jmgraph 3.2.14 → 3.2.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -74,7 +74,9 @@
74
74
  p3arc.canMove(true);
75
75
  var p4arc = graph1.createShape('arc', { style: pstyle, center: p4, radius: psize, start: 0, end: Math.PI * 2, width: psize, height: psize });
76
76
  graph1.children.add(p4arc);
77
- p4arc.canMove(true);
77
+ p4arc.canMove(true);
78
+
79
+ drawManualArc(graph1);
78
80
  }
79
81
 
80
82
 
@@ -213,6 +215,80 @@
213
215
 
214
216
  init2(g2);
215
217
 
218
+ // 手绘式圆
219
+ function drawManualArc(g) {
220
+ const baseRadius = 60; // 基础半径
221
+ const points = 12; // 分割成多少点,减少点数以避免毛刺
222
+ const variance = 20; // 半径的随机偏移量
223
+ const center = {
224
+ x: 600, y: 100
225
+ };
226
+
227
+ // 生成半径偏移的函数,使用简单的正弦函数模拟平滑变化
228
+ function getRadius(angleIndex, totalPoints) {
229
+ const angle = (angleIndex / totalPoints) * Math.PI * 2;
230
+ // 使用正弦函数创建周期性变化
231
+ const noise = Math.sin(angle * 1) * (variance / 2); // 3决定波动次数,可调节
232
+ // 添加随机偏移
233
+ const randomOffset = (Math.random() - 0.5) * (variance / 2);
234
+ return baseRadius + noise + randomOffset;
235
+ }
236
+
237
+ var p = g.createShape('path', { style: {
238
+ stroke: 'rgb(120,20,80)',
239
+ lineWidth: 3,
240
+ close: true,
241
+ }, points: [] });
242
+
243
+ //一个固定的bezier曲线
244
+ var bezier = g.createShape('bezier', { style: style, points: [] });
245
+ let start = {
246
+ x: 0,
247
+ y: 0
248
+ };
249
+ for (let i = 0; i <= points; i++) {
250
+ const angleIndex = i % points;
251
+ const angle = (angleIndex / points) * Math.PI * 2;
252
+ const r = getRadius(angleIndex, points);
253
+ const x = center.x + r * Math.cos(angle);
254
+ const y = center.y + r * Math.sin(angle);
255
+
256
+ if (i === 0) {
257
+ start = {
258
+ x, y
259
+ };
260
+ } else {
261
+ // 使用二次贝塞尔曲线连接点
262
+ const prevIndex = (i - 1) % points;
263
+ const prevAngle = (prevIndex / points) * Math.PI * 2;
264
+ const prevR = getRadius(prevIndex, points);
265
+ const prevX = center.x + prevR * Math.cos(prevAngle);
266
+ const prevY = center.y + prevR * Math.sin(prevAngle);
267
+
268
+ // 控制点为当前点和前一个点的中点,加上偏移量
269
+ const cpX = (prevX + x) / 2;
270
+ const cpY = (prevY + y) / 2;
271
+ bezier.cpoints = [
272
+ start,{
273
+ x: prevX,
274
+ y: prevY
275
+ }, {
276
+ x: cpX,
277
+ y: cpY
278
+ }]
279
+ //ctx.quadraticCurveTo(prevX, prevY, cpX, cpY);
280
+ p.points.push(...bezier.initPoints());
281
+ start = {
282
+ x: cpX,
283
+ y: cpY
284
+ }
285
+ }
286
+ }
287
+ //p.points.push(start);
288
+ console.log(p.points)
289
+ g.children.add(p);
290
+ }
291
+
216
292
  //实时更新画布
217
293
  function update() {
218
294
  if(g1.needUpdate) g1.redraw();
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "family": "jmgraph",
3
3
  "name": "jmgraph",
4
- "version": "3.2.14",
4
+ "version": "3.2.16",
5
5
  "description": "一个简单的canvas画图库",
6
6
  "homepage": "http://graph.jm47.com/",
7
7
  "keywords": [
@@ -60,6 +60,18 @@ export default class jmEvents {
60
60
  }
61
61
  };
62
62
 
63
+ tap(evt) {
64
+ evt = evt || window.event;
65
+ evt.eventName = 'tap';
66
+
67
+ this.container.raiseEvent('tap',evt);
68
+ let t = evt.target || evt.srcElement;
69
+ if(t == this.target) {
70
+ //if(evt.preventDefault) evt.preventDefault();
71
+ return false;
72
+ }
73
+ };
74
+
63
75
  // 销毁
64
76
  destroy() {
65
77
  this.mouseHandler.destroy();