json-object-editor 0.9.901 → 0.10.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (59) hide show
  1. package/CHANGELOG.md +2 -0
  2. package/app.js +5 -4
  3. package/css/jif/Read Me.txt +5 -5
  4. package/css/jif/demo-files/demo.css +153 -153
  5. package/css/jif/demo-files/demo.js +30 -30
  6. package/css/jif/demo.html +285 -285
  7. package/css/jif/fonts/joeiconfont.svg +24 -24
  8. package/css/jif/ie7/ie7.css +45 -45
  9. package/css/jif/ie7/ie7.js +46 -46
  10. package/css/jif/selection.json +573 -573
  11. package/css/joe.css +6 -6
  12. package/css/jquery-ui-1.10.4.custom.min.css +5 -5
  13. package/css/jquery-ui.min.css +6 -6
  14. package/css/jquery.timepicker.css +72 -72
  15. package/es5-build/capp/capp.js +1083 -1083
  16. package/es5-build/js/JsonObjectEditor_es5.jquery.craydent.js +11047 -11047
  17. package/es5-build/web-components/account-info.js +136 -136
  18. package/es5-build/web-components/capp-components.js +160 -160
  19. package/es5-build/web-components/capp-panel.js +85 -85
  20. package/es5-build/web-components/capp-view.js +73 -73
  21. package/es5-build/web-components/joe-autocomplete.js +149 -149
  22. package/es5-build/web-components/joe-button.js +132 -132
  23. package/es5-build/web-components/joe-card.js +92 -92
  24. package/es5-build/web-components/joe-component.js +74 -74
  25. package/es5-build/web-components/joe-field.js +70 -70
  26. package/es5-build/web-components/joe-list-item.js +176 -176
  27. package/es5-build/web-components/joe-user-cube.js +100 -100
  28. package/es5-build/web-components/report-components.js +133 -133
  29. package/grunt/build +86 -86
  30. package/grunt/package-lock.json +6301 -2489
  31. package/grunt/package.json +47 -47
  32. package/grunt/src +86 -86
  33. package/js/JsonObjectEditor.jquery.craydent.js +3 -2
  34. package/js/joe-full.js +11 -10
  35. package/js/joe.js +12 -11
  36. package/js/joe_es5.js +11056 -11056
  37. package/js/jquery.timepicker.min.js +1 -1
  38. package/js/leaflet.js +8 -8
  39. package/js/libs/adapter-latest.js +4400 -4400
  40. package/js/libs/craydent-1.9.2.js +11741 -11741
  41. package/js/libs/craydent-upload-2.0.0.js +394 -394
  42. package/js/libs/hammer.min.208.js +6 -6
  43. package/js/libs/jquery-3.5.1.min.js +2 -2
  44. package/js/libs/moment.min.js +6 -6
  45. package/js/native-shim.js +46 -46
  46. package/js/plugins/c3/c3.min.js +5 -5
  47. package/js/plugins/c3/d3.v3.min.js +4 -4
  48. package/js/plugins/threejs/Detector.js +78 -78
  49. package/js/plugins/threejs/LICENSE +21 -21
  50. package/js/plugins/threejs/MTLLoader.js +417 -417
  51. package/js/plugins/threejs/OBJLoader.js +564 -564
  52. package/js/plugins/threejs/OrbitControls.js +1037 -1037
  53. package/js/plugins/threejs/README.md +9 -9
  54. package/js/plugins/threejs/assets/female-croupier-2013-03-26.mtl +3 -3
  55. package/js/plugins/threejs/index.html +178 -178
  56. package/js/plugins/threejs/three.js +41507 -41507
  57. package/package copy.json +62 -0
  58. package/package.json +12 -13
  59. package/projectFilesBackup/.idea/workspace.xml +0 -424
@@ -1,564 +1,564 @@
1
- /**
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- * @author mrdoob / http://mrdoob.com/
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- */
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-
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- THREE.OBJLoader = function ( manager ) {
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-
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- this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
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-
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- this.materials = null;
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-
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- this.regexp = {
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- // v float float float
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- vertex_pattern : /^v\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
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- // vn float float float
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- normal_pattern : /^vn\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
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- // vt float float
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- uv_pattern : /^vt\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
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- // f vertex vertex vertex
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- face_vertex : /^f\s+(-?\d+)\s+(-?\d+)\s+(-?\d+)(?:\s+(-?\d+))?/,
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- // f vertex/uv vertex/uv vertex/uv
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- face_vertex_uv : /^f\s+(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)(?:\s+(-?\d+)\/(-?\d+))?/,
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- // f vertex/uv/normal vertex/uv/normal vertex/uv/normal
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- face_vertex_uv_normal : /^f\s+(-?\d+)\/(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)\/(-?\d+)(?:\s+(-?\d+)\/(-?\d+)\/(-?\d+))?/,
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- // f vertex//normal vertex//normal vertex//normal
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- face_vertex_normal : /^f\s+(-?\d+)\/\/(-?\d+)\s+(-?\d+)\/\/(-?\d+)\s+(-?\d+)\/\/(-?\d+)(?:\s+(-?\d+)\/\/(-?\d+))?/,
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- // o object_name | g group_name
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- object_pattern : /^[og]\s*(.+)?/,
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- // s boolean
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- smoothing_pattern : /^s\s+(\d+|on|off)/,
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- // mtllib file_reference
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- material_library_pattern : /^mtllib /,
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- // usemtl material_name
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- material_use_pattern : /^usemtl /
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- };
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-
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- };
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-
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- THREE.OBJLoader.prototype = {
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-
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- constructor: THREE.OBJLoader,
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-
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- load: function ( url, onLoad, onProgress, onError ) {
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-
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- var scope = this;
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-
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- var loader = new THREE.XHRLoader( scope.manager );
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- loader.setPath( this.path );
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- loader.load( url, function ( text ) {
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-
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- onLoad( scope.parse( text ) );
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-
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- }, onProgress, onError );
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-
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- },
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-
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- setPath: function ( value ) {
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-
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- this.path = value;
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-
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- },
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-
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- setMaterials: function ( materials ) {
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-
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- this.materials = materials;
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-
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- },
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-
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- _createParserState : function () {
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-
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- var state = {
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- objects : [],
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- object : {},
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-
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- vertices : [],
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- normals : [],
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- uvs : [],
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-
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- materialLibraries : [],
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-
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- startObject: function ( name, fromDeclaration ) {
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-
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- // If the current object (initial from reset) is not from a g/o declaration in the parsed
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- // file. We need to use it for the first parsed g/o to keep things in sync.
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- if ( this.object && this.object.fromDeclaration === false ) {
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-
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- this.object.name = name;
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- this.object.fromDeclaration = ( fromDeclaration !== false );
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- return;
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-
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- }
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-
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- this.object = {
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- name : name || '',
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- geometry : {
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- vertices : [],
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- normals : [],
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- uvs : []
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- },
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- material : {
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- name : '',
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- smooth : true
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- },
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- fromDeclaration : ( fromDeclaration !== false )
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- };
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-
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- this.objects.push( this.object );
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-
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- },
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-
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- parseVertexIndex: function ( value, len ) {
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-
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- var index = parseInt( value, 10 );
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- return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
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-
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- },
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-
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- parseNormalIndex: function ( value, len ) {
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-
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- var index = parseInt( value, 10 );
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- return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
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-
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- },
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-
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- parseUVIndex: function ( value, len ) {
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-
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- var index = parseInt( value, 10 );
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- return ( index >= 0 ? index - 1 : index + len / 2 ) * 2;
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-
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- },
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-
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- addVertex: function ( a, b, c ) {
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-
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- var src = this.vertices;
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- var dst = this.object.geometry.vertices;
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-
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- dst.push( src[ a + 0 ] );
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- dst.push( src[ a + 1 ] );
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- dst.push( src[ a + 2 ] );
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- dst.push( src[ b + 0 ] );
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- dst.push( src[ b + 1 ] );
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- dst.push( src[ b + 2 ] );
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- dst.push( src[ c + 0 ] );
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- dst.push( src[ c + 1 ] );
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- dst.push( src[ c + 2 ] );
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-
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- },
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-
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- addVertexLine: function ( a ) {
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-
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- var src = this.vertices;
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- var dst = this.object.geometry.vertices;
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-
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- dst.push( src[ a + 0 ] );
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- dst.push( src[ a + 1 ] );
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- dst.push( src[ a + 2 ] );
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-
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- },
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-
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- addNormal : function ( a, b, c ) {
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-
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- var src = this.normals;
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- var dst = this.object.geometry.normals;
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-
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- dst.push( src[ a + 0 ] );
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- dst.push( src[ a + 1 ] );
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- dst.push( src[ a + 2 ] );
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- dst.push( src[ b + 0 ] );
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- dst.push( src[ b + 1 ] );
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- dst.push( src[ b + 2 ] );
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- dst.push( src[ c + 0 ] );
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- dst.push( src[ c + 1 ] );
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- dst.push( src[ c + 2 ] );
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-
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- },
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-
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- addUV: function ( a, b, c ) {
177
-
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- var src = this.uvs;
179
- var dst = this.object.geometry.uvs;
180
-
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- dst.push( src[ a + 0 ] );
182
- dst.push( src[ a + 1 ] );
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- dst.push( src[ b + 0 ] );
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- dst.push( src[ b + 1 ] );
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- dst.push( src[ c + 0 ] );
186
- dst.push( src[ c + 1 ] );
187
-
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- },
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-
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- addUVLine: function ( a ) {
191
-
192
- var src = this.uvs;
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- var dst = this.object.geometry.uvs;
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-
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- dst.push( src[ a + 0 ] );
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- dst.push( src[ a + 1 ] );
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-
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- },
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-
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- addFace: function ( a, b, c, d, ua, ub, uc, ud, na, nb, nc, nd ) {
201
-
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- var vLen = this.vertices.length;
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-
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- var ia = this.parseVertexIndex( a, vLen );
205
- var ib = this.parseVertexIndex( b, vLen );
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- var ic = this.parseVertexIndex( c, vLen );
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- var id;
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-
209
- if ( d === undefined ) {
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-
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- this.addVertex( ia, ib, ic );
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-
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- } else {
214
-
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- id = this.parseVertexIndex( d, vLen );
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-
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- this.addVertex( ia, ib, id );
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- this.addVertex( ib, ic, id );
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-
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- }
221
-
222
- if ( ua !== undefined ) {
223
-
224
- var uvLen = this.uvs.length;
225
-
226
- ia = this.parseUVIndex( ua, uvLen );
227
- ib = this.parseUVIndex( ub, uvLen );
228
- ic = this.parseUVIndex( uc, uvLen );
229
-
230
- if ( d === undefined ) {
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-
232
- this.addUV( ia, ib, ic );
233
-
234
- } else {
235
-
236
- id = this.parseUVIndex( ud, uvLen );
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-
238
- this.addUV( ia, ib, id );
239
- this.addUV( ib, ic, id );
240
-
241
- }
242
-
243
- }
244
-
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- if ( na !== undefined ) {
246
-
247
- // Normals are many times the same. If so, skip function call and parseInt.
248
- var nLen = this.normals.length;
249
- ia = this.parseNormalIndex( na, nLen );
250
-
251
- ib = na === nb ? ia : this.parseNormalIndex( nb, nLen );
252
- ic = na === nc ? ia : this.parseNormalIndex( nc, nLen );
253
-
254
- if ( d === undefined ) {
255
-
256
- this.addNormal( ia, ib, ic );
257
-
258
- } else {
259
-
260
- id = this.parseNormalIndex( nd, nLen );
261
-
262
- this.addNormal( ia, ib, id );
263
- this.addNormal( ib, ic, id );
264
-
265
- }
266
-
267
- }
268
-
269
- },
270
-
271
- addLineGeometry: function ( vertices, uvs ) {
272
-
273
- this.object.geometry.type = 'Line';
274
-
275
- var vLen = this.vertices.length;
276
- var uvLen = this.uvs.length;
277
-
278
- for ( var vi = 0, l = vertices.length; vi < l; vi ++ ) {
279
-
280
- this.addVertexLine( this.parseVertexIndex( vertices[ vi ], vLen ) );
281
-
282
- }
283
-
284
- for ( var uvi = 0, l = uvs.length; uvi < l; uvi ++ ) {
285
-
286
- this.addUVLine( this.parseUVIndex( uvs[ uvi ], uvLen ) );
287
-
288
- }
289
-
290
- }
291
-
292
- };
293
-
294
- state.startObject( '', false );
295
-
296
- return state;
297
-
298
- },
299
-
300
- parse: function ( text ) {
301
-
302
- console.time( 'OBJLoader' );
303
-
304
- var state = this._createParserState();
305
-
306
- if ( text.indexOf( '\r\n' ) !== - 1 ) {
307
-
308
- // This is faster than String.split with regex that splits on both
309
- text = text.replace( '\r\n', '\n' );
310
-
311
- }
312
-
313
- var lines = text.split( '\n' );
314
- var line = '', lineFirstChar = '', lineSecondChar = '';
315
- var lineLength = 0;
316
- var result = [];
317
-
318
- // Faster to just trim left side of the line. Use if available.
319
- var trimLeft = ( typeof ''.trimLeft === 'function' );
320
-
321
- for ( var i = 0, l = lines.length; i < l; i ++ ) {
322
-
323
- line = lines[ i ];
324
-
325
- line = trimLeft ? line.trimLeft() : line.trim();
326
-
327
- lineLength = line.length;
328
-
329
- if ( lineLength === 0 ) continue;
330
-
331
- lineFirstChar = line.charAt( 0 );
332
-
333
- // @todo invoke passed in handler if any
334
- if ( lineFirstChar === '#' ) continue;
335
-
336
- if ( lineFirstChar === 'v' ) {
337
-
338
- lineSecondChar = line.charAt( 1 );
339
-
340
- if ( lineSecondChar === ' ' && ( result = this.regexp.vertex_pattern.exec( line ) ) !== null ) {
341
-
342
- // 0 1 2 3
343
- // ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
344
-
345
- state.vertices.push(
346
- parseFloat( result[ 1 ] ),
347
- parseFloat( result[ 2 ] ),
348
- parseFloat( result[ 3 ] )
349
- );
350
-
351
- } else if ( lineSecondChar === 'n' && ( result = this.regexp.normal_pattern.exec( line ) ) !== null ) {
352
-
353
- // 0 1 2 3
354
- // ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
355
-
356
- state.normals.push(
357
- parseFloat( result[ 1 ] ),
358
- parseFloat( result[ 2 ] ),
359
- parseFloat( result[ 3 ] )
360
- );
361
-
362
- } else if ( lineSecondChar === 't' && ( result = this.regexp.uv_pattern.exec( line ) ) !== null ) {
363
-
364
- // 0 1 2
365
- // ["vt 0.1 0.2", "0.1", "0.2"]
366
-
367
- state.uvs.push(
368
- parseFloat( result[ 1 ] ),
369
- parseFloat( result[ 2 ] )
370
- );
371
-
372
- } else {
373
-
374
- throw new Error( "Unexpected vertex/normal/uv line: '" + line + "'" );
375
-
376
- }
377
-
378
- } else if ( lineFirstChar === "f" ) {
379
-
380
- if ( ( result = this.regexp.face_vertex_uv_normal.exec( line ) ) !== null ) {
381
-
382
- // f vertex/uv/normal vertex/uv/normal vertex/uv/normal
383
- // 0 1 2 3 4 5 6 7 8 9 10 11 12
384
- // ["f 1/1/1 2/2/2 3/3/3", "1", "1", "1", "2", "2", "2", "3", "3", "3", undefined, undefined, undefined]
385
-
386
- state.addFace(
387
- result[ 1 ], result[ 4 ], result[ 7 ], result[ 10 ],
388
- result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ],
389
- result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ]
390
- );
391
-
392
- } else if ( ( result = this.regexp.face_vertex_uv.exec( line ) ) !== null ) {
393
-
394
- // f vertex/uv vertex/uv vertex/uv
395
- // 0 1 2 3 4 5 6 7 8
396
- // ["f 1/1 2/2 3/3", "1", "1", "2", "2", "3", "3", undefined, undefined]
397
-
398
- state.addFace(
399
- result[ 1 ], result[ 3 ], result[ 5 ], result[ 7 ],
400
- result[ 2 ], result[ 4 ], result[ 6 ], result[ 8 ]
401
- );
402
-
403
- } else if ( ( result = this.regexp.face_vertex_normal.exec( line ) ) !== null ) {
404
-
405
- // f vertex//normal vertex//normal vertex//normal
406
- // 0 1 2 3 4 5 6 7 8
407
- // ["f 1//1 2//2 3//3", "1", "1", "2", "2", "3", "3", undefined, undefined]
408
-
409
- state.addFace(
410
- result[ 1 ], result[ 3 ], result[ 5 ], result[ 7 ],
411
- undefined, undefined, undefined, undefined,
412
- result[ 2 ], result[ 4 ], result[ 6 ], result[ 8 ]
413
- );
414
-
415
- } else if ( ( result = this.regexp.face_vertex.exec( line ) ) !== null ) {
416
-
417
- // f vertex vertex vertex
418
- // 0 1 2 3 4
419
- // ["f 1 2 3", "1", "2", "3", undefined]
420
-
421
- state.addFace(
422
- result[ 1 ], result[ 2 ], result[ 3 ], result[ 4 ]
423
- );
424
-
425
- } else {
426
-
427
- throw new Error( "Unexpected face line: '" + line + "'" );
428
-
429
- }
430
-
431
- } else if ( lineFirstChar === "l" ) {
432
-
433
- var lineParts = line.substring( 1 ).trim().split( " " );
434
- var lineVertices = [], lineUVs = [];
435
-
436
- if ( line.indexOf( "/" ) === - 1 ) {
437
-
438
- lineVertices = lineParts;
439
-
440
- } else {
441
-
442
- for ( var li = 0, llen = lineParts.length; li < llen; li ++ ) {
443
-
444
- var parts = lineParts[ li ].split( "/" );
445
-
446
- if ( parts[ 0 ] !== "" ) lineVertices.push( parts[ 0 ] );
447
- if ( parts[ 1 ] !== "" ) lineUVs.push( parts[ 1 ] );
448
-
449
- }
450
-
451
- }
452
- state.addLineGeometry( lineVertices, lineUVs );
453
-
454
- } else if ( ( result = this.regexp.object_pattern.exec( line ) ) !== null ) {
455
-
456
- // o object_name
457
- // or
458
- // g group_name
459
-
460
- var name = result[ 0 ].substr( 1 ).trim();
461
- state.startObject( name );
462
-
463
- } else if ( this.regexp.material_use_pattern.test( line ) ) {
464
-
465
- // material
466
-
467
- state.object.material.name = line.substring( 7 ).trim();
468
-
469
- } else if ( this.regexp.material_library_pattern.test( line ) ) {
470
-
471
- // mtl file
472
-
473
- state.materialLibraries.push( line.substring( 7 ).trim() );
474
-
475
- } else if ( ( result = this.regexp.smoothing_pattern.exec( line ) ) !== null ) {
476
-
477
- // smooth shading
478
-
479
- var value = result[ 1 ].trim().toLowerCase();
480
- state.object.material.smooth = ( value === '1' || value === 'on' );
481
-
482
- } else {
483
-
484
- // Handle null terminated files without exception
485
- if ( line === '\0' ) continue;
486
-
487
- throw new Error( "Unexpected line: '" + line + "'" );
488
-
489
- }
490
-
491
- }
492
-
493
- var container = new THREE.Group();
494
- container.materialLibraries = [].concat( state.materialLibraries );
495
-
496
- for ( var i = 0, l = state.objects.length; i < l; i ++ ) {
497
-
498
- var object = state.objects[ i ];
499
- var geometry = object.geometry;
500
- var isLine = ( geometry.type === 'Line' );
501
-
502
- // Skip o/g line declarations that did not follow with any faces
503
- if ( geometry.vertices.length === 0 ) continue;
504
-
505
- var buffergeometry = new THREE.BufferGeometry();
506
-
507
- buffergeometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( geometry.vertices ), 3 ) );
508
-
509
- if ( geometry.normals.length > 0 ) {
510
-
511
- buffergeometry.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( geometry.normals ), 3 ) );
512
-
513
- } else {
514
-
515
- buffergeometry.computeVertexNormals();
516
-
517
- }
518
-
519
- if ( geometry.uvs.length > 0 ) {
520
-
521
- buffergeometry.addAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( geometry.uvs ), 2 ) );
522
-
523
- }
524
-
525
- var material;
526
-
527
- if ( this.materials !== null ) {
528
-
529
- material = this.materials.create( object.material.name );
530
-
531
- // mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.
532
- if ( isLine && material && ! ( material instanceof THREE.LineBasicMaterial ) ) {
533
-
534
- var materialLine = new THREE.LineBasicMaterial();
535
- materialLine.copy( material );
536
- material = materialLine;
537
-
538
- }
539
-
540
- }
541
-
542
- if ( ! material ) {
543
-
544
- material = ( ! isLine ? new THREE.MeshPhongMaterial() : new THREE.LineBasicMaterial() );
545
- material.name = object.material.name;
546
-
547
- }
548
-
549
- material.shading = object.material.smooth ? THREE.SmoothShading : THREE.FlatShading;
550
-
551
- var mesh = ( ! isLine ? new THREE.Mesh( buffergeometry, material ) : new THREE.Line( buffergeometry, material ) );
552
- mesh.name = object.name;
553
-
554
- container.add( mesh );
555
-
556
- }
557
-
558
- console.timeEnd( 'OBJLoader' );
559
-
560
- return container;
561
-
562
- }
563
-
564
- };
1
+ /**
2
+ * @author mrdoob / http://mrdoob.com/
3
+ */
4
+
5
+ THREE.OBJLoader = function ( manager ) {
6
+
7
+ this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
8
+
9
+ this.materials = null;
10
+
11
+ this.regexp = {
12
+ // v float float float
13
+ vertex_pattern : /^v\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
14
+ // vn float float float
15
+ normal_pattern : /^vn\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
16
+ // vt float float
17
+ uv_pattern : /^vt\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
18
+ // f vertex vertex vertex
19
+ face_vertex : /^f\s+(-?\d+)\s+(-?\d+)\s+(-?\d+)(?:\s+(-?\d+))?/,
20
+ // f vertex/uv vertex/uv vertex/uv
21
+ face_vertex_uv : /^f\s+(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)(?:\s+(-?\d+)\/(-?\d+))?/,
22
+ // f vertex/uv/normal vertex/uv/normal vertex/uv/normal
23
+ face_vertex_uv_normal : /^f\s+(-?\d+)\/(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)\/(-?\d+)(?:\s+(-?\d+)\/(-?\d+)\/(-?\d+))?/,
24
+ // f vertex//normal vertex//normal vertex//normal
25
+ face_vertex_normal : /^f\s+(-?\d+)\/\/(-?\d+)\s+(-?\d+)\/\/(-?\d+)\s+(-?\d+)\/\/(-?\d+)(?:\s+(-?\d+)\/\/(-?\d+))?/,
26
+ // o object_name | g group_name
27
+ object_pattern : /^[og]\s*(.+)?/,
28
+ // s boolean
29
+ smoothing_pattern : /^s\s+(\d+|on|off)/,
30
+ // mtllib file_reference
31
+ material_library_pattern : /^mtllib /,
32
+ // usemtl material_name
33
+ material_use_pattern : /^usemtl /
34
+ };
35
+
36
+ };
37
+
38
+ THREE.OBJLoader.prototype = {
39
+
40
+ constructor: THREE.OBJLoader,
41
+
42
+ load: function ( url, onLoad, onProgress, onError ) {
43
+
44
+ var scope = this;
45
+
46
+ var loader = new THREE.XHRLoader( scope.manager );
47
+ loader.setPath( this.path );
48
+ loader.load( url, function ( text ) {
49
+
50
+ onLoad( scope.parse( text ) );
51
+
52
+ }, onProgress, onError );
53
+
54
+ },
55
+
56
+ setPath: function ( value ) {
57
+
58
+ this.path = value;
59
+
60
+ },
61
+
62
+ setMaterials: function ( materials ) {
63
+
64
+ this.materials = materials;
65
+
66
+ },
67
+
68
+ _createParserState : function () {
69
+
70
+ var state = {
71
+ objects : [],
72
+ object : {},
73
+
74
+ vertices : [],
75
+ normals : [],
76
+ uvs : [],
77
+
78
+ materialLibraries : [],
79
+
80
+ startObject: function ( name, fromDeclaration ) {
81
+
82
+ // If the current object (initial from reset) is not from a g/o declaration in the parsed
83
+ // file. We need to use it for the first parsed g/o to keep things in sync.
84
+ if ( this.object && this.object.fromDeclaration === false ) {
85
+
86
+ this.object.name = name;
87
+ this.object.fromDeclaration = ( fromDeclaration !== false );
88
+ return;
89
+
90
+ }
91
+
92
+ this.object = {
93
+ name : name || '',
94
+ geometry : {
95
+ vertices : [],
96
+ normals : [],
97
+ uvs : []
98
+ },
99
+ material : {
100
+ name : '',
101
+ smooth : true
102
+ },
103
+ fromDeclaration : ( fromDeclaration !== false )
104
+ };
105
+
106
+ this.objects.push( this.object );
107
+
108
+ },
109
+
110
+ parseVertexIndex: function ( value, len ) {
111
+
112
+ var index = parseInt( value, 10 );
113
+ return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
114
+
115
+ },
116
+
117
+ parseNormalIndex: function ( value, len ) {
118
+
119
+ var index = parseInt( value, 10 );
120
+ return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
121
+
122
+ },
123
+
124
+ parseUVIndex: function ( value, len ) {
125
+
126
+ var index = parseInt( value, 10 );
127
+ return ( index >= 0 ? index - 1 : index + len / 2 ) * 2;
128
+
129
+ },
130
+
131
+ addVertex: function ( a, b, c ) {
132
+
133
+ var src = this.vertices;
134
+ var dst = this.object.geometry.vertices;
135
+
136
+ dst.push( src[ a + 0 ] );
137
+ dst.push( src[ a + 1 ] );
138
+ dst.push( src[ a + 2 ] );
139
+ dst.push( src[ b + 0 ] );
140
+ dst.push( src[ b + 1 ] );
141
+ dst.push( src[ b + 2 ] );
142
+ dst.push( src[ c + 0 ] );
143
+ dst.push( src[ c + 1 ] );
144
+ dst.push( src[ c + 2 ] );
145
+
146
+ },
147
+
148
+ addVertexLine: function ( a ) {
149
+
150
+ var src = this.vertices;
151
+ var dst = this.object.geometry.vertices;
152
+
153
+ dst.push( src[ a + 0 ] );
154
+ dst.push( src[ a + 1 ] );
155
+ dst.push( src[ a + 2 ] );
156
+
157
+ },
158
+
159
+ addNormal : function ( a, b, c ) {
160
+
161
+ var src = this.normals;
162
+ var dst = this.object.geometry.normals;
163
+
164
+ dst.push( src[ a + 0 ] );
165
+ dst.push( src[ a + 1 ] );
166
+ dst.push( src[ a + 2 ] );
167
+ dst.push( src[ b + 0 ] );
168
+ dst.push( src[ b + 1 ] );
169
+ dst.push( src[ b + 2 ] );
170
+ dst.push( src[ c + 0 ] );
171
+ dst.push( src[ c + 1 ] );
172
+ dst.push( src[ c + 2 ] );
173
+
174
+ },
175
+
176
+ addUV: function ( a, b, c ) {
177
+
178
+ var src = this.uvs;
179
+ var dst = this.object.geometry.uvs;
180
+
181
+ dst.push( src[ a + 0 ] );
182
+ dst.push( src[ a + 1 ] );
183
+ dst.push( src[ b + 0 ] );
184
+ dst.push( src[ b + 1 ] );
185
+ dst.push( src[ c + 0 ] );
186
+ dst.push( src[ c + 1 ] );
187
+
188
+ },
189
+
190
+ addUVLine: function ( a ) {
191
+
192
+ var src = this.uvs;
193
+ var dst = this.object.geometry.uvs;
194
+
195
+ dst.push( src[ a + 0 ] );
196
+ dst.push( src[ a + 1 ] );
197
+
198
+ },
199
+
200
+ addFace: function ( a, b, c, d, ua, ub, uc, ud, na, nb, nc, nd ) {
201
+
202
+ var vLen = this.vertices.length;
203
+
204
+ var ia = this.parseVertexIndex( a, vLen );
205
+ var ib = this.parseVertexIndex( b, vLen );
206
+ var ic = this.parseVertexIndex( c, vLen );
207
+ var id;
208
+
209
+ if ( d === undefined ) {
210
+
211
+ this.addVertex( ia, ib, ic );
212
+
213
+ } else {
214
+
215
+ id = this.parseVertexIndex( d, vLen );
216
+
217
+ this.addVertex( ia, ib, id );
218
+ this.addVertex( ib, ic, id );
219
+
220
+ }
221
+
222
+ if ( ua !== undefined ) {
223
+
224
+ var uvLen = this.uvs.length;
225
+
226
+ ia = this.parseUVIndex( ua, uvLen );
227
+ ib = this.parseUVIndex( ub, uvLen );
228
+ ic = this.parseUVIndex( uc, uvLen );
229
+
230
+ if ( d === undefined ) {
231
+
232
+ this.addUV( ia, ib, ic );
233
+
234
+ } else {
235
+
236
+ id = this.parseUVIndex( ud, uvLen );
237
+
238
+ this.addUV( ia, ib, id );
239
+ this.addUV( ib, ic, id );
240
+
241
+ }
242
+
243
+ }
244
+
245
+ if ( na !== undefined ) {
246
+
247
+ // Normals are many times the same. If so, skip function call and parseInt.
248
+ var nLen = this.normals.length;
249
+ ia = this.parseNormalIndex( na, nLen );
250
+
251
+ ib = na === nb ? ia : this.parseNormalIndex( nb, nLen );
252
+ ic = na === nc ? ia : this.parseNormalIndex( nc, nLen );
253
+
254
+ if ( d === undefined ) {
255
+
256
+ this.addNormal( ia, ib, ic );
257
+
258
+ } else {
259
+
260
+ id = this.parseNormalIndex( nd, nLen );
261
+
262
+ this.addNormal( ia, ib, id );
263
+ this.addNormal( ib, ic, id );
264
+
265
+ }
266
+
267
+ }
268
+
269
+ },
270
+
271
+ addLineGeometry: function ( vertices, uvs ) {
272
+
273
+ this.object.geometry.type = 'Line';
274
+
275
+ var vLen = this.vertices.length;
276
+ var uvLen = this.uvs.length;
277
+
278
+ for ( var vi = 0, l = vertices.length; vi < l; vi ++ ) {
279
+
280
+ this.addVertexLine( this.parseVertexIndex( vertices[ vi ], vLen ) );
281
+
282
+ }
283
+
284
+ for ( var uvi = 0, l = uvs.length; uvi < l; uvi ++ ) {
285
+
286
+ this.addUVLine( this.parseUVIndex( uvs[ uvi ], uvLen ) );
287
+
288
+ }
289
+
290
+ }
291
+
292
+ };
293
+
294
+ state.startObject( '', false );
295
+
296
+ return state;
297
+
298
+ },
299
+
300
+ parse: function ( text ) {
301
+
302
+ console.time( 'OBJLoader' );
303
+
304
+ var state = this._createParserState();
305
+
306
+ if ( text.indexOf( '\r\n' ) !== - 1 ) {
307
+
308
+ // This is faster than String.split with regex that splits on both
309
+ text = text.replace( '\r\n', '\n' );
310
+
311
+ }
312
+
313
+ var lines = text.split( '\n' );
314
+ var line = '', lineFirstChar = '', lineSecondChar = '';
315
+ var lineLength = 0;
316
+ var result = [];
317
+
318
+ // Faster to just trim left side of the line. Use if available.
319
+ var trimLeft = ( typeof ''.trimLeft === 'function' );
320
+
321
+ for ( var i = 0, l = lines.length; i < l; i ++ ) {
322
+
323
+ line = lines[ i ];
324
+
325
+ line = trimLeft ? line.trimLeft() : line.trim();
326
+
327
+ lineLength = line.length;
328
+
329
+ if ( lineLength === 0 ) continue;
330
+
331
+ lineFirstChar = line.charAt( 0 );
332
+
333
+ // @todo invoke passed in handler if any
334
+ if ( lineFirstChar === '#' ) continue;
335
+
336
+ if ( lineFirstChar === 'v' ) {
337
+
338
+ lineSecondChar = line.charAt( 1 );
339
+
340
+ if ( lineSecondChar === ' ' && ( result = this.regexp.vertex_pattern.exec( line ) ) !== null ) {
341
+
342
+ // 0 1 2 3
343
+ // ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
344
+
345
+ state.vertices.push(
346
+ parseFloat( result[ 1 ] ),
347
+ parseFloat( result[ 2 ] ),
348
+ parseFloat( result[ 3 ] )
349
+ );
350
+
351
+ } else if ( lineSecondChar === 'n' && ( result = this.regexp.normal_pattern.exec( line ) ) !== null ) {
352
+
353
+ // 0 1 2 3
354
+ // ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
355
+
356
+ state.normals.push(
357
+ parseFloat( result[ 1 ] ),
358
+ parseFloat( result[ 2 ] ),
359
+ parseFloat( result[ 3 ] )
360
+ );
361
+
362
+ } else if ( lineSecondChar === 't' && ( result = this.regexp.uv_pattern.exec( line ) ) !== null ) {
363
+
364
+ // 0 1 2
365
+ // ["vt 0.1 0.2", "0.1", "0.2"]
366
+
367
+ state.uvs.push(
368
+ parseFloat( result[ 1 ] ),
369
+ parseFloat( result[ 2 ] )
370
+ );
371
+
372
+ } else {
373
+
374
+ throw new Error( "Unexpected vertex/normal/uv line: '" + line + "'" );
375
+
376
+ }
377
+
378
+ } else if ( lineFirstChar === "f" ) {
379
+
380
+ if ( ( result = this.regexp.face_vertex_uv_normal.exec( line ) ) !== null ) {
381
+
382
+ // f vertex/uv/normal vertex/uv/normal vertex/uv/normal
383
+ // 0 1 2 3 4 5 6 7 8 9 10 11 12
384
+ // ["f 1/1/1 2/2/2 3/3/3", "1", "1", "1", "2", "2", "2", "3", "3", "3", undefined, undefined, undefined]
385
+
386
+ state.addFace(
387
+ result[ 1 ], result[ 4 ], result[ 7 ], result[ 10 ],
388
+ result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ],
389
+ result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ]
390
+ );
391
+
392
+ } else if ( ( result = this.regexp.face_vertex_uv.exec( line ) ) !== null ) {
393
+
394
+ // f vertex/uv vertex/uv vertex/uv
395
+ // 0 1 2 3 4 5 6 7 8
396
+ // ["f 1/1 2/2 3/3", "1", "1", "2", "2", "3", "3", undefined, undefined]
397
+
398
+ state.addFace(
399
+ result[ 1 ], result[ 3 ], result[ 5 ], result[ 7 ],
400
+ result[ 2 ], result[ 4 ], result[ 6 ], result[ 8 ]
401
+ );
402
+
403
+ } else if ( ( result = this.regexp.face_vertex_normal.exec( line ) ) !== null ) {
404
+
405
+ // f vertex//normal vertex//normal vertex//normal
406
+ // 0 1 2 3 4 5 6 7 8
407
+ // ["f 1//1 2//2 3//3", "1", "1", "2", "2", "3", "3", undefined, undefined]
408
+
409
+ state.addFace(
410
+ result[ 1 ], result[ 3 ], result[ 5 ], result[ 7 ],
411
+ undefined, undefined, undefined, undefined,
412
+ result[ 2 ], result[ 4 ], result[ 6 ], result[ 8 ]
413
+ );
414
+
415
+ } else if ( ( result = this.regexp.face_vertex.exec( line ) ) !== null ) {
416
+
417
+ // f vertex vertex vertex
418
+ // 0 1 2 3 4
419
+ // ["f 1 2 3", "1", "2", "3", undefined]
420
+
421
+ state.addFace(
422
+ result[ 1 ], result[ 2 ], result[ 3 ], result[ 4 ]
423
+ );
424
+
425
+ } else {
426
+
427
+ throw new Error( "Unexpected face line: '" + line + "'" );
428
+
429
+ }
430
+
431
+ } else if ( lineFirstChar === "l" ) {
432
+
433
+ var lineParts = line.substring( 1 ).trim().split( " " );
434
+ var lineVertices = [], lineUVs = [];
435
+
436
+ if ( line.indexOf( "/" ) === - 1 ) {
437
+
438
+ lineVertices = lineParts;
439
+
440
+ } else {
441
+
442
+ for ( var li = 0, llen = lineParts.length; li < llen; li ++ ) {
443
+
444
+ var parts = lineParts[ li ].split( "/" );
445
+
446
+ if ( parts[ 0 ] !== "" ) lineVertices.push( parts[ 0 ] );
447
+ if ( parts[ 1 ] !== "" ) lineUVs.push( parts[ 1 ] );
448
+
449
+ }
450
+
451
+ }
452
+ state.addLineGeometry( lineVertices, lineUVs );
453
+
454
+ } else if ( ( result = this.regexp.object_pattern.exec( line ) ) !== null ) {
455
+
456
+ // o object_name
457
+ // or
458
+ // g group_name
459
+
460
+ var name = result[ 0 ].substr( 1 ).trim();
461
+ state.startObject( name );
462
+
463
+ } else if ( this.regexp.material_use_pattern.test( line ) ) {
464
+
465
+ // material
466
+
467
+ state.object.material.name = line.substring( 7 ).trim();
468
+
469
+ } else if ( this.regexp.material_library_pattern.test( line ) ) {
470
+
471
+ // mtl file
472
+
473
+ state.materialLibraries.push( line.substring( 7 ).trim() );
474
+
475
+ } else if ( ( result = this.regexp.smoothing_pattern.exec( line ) ) !== null ) {
476
+
477
+ // smooth shading
478
+
479
+ var value = result[ 1 ].trim().toLowerCase();
480
+ state.object.material.smooth = ( value === '1' || value === 'on' );
481
+
482
+ } else {
483
+
484
+ // Handle null terminated files without exception
485
+ if ( line === '\0' ) continue;
486
+
487
+ throw new Error( "Unexpected line: '" + line + "'" );
488
+
489
+ }
490
+
491
+ }
492
+
493
+ var container = new THREE.Group();
494
+ container.materialLibraries = [].concat( state.materialLibraries );
495
+
496
+ for ( var i = 0, l = state.objects.length; i < l; i ++ ) {
497
+
498
+ var object = state.objects[ i ];
499
+ var geometry = object.geometry;
500
+ var isLine = ( geometry.type === 'Line' );
501
+
502
+ // Skip o/g line declarations that did not follow with any faces
503
+ if ( geometry.vertices.length === 0 ) continue;
504
+
505
+ var buffergeometry = new THREE.BufferGeometry();
506
+
507
+ buffergeometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( geometry.vertices ), 3 ) );
508
+
509
+ if ( geometry.normals.length > 0 ) {
510
+
511
+ buffergeometry.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( geometry.normals ), 3 ) );
512
+
513
+ } else {
514
+
515
+ buffergeometry.computeVertexNormals();
516
+
517
+ }
518
+
519
+ if ( geometry.uvs.length > 0 ) {
520
+
521
+ buffergeometry.addAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( geometry.uvs ), 2 ) );
522
+
523
+ }
524
+
525
+ var material;
526
+
527
+ if ( this.materials !== null ) {
528
+
529
+ material = this.materials.create( object.material.name );
530
+
531
+ // mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.
532
+ if ( isLine && material && ! ( material instanceof THREE.LineBasicMaterial ) ) {
533
+
534
+ var materialLine = new THREE.LineBasicMaterial();
535
+ materialLine.copy( material );
536
+ material = materialLine;
537
+
538
+ }
539
+
540
+ }
541
+
542
+ if ( ! material ) {
543
+
544
+ material = ( ! isLine ? new THREE.MeshPhongMaterial() : new THREE.LineBasicMaterial() );
545
+ material.name = object.material.name;
546
+
547
+ }
548
+
549
+ material.shading = object.material.smooth ? THREE.SmoothShading : THREE.FlatShading;
550
+
551
+ var mesh = ( ! isLine ? new THREE.Mesh( buffergeometry, material ) : new THREE.Line( buffergeometry, material ) );
552
+ mesh.name = object.name;
553
+
554
+ container.add( mesh );
555
+
556
+ }
557
+
558
+ console.timeEnd( 'OBJLoader' );
559
+
560
+ return container;
561
+
562
+ }
563
+
564
+ };