jspsych-tangram 0.0.3 → 0.0.5

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Files changed (35) hide show
  1. package/dist/construct/index.browser.js +23 -63
  2. package/dist/construct/index.browser.js.map +1 -1
  3. package/dist/construct/index.browser.min.js +11 -15
  4. package/dist/construct/index.browser.min.js.map +1 -1
  5. package/dist/construct/index.cjs +23 -63
  6. package/dist/construct/index.cjs.map +1 -1
  7. package/dist/construct/index.js +23 -63
  8. package/dist/construct/index.js.map +1 -1
  9. package/dist/index.cjs +26 -64
  10. package/dist/index.cjs.map +1 -1
  11. package/dist/index.js +26 -64
  12. package/dist/index.js.map +1 -1
  13. package/dist/prep/index.browser.js +16 -14
  14. package/dist/prep/index.browser.js.map +1 -1
  15. package/dist/prep/index.browser.min.js +1 -1
  16. package/dist/prep/index.browser.min.js.map +1 -1
  17. package/dist/prep/index.cjs +16 -14
  18. package/dist/prep/index.cjs.map +1 -1
  19. package/dist/prep/index.js +16 -14
  20. package/dist/prep/index.js.map +1 -1
  21. package/package.json +1 -1
  22. package/src/core/components/board/GameBoard.tsx +4 -1
  23. package/src/core/domain/primitives.ts +9 -10
  24. package/src/core/domain/types.ts +4 -3
  25. package/src/core/engine/state/BaseGameController.ts +0 -1
  26. package/src/core/io/InteractionTracker.ts +1 -1
  27. package/src/core/io/quickstash.ts +3 -29
  28. package/src/core/types/plugin-interfaces.ts +1 -1
  29. package/src/plugins/tangram-construct/ConstructionApp.tsx +13 -58
  30. package/src/plugins/tangram-construct/index.ts +1 -1
  31. package/src/plugins/tangram-prep/PrepApp.tsx +1 -0
  32. package/src/plugins/tangram-prep/index.ts +1 -1
  33. package/tangram-construct.min.js +11 -15
  34. package/tangram-prep.min.js +1 -1
  35. package/src/core/io/stims.ts +0 -107
@@ -185,7 +185,6 @@ class BaseGameController {
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  const allDone = Object.values(this.state.sectors).every((s) => !!s.completedAt);
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  if (allDone && !this.state.endedAt) {
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  this.state.endedAt = NOW();
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- console.log("[BaseGameController] all sectors complete");
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  }
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  }
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  // ===== Piece Operations =====
@@ -2926,8 +2925,7 @@ class InteractionTracker {
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  }
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  const sectorTangramMap = this.controller.state.cfg.sectors.map((s) => ({
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  sectorId: s.id,
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- tangramId: s.id
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- // In our system, sector ID == tangram ID
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+ tangramId: s.tangramId
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  }));
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  const blueprintOrder = {
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  primitives: this.controller.state.primitives.map((bp) => bp.id),
@@ -3154,7 +3152,9 @@ function GameBoard(props) {
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  if (allSectorsComplete && !gameCompleted) {
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  setGameCompleted(true);
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  if (tracker) {
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- tracker.finalizeTrial("auto_complete");
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+ setTimeout(() => {
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+ tracker.finalizeTrial("auto_complete");
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+ }, 0);
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  }
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  }
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  };
@@ -3432,10 +3432,10 @@ function constructFromSpec(sideLens, angles, firstEdgeUnits) {
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  return pts;
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  }
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  const FIRST_EDGES_UNITS = {
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- "small-triangle": [P(0, 0), P(0.5, 0.5)],
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+ "smalltriangle": [P(0, 0), P(0.5, 0.5)],
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  "parallelogram": [P(0, 0), P(0.5, 0)],
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- "large-triangle": [P(0, 0), P(0.5, -0.5)],
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- "med-triangle": [P(0, 0), P(0.5, 0)],
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+ "largetriangle": [P(0, 0), P(0.5, -0.5)],
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+ "medtriangle": [P(0, 0), P(0.5, 0)],
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  "square": [P(0, 0), P(0.5, 0)]
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  };
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  const PRIMITIVE_BLUEPRINTS_CACHE = (() => {
@@ -3448,8 +3448,8 @@ const PRIMITIVE_BLUEPRINTS_CACHE = (() => {
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  color: "#f43f5e"
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  },
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  {
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- id: "prim:small",
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- kind: "small-triangle",
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+ id: "prim:smalltriangle",
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+ kind: "smalltriangle",
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  sideLens: [HALFDIAGONAL, HALFDIAGONAL, HALFUNIT, HALFUNIT, HALFUNIT, HALFUNIT],
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  angles: [180, 45, 180, 90, 180, 45],
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  color: "#f59e0b"
@@ -3462,15 +3462,15 @@ const PRIMITIVE_BLUEPRINTS_CACHE = (() => {
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  color: "#10b981"
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  },
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  {
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- id: "prim:med",
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- kind: "med-triangle",
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+ id: "prim:medtriangle",
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+ kind: "medtriangle",
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  sideLens: [HALFUNIT, HALFUNIT, HALFUNIT, HALFUNIT, HALFDIAGONAL, HALFDIAGONAL, HALFDIAGONAL, HALFDIAGONAL],
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  angles: [180, 180, 180, 45, 180, 90, 180, 45],
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  color: "#3b82f6"
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  },
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  {
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- id: "prim:large",
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- kind: "large-triangle",
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+ id: "prim:largetriangle",
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+ kind: "largetriangle",
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  sideLens: [
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  HALFDIAGONAL,
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  HALFDIAGONAL,
@@ -3542,101 +3542,61 @@ function convertAnchorCompositeToPixels(anchorComposite, primsByKind, gridStepPx
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  function startConstructionTrial(display_element, params, _jsPsych) {
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  const CANON = /* @__PURE__ */ new Set([
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  "square",
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- "small-triangle",
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+ "smalltriangle",
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  "parallelogram",
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- "med-triangle",
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- "large-triangle"
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+ "medtriangle",
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+ "largetriangle"
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  ]);
3550
- const SECTOR_IDS = ["A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L"];
3551
- console.log("[ConstructionApp] Starting tangram conversion...");
3552
- console.log("[ConstructionApp] Received tangrams:", params.tangrams);
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- console.log("[ConstructionApp] Number of tangrams:", params.tangrams.length);
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  const sectors = params.tangrams.map((tangramSpec, index) => {
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- console.log(`
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- [ConstructionApp] Processing tangram ${index}:`, tangramSpec);
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- console.log(`[ConstructionApp] tangramID: ${tangramSpec.tangramID}`);
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- console.log(`[ConstructionApp] setLabel: ${tangramSpec.setLabel}`);
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- console.log(`[ConstructionApp] solutionTans count: ${tangramSpec.solutionTans?.length}`);
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- console.log(`[ConstructionApp] solutionTans:`, tangramSpec.solutionTans);
3561
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  const filteredTans = tangramSpec.solutionTans.filter((tan) => {
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  const tanName = tan.name ?? tan.kind;
3563
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  const isCanonical = CANON.has(tanName);
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- console.log(`[ConstructionApp] Tan "${tanName}": canonical=${isCanonical}, vertices count=${tan.vertices?.length}`);
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  return isCanonical;
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  });
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- console.log(`[ConstructionApp] Filtered to ${filteredTans.length} canonical pieces`);
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  const mask = filteredTans.map((tan, tanIndex) => {
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- const tanName = tan.name ?? tan.kind;
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  const polygon = tan.vertices.map(([x, y]) => ({ x: x ?? 0, y: -(y ?? 0) }));
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- console.log(`[ConstructionApp] Polygon ${tanIndex} (${tanName}): ${tan.vertices.length} vertices -> ${polygon.length} points`);
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- console.log(`[ConstructionApp] First vertex: [${tan.vertices[0]?.[0]}, ${tan.vertices[0]?.[1]}] -> {x: ${polygon[0]?.x}, y: ${polygon[0]?.y}}`);
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  return polygon;
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  });
3575
- const sectorId = SECTOR_IDS[index] ?? `S${index}`;
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- console.log(`[ConstructionApp] Assigned sector ID: ${sectorId}`);
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- console.log(`[ConstructionApp] Final mask has ${mask.length} polygons`);
3560
+ const sectorId = `sector${index}`;
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  const sector = {
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  id: sectorId,
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+ tangramId: tangramSpec.tangramID,
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  silhouette: {
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  id: sectorId,
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  mask
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  }
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  };
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- console.log(`[ConstructionApp] Created sector:`, sector);
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  return sector;
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  });
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- console.log("\n[ConstructionApp] Final sectors array:", sectors);
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- console.log(`[ConstructionApp] Total sectors created: ${sectors.length}`);
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- console.log("\n[ConstructionApp] Processing quickstash macros...");
3591
- console.log("[ConstructionApp] quickstash_macros:", params.quickstash_macros);
3592
- console.log("[ConstructionApp] quickstash_macros count:", params.quickstash_macros?.length ?? 0);
3593
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  let quickstash = [];
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  if (params.quickstash_macros && params.quickstash_macros.length > 0) {
3595
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  const firstMacro = params.quickstash_macros[0];
3596
- console.log("[ConstructionApp] First macro:", firstMacro);
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  if (firstMacro && "parts" in firstMacro && firstMacro.parts && firstMacro.parts[0] && "anchorOffset" in firstMacro.parts[0]) {
3598
- console.log("[ConstructionApp] Detected anchor-based composites, converting to pixels...");
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  const primsByKind = /* @__PURE__ */ new Map();
3600
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  PRIMITIVE_BLUEPRINTS.forEach((p) => primsByKind.set(p.kind, p));
3601
3577
  quickstash = params.quickstash_macros.map(
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3578
  (anchorComposite) => convertAnchorCompositeToPixels(anchorComposite, primsByKind, CONFIG.layout.grid.stepPx)
3603
3579
  // Use current CONFIG grid step
3604
3580
  );
3605
- console.log("[ConstructionApp] Converted to pixel-based blueprints:", quickstash);
3606
3581
  } else {
3607
- console.log("[ConstructionApp] Already pixel-based blueprints");
3608
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  quickstash = params.quickstash_macros;
3609
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  }
3610
- } else {
3611
- console.log("[ConstructionApp] No quickstash macros provided");
3612
3584
  }
3613
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  const gameBoardProps = {
3614
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  sectors,
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  quickstash,
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  primitives: PRIMITIVE_BLUEPRINTS,
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- layout: params.layout || "semicircle",
3618
- target: params.target || "silhouette",
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- input: params.input || "drag",
3620
- timeLimitMs: params.time_limit_ms || 0,
3589
+ layout: params.layout,
3590
+ target: params.target,
3591
+ input: params.input,
3592
+ timeLimitMs: params.time_limit_ms,
3621
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  maxQuickstashSlots: CONFIG.layout.defaults.maxQuickstashSlots,
3622
3594
  mode: "construction",
3623
- // Explicit construction mode
3624
3595
  ...params.onInteraction && { onInteraction: params.onInteraction },
3625
3596
  ...params.onTrialEnd && { onTrialEnd: params.onTrialEnd }
3626
3597
  };
3627
- console.log("\n[ConstructionApp] Final GameBoard props:");
3628
- console.log("[ConstructionApp] sectors count:", gameBoardProps.sectors.length);
3629
- console.log("[ConstructionApp] quickstash count:", gameBoardProps.quickstash.length);
3630
- console.log("[ConstructionApp] primitives count:", gameBoardProps.primitives.length);
3631
- console.log("[ConstructionApp] layout:", gameBoardProps.layout);
3632
- console.log("[ConstructionApp] target:", gameBoardProps.target);
3633
- console.log("[ConstructionApp] input:", gameBoardProps.input);
3634
- console.log("[ConstructionApp] timeLimitMs:", gameBoardProps.timeLimitMs);
3635
- console.log("[ConstructionApp] mode:", gameBoardProps.mode);
3636
- console.log("[ConstructionApp] Full props:", gameBoardProps);
3637
3598
  const root = createRoot(display_element);
3638
3599
  root.render(React.createElement(GameBoard, gameBoardProps));
3639
- console.log("[ConstructionApp] GameBoard rendered successfully");
3640
3600
  return { root, display_element, jsPsych: _jsPsych };
3641
3601
  }
3642
3602
 
@@ -3760,7 +3720,7 @@ class TangramConstructPlugin {
3760
3720
  target: trial.target,
3761
3721
  input: trial.input,
3762
3722
  layout: trial.layout,
3763
- time_limit_ms: trial.time_limit_ms || 0,
3723
+ time_limit_ms: trial.time_limit_ms,
3764
3724
  onInteraction: trial.onInteraction,
3765
3725
  onTrialEnd: wrappedOnTrialEnd
3766
3726
  };