js-chess-engine 1.0.2 → 2.0.1-rc.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +586 -205
- package/dist/adapters/APIAdapter.d.ts +88 -0
- package/dist/adapters/APIAdapter.d.ts.map +1 -0
- package/dist/adapters/APIAdapter.js +225 -0
- package/dist/adapters/APIAdapter.js.map +1 -0
- package/dist/ai/AIEngine.d.ts +42 -0
- package/dist/ai/AIEngine.d.ts.map +1 -0
- package/dist/ai/AIEngine.js +62 -0
- package/dist/ai/AIEngine.js.map +1 -0
- package/dist/ai/Evaluator.d.ts +48 -0
- package/dist/ai/Evaluator.d.ts.map +1 -0
- package/dist/ai/Evaluator.js +248 -0
- package/dist/ai/Evaluator.js.map +1 -0
- package/dist/ai/MoveOrdering.d.ts +60 -0
- package/dist/ai/MoveOrdering.d.ts.map +1 -0
- package/dist/ai/MoveOrdering.js +173 -0
- package/dist/ai/MoveOrdering.js.map +1 -0
- package/dist/ai/Search.d.ts +62 -0
- package/dist/ai/Search.d.ts.map +1 -0
- package/dist/ai/Search.js +340 -0
- package/dist/ai/Search.js.map +1 -0
- package/dist/ai/TranspositionTable.d.ts +100 -0
- package/dist/ai/TranspositionTable.d.ts.map +1 -0
- package/dist/ai/TranspositionTable.js +176 -0
- package/dist/ai/TranspositionTable.js.map +1 -0
- package/dist/core/AttackDetector.d.ts +52 -0
- package/dist/core/AttackDetector.d.ts.map +1 -0
- package/dist/core/AttackDetector.js +387 -0
- package/dist/core/AttackDetector.js.map +1 -0
- package/dist/core/Board.d.ts +109 -0
- package/dist/core/Board.d.ts.map +1 -0
- package/dist/core/Board.js +410 -0
- package/dist/core/Board.js.map +1 -0
- package/dist/core/MoveGenerator.d.ts +48 -0
- package/dist/core/MoveGenerator.d.ts.map +1 -0
- package/dist/core/MoveGenerator.js +678 -0
- package/dist/core/MoveGenerator.js.map +1 -0
- package/dist/core/Position.d.ts +135 -0
- package/dist/core/Position.d.ts.map +1 -0
- package/dist/core/Position.js +351 -0
- package/dist/core/Position.js.map +1 -0
- package/dist/core/index.d.ts +9 -0
- package/dist/core/index.d.ts.map +1 -0
- package/dist/core/index.js +25 -0
- package/dist/core/index.js.map +1 -0
- package/dist/core/zobrist.d.ts +93 -0
- package/dist/core/zobrist.d.ts.map +1 -0
- package/dist/core/zobrist.js +273 -0
- package/dist/core/zobrist.js.map +1 -0
- package/dist/index.d.ts +154 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +353 -0
- package/dist/index.js.map +1 -0
- package/dist/types/ai.types.d.ts +97 -0
- package/dist/types/ai.types.d.ts.map +1 -0
- package/dist/types/ai.types.js +17 -0
- package/dist/types/ai.types.js.map +1 -0
- package/dist/types/board.types.d.ts +140 -0
- package/dist/types/board.types.d.ts.map +1 -0
- package/dist/types/board.types.js +34 -0
- package/dist/types/board.types.js.map +1 -0
- package/dist/types/index.d.ts +7 -0
- package/dist/types/index.d.ts.map +1 -0
- package/dist/types/index.js +26 -0
- package/dist/types/index.js.map +1 -0
- package/dist/types/move.types.d.ts +70 -0
- package/dist/types/move.types.d.ts.map +1 -0
- package/dist/types/move.types.js +53 -0
- package/dist/types/move.types.js.map +1 -0
- package/dist/utils/constants.d.ts +123 -0
- package/dist/utils/constants.d.ts.map +1 -0
- package/dist/utils/constants.js +259 -0
- package/dist/utils/constants.js.map +1 -0
- package/dist/utils/conversion.d.ts +152 -0
- package/dist/utils/conversion.d.ts.map +1 -0
- package/dist/utils/conversion.js +288 -0
- package/dist/utils/conversion.js.map +1 -0
- package/dist/utils/environment.d.ts +33 -0
- package/dist/utils/environment.d.ts.map +1 -0
- package/dist/utils/environment.js +71 -0
- package/dist/utils/environment.js.map +1 -0
- package/dist/utils/fen.d.ts +28 -0
- package/dist/utils/fen.d.ts.map +1 -0
- package/dist/utils/fen.js +203 -0
- package/dist/utils/fen.js.map +1 -0
- package/package.json +27 -28
- package/.eslintrc.json +0 -16
- package/.github/workflows/main.yml +0 -20
- package/CHANGELOG.md +0 -587
- package/dist/js-chess-engine.js +0 -1
- package/example/aiMatch.mjs +0 -21
- package/example/console.mjs +0 -37
- package/example/server.mjs +0 -27
- package/lib/Board.mjs +0 -943
- package/lib/const/board.mjs +0 -838
- package/lib/js-chess-engine.mjs +0 -99
- package/lib/utils.mjs +0 -154
- package/test/.eslintrc.json +0 -11
- package/test/ai.test.mjs +0 -132
- package/test/badge.svg +0 -1
- package/test/importExport.mjs +0 -108
- package/test/moves.test.mjs +0 -773
- package/webpack.config.js +0 -12
package/lib/Board.mjs
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import {
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AI_LEVELS,
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AI_DEPTH_BY_LEVEL,
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COLORS,
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NEW_GAME_BOARD_CONFIG,
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NEW_GAME_SETTINGS,
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down,
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downByColor,
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downLeft,
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downLeftByColor,
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downLeftDown,
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downLeftLeft,
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downRight,
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downRightByColor,
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downRightDown,
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downRightRight,
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left,
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right,
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scoreByPosition,
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up,
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upByColor,
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upLeft,
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upLeftByColor,
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upLeftLeft,
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upLeftUp,
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upRight,
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upRightByColor,
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upRightRight,
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upRightUp,
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} from './const/board.mjs'
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import { getPieceValue, getJSONfromFEN, isPieceValid, isLocationValid } from './utils.mjs'
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const SCORE = {
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MIN: -1000,
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MAX: 1000,
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}
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const PIECE_VALUE_MULTIPLIER = 10
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export default class Board {
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constructor (configuration = JSON.parse(JSON.stringify(NEW_GAME_BOARD_CONFIG))) {
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if (typeof configuration === 'object') {
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this.configuration = Object.assign({}, NEW_GAME_SETTINGS, configuration)
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} else if (typeof configuration === 'string') {
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this.configuration = Object.assign({}, NEW_GAME_SETTINGS, getJSONfromFEN(configuration))
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} else {
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throw new Error(`Unknown configuration type ${typeof config}.`)
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}
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if (!this.configuration.castling) {
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this.configuration.castling = {
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whiteShort: true,
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blackShort: true,
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whiteLong: true,
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blackLong: true,
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}
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}
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this.history = []
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}
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getAttackingFields (color = this.getPlayingColor()) {
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let attackingFields = []
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for (const location in this.configuration.pieces) {
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const piece = this.getPiece(location)
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if (this.getPieceColor(piece) === color) {
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attackingFields = [...attackingFields, ...this.getPieceMoves(piece, location)]
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}
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}
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return attackingFields
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}
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isAttackingKing (color = this.getPlayingColor()) {
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let kingLocation = null
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for (const location in this.configuration.pieces) {
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const piece = this.getPiece(location)
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if (this.isKing(piece) && this.getPieceColor(piece) !== color) {
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kingLocation = location
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break
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}
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}
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return this.isPieceUnderAttack(kingLocation)
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}
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isPieceUnderAttack (pieceLocation) {
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const playerColor = this.getPieceOnLocationColor(pieceLocation)
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const enemyColor = this.getEnemyColor(playerColor)
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let isUnderAttack = false
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let field = pieceLocation
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let distance = 0
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while (up(field) && !isUnderAttack) {
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field = up(field)
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distance++
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const piece = this.getPiece(field)
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if (piece && this.getPieceColor(piece) === enemyColor &&
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(this.isRook(piece) || this.isQueen(piece) || (this.isKing(piece) && distance === 1))) {
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isUnderAttack = true
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}
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if (piece) break
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}
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field = pieceLocation
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distance = 0
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while (down(field) && !isUnderAttack) {
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field = down(field)
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distance++
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const piece = this.getPiece(field)
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if (piece && this.getPieceColor(piece) === enemyColor &&
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(this.isRook(piece) || this.isQueen(piece) || (this.isKing(piece) && distance === 1))) {
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isUnderAttack = true
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}
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if (piece) break
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}
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field = pieceLocation
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distance = 0
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while (left(field) && !isUnderAttack) {
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field = left(field)
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distance++
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const piece = this.getPiece(field)
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if (piece && this.getPieceColor(piece) === enemyColor &&
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(this.isRook(piece) || this.isQueen(piece) || (this.isKing(piece) && distance === 1))) {
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isUnderAttack = true
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}
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}
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field = pieceLocation
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distance = 0
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while (right(field) && !isUnderAttack) {
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field = right(field)
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distance++
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const piece = this.getPiece(field)
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if (piece && this.getPieceColor(piece) === enemyColor &&
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(this.isRook(piece) || this.isQueen(piece) || (this.isKing(piece) && distance === 1))) {
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isUnderAttack = true
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}
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if (piece) break
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}
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field = pieceLocation
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distance = 0
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while (upRightByColor(field, playerColor) && !isUnderAttack) {
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field = upRightByColor(field, playerColor)
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distance++
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const piece = this.getPiece(field)
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if (piece && this.getPieceColor(piece) === enemyColor &&
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(this.isBishop(piece) || this.isQueen(piece) || (distance === 1 && (this.isKing(piece) || this.isPawn(piece))))) {
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isUnderAttack = true
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}
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if (piece) break
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field = pieceLocation
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distance = 0
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while (upLeftByColor(field, playerColor) && !isUnderAttack) {
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field = upLeftByColor(field, playerColor)
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distance++
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const piece = this.getPiece(field)
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if (piece && this.getPieceColor(piece) === enemyColor &&
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(this.isBishop(piece) || this.isQueen(piece) || (distance === 1 && (this.isKing(piece) || this.isPawn(piece))))) {
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isUnderAttack = true
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}
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if (piece) break
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}
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field = pieceLocation
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distance = 0
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while (downRightByColor(field, playerColor) && !isUnderAttack) {
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field = downRightByColor(field, playerColor)
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distance++
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const piece = this.getPiece(field)
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if (piece && this.getPieceColor(piece) === enemyColor &&
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(this.isBishop(piece) || this.isQueen(piece) || (this.isKing(piece) && distance === 1))) {
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isUnderAttack = true
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}
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field = pieceLocation
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distance = 0
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while (downLeftByColor(field, playerColor) && !isUnderAttack) {
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field = downLeftByColor(field, playerColor)
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distance++
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const piece = this.getPiece(field)
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if (piece && this.getPieceColor(piece) === enemyColor &&
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(this.isBishop(piece) || this.isQueen(piece) || (this.isKing(piece) && distance === 1))) {
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isUnderAttack = true
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}
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if (piece) break
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}
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field = upRightUp(pieceLocation)
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let piece = this.getPiece(field)
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if (piece && this.getPieceColor(piece) === enemyColor && this.isKnight(piece)) {
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isUnderAttack = true
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}
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field = upRightRight(pieceLocation)
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piece = this.getPiece(field)
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if (piece && this.getPieceColor(piece) === enemyColor && this.isKnight(piece)) {
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isUnderAttack = true
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}
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field = upLeftLeft(pieceLocation)
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piece = this.getPiece(field)
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if (piece && this.getPieceColor(piece) === enemyColor && this.isKnight(piece)) {
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isUnderAttack = true
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}
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field = upLeftUp(pieceLocation)
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piece = this.getPiece(field)
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if (piece && this.getPieceColor(piece) === enemyColor && this.isKnight(piece)) {
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isUnderAttack = true
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}
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field = downLeftDown(pieceLocation)
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piece = this.getPiece(field)
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if (piece && this.getPieceColor(piece) === enemyColor && this.isKnight(piece)) {
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isUnderAttack = true
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}
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field = downLeftLeft(pieceLocation)
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piece = this.getPiece(field)
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if (piece && this.getPieceColor(piece) === enemyColor && this.isKnight(piece)) {
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isUnderAttack = true
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}
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field = downRightDown(pieceLocation)
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piece = this.getPiece(field)
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if (piece && this.getPieceColor(piece) === enemyColor && this.isKnight(piece)) {
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isUnderAttack = true
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}
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field = downRightRight(pieceLocation)
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piece = this.getPiece(field)
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if (piece && this.getPieceColor(piece) === enemyColor && this.isKnight(piece)) {
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isUnderAttack = true
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}
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return isUnderAttack
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}
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hasPlayingPlayerCheck () {
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return this.isAttackingKing(this.getNonPlayingColor())
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}
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hasNonPlayingPlayerCheck () {
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return this.isAttackingKing(this.getPlayingColor())
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}
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getLowestValuePieceAttackingLocation (location, color = this.getPlayingColor()) {
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let pieceValue = null
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for (const field in this.configuration.pieces) {
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const piece = this.getPiece(field)
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if (this.getPieceColor(piece) === color) {
|
|
251
|
-
this.getPieceMoves(piece, field).map(attackingLocation => {
|
|
252
|
-
if (attackingLocation === location && (pieceValue === null || getPieceValue(piece) < pieceValue)) {
|
|
253
|
-
pieceValue = getPieceValue(piece)
|
|
254
|
-
}
|
|
255
|
-
})
|
|
256
|
-
}
|
|
257
|
-
}
|
|
258
|
-
return pieceValue
|
|
259
|
-
}
|
|
260
|
-
|
|
261
|
-
getMoves (color = this.getPlayingColor(), movablePiecesRequiredToSkipTest = null) {
|
|
262
|
-
const allMoves = {}
|
|
263
|
-
let movablePiecesCount = 0
|
|
264
|
-
for (const location in this.configuration.pieces) {
|
|
265
|
-
const piece = this.getPiece(location)
|
|
266
|
-
if (this.getPieceColor(piece) === color) {
|
|
267
|
-
const moves = this.getPieceMoves(piece, location)
|
|
268
|
-
if (moves.length) {
|
|
269
|
-
movablePiecesCount++
|
|
270
|
-
}
|
|
271
|
-
Object.assign(allMoves, { [location]: moves })
|
|
272
|
-
}
|
|
273
|
-
}
|
|
274
|
-
|
|
275
|
-
const enemyAttackingFields = this.getAttackingFields(this.getNonPlayingColor())
|
|
276
|
-
if (this.isLeftCastlingPossible(enemyAttackingFields)) {
|
|
277
|
-
if (this.isPlayingWhite()) allMoves.E1.push('C1')
|
|
278
|
-
if (this.isPlayingBlack()) allMoves.E8.push('C8')
|
|
279
|
-
}
|
|
280
|
-
if (this.isRightCastlingPossible(enemyAttackingFields)) {
|
|
281
|
-
if (this.isPlayingWhite()) allMoves.E1.push('G1')
|
|
282
|
-
if (this.isPlayingBlack()) allMoves.E8.push('G8')
|
|
283
|
-
}
|
|
284
|
-
|
|
285
|
-
if (movablePiecesRequiredToSkipTest && movablePiecesCount > movablePiecesRequiredToSkipTest) return allMoves
|
|
286
|
-
|
|
287
|
-
const moves = {}
|
|
288
|
-
for (const from in allMoves) {
|
|
289
|
-
allMoves[from].map(to => {
|
|
290
|
-
const testConfiguration = {
|
|
291
|
-
pieces: Object.assign({}, this.configuration.pieces),
|
|
292
|
-
castling: Object.assign({}, this.configuration.castling),
|
|
293
|
-
}
|
|
294
|
-
const testBoard = new Board(testConfiguration)
|
|
295
|
-
testBoard.move(from, to)
|
|
296
|
-
if (
|
|
297
|
-
(this.isPlayingWhite() && !testBoard.isAttackingKing(COLORS.BLACK)) ||
|
|
298
|
-
(this.isPlayingBlack() && !testBoard.isAttackingKing(COLORS.WHITE))
|
|
299
|
-
) {
|
|
300
|
-
if (!moves[from]) {
|
|
301
|
-
moves[from] = []
|
|
302
|
-
}
|
|
303
|
-
moves[from].push(to)
|
|
304
|
-
}
|
|
305
|
-
})
|
|
306
|
-
}
|
|
307
|
-
|
|
308
|
-
if (!Object.keys(moves).length) {
|
|
309
|
-
this.configuration.isFinished = true
|
|
310
|
-
if (this.hasPlayingPlayerCheck()) {
|
|
311
|
-
this.configuration.checkMate = true
|
|
312
|
-
}
|
|
313
|
-
}
|
|
314
|
-
|
|
315
|
-
return moves
|
|
316
|
-
}
|
|
317
|
-
|
|
318
|
-
isLeftCastlingPossible (enemyAttackingFields) {
|
|
319
|
-
if (this.isPlayingWhite() && !this.configuration.castling.whiteLong) return false
|
|
320
|
-
if (this.isPlayingBlack() && !this.configuration.castling.blackLong) return false
|
|
321
|
-
|
|
322
|
-
let kingLocation = null
|
|
323
|
-
if (this.isPlayingWhite() && this.getPiece('E1') === 'K' && this.getPiece('A1') === 'R' && !enemyAttackingFields.includes('E1')) {
|
|
324
|
-
kingLocation = 'E1'
|
|
325
|
-
} else if (this.isPlayingBlack() && this.getPiece('E8') === 'k' && this.getPiece('A8') === 'r' && !enemyAttackingFields.includes('E8')) {
|
|
326
|
-
kingLocation = 'E8'
|
|
327
|
-
}
|
|
328
|
-
if (!kingLocation) return false
|
|
329
|
-
let field = left(kingLocation)
|
|
330
|
-
if (this.getPiece(field) || enemyAttackingFields.includes(field)) return false
|
|
331
|
-
field = left(field)
|
|
332
|
-
if (this.getPiece(field) || enemyAttackingFields.includes(field)) return false
|
|
333
|
-
field = left(field)
|
|
334
|
-
if (this.getPiece(field)) return false
|
|
335
|
-
|
|
336
|
-
return true
|
|
337
|
-
}
|
|
338
|
-
|
|
339
|
-
isRightCastlingPossible (enemyAttackingFields) {
|
|
340
|
-
if (this.isPlayingWhite() && !this.configuration.castling.whiteShort) return false
|
|
341
|
-
if (this.isPlayingBlack() && !this.configuration.castling.blackShort) return false
|
|
342
|
-
|
|
343
|
-
let kingLocation = null
|
|
344
|
-
if (this.isPlayingWhite() && this.getPiece('E1') === 'K' && this.getPiece('H1') === 'R' && !enemyAttackingFields.includes('E1')) {
|
|
345
|
-
kingLocation = 'E1'
|
|
346
|
-
} else if (this.isPlayingBlack() && this.getPiece('E8') === 'k' && this.getPiece('H8') === 'r' && !enemyAttackingFields.includes('E8')) {
|
|
347
|
-
kingLocation = 'E8'
|
|
348
|
-
}
|
|
349
|
-
if (!kingLocation) return false
|
|
350
|
-
|
|
351
|
-
let field = right(kingLocation)
|
|
352
|
-
if (this.getPiece(field) || enemyAttackingFields.includes(field)) return false
|
|
353
|
-
field = right(field)
|
|
354
|
-
if (this.getPiece(field) || enemyAttackingFields.includes(field)) return false
|
|
355
|
-
|
|
356
|
-
return true
|
|
357
|
-
}
|
|
358
|
-
|
|
359
|
-
getPieceMoves (piece, location) {
|
|
360
|
-
if (this.isPawn(piece)) return this.getPawnMoves(piece, location)
|
|
361
|
-
if (this.isKnight(piece)) return this.getKnightMoves(piece, location)
|
|
362
|
-
if (this.isRook(piece)) return this.getRookMoves(piece, location)
|
|
363
|
-
if (this.isBishop(piece)) return this.getBishopMoves(piece, location)
|
|
364
|
-
if (this.isQueen(piece)) return this.getQueenMoves(piece, location)
|
|
365
|
-
if (this.isKing(piece)) return this.getKingMoves(piece, location)
|
|
366
|
-
return []
|
|
367
|
-
}
|
|
368
|
-
|
|
369
|
-
isPawn (piece) {
|
|
370
|
-
return piece.toUpperCase() === 'P'
|
|
371
|
-
}
|
|
372
|
-
|
|
373
|
-
isKnight (piece) {
|
|
374
|
-
return piece.toUpperCase() === 'N'
|
|
375
|
-
}
|
|
376
|
-
|
|
377
|
-
isRook (piece) {
|
|
378
|
-
return piece.toUpperCase() === 'R'
|
|
379
|
-
}
|
|
380
|
-
|
|
381
|
-
isBishop (piece) {
|
|
382
|
-
return piece.toUpperCase() === 'B'
|
|
383
|
-
}
|
|
384
|
-
|
|
385
|
-
isQueen (piece) {
|
|
386
|
-
return piece.toUpperCase() === 'Q'
|
|
387
|
-
}
|
|
388
|
-
|
|
389
|
-
isKing (piece) {
|
|
390
|
-
return piece.toUpperCase() === 'K'
|
|
391
|
-
}
|
|
392
|
-
|
|
393
|
-
getPawnMoves (piece, location) {
|
|
394
|
-
const moves = []
|
|
395
|
-
const color = this.getPieceColor(piece)
|
|
396
|
-
let move = upByColor(location, color)
|
|
397
|
-
|
|
398
|
-
if (move && !this.getPiece(move)) {
|
|
399
|
-
moves.push(move)
|
|
400
|
-
move = upByColor(move, color)
|
|
401
|
-
if (isInStartLine(color, location) && move && !this.getPiece(move)) {
|
|
402
|
-
moves.push(move)
|
|
403
|
-
}
|
|
404
|
-
}
|
|
405
|
-
|
|
406
|
-
move = upLeftByColor(location, color)
|
|
407
|
-
if (move && ((this.getPiece(move) && this.getPieceOnLocationColor(move) !== color) || (move === this.configuration.enPassant))) {
|
|
408
|
-
moves.push(move)
|
|
409
|
-
}
|
|
410
|
-
|
|
411
|
-
move = upRightByColor(location, color)
|
|
412
|
-
if (move && ((this.getPiece(move) && this.getPieceOnLocationColor(move) !== color) || (move === this.configuration.enPassant))) {
|
|
413
|
-
moves.push(move)
|
|
414
|
-
}
|
|
415
|
-
|
|
416
|
-
function isInStartLine (color, location) {
|
|
417
|
-
if (color === COLORS.WHITE && location[1] === '2') {
|
|
418
|
-
return true
|
|
419
|
-
}
|
|
420
|
-
if (color === COLORS.BLACK && location[1] === '7') {
|
|
421
|
-
return true
|
|
422
|
-
}
|
|
423
|
-
return false
|
|
424
|
-
}
|
|
425
|
-
|
|
426
|
-
return moves
|
|
427
|
-
}
|
|
428
|
-
|
|
429
|
-
getKnightMoves (piece, location) {
|
|
430
|
-
const moves = []
|
|
431
|
-
const color = this.getPieceColor(piece)
|
|
432
|
-
|
|
433
|
-
let field = upRightUp(location)
|
|
434
|
-
if (field && this.getPieceOnLocationColor(field) !== color) {
|
|
435
|
-
moves.push(field)
|
|
436
|
-
}
|
|
437
|
-
|
|
438
|
-
field = upRightRight(location)
|
|
439
|
-
if (field && this.getPieceOnLocationColor(field) !== color) {
|
|
440
|
-
moves.push(field)
|
|
441
|
-
}
|
|
442
|
-
|
|
443
|
-
field = upLeftUp(location)
|
|
444
|
-
if (field && this.getPieceOnLocationColor(field) !== color) {
|
|
445
|
-
moves.push(field)
|
|
446
|
-
}
|
|
447
|
-
|
|
448
|
-
field = upLeftLeft(location)
|
|
449
|
-
if (field && this.getPieceOnLocationColor(field) !== color) {
|
|
450
|
-
moves.push(field)
|
|
451
|
-
}
|
|
452
|
-
|
|
453
|
-
field = downLeftLeft(location)
|
|
454
|
-
if (field && this.getPieceOnLocationColor(field) !== color) {
|
|
455
|
-
moves.push(field)
|
|
456
|
-
}
|
|
457
|
-
|
|
458
|
-
field = downLeftDown(location)
|
|
459
|
-
if (field && this.getPieceOnLocationColor(field) !== color) {
|
|
460
|
-
moves.push(field)
|
|
461
|
-
}
|
|
462
|
-
|
|
463
|
-
field = downRightRight(location)
|
|
464
|
-
if (field && this.getPieceOnLocationColor(field) !== color) {
|
|
465
|
-
moves.push(field)
|
|
466
|
-
}
|
|
467
|
-
|
|
468
|
-
field = downRightDown(location)
|
|
469
|
-
if (field && this.getPieceOnLocationColor(field) !== color) {
|
|
470
|
-
moves.push(field)
|
|
471
|
-
}
|
|
472
|
-
|
|
473
|
-
return moves
|
|
474
|
-
}
|
|
475
|
-
|
|
476
|
-
getRookMoves (piece, location) {
|
|
477
|
-
const moves = []
|
|
478
|
-
const color = this.getPieceColor(piece)
|
|
479
|
-
|
|
480
|
-
let field = location
|
|
481
|
-
while (up(field)) {
|
|
482
|
-
field = up(field)
|
|
483
|
-
const pieceOnFieldColor = this.getPieceOnLocationColor(field)
|
|
484
|
-
if (this.getPieceOnLocationColor(field) !== color) {
|
|
485
|
-
moves.push(field)
|
|
486
|
-
}
|
|
487
|
-
if (pieceOnFieldColor) break
|
|
488
|
-
}
|
|
489
|
-
|
|
490
|
-
field = location
|
|
491
|
-
while (down(field)) {
|
|
492
|
-
field = down(field)
|
|
493
|
-
const pieceOnFieldColor = this.getPieceOnLocationColor(field)
|
|
494
|
-
if (this.getPieceOnLocationColor(field) !== color) {
|
|
495
|
-
moves.push(field)
|
|
496
|
-
}
|
|
497
|
-
if (pieceOnFieldColor) break
|
|
498
|
-
}
|
|
499
|
-
|
|
500
|
-
field = location
|
|
501
|
-
while (right(field)) {
|
|
502
|
-
field = right(field)
|
|
503
|
-
const pieceOnFieldColor = this.getPieceOnLocationColor(field)
|
|
504
|
-
if (this.getPieceOnLocationColor(field) !== color) {
|
|
505
|
-
moves.push(field)
|
|
506
|
-
}
|
|
507
|
-
if (pieceOnFieldColor) break
|
|
508
|
-
}
|
|
509
|
-
|
|
510
|
-
field = location
|
|
511
|
-
while (left(field)) {
|
|
512
|
-
field = left(field)
|
|
513
|
-
const pieceOnFieldColor = this.getPieceOnLocationColor(field)
|
|
514
|
-
if (this.getPieceOnLocationColor(field) !== color) {
|
|
515
|
-
moves.push(field)
|
|
516
|
-
}
|
|
517
|
-
if (pieceOnFieldColor) break
|
|
518
|
-
}
|
|
519
|
-
|
|
520
|
-
return moves
|
|
521
|
-
}
|
|
522
|
-
|
|
523
|
-
getBishopMoves (piece, location) {
|
|
524
|
-
const moves = []
|
|
525
|
-
const color = this.getPieceColor(piece)
|
|
526
|
-
|
|
527
|
-
let field = location
|
|
528
|
-
while (upLeft(field)) {
|
|
529
|
-
field = upLeft(field)
|
|
530
|
-
const pieceOnFieldColor = this.getPieceOnLocationColor(field)
|
|
531
|
-
if (this.getPieceOnLocationColor(field) !== color) {
|
|
532
|
-
moves.push(field)
|
|
533
|
-
}
|
|
534
|
-
if (pieceOnFieldColor) break
|
|
535
|
-
}
|
|
536
|
-
|
|
537
|
-
field = location
|
|
538
|
-
while (upRight(field)) {
|
|
539
|
-
field = upRight(field)
|
|
540
|
-
const pieceOnFieldColor = this.getPieceOnLocationColor(field)
|
|
541
|
-
if (this.getPieceOnLocationColor(field) !== color) {
|
|
542
|
-
moves.push(field)
|
|
543
|
-
}
|
|
544
|
-
if (pieceOnFieldColor) break
|
|
545
|
-
}
|
|
546
|
-
|
|
547
|
-
field = location
|
|
548
|
-
while (downLeft(field)) {
|
|
549
|
-
field = downLeft(field)
|
|
550
|
-
const pieceOnFieldColor = this.getPieceOnLocationColor(field)
|
|
551
|
-
if (this.getPieceOnLocationColor(field) !== color) {
|
|
552
|
-
moves.push(field)
|
|
553
|
-
}
|
|
554
|
-
if (pieceOnFieldColor) break
|
|
555
|
-
}
|
|
556
|
-
|
|
557
|
-
field = location
|
|
558
|
-
while (downRight(field)) {
|
|
559
|
-
field = downRight(field)
|
|
560
|
-
const pieceOnFieldColor = this.getPieceOnLocationColor(field)
|
|
561
|
-
if (this.getPieceOnLocationColor(field) !== color) {
|
|
562
|
-
moves.push(field)
|
|
563
|
-
}
|
|
564
|
-
if (pieceOnFieldColor) break
|
|
565
|
-
}
|
|
566
|
-
|
|
567
|
-
return moves
|
|
568
|
-
}
|
|
569
|
-
|
|
570
|
-
getQueenMoves (piece, location) {
|
|
571
|
-
const moves = [
|
|
572
|
-
...this.getRookMoves(piece, location),
|
|
573
|
-
...this.getBishopMoves(piece, location),
|
|
574
|
-
]
|
|
575
|
-
return moves
|
|
576
|
-
}
|
|
577
|
-
|
|
578
|
-
getKingMoves (piece, location) {
|
|
579
|
-
const moves = []
|
|
580
|
-
const color = this.getPieceColor(piece)
|
|
581
|
-
|
|
582
|
-
let field = location
|
|
583
|
-
field = up(field)
|
|
584
|
-
if (field && this.getPieceOnLocationColor(field) !== color) {
|
|
585
|
-
moves.push(field)
|
|
586
|
-
}
|
|
587
|
-
|
|
588
|
-
field = location
|
|
589
|
-
field = right(field)
|
|
590
|
-
if (field && this.getPieceOnLocationColor(field) !== color) {
|
|
591
|
-
moves.push(field)
|
|
592
|
-
}
|
|
593
|
-
|
|
594
|
-
field = location
|
|
595
|
-
field = down(field)
|
|
596
|
-
if (field && this.getPieceOnLocationColor(field) !== color) {
|
|
597
|
-
moves.push(field)
|
|
598
|
-
}
|
|
599
|
-
|
|
600
|
-
field = location
|
|
601
|
-
field = left(field)
|
|
602
|
-
if (field && this.getPieceOnLocationColor(field) !== color) {
|
|
603
|
-
moves.push(field)
|
|
604
|
-
}
|
|
605
|
-
|
|
606
|
-
field = location
|
|
607
|
-
field = upLeft(field)
|
|
608
|
-
if (field && this.getPieceOnLocationColor(field) !== color) {
|
|
609
|
-
moves.push(field)
|
|
610
|
-
}
|
|
611
|
-
|
|
612
|
-
field = location
|
|
613
|
-
field = upRight(field)
|
|
614
|
-
if (field && this.getPieceOnLocationColor(field) !== color) {
|
|
615
|
-
moves.push(field)
|
|
616
|
-
}
|
|
617
|
-
|
|
618
|
-
field = location
|
|
619
|
-
field = downLeft(field)
|
|
620
|
-
if (field && this.getPieceOnLocationColor(field) !== color) {
|
|
621
|
-
moves.push(field)
|
|
622
|
-
}
|
|
623
|
-
|
|
624
|
-
field = location
|
|
625
|
-
field = downRight(field)
|
|
626
|
-
if (field && this.getPieceOnLocationColor(field) !== color) {
|
|
627
|
-
moves.push(field)
|
|
628
|
-
}
|
|
629
|
-
|
|
630
|
-
return moves
|
|
631
|
-
}
|
|
632
|
-
|
|
633
|
-
getPieceColor (piece) {
|
|
634
|
-
if (piece.toUpperCase() === piece) return COLORS.WHITE
|
|
635
|
-
return COLORS.BLACK
|
|
636
|
-
}
|
|
637
|
-
|
|
638
|
-
getPieceOnLocationColor (location) {
|
|
639
|
-
const piece = this.getPiece(location)
|
|
640
|
-
if (!piece) return null
|
|
641
|
-
if (piece.toUpperCase() === piece) return COLORS.WHITE
|
|
642
|
-
return COLORS.BLACK
|
|
643
|
-
}
|
|
644
|
-
|
|
645
|
-
getPiece (location) {
|
|
646
|
-
return this.configuration.pieces[location]
|
|
647
|
-
}
|
|
648
|
-
|
|
649
|
-
setPiece (location, piece) {
|
|
650
|
-
if (!isPieceValid(piece)) {
|
|
651
|
-
throw new Error(`Invalid piece ${piece}`)
|
|
652
|
-
}
|
|
653
|
-
|
|
654
|
-
if (!isLocationValid(location)) {
|
|
655
|
-
throw new Error(`Invalid location ${location}`)
|
|
656
|
-
}
|
|
657
|
-
|
|
658
|
-
this.configuration.pieces[location.toUpperCase()] = piece
|
|
659
|
-
}
|
|
660
|
-
|
|
661
|
-
removePiece (location) {
|
|
662
|
-
if (!isLocationValid(location)) {
|
|
663
|
-
throw new Error(`Invalid location ${location}`)
|
|
664
|
-
}
|
|
665
|
-
|
|
666
|
-
delete this.configuration.pieces[location.toUpperCase()]
|
|
667
|
-
}
|
|
668
|
-
|
|
669
|
-
isEmpty (location) {
|
|
670
|
-
if (!isLocationValid(location)) {
|
|
671
|
-
throw new Error(`Invalid location ${location}`)
|
|
672
|
-
}
|
|
673
|
-
|
|
674
|
-
return !this.configuration.pieces[location.toUpperCase()]
|
|
675
|
-
}
|
|
676
|
-
|
|
677
|
-
getEnemyColor (playerColor) {
|
|
678
|
-
return playerColor === COLORS.WHITE ? COLORS.BLACK : COLORS.WHITE
|
|
679
|
-
}
|
|
680
|
-
|
|
681
|
-
getPlayingColor () {
|
|
682
|
-
return this.configuration.turn
|
|
683
|
-
}
|
|
684
|
-
|
|
685
|
-
getNonPlayingColor () {
|
|
686
|
-
return this.isPlayingWhite() ? COLORS.BLACK : COLORS.WHITE
|
|
687
|
-
}
|
|
688
|
-
|
|
689
|
-
isPlayingWhite () {
|
|
690
|
-
return this.configuration.turn === COLORS.WHITE
|
|
691
|
-
}
|
|
692
|
-
|
|
693
|
-
isPlayingBlack () {
|
|
694
|
-
return this.configuration.turn === COLORS.BLACK
|
|
695
|
-
}
|
|
696
|
-
|
|
697
|
-
addMoveToHistory (from, to) {
|
|
698
|
-
this.history.push({ from, to, configuration: JSON.parse(JSON.stringify(this.configuration)) })
|
|
699
|
-
}
|
|
700
|
-
|
|
701
|
-
move (from, to) {
|
|
702
|
-
// Move logic
|
|
703
|
-
const chessmanFrom = this.getPiece(from)
|
|
704
|
-
const chessmanTo = this.getPiece(to)
|
|
705
|
-
|
|
706
|
-
if (!chessmanFrom) {
|
|
707
|
-
throw new Error(`There is no piece at ${from}`)
|
|
708
|
-
}
|
|
709
|
-
|
|
710
|
-
Object.assign(this.configuration.pieces, { [to]: chessmanFrom })
|
|
711
|
-
delete this.configuration.pieces[from]
|
|
712
|
-
|
|
713
|
-
// pawn reaches an end of a chessboard
|
|
714
|
-
if (this.isPlayingWhite() && this.isPawn(chessmanFrom) && to[1] === '8') {
|
|
715
|
-
Object.assign(this.configuration.pieces, { [to]: 'Q' })
|
|
716
|
-
}
|
|
717
|
-
if (this.isPlayingBlack() && this.isPawn(chessmanFrom) && to[1] === '1') {
|
|
718
|
-
Object.assign(this.configuration.pieces, { [to]: 'q' })
|
|
719
|
-
}
|
|
720
|
-
|
|
721
|
-
// En passant check
|
|
722
|
-
if (this.isPawn(chessmanFrom) && to === this.configuration.enPassant) {
|
|
723
|
-
delete this.configuration.pieces[downByColor(to, this.getPlayingColor())]
|
|
724
|
-
}
|
|
725
|
-
|
|
726
|
-
// pawn En passant special move history
|
|
727
|
-
if (this.isPawn(chessmanFrom) && this.isPlayingWhite() && from[1] === '2' && to[1] === '4') {
|
|
728
|
-
this.configuration.enPassant = `${from[0]}3`
|
|
729
|
-
} else if (this.isPawn(chessmanFrom) && this.isPlayingBlack() && from[1] === '7' && to[1] === '5') {
|
|
730
|
-
this.configuration.enPassant = `${from[0]}6`
|
|
731
|
-
} else {
|
|
732
|
-
this.configuration.enPassant = null
|
|
733
|
-
}
|
|
734
|
-
|
|
735
|
-
// Castling - disabling
|
|
736
|
-
if (from === 'E1') {
|
|
737
|
-
Object.assign(this.configuration.castling, { whiteLong: false, whiteShort: false })
|
|
738
|
-
}
|
|
739
|
-
if (from === 'E8') {
|
|
740
|
-
Object.assign(this.configuration.castling, { blackLong: false, blackShort: false })
|
|
741
|
-
}
|
|
742
|
-
if (from === 'A1') {
|
|
743
|
-
Object.assign(this.configuration.castling, { whiteLong: false })
|
|
744
|
-
}
|
|
745
|
-
if (from === 'H1') {
|
|
746
|
-
Object.assign(this.configuration.castling, { whiteShort: false })
|
|
747
|
-
}
|
|
748
|
-
if (from === 'A8') {
|
|
749
|
-
Object.assign(this.configuration.castling, { blackLong: false })
|
|
750
|
-
}
|
|
751
|
-
if (from === 'H8') {
|
|
752
|
-
Object.assign(this.configuration.castling, { blackShort: false })
|
|
753
|
-
}
|
|
754
|
-
|
|
755
|
-
// Castling - rook is moving too
|
|
756
|
-
if (this.isKing(chessmanFrom)) {
|
|
757
|
-
if (from === 'E1' && to === 'C1') return this.move('A1', 'D1')
|
|
758
|
-
if (from === 'E8' && to === 'C8') return this.move('A8', 'D8')
|
|
759
|
-
if (from === 'E1' && to === 'G1') return this.move('H1', 'F1')
|
|
760
|
-
if (from === 'E8' && to === 'G8') return this.move('H8', 'F8')
|
|
761
|
-
}
|
|
762
|
-
|
|
763
|
-
this.configuration.turn = this.isPlayingWhite() ? COLORS.BLACK : COLORS.WHITE
|
|
764
|
-
|
|
765
|
-
if (this.isPlayingWhite()) {
|
|
766
|
-
this.configuration.fullMove++
|
|
767
|
-
}
|
|
768
|
-
|
|
769
|
-
this.configuration.halfMove++
|
|
770
|
-
if (chessmanTo || this.isPawn(chessmanFrom)) {
|
|
771
|
-
this.configuration.halfMove = 0
|
|
772
|
-
}
|
|
773
|
-
}
|
|
774
|
-
|
|
775
|
-
exportJson () {
|
|
776
|
-
return {
|
|
777
|
-
moves: this.getMoves(),
|
|
778
|
-
pieces: this.configuration.pieces,
|
|
779
|
-
turn: this.configuration.turn,
|
|
780
|
-
isFinished: this.configuration.isFinished,
|
|
781
|
-
check: this.hasPlayingPlayerCheck(),
|
|
782
|
-
checkMate: this.configuration.checkMate,
|
|
783
|
-
castling: this.configuration.castling,
|
|
784
|
-
enPassant: this.configuration.enPassant,
|
|
785
|
-
halfMove: this.configuration.halfMove,
|
|
786
|
-
fullMove: this.configuration.fullMove,
|
|
787
|
-
}
|
|
788
|
-
}
|
|
789
|
-
|
|
790
|
-
calculateAiMove (level) {
|
|
791
|
-
const scores = this.calculateAiMoves(level)
|
|
792
|
-
return scores[0]
|
|
793
|
-
}
|
|
794
|
-
|
|
795
|
-
calculateAiMoves (level) {
|
|
796
|
-
level = parseInt(level)
|
|
797
|
-
if (!AI_LEVELS.includes(level)) {
|
|
798
|
-
throw new Error(`Invalid level ${level}. You can choose ${AI_LEVELS.join(',')}`)
|
|
799
|
-
}
|
|
800
|
-
if (this.shouldIncreaseLevel()) {
|
|
801
|
-
level++
|
|
802
|
-
}
|
|
803
|
-
const scoreTable = []
|
|
804
|
-
const initialScore = this.calculateScore(this.getPlayingColor())
|
|
805
|
-
const moves = this.getMoves()
|
|
806
|
-
for (const from in moves) {
|
|
807
|
-
moves[from].map(to => {
|
|
808
|
-
const testBoard = this.getTestBoard()
|
|
809
|
-
const wasScoreChanged = Boolean(testBoard.getPiece(to))
|
|
810
|
-
testBoard.move(from, to)
|
|
811
|
-
scoreTable.push({
|
|
812
|
-
from,
|
|
813
|
-
to,
|
|
814
|
-
score: testBoard.testMoveScores(this.getPlayingColor(), level, wasScoreChanged, wasScoreChanged ? testBoard.calculateScore(this.getPlayingColor()) : initialScore, to).score +
|
|
815
|
-
testBoard.calculateScoreByPiecesLocation(this.getPlayingColor()) +
|
|
816
|
-
(Math.floor(Math.random() * (this.configuration.halfMove > 10 ? this.configuration.halfMove - 10 : 1) * 10) / 10),
|
|
817
|
-
})
|
|
818
|
-
})
|
|
819
|
-
}
|
|
820
|
-
|
|
821
|
-
scoreTable.sort((previous, next) => {
|
|
822
|
-
return previous.score < next.score ? 1 : previous.score > next.score ? -1 : 0
|
|
823
|
-
})
|
|
824
|
-
return scoreTable
|
|
825
|
-
}
|
|
826
|
-
|
|
827
|
-
shouldIncreaseLevel () {
|
|
828
|
-
return this.getIngamePiecesValue() < 50
|
|
829
|
-
}
|
|
830
|
-
|
|
831
|
-
getIngamePiecesValue () {
|
|
832
|
-
let scoreIndex = 0
|
|
833
|
-
for (const location in this.configuration.pieces) {
|
|
834
|
-
const piece = this.getPiece(location)
|
|
835
|
-
scoreIndex += getPieceValue(piece)
|
|
836
|
-
}
|
|
837
|
-
return scoreIndex
|
|
838
|
-
}
|
|
839
|
-
|
|
840
|
-
getTestBoard () {
|
|
841
|
-
const testConfiguration = {
|
|
842
|
-
pieces: Object.assign({}, this.configuration.pieces),
|
|
843
|
-
castling: Object.assign({}, this.configuration.castling),
|
|
844
|
-
turn: this.configuration.turn,
|
|
845
|
-
enPassant: this.configuration.enPassant,
|
|
846
|
-
}
|
|
847
|
-
return new Board(testConfiguration)
|
|
848
|
-
}
|
|
849
|
-
|
|
850
|
-
testMoveScores (playingPlayerColor, level, capture, initialScore, move, depth = 1) {
|
|
851
|
-
let nextMoves = null
|
|
852
|
-
if (depth < AI_DEPTH_BY_LEVEL.EXTENDED[level] && this.hasPlayingPlayerCheck()) {
|
|
853
|
-
nextMoves = this.getMoves(this.getPlayingColor())
|
|
854
|
-
} else if (depth < AI_DEPTH_BY_LEVEL.BASE[level] || (capture && depth < AI_DEPTH_BY_LEVEL.EXTENDED[level])) {
|
|
855
|
-
nextMoves = this.getMoves(this.getPlayingColor(), 5)
|
|
856
|
-
}
|
|
857
|
-
|
|
858
|
-
if (this.configuration.isFinished) {
|
|
859
|
-
return {
|
|
860
|
-
score: this.calculateScore(playingPlayerColor) + (this.getPlayingColor() === playingPlayerColor ? depth : -depth),
|
|
861
|
-
max: true,
|
|
862
|
-
}
|
|
863
|
-
}
|
|
864
|
-
|
|
865
|
-
if (!nextMoves) {
|
|
866
|
-
if (initialScore !== null) return { score: initialScore, max: false }
|
|
867
|
-
const score = this.calculateScore(playingPlayerColor)
|
|
868
|
-
return {
|
|
869
|
-
score,
|
|
870
|
-
max: false,
|
|
871
|
-
}
|
|
872
|
-
}
|
|
873
|
-
|
|
874
|
-
let bestScore = this.getPlayingColor() === playingPlayerColor ? SCORE.MIN : SCORE.MAX
|
|
875
|
-
let maxValueReached = false
|
|
876
|
-
for (const from in nextMoves) {
|
|
877
|
-
if (maxValueReached) continue
|
|
878
|
-
nextMoves[from].map(to => {
|
|
879
|
-
if (maxValueReached) return
|
|
880
|
-
const testBoard = this.getTestBoard()
|
|
881
|
-
const wasScoreChanged = Boolean(testBoard.getPiece(to))
|
|
882
|
-
testBoard.move(from, to)
|
|
883
|
-
if (testBoard.hasNonPlayingPlayerCheck()) return
|
|
884
|
-
const result = testBoard.testMoveScores(playingPlayerColor, level, wasScoreChanged, wasScoreChanged ? testBoard.calculateScore(playingPlayerColor) : initialScore, to, depth + 1)
|
|
885
|
-
if (result.max) {
|
|
886
|
-
maxValueReached = true
|
|
887
|
-
}
|
|
888
|
-
if (this.getPlayingColor() === playingPlayerColor) {
|
|
889
|
-
bestScore = Math.max(bestScore, result.score)
|
|
890
|
-
} else {
|
|
891
|
-
bestScore = Math.min(bestScore, result.score)
|
|
892
|
-
}
|
|
893
|
-
})
|
|
894
|
-
}
|
|
895
|
-
|
|
896
|
-
return { score: bestScore, max: false }
|
|
897
|
-
}
|
|
898
|
-
|
|
899
|
-
calculateScoreByPiecesLocation (player = this.getPlayingColor()) {
|
|
900
|
-
const columnMapping = { A: 0, B: 1, C: 2, D: 3, E: 4, F: 5, G: 6, H: 7 }
|
|
901
|
-
const scoreMultiplier = 0.5
|
|
902
|
-
let score = 0
|
|
903
|
-
for (const location in this.configuration.pieces) {
|
|
904
|
-
const piece = this.getPiece(location)
|
|
905
|
-
if (scoreByPosition[piece]) {
|
|
906
|
-
const scoreIndex = scoreByPosition[piece][location[1] - 1][columnMapping[location[0]]]
|
|
907
|
-
score += (this.getPieceColor(piece) === player ? scoreIndex : -scoreIndex) * scoreMultiplier
|
|
908
|
-
}
|
|
909
|
-
}
|
|
910
|
-
return score
|
|
911
|
-
}
|
|
912
|
-
|
|
913
|
-
calculateScore (playerColor = this.getPlayingColor()) {
|
|
914
|
-
let scoreIndex = 0
|
|
915
|
-
|
|
916
|
-
if (this.configuration.checkMate) {
|
|
917
|
-
if (this.getPlayingColor() === playerColor) {
|
|
918
|
-
return SCORE.MIN
|
|
919
|
-
} else {
|
|
920
|
-
return SCORE.MAX
|
|
921
|
-
}
|
|
922
|
-
}
|
|
923
|
-
|
|
924
|
-
if (this.configuration.isFinished) {
|
|
925
|
-
if (this.getPlayingColor() === playerColor) {
|
|
926
|
-
return SCORE.MAX
|
|
927
|
-
} else {
|
|
928
|
-
return SCORE.MIN
|
|
929
|
-
}
|
|
930
|
-
}
|
|
931
|
-
|
|
932
|
-
for (const location in this.configuration.pieces) {
|
|
933
|
-
const piece = this.getPiece(location)
|
|
934
|
-
if (this.getPieceColor(piece) === playerColor) {
|
|
935
|
-
scoreIndex += getPieceValue(piece) * PIECE_VALUE_MULTIPLIER
|
|
936
|
-
} else {
|
|
937
|
-
scoreIndex -= getPieceValue(piece) * PIECE_VALUE_MULTIPLIER
|
|
938
|
-
}
|
|
939
|
-
}
|
|
940
|
-
|
|
941
|
-
return scoreIndex
|
|
942
|
-
}
|
|
943
|
-
}
|