js-draw 0.7.0 → 0.7.1

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@@ -39,6 +39,7 @@ export default class TextTool extends BaseTool {
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  background-color: rgba(0, 0, 0, 0);
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  white-space: pre;
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+ overflow: hidden;
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  padding: 0;
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  margin: 0;
@@ -122,6 +123,8 @@ export default class TextTool extends BaseTool {
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  this.textRotation = -this.editor.viewport.getRotationAngle();
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  this.textScale = Vec2.of(1, 1).times(this.editor.viewport.getSizeOfPixelOnCanvas());
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  this.updateTextInput();
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+ // Update the input size/position/etc. after the placeHolder has had time to appear.
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+ setTimeout(() => this.updateTextInput(), 0);
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  this.textInputElem.oninput = () => {
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  if (this.textInputElem) {
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  this.textInputElem.style.width = `${this.textInputElem.scrollWidth}px`;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "js-draw",
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- "version": "0.7.0",
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+ "version": "0.7.1",
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  "description": "Draw pictures using a pen, touchscreen, or mouse! JS-draw is a drawing library for JavaScript and TypeScript. ",
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  "main": "./dist/src/lib.d.ts",
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  "types": "./dist/src/lib.js",
@@ -47,6 +47,7 @@ export default class TextTool extends BaseTool {
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  background-color: rgba(0, 0, 0, 0);
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  white-space: pre;
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+ overflow: hidden;
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  padding: 0;
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  margin: 0;
@@ -152,6 +153,9 @@ export default class TextTool extends BaseTool {
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  this.textScale = Vec2.of(1, 1).times(this.editor.viewport.getSizeOfPixelOnCanvas());
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  this.updateTextInput();
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+ // Update the input size/position/etc. after the placeHolder has had time to appear.
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+ setTimeout(() => this.updateTextInput(), 0);
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+
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  this.textInputElem.oninput = () => {
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  if (this.textInputElem) {
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  this.textInputElem.style.width = `${this.textInputElem.scrollWidth}px`;