jscad-electronics 0.0.100 → 0.0.102
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +4 -2
- package/dist/index.js +34 -18
- package/dist/index.js.map +1 -1
- package/dist/vanilla.js +12 -8
- package/dist/vanilla.js.map +1 -1
- package/package.json +1 -1
package/dist/vanilla.js
CHANGED
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@@ -619,7 +619,7 @@ var QFP = ({
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taperRatio: 0.03,
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chamferSize: 0.7,
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notchPosition: {
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622
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-
x: bodyLength10 / 2 - 1.5,
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622
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+
x: -(bodyLength10 / 2 - 1.5),
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y: bodyWidth / 2 - 1.5,
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z: 1.5
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},
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@@ -2525,7 +2525,7 @@ var TQFP = () => {
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height: 1.2,
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chamferSize: 0.7,
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taperRatio: 0.05,
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-
notchPosition: { x: 3.5, y: 3.5, z: 1.2 },
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+
notchPosition: { x: -3.5, y: 3.5, z: 1.2 },
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notchRadius: 1.2 / 2
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}
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)
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@@ -2713,7 +2713,7 @@ var LQFP = ({
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taperRatio: 0.04,
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chamferSize: 0.7,
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notchPosition: {
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-
x: bodyLength10 / 2 - 1.5,
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+
x: -(bodyLength10 / 2 - 1.5),
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y: bodyLength10 / 2 - 1.5,
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z: 1.5
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},
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@@ -2826,7 +2826,7 @@ var DFN = ({
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chamferSize: 0.2,
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taperRatio: 0,
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notchPosition: {
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-
x: bodyWidth / 2 - padLength,
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+
x: -(bodyWidth / 2 - padLength),
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y: bodyLength10 / 2 - padLength,
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z: bodyThickness
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}
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@@ -3125,7 +3125,11 @@ var MS012 = ({
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width: bodyLength10,
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length: bodyWidth,
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height: 1.55,
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-
notchPosition: {
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+
notchPosition: {
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x: -(bodyLength10 / 2 - 1),
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+
y: bodyWidth / 2 - 1,
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z: 1.55
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+
},
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heightAboveSurface: 0.17,
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taperRatio: 0.09
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}
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@@ -3190,7 +3194,7 @@ var MS013 = ({
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length: bodyLength10,
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height: 1.1,
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notchPosition: {
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-
x: bodyWidth / 2 - 1.5,
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+
x: -(bodyWidth / 2 - 1.5),
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y: bodyLength10 / 2 - 1.5,
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z: 1.1
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},
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@@ -3397,7 +3401,7 @@ var SOT457 = () => {
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height: bodyHeight,
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straightHeightRatio: 0.6,
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notchPosition: {
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-
x: bodyWidth / 2 - 0.4,
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+
x: -(bodyWidth / 2 - 0.4),
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y: bodyHeight / 2 + 0.4,
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z: bodyHeight + 0.05
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},
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@@ -3564,7 +3568,7 @@ var SOT363 = () => {
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height: bodyHeight,
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straightHeightRatio: 0.6,
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notchPosition: {
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-
x: bodyWidth / 2 - 0.25,
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+
x: -(bodyWidth / 2 - 0.25),
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y: bodyHeight / 2 + 0.2,
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z: bodyHeight
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},
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