jmgraph 3.2.16 → 3.2.18
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -21
- package/README.md +251 -428
- package/build/gulpfile.js +142 -142
- package/build/package-lock.json +10666 -0
- package/build/package.json +71 -71
- package/dev.js +9 -9
- package/dist/jmgraph.core.min.js +1 -1
- package/dist/jmgraph.core.min.js.map +1 -1
- package/dist/jmgraph.js +3500 -2668
- package/dist/jmgraph.min.js +1 -1
- package/example/ball.html +216 -216
- package/example/base.html +111 -111
- package/example/canvas.html +53 -53
- package/example/cell.html +283 -283
- package/example/controls/arc.html +128 -128
- package/example/controls/arrowline.html +77 -77
- package/example/controls/bezier.html +298 -298
- package/example/controls/img.html +96 -96
- package/example/controls/label.html +86 -86
- package/example/controls/line.html +172 -172
- package/example/controls/prismatic.html +62 -62
- package/example/controls/rect.html +63 -63
- package/example/controls/resize.html +111 -111
- package/example/controls/test.html +359 -359
- package/example/es.html +69 -69
- package/example/es5module.html +62 -63
- package/example/heartarc.html +115 -115
- package/example/index.html +46 -46
- package/example/js/require.js +4 -4
- package/example/love/img/bling/bling.tps +265 -265
- package/example/love/img/bling.json +87 -87
- package/example/love/img/bling.tps +295 -295
- package/example/love/img/love.json +95 -95
- package/example/love/img/love.tps +315 -315
- package/example/love/img/qq/qq.tps +399 -399
- package/example/love/img/qq.json +242 -242
- package/example/love/index.html +40 -40
- package/example/love/js/game.js +558 -558
- package/example/music.html +210 -210
- package/example/node/test.js +137 -137
- package/example/pdf.html +186 -186
- package/example/progress.html +172 -172
- package/example/pso.html +147 -147
- package/example/sort.html +804 -815
- package/example/tweenjs.html +83 -83
- package/example/webgl.html +278 -278
- package/example/xfj/index.html +331 -331
- package/example/xfj/shake.js +48 -48
- package/example/xfj/testori.html +75 -75
- package/index.js +99 -99
- package/package.json +58 -56
- package/src/core/jmControl.js +1376 -1531
- package/src/core/jmEvents.js +240 -281
- package/src/core/jmGradient.js +231 -231
- package/src/core/jmGraph.js +569 -569
- package/src/core/jmList.js +92 -157
- package/src/core/jmObject.js +83 -103
- package/src/core/jmPath.js +35 -35
- package/src/core/jmProperty.js +71 -110
- package/src/core/jmShadow.js +65 -65
- package/src/core/jmUtils.js +906 -919
- package/src/lib/earcut.js +680 -680
- package/src/lib/earcut.md +73 -73
- package/src/lib/webgl/base.js +522 -452
- package/src/lib/webgl/core/buffer.js +48 -48
- package/src/lib/webgl/core/mapSize.js +40 -40
- package/src/lib/webgl/core/mapType.js +43 -43
- package/src/lib/webgl/core/program.js +138 -138
- package/src/lib/webgl/core/shader.js +13 -13
- package/src/lib/webgl/core/texture.js +60 -60
- package/src/lib/webgl/gradient.js +168 -168
- package/src/lib/webgl/index.js +137 -11
- package/src/lib/webgl/path.js +568 -561
- package/src/shapes/jmArrowLine.js +36 -36
- package/src/shapes/jmImage.js +244 -244
- package/src/shapes/jmLabel.js +271 -271
- package/src/shapes/jmResize.js +332 -330
package/example/love/js/game.js
CHANGED
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@@ -1,558 +1,558 @@
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//游戏主体文件
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(function(win, doc){
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var width = win.innerWidth;
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var height = win.innerHeight;
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var gameState = 'init';//游戏状态,init=等待开始,play=进行中,pause=暂停, end=已结束
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var maxScore = 520;//最高得分
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var startButton = null;
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var tempSprites = [];//临时的精灵,很快就会消失的
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var resources = new resourcesLoader();
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load(function(){
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//初始化jmgraph
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var g = jmGraph.create('mycanvas', {
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width: width,
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height: height,
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autoRefresh: true,
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style: {
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fill: '#fff'
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}
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})
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init(g);
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var lastUpdateTime = Date.now();
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var stepTime = 1000 / 60;
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g.on('update', function(){
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var delta = Date.now() - lastUpdateTime - stepTime;
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lastUpdateTime = Date.now();
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gameLoop(delta);
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});
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});
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//资源加载
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function load(callback) {
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resources.add('map_background1', 'img/bg_1-min.jpg')
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.add('qq', "img/qq.json?201902132001")
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.add('love', "img/love.json?201902132001")
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.add('bling', "img/bling.json?201902132001")
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.load(callback);
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//异步调用音乐加载
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//loadSounds();
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}
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//游戏渲染逻辑
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function gameLoop(delta) {
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play(delta);
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}
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//更新游戏状态
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function play(delta) {
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map.update(delta);
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}
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function start() {
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gameState = 'play';
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map.start();
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heart.start();
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}
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function end() {
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gameState = 'end';
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startButton.visible = true;
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map.endText.visible = true;
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heart.end();
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}
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//初始化游戏,游戏界页,开始按钮等初始
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function init(g) {
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var loveRes = resources.cache['love'].textures;
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if(!startButton) {
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startButton = new sprite(g, loveRes['start_tap.png']);
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startButton.position = {x:(width-startButton.width)/2, y: (height-startButton.height)/2};
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startButton.on('touchend', function(e){
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start();
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this.visible = false;
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});
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g.children.add(startButton);
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}
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startButton.visible = true;
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map.init(g, loveRes); //初始化地图
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heart.init(g, loveRes); //初始化心气球
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}
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//心形对象
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var heart = (function(){
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return {
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vy: 6,
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init: function(g, res){
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if(!this.sprite) {
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this.sprite = new sprite(g, res['qq_head.png']);
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g.children.add(this.sprite);
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}
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this.sprite.position = {x: (width - this.sprite.width)/2, y:height - this.sprite.height};
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},
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start: function() {
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this.sprite.position = {x: (width - this.sprite.width)/2, y:height - this.sprite.height};
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this.sprite.canMove(true);
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},
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end: function() {
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this.sprite.canMove(false);
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},
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//碰撞检测
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hitTest: function(role) {
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return this.sprite && hitTestRectangle(this.sprite, role);
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}
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};
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})();
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//当前游戏地图
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//我们把整个地图画成一个大图
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//屏幕和角色相对于地图移动
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var map = (function(){
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var h = height * 5;
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return {
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width: width,
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height: h,
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//地图当前的偏移量,当画布在地图上移动时会修改此值
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offsetPosition: {
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x: 0,
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y: 0
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},
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sprites: [], //所有地图精灵
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init: function(g, res){
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if(!this.endText) {
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//放置碗
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for(var i=0;i<6;i++) {
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var p = new wan(g, res, 50*i+25, height * 3 + 400 + 10*i);
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this.sprites.push(p);
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g.children.add(p.sprite);
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}
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//放置花
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for(var i=0;i<6;i++) {
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var p = new flower(g, res, 40*i+25, height * 2 + 10*i);
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this.sprites.push(p);
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g.children.add(p.sprite);
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}
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//放置bob
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for(var i=0;i<6;i++) {
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var p = new bob(g, res, 45*i+25, height + 10*i);
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this.sprites.push(p);
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g.children.add(p.sprite);
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}
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this.endText = g.createShape('label',{
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text: 'END',
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position:{x: (this.width - 100)/2,y:60},
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style: {
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fontFamily: "Arial",
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fontSize: 46,
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fill: "blue",
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stroke: '#ff3300',
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textAlign : 'center',
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border: {
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left: 1,
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top: 1,
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right: 1,
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bottom: 1
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}
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}
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});
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}
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this.endText.visible = false;
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g.children.add(this.endText);
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},
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start: function() {
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//初始化位置
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this.offsetPosition = {
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x: 0,
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y: 0
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};
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this.endText.visible = false;
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for(var i=0;i<this.sprites.length;i++) {
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this.sprites[i].sprite.visible = true;
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this.sprites[i].update(0);
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}
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},
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//因为这里的精灵是相对于地图的,需要把坐标转换为canvas的
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update: function(delta){
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if(gameState == 'play') {
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this.move(0 , heart.vy);
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for(var i=0;i<this.sprites.length;i++) {
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this.sprites[i].update(delta);
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}
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if(this.offsetPosition.y >= this.height - height) {
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end();//结束游戏
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}
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}
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for(var i=tempSprites.length-1;i>=0; i--) {
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if(tempSprites[i].update) tempSprites[i].update(delta);
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}
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},
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//转为画布坐标
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toLocalPosition: function(p) {
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var x = p.position.x + this.offsetPosition.x;
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var y = p.position.y + height + this.offsetPosition.y - this.height;
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p.sprite.position = {x:x, y:y};
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},
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//开始移动
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move: function(x, y) {
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this.offsetPosition.x += x;
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this.offsetPosition.y += y;
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}
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}
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})();
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function wan(g, res, x, y) {
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this.position = {
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x: x,
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y: y
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};
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this.sprite = new sprite(g, res['wan.png']);
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this.sprite.visible = false;
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this.die = function() {
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this.sprite.visible = false;
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}
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this.hitEnd = function() {
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var score = new scoreSprite(g, 5, this.sprite.position.x, this.sprite.position.y);
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tempSprites.push(score);
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this.die();
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}
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this.update = function(delta) {
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if(!this.sprite.visible) return;
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map.toLocalPosition(this);
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//如果碰到当前精灵,则精灵死
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if(heart.hitTest(this.sprite)) {
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this.hitEnd();
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}
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}
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this.update(0);
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}
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function flower(g, res, x, y) {
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this.position = {
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x: x,
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y: y
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};
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this.sprite = new sprite(g, res['flower.png']);
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this.sprite.visible = false;
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this.die = function() {
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this.sprite.visible = false;
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}
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this.hitEnd = function() {
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var score = new scoreSprite(g, 10, this.sprite.position.x, this.sprite.position.y);
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tempSprites.push(score);
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this.die();
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}
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this.update = function(delta) {
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if(!this.sprite.visible) return;
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map.toLocalPosition(this);
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//如果碰到当前精灵,则精灵死
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if(heart.hitTest(this.sprite)) {
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this.hitEnd();
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}
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}
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this.update(0);
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}
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function bob(g, res, x, y) {
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this.position = {
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x: x,
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y: y
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};
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this.sprite = new sprite(g, res['bob.png']);
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this.sprite.visible = false;
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this.die = function() {
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this.sprite.visible = false;
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}
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this.hitEnd = function() {
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var score = new scoreSprite(g, 1, this.sprite.position.x, this.sprite.position.y);
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tempSprites.push(score);
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this.die();
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}
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this.update = function(delta) {
|
|
278
|
-
if(!this.sprite.visible) return;
|
|
279
|
-
map.toLocalPosition(this);
|
|
280
|
-
//如果碰到当前精灵,则精灵死
|
|
281
|
-
if(heart.hitTest(this.sprite)) {
|
|
282
|
-
this.hitEnd();
|
|
283
|
-
}
|
|
284
|
-
}
|
|
285
|
-
this.update(0);
|
|
286
|
-
}
|
|
287
|
-
|
|
288
|
-
//精灵
|
|
289
|
-
function sprite(g, texture, x, y) {
|
|
290
|
-
//创建一个image
|
|
291
|
-
var img = g.createShape('image',{
|
|
292
|
-
image: texture.img,
|
|
293
|
-
width: texture.img.width,
|
|
294
|
-
height: texture.img.height,
|
|
295
|
-
position: {x: x,y: y}
|
|
296
|
-
});
|
|
297
|
-
if(texture.frame) {
|
|
298
|
-
img.sourcePosition = {
|
|
299
|
-
x: texture.frame.x||0,
|
|
300
|
-
y: texture.frame.y||0
|
|
301
|
-
};
|
|
302
|
-
img.width = img.sourceWidth = texture.frame.w || texture.img.width;
|
|
303
|
-
img.height = img.sourceHeight = texture.frame.h || texture.img.height;
|
|
304
|
-
}
|
|
305
|
-
return img;
|
|
306
|
-
}
|
|
307
|
-
|
|
308
|
-
//加分动画,飞到右上角就消失
|
|
309
|
-
function scoreSprite(g, score, x, y) {
|
|
310
|
-
this.txt = g.createShape('label',{
|
|
311
|
-
text: '+' + score,
|
|
312
|
-
position:{x: x,y: y},
|
|
313
|
-
style: {
|
|
314
|
-
fontFamily: "Arial",
|
|
315
|
-
fontSize: 12,
|
|
316
|
-
fill: "red",
|
|
317
|
-
stroke: '#ff3300',
|
|
318
|
-
textAlign : 'center'
|
|
319
|
-
}
|
|
320
|
-
});
|
|
321
|
-
g.children.add(this.txt);
|
|
322
|
-
|
|
323
|
-
var ox = width - x;
|
|
324
|
-
var oy = y;
|
|
325
|
-
var len = Math.sqrt(ox * ox + oy * oy);
|
|
326
|
-
var speed = len / 80;
|
|
327
|
-
this.vx = speed * ox / len;
|
|
328
|
-
this.vy = speed * oy / len;
|
|
329
|
-
this.update = function(delta) {
|
|
330
|
-
this.txt.position.x += this.vx;
|
|
331
|
-
this.txt.position.y -= this.vy;
|
|
332
|
-
this.txt.needUpdate = true;
|
|
333
|
-
if(this.txt.position.x >= width || this.txt.position.y <= 0) {
|
|
334
|
-
this.die();
|
|
335
|
-
}
|
|
336
|
-
}
|
|
337
|
-
this.die = function() {
|
|
338
|
-
g.children.remove(this.txt);
|
|
339
|
-
for(var i=tempSprites.length-1;i>=0; i--) {
|
|
340
|
-
if(tempSprites[i] && tempSprites[i] == this) {
|
|
341
|
-
tempSprites.splice(i, 1);
|
|
342
|
-
break;
|
|
343
|
-
}
|
|
344
|
-
}
|
|
345
|
-
}
|
|
346
|
-
}
|
|
347
|
-
|
|
348
|
-
//资源加载管理
|
|
349
|
-
function resourcesLoader(){
|
|
350
|
-
var cache = {};
|
|
351
|
-
//加载器
|
|
352
|
-
function load(queue, index, callback) {
|
|
353
|
-
if(typeof index == 'function') {
|
|
354
|
-
callback = index;
|
|
355
|
-
index = 0;
|
|
356
|
-
}
|
|
357
|
-
var isArray = false;
|
|
358
|
-
if(typeof queue == 'object' && typeof queue.length != 'undefined') {
|
|
359
|
-
if(queue.length <= index) {
|
|
360
|
-
callback && callback();
|
|
361
|
-
return;
|
|
362
|
-
}
|
|
363
|
-
isArray = true;
|
|
364
|
-
var obj = queue[index];
|
|
365
|
-
}
|
|
366
|
-
else {
|
|
367
|
-
var obj = queue;
|
|
368
|
-
}
|
|
369
|
-
obj.name = obj.name || obj.url;
|
|
370
|
-
if(!obj.type) {
|
|
371
|
-
if(/\.json(\?|$)/i.test(obj.url)) {
|
|
372
|
-
obj.type = 'json';
|
|
373
|
-
}
|
|
374
|
-
else {
|
|
375
|
-
obj.type = 'img';
|
|
376
|
-
}
|
|
377
|
-
}
|
|
378
|
-
if(obj.type == 'img') {
|
|
379
|
-
var img = document.createElement('img');
|
|
380
|
-
img.onload = function(){
|
|
381
|
-
cache[obj.name] = {
|
|
382
|
-
frame: {
|
|
383
|
-
x: 0,
|
|
384
|
-
y: 0,
|
|
385
|
-
width: this.width,
|
|
386
|
-
height: this.height
|
|
387
|
-
},
|
|
388
|
-
img: this
|
|
389
|
-
};
|
|
390
|
-
if(isArray) {
|
|
391
|
-
load(queue, index+1, callback);
|
|
392
|
-
return;
|
|
393
|
-
}
|
|
394
|
-
callback && callback(cache[obj.name]);
|
|
395
|
-
};
|
|
396
|
-
img.src = obj.url;
|
|
397
|
-
}
|
|
398
|
-
else {
|
|
399
|
-
request(obj.url, function(ct) {
|
|
400
|
-
if(!ct) {
|
|
401
|
-
callback && callback();
|
|
402
|
-
return;
|
|
403
|
-
}
|
|
404
|
-
var data = JSON.parse(ct);
|
|
405
|
-
if(data.meta && data.meta.image) {
|
|
406
|
-
load({
|
|
407
|
-
name: obj.name,
|
|
408
|
-
url: data.meta.image
|
|
409
|
-
}, function(txt) {
|
|
410
|
-
txt.textures = txt.textures||{};
|
|
411
|
-
for(var name in data.frames) {
|
|
412
|
-
var f = data.frames[name];
|
|
413
|
-
if(!f) continue;
|
|
414
|
-
txt.textures[name]=cache[name] = {
|
|
415
|
-
frame: f.frame,
|
|
416
|
-
img: txt.img
|
|
417
|
-
};
|
|
418
|
-
}
|
|
419
|
-
if(isArray) {
|
|
420
|
-
load(queue, index+1, callback);
|
|
421
|
-
return;
|
|
422
|
-
}
|
|
423
|
-
callback && callback(data);
|
|
424
|
-
});
|
|
425
|
-
return;
|
|
426
|
-
}
|
|
427
|
-
if(isArray) {
|
|
428
|
-
load(queue, index+1, callback);
|
|
429
|
-
return;
|
|
430
|
-
}
|
|
431
|
-
callback && callback();
|
|
432
|
-
});
|
|
433
|
-
}
|
|
434
|
-
}
|
|
435
|
-
function resourceLoader() {
|
|
436
|
-
this.loadQueue = [];
|
|
437
|
-
this.isComplete = false;
|
|
438
|
-
}
|
|
439
|
-
//添加加载任务
|
|
440
|
-
resourceLoader.prototype.add = function(name, url) {
|
|
441
|
-
if(!url) url = name;
|
|
442
|
-
var type = 'img';
|
|
443
|
-
if(/\.json(\?|$)/i.test(url)) {
|
|
444
|
-
type = 'json';
|
|
445
|
-
}
|
|
446
|
-
this.loadQueue.push({
|
|
447
|
-
name: name,
|
|
448
|
-
type: type,
|
|
449
|
-
url: url
|
|
450
|
-
});
|
|
451
|
-
return this;
|
|
452
|
-
}
|
|
453
|
-
resourceLoader.prototype.load = function(callback){
|
|
454
|
-
load(this.loadQueue, 0, ()=>{
|
|
455
|
-
this.isComplete = true;
|
|
456
|
-
callback && callback.call(this);
|
|
457
|
-
});
|
|
458
|
-
return this;
|
|
459
|
-
}
|
|
460
|
-
|
|
461
|
-
|
|
462
|
-
return {
|
|
463
|
-
cache: cache,
|
|
464
|
-
add: function(name, url){
|
|
465
|
-
return new resourceLoader().add(name, url);
|
|
466
|
-
}
|
|
467
|
-
};
|
|
468
|
-
};
|
|
469
|
-
|
|
470
|
-
//请求网络资源
|
|
471
|
-
function request(url, callback) {
|
|
472
|
-
var xmlHttp;
|
|
473
|
-
if (window.ActiveXObject) {
|
|
474
|
-
xmlHttp = new ActiveXObject("Microsoft.XMLHTTP");
|
|
475
|
-
}
|
|
476
|
-
else if (window.XMLHttpRequest) {
|
|
477
|
-
xmlHttp = new XMLHttpRequest();
|
|
478
|
-
}
|
|
479
|
-
if(!xmlHttp) {
|
|
480
|
-
callback(null);
|
|
481
|
-
return;
|
|
482
|
-
}
|
|
483
|
-
xmlHttp.onreadystatechange=function(e){
|
|
484
|
-
if(this.readyState == 4) {
|
|
485
|
-
if(this.status == 200) {
|
|
486
|
-
callback&&callback(this.responseText||this.response);
|
|
487
|
-
}
|
|
488
|
-
else {
|
|
489
|
-
callback&&callback();
|
|
490
|
-
}
|
|
491
|
-
}
|
|
492
|
-
};
|
|
493
|
-
xmlHttp.open("GET",url,true);
|
|
494
|
-
xmlHttp.send(null);
|
|
495
|
-
return xmlHttp;
|
|
496
|
-
}
|
|
497
|
-
|
|
498
|
-
//二个矩形是否有碰撞
|
|
499
|
-
function hitTestRectangle(r1, r2) {
|
|
500
|
-
var hitFlag, combinedHalfWidths, combinedHalfHeights, vx, vy, x1, y1, x2, y2, width1, height1, width2, height2;
|
|
501
|
-
hitFlag = false;
|
|
502
|
-
|
|
503
|
-
x1 = r1.x;
|
|
504
|
-
x2 = r2.x;
|
|
505
|
-
y1 = r1.y;
|
|
506
|
-
y2 = r2.y;
|
|
507
|
-
width1 = r1.width;
|
|
508
|
-
width2 = r2.width;
|
|
509
|
-
height1 = r1.height;
|
|
510
|
-
height2 = r2.height;
|
|
511
|
-
//如果对象有指定碰撞区域,则我们采用指定的坐标计算
|
|
512
|
-
if(r1.hitArea) {
|
|
513
|
-
x1 += r1.hitArea.x * map.scale;
|
|
514
|
-
y1 += r1.hitArea.y * map.scale;
|
|
515
|
-
width1 = r1.hitArea.width * map.scale;
|
|
516
|
-
height1 = r1.hitArea.height * map.scale;
|
|
517
|
-
}
|
|
518
|
-
if(r2.hitArea) {
|
|
519
|
-
x2 += r2.hitArea.x * map.scale;
|
|
520
|
-
y2 += r2.hitArea.y * map.scale;
|
|
521
|
-
width2 = r2.hitArea.width * map.scale;
|
|
522
|
-
height2 = r2.hitArea.height * map.scale;
|
|
523
|
-
}
|
|
524
|
-
|
|
525
|
-
//中心坐标点
|
|
526
|
-
r1.centerX = x1 + width1 / 2;
|
|
527
|
-
r1.centerY = y1 + height1 / 2;
|
|
528
|
-
r2.centerX = x2 + width2 / 2;
|
|
529
|
-
r2.centerY = y2 + height2 / 2;
|
|
530
|
-
|
|
531
|
-
//半宽高
|
|
532
|
-
r1.halfWidth = width1 / 2;
|
|
533
|
-
r1.halfHeight = height1 / 2;
|
|
534
|
-
r2.halfWidth = width2 / 2;
|
|
535
|
-
r2.halfHeight = height2 / 2;
|
|
536
|
-
|
|
537
|
-
//中心点的X和Y偏移值
|
|
538
|
-
vx = r1.centerX - r2.centerX;
|
|
539
|
-
vy = r1.centerY - r2.centerY;
|
|
540
|
-
|
|
541
|
-
//计算宽高一半的和
|
|
542
|
-
combinedHalfWidths = r1.halfWidth + r2.halfWidth;
|
|
543
|
-
combinedHalfHeights = r1.halfHeight + r2.halfHeight;
|
|
544
|
-
|
|
545
|
-
//如果中心X距离小于二者的一半宽和
|
|
546
|
-
if (Math.abs(vx) < combinedHalfWidths) {
|
|
547
|
-
//如果中心V偏移量也小于半高的和,则二者碰撞
|
|
548
|
-
if (Math.abs(vy) < combinedHalfHeights) {
|
|
549
|
-
hitFlag = true;
|
|
550
|
-
} else {
|
|
551
|
-
hitFlag = false;
|
|
552
|
-
}
|
|
553
|
-
} else {
|
|
554
|
-
hitFlag = false;
|
|
555
|
-
}
|
|
556
|
-
return hitFlag;
|
|
557
|
-
};
|
|
558
|
-
})(window, document);
|
|
1
|
+
|
|
2
|
+
|
|
3
|
+
//游戏主体文件
|
|
4
|
+
(function(win, doc){
|
|
5
|
+
var width = win.innerWidth;
|
|
6
|
+
var height = win.innerHeight;
|
|
7
|
+
var gameState = 'init';//游戏状态,init=等待开始,play=进行中,pause=暂停, end=已结束
|
|
8
|
+
var maxScore = 520;//最高得分
|
|
9
|
+
var startButton = null;
|
|
10
|
+
var tempSprites = [];//临时的精灵,很快就会消失的
|
|
11
|
+
var resources = new resourcesLoader();
|
|
12
|
+
|
|
13
|
+
load(function(){
|
|
14
|
+
//初始化jmgraph
|
|
15
|
+
var g = jmGraph.create('mycanvas', {
|
|
16
|
+
width: width,
|
|
17
|
+
height: height,
|
|
18
|
+
autoRefresh: true,
|
|
19
|
+
style: {
|
|
20
|
+
fill: '#fff'
|
|
21
|
+
}
|
|
22
|
+
})
|
|
23
|
+
init(g);
|
|
24
|
+
|
|
25
|
+
var lastUpdateTime = Date.now();
|
|
26
|
+
var stepTime = 1000 / 60;
|
|
27
|
+
g.on('update', function(){
|
|
28
|
+
var delta = Date.now() - lastUpdateTime - stepTime;
|
|
29
|
+
lastUpdateTime = Date.now();
|
|
30
|
+
gameLoop(delta);
|
|
31
|
+
});
|
|
32
|
+
});
|
|
33
|
+
|
|
34
|
+
//资源加载
|
|
35
|
+
function load(callback) {
|
|
36
|
+
resources.add('map_background1', 'img/bg_1-min.jpg')
|
|
37
|
+
.add('qq', "img/qq.json?201902132001")
|
|
38
|
+
.add('love', "img/love.json?201902132001")
|
|
39
|
+
.add('bling', "img/bling.json?201902132001")
|
|
40
|
+
.load(callback);
|
|
41
|
+
//异步调用音乐加载
|
|
42
|
+
//loadSounds();
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
//游戏渲染逻辑
|
|
46
|
+
function gameLoop(delta) {
|
|
47
|
+
play(delta);
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
//更新游戏状态
|
|
51
|
+
function play(delta) {
|
|
52
|
+
map.update(delta);
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
function start() {
|
|
56
|
+
gameState = 'play';
|
|
57
|
+
map.start();
|
|
58
|
+
heart.start();
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
function end() {
|
|
62
|
+
gameState = 'end';
|
|
63
|
+
startButton.visible = true;
|
|
64
|
+
map.endText.visible = true;
|
|
65
|
+
heart.end();
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
//初始化游戏,游戏界页,开始按钮等初始
|
|
69
|
+
function init(g) {
|
|
70
|
+
var loveRes = resources.cache['love'].textures;
|
|
71
|
+
if(!startButton) {
|
|
72
|
+
startButton = new sprite(g, loveRes['start_tap.png']);
|
|
73
|
+
|
|
74
|
+
startButton.position = {x:(width-startButton.width)/2, y: (height-startButton.height)/2};
|
|
75
|
+
|
|
76
|
+
startButton.on('touchend', function(e){
|
|
77
|
+
start();
|
|
78
|
+
this.visible = false;
|
|
79
|
+
});
|
|
80
|
+
g.children.add(startButton);
|
|
81
|
+
}
|
|
82
|
+
startButton.visible = true;
|
|
83
|
+
|
|
84
|
+
map.init(g, loveRes); //初始化地图
|
|
85
|
+
heart.init(g, loveRes); //初始化心气球
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
//心形对象
|
|
89
|
+
var heart = (function(){
|
|
90
|
+
return {
|
|
91
|
+
vy: 6,
|
|
92
|
+
init: function(g, res){
|
|
93
|
+
if(!this.sprite) {
|
|
94
|
+
this.sprite = new sprite(g, res['qq_head.png']);
|
|
95
|
+
g.children.add(this.sprite);
|
|
96
|
+
}
|
|
97
|
+
this.sprite.position = {x: (width - this.sprite.width)/2, y:height - this.sprite.height};
|
|
98
|
+
},
|
|
99
|
+
start: function() {
|
|
100
|
+
this.sprite.position = {x: (width - this.sprite.width)/2, y:height - this.sprite.height};
|
|
101
|
+
this.sprite.canMove(true);
|
|
102
|
+
},
|
|
103
|
+
end: function() {
|
|
104
|
+
this.sprite.canMove(false);
|
|
105
|
+
},
|
|
106
|
+
//碰撞检测
|
|
107
|
+
hitTest: function(role) {
|
|
108
|
+
return this.sprite && hitTestRectangle(this.sprite, role);
|
|
109
|
+
}
|
|
110
|
+
};
|
|
111
|
+
})();
|
|
112
|
+
|
|
113
|
+
//当前游戏地图
|
|
114
|
+
//我们把整个地图画成一个大图
|
|
115
|
+
//屏幕和角色相对于地图移动
|
|
116
|
+
var map = (function(){
|
|
117
|
+
var h = height * 5;
|
|
118
|
+
return {
|
|
119
|
+
width: width,
|
|
120
|
+
height: h,
|
|
121
|
+
//地图当前的偏移量,当画布在地图上移动时会修改此值
|
|
122
|
+
offsetPosition: {
|
|
123
|
+
x: 0,
|
|
124
|
+
y: 0
|
|
125
|
+
},
|
|
126
|
+
sprites: [], //所有地图精灵
|
|
127
|
+
init: function(g, res){
|
|
128
|
+
if(!this.endText) {
|
|
129
|
+
//放置碗
|
|
130
|
+
for(var i=0;i<6;i++) {
|
|
131
|
+
var p = new wan(g, res, 50*i+25, height * 3 + 400 + 10*i);
|
|
132
|
+
this.sprites.push(p);
|
|
133
|
+
g.children.add(p.sprite);
|
|
134
|
+
}
|
|
135
|
+
//放置花
|
|
136
|
+
for(var i=0;i<6;i++) {
|
|
137
|
+
var p = new flower(g, res, 40*i+25, height * 2 + 10*i);
|
|
138
|
+
this.sprites.push(p);
|
|
139
|
+
g.children.add(p.sprite);
|
|
140
|
+
}
|
|
141
|
+
//放置bob
|
|
142
|
+
for(var i=0;i<6;i++) {
|
|
143
|
+
var p = new bob(g, res, 45*i+25, height + 10*i);
|
|
144
|
+
this.sprites.push(p);
|
|
145
|
+
g.children.add(p.sprite);
|
|
146
|
+
}
|
|
147
|
+
|
|
148
|
+
this.endText = g.createShape('label',{
|
|
149
|
+
text: 'END',
|
|
150
|
+
position:{x: (this.width - 100)/2,y:60},
|
|
151
|
+
style: {
|
|
152
|
+
fontFamily: "Arial",
|
|
153
|
+
fontSize: 46,
|
|
154
|
+
fill: "blue",
|
|
155
|
+
stroke: '#ff3300',
|
|
156
|
+
textAlign : 'center',
|
|
157
|
+
border: {
|
|
158
|
+
left: 1,
|
|
159
|
+
top: 1,
|
|
160
|
+
right: 1,
|
|
161
|
+
bottom: 1
|
|
162
|
+
}
|
|
163
|
+
}
|
|
164
|
+
});
|
|
165
|
+
}
|
|
166
|
+
this.endText.visible = false;
|
|
167
|
+
g.children.add(this.endText);
|
|
168
|
+
},
|
|
169
|
+
start: function() {
|
|
170
|
+
//初始化位置
|
|
171
|
+
this.offsetPosition = {
|
|
172
|
+
x: 0,
|
|
173
|
+
y: 0
|
|
174
|
+
};
|
|
175
|
+
this.endText.visible = false;
|
|
176
|
+
for(var i=0;i<this.sprites.length;i++) {
|
|
177
|
+
this.sprites[i].sprite.visible = true;
|
|
178
|
+
this.sprites[i].update(0);
|
|
179
|
+
}
|
|
180
|
+
},
|
|
181
|
+
//因为这里的精灵是相对于地图的,需要把坐标转换为canvas的
|
|
182
|
+
update: function(delta){
|
|
183
|
+
if(gameState == 'play') {
|
|
184
|
+
this.move(0 , heart.vy);
|
|
185
|
+
|
|
186
|
+
for(var i=0;i<this.sprites.length;i++) {
|
|
187
|
+
this.sprites[i].update(delta);
|
|
188
|
+
}
|
|
189
|
+
|
|
190
|
+
if(this.offsetPosition.y >= this.height - height) {
|
|
191
|
+
end();//结束游戏
|
|
192
|
+
}
|
|
193
|
+
}
|
|
194
|
+
for(var i=tempSprites.length-1;i>=0; i--) {
|
|
195
|
+
if(tempSprites[i].update) tempSprites[i].update(delta);
|
|
196
|
+
}
|
|
197
|
+
},
|
|
198
|
+
//转为画布坐标
|
|
199
|
+
toLocalPosition: function(p) {
|
|
200
|
+
var x = p.position.x + this.offsetPosition.x;
|
|
201
|
+
var y = p.position.y + height + this.offsetPosition.y - this.height;
|
|
202
|
+
p.sprite.position = {x:x, y:y};
|
|
203
|
+
},
|
|
204
|
+
//开始移动
|
|
205
|
+
move: function(x, y) {
|
|
206
|
+
this.offsetPosition.x += x;
|
|
207
|
+
this.offsetPosition.y += y;
|
|
208
|
+
}
|
|
209
|
+
}
|
|
210
|
+
})();
|
|
211
|
+
|
|
212
|
+
function wan(g, res, x, y) {
|
|
213
|
+
this.position = {
|
|
214
|
+
x: x,
|
|
215
|
+
y: y
|
|
216
|
+
};
|
|
217
|
+
this.sprite = new sprite(g, res['wan.png']);
|
|
218
|
+
this.sprite.visible = false;
|
|
219
|
+
this.die = function() {
|
|
220
|
+
this.sprite.visible = false;
|
|
221
|
+
}
|
|
222
|
+
this.hitEnd = function() {
|
|
223
|
+
var score = new scoreSprite(g, 5, this.sprite.position.x, this.sprite.position.y);
|
|
224
|
+
tempSprites.push(score);
|
|
225
|
+
this.die();
|
|
226
|
+
}
|
|
227
|
+
this.update = function(delta) {
|
|
228
|
+
if(!this.sprite.visible) return;
|
|
229
|
+
map.toLocalPosition(this);
|
|
230
|
+
//如果碰到当前精灵,则精灵死
|
|
231
|
+
if(heart.hitTest(this.sprite)) {
|
|
232
|
+
this.hitEnd();
|
|
233
|
+
}
|
|
234
|
+
}
|
|
235
|
+
this.update(0);
|
|
236
|
+
}
|
|
237
|
+
function flower(g, res, x, y) {
|
|
238
|
+
this.position = {
|
|
239
|
+
x: x,
|
|
240
|
+
y: y
|
|
241
|
+
};
|
|
242
|
+
this.sprite = new sprite(g, res['flower.png']);
|
|
243
|
+
this.sprite.visible = false;
|
|
244
|
+
this.die = function() {
|
|
245
|
+
this.sprite.visible = false;
|
|
246
|
+
}
|
|
247
|
+
this.hitEnd = function() {
|
|
248
|
+
var score = new scoreSprite(g, 10, this.sprite.position.x, this.sprite.position.y);
|
|
249
|
+
tempSprites.push(score);
|
|
250
|
+
this.die();
|
|
251
|
+
}
|
|
252
|
+
this.update = function(delta) {
|
|
253
|
+
if(!this.sprite.visible) return;
|
|
254
|
+
map.toLocalPosition(this);
|
|
255
|
+
//如果碰到当前精灵,则精灵死
|
|
256
|
+
if(heart.hitTest(this.sprite)) {
|
|
257
|
+
this.hitEnd();
|
|
258
|
+
}
|
|
259
|
+
}
|
|
260
|
+
this.update(0);
|
|
261
|
+
}
|
|
262
|
+
function bob(g, res, x, y) {
|
|
263
|
+
this.position = {
|
|
264
|
+
x: x,
|
|
265
|
+
y: y
|
|
266
|
+
};
|
|
267
|
+
this.sprite = new sprite(g, res['bob.png']);
|
|
268
|
+
this.sprite.visible = false;
|
|
269
|
+
this.die = function() {
|
|
270
|
+
this.sprite.visible = false;
|
|
271
|
+
}
|
|
272
|
+
this.hitEnd = function() {
|
|
273
|
+
var score = new scoreSprite(g, 1, this.sprite.position.x, this.sprite.position.y);
|
|
274
|
+
tempSprites.push(score);
|
|
275
|
+
this.die();
|
|
276
|
+
}
|
|
277
|
+
this.update = function(delta) {
|
|
278
|
+
if(!this.sprite.visible) return;
|
|
279
|
+
map.toLocalPosition(this);
|
|
280
|
+
//如果碰到当前精灵,则精灵死
|
|
281
|
+
if(heart.hitTest(this.sprite)) {
|
|
282
|
+
this.hitEnd();
|
|
283
|
+
}
|
|
284
|
+
}
|
|
285
|
+
this.update(0);
|
|
286
|
+
}
|
|
287
|
+
|
|
288
|
+
//精灵
|
|
289
|
+
function sprite(g, texture, x, y) {
|
|
290
|
+
//创建一个image
|
|
291
|
+
var img = g.createShape('image',{
|
|
292
|
+
image: texture.img,
|
|
293
|
+
width: texture.img.width,
|
|
294
|
+
height: texture.img.height,
|
|
295
|
+
position: {x: x,y: y}
|
|
296
|
+
});
|
|
297
|
+
if(texture.frame) {
|
|
298
|
+
img.sourcePosition = {
|
|
299
|
+
x: texture.frame.x||0,
|
|
300
|
+
y: texture.frame.y||0
|
|
301
|
+
};
|
|
302
|
+
img.width = img.sourceWidth = texture.frame.w || texture.img.width;
|
|
303
|
+
img.height = img.sourceHeight = texture.frame.h || texture.img.height;
|
|
304
|
+
}
|
|
305
|
+
return img;
|
|
306
|
+
}
|
|
307
|
+
|
|
308
|
+
//加分动画,飞到右上角就消失
|
|
309
|
+
function scoreSprite(g, score, x, y) {
|
|
310
|
+
this.txt = g.createShape('label',{
|
|
311
|
+
text: '+' + score,
|
|
312
|
+
position:{x: x,y: y},
|
|
313
|
+
style: {
|
|
314
|
+
fontFamily: "Arial",
|
|
315
|
+
fontSize: 12,
|
|
316
|
+
fill: "red",
|
|
317
|
+
stroke: '#ff3300',
|
|
318
|
+
textAlign : 'center'
|
|
319
|
+
}
|
|
320
|
+
});
|
|
321
|
+
g.children.add(this.txt);
|
|
322
|
+
|
|
323
|
+
var ox = width - x;
|
|
324
|
+
var oy = y;
|
|
325
|
+
var len = Math.sqrt(ox * ox + oy * oy);
|
|
326
|
+
var speed = len / 80;
|
|
327
|
+
this.vx = speed * ox / len;
|
|
328
|
+
this.vy = speed * oy / len;
|
|
329
|
+
this.update = function(delta) {
|
|
330
|
+
this.txt.position.x += this.vx;
|
|
331
|
+
this.txt.position.y -= this.vy;
|
|
332
|
+
this.txt.needUpdate = true;
|
|
333
|
+
if(this.txt.position.x >= width || this.txt.position.y <= 0) {
|
|
334
|
+
this.die();
|
|
335
|
+
}
|
|
336
|
+
}
|
|
337
|
+
this.die = function() {
|
|
338
|
+
g.children.remove(this.txt);
|
|
339
|
+
for(var i=tempSprites.length-1;i>=0; i--) {
|
|
340
|
+
if(tempSprites[i] && tempSprites[i] == this) {
|
|
341
|
+
tempSprites.splice(i, 1);
|
|
342
|
+
break;
|
|
343
|
+
}
|
|
344
|
+
}
|
|
345
|
+
}
|
|
346
|
+
}
|
|
347
|
+
|
|
348
|
+
//资源加载管理
|
|
349
|
+
function resourcesLoader(){
|
|
350
|
+
var cache = {};
|
|
351
|
+
//加载器
|
|
352
|
+
function load(queue, index, callback) {
|
|
353
|
+
if(typeof index == 'function') {
|
|
354
|
+
callback = index;
|
|
355
|
+
index = 0;
|
|
356
|
+
}
|
|
357
|
+
var isArray = false;
|
|
358
|
+
if(typeof queue == 'object' && typeof queue.length != 'undefined') {
|
|
359
|
+
if(queue.length <= index) {
|
|
360
|
+
callback && callback();
|
|
361
|
+
return;
|
|
362
|
+
}
|
|
363
|
+
isArray = true;
|
|
364
|
+
var obj = queue[index];
|
|
365
|
+
}
|
|
366
|
+
else {
|
|
367
|
+
var obj = queue;
|
|
368
|
+
}
|
|
369
|
+
obj.name = obj.name || obj.url;
|
|
370
|
+
if(!obj.type) {
|
|
371
|
+
if(/\.json(\?|$)/i.test(obj.url)) {
|
|
372
|
+
obj.type = 'json';
|
|
373
|
+
}
|
|
374
|
+
else {
|
|
375
|
+
obj.type = 'img';
|
|
376
|
+
}
|
|
377
|
+
}
|
|
378
|
+
if(obj.type == 'img') {
|
|
379
|
+
var img = document.createElement('img');
|
|
380
|
+
img.onload = function(){
|
|
381
|
+
cache[obj.name] = {
|
|
382
|
+
frame: {
|
|
383
|
+
x: 0,
|
|
384
|
+
y: 0,
|
|
385
|
+
width: this.width,
|
|
386
|
+
height: this.height
|
|
387
|
+
},
|
|
388
|
+
img: this
|
|
389
|
+
};
|
|
390
|
+
if(isArray) {
|
|
391
|
+
load(queue, index+1, callback);
|
|
392
|
+
return;
|
|
393
|
+
}
|
|
394
|
+
callback && callback(cache[obj.name]);
|
|
395
|
+
};
|
|
396
|
+
img.src = obj.url;
|
|
397
|
+
}
|
|
398
|
+
else {
|
|
399
|
+
request(obj.url, function(ct) {
|
|
400
|
+
if(!ct) {
|
|
401
|
+
callback && callback();
|
|
402
|
+
return;
|
|
403
|
+
}
|
|
404
|
+
var data = JSON.parse(ct);
|
|
405
|
+
if(data.meta && data.meta.image) {
|
|
406
|
+
load({
|
|
407
|
+
name: obj.name,
|
|
408
|
+
url: data.meta.image
|
|
409
|
+
}, function(txt) {
|
|
410
|
+
txt.textures = txt.textures||{};
|
|
411
|
+
for(var name in data.frames) {
|
|
412
|
+
var f = data.frames[name];
|
|
413
|
+
if(!f) continue;
|
|
414
|
+
txt.textures[name]=cache[name] = {
|
|
415
|
+
frame: f.frame,
|
|
416
|
+
img: txt.img
|
|
417
|
+
};
|
|
418
|
+
}
|
|
419
|
+
if(isArray) {
|
|
420
|
+
load(queue, index+1, callback);
|
|
421
|
+
return;
|
|
422
|
+
}
|
|
423
|
+
callback && callback(data);
|
|
424
|
+
});
|
|
425
|
+
return;
|
|
426
|
+
}
|
|
427
|
+
if(isArray) {
|
|
428
|
+
load(queue, index+1, callback);
|
|
429
|
+
return;
|
|
430
|
+
}
|
|
431
|
+
callback && callback();
|
|
432
|
+
});
|
|
433
|
+
}
|
|
434
|
+
}
|
|
435
|
+
function resourceLoader() {
|
|
436
|
+
this.loadQueue = [];
|
|
437
|
+
this.isComplete = false;
|
|
438
|
+
}
|
|
439
|
+
//添加加载任务
|
|
440
|
+
resourceLoader.prototype.add = function(name, url) {
|
|
441
|
+
if(!url) url = name;
|
|
442
|
+
var type = 'img';
|
|
443
|
+
if(/\.json(\?|$)/i.test(url)) {
|
|
444
|
+
type = 'json';
|
|
445
|
+
}
|
|
446
|
+
this.loadQueue.push({
|
|
447
|
+
name: name,
|
|
448
|
+
type: type,
|
|
449
|
+
url: url
|
|
450
|
+
});
|
|
451
|
+
return this;
|
|
452
|
+
}
|
|
453
|
+
resourceLoader.prototype.load = function(callback){
|
|
454
|
+
load(this.loadQueue, 0, ()=>{
|
|
455
|
+
this.isComplete = true;
|
|
456
|
+
callback && callback.call(this);
|
|
457
|
+
});
|
|
458
|
+
return this;
|
|
459
|
+
}
|
|
460
|
+
|
|
461
|
+
|
|
462
|
+
return {
|
|
463
|
+
cache: cache,
|
|
464
|
+
add: function(name, url){
|
|
465
|
+
return new resourceLoader().add(name, url);
|
|
466
|
+
}
|
|
467
|
+
};
|
|
468
|
+
};
|
|
469
|
+
|
|
470
|
+
//请求网络资源
|
|
471
|
+
function request(url, callback) {
|
|
472
|
+
var xmlHttp;
|
|
473
|
+
if (window.ActiveXObject) {
|
|
474
|
+
xmlHttp = new ActiveXObject("Microsoft.XMLHTTP");
|
|
475
|
+
}
|
|
476
|
+
else if (window.XMLHttpRequest) {
|
|
477
|
+
xmlHttp = new XMLHttpRequest();
|
|
478
|
+
}
|
|
479
|
+
if(!xmlHttp) {
|
|
480
|
+
callback(null);
|
|
481
|
+
return;
|
|
482
|
+
}
|
|
483
|
+
xmlHttp.onreadystatechange=function(e){
|
|
484
|
+
if(this.readyState == 4) {
|
|
485
|
+
if(this.status == 200) {
|
|
486
|
+
callback&&callback(this.responseText||this.response);
|
|
487
|
+
}
|
|
488
|
+
else {
|
|
489
|
+
callback&&callback();
|
|
490
|
+
}
|
|
491
|
+
}
|
|
492
|
+
};
|
|
493
|
+
xmlHttp.open("GET",url,true);
|
|
494
|
+
xmlHttp.send(null);
|
|
495
|
+
return xmlHttp;
|
|
496
|
+
}
|
|
497
|
+
|
|
498
|
+
//二个矩形是否有碰撞
|
|
499
|
+
function hitTestRectangle(r1, r2) {
|
|
500
|
+
var hitFlag, combinedHalfWidths, combinedHalfHeights, vx, vy, x1, y1, x2, y2, width1, height1, width2, height2;
|
|
501
|
+
hitFlag = false;
|
|
502
|
+
|
|
503
|
+
x1 = r1.x;
|
|
504
|
+
x2 = r2.x;
|
|
505
|
+
y1 = r1.y;
|
|
506
|
+
y2 = r2.y;
|
|
507
|
+
width1 = r1.width;
|
|
508
|
+
width2 = r2.width;
|
|
509
|
+
height1 = r1.height;
|
|
510
|
+
height2 = r2.height;
|
|
511
|
+
//如果对象有指定碰撞区域,则我们采用指定的坐标计算
|
|
512
|
+
if(r1.hitArea) {
|
|
513
|
+
x1 += r1.hitArea.x * map.scale;
|
|
514
|
+
y1 += r1.hitArea.y * map.scale;
|
|
515
|
+
width1 = r1.hitArea.width * map.scale;
|
|
516
|
+
height1 = r1.hitArea.height * map.scale;
|
|
517
|
+
}
|
|
518
|
+
if(r2.hitArea) {
|
|
519
|
+
x2 += r2.hitArea.x * map.scale;
|
|
520
|
+
y2 += r2.hitArea.y * map.scale;
|
|
521
|
+
width2 = r2.hitArea.width * map.scale;
|
|
522
|
+
height2 = r2.hitArea.height * map.scale;
|
|
523
|
+
}
|
|
524
|
+
|
|
525
|
+
//中心坐标点
|
|
526
|
+
r1.centerX = x1 + width1 / 2;
|
|
527
|
+
r1.centerY = y1 + height1 / 2;
|
|
528
|
+
r2.centerX = x2 + width2 / 2;
|
|
529
|
+
r2.centerY = y2 + height2 / 2;
|
|
530
|
+
|
|
531
|
+
//半宽高
|
|
532
|
+
r1.halfWidth = width1 / 2;
|
|
533
|
+
r1.halfHeight = height1 / 2;
|
|
534
|
+
r2.halfWidth = width2 / 2;
|
|
535
|
+
r2.halfHeight = height2 / 2;
|
|
536
|
+
|
|
537
|
+
//中心点的X和Y偏移值
|
|
538
|
+
vx = r1.centerX - r2.centerX;
|
|
539
|
+
vy = r1.centerY - r2.centerY;
|
|
540
|
+
|
|
541
|
+
//计算宽高一半的和
|
|
542
|
+
combinedHalfWidths = r1.halfWidth + r2.halfWidth;
|
|
543
|
+
combinedHalfHeights = r1.halfHeight + r2.halfHeight;
|
|
544
|
+
|
|
545
|
+
//如果中心X距离小于二者的一半宽和
|
|
546
|
+
if (Math.abs(vx) < combinedHalfWidths) {
|
|
547
|
+
//如果中心V偏移量也小于半高的和,则二者碰撞
|
|
548
|
+
if (Math.abs(vy) < combinedHalfHeights) {
|
|
549
|
+
hitFlag = true;
|
|
550
|
+
} else {
|
|
551
|
+
hitFlag = false;
|
|
552
|
+
}
|
|
553
|
+
} else {
|
|
554
|
+
hitFlag = false;
|
|
555
|
+
}
|
|
556
|
+
return hitFlag;
|
|
557
|
+
};
|
|
558
|
+
})(window, document);
|