jsbeeb 1.15.0 → 1.17.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/src/disc-drive.js CHANGED
@@ -33,6 +33,21 @@ export class BaseDiscDrive extends EventTarget {
33
33
  throw new Error("Not implemented: headPosition getter");
34
34
  }
35
35
 
36
+ /** @returns {boolean} */
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+ get isSideUpper() {
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+ throw new Error("Not implemented: isSideUpper getter");
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+ }
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+
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+ /** @returns {Number} */
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+ get tracksPerStep() {
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+ throw new Error("Not implemented: tracksPerStep getter");
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+ }
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+
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+ /** @param {Number} _tracksPerStep */
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+ set tracksPerStep(_tracksPerStep) {
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+ throw new Error("Not implemented: tracksPerStep setter");
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+ }
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+
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  /** @returns {boolean} */
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  get indexPulse() {
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  throw new Error("Not implemented: indexPulse getter");
@@ -155,8 +170,10 @@ export class DiscDrive extends BaseDiscDrive {
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  this._scheduler = scheduler;
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171
  /** @type {Disc|undefined} */
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  this._disc = undefined;
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- this._is40Track = false;
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- // Physically always 80 tracks even if we're in 40 track mode. 40 track mode essentially double steps.
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+ // Two for a drive whose 40/80 switch is set to 40, which reaches a 48 tpi format by
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+ // stepping twice for each track the controller counts.
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+ this._tracksPerStep = 1;
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+ // Where the head is over the 96 tpi surface, whatever the controller believes.
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  this._track = 0;
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  this._isSideUpper = false;
162
179
  // In units where 3125 is a normal track length.
@@ -240,6 +257,10 @@ export class DiscDrive extends BaseDiscDrive {
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  return this._track;
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  }
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259
 
260
+ get isSideUpper() {
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+ return this._isSideUpper;
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+ }
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+
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  get positionFraction() {
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  return (this._headPosition + this._pulsePosition / 32) / this.trackLength;
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  }
@@ -296,6 +317,22 @@ export class DiscDrive extends BaseDiscDrive {
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  this._disc = disc;
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  }
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319
 
320
+ /** @returns {Number} how many of the surface's tracks the head crosses for one of the format's */
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+ get tracksPerStep() {
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+ return this._tracksPerStep;
323
+ }
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+
325
+ set tracksPerStep(tracksPerStep) {
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+ if (tracksPerStep !== 1 && tracksPerStep !== 2)
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+ throw new Error(`Drives step over one or two tracks at a time, not ${tracksPerStep}`);
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+ this._tracksPerStep = tracksPerStep;
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+ }
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+
331
+ /** @returns {Number} the track the controller believes the head is on */
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+ get logicalTrack() {
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+ return (this._track / this._tracksPerStep) | 0;
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+ }
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+
299
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  get indexPulse() {
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  // With no disc loaded the drive asserts the index all the time.
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  if (!this.disc) return true;
@@ -330,22 +367,22 @@ export class DiscDrive extends BaseDiscDrive {
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  * @param {Number} delta track step delta, either 1 or -1
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  */
332
369
  seekOneTrack(delta) {
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- if (this._is40Track) delta *= 2;
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- this._selectTrack(this._track + delta);
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+ this._selectTrack(this._track + delta * this._tracksPerStep);
335
371
  }
336
372
 
337
373
  /**
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  * Notify that an overall seek is happening to a particular track. Purely informational.
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  */
340
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  notifySeek(newTrack) {
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- this.notifySeekAmount(newTrack - this._track);
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+ this.notifySeekAmount(newTrack - this.logicalTrack);
342
378
  }
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379
 
344
380
  /**
345
- * Notify that an overall seek is happening by some delta smount. Purely informational.
381
+ * Notify that an overall seek is happening by some delta amount. Purely informational.
346
382
  */
347
383
  notifySeekAmount(delta) {
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- this.dispatchEvent(new StepEvent(delta));
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+ // The step drives the seek noise, so it counts the tracks the head crosses.
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+ this.dispatchEvent(new StepEvent(delta * this._tracksPerStep));
349
386
  }
350
387
 
351
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  /**
@@ -353,11 +390,12 @@ export class DiscDrive extends BaseDiscDrive {
353
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  */
354
391
  _selectTrack(track) {
355
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  this._checkTrackNeedsWrite();
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+ const lastTrack = IbmDiscFormat.tracksPerDisc - this._tracksPerStep;
356
394
  if (track < 0) {
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395
  track = 0;
358
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  console.log("Clang! disc head stopped at track 0");
359
- } else if (track >= IbmDiscFormat.tracksPerDisc) {
360
- track = IbmDiscFormat.tracksPerDisc - 1;
397
+ } else if (track > lastTrack) {
398
+ track = lastTrack;
361
399
  console.log("Clang! disc head stopper at track max");
362
400
  }
363
401
  const fraction = this.positionFraction;
@@ -366,7 +404,11 @@ export class DiscDrive extends BaseDiscDrive {
366
404
  }
367
405
 
368
406
  _checkTrackNeedsWrite() {
369
- if (this.disc) this.disc.flushWrites();
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+ if (!this.disc) return;
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+ const written = this.disc.flushWrites();
409
+ // A 48 tpi head writes across most of its band but not as far as the neighbouring 96 tpi
410
+ // track, which is left in the guard band with nothing readable on it.
411
+ if (written && this._tracksPerStep === 2) this.disc.eraseTrack(written.isSideUpper, written.trackNum ^ 1);
370
412
  }
371
413
 
372
414
  snapshotState() {
@@ -377,7 +419,7 @@ export class DiscDrive extends BaseDiscDrive {
377
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  pulsePosition: this._pulsePosition,
378
420
  in32usMode: this._in32usMode,
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421
  spinning: this._spinning,
380
- is40Track: this._is40Track,
422
+ is40Track: this._tracksPerStep === 2,
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423
  timerTaskOffset: this._timer.scheduled() ? this._timer.expireEpoch - this._scheduler.epoch : null,
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  disc: this._disc ? this._disc.snapshotState() : null,
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  };
@@ -389,7 +431,7 @@ export class DiscDrive extends BaseDiscDrive {
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  this._headPosition = state.headPosition;
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  this._pulsePosition = state.pulsePosition;
391
433
  this._in32usMode = state.in32usMode;
392
- this._is40Track = state.is40Track;
434
+ this._tracksPerStep = state.is40Track ? 2 : 1;
393
435
 
394
436
  // Restore spinning state and timer
395
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  this._timer.cancel();
package/src/disc-hfe.js CHANGED
@@ -12,6 +12,7 @@ const HfeV3OpcodeSetIndex = 0xf1;
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12
  const HfeV3OpcodeSetBitrate = 0xf2;
13
13
  const HfeV3OpcodeSkipBits = 0xf3;
14
14
  const HfeV3OpcodeRand = 0xf4;
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+ const HfeTrackCountOffset = 9;
15
16
  const HfeBlockSideSize = 256;
16
17
  const HfeBlockSize = HfeBlockSideSize * 2;
17
18
  const HfeShugartDdFloppyMode = 7;
@@ -52,6 +53,21 @@ function hfeGetTrackOffsetAndLength(metadata, track) {
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  return { offset, length };
53
54
  }
54
55
 
56
+ /**
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+ * Whether an HFE image holds a 40 track format. A capture with no more tracks than half a surface
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+ * cannot be one of an 80 track disc, whatever drive read it.
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+ *
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+ * @param {Uint8Array} data
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+ * @returns {{is40Track: boolean, reason: string}}
62
+ */
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+ export function sniffHfeLayout(data) {
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+ const numTracks = data.length > HfeTrackCountOffset ? data[HfeTrackCountOffset] : 0;
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+ return {
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+ is40Track: numTracks > 0 && numTracks * 2 <= IbmDiscFormat.tracksPerDisc,
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+ reason: `its header declares ${numTracks} tracks`,
68
+ };
69
+ }
70
+
55
71
  /**
56
72
  * Load a disc image in HFE format (v1 or v3)
57
73
  * @param {import("./disc.js").Disc} disc - The disc object to load into
@@ -84,11 +100,12 @@ export function loadHfe(disc, data, onChange) {
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  const numSides = data[10];
85
101
  if (numSides < 1 || numSides > 2) throw new Error(`Invalid number of sides: ${numSides}`);
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102
 
87
- const numTracks = data[9];
103
+ const numTracks = data[HfeTrackCountOffset];
88
104
  if (numTracks > IbmDiscFormat.tracksPerDisc) throw new Error(`Too many tracks: ${numTracks}`);
89
105
  let expandShift = 0;
90
106
  if (disc.config.expandTo80 && numTracks * 2 <= IbmDiscFormat.tracksPerDisc) {
91
107
  expandShift = 1;
108
+ disc.is40Track = true;
92
109
  console.log("Expanding 40 tracks to 80");
93
110
  }
94
111
 
@@ -190,9 +207,8 @@ export function loadHfe(disc, data, onChange) {
190
207
  }
191
208
  }
192
209
 
193
- // Set up write track callback if onChange is provided
194
210
  if (onChange) {
195
- disc.setWriteTrackCallback((_side, _trackNum, _trackObj) => {
211
+ disc.addTrackWriteListener((_side, _trackNum, _trackObj) => {
196
212
  // Generate a complete HFE image from the current disc state
197
213
  const hfeData = toHfe(disc);
198
214
  // Call the onChange handler with the updated HFE data
@@ -0,0 +1,350 @@
1
+ "use strict";
2
+
3
+ // Pure geometry and colour mapping, free of the DOM; disc-visualiser.js owns the canvases.
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+
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+ import { IbmDiscFormat } from "./disc.js";
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+
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+ /** One FM byte, or two MFM bytes; 2us a slot. */
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+ export const PulsesPerWord = 32;
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+
10
+ /**
11
+ * Both FM and MFM put between eight and sixteen flux transitions in a formatted word, so the ramp
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+ * spans exactly that and gets one step per count.
13
+ */
14
+ export const MinDensity = 8;
15
+ export const MaxDensity = 16;
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+
17
+ /** Dark to light, for a dark surface. */
18
+ export const DensityRampHex = [
19
+ "#1c5cab",
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+ "#256abf",
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+ "#2a78d6",
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+ "#3987e5",
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+ "#5598e7",
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+ "#6da7ec",
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+ "#86b6ef",
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+ "#9ec5f4",
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+ "#cde2fb",
28
+ ];
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+
30
+ export const UnformattedHex = "#2a2a28";
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+
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+ export const Region = {
33
+ Unformatted: 0,
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+ Gap: 1,
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+ Header: 2,
36
+ Data: 3,
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+ Deleted: 4,
38
+ };
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+
40
+ /**
41
+ * Indexed by {@link Region}. Gap and unformatted are recessive neutrals; header, data and deleted
42
+ * carry identity.
43
+ */
44
+ export const RegionStyles = [
45
+ { name: "unformatted", hex: UnformattedHex },
46
+ { name: "gap", hex: "#3f3f3c" },
47
+ { name: "header", hex: "#d95926" },
48
+ { name: "data", hex: "#3987e5" },
49
+ { name: "deleted data", hex: "#199e70" },
50
+ ];
51
+
52
+ /** Reserved status colour, never used as a fill. */
53
+ export const ErrorHex = "#d03b3b";
54
+
55
+ /** Canvas pixel buffers are little-endian ABGR, as in bbc-palette.js. */
56
+ function hexToAbgr(hex) {
57
+ const value = parseInt(hex.slice(1), 16);
58
+ const r = (value >>> 16) & 0xff;
59
+ const g = (value >>> 8) & 0xff;
60
+ const b = value & 0xff;
61
+ return ((0xff << 24) | (b << 16) | (g << 8) | r) >>> 0;
62
+ }
63
+
64
+ const UnformattedColour = hexToAbgr(UnformattedHex);
65
+
66
+ /** Indexed by pulse count. */
67
+ export const DensityPalette = Uint32Array.from({ length: PulsesPerWord + 1 }, (_, density) => {
68
+ if (density === 0) return UnformattedColour;
69
+ const step = Math.min(Math.max(density - MinDensity, 0), DensityRampHex.length - 1);
70
+ return hexToAbgr(DensityRampHex[step]);
71
+ });
72
+
73
+ export const RegionPalette = Uint32Array.from(RegionStyles, ({ hex }) => hexToAbgr(hex));
74
+
75
+ /**
76
+ * @param {number} pulses one word of surface data
77
+ * @returns {number} flux transitions it holds
78
+ */
79
+ export function pulseDensity(pulses) {
80
+ let bits = pulses - ((pulses >>> 1) & 0x55555555);
81
+ bits = (bits & 0x33333333) + ((bits >>> 2) & 0x33333333);
82
+ return (((bits + (bits >>> 4)) & 0x0f0f0f0f) * 0x01010101) >>> 24;
83
+ }
84
+
85
+ /**
86
+ * @param {Track} track
87
+ * @returns {Uint8Array} flux transitions in each word of the track
88
+ */
89
+ export function trackPulseDensity(track) {
90
+ const density = new Uint8Array(track.length);
91
+ for (let word = 0; word < track.length; ++word) density[word] = pulseDensity(track.pulses2Us[word]);
92
+ return density;
93
+ }
94
+
95
+ /** Address mark aside, a sector header is four bytes of identity and two of CRC. */
96
+ const HeaderBytes = 6;
97
+ const CrcBytes = 2;
98
+
99
+ /**
100
+ * Pick the sectors out of a track and say what each word of it holds.
101
+ *
102
+ * @param {Track} track
103
+ * @param {function(string): void} [warn] where to send the decoder's complaints
104
+ * @returns {{codes: Uint8Array, sectorNumbers: Int16Array, errors: {firstWord: number, lastWord: number, kind: string, sectorNumber: number}[]}}
105
+ */
106
+ export function trackRegions(track, warn) {
107
+ const codes = new Uint8Array(track.length);
108
+ const sectorNumbers = new Int16Array(track.length).fill(-1);
109
+ const errors = [];
110
+ for (let word = 0; word < track.length; ++word)
111
+ codes[word] = track.pulses2Us[word] === 0 ? Region.Unformatted : Region.Gap;
112
+
113
+ /** Marks the words a bit range covers, wrapping at the index. */
114
+ const fill = (startBit, endBit, code, sectorNumber) => {
115
+ for (let word = Math.floor(startBit / PulsesPerWord); word < Math.ceil(endBit / PulsesPerWord); ++word) {
116
+ const index = ((word % track.length) + track.length) % track.length;
117
+ codes[index] = code;
118
+ sectorNumbers[index] = sectorNumber;
119
+ }
120
+ };
121
+
122
+ for (const sector of track.findSectors(warn)) {
123
+ const pulsesPerByte = sector.isMfm ? PulsesPerWord / 2 : PulsesPerWord;
124
+ const noteError = (kind, startBit, endBit) =>
125
+ errors.push({
126
+ firstWord: Math.floor(startBit / PulsesPerWord) % track.length,
127
+ lastWord: Math.ceil(endBit / PulsesPerWord) % track.length,
128
+ kind,
129
+ sectorNumber: sector.sectorNumber,
130
+ });
131
+
132
+ // A region starts at its address mark, which sits one byte before the offset the reader
133
+ // was handed.
134
+ const idStart = sector.idPosBitOffset - pulsesPerByte;
135
+ const idEnd = sector.idPosBitOffset + HeaderBytes * pulsesPerByte;
136
+ fill(idStart, idEnd, Region.Header, sector.sectorNumber);
137
+ if (sector.hasHeaderCrcError) noteError("header CRC", idStart, idEnd);
138
+
139
+ if (sector.dataPosBitOffset === null) continue;
140
+ // A failed CRC leaves no confirmed length, so fall back to what the header claimed.
141
+ const bytes = sector.byteLength ?? 128 << Math.min(sector.header[3], 4);
142
+ const dataStart = sector.dataPosBitOffset - pulsesPerByte;
143
+ const dataEnd = sector.dataPosBitOffset + (bytes + CrcBytes) * pulsesPerByte;
144
+ const code = sector.isDeleted ? Region.Deleted : Region.Data;
145
+ fill(dataStart, dataEnd, code, sector.sectorNumber);
146
+ if (sector.hasDataCrcError) noteError("data CRC", dataStart, dataEnd);
147
+ }
148
+ return { codes, sectorNumbers, errors };
149
+ }
150
+
151
+ /** Enough to fill the view with a couple of tracks. */
152
+ export const MaxZoom = 32;
153
+
154
+ export const clampZoom = (zoom) => Math.min(Math.max(zoom, 1), MaxZoom);
155
+
156
+ const OuterRadiusFraction = 0.97;
157
+ const InnerRadiusFraction = 0.36;
158
+ const HubRadiusFraction = 0.26;
159
+
160
+ /**
161
+ * Maps between a square canvas and the surface of a disc drawn on it. Disc space is the canvas at
162
+ * rest, with the platter filling a `size` square; zoom and pan move the canvas over it.
163
+ */
164
+ export class DiscGeometry {
165
+ /**
166
+ * @param {number} size canvas edge in device pixels
167
+ * @param {number} numTracks
168
+ */
169
+ constructor(size, numTracks = IbmDiscFormat.tracksPerDisc) {
170
+ this.size = size;
171
+ this.numTracks = numTracks;
172
+ this.centre = size / 2;
173
+ this.outerRadius = this.centre * OuterRadiusFraction;
174
+ this.innerRadius = this.centre * InnerRadiusFraction;
175
+ this.hubRadius = this.centre * HubRadiusFraction;
176
+ this.trackPitch = (this.outerRadius - this.innerRadius) / numTracks;
177
+ this.zoom = 1;
178
+ this.originX = 0;
179
+ this.originY = 0;
180
+ }
181
+
182
+ /**
183
+ * @param {number} zoom canvas pixels per disc pixel, at least 1
184
+ * @param {number} originX disc-space coordinate shown at the canvas's left edge
185
+ * @param {number} originY disc-space coordinate shown at the canvas's top edge
186
+ */
187
+ setView(zoom, originX, originY) {
188
+ this.zoom = clampZoom(zoom);
189
+ // Holding the window inside the platter's square keeps the disc from being panned away.
190
+ const slack = this.size - this.size / this.zoom;
191
+ this.originX = Math.min(Math.max(originX, 0), slack);
192
+ this.originY = Math.min(Math.max(originY, 0), slack);
193
+ return this;
194
+ }
195
+
196
+ /** The origin is in disc pixels, which scale with the canvas. */
197
+ adoptView({ zoom, originX, originY, size }) {
198
+ return this.setView(zoom, (originX * this.size) / size, (originY * this.size) / size);
199
+ }
200
+
201
+ toDisc(x, y) {
202
+ return { x: x / this.zoom + this.originX, y: y / this.zoom + this.originY };
203
+ }
204
+
205
+ get screenCentreX() {
206
+ return (this.centre - this.originX) * this.zoom;
207
+ }
208
+
209
+ get screenCentreY() {
210
+ return (this.centre - this.originY) * this.zoom;
211
+ }
212
+
213
+ screenRadiusOf(track) {
214
+ return this.radiusOf(track) * this.zoom;
215
+ }
216
+
217
+ /** Track 0 is the outermost, as on the real thing. */
218
+ trackAt(radius) {
219
+ const track = Math.floor((this.outerRadius - radius) / this.trackPitch);
220
+ return track >= 0 && track < this.numTracks ? track : null;
221
+ }
222
+
223
+ radiusOf(track) {
224
+ return this.outerRadius - (track + 0.5) * this.trackPitch;
225
+ }
226
+
227
+ /** Index sits at twelve o'clock, with the surface running clockwise from there. */
228
+ angleOf(fraction) {
229
+ return fraction * 2 * Math.PI - Math.PI / 2;
230
+ }
231
+
232
+ /**
233
+ * @param {number} dx offset from the centre
234
+ * @param {number} dy offset from the centre
235
+ * @returns {number} how far round from the index, in [0, 1)
236
+ */
237
+ fractionAt(dx, dy) {
238
+ const fraction = (Math.atan2(dy, dx) + Math.PI / 2) / (2 * Math.PI);
239
+ return fraction - Math.floor(fraction);
240
+ }
241
+
242
+ /** @returns {{x: number, y: number}} where on the canvas that point of the surface is drawn */
243
+ pointAt(track, fraction) {
244
+ const angle = this.angleOf(fraction);
245
+ const radius = this.screenRadiusOf(track);
246
+ return { x: this.screenCentreX + radius * Math.cos(angle), y: this.screenCentreY + radius * Math.sin(angle) };
247
+ }
248
+
249
+ /**
250
+ * @returns {{track: number, fraction: number}|null} what the surface holds under a canvas point
251
+ */
252
+ positionAt(x, y) {
253
+ const disc = this.toDisc(x, y);
254
+ const dx = disc.x - this.centre;
255
+ const dy = disc.y - this.centre;
256
+ const track = this.trackAt(Math.hypot(dx, dy));
257
+ return track === null ? null : { track, fraction: this.fractionAt(dx, dy) };
258
+ }
259
+ }
260
+
261
+ const Supersample = 2;
262
+ const InvTwoPi = 1 / (2 * Math.PI);
263
+
264
+ /** Math.hypot's overflow scaling is pure cost at canvas coordinates, and this is the hot path. */
265
+ function distance(dx, dy) {
266
+ return Math.sqrt(dx * dx + dy * dy);
267
+ }
268
+
269
+ /**
270
+ * Paint a range of tracks into a square ABGR pixel buffer. Only pixels whose centres fall in the
271
+ * band those tracks occupy are written.
272
+ *
273
+ * @param {Uint32Array} pixels size * size ABGR pixels
274
+ * @param {DiscGeometry} geometry
275
+ * @param {(Uint8Array|null)[]} codes one value per word, indexed by track
276
+ * @param {Uint32Array} palette ABGR for each code
277
+ * @param {number} firstTrack
278
+ * @param {number} lastTrack inclusive
279
+ * @param {number} [supersample] samples per pixel edge; 1 trades the smoothed edges for speed
280
+ */
281
+ export function renderTracks(pixels, geometry, codes, palette, firstTrack, lastTrack, supersample = Supersample) {
282
+ const { size, outerRadius, trackPitch, numTracks, zoom } = geometry;
283
+ // Work in canvas pixels throughout: zooming and panning scale and shift the radius, and leave
284
+ // the angle alone.
285
+ const centreX = geometry.screenCentreX;
286
+ const centreY = geometry.screenCentreY;
287
+ const bandOuter = (outerRadius - firstTrack * trackPitch) * zoom;
288
+ const bandInner = (outerRadius - (lastTrack + 1) * trackPitch) * zoom;
289
+ const bandOuterSquared = bandOuter * bandOuter;
290
+ const bandInnerSquared = bandInner * bandInner;
291
+ const samplesPerPixel = supersample * supersample;
292
+ const subStep = 1 / supersample;
293
+
294
+ /** @returns {number} the pixel's ABGR, averaged over its samples, or zero if no track covers it */
295
+ const samplePixel = (x, y) => {
296
+ let covered = 0;
297
+ let red = 0;
298
+ let green = 0;
299
+ let blue = 0;
300
+ for (let subY = 0; subY < supersample; ++subY) {
301
+ const sampleY = y + (subY + 0.5) * subStep - centreY;
302
+ for (let subX = 0; subX < supersample; ++subX) {
303
+ const sampleX = x + (subX + 0.5) * subStep - centreX;
304
+ const at = (outerRadius - distance(sampleX, sampleY) / zoom) / trackPitch;
305
+ if (at < 0 || at >= numTracks) continue;
306
+ const trackCodes = codes[at | 0];
307
+ if (!trackCodes || trackCodes.length === 0) continue;
308
+ let fraction = Math.atan2(sampleY, sampleX) * InvTwoPi + 0.25;
309
+ if (fraction < 0) fraction += 1;
310
+ const word = Math.min((fraction * trackCodes.length) | 0, trackCodes.length - 1);
311
+ const colour = palette[trackCodes[word]];
312
+ red += colour & 0xff;
313
+ green += (colour >>> 8) & 0xff;
314
+ blue += (colour >>> 16) & 0xff;
315
+ covered++;
316
+ }
317
+ }
318
+ if (covered === 0) return 0;
319
+ const alpha = ((255 * covered) / samplesPerPixel) | 0;
320
+ return (
321
+ ((alpha << 24) |
322
+ (((blue / covered) | 0) << 16) |
323
+ (((green / covered) | 0) << 8) |
324
+ ((red / covered) | 0)) >>>
325
+ 0
326
+ );
327
+ };
328
+
329
+ const firstRow = Math.max(0, Math.floor(centreY - bandOuter));
330
+ const lastRow = Math.min(size, Math.ceil(centreY + bandOuter) + 1);
331
+ for (let y = firstRow; y < lastRow; ++y) {
332
+ const dy = y + 0.5 - centreY;
333
+ const halfWidth = Math.sqrt(Math.max(0, bandOuterSquared - dy * dy));
334
+ const low = Math.max(0, Math.floor(centreX - halfWidth));
335
+ const high = Math.min(size, Math.ceil(centreX + halfWidth) + 1);
336
+ const holeHalfWidth = Math.abs(dy) < bandInner ? Math.sqrt(bandInnerSquared - dy * dy) : 0;
337
+ const pastHole = Math.ceil(centreX + holeHalfWidth - 0.5);
338
+ for (let x = low; x < high; ++x) {
339
+ const dx = x + 0.5 - centreX;
340
+ if (Math.abs(dx) < holeHalfWidth) {
341
+ x = Math.max(x, pastHole - 1);
342
+ continue;
343
+ }
344
+ const radiusSquared = dx * dx + dy * dy;
345
+ if (radiusSquared < bandInnerSquared || radiusSquared >= bandOuterSquared) continue;
346
+ const colour = samplePixel(x, y);
347
+ if (colour !== 0) pixels[y * size + x] = colour;
348
+ }
349
+ }
350
+ }