jp.ui.app.ds 1.0.11 → 1.0.12

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package/dist/index.d.ts CHANGED
@@ -3,6 +3,7 @@ import { JSX as JSX$1 } from 'react';
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  import * as _emotion_styled from '@emotion/styled';
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  import * as _emotion_react from '@emotion/react';
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  import { Theme } from '@emotion/react';
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+ import { DragStopEvent } from '@shopify/draggable';
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  import { AppSectionButton, AppScreenSectionListItem, AppScreenTypes } from 'jp.common.view';
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  type RoomsItemRequisiteType = {
@@ -267,6 +268,180 @@ declare const WorkflowButtonsStyled: _emotion_styled.StyledComponent<{
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  as?: React.ElementType;
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  }, React$1.DetailedHTMLProps<React$1.HTMLAttributes<HTMLDivElement>, HTMLDivElement>, {}>;
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+ type CardTableProps = {
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+ orientation: 'horizontal' | 'vertical';
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+ size: number;
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+ seats: Array<{
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+ seatNumber: number;
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+ player: JSX$1.Element;
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+ }>;
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+ };
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+ declare const CardTable: ({ seats, orientation, size }: CardTableProps) => JSX$1.Element;
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+
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+ type GameCardType = {
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+ id: number;
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+ rank: number;
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+ suit: string;
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+ isDisable: boolean;
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+ isSelected?: boolean;
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+ targets?: Array<number>;
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+ };
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+ type CardPair = {
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+ id: number;
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+ bottom?: GameCardType;
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+ top?: GameCardType;
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+ activated?: boolean;
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+ disabled?: boolean;
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+ };
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+
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+ type DragAndDropEvent = {
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+ event: DragStopEvent;
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+ dragItemId: number;
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+ targetId?: number;
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+ };
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+ type DragAndDropZoneClick = {
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+ event: Event;
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+ targetId: number;
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+ activated: boolean;
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+ };
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+
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+ type CardDropTableProps = {
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+ cardsPairs: Array<CardPair>;
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+ activePlayerCards: Array<GameCardType>;
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+ tableOrientation: 'horizontal' | 'vertical';
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+ tableSize: number;
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+ tableSeats: Array<{
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+ seatNumber: number;
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+ player: JSX$1.Element;
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+ }>;
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+ onSuccessDrop?: (event: DragAndDropEvent) => void;
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+ onFailDrop?: (event: DragAndDropEvent) => void;
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+ onDragItemClick?: (event: DragAndDropEvent) => void;
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+ onDropZoneClick?: (event: DragAndDropZoneClick) => void;
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+ onCloseClick?: () => void;
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+ moves: Array<PlayerMoveButtonsType$1>;
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+ onMoveButtonClick?: (id: string) => void;
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+ };
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+ declare const CardDragAndDropTable: (props: CardDropTableProps) => JSX$1.Element;
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+
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+ type CardsPlayerProps = {
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+ playerId: string;
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+ name: string;
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+ avatarUrl: string;
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+ avatarFrame?: string;
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+ stack: string;
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+ isActive: boolean;
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+ cards: Array<GameCardType>;
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+ role?: string;
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+ selectedReaction?: string;
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+ previewRatingWinnerRank?: number;
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+ playerComment?: string;
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+ itemClick?: (playerId: string) => void;
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+ timer?: number;
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+ };
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+ declare const CardsPlayer: (props: CardsPlayerProps) => React$1.JSX.Element;
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+
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+ type CardsPlayerYoursProps = CardsPlayerProps & {
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+ yoursComment?: string;
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+ };
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+ declare const CardsPlayerYours: (props: CardsPlayerYoursProps) => React$1.JSX.Element;
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+
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+ declare const CardsPlayerOnMobileTable: (props: CardsPlayerProps) => React$1.JSX.Element;
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+
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+ declare const CardsPlayerOnMobileTableYours: (props: CardsPlayerYoursProps) => React$1.JSX.Element;
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+
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+ declare enum GameCardSizeEnum {
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+ USER = 0,
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+ TABLE = 1
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+ }
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+
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+ declare enum GameCardSuitEnum {
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+ HEART = "heart",
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+ SPADE = "spade",
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+ CLUB = "club",
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+ DIAMOND = "diamond"
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+ }
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+
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+ declare enum GameCardRankEnum {
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+ CARD_2 = 2,
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+ CARD_3 = 3,
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+ CARD_4 = 4,
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+ CARD_5 = 5,
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+ CARD_6 = 6,
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+ CARD_7 = 7,
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+ CARD_8 = 8,
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+ CARD_9 = 9,
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+ CARD_10 = 10,
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+ CARD_JACK = 11,
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+ CARD_QUEEN = 12,
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+ CARD_KING = 13,
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+ CARD_ACE = 14
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+ }
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+
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+ declare enum GameCardSkinEnum {
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+ DEFAULT = "card_skin__default",
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+ WESTERN = "card_skin__western",
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+ PINK_PANTHER = "card_skin__pink_panther",
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+ DACHA = "card_skin__dacha",
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+ VAMPIRE = "card_skin__vampire",
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+ USSR = "card_skin__ussr",
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+ POKERDOM = "card_skin__pokerdom",
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+ PREMIUM = "card_skin__premium"
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+ }
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+
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+ type GameCardBaseProps = {
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+ rank?: number;
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+ suit?: string;
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+ size: GameCardSizeEnum;
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+ theme: Theme;
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+ hasAnimation?: boolean;
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+ isDisable?: boolean;
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+ isSelected?: boolean;
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+ mini?: boolean;
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+ };
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+ type SuitSet = {
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+ club: string;
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+ spade: string;
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+ heart: string;
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+ diamond: string;
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+ };
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+ declare abstract class GameCardBase extends React$1.PureComponent<GameCardBaseProps> {
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+ abstract getCover(): JSX$1.Element;
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+ abstract getFace(): JSX$1.Element;
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+ abstract getMiniFace(): JSX$1.Element;
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+ abstract getFaceBackgroundColor(): string;
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+ abstract getFaceBorderColor(): string;
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+ abstract getCoverBackgroundColor(): string;
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+ abstract getCoverBorderColor(): string;
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+ protected suitToIcon(iconSet: SuitSet): string;
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+ protected suitToColor(colorSet: SuitSet): string;
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+ protected isTableSize(): boolean;
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+ protected isEmpty(): boolean;
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+ protected isTen(): boolean;
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+ protected isDisable(): boolean;
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+ protected isSelected(): boolean;
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+ protected rankToLetter(): string;
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+ protected getTheme(): Theme;
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+ render(): JSX$1.Element;
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+ }
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+
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+ declare class CardSkinWestern extends GameCardBase {
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+ getFaceBackgroundColor(): string;
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+ getFaceBorderColor(): string;
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+ getCoverBackgroundColor(): string;
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+ getCoverBorderColor(): string;
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+ getCover(): JSX$1.Element;
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+ getFace(): JSX$1.Element;
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+ getMiniFace(): React$1.JSX.Element;
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+ }
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+
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+ declare function createGameCard(skin: string): typeof CardSkinWestern;
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+
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+ type CardsRowProps = {
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+ cards: Array<GameCardType>;
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+ };
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+ declare const TableCardsRow: ({ cards }: CardsRowProps) => React$1.JSX.Element;
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+
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  declare const Badge: _emotion_styled.StyledComponent<{
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  theme?: Theme;
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  as?: React.ElementType;
@@ -691,4 +866,4 @@ type UniversalScreenProps = {
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  };
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  declare const UniversalScreen: (props: UniversalScreenProps) => React$1.JSX.Element;
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- export { Alert, AppBarHeader, Avatar, AvatarBadge, AvatarImage, Badge, Banner, Body, BottomSelectionPanel, BottomSheet, Card, CardButton, CardItem, CardProduct, Checkbox, CircularProgress, Dialog, Display, Divider, FilledButton, Headline, IconButton, Label, LastActionPanel, ListItem, OutlinedButton, OutlinedTextField, OutlinedTextarea, PageScreen, PlayerMoveButtons, PlayerMoveButtonsExtra, PlayerMoveButtonsPanel, PlayersRow, PlayersSkeleton, PlayersSkeletonRow, PopupScreen, RadioButtonGroup, RuStoreBanner, Screen, ScreenProgress, ScrollList, Skeleton, Snackbar, Tab, TableSummary, Tabs, TextButton, Title, TopAppBar, UniversalScreen, WorkflowButtonsStyled, common_d as common, media_d as media, palette_d as palette, zIndex_d as zIndex };
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+ export { Alert, AppBarHeader, Avatar, AvatarBadge, AvatarImage, Badge, Banner, Body, BottomSelectionPanel, BottomSheet, Card, CardButton, CardDragAndDropTable, CardItem, CardProduct, CardTable, CardsPlayer, CardsPlayerOnMobileTable, CardsPlayerOnMobileTableYours, CardsPlayerYours, Checkbox, CircularProgress, Dialog, Display, Divider, FilledButton, GameCardRankEnum, GameCardSizeEnum, GameCardSkinEnum, GameCardSuitEnum, Headline, IconButton, Label, LastActionPanel, ListItem, OutlinedButton, OutlinedTextField, OutlinedTextarea, PageScreen, PlayerMoveButtons, PlayerMoveButtonsExtra, PlayerMoveButtonsPanel, PlayersRow, PlayersSkeleton, PlayersSkeletonRow, PopupScreen, RadioButtonGroup, RuStoreBanner, Screen, ScreenProgress, ScrollList, Skeleton, Snackbar, Tab, TableCardsRow, TableSummary, Tabs, TextButton, Title, TopAppBar, UniversalScreen, WorkflowButtonsStyled, common_d as common, createGameCard, media_d as media, palette_d as palette, zIndex_d as zIndex };