string[];
47
47
  description: string;
48
48
  };
49
+ /** HTML content to display above the gameboard as instructions */
50
+ instructions: {
51
+ type: ParameterType;
52
+ default: undefined;
53
+ description: string;
54
+ };
49
55
  /** Callback fired after each interaction (optional analytics hook) */
50
56
  onInteraction: {
51
57
  type: ParameterType;
@@ -121,6 +127,12 @@ declare class TangramPrepPlugin implements JsPsychPlugin<Info> {
121
127
  default: string[];
122
128
  description: string;
123
129
  };
130
+ /** HTML content to display above the gameboard as instructions */
131
+ instructions: {
132
+ type: ParameterType;
133
+ default: undefined;
134
+ description: string;
135
+ };
124
136
  /** Callback fired after each interaction (optional analytics hook) */
125
137
  onInteraction: {
126
138
  type: ParameterType;
@@ -6,31 +6,34 @@ import { v4 } from 'uuid';
6
6
  const CONFIG = {
7
7
  color: {
8
8
  bands: {
9
- silhouette: { fillEven: "#eef2ff", fillOdd: "#f6f7fb", stroke: "#c7d2fe" },
10
- workspace: { fillEven: "#f3f4f6", fillOdd: "#f9fafb", stroke: "#e5e7eb" }
9
+ silhouette: { fillEven: "#fff2ccff", fillOdd: "#fff2ccff", stroke: "#b1b1b1" },
10
+ workspace: { fillEven: "#fff2ccff", fillOdd: "#fff2ccff", stroke: "#b1b1b1" }
11
11
  },
12
- completion: { fill: "#dcfce7", stroke: "#86efac" },
13
- silhouetteMask: "#94a3b8",
12
+ completion: { fill: "#ccfff2", stroke: "#13da57" },
13
+ silhouetteMask: "#374151",
14
14
  anchors: { invalid: "#7dd3fc", valid: "#475569" },
15
- piece: { draggingFill: "#1d4ed8", validFill: "#60a5fa", invalidFill: "#ef4444", invalidStroke: "#dc2626", selectedStroke: "#111827", allGreenStroke: "#86efac", borderStroke: "#374151" },
15
+ piece: { draggingFill: "#8e7cc3ff", validFill: "#8e7cc3ff", invalidFill: "#ef4444", invalidStroke: "#dc2626", selectedStroke: "#674ea7", allGreenStroke: "#86efac", borderStroke: "#674ea7" },
16
16
  ui: { light: "#60a5fa", dark: "#1d4ed8" },
17
- blueprint: { fill: "#374151", selectedStroke: "#111827", badgeFill: "#eef2ff", labelFill: "#374151" }
17
+ blueprint: { fill: "#374151", selectedStroke: "#111827", badgeFill: "#000000", labelFill: "#ffffff" },
18
+ tangramDecomposition: { stroke: "#fef2cc" }
18
19
  },
19
20
  opacity: {
20
- blueprint: 0.95,
21
- silhouetteMask: 0.45,
22
- anchors: { valid: 0.8, invalid: 0.5 },
23
- piece: { invalid: 0.35, dragging: 0.6, locked: 0.7, normal: 0.95 }
21
+ blueprint: 0.4,
22
+ silhouetteMask: 0.25,
23
+ //anchors: { valid: 0.80, invalid: 0.50 },
24
+ anchors: { invalid: 0, valid: 0 },
25
+ piece: { invalid: 0.35, dragging: 0.75, locked: 1, normal: 1 }
24
26
  },
25
27
  size: {
26
- stroke: { bandPx: 1, pieceSelectedPx: 1.5, allGreenStrokePx: 6, pieceBorderPx: 1 },
28
+ stroke: { bandPx: 5, pieceSelectedPx: 3, allGreenStrokePx: 10, pieceBorderPx: 2, tangramDecompositionPx: 1 },
27
29
  anchorRadiusPx: { valid: 1, invalid: 1 },
28
- badgeFontPx: 12,
30
+ badgeFontPx: 16,
29
31
  centerBadge: { fractionOfOuterR: 0.15, minPx: 20, marginPx: 4 }
30
32
  },
31
33
  layout: {
32
34
  grid: { stepPx: 20, unitPx: 40 },
33
35
  paddingPx: 1,
36
+ viewportScale: 0.8,
34
37
  constraints: {
35
38
  workspaceDiamAnchors: 10,
36
39
  // num anchors req'd to be on diagonal
@@ -42,7 +45,7 @@ const CONFIG = {
42
45
  },
43
46
  game: {
44
47
  snapRadiusPx: 15,
45
- showBorders: true,
48
+ showBorders: false,
46
49
  hideTouchingBorders: true
47
50
  }
48
51
  };
@@ -813,150 +816,11 @@ function rectForBand(layout, sector, band, pad = 0.85) {
813
816
  return { cx, cy, w, h };
814
817
  }
815
818
 
816
- function generateEdgeStrokePaths(poly) {
817
- const strokePaths = [];
818
- for (let i = 0; i < poly.length; i++) {
819
- const current = poly[i];
820
- const next = poly[(i + 1) % poly.length];
821
- if (current && next) {
822
- strokePaths.push(`M ${current.x} ${current.y} L ${next.x} ${next.y}`);
823
- }
824
- }
825
- return strokePaths;
826
- }
827
- function edgeToUnitSegments$1(start, end, gridSize) {
828
- const segments = [];
829
- const startGrid = {
830
- x: Math.round(start.x / gridSize),
831
- y: Math.round(start.y / gridSize)
832
- };
833
- const endGrid = {
834
- x: Math.round(end.x / gridSize),
835
- y: Math.round(end.y / gridSize)
836
- };
837
- const dx = endGrid.x - startGrid.x;
838
- const dy = endGrid.y - startGrid.y;
839
- if (dx === 0 && dy === 0) return [];
840
- const steps = Math.max(Math.abs(dx), Math.abs(dy));
841
- const stepX = dx / steps;
842
- const stepY = dy / steps;
843
- for (let i = 0; i < steps; i++) {
844
- const aX = Math.round(startGrid.x + i * stepX);
845
- const aY = Math.round(startGrid.y + i * stepY);
846
- const bX = Math.round(startGrid.x + (i + 1) * stepX);
847
- const bY = Math.round(startGrid.y + (i + 1) * stepY);
848
- segments.push({
849
- a: { x: aX, y: aY },
850
- b: { x: bX, y: bY }
851
- });
852
- }
853
- return segments;
854
- }
855
- function getHiddenEdgesForPolygon(piece, polyIndex, allPiecesInSector, getBlueprint, getPrimitive) {
856
- let blueprint;
857
- try {
858
- blueprint = getBlueprint(piece.blueprintId);
859
- } catch (error) {
860
- console.warn("getBlueprint failed in getHiddenEdgesForPolygon:", error);
861
- return [];
862
- }
863
- if (!blueprint?.shape) {
864
- return [];
865
- }
866
- const poly = blueprint.shape[polyIndex];
867
- if (!poly) return [];
868
- const gridSize = CONFIG.layout.grid.stepPx;
869
- const bb = boundsOfBlueprint(blueprint, getPrimitive);
870
- const ox = piece.pos.x - bb.min.x;
871
- const oy = piece.pos.y - bb.min.y;
872
- const translatedPoly = poly.map((vertex) => ({
873
- x: vertex.x + ox,
874
- y: vertex.y + oy
875
- }));
876
- const hiddenEdges = [];
877
- for (let i = 0; i < translatedPoly.length; i++) {
878
- const current = translatedPoly[i];
879
- const next = translatedPoly[(i + 1) % translatedPoly.length];
880
- if (!current || !next) {
881
- hiddenEdges.push(false);
882
- continue;
883
- }
884
- const edgeSegments = edgeToUnitSegments$1(current, next, gridSize);
885
- let isTouching = false;
886
- if (piece.blueprintId.startsWith("comp:")) {
887
- for (let otherPolyIndex = 0; otherPolyIndex < blueprint.shape.length; otherPolyIndex++) {
888
- if (otherPolyIndex === polyIndex) continue;
889
- const otherPoly = blueprint.shape[otherPolyIndex];
890
- if (!otherPoly) continue;
891
- const otherTranslatedPoly = otherPoly.map((vertex) => ({
892
- x: vertex.x + ox,
893
- y: vertex.y + oy
894
- }));
895
- for (let j = 0; j < otherTranslatedPoly.length; j++) {
896
- const otherCurrent = otherTranslatedPoly[j];
897
- const otherNext = otherTranslatedPoly[(j + 1) % otherTranslatedPoly.length];
898
- if (!otherCurrent || !otherNext) continue;
899
- const otherEdgeSegments = edgeToUnitSegments$1(otherCurrent, otherNext, gridSize);
900
- for (const edgeSeg of edgeSegments) {
901
- const isShared = otherEdgeSegments.some(
902
- (otherSeg) => (
903
- // Check if segments share the same endpoints (identical or reversed)
904
- edgeSeg.a.x === otherSeg.a.x && edgeSeg.a.y === otherSeg.a.y && edgeSeg.b.x === otherSeg.b.x && edgeSeg.b.y === otherSeg.b.y || edgeSeg.a.x === otherSeg.b.x && edgeSeg.a.y === otherSeg.b.y && edgeSeg.b.x === otherSeg.a.x && edgeSeg.b.y === otherSeg.a.y
905
- )
906
- );
907
- if (isShared) {
908
- isTouching = true;
909
- break;
910
- }
911
- }
912
- if (isTouching) break;
913
- }
914
- if (isTouching) break;
915
- }
916
- }
917
- if (!isTouching && CONFIG.game.hideTouchingBorders) {
918
- for (const otherPiece of allPiecesInSector) {
919
- if (otherPiece.id === piece.id) continue;
920
- const otherBlueprint = getBlueprint(otherPiece.blueprintId);
921
- if (!otherBlueprint?.shape) continue;
922
- const otherBb = boundsOfBlueprint(otherBlueprint, getPrimitive);
923
- const otherOx = otherPiece.pos.x - otherBb.min.x;
924
- const otherOy = otherPiece.pos.y - otherBb.min.y;
925
- for (const otherPoly of otherBlueprint.shape) {
926
- const otherTranslatedPoly = otherPoly.map((vertex) => ({
927
- x: vertex.x + otherOx,
928
- y: vertex.y + otherOy
929
- }));
930
- for (let j = 0; j < otherTranslatedPoly.length; j++) {
931
- const otherCurrent = otherTranslatedPoly[j];
932
- const otherNext = otherTranslatedPoly[(j + 1) % otherTranslatedPoly.length];
933
- if (!otherCurrent || !otherNext) continue;
934
- const otherEdgeSegments = edgeToUnitSegments$1(otherCurrent, otherNext, gridSize);
935
- for (const edgeSeg of edgeSegments) {
936
- const isShared = otherEdgeSegments.some(
937
- (otherSeg) => (
938
- // Check if segments share the same endpoints (identical or reversed)
939
- edgeSeg.a.x === otherSeg.a.x && edgeSeg.a.y === otherSeg.a.y && edgeSeg.b.x === otherSeg.b.x && edgeSeg.b.y === otherSeg.b.y || edgeSeg.a.x === otherSeg.b.x && edgeSeg.a.y === otherSeg.b.y && edgeSeg.b.x === otherSeg.a.x && edgeSeg.b.y === otherSeg.a.y
940
- )
941
- );
942
- if (isShared) {
943
- isTouching = true;
944
- break;
945
- }
946
- }
947
- if (isTouching) break;
948
- }
949
- if (isTouching) break;
950
- }
951
- if (isTouching) break;
952
- }
953
- }
954
- hiddenEdges.push(isTouching);
955
- }
956
- return hiddenEdges;
819
+ function shouldShowBorders() {
820
+ return CONFIG.game.showBorders;
957
821
  }
958
822
  function shouldUseSelectiveBorders(blueprintId) {
959
- return (CONFIG.game.hideTouchingBorders);
823
+ return CONFIG.game.showBorders;
960
824
  }
961
825
 
962
826
  function pathD(poly) {
@@ -974,11 +838,13 @@ function BoardView(props) {
974
838
  placedSilBySector,
975
839
  anchorDots,
976
840
  pieces,
841
+ scaleS,
977
842
  clickMode,
978
843
  draggingId,
979
844
  selectedPieceId,
980
845
  dragInvalid,
981
846
  lockedPieceId,
847
+ showTangramDecomposition,
982
848
  svgRef,
983
849
  setPieceRef,
984
850
  onPiecePointerDown,
@@ -1044,7 +910,7 @@ function BoardView(props) {
1044
910
  onPointerDown: (e) => {
1045
911
  onRootPointerDown(e);
1046
912
  },
1047
- style: { background: "#fff", touchAction: "none", userSelect: "none" }
913
+ style: { background: "#f5f5f5", touchAction: "none", userSelect: "none" }
1048
914
  },
1049
915
  layout.sectors.map((s, i) => {
1050
916
  const done = !!controller.state.sectors[s.id].completedAt;
@@ -1064,11 +930,12 @@ function BoardView(props) {
1064
930
  const isDragging = draggingId === p.id;
1065
931
  const locked = p.sectorId && controller.isSectorCompleted(p.sectorId);
1066
932
  const isConnectivityLocked = lockedPieceId === p.id;
1067
- const isSelected = selectedPieceId === p.id;
933
+ selectedPieceId === p.id;
1068
934
  const isCarriedInvalid = isDragging && dragInvalid;
1069
935
  const translateX = p.x - bb.min.x;
1070
936
  const translateY = p.y - bb.min.y;
1071
937
  return /* @__PURE__ */ React.createElement("g", { key: p.id, ref: setPieceRef(p.id), transform: `translate(${translateX}, ${translateY})`, style: { cursor: locked ? "default" : clickMode ? "pointer" : "grab" }, pointerEvents: clickMode && isDragging ? "none" : "auto" }, ("shape" in bp ? bp.shape : []).map((poly, idx) => {
938
+ const showBorders = shouldShowBorders();
1072
939
  shouldUseSelectiveBorders(p.blueprintId);
1073
940
  return /* @__PURE__ */ React.createElement(React.Fragment, { key: idx }, /* @__PURE__ */ React.createElement(
1074
941
  "path",
@@ -1079,51 +946,38 @@ function BoardView(props) {
1079
946
  stroke: "none",
1080
947
  onPointerDown: (e) => onPiecePointerDown(e, p)
1081
948
  }
1082
- ), ((
1083
- // For pieces with selective borders: render individual edge strokes with edge detection
1084
- (() => {
1085
- const allPiecesInSector = pieces.filter((piece) => piece.sectorId === p.sectorId);
1086
- const pieceAsPiece = { ...p, pos: { x: p.x, y: p.y } };
1087
- const allPiecesAsPieces = allPiecesInSector.map((piece) => ({ ...piece, pos: { x: piece.x, y: piece.y } }));
1088
- const hiddenEdges = getHiddenEdgesForPolygon(pieceAsPiece, idx, allPiecesAsPieces, (id) => controller.getBlueprint(id), (kind) => controller.getPrimitive(kind));
1089
- const draggedPiece = draggingId ? allPiecesInSector.find((piece) => piece.id === draggingId) : null;
1090
- let wasTouchingDraggedPiece;
1091
- if (p.blueprintId.startsWith("comp:")) {
1092
- const internalHiddenEdges = getHiddenEdgesForPolygon(pieceAsPiece, idx, [], (id) => controller.getBlueprint(id), (kind) => controller.getPrimitive(kind));
1093
- const externalHiddenEdges = draggedPiece ? getHiddenEdgesForPolygon(pieceAsPiece, idx, [{ ...draggedPiece, pos: { x: draggedPiece.x, y: draggedPiece.y } }], (id) => controller.getBlueprint(id), (kind) => controller.getPrimitive(kind)) : new Array(hiddenEdges.length).fill(false);
1094
- wasTouchingDraggedPiece = externalHiddenEdges.map((external, i) => external && !internalHiddenEdges[i]);
1095
- } else {
1096
- wasTouchingDraggedPiece = draggedPiece ? getHiddenEdgesForPolygon(pieceAsPiece, idx, [{ ...draggedPiece, pos: { x: draggedPiece.x, y: draggedPiece.y } }], (id) => controller.getBlueprint(id), (kind) => controller.getPrimitive(kind)) : new Array(hiddenEdges.length).fill(false);
1097
- }
1098
- return generateEdgeStrokePaths(poly).map((strokePath, strokeIdx) => {
1099
- const wasHiddenDueToDraggedPiece = wasTouchingDraggedPiece[strokeIdx] || false;
1100
- let isHidden;
1101
- if (isDragging && p.blueprintId.startsWith("comp:")) {
1102
- const internalHiddenEdges = getHiddenEdgesForPolygon(pieceAsPiece, idx, [], (id) => controller.getBlueprint(id), (kind) => controller.getPrimitive(kind));
1103
- isHidden = internalHiddenEdges[strokeIdx] || false;
1104
- } else {
1105
- isHidden = isDragging ? false : (hiddenEdges[strokeIdx] || false) && !wasHiddenDueToDraggedPiece;
1106
- }
1107
- return /* @__PURE__ */ React.createElement(
1108
- "path",
1109
- {
1110
- key: `stroke-${idx}-${strokeIdx}`,
1111
- d: strokePath,
1112
- fill: "none",
1113
- stroke: isHidden ? "none" : isConnectivityLocked ? CONFIG.color.piece.invalidStroke : isCarriedInvalid ? CONFIG.color.piece.invalidStroke : isSelected || isDragging ? CONFIG.color.piece.selectedStroke : CONFIG.color.piece.borderStroke,
1114
- strokeWidth: isHidden ? 0 : isSelected || isDragging ? CONFIG.size.stroke.pieceSelectedPx : CONFIG.size.stroke.pieceBorderPx,
1115
- onPointerDown: (e) => onPiecePointerDown(e, p)
1116
- }
1117
- );
1118
- });
1119
- })()
1120
- ) ));
949
+ ), showBorders);
1121
950
  }));
1122
951
  }),
1123
952
  layout.sectors.map((s) => {
1124
- const placedPolys = placedSilBySector.get(s.id) ?? [];
1125
- if (!placedPolys.length) return null;
1126
- return /* @__PURE__ */ React.createElement("g", { key: `sil-${s.id}`, pointerEvents: "none" }, placedPolys.map((poly, i) => /* @__PURE__ */ React.createElement("path", { key: i, d: pathD(poly), fill: CONFIG.color.silhouetteMask, opacity: CONFIG.opacity.silhouetteMask })));
953
+ const sectorCfg = controller.state.cfg.sectors.find((ss) => ss.id === s.id);
954
+ if (showTangramDecomposition && sectorCfg?.silhouette.primitiveDecomposition) {
955
+ const primitiveDecomposition = sectorCfg.silhouette.primitiveDecomposition;
956
+ const rect = rectForBand(layout, s, "silhouette", 1);
957
+ const rawPolys = primitiveDecomposition.map((primInfo) => primInfo.polygon);
958
+ const placedPolys = placeSilhouetteGridAlignedAsPolys(rawPolys, scaleS, { cx: rect.cx, cy: rect.cy });
959
+ return /* @__PURE__ */ React.createElement("g", { key: `sil-decomposed-${s.id}`, pointerEvents: "none" }, placedPolys.map((scaledPoly, i) => /* @__PURE__ */ React.createElement(React.Fragment, { key: `prim-${i}` }, /* @__PURE__ */ React.createElement(
960
+ "path",
961
+ {
962
+ d: pathD(scaledPoly),
963
+ fill: CONFIG.color.silhouetteMask,
964
+ opacity: CONFIG.opacity.silhouetteMask,
965
+ stroke: "none"
966
+ }
967
+ ), /* @__PURE__ */ React.createElement(
968
+ "path",
969
+ {
970
+ d: pathD(scaledPoly),
971
+ fill: "none",
972
+ stroke: CONFIG.color.tangramDecomposition.stroke,
973
+ strokeWidth: CONFIG.size.stroke.tangramDecompositionPx
974
+ }
975
+ ))));
976
+ } else {
977
+ const placedPolys = placedSilBySector.get(s.id) ?? [];
978
+ if (!placedPolys.length) return null;
979
+ return /* @__PURE__ */ React.createElement("g", { key: `sil-${s.id}`, pointerEvents: "none" }, placedPolys.map((poly, i) => /* @__PURE__ */ React.createElement("path", { key: i, d: pathD(poly), fill: CONFIG.color.silhouetteMask, opacity: CONFIG.opacity.silhouetteMask })));
980
+ }
1127
981
  }),
1128
982
  anchorDots.map(({ sectorId, valid, invalid }) => {
1129
983
  const isInnerRing = sectorId === "inner-ring";
@@ -2585,7 +2439,7 @@ function useClickController(controller, layout, pieces, clickMode, draggingId, s
2585
2439
  }
2586
2440
 
2587
2441
  class InteractionTracker {
2588
- constructor(controller, callbacks, trialId, gameId) {
2442
+ constructor(controller, callbacks, trialParams) {
2589
2443
  this.gridStep = CONFIG.layout.grid.stepPx;
2590
2444
  // Interaction state
2591
2445
  this.interactionIndex = 0;
@@ -2602,8 +2456,7 @@ class InteractionTracker {
2602
2456
  this.createdMacros = [];
2603
2457
  this.controller = controller;
2604
2458
  this.callbacks = callbacks;
2605
- this.trialId = trialId || v4();
2606
- this.gameId = gameId || v4();
2459
+ this.trialParams = trialParams;
2607
2460
  this.trialStartTime = Date.now();
2608
2461
  this.controller.setTrackingCallbacks({
2609
2462
  onSectorCompleted: (sectorId) => this.recordSectorCompletion(sectorId)
@@ -2651,8 +2504,6 @@ class InteractionTracker {
2651
2504
  const event = {
2652
2505
  // Metadata
2653
2506
  interactionId: v4(),
2654
- trialId: this.trialId,
2655
- gameId: this.gameId,
2656
2507
  interactionIndex: this.interactionIndex++,
2657
2508
  // Interaction type
2658
2509
  interactionType,
@@ -2769,13 +2620,10 @@ class InteractionTracker {
2769
2620
  }));
2770
2621
  const data = {
2771
2622
  trialType: "construction",
2772
- trialId: this.trialId,
2773
- gameId: this.gameId,
2774
- trialNum: 0,
2775
- // TODO: Plugin should provide this
2776
2623
  trialStartTime: this.trialStartTime,
2777
2624
  trialEndTime,
2778
2625
  totalDuration,
2626
+ trialParams: this.trialParams,
2779
2627
  endReason,
2780
2628
  completionTimes: this.completionTimes,
2781
2629
  finalBlueprintState,
@@ -2794,13 +2642,10 @@ class InteractionTracker {
2794
2642
  }));
2795
2643
  const data = {
2796
2644
  trialType: "prep",
2797
- trialId: this.trialId,
2798
- gameId: this.gameId,
2799
- trialNum: 0,
2800
- // TODO: Plugin should provide this
2801
2645
  trialStartTime: this.trialStartTime,
2802
2646
  trialEndTime,
2803
2647
  totalDuration,
2648
+ trialParams: this.trialParams,
2804
2649
  endReason: "submit",
2805
2650
  createdMacros: finalMacros,
2806
2651
  quickstashMacros,
@@ -3058,6 +2903,9 @@ function GameBoard(props) {
3058
2903
  maxQuickstashSlots,
3059
2904
  maxCompositeSize,
3060
2905
  mode,
2906
+ showTangramDecomposition,
2907
+ instructions,
2908
+ trialParams,
3061
2909
  width: _width,
3062
2910
  height: _height,
3063
2911
  onSectorComplete,
@@ -3067,6 +2915,7 @@ function GameBoard(props) {
3067
2915
  onTrialEnd,
3068
2916
  onControllerReady
3069
2917
  } = props;
2918
+ const [timeRemaining, setTimeRemaining] = React.useState(timeLimitMs > 0 ? Math.floor(timeLimitMs / 1e3) : 0);
3070
2919
  const controller = React.useMemo(() => {
3071
2920
  const gameConfig = {
3072
2921
  n: sectors.length,
@@ -3093,8 +2942,8 @@ function GameBoard(props) {
3093
2942
  const callbacks = {};
3094
2943
  if (onInteraction) callbacks.onInteraction = onInteraction;
3095
2944
  if (onTrialEnd) callbacks.onTrialEnd = onTrialEnd;
3096
- return new InteractionTracker(controller, callbacks);
3097
- }, [controller, onInteraction, onTrialEnd]);
2945
+ return new InteractionTracker(controller, callbacks, trialParams);
2946
+ }, [controller, onInteraction, onTrialEnd, trialParams]);
3098
2947
  React.useEffect(() => {
3099
2948
  if (onControllerReady) {
3100
2949
  onControllerReady(controller);
@@ -3174,22 +3023,22 @@ function GameBoard(props) {
3174
3023
  }), [handleSectorComplete, onPiecePlace, onPieceRemove]);
3175
3024
  const getGameboardStyle = () => {
3176
3025
  const baseStyle = {
3177
- margin: "0 auto",
3026
+ margin: "10px",
3178
3027
  display: "flex",
3179
3028
  alignItems: "center",
3180
3029
  justifyContent: "center",
3181
3030
  position: "relative"
3182
3031
  };
3183
3032
  if (layoutMode === "circle") {
3184
- const size = Math.min(window.innerWidth * 0.96, window.innerHeight * 0.96);
3033
+ const size = Math.min(window.innerWidth * CONFIG.layout.viewportScale, window.innerHeight * CONFIG.layout.viewportScale);
3185
3034
  return {
3186
3035
  ...baseStyle,
3187
3036
  width: `${size}px`,
3188
3037
  height: `${size}px`
3189
3038
  };
3190
3039
  } else {
3191
- const maxWidth = Math.min(window.innerWidth * 0.96, window.innerHeight * 0.96 * 2);
3192
- const maxHeight = Math.min(window.innerWidth * 0.96 / 2, window.innerHeight * 0.96);
3040
+ const maxWidth = Math.min(window.innerWidth * CONFIG.layout.viewportScale, window.innerHeight * CONFIG.layout.viewportScale * 2);
3041
+ const maxHeight = Math.min(window.innerWidth * CONFIG.layout.viewportScale / 2, window.innerHeight * CONFIG.layout.viewportScale);
3193
3042
  return {
3194
3043
  ...baseStyle,
3195
3044
  width: `${maxWidth}px`,
@@ -3358,7 +3207,68 @@ function GameBoard(props) {
3358
3207
  force();
3359
3208
  e.stopPropagation();
3360
3209
  };
3361
- return /* @__PURE__ */ React.createElement("div", { className: "tangram-gameboard", style: getGameboardStyle() }, /* @__PURE__ */ React.createElement(
3210
+ React.useEffect(() => {
3211
+ if (timeLimitMs === 0) return;
3212
+ const interval = setInterval(() => {
3213
+ setTimeRemaining((prev) => {
3214
+ if (prev <= 1) {
3215
+ clearInterval(interval);
3216
+ return 0;
3217
+ }
3218
+ return prev - 1;
3219
+ });
3220
+ }, 1e3);
3221
+ return () => clearInterval(interval);
3222
+ }, [timeLimitMs]);
3223
+ const formatTime = (seconds) => {
3224
+ const mins = Math.floor(seconds / 60);
3225
+ const secs = Math.floor(seconds % 60);
3226
+ return `${mins.toString().padStart(2, "0")}:${secs.toString().padStart(2, "0")}`;
3227
+ };
3228
+ const containerStyle = {
3229
+ display: "flex",
3230
+ flexDirection: "column",
3231
+ width: "100%"
3232
+ // minHeight: '100vh'
3233
+ };
3234
+ const headerStyle = {
3235
+ display: "flex",
3236
+ flexDirection: "row",
3237
+ justifyContent: "space-between",
3238
+ alignItems: "center",
3239
+ padding: "20px",
3240
+ background: "#f5f5f5",
3241
+ flex: "0 0 auto"
3242
+ };
3243
+ const instructionsStyle = {
3244
+ flexGrow: 1,
3245
+ fontSize: "20px",
3246
+ lineHeight: 1.5,
3247
+ marginRight: "20px"
3248
+ };
3249
+ const timerStyle = {
3250
+ fontSize: "24px",
3251
+ fontWeight: "bold",
3252
+ fontFamily: "monospace",
3253
+ color: "#333",
3254
+ minWidth: "80px",
3255
+ textAlign: "right"
3256
+ };
3257
+ const gameboardWrapperStyle = {
3258
+ flex: "1 1 auto",
3259
+ display: "flex",
3260
+ alignItems: "center",
3261
+ justifyContent: "center",
3262
+ overflow: "hidden"
3263
+ };
3264
+ return /* @__PURE__ */ React.createElement("div", { className: "tangram-trial-container", style: containerStyle }, (instructions || timeLimitMs > 0) && /* @__PURE__ */ React.createElement("div", { className: "tangram-header", style: headerStyle }, instructions && /* @__PURE__ */ React.createElement(
3265
+ "div",
3266
+ {
3267
+ className: "tangram-instructions",
3268
+ style: instructionsStyle,
3269
+ dangerouslySetInnerHTML: { __html: instructions }
3270
+ }
3271
+ ), timeLimitMs > 0 && /* @__PURE__ */ React.createElement("div", { className: "tangram-timer", style: timerStyle }, formatTime(timeRemaining))), /* @__PURE__ */ React.createElement("div", { className: "tangram-gameboard-wrapper", style: gameboardWrapperStyle }, /* @__PURE__ */ React.createElement("div", { className: "tangram-gameboard", style: getGameboardStyle() }, /* @__PURE__ */ React.createElement(
3362
3272
  BoardView,
3363
3273
  {
3364
3274
  controller,
@@ -3384,9 +3294,11 @@ function GameBoard(props) {
3384
3294
  onPointerMove,
3385
3295
  onPointerUp,
3386
3296
  onCenterBadgePointerDown,
3297
+ showTangramDecomposition: showTangramDecomposition ?? false,
3298
+ scaleS,
3387
3299
  ...eventCallbacks
3388
3300
  }
3389
- ));
3301
+ ))));
3390
3302
  }
3391
3303
 
3392
3304
  const U = 40;
@@ -3552,8 +3464,9 @@ function startPrepTrial(display_element, params, jsPsych) {
3552
3464
  onInteraction,
3553
3465
  onTrialEnd
3554
3466
  } = params;
3467
+ const { onInteraction: _, onTrialEnd: __, ...trialParams } = params;
3555
3468
  const PRIMITIVE_BLUEPRINTS_ORDERED = [...PRIMITIVE_BLUEPRINTS].sort((a, b) => primitiveOrder.indexOf(a.kind) - primitiveOrder.indexOf(b.kind));
3556
- const prepSectors = Array.from({ length: numQuickstashSlots }, (_, i) => ({
3469
+ const prepSectors = Array.from({ length: numQuickstashSlots }, (_2, i) => ({
3557
3470
  id: `prep-sector-${i}`,
3558
3471
  tangramId: `prep-sector-${i}`,
3559
3472
  // dummy value since prep mode doesn't have tangrams
@@ -3637,6 +3550,8 @@ function startPrepTrial(display_element, params, jsPsych) {
3637
3550
  // Enable prep-specific behavior
3638
3551
  minPiecesPerMacro,
3639
3552
  requireAllSlots,
3553
+ trialParams,
3554
+ ...params.instructions && { instructions: params.instructions },
3640
3555
  onControllerReady: handleControllerReady,
3641
3556
  ...onInteraction && { onInteraction },
3642
3557
  ...onTrialEnd && { onTrialEnd }
@@ -3690,6 +3605,12 @@ const info = {
3690
3605
  default: ["square", "smalltriangle", "parallelogram", "medtriangle", "largetriangle"],
3691
3606
  description: "Array of primitive names in the order they should be displayed"
3692
3607
  },
3608
+ /** HTML content to display above the gameboard as instructions */
3609
+ instructions: {
3610
+ type: ParameterType.STRING,
3611
+ default: void 0,
3612
+ description: "HTML content to display above the gameboard as instructions"
3613
+ },
3693
3614
  /** Callback fired after each interaction (optional analytics hook) */
3694
3615
  onInteraction: {
3695
3616
  type: ParameterType.FUNCTION,
@@ -3741,6 +3662,7 @@ class TangramPrepPlugin {
3741
3662
  requireAllSlots: trial.require_all_slots,
3742
3663
  quickstashMacros: trial.quickstash_macros,
3743
3664
  primitiveOrder: trial.primitive_order,
3665
+ instructions: trial.instructions,
3744
3666
  onInteraction: trial.onInteraction,
3745
3667
  onTrialEnd: wrappedOnTrialEnd
3746
3668
  };