js-draw 0.19.0 → 0.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.eslintrc.js +1 -0
- package/CHANGELOG.md +11 -0
- package/README.md +4 -4
- package/dist/bundle.js +2 -2
- package/dist/bundledStyles.js +1 -1
- package/dist/cjs/src/Color4.js +3 -3
- package/dist/cjs/src/Editor.d.ts +4 -1
- package/dist/cjs/src/Editor.js +30 -12
- package/dist/cjs/src/SVGLoader.js +69 -7
- package/dist/cjs/src/Viewport.d.ts +2 -0
- package/dist/cjs/src/Viewport.js +6 -2
- package/dist/cjs/src/components/AbstractComponent.d.ts +13 -1
- package/dist/cjs/src/components/AbstractComponent.js +19 -9
- package/dist/cjs/src/components/{ImageBackground.d.ts → BackgroundComponent.d.ts} +23 -3
- package/dist/cjs/src/components/BackgroundComponent.js +309 -0
- package/dist/cjs/src/components/Stroke.d.ts +1 -0
- package/dist/cjs/src/components/Stroke.js +15 -2
- package/dist/cjs/src/components/TextComponent.d.ts +1 -13
- package/dist/cjs/src/components/TextComponent.js +1 -1
- package/dist/cjs/src/components/lib.d.ts +2 -2
- package/dist/cjs/src/components/lib.js +2 -2
- package/dist/cjs/src/components/util/StrokeSmoother.js +26 -18
- package/dist/cjs/src/localizations/de.js +1 -1
- package/dist/cjs/src/localizations/es.js +1 -1
- package/dist/cjs/src/math/LineSegment2.d.ts +2 -0
- package/dist/cjs/src/math/LineSegment2.js +4 -0
- package/dist/cjs/src/math/Path.d.ts +24 -3
- package/dist/cjs/src/math/Path.js +225 -4
- package/dist/cjs/src/math/Rect2.js +4 -3
- package/dist/cjs/src/math/polynomial/QuadraticBezier.d.ts +28 -0
- package/dist/cjs/src/math/polynomial/QuadraticBezier.js +114 -0
- package/dist/cjs/src/math/polynomial/solveQuadratic.d.ts +6 -0
- package/dist/cjs/src/math/polynomial/solveQuadratic.js +36 -0
- package/dist/cjs/src/rendering/renderers/CanvasRenderer.js +5 -3
- package/dist/cjs/src/rendering/renderers/SVGRenderer.js +15 -6
- package/dist/cjs/src/toolbar/HTMLToolbar.js +7 -0
- package/dist/cjs/src/toolbar/localization.d.ts +2 -1
- package/dist/cjs/src/toolbar/localization.js +2 -1
- package/dist/cjs/src/toolbar/widgets/DocumentPropertiesWidget.d.ts +5 -0
- package/dist/cjs/src/toolbar/widgets/DocumentPropertiesWidget.js +77 -2
- package/dist/cjs/src/toolbar/widgets/PenToolWidget.js +1 -1
- package/dist/cjs/src/tools/FindTool.js +1 -1
- package/dist/cjs/src/tools/SoundUITool.js +1 -1
- package/dist/mjs/src/Color4.mjs +3 -3
- package/dist/mjs/src/Editor.d.ts +4 -1
- package/dist/mjs/src/Editor.mjs +29 -11
- package/dist/mjs/src/SVGLoader.mjs +68 -6
- package/dist/mjs/src/Viewport.d.ts +2 -0
- package/dist/mjs/src/Viewport.mjs +6 -2
- package/dist/mjs/src/components/AbstractComponent.d.ts +13 -1
- package/dist/mjs/src/components/AbstractComponent.mjs +19 -9
- package/dist/mjs/src/components/{ImageBackground.d.ts → BackgroundComponent.d.ts} +23 -3
- package/dist/mjs/src/components/BackgroundComponent.mjs +279 -0
- package/dist/mjs/src/components/Stroke.d.ts +1 -0
- package/dist/mjs/src/components/Stroke.mjs +15 -2
- package/dist/mjs/src/components/TextComponent.d.ts +1 -13
- package/dist/mjs/src/components/TextComponent.mjs +1 -1
- package/dist/mjs/src/components/lib.d.ts +2 -2
- package/dist/mjs/src/components/lib.mjs +2 -2
- package/dist/mjs/src/components/util/StrokeSmoother.mjs +26 -18
- package/dist/mjs/src/localizations/de.mjs +1 -1
- package/dist/mjs/src/localizations/es.mjs +1 -1
- package/dist/mjs/src/math/LineSegment2.d.ts +2 -0
- package/dist/mjs/src/math/LineSegment2.mjs +4 -0
- package/dist/mjs/src/math/Path.d.ts +24 -3
- package/dist/mjs/src/math/Path.mjs +225 -4
- package/dist/mjs/src/math/Rect2.mjs +4 -3
- package/dist/mjs/src/math/polynomial/QuadraticBezier.d.ts +28 -0
- package/dist/mjs/src/math/polynomial/QuadraticBezier.mjs +108 -0
- package/dist/mjs/src/math/polynomial/solveQuadratic.d.ts +6 -0
- package/dist/mjs/src/math/polynomial/solveQuadratic.mjs +34 -0
- package/dist/mjs/src/rendering/renderers/CanvasRenderer.mjs +5 -3
- package/dist/mjs/src/rendering/renderers/SVGRenderer.mjs +15 -6
- package/dist/mjs/src/toolbar/HTMLToolbar.mjs +8 -1
- package/dist/mjs/src/toolbar/localization.d.ts +2 -1
- package/dist/mjs/src/toolbar/localization.mjs +2 -1
- package/dist/mjs/src/toolbar/widgets/DocumentPropertiesWidget.d.ts +5 -0
- package/dist/mjs/src/toolbar/widgets/DocumentPropertiesWidget.mjs +54 -2
- package/dist/mjs/src/toolbar/widgets/PenToolWidget.mjs +1 -1
- package/dist/mjs/src/tools/FindTool.mjs +1 -1
- package/dist/mjs/src/tools/SoundUITool.mjs +1 -1
- package/jest.config.js +1 -1
- package/package.json +14 -14
- package/src/Coloris.css +52 -0
- package/src/Editor.css +12 -0
- package/src/toolbar/toolbar.css +9 -0
- package/dist/cjs/src/components/ImageBackground.js +0 -146
- package/dist/mjs/src/components/ImageBackground.mjs +0 -139
@@ -4,6 +4,7 @@ import LineSegment2 from './LineSegment2.mjs';
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import Mat33 from './Mat33.mjs';
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import Rect2 from './Rect2.mjs';
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import { Vec2 } from './Vec2.mjs';
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import Vec3 from './Vec3.mjs';
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export var PathCommandType;
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(function (PathCommandType) {
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PathCommandType[PathCommandType["LineTo"] = 0] = "LineTo";
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@@ -11,6 +12,23 @@ export var PathCommandType;
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PathCommandType[PathCommandType["CubicBezierTo"] = 2] = "CubicBezierTo";
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PathCommandType[PathCommandType["QuadraticBezierTo"] = 3] = "QuadraticBezierTo";
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})(PathCommandType || (PathCommandType = {}));
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// Returns the bounding box of one path segment.
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const getPartBBox = (part) => {
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let partBBox;
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if (part instanceof LineSegment2) {
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partBBox = part.bbox;
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}
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else if (part instanceof Bezier) {
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const bbox = part.bbox();
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const width = bbox.x.max - bbox.x.min;
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const height = bbox.y.max - bbox.y.min;
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partBBox = new Rect2(bbox.x.min, bbox.y.min, width, height);
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}
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else {
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partBBox = new Rect2(part.x, part.y, 0, 0);
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}
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return partBBox;
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};
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export default class Path {
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constructor(startPoint, parts) {
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this.startPoint = startPoint;
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this.bbox = this.bbox.union(Path.computeBBoxForSegment(startPoint, part));
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}
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}
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getExactBBox() {
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const bboxes = [];
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for (const part of this.geometry) {
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bboxes.push(getPartBBox(part));
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}
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return Rect2.union(...bboxes);
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}
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// Lazy-loads and returns this path's geometry
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get geometry() {
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if (this.cachedGeometry) {
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startPoint = part.point;
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break;
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case PathCommandType.MoveTo:
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geometry.push(part.point);
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startPoint = part.point;
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break;
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}
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}
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return Rect2.bboxOf(points);
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}
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-
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-
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/**
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* Let `S` be a closed path a distance `strokeRadius` from this path.
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*
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* @returns Approximate intersections of `line` with `S` using ray marching, starting from
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* both end points of `line` and each point in `additionalRaymarchStartPoints`.
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*/
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raymarchIntersectionWith(line, strokeRadius, additionalRaymarchStartPoints = []) {
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var _a, _b;
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// No intersection between bounding boxes: No possible intersection
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// of the interior.
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if (!line.bbox.intersects(this.bbox.grownBy(strokeRadius))) {
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return [];
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}
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const lineLength = line.length;
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const partDistFunctionRecords = [];
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// Determine distance functions for all parts that the given line could possibly intersect with
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for (const part of this.geometry) {
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const bbox = getPartBBox(part).grownBy(strokeRadius);
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if (!bbox.intersects(line.bbox)) {
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continue;
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}
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// Signed distance function
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let partDist;
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if (part instanceof LineSegment2) {
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partDist = (point) => part.distance(point);
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}
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else if (part instanceof Vec3) {
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partDist = (point) => part.minus(point).magnitude();
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}
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else {
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partDist = (point) => {
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return part.project(point).d;
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};
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}
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// Part signed distance function (negative result implies `point` is
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// inside the shape).
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const partSdf = (point) => partDist(point) - strokeRadius;
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// If the line can't possibly intersect the part,
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if (partSdf(line.p1) > lineLength && partSdf(line.p2) > lineLength) {
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continue;
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}
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partDistFunctionRecords.push({
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part,
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distFn: partDist,
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bbox,
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});
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}
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// If no distance functions, there are no intersections.
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if (partDistFunctionRecords.length === 0) {
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return [];
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}
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// Returns the minimum distance to a part in this stroke, where only parts that the given
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// line could intersect are considered.
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const sdf = (point) => {
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let minDist = Infinity;
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let minDistPart = null;
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const uncheckedDistFunctions = [];
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// First pass: only curves for which the current point is inside
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// the bounding box.
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for (const distFnRecord of partDistFunctionRecords) {
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const { part, distFn, bbox } = distFnRecord;
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// Check later if the current point isn't in the bounding box.
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if (!bbox.containsPoint(point)) {
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uncheckedDistFunctions.push(distFnRecord);
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continue;
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}
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const currentDist = distFn(point);
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if (currentDist <= minDist) {
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minDist = currentDist;
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minDistPart = part;
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}
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}
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// Second pass: Everything else
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for (const { part, distFn, bbox } of uncheckedDistFunctions) {
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// Skip if impossible for the distance to the target to be lesser than
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// the current minimum.
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if (!bbox.grownBy(minDist).containsPoint(point)) {
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continue;
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}
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const currentDist = distFn(point);
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if (currentDist <= minDist) {
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minDist = currentDist;
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minDistPart = part;
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}
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}
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return [minDistPart, minDist - strokeRadius];
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};
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// Raymarch:
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const maxRaymarchSteps = 7;
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// Start raymarching from each of these points. This allows detection of multiple
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// intersections.
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const startPoints = [
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line.p1, ...additionalRaymarchStartPoints, line.p2
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];
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// Converts a point ON THE LINE to a parameter
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const pointToParameter = (point) => {
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// Because line.direction is a unit vector, this computes the length
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// of the projection of the vector(line.p1->point) onto line.direction.
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//
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// Note that this can be negative if the given point is outside of the given
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// line segment.
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return point.minus(line.p1).dot(line.direction);
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};
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// Sort start points by parameter on the line.
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// This allows us to determine whether the current value of a parameter
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// drops down to a value already tested.
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startPoints.sort((a, b) => {
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const t_a = pointToParameter(a);
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const t_b = pointToParameter(b);
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// Sort in increasing order
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return t_a - t_b;
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});
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const result = [];
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const stoppingThreshold = strokeRadius / 1000;
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// Returns the maximum x value explored
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const raymarchFrom = (startPoint,
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// Direction to march in (multiplies line.direction)
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directionMultiplier,
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// Terminate if the current point corresponds to a parameter
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// below this.
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minimumLineParameter) => {
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let currentPoint = startPoint;
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let [lastPart, lastDist] = sdf(currentPoint);
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let lastParameter = pointToParameter(currentPoint);
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if (lastDist > lineLength) {
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return lastParameter;
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}
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const direction = line.direction.times(directionMultiplier);
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for (let i = 0; i < maxRaymarchSteps; i++) {
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// Step in the direction of the edge of the shape.
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const step = lastDist;
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currentPoint = currentPoint.plus(direction.times(step));
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lastParameter = pointToParameter(currentPoint);
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// If we're below the minimum parameter, stop. We've already tried
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// this.
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if (lastParameter <= minimumLineParameter) {
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return lastParameter;
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}
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const [currentPart, signedDist] = sdf(currentPoint);
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// Ensure we're stepping in the correct direction.
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// Note that because we could start with a negative distance and work towards a
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// positive distance, we need absolute values here.
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if (Math.abs(signedDist) > Math.abs(lastDist)) {
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// If not, stop.
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return null;
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}
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lastDist = signedDist;
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lastPart = currentPart;
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// Is the distance close enough that we can stop early?
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if (Math.abs(lastDist) < stoppingThreshold) {
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break;
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}
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}
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// Ensure that the point we ended with is on the line.
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const isOnLineSegment = lastParameter >= 0 && lastParameter <= lineLength;
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if (lastPart && isOnLineSegment && Math.abs(lastDist) < stoppingThreshold) {
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result.push({
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point: currentPoint,
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parameterValue: NaN,
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curve: lastPart,
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});
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}
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return lastParameter;
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};
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// The maximum value of the line's parameter explored so far (0 corresponds to
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// line.p1)
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let maxLineT = 0;
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// Raymarch for each start point.
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//
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// Use a for (i from 0 to length) loop because startPoints may be added
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// during iteration.
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for (let i = 0; i < startPoints.length; i++) {
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const startPoint = startPoints[i];
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// Try raymarching in both directions.
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maxLineT = Math.max(maxLineT, (_a = raymarchFrom(startPoint, 1, maxLineT)) !== null && _a !== void 0 ? _a : maxLineT);
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maxLineT = Math.max(maxLineT, (_b = raymarchFrom(startPoint, -1, maxLineT)) !== null && _b !== void 0 ? _b : maxLineT);
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}
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return result;
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}
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/**
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* Returns a list of intersections with this path. If `strokeRadius` is given,
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* intersections are approximated with the surface `strokeRadius` away from this.
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*
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* If `strokeRadius > 0`, the resultant `parameterValue` has no defined value.
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*/
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intersection(line, strokeRadius) {
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let result = [];
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// Is any intersection between shapes within the bounding boxes impossible?
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if (!line.bbox.intersects(this.bbox.grownBy(strokeRadius !== null && strokeRadius !== void 0 ? strokeRadius : 0))) {
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return [];
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}
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for (const part of this.geometry) {
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if (part instanceof LineSegment2) {
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const intersection = part.intersection(line);
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@@ -119,7 +331,7 @@ export default class Path {
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});
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}
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}
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else {
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else if (part instanceof Bezier) {
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const intersectionPoints = part.intersects(line).map(t => {
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// We're using the .intersects(line) function, which is documented
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// to always return numbers. However, to satisfy the type checker (and
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@@ -142,6 +354,15 @@ export default class Path {
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result.push(...intersectionPoints);
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}
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}
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// If given a non-zero strokeWidth, attempt to raymarch.
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// Even if raymarching, we need to collect starting points.
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// We use the above-calculated intersections for this.
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const doRaymarching = strokeRadius && strokeRadius > 1e-8;
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if (doRaymarching) {
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// Starting points for raymarching (in addition to the end points of the line).
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const startPoints = result.map(intersection => intersection.point);
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result = this.raymarchIntersectionWith(line, strokeRadius, startPoints);
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}
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return result;
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}
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static mapPathCommand(part, mapping) {
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@@ -341,7 +562,7 @@ export default class Path {
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const onlyStroked = strokeWidth > 0 && renderablePath.style.fill.a === 0;
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// Scale the expanded rect --- the visual equivalent is only close for huge strokes.
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.transformedBoundingBox(Mat33.scaling2D(
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.transformedBoundingBox(Mat33.scaling2D(4, visibleRect.center));
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if (expandedRect.containsRect(path.bbox.grownBy(strokeWidth))) {
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return renderablePath;
|
@@ -68,9 +68,7 @@ export default class Rect2 {
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}
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// Returns a new rectangle containing both [this] and [other].
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union(other) {
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-
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const bottomRight = this.bottomRight.zip(other.bottomRight, Math.max);
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return Rect2.fromCorners(topLeft, bottomRight);
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return Rect2.union(this, other);
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}
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// and [rows] rows. For example,
|
@@ -108,6 +106,9 @@ export default class Rect2 {
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}
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// Returns this grown by [margin] in both the x and y directions.
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grownBy(margin) {
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if (margin === 0) {
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return this;
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}
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return new Rect2(this.x - margin, this.y - margin, this.w + margin * 2, this.h + margin * 2);
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}
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getClosestPointOnBoundaryTo(target) {
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@@ -0,0 +1,28 @@
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import { Point2, Vec2 } from '../Vec2';
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export default class QuadraticBezier {
|
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readonly p0: Point2;
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readonly p1: Point2;
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readonly p2: Point2;
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private bezierJs;
|
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+
constructor(p0: Point2, p1: Point2, p2: Point2);
|
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/**
|
9
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* Returns a component of a quadratic Bézier curve at t, where p0,p1,p2 are either all x or
|
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* all y components of the target curve.
|
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+
*/
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private static componentAt;
|
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private static derivativeComponentAt;
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/**
|
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* @returns the curve evaluated at `t`.
|
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+
*/
|
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at(t: number): Point2;
|
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+
derivativeAt(t: number): Point2;
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+
/**
|
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* @returns the approximate distance from `point` to this curve.
|
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+
*/
|
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+
approximateDistance(point: Point2): number;
|
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+
/**
|
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* @returns the (more) exact distance from `point` to this.
|
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+
*/
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distance(point: Point2): number;
|
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+
normal(t: number): Vec2;
|
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|
+
}
|
@@ -0,0 +1,108 @@
|
|
1
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+
import { Bezier } from 'bezier-js';
|
2
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+
import { Vec2 } from '../Vec2.mjs';
|
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+
import solveQuadratic from './solveQuadratic.mjs';
|
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|
+
export default class QuadraticBezier {
|
5
|
+
constructor(p0, p1, p2) {
|
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|
+
this.p0 = p0;
|
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|
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this.p1 = p1;
|
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|
+
this.p2 = p2;
|
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|
+
this.bezierJs = null;
|
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|
+
}
|
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|
+
/**
|
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+
* Returns a component of a quadratic Bézier curve at t, where p0,p1,p2 are either all x or
|
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|
+
* all y components of the target curve.
|
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|
+
*/
|
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|
+
static componentAt(t, p0, p1, p2) {
|
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|
+
return p0 + t * (-2 * p0 + 2 * p1) + t * t * (p0 - 2 * p1 + p2);
|
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|
+
}
|
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|
+
static derivativeComponentAt(t, p0, p1, p2) {
|
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|
+
return -2 * p0 + 2 * p1 + 2 * t * (p0 - 2 * p1 + p2);
|
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|
+
}
|
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|
+
/**
|
22
|
+
* @returns the curve evaluated at `t`.
|
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|
+
*/
|
24
|
+
at(t) {
|
25
|
+
const p0 = this.p0;
|
26
|
+
const p1 = this.p1;
|
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|
+
const p2 = this.p2;
|
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|
+
return Vec2.of(QuadraticBezier.componentAt(t, p0.x, p1.x, p2.x), QuadraticBezier.componentAt(t, p0.y, p1.y, p2.y));
|
29
|
+
}
|
30
|
+
derivativeAt(t) {
|
31
|
+
const p0 = this.p0;
|
32
|
+
const p1 = this.p1;
|
33
|
+
const p2 = this.p2;
|
34
|
+
return Vec2.of(QuadraticBezier.derivativeComponentAt(t, p0.x, p1.x, p2.x), QuadraticBezier.derivativeComponentAt(t, p0.y, p1.y, p2.y));
|
35
|
+
}
|
36
|
+
/**
|
37
|
+
* @returns the approximate distance from `point` to this curve.
|
38
|
+
*/
|
39
|
+
approximateDistance(point) {
|
40
|
+
// We want to minimize f(t) = |B(t) - p|².
|
41
|
+
// Expanding,
|
42
|
+
// f(t) = (Bₓ(t) - pₓ)² + (Bᵧ(t) - pᵧ)²
|
43
|
+
// ⇒ f'(t) = Dₜ(Bₓ(t) - pₓ)² + Dₜ(Bᵧ(t) - pᵧ)²
|
44
|
+
//
|
45
|
+
// Considering just one component,
|
46
|
+
// Dₜ(Bₓ(t) - pₓ)² = 2(Bₓ(t) - pₓ)(DₜBₓ(t))
|
47
|
+
// = 2(Bₓ(t)DₜBₓ(t) - pₓBₓ(t))
|
48
|
+
// = 2(p0ₓ + (t)(-2p0ₓ + 2p1ₓ) + (t²)(p0ₓ - 2p1ₓ + p2ₓ) - pₓ)((-2p0ₓ + 2p1ₓ) + 2(t)(p0ₓ - 2p1ₓ + p2ₓ))
|
49
|
+
// - (pₓ)((-2p0ₓ + 2p1ₓ) + (t)(p0ₓ - 2p1ₓ + p2ₓ))
|
50
|
+
const A = this.p0.x - point.x;
|
51
|
+
const B = -2 * this.p0.x + 2 * this.p1.x;
|
52
|
+
const C = this.p0.x - 2 * this.p1.x + this.p2.x;
|
53
|
+
// Let A = p0ₓ - pₓ, B = -2p0ₓ + 2p1ₓ, C = p0ₓ - 2p1ₓ + p2ₓ. We then have,
|
54
|
+
// Dₜ(Bₓ(t) - pₓ)²
|
55
|
+
// = 2(A + tB + t²C)(B + 2tC) - (pₓ)(B + 2tC)
|
56
|
+
// = 2(AB + tB² + t²BC + 2tCA + 2tCtB + 2tCt²C) - pₓB - pₓ2tC
|
57
|
+
// = 2(AB + tB² + 2tCA + t²BC + 2t²CB + 2C²t³) - pₓB - pₓ2tC
|
58
|
+
// = 2AB + 2t(B² + 2CA) + 2t²(BC + 2CB) + 4C²t³ - pₓB - pₓ2tC
|
59
|
+
// = 2AB + 2t(B² + 2CA - pₓC) + 2t²(BC + 2CB) + 4C²t³ - pₓB
|
60
|
+
//
|
61
|
+
const D = this.p0.y - point.y;
|
62
|
+
const E = -2 * this.p0.y + 2 * this.p1.y;
|
63
|
+
const F = this.p0.y - 2 * this.p1.y + this.p2.y;
|
64
|
+
// Using D = p0ᵧ - pᵧ, E = -2p0ᵧ + 2p1ᵧ, F = p0ᵧ - 2p1ᵧ + p2ᵧ, we thus have,
|
65
|
+
// f'(t) = 2AB + 2t(B² + 2CA - pₓC) + 2t²(BC + 2CB) + 4C²t³ - pₓB
|
66
|
+
// + 2DE + 2t(E² + 2FD - pᵧF) + 2t²(EF + 2FE) + 4F²t³ - pᵧE
|
67
|
+
const a = 2 * A * B + 2 * D * E - point.x * B - point.y * E;
|
68
|
+
const b = 2 * B * B + 2 * E * E + 2 * C * A + 2 * F * D - point.x * C - point.y * F;
|
69
|
+
const c = 2 * E * F + 2 * B * C + 2 * C * B + 2 * F * E;
|
70
|
+
//const d = 4 * C * C + 4 * F * F;
|
71
|
+
// Thus,
|
72
|
+
// f'(t) = a + bt + ct² + dt³
|
73
|
+
const fDerivAtZero = a;
|
74
|
+
const f2ndDerivAtZero = b;
|
75
|
+
const f3rdDerivAtZero = 2 * c;
|
76
|
+
// Using the first few terms of a Maclaurin series to approximate f'(t),
|
77
|
+
// f'(t) ≈ f'(0) + t f''(0) + t² f'''(0) / 2
|
78
|
+
let [min1, min2] = solveQuadratic(f3rdDerivAtZero / 2, f2ndDerivAtZero, fDerivAtZero);
|
79
|
+
// If the quadratic has no solutions, approximate.
|
80
|
+
if (isNaN(min1)) {
|
81
|
+
min1 = 0.25;
|
82
|
+
}
|
83
|
+
if (isNaN(min2)) {
|
84
|
+
min2 = 0.75;
|
85
|
+
}
|
86
|
+
const at1 = this.at(min1);
|
87
|
+
const at2 = this.at(min2);
|
88
|
+
const sqrDist1 = at1.minus(point).magnitudeSquared();
|
89
|
+
const sqrDist2 = at2.minus(point).magnitudeSquared();
|
90
|
+
const sqrDist3 = this.at(0).minus(point).magnitudeSquared();
|
91
|
+
const sqrDist4 = this.at(1).minus(point).magnitudeSquared();
|
92
|
+
return Math.sqrt(Math.min(sqrDist1, sqrDist2, sqrDist3, sqrDist4));
|
93
|
+
}
|
94
|
+
/**
|
95
|
+
* @returns the (more) exact distance from `point` to this.
|
96
|
+
*/
|
97
|
+
distance(point) {
|
98
|
+
if (!this.bezierJs) {
|
99
|
+
this.bezierJs = new Bezier([this.p0.xy, this.p1.xy, this.p2.xy]);
|
100
|
+
}
|
101
|
+
// .d: Distance
|
102
|
+
return this.bezierJs.project(point.xy).d;
|
103
|
+
}
|
104
|
+
normal(t) {
|
105
|
+
const tangent = this.derivativeAt(t);
|
106
|
+
return tangent.orthog().normalized();
|
107
|
+
}
|
108
|
+
}
|
@@ -0,0 +1,34 @@
|
|
1
|
+
/**
|
2
|
+
* Solves an equation of the form ax² + bx + c = 0.
|
3
|
+
* The larger solution is returned first.
|
4
|
+
*/
|
5
|
+
const solveQuadratic = (a, b, c) => {
|
6
|
+
// See also https://en.wikipedia.org/wiki/Quadratic_formula
|
7
|
+
if (a === 0) {
|
8
|
+
let solution;
|
9
|
+
if (b === 0) {
|
10
|
+
solution = c === 0 ? 0 : NaN;
|
11
|
+
}
|
12
|
+
else {
|
13
|
+
// Then we have bx + c = 0
|
14
|
+
// which implies bx = -c.
|
15
|
+
// Thus, x = -c/b
|
16
|
+
solution = -c / b;
|
17
|
+
}
|
18
|
+
return [solution, solution];
|
19
|
+
}
|
20
|
+
const discriminant = b * b - 4 * a * c;
|
21
|
+
if (discriminant < 0) {
|
22
|
+
return [NaN, NaN];
|
23
|
+
}
|
24
|
+
const rootDiscriminant = Math.sqrt(discriminant);
|
25
|
+
const solution1 = (-b + rootDiscriminant) / (2 * a);
|
26
|
+
const solution2 = (-b - rootDiscriminant) / (2 * a);
|
27
|
+
if (solution1 > solution2) {
|
28
|
+
return [solution1, solution2];
|
29
|
+
}
|
30
|
+
else {
|
31
|
+
return [solution2, solution1];
|
32
|
+
}
|
33
|
+
};
|
34
|
+
export default solveQuadratic;
|
@@ -186,14 +186,16 @@ export default class CanvasRenderer extends AbstractRenderer {
|
|
186
186
|
}
|
187
187
|
}
|
188
188
|
endObject() {
|
189
|
+
// Cache this.objectLevel — it may be decremented by super.endObject.
|
190
|
+
const objectLevel = this.objectLevel;
|
191
|
+
this.currentObjectBBox = null;
|
192
|
+
super.endObject();
|
189
193
|
if (!this.ignoringObject && this.clipLevels.length > 0) {
|
190
|
-
if (this.clipLevels[this.clipLevels.length - 1] ===
|
194
|
+
if (this.clipLevels[this.clipLevels.length - 1] === objectLevel) {
|
191
195
|
this.ctx.restore();
|
192
196
|
this.clipLevels.pop();
|
193
197
|
}
|
194
198
|
}
|
195
|
-
this.currentObjectBBox = null;
|
196
|
-
super.endObject();
|
197
199
|
// If exiting an object with a too-small-to-draw bounding box,
|
198
200
|
if (this.ignoreObjectsAboveLevel !== null && this.getNestingLevel() <= this.ignoreObjectsAboveLevel) {
|
199
201
|
this.ignoreObjectsAboveLevel = null;
|
@@ -3,6 +3,7 @@ import Path from '../../math/Path.mjs';
|
|
3
3
|
import { toRoundedString } from '../../math/rounding.mjs';
|
4
4
|
import { Vec2 } from '../../math/Vec2.mjs';
|
5
5
|
import { svgAttributesDataKey, svgStyleAttributesDataKey } from '../../SVGLoader.mjs';
|
6
|
+
import { stylesEqual } from '../RenderingStyle.mjs';
|
6
7
|
import AbstractRenderer from './AbstractRenderer.mjs';
|
7
8
|
export const renderedStylesheetId = 'js-draw-style-sheet';
|
8
9
|
const svgNameSpace = 'http://www.w3.org/2000/svg';
|
@@ -108,11 +109,10 @@ export default class SVGRenderer extends AbstractRenderer {
|
|
108
109
|
(_a = this.objectElems) === null || _a === void 0 ? void 0 : _a.push(pathElem);
|
109
110
|
}
|
110
111
|
drawPath(pathSpec) {
|
111
|
-
var _a;
|
112
112
|
const style = pathSpec.style;
|
113
113
|
const path = Path.fromRenderable(pathSpec).transformedBy(this.getCanvasToScreenTransform());
|
114
114
|
// Try to extend the previous path, if possible
|
115
|
-
if (
|
115
|
+
if (this.lastPathString.length === 0 || !this.lastPathStyle || !stylesEqual(this.lastPathStyle, style)) {
|
116
116
|
this.addPathToSVG();
|
117
117
|
this.lastPathStyle = style;
|
118
118
|
this.lastPathString = [];
|
@@ -226,7 +226,7 @@ export default class SVGRenderer extends AbstractRenderer {
|
|
226
226
|
this.objectElems = [];
|
227
227
|
}
|
228
228
|
endObject(loaderData, elemClassNames) {
|
229
|
-
var _a
|
229
|
+
var _a;
|
230
230
|
super.endObject(loaderData);
|
231
231
|
// Don't extend paths across objects
|
232
232
|
this.addPathToSVG();
|
@@ -248,9 +248,18 @@ export default class SVGRenderer extends AbstractRenderer {
|
|
248
248
|
}
|
249
249
|
}
|
250
250
|
// Add class names to the object, if given.
|
251
|
-
if (elemClassNames) {
|
252
|
-
|
253
|
-
|
251
|
+
if (elemClassNames && this.objectElems) {
|
252
|
+
if (this.objectElems.length === 1) {
|
253
|
+
this.objectElems[0].classList.add(...elemClassNames);
|
254
|
+
}
|
255
|
+
else {
|
256
|
+
const wrapper = document.createElementNS(svgNameSpace, 'g');
|
257
|
+
wrapper.classList.add(...elemClassNames);
|
258
|
+
for (const elem of this.objectElems) {
|
259
|
+
elem.remove();
|
260
|
+
wrapper.appendChild(elem);
|
261
|
+
}
|
262
|
+
this.elem.appendChild(wrapper);
|
254
263
|
}
|
255
264
|
}
|
256
265
|
}
|
@@ -1,5 +1,5 @@
|
|
1
1
|
import { EditorEventType } from '../types.mjs';
|
2
|
-
import { coloris, init as colorisInit } from '@melloware/coloris';
|
2
|
+
import { coloris, close as closeColoris, init as colorisInit } from '@melloware/coloris';
|
3
3
|
import Color4 from '../Color4.mjs';
|
4
4
|
import { defaultToolbarLocalization } from './localization.mjs';
|
5
5
|
import SelectionTool from '../tools/SelectionTool/SelectionTool.mjs';
|
@@ -60,6 +60,13 @@ export default class HTMLToolbar {
|
|
60
60
|
const closePickerOverlay = document.createElement('div');
|
61
61
|
closePickerOverlay.className = `${toolbarCSSPrefix}closeColorPickerOverlay`;
|
62
62
|
this.editor.createHTMLOverlay(closePickerOverlay);
|
63
|
+
// Hide the color picker when attempting to draw on the overlay.
|
64
|
+
this.listeners.push(this.editor.handlePointerEventsFrom(closePickerOverlay, (eventName) => {
|
65
|
+
if (eventName === 'pointerdown') {
|
66
|
+
closeColoris();
|
67
|
+
}
|
68
|
+
return true;
|
69
|
+
}));
|
63
70
|
const maxSwatchLen = 12;
|
64
71
|
const swatches = [
|
65
72
|
Color4.red.toHexString(),
|
@@ -14,7 +14,7 @@ export interface ToolbarLocalization {
|
|
14
14
|
submit: string;
|
15
15
|
freehandPen: string;
|
16
16
|
pressureSensitiveFreehandPen: string;
|
17
|
-
|
17
|
+
selectPenType: string;
|
18
18
|
colorLabel: string;
|
19
19
|
pen: string;
|
20
20
|
eraser: string;
|
@@ -37,6 +37,7 @@ export interface ToolbarLocalization {
|
|
37
37
|
backgroundColor: string;
|
38
38
|
imageWidthOption: string;
|
39
39
|
imageHeightOption: string;
|
40
|
+
useGridOption: string;
|
40
41
|
toggleOverflow: string;
|
41
42
|
errorImageHasZeroSize: string;
|
42
43
|
dropdownShown: (toolName: string) => string;
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@@ -20,7 +20,7 @@ export const defaultToolbarLocalization = {
|
|
20
20
|
duplicateSelection: 'Duplicate selection',
|
21
21
|
undo: 'Undo',
|
22
22
|
redo: 'Redo',
|
23
|
-
|
23
|
+
selectPenType: 'Pen type: ',
|
24
24
|
pickColorFromScreen: 'Pick color from screen',
|
25
25
|
clickToPickColorAnnouncement: 'Click on the screen to pick a color',
|
26
26
|
selectionToolKeyboardShortcuts: 'Selection tool: Use arrow keys to move selected items, lowercase/uppercase ‘i’ and ‘o’ to resize.',
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@@ -28,6 +28,7 @@ export const defaultToolbarLocalization = {
|
|
28
28
|
backgroundColor: 'Background Color: ',
|
29
29
|
imageWidthOption: 'Width: ',
|
30
30
|
imageHeightOption: 'Height: ',
|
31
|
+
useGridOption: 'Grid: ',
|
31
32
|
toggleOverflow: 'More',
|
32
33
|
touchPanning: 'Touchscreen panning',
|
33
34
|
freehandPen: 'Freehand',
|
@@ -12,6 +12,11 @@ export default class DocumentPropertiesWidget extends BaseWidget {
|
|
12
12
|
private updateDropdown;
|
13
13
|
private setBackgroundColor;
|
14
14
|
private getBackgroundColor;
|
15
|
+
private removeBackgroundComponents;
|
16
|
+
/** Replace existing background components with a background of the given type. */
|
17
|
+
private setBackgroundType;
|
18
|
+
/** Returns the type of the topmost background component */
|
19
|
+
private getBackgroundType;
|
15
20
|
private updateImportExportRectSize;
|
16
21
|
private static idCounter;
|
17
22
|
protected fillDropdown(dropdown: HTMLElement): boolean;
|