jp.ui.app.toolkit 1.0.19 → 1.0.21

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.ts CHANGED
@@ -2,14 +2,17 @@ import * as React from 'react';
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  import React__default, { JSX, Component } from 'react';
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  import * as _reduxjs_toolkit from '@reduxjs/toolkit';
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  import { Store, PayloadAction, ListenerEffectAPI } from '@reduxjs/toolkit';
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+ import * as redux from 'redux';
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+ import * as jp_common_models from 'jp.common.models';
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+ import { IBaseTableGameState } from 'jp.common.models';
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  import * as immer from 'immer';
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  import * as jp_common_view from 'jp.common.view';
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  import { AppScreenTypes, AppScreenSectionListItem, BaseAppScreen, ClientInfoType } from 'jp.common.view';
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  import { AxiosResponse } from 'axios';
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  import { DictionaryItem } from 'jp.ui.app.ds/dist/just_poker/bottom-selection-panel/bottom-selection-panel';
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  import { NavigateFunction } from 'react-router';
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+ import * as reselect from 'reselect';
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  import * as redux_thunk from 'redux-thunk';
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- import * as redux from 'redux';
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  type RouteType = {
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  route: string;
@@ -30,6 +33,15 @@ declare abstract class BaseApplication extends Component<BaseApplicationProps, B
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  render(): React__default.JSX.Element;
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  }
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+ interface IBaseTableScreenState {
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+ isLoading: boolean;
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+ isError: boolean;
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+ data?: IBaseTableGameState;
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+ }
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+ declare const reducer: redux.Reducer<IBaseTableScreenState> & {
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+ getInitialState: () => IBaseTableScreenState;
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+ };
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+
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  interface WsConnectorState {
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  isConnected: boolean;
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  error: object | null;
@@ -199,7 +211,533 @@ declare const appSlice: _reduxjs_toolkit.Slice<AppSlice, {
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  isError: (sliceState: AppSlice) => boolean;
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  }>;
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- declare const gameTableScreenSlice: any;
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+ declare enum TableScreenSliceActionTypes {
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+ START = "@tableScreenSlice/start",
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+ SUCCESS = "@tableScreenSlice/success",
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+ ERROR = "@tableScreenSlice/error",
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+ INIT = "@tableScreenSlice/init",
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+ MOVE_BUTTON_CLICK = "@tableScreenSlice/moveButtonClick",
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+ SET_WS_TABLE_STATE = "@tableScreenSlice/setWsTableState",
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+ DECREMENT_PLAYERS_TURN_TIMEOUT_TIMER = "@tableScreenSlice/decrementPlayersTurnTimeoutTimer",
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+ DECREMENT_RESTART_TIMEOUT_TIMER = "@tableScreenSlice/decrementRestartTimeoutTimer"
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+ }
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+
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+ declare const actions: {
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+ start: _reduxjs_toolkit.ActionCreatorWithoutPayload<TableScreenSliceActionTypes.START>;
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+ success: _reduxjs_toolkit.ActionCreatorWithPayload<IBaseTableGameState, string>;
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+ error: _reduxjs_toolkit.ActionCreatorWithoutPayload<TableScreenSliceActionTypes.ERROR>;
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+ init: _reduxjs_toolkit.ActionCreatorWithoutPayload<TableScreenSliceActionTypes.INIT>;
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+ moveButtonClick: _reduxjs_toolkit.ActionCreatorWithPayload<string, string>;
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+ setWsTableState: _reduxjs_toolkit.ActionCreatorWithPayload<IBaseTableGameState, string>;
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+ decrementPlayersTurnTimeoutTimer: _reduxjs_toolkit.ActionCreatorWithoutPayload<TableScreenSliceActionTypes.DECREMENT_PLAYERS_TURN_TIMEOUT_TIMER>;
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+ decrementRestartTimeoutTimer: _reduxjs_toolkit.ActionCreatorWithoutPayload<TableScreenSliceActionTypes.DECREMENT_RESTART_TIMEOUT_TIMER>;
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+ };
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+
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+ declare const store: any;
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+ type RootState = ReturnType<typeof store.getState>;
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+
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+ declare const selectors: {
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+ isError: ((state: any, ...params: any) => boolean) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => boolean;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => boolean) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => boolean;
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+ dependencies: [(state: RootState) => IBaseTableScreenState];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof reselect.weakMapMemoize;
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+ memoize: typeof reselect.weakMapMemoize;
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+ };
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+ isLoading: ((state: any, ...params: any) => boolean) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => boolean;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => boolean) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => boolean;
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+ dependencies: [(state: RootState) => IBaseTableScreenState];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof reselect.weakMapMemoize;
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+ memoize: typeof reselect.weakMapMemoize;
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+ };
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+ getRoomId: ((state: any, ...params: any) => string) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => string;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => string) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => string;
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+ dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => IBaseTableGameState | undefined;
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+ dependencies: [(state: RootState) => IBaseTableScreenState];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof reselect.weakMapMemoize;
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+ memoize: typeof reselect.weakMapMemoize;
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+ }];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof reselect.weakMapMemoize;
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+ memoize: typeof reselect.weakMapMemoize;
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+ };
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+ getTableId: ((state: any, ...params: any) => string) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => string;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => string) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => string;
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+ dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => IBaseTableGameState | undefined;
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+ dependencies: [(state: RootState) => IBaseTableScreenState];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof reselect.weakMapMemoize;
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+ memoize: typeof reselect.weakMapMemoize;
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+ }];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof reselect.weakMapMemoize;
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+ memoize: typeof reselect.weakMapMemoize;
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+ };
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+ getGameId: ((state: any, ...params: any) => string) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => string;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => string) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => string;
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+ dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => IBaseTableGameState | undefined;
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+ dependencies: [(state: RootState) => IBaseTableScreenState];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof reselect.weakMapMemoize;
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+ memoize: typeof reselect.weakMapMemoize;
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+ }];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof reselect.weakMapMemoize;
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+ memoize: typeof reselect.weakMapMemoize;
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+ };
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+ getTableSize: ((state: any, ...params: any) => number) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => number;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => number) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => number;
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+ dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => IBaseTableGameState | undefined;
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+ dependencies: [(state: RootState) => IBaseTableScreenState];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof reselect.weakMapMemoize;
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+ memoize: typeof reselect.weakMapMemoize;
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+ }];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof reselect.weakMapMemoize;
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+ memoize: typeof reselect.weakMapMemoize;
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+ };
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+ getCheckPlayersTurnTimerRemain: ((state: any, ...params: any) => number | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => number | undefined;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => number | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => number | undefined;
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+ dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => IBaseTableGameState | undefined;
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+ dependencies: [(state: RootState) => IBaseTableScreenState];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof reselect.weakMapMemoize;
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+ memoize: typeof reselect.weakMapMemoize;
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+ }];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof reselect.weakMapMemoize;
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+ memoize: typeof reselect.weakMapMemoize;
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+ };
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+ getRestartTimerRemain: ((state: any, ...params: any) => number | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => number | undefined;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => number | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => number | undefined;
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+ dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => IBaseTableGameState | undefined;
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+ dependencies: [(state: RootState) => IBaseTableScreenState];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof reselect.weakMapMemoize;
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+ memoize: typeof reselect.weakMapMemoize;
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+ }];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof reselect.weakMapMemoize;
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+ memoize: typeof reselect.weakMapMemoize;
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+ };
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+ getYoursActions: ((state: any, ...params: any) => jp_common_models.IBaseTableGameStateYoursActionItem[]) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => jp_common_models.IBaseTableGameStateYoursActionItem[];
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => jp_common_models.IBaseTableGameStateYoursActionItem[]) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => jp_common_models.IBaseTableGameStateYoursActionItem[];
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+ dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => IBaseTableGameState | undefined;
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+ dependencies: [(state: RootState) => IBaseTableScreenState];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof reselect.weakMapMemoize;
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+ memoize: typeof reselect.weakMapMemoize;
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+ }];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
566
+ argsMemoize: typeof reselect.weakMapMemoize;
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+ memoize: typeof reselect.weakMapMemoize;
568
+ };
569
+ getYoursMessage: ((state: any, ...params: any) => string) & {
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+ clearCache: () => void;
571
+ resultsCount: () => number;
572
+ resetResultsCount: () => void;
573
+ } & {
574
+ resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => string;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => string) & {
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+ clearCache: () => void;
577
+ resultsCount: () => number;
578
+ resetResultsCount: () => void;
579
+ };
580
+ lastResult: () => string;
581
+ dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
582
+ clearCache: () => void;
583
+ resultsCount: () => number;
584
+ resetResultsCount: () => void;
585
+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
591
+ };
592
+ lastResult: () => IBaseTableGameState | undefined;
593
+ dependencies: [(state: RootState) => IBaseTableScreenState];
594
+ recomputations: () => number;
595
+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
597
+ resetDependencyRecomputations: () => void;
598
+ } & {
599
+ argsMemoize: typeof reselect.weakMapMemoize;
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+ memoize: typeof reselect.weakMapMemoize;
601
+ }];
602
+ recomputations: () => number;
603
+ resetRecomputations: () => void;
604
+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
606
+ } & {
607
+ argsMemoize: typeof reselect.weakMapMemoize;
608
+ memoize: typeof reselect.weakMapMemoize;
609
+ };
610
+ getPlayers: ((state: any, ...params: any) => jp_common_models.IBaseTableGameStatePlayer[]) & {
611
+ clearCache: () => void;
612
+ resultsCount: () => number;
613
+ resetResultsCount: () => void;
614
+ } & {
615
+ resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => jp_common_models.IBaseTableGameStatePlayer[];
616
+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => jp_common_models.IBaseTableGameStatePlayer[]) & {
617
+ clearCache: () => void;
618
+ resultsCount: () => number;
619
+ resetResultsCount: () => void;
620
+ };
621
+ lastResult: () => jp_common_models.IBaseTableGameStatePlayer[];
622
+ dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
623
+ clearCache: () => void;
624
+ resultsCount: () => number;
625
+ resetResultsCount: () => void;
626
+ } & {
627
+ resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
628
+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
629
+ clearCache: () => void;
630
+ resultsCount: () => number;
631
+ resetResultsCount: () => void;
632
+ };
633
+ lastResult: () => IBaseTableGameState | undefined;
634
+ dependencies: [(state: RootState) => IBaseTableScreenState];
635
+ recomputations: () => number;
636
+ resetRecomputations: () => void;
637
+ dependencyRecomputations: () => number;
638
+ resetDependencyRecomputations: () => void;
639
+ } & {
640
+ argsMemoize: typeof reselect.weakMapMemoize;
641
+ memoize: typeof reselect.weakMapMemoize;
642
+ }];
643
+ recomputations: () => number;
644
+ resetRecomputations: () => void;
645
+ dependencyRecomputations: () => number;
646
+ resetDependencyRecomputations: () => void;
647
+ } & {
648
+ argsMemoize: typeof reselect.weakMapMemoize;
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+ memoize: typeof reselect.weakMapMemoize;
650
+ };
651
+ getSummary: ((state: any, ...params: any) => jp_common_models.IBaseTableGameStatePlayer[]) & {
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+ clearCache: () => void;
653
+ resultsCount: () => number;
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+ resetResultsCount: () => void;
655
+ } & {
656
+ resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => jp_common_models.IBaseTableGameStatePlayer[];
657
+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => jp_common_models.IBaseTableGameStatePlayer[]) & {
658
+ clearCache: () => void;
659
+ resultsCount: () => number;
660
+ resetResultsCount: () => void;
661
+ };
662
+ lastResult: () => jp_common_models.IBaseTableGameStatePlayer[];
663
+ dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
664
+ clearCache: () => void;
665
+ resultsCount: () => number;
666
+ resetResultsCount: () => void;
667
+ } & {
668
+ resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
669
+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
670
+ clearCache: () => void;
671
+ resultsCount: () => number;
672
+ resetResultsCount: () => void;
673
+ };
674
+ lastResult: () => IBaseTableGameState | undefined;
675
+ dependencies: [(state: RootState) => IBaseTableScreenState];
676
+ recomputations: () => number;
677
+ resetRecomputations: () => void;
678
+ dependencyRecomputations: () => number;
679
+ resetDependencyRecomputations: () => void;
680
+ } & {
681
+ argsMemoize: typeof reselect.weakMapMemoize;
682
+ memoize: typeof reselect.weakMapMemoize;
683
+ }];
684
+ recomputations: () => number;
685
+ resetRecomputations: () => void;
686
+ dependencyRecomputations: () => number;
687
+ resetDependencyRecomputations: () => void;
688
+ } & {
689
+ argsMemoize: typeof reselect.weakMapMemoize;
690
+ memoize: typeof reselect.weakMapMemoize;
691
+ };
692
+ getExtraButtons: ((state: any, ...params: any) => jp_common_models.IBaseTableGameStateExtraButtons | undefined) & {
693
+ clearCache: () => void;
694
+ resultsCount: () => number;
695
+ resetResultsCount: () => void;
696
+ } & {
697
+ resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => jp_common_models.IBaseTableGameStateExtraButtons | undefined;
698
+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => jp_common_models.IBaseTableGameStateExtraButtons | undefined) & {
699
+ clearCache: () => void;
700
+ resultsCount: () => number;
701
+ resetResultsCount: () => void;
702
+ };
703
+ lastResult: () => jp_common_models.IBaseTableGameStateExtraButtons | undefined;
704
+ dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
705
+ clearCache: () => void;
706
+ resultsCount: () => number;
707
+ resetResultsCount: () => void;
708
+ } & {
709
+ resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
710
+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
711
+ clearCache: () => void;
712
+ resultsCount: () => number;
713
+ resetResultsCount: () => void;
714
+ };
715
+ lastResult: () => IBaseTableGameState | undefined;
716
+ dependencies: [(state: RootState) => IBaseTableScreenState];
717
+ recomputations: () => number;
718
+ resetRecomputations: () => void;
719
+ dependencyRecomputations: () => number;
720
+ resetDependencyRecomputations: () => void;
721
+ } & {
722
+ argsMemoize: typeof reselect.weakMapMemoize;
723
+ memoize: typeof reselect.weakMapMemoize;
724
+ }];
725
+ recomputations: () => number;
726
+ resetRecomputations: () => void;
727
+ dependencyRecomputations: () => number;
728
+ resetDependencyRecomputations: () => void;
729
+ } & {
730
+ argsMemoize: typeof reselect.weakMapMemoize;
731
+ memoize: typeof reselect.weakMapMemoize;
732
+ };
733
+ };
734
+
735
+ type GameTableScreenSliceType = {
736
+ actions: typeof actions;
737
+ reducer: typeof reducer;
738
+ selectors: typeof selectors;
739
+ };
740
+ declare const gameTableScreenSlice: GameTableScreenSliceType;
203
741
 
204
742
  declare function getBaseSlices(): (_reduxjs_toolkit.Slice<AppSlice, {
205
743
  initApp: (state: AppSlice) => {
@@ -327,7 +865,18 @@ declare function getBaseSlices(): (_reduxjs_toolkit.Slice<AppSlice, {
327
865
  }, "wsConnectorSlice", "wsConnectorSlice", {
328
866
  getIsConnected: (sliceState: WsConnectorState) => boolean;
329
867
  }>)[];
330
- declare function getBaseSlicesReducer(): any;
868
+ declare function getBaseSlicesReducer(): {
869
+ appSlice: redux.Reducer<AppSlice>;
870
+ menuScreenSlice: redux.Reducer<MenuScreenState>;
871
+ shopScreenSlice: redux.Reducer<ShopScreenState>;
872
+ tablesScreenSlice: redux.Reducer<TablesScreenState>;
873
+ raiseBottomSheetBlockSlice: redux.Reducer<RaiseBottomSheetBlockState>;
874
+ reactionBottomSheetBlockSlice: redux.Reducer<ReactionBottomSheetBlockState>;
875
+ wsConnectorSlice: redux.Reducer<WsConnectorState>;
876
+ gameTableScreenSlice: redux.Reducer<IBaseTableScreenState> & {
877
+ getInitialState: () => IBaseTableScreenState;
878
+ };
879
+ };
331
880
 
332
881
  declare const appListenerMiddleware: _reduxjs_toolkit.ListenerMiddlewareInstance<unknown, redux_thunk.ThunkDispatch<unknown, unknown, redux.UnknownAction>, unknown>;
333
882
 
@@ -341,6 +890,8 @@ declare const tablesScreenListenerMiddleware: _reduxjs_toolkit.ListenerMiddlewar
341
890
 
342
891
  declare const tablesScreenItemListenerMiddleware: _reduxjs_toolkit.ListenerMiddlewareInstance<unknown, redux_thunk.ThunkDispatch<unknown, unknown, redux.UnknownAction>, unknown>;
343
892
 
893
+ declare const wsConnectorListenerMiddleware: _reduxjs_toolkit.ListenerMiddlewareInstance<unknown, redux_thunk.ThunkDispatch<unknown, unknown, redux.UnknownAction>, unknown>;
894
+
344
895
  declare function getBaseMiddlewares(): any[];
345
896
 
346
897
  type AuthResponse = {
@@ -505,5 +1056,5 @@ declare class Navigator {
505
1056
  getParams(pathPattern: string): Record<string, string | undefined>;
506
1057
  }
507
1058
 
508
- export { BaseApplication, GlobalStorage, GlobalStorageEnum, MenuScreen, Navigator, RaiseBottomSheetBlock, ReactionBottomSheetBlock, ShopScreen, TablesScreen, WSConnector, appListenerMiddleware, appSlice, authRequest, config_d as config, enterTheTableRequest, exitTheTableRequest, gameTableScreenSlice, getBaseMiddlewares, getBaseSlices, getBaseSlicesReducer, getClientInfo, getMenuRequest, getShopRequest, getTablesRequest, menuScreenItemListenerMiddleware, menuScreenListenerMiddleware, menuScreenSlice, moveOnTheTableRequest, playerCheckStateRequest, raiseBottomSheetBlockSlice, reactionBottomSheetBlockSlice, setDefaultRequestHeaders, shopScreenListenerMiddleware, shopScreenSlice, tablesScreenItemListenerMiddleware, tablesScreenListenerMiddleware, tablesScreenSlice, watchTheTableRequest, wsConnectorSlice };
1059
+ export { BaseApplication, GlobalStorage, GlobalStorageEnum, MenuScreen, Navigator, RaiseBottomSheetBlock, ReactionBottomSheetBlock, ShopScreen, TablesScreen, WSConnector, appListenerMiddleware, appSlice, authRequest, config_d as config, enterTheTableRequest, exitTheTableRequest, gameTableScreenSlice, getBaseMiddlewares, getBaseSlices, getBaseSlicesReducer, getClientInfo, getMenuRequest, getShopRequest, getTablesRequest, menuScreenItemListenerMiddleware, menuScreenListenerMiddleware, menuScreenSlice, moveOnTheTableRequest, playerCheckStateRequest, raiseBottomSheetBlockSlice, reactionBottomSheetBlockSlice, setDefaultRequestHeaders, shopScreenListenerMiddleware, shopScreenSlice, tablesScreenItemListenerMiddleware, tablesScreenListenerMiddleware, tablesScreenSlice, watchTheTableRequest, wsConnectorListenerMiddleware, wsConnectorSlice };
509
1060
  export type { RouteType };