jp.ui.app.toolkit 1.0.19 → 1.0.20
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +513 -4
- package/dist/index.js +1 -1
- package/dist/index.js.map +1 -1
- package/dist/src/data/middleware/index.d.ts +2 -1
- package/dist/src/data/middleware/ws-connector-middleware.d.ts +1 -0
- package/dist/src/data/slices/game-table-screen-slice/index.d.ts +9 -1
- package/dist/src/data/slices/game-table-screen-slice/selectors.d.ts +767 -52
- package/dist/src/data/slices/index.d.ts +12 -1
- package/package.json +1 -1
- package/dist/src/app/app-router.d.ts +0 -2
- package/dist/src/app/app.d.ts +0 -2
- package/dist/src/data/requests/watch-the-table/enter-the-table-request.d.ts +0 -3
- package/dist/src/data/requests/watch-the-table/move-on-the-table-request.d.ts +0 -3
- package/dist/src/data/requests/watch-the-table/table-game-state.type.d.ts +0 -8
- package/dist/src/data/requests/watch-the-table/watch-the-table-request.d.ts +0 -3
- package/dist/src/types/common/channel-types.d.ts +0 -9
- package/dist/src/types/common/game-types.d.ts +0 -6
- package/dist/src/types/common/route.type.d.ts +0 -5
- package/dist/src/types/common/screen-response.d.ts +0 -4
- package/dist/src/utils/storage.d.ts +0 -7
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import type { IBaseTableGameState } from 'jp.common.models';
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import type { RootState } from '../../store';
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import type { IBaseTableScreenState } from './reducer.ts';
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export declare const getTableScreenSliceData: ((state: any, ...params: any) => IBaseTableGameState | undefined) & {
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clearCache: () => void;
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resultsCount: () => number;
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resetResultsCount: () => void;
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} & {
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resultFunc: (resultFuncArgs_0:
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memoizedResultFunc: ((resultFuncArgs_0:
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resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
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memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
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clearCache: () => void;
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resultsCount: () => number;
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resetResultsCount: () => void;
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};
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lastResult: () =>
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dependencies: [
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lastResult: () => IBaseTableGameState | undefined;
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dependencies: [(state: RootState) => IBaseTableScreenState];
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recomputations: () => number;
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resetRecomputations: () => void;
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dependencyRecomputations: () => number;
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resetDependencyRecomputations: () => void;
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} & {
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argsMemoize: typeof import("reselect").weakMapMemoize;
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};
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export declare const getRoomId: ((state: any, ...params: any) => string) & {
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clearCache: () => void;
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resultsCount: () => number;
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resetResultsCount: () => void;
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} & {
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resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => string;
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memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => string) & {
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clearCache: () => void;
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resultsCount: () => number;
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resetResultsCount: () => void;
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};
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lastResult: () => string;
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dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
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clearCache: () => void;
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resultsCount: () => number;
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resetResultsCount: () => void;
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} & {
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resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
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memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
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clearCache: () => void;
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resultsCount: () => number;
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resetResultsCount: () => void;
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};
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lastResult: () => IBaseTableGameState | undefined;
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dependencies: [(state: RootState) => IBaseTableScreenState];
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recomputations: () => number;
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resetRecomputations: () => void;
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dependencyRecomputations: () => number;
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resetDependencyRecomputations: () => void;
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} & {
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argsMemoize: typeof import("reselect").weakMapMemoize;
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}];
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recomputations: () => number;
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resetRecomputations: () => void;
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dependencyRecomputations: () => number;
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resetDependencyRecomputations: () => void;
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} & {
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export declare const
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export declare const getTableId: ((state: any, ...params: any) => string) & {
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resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => string;
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memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => string) & {
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lastResult: () => string;
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dependencies: [any
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dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
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clearCache: () => void;
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resultsCount: () => number;
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resetResultsCount: () => void;
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} & {
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resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
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memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
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clearCache: () => void;
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resultsCount: () => number;
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resetResultsCount: () => void;
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};
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lastResult: () => IBaseTableGameState | undefined;
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dependencies: [(state: RootState) => IBaseTableScreenState];
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recomputations: () => number;
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resetRecomputations: () => void;
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dependencyRecomputations: () => number;
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resetDependencyRecomputations: () => void;
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} & {
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}];
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dependencyRecomputations: () => number;
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};
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export declare const getGameId: ((state: any, ...params: any) => string) & {
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clearCache: () => void;
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resultsCount: () => number;
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resetResultsCount: () => void;
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} & {
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resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => string;
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memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => string) & {
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clearCache: () => void;
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resultsCount: () => number;
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resetResultsCount: () => void;
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};
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lastResult: () => string;
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dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
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clearCache: () => void;
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resultsCount: () => number;
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resetResultsCount: () => void;
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} & {
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resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
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memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
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clearCache: () => void;
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resultsCount: () => number;
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resetResultsCount: () => void;
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};
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lastResult: () => IBaseTableGameState | undefined;
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dependencies: [(state: RootState) => IBaseTableScreenState];
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recomputations: () => number;
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resetRecomputations: () => void;
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dependencyRecomputations: () => number;
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resetDependencyRecomputations: () => void;
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} & {
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argsMemoize: typeof import("reselect").weakMapMemoize;
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memoize: typeof import("reselect").weakMapMemoize;
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}];
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recomputations: () => number;
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resetRecomputations: () => void;
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dependencyRecomputations: () => number;
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resetDependencyRecomputations: () => void;
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} & {
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export declare const getTableSize: ((state:
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export declare const getTableSize: ((state: any, ...params: any) => number) & {
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clearCache: () => void;
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resultsCount: () => number;
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resetResultsCount: () => void;
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} & {
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resultFunc: (resultFuncArgs_0:
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resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => number;
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memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => number) & {
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clearCache: () => void;
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resultsCount: () => number;
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resetResultsCount: () => void;
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};
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lastResult: () => number;
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dependencies: [any
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dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
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clearCache: () => void;
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resultsCount: () => number;
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resetResultsCount: () => void;
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} & {
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resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
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memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
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clearCache: () => void;
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resultsCount: () => number;
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resetResultsCount: () => void;
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};
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lastResult: () => IBaseTableGameState | undefined;
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dependencies: [(state: RootState) => IBaseTableScreenState];
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recomputations: () => number;
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resetRecomputations: () => void;
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dependencyRecomputations: () => number;
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resetDependencyRecomputations: () => void;
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} & {
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}];
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recomputations: () => number;
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export declare const getCheckPlayersTurnTimerRemain: ((state:
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export declare const getCheckPlayersTurnTimerRemain: ((state: any, ...params: any) => number | undefined) & {
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resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => number | undefined;
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memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => number | undefined) & {
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lastResult: () => number | undefined;
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dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
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clearCache: () => void;
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resultsCount: () => number;
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resetResultsCount: () => void;
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} & {
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resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
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memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
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clearCache: () => void;
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resultsCount: () => number;
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};
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lastResult: () => IBaseTableGameState | undefined;
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dependencies: [(state: RootState) => IBaseTableScreenState];
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recomputations: () => number;
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resetRecomputations: () => void;
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dependencyRecomputations: () => number;
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resetDependencyRecomputations: () => void;
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} & {
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}];
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} & {
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export declare const getRestartTimerRemain: ((state: any, ...params: any) => number | undefined) & {
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} & {
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resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => number | undefined;
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memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => number | undefined) & {
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clearCache: () => void;
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lastResult: () => number | undefined;
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dependencies: [any
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dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
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clearCache: () => void;
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resultsCount: () => number;
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resetResultsCount: () => void;
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} & {
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resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
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memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
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clearCache: () => void;
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resultsCount: () => number;
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resetResultsCount: () => void;
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};
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export declare const getYoursActions: ((state:
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export declare const getYoursActions: ((state: any, ...params: any) => import("jp.common.models").IBaseTableGameStateYoursActionItem[]) & {
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dependencies: [(state: RootState) => IBaseTableScreenState];
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export declare const getYoursMessage: ((state:
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resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => string;
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dependencies: [any
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dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
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} & {
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resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
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};
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lastResult: () => IBaseTableGameState | undefined;
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dependencies: [(state: RootState) => IBaseTableScreenState];
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resetDependencyRecomputations: () => void;
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} & {
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argsMemoize: typeof import("reselect").weakMapMemoize;
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}];
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} & {
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memoize: typeof import("reselect").weakMapMemoize;
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export declare const getPlayers: ((state:
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export declare const getPlayers: ((state: any, ...params: any) => import("jp.common.models").IBaseTableGameStatePlayer[]) & {
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} & {
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resultFunc: (resultFuncArgs_0:
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memoizedResultFunc: ((resultFuncArgs_0:
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resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => import("jp.common.models").IBaseTableGameStatePlayer[];
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memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => import("jp.common.models").IBaseTableGameStatePlayer[]) & {
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};
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lastResult: () => import("jp.common.models").IBaseTableGameStatePlayer[];
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dependencies: [any
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dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
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clearCache: () => void;
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resultsCount: () => number;
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resetResultsCount: () => void;
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} & {
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resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
|
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|
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memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
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clearCache: () => void;
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resultsCount: () => number;
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resetResultsCount: () => void;
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+
};
|
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lastResult: () => IBaseTableGameState | undefined;
|
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|
+
dependencies: [(state: RootState) => IBaseTableScreenState];
|
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|
+
recomputations: () => number;
|
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|
+
resetRecomputations: () => void;
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|
+
dependencyRecomputations: () => number;
|
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|
+
resetDependencyRecomputations: () => void;
|
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|
+
} & {
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|
+
argsMemoize: typeof import("reselect").weakMapMemoize;
|
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|
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memoize: typeof import("reselect").weakMapMemoize;
|
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|
+
}];
|
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|
recomputations: () => number;
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|
resetRecomputations: () => void;
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|
dependencyRecomputations: () => number;
|
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|
resetDependencyRecomputations: () => void;
|
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|
} & {
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|
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memoize: typeof import("reselect").weakMapMemoize;
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|
argsMemoize: typeof import("reselect").weakMapMemoize;
|
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|
+
memoize: typeof import("reselect").weakMapMemoize;
|
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|
};
|
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|
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export declare const getSummary: ((state:
|
|
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|
+
export declare const getSummary: ((state: any, ...params: any) => import("jp.common.models").IBaseTableGameStatePlayer[]) & {
|
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|
clearCache: () => void;
|
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|
resultsCount: () => number;
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|
resetResultsCount: () => void;
|
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|
} & {
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|
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resultFunc: (resultFuncArgs_0:
|
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|
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memoizedResultFunc: ((resultFuncArgs_0:
|
|
399
|
+
resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => import("jp.common.models").IBaseTableGameStatePlayer[];
|
|
400
|
+
memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => import("jp.common.models").IBaseTableGameStatePlayer[]) & {
|
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|
clearCache: () => void;
|
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|
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|
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|
resetResultsCount: () => void;
|
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181
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|
};
|
|
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|
lastResult: () => import("jp.common.models").IBaseTableGameStatePlayer[];
|
|
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|
-
dependencies: [any
|
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406
|
+
dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
|
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407
|
+
clearCache: () => void;
|
|
408
|
+
resultsCount: () => number;
|
|
409
|
+
resetResultsCount: () => void;
|
|
410
|
+
} & {
|
|
411
|
+
resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
|
|
412
|
+
memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
|
|
413
|
+
clearCache: () => void;
|
|
414
|
+
resultsCount: () => number;
|
|
415
|
+
resetResultsCount: () => void;
|
|
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|
+
};
|
|
417
|
+
lastResult: () => IBaseTableGameState | undefined;
|
|
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|
+
dependencies: [(state: RootState) => IBaseTableScreenState];
|
|
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|
+
recomputations: () => number;
|
|
420
|
+
resetRecomputations: () => void;
|
|
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|
+
dependencyRecomputations: () => number;
|
|
422
|
+
resetDependencyRecomputations: () => void;
|
|
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|
+
} & {
|
|
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|
+
argsMemoize: typeof import("reselect").weakMapMemoize;
|
|
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|
+
memoize: typeof import("reselect").weakMapMemoize;
|
|
426
|
+
}];
|
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|
recomputations: () => number;
|
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|
resetRecomputations: () => void;
|
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|
dependencyRecomputations: () => number;
|
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430
|
resetDependencyRecomputations: () => void;
|
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|
} & {
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|
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memoize: typeof import("reselect").weakMapMemoize;
|
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|
argsMemoize: typeof import("reselect").weakMapMemoize;
|
|
433
|
+
memoize: typeof import("reselect").weakMapMemoize;
|
|
191
434
|
};
|
|
192
|
-
export declare const getExtraButtons: ((state:
|
|
435
|
+
export declare const getExtraButtons: ((state: any, ...params: any) => import("jp.common.models").IBaseTableGameStateExtraButtons | undefined) & {
|
|
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|
clearCache: () => void;
|
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|
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|
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|
resetResultsCount: () => void;
|
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|
} & {
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|
-
resultFunc: (resultFuncArgs_0:
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|
-
memoizedResultFunc: ((resultFuncArgs_0:
|
|
440
|
+
resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => import("jp.common.models").IBaseTableGameStateExtraButtons | undefined;
|
|
441
|
+
memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => import("jp.common.models").IBaseTableGameStateExtraButtons | undefined) & {
|
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|
clearCache: () => void;
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|
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|
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|
resetResultsCount: () => void;
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|
};
|
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|
lastResult: () => import("jp.common.models").IBaseTableGameStateExtraButtons | undefined;
|
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|
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dependencies: [any
|
|
447
|
+
dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
|
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|
+
clearCache: () => void;
|
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|
+
resultsCount: () => number;
|
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|
+
resetResultsCount: () => void;
|
|
451
|
+
} & {
|
|
452
|
+
resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
|
|
453
|
+
memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
|
|
454
|
+
clearCache: () => void;
|
|
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|
+
resultsCount: () => number;
|
|
456
|
+
resetResultsCount: () => void;
|
|
457
|
+
};
|
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458
|
+
lastResult: () => IBaseTableGameState | undefined;
|
|
459
|
+
dependencies: [(state: RootState) => IBaseTableScreenState];
|
|
460
|
+
recomputations: () => number;
|
|
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|
+
resetRecomputations: () => void;
|
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|
+
dependencyRecomputations: () => number;
|
|
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|
+
resetDependencyRecomputations: () => void;
|
|
464
|
+
} & {
|
|
465
|
+
argsMemoize: typeof import("reselect").weakMapMemoize;
|
|
466
|
+
memoize: typeof import("reselect").weakMapMemoize;
|
|
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|
+
}];
|
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|
recomputations: () => number;
|
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|
resetRecomputations: () => void;
|
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|
dependencyRecomputations: () => number;
|
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|
resetDependencyRecomputations: () => void;
|
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|
} & {
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|
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memoize: typeof import("reselect").weakMapMemoize;
|
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473
|
argsMemoize: typeof import("reselect").weakMapMemoize;
|
|
474
|
+
memoize: typeof import("reselect").weakMapMemoize;
|
|
475
|
+
};
|
|
476
|
+
export declare const selectors: {
|
|
477
|
+
getRoomId: ((state: any, ...params: any) => string) & {
|
|
478
|
+
clearCache: () => void;
|
|
479
|
+
resultsCount: () => number;
|
|
480
|
+
resetResultsCount: () => void;
|
|
481
|
+
} & {
|
|
482
|
+
resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => string;
|
|
483
|
+
memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => string) & {
|
|
484
|
+
clearCache: () => void;
|
|
485
|
+
resultsCount: () => number;
|
|
486
|
+
resetResultsCount: () => void;
|
|
487
|
+
};
|
|
488
|
+
lastResult: () => string;
|
|
489
|
+
dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
|
|
490
|
+
clearCache: () => void;
|
|
491
|
+
resultsCount: () => number;
|
|
492
|
+
resetResultsCount: () => void;
|
|
493
|
+
} & {
|
|
494
|
+
resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
|
|
495
|
+
memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
|
|
496
|
+
clearCache: () => void;
|
|
497
|
+
resultsCount: () => number;
|
|
498
|
+
resetResultsCount: () => void;
|
|
499
|
+
};
|
|
500
|
+
lastResult: () => IBaseTableGameState | undefined;
|
|
501
|
+
dependencies: [(state: RootState) => IBaseTableScreenState];
|
|
502
|
+
recomputations: () => number;
|
|
503
|
+
resetRecomputations: () => void;
|
|
504
|
+
dependencyRecomputations: () => number;
|
|
505
|
+
resetDependencyRecomputations: () => void;
|
|
506
|
+
} & {
|
|
507
|
+
argsMemoize: typeof import("reselect").weakMapMemoize;
|
|
508
|
+
memoize: typeof import("reselect").weakMapMemoize;
|
|
509
|
+
}];
|
|
510
|
+
recomputations: () => number;
|
|
511
|
+
resetRecomputations: () => void;
|
|
512
|
+
dependencyRecomputations: () => number;
|
|
513
|
+
resetDependencyRecomputations: () => void;
|
|
514
|
+
} & {
|
|
515
|
+
argsMemoize: typeof import("reselect").weakMapMemoize;
|
|
516
|
+
memoize: typeof import("reselect").weakMapMemoize;
|
|
517
|
+
};
|
|
518
|
+
getTableId: ((state: any, ...params: any) => string) & {
|
|
519
|
+
clearCache: () => void;
|
|
520
|
+
resultsCount: () => number;
|
|
521
|
+
resetResultsCount: () => void;
|
|
522
|
+
} & {
|
|
523
|
+
resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => string;
|
|
524
|
+
memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => string) & {
|
|
525
|
+
clearCache: () => void;
|
|
526
|
+
resultsCount: () => number;
|
|
527
|
+
resetResultsCount: () => void;
|
|
528
|
+
};
|
|
529
|
+
lastResult: () => string;
|
|
530
|
+
dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
|
|
531
|
+
clearCache: () => void;
|
|
532
|
+
resultsCount: () => number;
|
|
533
|
+
resetResultsCount: () => void;
|
|
534
|
+
} & {
|
|
535
|
+
resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
|
|
536
|
+
memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
|
|
537
|
+
clearCache: () => void;
|
|
538
|
+
resultsCount: () => number;
|
|
539
|
+
resetResultsCount: () => void;
|
|
540
|
+
};
|
|
541
|
+
lastResult: () => IBaseTableGameState | undefined;
|
|
542
|
+
dependencies: [(state: RootState) => IBaseTableScreenState];
|
|
543
|
+
recomputations: () => number;
|
|
544
|
+
resetRecomputations: () => void;
|
|
545
|
+
dependencyRecomputations: () => number;
|
|
546
|
+
resetDependencyRecomputations: () => void;
|
|
547
|
+
} & {
|
|
548
|
+
argsMemoize: typeof import("reselect").weakMapMemoize;
|
|
549
|
+
memoize: typeof import("reselect").weakMapMemoize;
|
|
550
|
+
}];
|
|
551
|
+
recomputations: () => number;
|
|
552
|
+
resetRecomputations: () => void;
|
|
553
|
+
dependencyRecomputations: () => number;
|
|
554
|
+
resetDependencyRecomputations: () => void;
|
|
555
|
+
} & {
|
|
556
|
+
argsMemoize: typeof import("reselect").weakMapMemoize;
|
|
557
|
+
memoize: typeof import("reselect").weakMapMemoize;
|
|
558
|
+
};
|
|
559
|
+
getGameId: ((state: any, ...params: any) => string) & {
|
|
560
|
+
clearCache: () => void;
|
|
561
|
+
resultsCount: () => number;
|
|
562
|
+
resetResultsCount: () => void;
|
|
563
|
+
} & {
|
|
564
|
+
resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => string;
|
|
565
|
+
memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => string) & {
|
|
566
|
+
clearCache: () => void;
|
|
567
|
+
resultsCount: () => number;
|
|
568
|
+
resetResultsCount: () => void;
|
|
569
|
+
};
|
|
570
|
+
lastResult: () => string;
|
|
571
|
+
dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
|
|
572
|
+
clearCache: () => void;
|
|
573
|
+
resultsCount: () => number;
|
|
574
|
+
resetResultsCount: () => void;
|
|
575
|
+
} & {
|
|
576
|
+
resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
|
|
577
|
+
memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
|
|
578
|
+
clearCache: () => void;
|
|
579
|
+
resultsCount: () => number;
|
|
580
|
+
resetResultsCount: () => void;
|
|
581
|
+
};
|
|
582
|
+
lastResult: () => IBaseTableGameState | undefined;
|
|
583
|
+
dependencies: [(state: RootState) => IBaseTableScreenState];
|
|
584
|
+
recomputations: () => number;
|
|
585
|
+
resetRecomputations: () => void;
|
|
586
|
+
dependencyRecomputations: () => number;
|
|
587
|
+
resetDependencyRecomputations: () => void;
|
|
588
|
+
} & {
|
|
589
|
+
argsMemoize: typeof import("reselect").weakMapMemoize;
|
|
590
|
+
memoize: typeof import("reselect").weakMapMemoize;
|
|
591
|
+
}];
|
|
592
|
+
recomputations: () => number;
|
|
593
|
+
resetRecomputations: () => void;
|
|
594
|
+
dependencyRecomputations: () => number;
|
|
595
|
+
resetDependencyRecomputations: () => void;
|
|
596
|
+
} & {
|
|
597
|
+
argsMemoize: typeof import("reselect").weakMapMemoize;
|
|
598
|
+
memoize: typeof import("reselect").weakMapMemoize;
|
|
599
|
+
};
|
|
600
|
+
getTableSize: ((state: any, ...params: any) => number) & {
|
|
601
|
+
clearCache: () => void;
|
|
602
|
+
resultsCount: () => number;
|
|
603
|
+
resetResultsCount: () => void;
|
|
604
|
+
} & {
|
|
605
|
+
resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => number;
|
|
606
|
+
memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => number) & {
|
|
607
|
+
clearCache: () => void;
|
|
608
|
+
resultsCount: () => number;
|
|
609
|
+
resetResultsCount: () => void;
|
|
610
|
+
};
|
|
611
|
+
lastResult: () => number;
|
|
612
|
+
dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
|
|
613
|
+
clearCache: () => void;
|
|
614
|
+
resultsCount: () => number;
|
|
615
|
+
resetResultsCount: () => void;
|
|
616
|
+
} & {
|
|
617
|
+
resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
|
|
618
|
+
memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
|
|
619
|
+
clearCache: () => void;
|
|
620
|
+
resultsCount: () => number;
|
|
621
|
+
resetResultsCount: () => void;
|
|
622
|
+
};
|
|
623
|
+
lastResult: () => IBaseTableGameState | undefined;
|
|
624
|
+
dependencies: [(state: RootState) => IBaseTableScreenState];
|
|
625
|
+
recomputations: () => number;
|
|
626
|
+
resetRecomputations: () => void;
|
|
627
|
+
dependencyRecomputations: () => number;
|
|
628
|
+
resetDependencyRecomputations: () => void;
|
|
629
|
+
} & {
|
|
630
|
+
argsMemoize: typeof import("reselect").weakMapMemoize;
|
|
631
|
+
memoize: typeof import("reselect").weakMapMemoize;
|
|
632
|
+
}];
|
|
633
|
+
recomputations: () => number;
|
|
634
|
+
resetRecomputations: () => void;
|
|
635
|
+
dependencyRecomputations: () => number;
|
|
636
|
+
resetDependencyRecomputations: () => void;
|
|
637
|
+
} & {
|
|
638
|
+
argsMemoize: typeof import("reselect").weakMapMemoize;
|
|
639
|
+
memoize: typeof import("reselect").weakMapMemoize;
|
|
640
|
+
};
|
|
641
|
+
getCheckPlayersTurnTimerRemain: ((state: any, ...params: any) => number | undefined) & {
|
|
642
|
+
clearCache: () => void;
|
|
643
|
+
resultsCount: () => number;
|
|
644
|
+
resetResultsCount: () => void;
|
|
645
|
+
} & {
|
|
646
|
+
resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => number | undefined;
|
|
647
|
+
memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => number | undefined) & {
|
|
648
|
+
clearCache: () => void;
|
|
649
|
+
resultsCount: () => number;
|
|
650
|
+
resetResultsCount: () => void;
|
|
651
|
+
};
|
|
652
|
+
lastResult: () => number | undefined;
|
|
653
|
+
dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
|
|
654
|
+
clearCache: () => void;
|
|
655
|
+
resultsCount: () => number;
|
|
656
|
+
resetResultsCount: () => void;
|
|
657
|
+
} & {
|
|
658
|
+
resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
|
|
659
|
+
memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
|
|
660
|
+
clearCache: () => void;
|
|
661
|
+
resultsCount: () => number;
|
|
662
|
+
resetResultsCount: () => void;
|
|
663
|
+
};
|
|
664
|
+
lastResult: () => IBaseTableGameState | undefined;
|
|
665
|
+
dependencies: [(state: RootState) => IBaseTableScreenState];
|
|
666
|
+
recomputations: () => number;
|
|
667
|
+
resetRecomputations: () => void;
|
|
668
|
+
dependencyRecomputations: () => number;
|
|
669
|
+
resetDependencyRecomputations: () => void;
|
|
670
|
+
} & {
|
|
671
|
+
argsMemoize: typeof import("reselect").weakMapMemoize;
|
|
672
|
+
memoize: typeof import("reselect").weakMapMemoize;
|
|
673
|
+
}];
|
|
674
|
+
recomputations: () => number;
|
|
675
|
+
resetRecomputations: () => void;
|
|
676
|
+
dependencyRecomputations: () => number;
|
|
677
|
+
resetDependencyRecomputations: () => void;
|
|
678
|
+
} & {
|
|
679
|
+
argsMemoize: typeof import("reselect").weakMapMemoize;
|
|
680
|
+
memoize: typeof import("reselect").weakMapMemoize;
|
|
681
|
+
};
|
|
682
|
+
getRestartTimerRemain: ((state: any, ...params: any) => number | undefined) & {
|
|
683
|
+
clearCache: () => void;
|
|
684
|
+
resultsCount: () => number;
|
|
685
|
+
resetResultsCount: () => void;
|
|
686
|
+
} & {
|
|
687
|
+
resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => number | undefined;
|
|
688
|
+
memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => number | undefined) & {
|
|
689
|
+
clearCache: () => void;
|
|
690
|
+
resultsCount: () => number;
|
|
691
|
+
resetResultsCount: () => void;
|
|
692
|
+
};
|
|
693
|
+
lastResult: () => number | undefined;
|
|
694
|
+
dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
|
|
695
|
+
clearCache: () => void;
|
|
696
|
+
resultsCount: () => number;
|
|
697
|
+
resetResultsCount: () => void;
|
|
698
|
+
} & {
|
|
699
|
+
resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
|
|
700
|
+
memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
|
|
701
|
+
clearCache: () => void;
|
|
702
|
+
resultsCount: () => number;
|
|
703
|
+
resetResultsCount: () => void;
|
|
704
|
+
};
|
|
705
|
+
lastResult: () => IBaseTableGameState | undefined;
|
|
706
|
+
dependencies: [(state: RootState) => IBaseTableScreenState];
|
|
707
|
+
recomputations: () => number;
|
|
708
|
+
resetRecomputations: () => void;
|
|
709
|
+
dependencyRecomputations: () => number;
|
|
710
|
+
resetDependencyRecomputations: () => void;
|
|
711
|
+
} & {
|
|
712
|
+
argsMemoize: typeof import("reselect").weakMapMemoize;
|
|
713
|
+
memoize: typeof import("reselect").weakMapMemoize;
|
|
714
|
+
}];
|
|
715
|
+
recomputations: () => number;
|
|
716
|
+
resetRecomputations: () => void;
|
|
717
|
+
dependencyRecomputations: () => number;
|
|
718
|
+
resetDependencyRecomputations: () => void;
|
|
719
|
+
} & {
|
|
720
|
+
argsMemoize: typeof import("reselect").weakMapMemoize;
|
|
721
|
+
memoize: typeof import("reselect").weakMapMemoize;
|
|
722
|
+
};
|
|
723
|
+
getYoursActions: ((state: any, ...params: any) => import("jp.common.models").IBaseTableGameStateYoursActionItem[]) & {
|
|
724
|
+
clearCache: () => void;
|
|
725
|
+
resultsCount: () => number;
|
|
726
|
+
resetResultsCount: () => void;
|
|
727
|
+
} & {
|
|
728
|
+
resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => import("jp.common.models").IBaseTableGameStateYoursActionItem[];
|
|
729
|
+
memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => import("jp.common.models").IBaseTableGameStateYoursActionItem[]) & {
|
|
730
|
+
clearCache: () => void;
|
|
731
|
+
resultsCount: () => number;
|
|
732
|
+
resetResultsCount: () => void;
|
|
733
|
+
};
|
|
734
|
+
lastResult: () => import("jp.common.models").IBaseTableGameStateYoursActionItem[];
|
|
735
|
+
dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
|
|
736
|
+
clearCache: () => void;
|
|
737
|
+
resultsCount: () => number;
|
|
738
|
+
resetResultsCount: () => void;
|
|
739
|
+
} & {
|
|
740
|
+
resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
|
|
741
|
+
memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
|
|
742
|
+
clearCache: () => void;
|
|
743
|
+
resultsCount: () => number;
|
|
744
|
+
resetResultsCount: () => void;
|
|
745
|
+
};
|
|
746
|
+
lastResult: () => IBaseTableGameState | undefined;
|
|
747
|
+
dependencies: [(state: RootState) => IBaseTableScreenState];
|
|
748
|
+
recomputations: () => number;
|
|
749
|
+
resetRecomputations: () => void;
|
|
750
|
+
dependencyRecomputations: () => number;
|
|
751
|
+
resetDependencyRecomputations: () => void;
|
|
752
|
+
} & {
|
|
753
|
+
argsMemoize: typeof import("reselect").weakMapMemoize;
|
|
754
|
+
memoize: typeof import("reselect").weakMapMemoize;
|
|
755
|
+
}];
|
|
756
|
+
recomputations: () => number;
|
|
757
|
+
resetRecomputations: () => void;
|
|
758
|
+
dependencyRecomputations: () => number;
|
|
759
|
+
resetDependencyRecomputations: () => void;
|
|
760
|
+
} & {
|
|
761
|
+
argsMemoize: typeof import("reselect").weakMapMemoize;
|
|
762
|
+
memoize: typeof import("reselect").weakMapMemoize;
|
|
763
|
+
};
|
|
764
|
+
getYoursMessage: ((state: any, ...params: any) => string) & {
|
|
765
|
+
clearCache: () => void;
|
|
766
|
+
resultsCount: () => number;
|
|
767
|
+
resetResultsCount: () => void;
|
|
768
|
+
} & {
|
|
769
|
+
resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => string;
|
|
770
|
+
memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => string) & {
|
|
771
|
+
clearCache: () => void;
|
|
772
|
+
resultsCount: () => number;
|
|
773
|
+
resetResultsCount: () => void;
|
|
774
|
+
};
|
|
775
|
+
lastResult: () => string;
|
|
776
|
+
dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
|
|
777
|
+
clearCache: () => void;
|
|
778
|
+
resultsCount: () => number;
|
|
779
|
+
resetResultsCount: () => void;
|
|
780
|
+
} & {
|
|
781
|
+
resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
|
|
782
|
+
memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
|
|
783
|
+
clearCache: () => void;
|
|
784
|
+
resultsCount: () => number;
|
|
785
|
+
resetResultsCount: () => void;
|
|
786
|
+
};
|
|
787
|
+
lastResult: () => IBaseTableGameState | undefined;
|
|
788
|
+
dependencies: [(state: RootState) => IBaseTableScreenState];
|
|
789
|
+
recomputations: () => number;
|
|
790
|
+
resetRecomputations: () => void;
|
|
791
|
+
dependencyRecomputations: () => number;
|
|
792
|
+
resetDependencyRecomputations: () => void;
|
|
793
|
+
} & {
|
|
794
|
+
argsMemoize: typeof import("reselect").weakMapMemoize;
|
|
795
|
+
memoize: typeof import("reselect").weakMapMemoize;
|
|
796
|
+
}];
|
|
797
|
+
recomputations: () => number;
|
|
798
|
+
resetRecomputations: () => void;
|
|
799
|
+
dependencyRecomputations: () => number;
|
|
800
|
+
resetDependencyRecomputations: () => void;
|
|
801
|
+
} & {
|
|
802
|
+
argsMemoize: typeof import("reselect").weakMapMemoize;
|
|
803
|
+
memoize: typeof import("reselect").weakMapMemoize;
|
|
804
|
+
};
|
|
805
|
+
getPlayers: ((state: any, ...params: any) => import("jp.common.models").IBaseTableGameStatePlayer[]) & {
|
|
806
|
+
clearCache: () => void;
|
|
807
|
+
resultsCount: () => number;
|
|
808
|
+
resetResultsCount: () => void;
|
|
809
|
+
} & {
|
|
810
|
+
resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => import("jp.common.models").IBaseTableGameStatePlayer[];
|
|
811
|
+
memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => import("jp.common.models").IBaseTableGameStatePlayer[]) & {
|
|
812
|
+
clearCache: () => void;
|
|
813
|
+
resultsCount: () => number;
|
|
814
|
+
resetResultsCount: () => void;
|
|
815
|
+
};
|
|
816
|
+
lastResult: () => import("jp.common.models").IBaseTableGameStatePlayer[];
|
|
817
|
+
dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
|
|
818
|
+
clearCache: () => void;
|
|
819
|
+
resultsCount: () => number;
|
|
820
|
+
resetResultsCount: () => void;
|
|
821
|
+
} & {
|
|
822
|
+
resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
|
|
823
|
+
memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
|
|
824
|
+
clearCache: () => void;
|
|
825
|
+
resultsCount: () => number;
|
|
826
|
+
resetResultsCount: () => void;
|
|
827
|
+
};
|
|
828
|
+
lastResult: () => IBaseTableGameState | undefined;
|
|
829
|
+
dependencies: [(state: RootState) => IBaseTableScreenState];
|
|
830
|
+
recomputations: () => number;
|
|
831
|
+
resetRecomputations: () => void;
|
|
832
|
+
dependencyRecomputations: () => number;
|
|
833
|
+
resetDependencyRecomputations: () => void;
|
|
834
|
+
} & {
|
|
835
|
+
argsMemoize: typeof import("reselect").weakMapMemoize;
|
|
836
|
+
memoize: typeof import("reselect").weakMapMemoize;
|
|
837
|
+
}];
|
|
838
|
+
recomputations: () => number;
|
|
839
|
+
resetRecomputations: () => void;
|
|
840
|
+
dependencyRecomputations: () => number;
|
|
841
|
+
resetDependencyRecomputations: () => void;
|
|
842
|
+
} & {
|
|
843
|
+
argsMemoize: typeof import("reselect").weakMapMemoize;
|
|
844
|
+
memoize: typeof import("reselect").weakMapMemoize;
|
|
845
|
+
};
|
|
846
|
+
getSummary: ((state: any, ...params: any) => import("jp.common.models").IBaseTableGameStatePlayer[]) & {
|
|
847
|
+
clearCache: () => void;
|
|
848
|
+
resultsCount: () => number;
|
|
849
|
+
resetResultsCount: () => void;
|
|
850
|
+
} & {
|
|
851
|
+
resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => import("jp.common.models").IBaseTableGameStatePlayer[];
|
|
852
|
+
memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => import("jp.common.models").IBaseTableGameStatePlayer[]) & {
|
|
853
|
+
clearCache: () => void;
|
|
854
|
+
resultsCount: () => number;
|
|
855
|
+
resetResultsCount: () => void;
|
|
856
|
+
};
|
|
857
|
+
lastResult: () => import("jp.common.models").IBaseTableGameStatePlayer[];
|
|
858
|
+
dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
|
|
859
|
+
clearCache: () => void;
|
|
860
|
+
resultsCount: () => number;
|
|
861
|
+
resetResultsCount: () => void;
|
|
862
|
+
} & {
|
|
863
|
+
resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
|
|
864
|
+
memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
|
|
865
|
+
clearCache: () => void;
|
|
866
|
+
resultsCount: () => number;
|
|
867
|
+
resetResultsCount: () => void;
|
|
868
|
+
};
|
|
869
|
+
lastResult: () => IBaseTableGameState | undefined;
|
|
870
|
+
dependencies: [(state: RootState) => IBaseTableScreenState];
|
|
871
|
+
recomputations: () => number;
|
|
872
|
+
resetRecomputations: () => void;
|
|
873
|
+
dependencyRecomputations: () => number;
|
|
874
|
+
resetDependencyRecomputations: () => void;
|
|
875
|
+
} & {
|
|
876
|
+
argsMemoize: typeof import("reselect").weakMapMemoize;
|
|
877
|
+
memoize: typeof import("reselect").weakMapMemoize;
|
|
878
|
+
}];
|
|
879
|
+
recomputations: () => number;
|
|
880
|
+
resetRecomputations: () => void;
|
|
881
|
+
dependencyRecomputations: () => number;
|
|
882
|
+
resetDependencyRecomputations: () => void;
|
|
883
|
+
} & {
|
|
884
|
+
argsMemoize: typeof import("reselect").weakMapMemoize;
|
|
885
|
+
memoize: typeof import("reselect").weakMapMemoize;
|
|
886
|
+
};
|
|
887
|
+
getExtraButtons: ((state: any, ...params: any) => import("jp.common.models").IBaseTableGameStateExtraButtons | undefined) & {
|
|
888
|
+
clearCache: () => void;
|
|
889
|
+
resultsCount: () => number;
|
|
890
|
+
resetResultsCount: () => void;
|
|
891
|
+
} & {
|
|
892
|
+
resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => import("jp.common.models").IBaseTableGameStateExtraButtons | undefined;
|
|
893
|
+
memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => import("jp.common.models").IBaseTableGameStateExtraButtons | undefined) & {
|
|
894
|
+
clearCache: () => void;
|
|
895
|
+
resultsCount: () => number;
|
|
896
|
+
resetResultsCount: () => void;
|
|
897
|
+
};
|
|
898
|
+
lastResult: () => import("jp.common.models").IBaseTableGameStateExtraButtons | undefined;
|
|
899
|
+
dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
|
|
900
|
+
clearCache: () => void;
|
|
901
|
+
resultsCount: () => number;
|
|
902
|
+
resetResultsCount: () => void;
|
|
903
|
+
} & {
|
|
904
|
+
resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
|
|
905
|
+
memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
|
|
906
|
+
clearCache: () => void;
|
|
907
|
+
resultsCount: () => number;
|
|
908
|
+
resetResultsCount: () => void;
|
|
909
|
+
};
|
|
910
|
+
lastResult: () => IBaseTableGameState | undefined;
|
|
911
|
+
dependencies: [(state: RootState) => IBaseTableScreenState];
|
|
912
|
+
recomputations: () => number;
|
|
913
|
+
resetRecomputations: () => void;
|
|
914
|
+
dependencyRecomputations: () => number;
|
|
915
|
+
resetDependencyRecomputations: () => void;
|
|
916
|
+
} & {
|
|
917
|
+
argsMemoize: typeof import("reselect").weakMapMemoize;
|
|
918
|
+
memoize: typeof import("reselect").weakMapMemoize;
|
|
919
|
+
}];
|
|
920
|
+
recomputations: () => number;
|
|
921
|
+
resetRecomputations: () => void;
|
|
922
|
+
dependencyRecomputations: () => number;
|
|
923
|
+
resetDependencyRecomputations: () => void;
|
|
924
|
+
} & {
|
|
925
|
+
argsMemoize: typeof import("reselect").weakMapMemoize;
|
|
926
|
+
memoize: typeof import("reselect").weakMapMemoize;
|
|
927
|
+
};
|
|
212
928
|
};
|
|
213
|
-
export declare const selectors: any;
|