jmgraph 3.2.6 → 3.2.8

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Files changed (65) hide show
  1. package/README.md +0 -1
  2. package/build/gulpfile.js +143 -0
  3. package/build/package-lock.json +19282 -0
  4. package/build/package.json +71 -0
  5. package/dist/jmgraph.core.min.js +1 -1
  6. package/dist/jmgraph.core.min.js.map +1 -1
  7. package/dist/jmgraph.js +2865 -331
  8. package/dist/jmgraph.min.js +1 -1
  9. package/example/ball.html +217 -0
  10. package/example/base.html +112 -0
  11. package/example/canvas.html +54 -0
  12. package/example/cell.html +284 -0
  13. package/example/controls/arc.html +129 -0
  14. package/example/controls/arrowline.html +78 -0
  15. package/example/controls/bezier.html +223 -0
  16. package/example/controls/img.html +97 -0
  17. package/example/controls/label.html +87 -0
  18. package/example/controls/line.html +173 -0
  19. package/example/controls/prismatic.html +63 -0
  20. package/example/controls/rect.html +64 -0
  21. package/example/controls/resize.html +112 -0
  22. package/example/controls/test.html +136 -0
  23. package/example/es.html +70 -0
  24. package/example/es5module.html +64 -0
  25. package/example/heartarc.html +116 -0
  26. package/example/index.html +47 -0
  27. package/example/js/require.js +5 -0
  28. package/example/love/img/bling/bling.tps +265 -0
  29. package/example/love/img/bling.json +87 -0
  30. package/example/love/img/bling.tps +295 -0
  31. package/example/love/img/doc/bling.gif +0 -0
  32. package/example/love/img/love.json +95 -0
  33. package/example/love/img/love.tps +315 -0
  34. package/example/love/img/qq/qq.tps +399 -0
  35. package/example/love/img/qq.json +242 -0
  36. package/example/love/index.html +40 -0
  37. package/example/love/js/game.js +558 -0
  38. package/example/music.html +211 -0
  39. package/example/node/test.js +138 -0
  40. package/example/pdf.html +187 -0
  41. package/example/progress.html +173 -0
  42. package/example/pso.html +148 -0
  43. package/example/sort.html +816 -0
  44. package/example/tweenjs.html +84 -0
  45. package/example/webgl.html +278 -0
  46. package/example/xfj/img/dr_die.gif +0 -0
  47. package/example/xfj/index.html +332 -0
  48. package/example/xfj/shake.js +49 -0
  49. package/example/xfj/testori.html +76 -0
  50. package/package.json +56 -56
  51. package/src/core/jmControl.js +127 -97
  52. package/src/core/jmEvents.js +2 -2
  53. package/src/core/jmGradient.js +9 -3
  54. package/src/core/jmGraph.js +16 -24
  55. package/src/core/jmPath.js +1 -17
  56. package/src/core/jmUtils.js +6 -0
  57. package/src/lib/webgl/base.js +253 -1
  58. package/src/lib/webgl/core/buffer.js +2 -1
  59. package/src/lib/webgl/core/program.js +2 -2
  60. package/src/lib/webgl/core/texture.js +8 -8
  61. package/src/lib/webgl/gradient.js +11 -38
  62. package/src/lib/webgl/path.js +118 -235
  63. package/src/shapes/jmImage.js +18 -3
  64. package/src/shapes/jmLabel.js +84 -38
  65. package/src/shapes/jmRect.js +5 -2
@@ -99,7 +99,7 @@ class jmMouseEvent {
99
99
  //}
100
100
  });
101
101
 
102
- this.eventEvents['mousedown'] = jmUtils.bindEvent(this.target,'mousemove',function(evt) {
102
+ this.eventEvents['mousemove'] = jmUtils.bindEvent(this.target,'mousemove',function(evt) {
103
103
  evt = evt || window.event;
104
104
  evt.eventName = 'mousemove';
105
105
  let target = evt.target || evt.srcElement;
@@ -112,7 +112,7 @@ class jmMouseEvent {
112
112
  }
113
113
  });
114
114
 
115
- this.eventEvents['mousedown'] = jmUtils.bindEvent(this.target,'mouseover',function(evt) {
115
+ this.eventEvents['mouseover'] = jmUtils.bindEvent(this.target,'mouseover',function(evt) {
116
116
  evt = evt || window.event;
117
117
  evt.eventName = 'mouseover';
118
118
  container.raiseEvent('mouseover',evt);
@@ -13,8 +13,12 @@ export default class jmGradient {
13
13
 
14
14
  if(opt && typeof opt == 'object') {
15
15
  for(let k in opt) {
16
+ if(k === 'stops') continue;
16
17
  this[k] = opt[k];
17
18
  }
19
+ if(opt.stops && Array.isArray(opt.stops)) {
20
+ this.stops.push(...opt.stops);
21
+ }
18
22
  }
19
23
  //解析字符串格式
20
24
  //linear-gradient(direction, color-stop1, color-stop2, ...);
@@ -87,6 +91,7 @@ export default class jmGradient {
87
91
  if(this.type === 'linear') {
88
92
  if(control.mode === 'webgl' && control.webglControl) {
89
93
  gradient = control.webglControl.createLinearGradient(x1, y1, x2, y2, bounds);
94
+ gradient.key = this.toString();
90
95
  }
91
96
  else {
92
97
  context.createLinearGradient && (gradient = context.createLinearGradient(sx1, sy1, sx2, sy2));
@@ -105,6 +110,7 @@ export default class jmGradient {
105
110
  }
106
111
  if(control.mode === 'webgl' && control.webglControl) {
107
112
  gradient = control.webglControl.createRadialGradient(x1, y1, r1, x2, y2, r2, bounds);
113
+ gradient.key = this.toString();
108
114
  }
109
115
  //offsetLine = Math.abs(r2 - r1);//二圆半径差
110
116
  else if(context.createRadialGradient) {
@@ -206,14 +212,14 @@ export default class jmGradient {
206
212
  toString() {
207
213
  let str = this.type + '-gradient(';
208
214
  if(this.type == 'linear') {
209
- str += this.x1.toFixed(2) + ' ' + this.y1.toFixed(2) + ' ' + this.x2.toFixed(2) + ' ' + this.y2.toFixed(2);
215
+ str += this.x1 + ' ' + this.y1 + ' ' + this.x2 + ' ' + this.y2;
210
216
  }
211
217
  else {
212
- str += this.x1.toFixed(2) + ' ' + this.y1.toFixed(2) + ' ' + this.r1.toFixed(2) + ' ' + this.x2.toFixed(2) + ' ' + this.y2.toFixed(2) + ' ' + this.r2.toFixed(2);
218
+ str += this.x1 + ' ' + this.y1 + ' ' + this.r1 + ' ' + this.x2 + ' ' + this.y2 + ' ' + this.r2;
213
219
  }
214
220
  //颜色渐变
215
221
  this.stops.each(function(i,s) {
216
- str += ',' + s.color + ' ' + s.offset.toFixed(2);
222
+ str += ',' + s.color + ' ' + s.offset;
217
223
  });
218
224
  return str + ')';
219
225
  }
@@ -27,7 +27,7 @@ export default class jmGraph extends jmControl {
27
27
  }
28
28
 
29
29
  option = option || {};
30
- option.mode = '2d'; // webgl | 2d 暂不支持webgl
30
+ //option.mode = '2d'; // webgl | 2d 暂不支持webgl
31
31
  option.interactive = true;
32
32
  option.isRegular = true;// 规则的
33
33
 
@@ -170,20 +170,7 @@ export default class jmGraph extends jmControl {
170
170
  }
171
171
 
172
172
  this.context.viewport && this.context.viewport(0, 0, w, h);
173
- }
174
-
175
- /**
176
- * 内部坐标转为页面坐标,这里主要是有devicePixelRatio倍数问题
177
- * @param {x, y} point 内部坐标
178
- */
179
- pointToPixes(point) {
180
- if(this.dprScaleSize && this.dprScaleSize !== 1) {
181
- point = Object.assign({}, point, {
182
- x: point.x / this.dprScaleSize,
183
- y: point.y / this.dprScaleSize
184
- });
185
- }
186
- return point;
173
+ this.needUpdate = true;
187
174
  }
188
175
 
189
176
  /**
@@ -304,13 +291,14 @@ export default class jmGraph extends jmControl {
304
291
  * @param {number} y2 线性渐变结束点Y坐标
305
292
  * @return {jmGradient} 线性渐变对象
306
293
  */
307
- createLinearGradient(x1, y1, x2, y2) {
294
+ createLinearGradient(x1, y1, x2, y2, stops=[]) {
308
295
  const gradient = new jmGradient({
309
296
  type:'linear',
310
297
  x1: x1,
311
298
  y1: y1,
312
299
  x2: x2,
313
- y2: y2
300
+ y2: y2,
301
+ stops
314
302
  });
315
303
  return gradient;
316
304
  }
@@ -327,7 +315,7 @@ export default class jmGraph extends jmControl {
327
315
  * @param {number} r2 放射渐变大圆半径
328
316
  * @return {jmGradient} 放射渐变对象
329
317
  */
330
- createRadialGradient(x1, y1, r1, x2, y2, r2) {
318
+ createRadialGradient(x1, y1, r1, x2, y2, r2, stops=[]) {
331
319
  const gradient = new jmGradient({
332
320
  type:'radial',
333
321
  x1: x1,
@@ -335,7 +323,8 @@ export default class jmGraph extends jmControl {
335
323
  r1: r1,
336
324
  x2: x2,
337
325
  y2: y2,
338
- r2: r2
326
+ r2: r2,
327
+ stops
339
328
  });
340
329
  return gradient;
341
330
  }
@@ -505,14 +494,14 @@ export default class jmGraph extends jmControl {
505
494
  };
506
495
  }
507
496
 
508
- this.context.scale(dx,dy);
497
+ //this.context.scale && this.context.scale(dx,dy);
509
498
  if(!this.scaleSize) {
510
- this.scaleSize = {x:dx,y:dy};
499
+ this.scaleSize = {x: 1,y: 1};
511
500
  }
512
501
  else {
513
- this.scaleSize = {x:dx * this.scaleSize.x, y:dy * this.scaleSize.y};
502
+ this.scaleSize = {x: dx * this.scaleSize.x, y: dy * this.scaleSize.y};
514
503
  }
515
- this.refresh();
504
+ this.canvas.style && (this.canvas.style.transform = `scale(${this.scaleSize.x}, ${this.scaleSize.y})`);
516
505
  }
517
506
 
518
507
  /**
@@ -535,14 +524,17 @@ export default class jmGraph extends jmControl {
535
524
  const self = this;
536
525
  this.___isAutoRefreshing = true;
537
526
 
527
+ const refreshStartTime = Date.now();
538
528
  function update() {
539
529
  if(self.destroyed) {
540
530
  self.___isAutoRefreshing = false;
541
531
  return;// 已销毁
542
532
  }
543
533
  if(self.needUpdate) self.redraw();
534
+
535
+ const time = Date.now() - refreshStartTime;
544
536
  // 触发刷新事件
545
- self.emit('update');
537
+ self.emit('update', time);
546
538
 
547
539
  self.__requestAnimationFrameFunHandler && self.cancelAnimationFrame(self.__requestAnimationFrameFunHandler);
548
540
  self.__requestAnimationFrameFunHandler = self.requestAnimationFrame(update);
@@ -13,7 +13,6 @@ export default class jmPath extends jmControl {
13
13
  constructor(params, t='jmPath') {
14
14
  super(params, t);
15
15
  this.points = params && params.points ? params.points : [];
16
- this.polygonIndices = params && params.polygonIndices ? params.polygonIndices : [];
17
16
  }
18
17
 
19
18
  /**
@@ -29,22 +28,7 @@ export default class jmPath extends jmControl {
29
28
  set points(v) {
30
29
  this.needUpdate = true;
31
30
  return this.property('points', v);
32
- }
33
-
34
- /**
35
- * 顶点数组索引,对应points中的顶点
36
- * @property polygonIndices
37
- * @type {array}
38
- */
39
- get polygonIndices() {
40
- let s = this.property('polygonIndices');
41
- return s;
42
- }
43
- set polygonIndices(v) {
44
- this.needUpdate = true;
45
- return this.property('polygonIndices', v);
46
- }
47
-
31
+ }
48
32
 
49
33
  }
50
34
 
@@ -883,6 +883,12 @@ export default class jmUtils {
883
883
  b = typeof color.b !== 'undefined'? color.b: b;
884
884
  a = typeof color.a !== 'undefined'? color.a: a;
885
885
  }
886
+ if(r && typeof r === 'object') {
887
+ g = r.g;
888
+ b = r.b;
889
+ a = r.a || 1;
890
+ r = r.r;
891
+ }
886
892
  if(typeof r != 'undefined' && typeof g != 'undefined' && typeof b != 'undefined') {
887
893
  if(typeof a != 'undefined') {
888
894
  return 'rgba(' + r + ',' + g + ',' + b + ',' + a + ')';
@@ -21,6 +21,85 @@ import {
21
21
  deleteTexture
22
22
  } from './core/texture.js';
23
23
 
24
+ // 把canvas坐标转为webgl坐标系
25
+ const convertPointSource = `
26
+ vec4 translatePosition(vec4 point, float x, float y) {
27
+ point.x = (point.x-x)/x;
28
+ point.y = (y-point.y)/y;
29
+ return point;
30
+ }`;
31
+ // 把纹理的canvas坐标转为纹理的坐标系
32
+ const convertTexturePosition = `
33
+ vec2 translateTexturePosition(in vec2 point, vec4 bounds) {
34
+ point.x = (point.x-bounds.x)/bounds.z; // 离左上角位置的X长比上纹理宽 0-1
35
+ point.y = 1.0-(point.y-bounds.y)/bounds.w; // 离左上角位置的Y长比上高,因为纹理坐标是左下角起,所以要用1-
36
+ return point;
37
+ }`;
38
+
39
+ // path顶点着色器源码
40
+ const pathVertexSource = `
41
+ attribute vec4 a_position;
42
+ attribute vec4 a_color;
43
+ attribute vec2 a_text_coord;
44
+ uniform vec2 a_center_point; // 当前canvas的中心位置
45
+ uniform float a_point_size; // 点的大小
46
+ uniform int a_type;
47
+ varying vec4 v_color;
48
+ varying vec2 v_text_coord;
49
+ varying float v_type;
50
+
51
+ ${convertPointSource}
52
+
53
+ void main() {
54
+ gl_PointSize = a_point_size == 0.0? 1.0 : a_point_size;
55
+ v_type = float(a_type);
56
+ vec4 pos = translatePosition(a_position, a_center_point.x, a_center_point.y);
57
+ gl_Position = pos;
58
+ v_color = a_color;
59
+ if(a_type == 2) {
60
+ v_text_coord = a_text_coord;
61
+ }
62
+ }
63
+ `;
64
+ // path 片段着色器源码
65
+ const pathFragmentSource = `
66
+ precision mediump float;
67
+ uniform sampler2D u_sample;
68
+ uniform vec4 v_texture_bounds; // 纹理的左上坐标和大小 x,y,z,w
69
+ uniform vec4 v_single_color;
70
+ varying float v_type;
71
+ varying vec4 v_color;
72
+ varying vec2 v_text_coord;
73
+
74
+ ${convertTexturePosition}
75
+
76
+ void main() {
77
+ // 如果是fill,则直接填充颜色
78
+ if(v_type == 1.0) {
79
+ gl_FragColor = v_single_color;
80
+ }
81
+ // 渐变色
82
+ else if(v_type == 3.0) {
83
+ gl_FragColor = v_color;
84
+ }
85
+ else if(v_type == 2.0) {
86
+ vec2 pos = translateTexturePosition(v_text_coord, v_texture_bounds);
87
+ gl_FragColor = texture2D(u_sample, pos);
88
+ }
89
+ else {
90
+ float r = distance(gl_PointCoord, vec2(0.5, 0.5));
91
+ //根据距离设置片元
92
+ if(r <= 0.5){
93
+ // 方形区域片元距离几何中心半径小于0.5,像素颜色设置红色
94
+ gl_FragColor = v_single_color;
95
+ }else {
96
+ // 方形区域距离几何中心半径不小于0.5的片元剪裁舍弃掉:
97
+ discard;
98
+ }
99
+ }
100
+ }
101
+ `;
102
+
24
103
  class WeblBase {
25
104
  constructor(graph, option) {
26
105
  this.graph = graph;
@@ -34,8 +113,89 @@ class WeblBase {
34
113
  if(this.graph) return this.graph.context;
35
114
  }
36
115
 
116
+ // 纹理绘制canvas
117
+ get textureCanvas() {
118
+ let canvas = this.graph.textureCanvas;
119
+ if(!canvas) {
120
+ if(typeof document === 'undefined') return null;
121
+ canvas = this.graph.textureCanvas = document.createElement('canvas');
122
+ }
123
+ return canvas;
124
+ }
125
+ // 纹理绘制canvas ctx
126
+ get textureContext() {
127
+ const ctx = this.textureCanvas.ctx || (this.textureCanvas.ctx = this.textureCanvas.getContext('2d', {
128
+ willReadFrequently: true
129
+ }));
130
+ return ctx;
131
+ }
132
+
133
+ // i当前程序
134
+ get program() {
135
+ // 默认所有path用同一个编译好的program
136
+ return this.graph.context.pathProgram || (this.graph.context.pathProgram=this.createProgram(pathVertexSource, pathFragmentSource));
137
+ }
138
+
139
+ // 设置样式
140
+ setStyle(style = this.style, value = '') {
141
+
142
+ if(typeof style === 'string') {
143
+ const obj = {};
144
+ obj[style] = value;
145
+ style = obj;
146
+ }
147
+ /*
148
+ // 设置线条颜色或填充色
149
+ if(style.strokeStyle) {
150
+ let color = style.strokeStyle;
151
+ if(typeof color === 'string') color = this.graph.utils.hexToRGBA(color);
152
+ this.style.strokeStyle = this.graph.utils.rgbToDecimal(color);
153
+ delete style.strokeStyle;
154
+ }
155
+ else if(style.fillStyle) {
156
+ let color = style.fillStyle;
157
+ if(this.isGradient(color)) {
158
+ this.style.fillStyle = color;
159
+ }
160
+ else {
161
+ if(typeof color === 'string') color = this.graph.utils.hexToRGBA(color);
162
+ this.style.fillStyle = this.graph.utils.rgbToDecimal(color);
163
+ }
164
+ delete style.fillStyle;
165
+ } */
166
+
167
+ this.style = {
168
+ ...this.style,
169
+ ...style
170
+ }
171
+ }
172
+
173
+ // 把传统颜色转为webgl识别的
174
+ convertColor(color) {
175
+ if(this.isGradient(color)) return color;
176
+ if(typeof color === 'string') color = this.graph.utils.hexToRGBA(color);
177
+ return this.graph.utils.rgbToDecimal(color);
178
+ }
179
+
180
+ setTextureStyle(style, value='') {
181
+
182
+ if(typeof style === 'string') {
183
+ if(['fillStyle', 'strokeStyle', 'shadowColor'].indexOf(style) > -1) {
184
+ value = this.graph.utils.toColor(value);
185
+ }
186
+ this.textureContext[style] = value;
187
+ }
188
+ else {
189
+ for(const name in style) {
190
+ if(name === 'constructor') continue;
191
+ this.setTextureStyle(name, style[name]);
192
+ }
193
+ }
194
+ }
195
+
37
196
  // 创建程序
38
- createProgram(vertexSrc, fragmentSrc) {
197
+ createProgram(vertexSrc, fragmentSrc) {
198
+ this.context.lineWidth(1);
39
199
  return createProgram(this.context, vertexSrc, fragmentSrc);
40
200
  }
41
201
 
@@ -196,6 +356,98 @@ class WeblBase {
196
356
  isGradient(obj) {
197
357
  return obj && obj instanceof webglGradient;
198
358
  }
359
+
360
+ /**
361
+ * 测试获取文本所占大小
362
+ *
363
+ * @method testSize
364
+ * @return {object} 含文本大小的对象
365
+ */
366
+ testSize(text, style=this.style) {
367
+
368
+ this.textureContext.save && this.textureContext.save();
369
+ // 修改字体,用来计算
370
+ if(style.font || style.fontSize) this.textureContext.font = style.font || (style.fontSize + 'px ' + style.fontFamily);
371
+
372
+ //计算宽度
373
+ const size = this.textureContext.measureText?
374
+ this.textureContext.measureText(text):
375
+ {width:15};
376
+ this.textureContext.restore &&this.textureContext.restore();
377
+ size.height = this.style.fontSize? this.style.fontSize: 15;
378
+ return size;
379
+ }
380
+
381
+ // 使用纹理canvas生成图,
382
+ // 填充可以是颜色或渐变对象
383
+ // 如果指定了points,则表明要绘制不规则的图形
384
+ toFillTexture(fillStyle, bounds, points=null) {
385
+ const canvas = this.textureCanvas;
386
+ if(!canvas) {
387
+ return fillStyle;
388
+ }
389
+ canvas.width = bounds.width;
390
+ canvas.height = bounds.height;
391
+
392
+ if(!canvas.width || !canvas.height) {
393
+ return fillStyle;
394
+ }
395
+
396
+ this.textureContext.clearRect(0, 0, canvas.width, canvas.height);
397
+
398
+ this.textureContext.fillStyle = fillStyle;
399
+
400
+ this.textureContext.beginPath();
401
+ if(!points || !points.length) {
402
+ points = [];
403
+ points.push({
404
+ x: bounds.left,
405
+ y: bounds.top
406
+ });
407
+ points.push({
408
+ x: bounds.left + bounds.width,
409
+ y: bounds.top
410
+ });
411
+ points.push({
412
+ x: bounds.left + bounds.width,
413
+ y: bounds.top + bounds.height
414
+ });
415
+ points.push({
416
+ x: bounds.left,
417
+ y: bounds.top + bounds.height
418
+ });
419
+ points.push({
420
+ x: bounds.left,
421
+ y: bounds.top
422
+ });
423
+ }
424
+ if(points && points.length) {
425
+ for(const p of points) {
426
+ //移至当前坐标
427
+ if(p.m) {
428
+ this.textureContext.moveTo(p.x - bounds.left, p.y - bounds.top);
429
+ }
430
+ else {
431
+ this.textureContext.lineTo(p.x - bounds.left, p.y - bounds.top);
432
+ }
433
+ }
434
+ }
435
+ else {
436
+ this.textureContext.moveTo(0, 0);
437
+ this.textureContext.lineTo(bounds.width, 0);
438
+ this.textureContext.lineTo(bounds.width, bounds.height);
439
+ this.textureContext.lineTo(0, bounds.height);
440
+ this.textureContext.lineTo(0, 0);
441
+ }
442
+ this.textureContext.closePath();
443
+ this.textureContext.fill();
444
+
445
+ const data = this.textureContext.getImageData(0, 0, canvas.width, canvas.height);
446
+ return {
447
+ data,
448
+ points
449
+ };
450
+ }
199
451
  }
200
452
 
201
453
  export default WeblBase;
@@ -10,7 +10,8 @@ function createBuffer(gl, data, type=gl.ARRAY_BUFFER, drawType=gl.STATIC_DRAW) {
10
10
  gl.bindBuffer(type, buffer);
11
11
  //写入坐标数据
12
12
  // 因为会将数据发送到 GPU,为了省去数据解析,这里使用 Float32Array 直接传送数据
13
- gl.bufferData(type, data, drawType); // 表示缓冲区的内容不会经常更改
13
+ // data.buffer这里要使用data.buffer,否则在edge下可能导至数据发生较大的改变
14
+ gl.bufferData(type, data.buffer || data, drawType); // 表示缓冲区的内容不会经常更改
14
15
  return {
15
16
  type,
16
17
  drawType,
@@ -101,7 +101,7 @@ function extractUniforms(gl, program) {
101
101
  // strip: 步长 数组中一行长度,0 表示数据是紧密的没有空隙,让OpenGL决定具体步长
102
102
  // offset: 字节偏移量,必须是类型的字节长度的倍数。
103
103
  // dataType: 每个元素的数据类型
104
- function writeVertexAttrib(gl, buffer, attr, size=2,strip=0,offset=0,dataType=gl.FLOAT) {
104
+ function writeVertexAttrib(gl, buffer, attr, size=2, strip=0, offset=0, dataType=gl.FLOAT) {
105
105
  gl.bindBuffer(buffer.type, buffer.buffer);
106
106
  gl.vertexAttribPointer( // 告诉 OpenGL 如何从 Buffer 中获取数据
107
107
  attr.location, // 顶点属性的索引
@@ -110,7 +110,7 @@ function writeVertexAttrib(gl, buffer, attr, size=2,strip=0,offset=0,dataType=gl
110
110
  false, // 是否归一化到特定的范围,对 FLOAT 类型数据设置无效
111
111
  strip * buffer.unitSize,
112
112
  offset
113
- )
113
+ );
114
114
  gl.enableVertexAttribArray(attr.location);
115
115
  return buffer;
116
116
  }
@@ -2,15 +2,15 @@
2
2
  // 生成纹理
3
3
  function create2DTexture(gl) {
4
4
  const texture = gl.createTexture();
5
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 1) // 图像反转Y轴
6
- gl.activeTexture(gl.TEXTURE0) // 激活纹理单元
7
- gl.bindTexture(gl.TEXTURE_2D, texture) // 绑定纹理对象
5
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 1); // 图像反转Y轴
6
+ gl.activeTexture(gl.TEXTURE0); // 激活纹理单元
7
+ gl.bindTexture(gl.TEXTURE_2D, texture); // 绑定纹理对象
8
8
 
9
-
10
- gl.texParameterf(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR) // 放大处理方式
11
- gl.texParameterf(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR) // 缩小处理方式
12
- gl.texParameterf(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE) // 水平平铺方式
13
- gl.texParameterf(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE) // 竖直平铺方式
9
+ //gl.generateMipmap(gl.TEXTURE_2D);
10
+ gl.texParameterf(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); // 放大处理方式 // LINEAR / NEAREST
11
+ gl.texParameterf(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); // 缩小处理方式
12
+ gl.texParameterf(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); // 水平平铺方式
13
+ gl.texParameterf(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); // 竖直平铺方式
14
14
 
15
15
 
16
16
  return texture;
@@ -1,6 +1,6 @@
1
1
  const WebglGradientTextureCache = {};
2
2
  // 渐变
3
- class WeblGradient {
3
+ class WebglGradient {
4
4
  // type:[linear= 线性渐变,radial=放射性渐变]
5
5
  constructor(type='linear', params={}) {
6
6
  this.type = type || 'linear';
@@ -52,54 +52,27 @@ class WeblGradient {
52
52
  }
53
53
 
54
54
  // 转为渐变为纹理
55
- toImageData(control, bounds) {
56
- const key = this.toString() + `-${bounds.width.toFixed(4)}x${bounds.height.toFixed(4)}`;
57
- if(WebglGradientTextureCache[key]) return WebglGradientTextureCache[key];
58
-
59
- let canvas = control.graph.textureCanvas;
60
- if(!canvas) {
61
- canvas = control.graph.textureCanvas = document.createElement('canvas');
62
- }
63
- canvas.width = bounds.width;
64
- canvas.height = bounds.height;
65
-
66
- if(!canvas.width || !canvas.height) {
55
+ toImageData(control, bounds, points=null) {
56
+ //const key = this.key || this.toString();
57
+ //if(WebglGradientTextureCache[key]) return WebglGradientTextureCache[key];
58
+ if(!control.textureContext) {
67
59
  return null;
68
60
  }
69
-
70
- const ctx = canvas.getContext('2d', {
71
- willReadFrequently: true
72
- });
73
-
74
- ctx.clearRect(0, 0, canvas.width, canvas.height);
75
-
76
61
  let gradient = null;
77
62
  if(this.type === 'linear') {
78
- gradient = ctx.createLinearGradient(this.x1, this.y1, this.x2, this.y2);
63
+ gradient = control.textureContext.createLinearGradient(this.x1, this.y1, this.x2, this.y2);
79
64
  }
80
65
  else {
81
- gradient = ctx.createRadialGradient(this.x1, this.y1, this.r1, this.x2, this.y2, this.r2);
66
+ gradient = control.textureContext.createRadialGradient(this.x1, this.y1, this.r1, this.x2, this.y2, this.r2);
82
67
  }
83
68
  this.stops.forEach(function(s, i) {
84
69
  const c = control.graph.utils.toColor(s.color);
85
70
  gradient && gradient.addColorStop(s.offset, c);
86
71
  });
87
- ctx.fillStyle = gradient;
88
-
89
- ctx.beginPath();
90
-
91
- ctx.moveTo(0, 0);
92
- ctx.lineTo(bounds.width, 0);
93
- ctx.lineTo(bounds.width, bounds.height);
94
- ctx.lineTo(0, bounds.height);
95
- ctx.lineTo(0, 0);
96
-
97
- ctx.closePath();
98
- ctx.fill();
99
-
100
- const data = ctx.getImageData(0, 0, canvas.width, canvas.height);
72
+
73
+ const data = control.toFillTexture(gradient, bounds, points);
101
74
 
102
- WebglGradientTextureCache[key] = data;
75
+ //WebglGradientTextureCache[key] = data;
103
76
 
104
77
  return data;
105
78
  }
@@ -193,4 +166,4 @@ class WeblGradient {
193
166
  }
194
167
  }
195
168
 
196
- export default WeblGradient;
169
+ export default WebglGradient;