jmgraph 3.2.13 → 3.2.15

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@@ -74,7 +74,9 @@
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  p3arc.canMove(true);
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  var p4arc = graph1.createShape('arc', { style: pstyle, center: p4, radius: psize, start: 0, end: Math.PI * 2, width: psize, height: psize });
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  graph1.children.add(p4arc);
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- p4arc.canMove(true);
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+ p4arc.canMove(true);
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+
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+ drawManualArc(graph1);
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  }
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@@ -213,6 +215,80 @@
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  init2(g2);
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+ // 手绘式圆
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+ function drawManualArc(g) {
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+ const baseRadius = 60; // 基础半径
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+ const points = 12; // 分割成多少点,减少点数以避免毛刺
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+ const variance = 20; // 半径的随机偏移量
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+ const center = {
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+ x: 600, y: 100
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+ };
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+
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+ // 生成半径偏移的函数,使用简单的正弦函数模拟平滑变化
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+ function getRadius(angleIndex, totalPoints) {
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+ const angle = (angleIndex / totalPoints) * Math.PI * 2;
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+ // 使用正弦函数创建周期性变化
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+ const noise = Math.sin(angle * 1) * (variance / 2); // 3决定波动次数,可调节
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+ // 添加随机偏移
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+ const randomOffset = (Math.random() - 0.5) * (variance / 2);
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+ return baseRadius + noise + randomOffset;
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+ }
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+
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+ var p = g.createShape('path', { style: {
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+ stroke: 'rgb(120,20,80)',
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+ lineWidth: 3,
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+ close: true,
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+ }, points: [] });
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+
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+ //一个固定的bezier曲线
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+ var bezier = g.createShape('bezier', { style: style, points: [] });
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+ let start = {
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+ x: 0,
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+ y: 0
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+ };
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+ for (let i = 0; i <= points; i++) {
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+ const angleIndex = i % points;
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+ const angle = (angleIndex / points) * Math.PI * 2;
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+ const r = getRadius(angleIndex, points);
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+ const x = center.x + r * Math.cos(angle);
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+ const y = center.y + r * Math.sin(angle);
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+
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+ if (i === 0) {
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+ start = {
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+ x, y
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+ };
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+ } else {
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+ // 使用二次贝塞尔曲线连接点
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+ const prevIndex = (i - 1) % points;
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+ const prevAngle = (prevIndex / points) * Math.PI * 2;
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+ const prevR = getRadius(prevIndex, points);
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+ const prevX = center.x + prevR * Math.cos(prevAngle);
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+ const prevY = center.y + prevR * Math.sin(prevAngle);
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+
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+ // 控制点为当前点和前一个点的中点,加上偏移量
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+ const cpX = (prevX + x) / 2;
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+ const cpY = (prevY + y) / 2;
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+ bezier.cpoints = [
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+ start,{
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+ x: prevX,
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+ y: prevY
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+ }, {
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+ x: cpX,
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+ y: cpY
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+ }]
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+ //ctx.quadraticCurveTo(prevX, prevY, cpX, cpY);
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+ p.points.push(...bezier.initPoints());
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+ start = {
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+ x: cpX,
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+ y: cpY
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+ }
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+ }
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+ }
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+ //p.points.push(start);
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+ console.log(p.points)
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+ g.children.add(p);
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+ }
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+
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  //实时更新画布
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  function update() {
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  if(g1.needUpdate) g1.redraw();
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "family": "jmgraph",
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  "name": "jmgraph",
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- "version": "3.2.13",
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+ "version": "3.2.15",
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  "description": "一个简单的canvas画图库",
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  "homepage": "http://graph.jm47.com/",
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  "keywords": [
@@ -1423,19 +1423,19 @@ export default class jmControl extends jmProperty {
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  let thisbounds = _this.bounds || _this.getAbsoluteBounds();
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  //检查边界出界
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  let outside = jmUtils.checkOutSide(_this.option.lockSide, thisbounds, { x: offsetx, y: offsety });
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- if(outside.left < 0) {
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+ if(outside.left < 0 && offsetx < 0) {
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  //offsetx -= outside.left;
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  offsetx = 0;
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  }
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- else if(outside.right > 0) {
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+ else if(outside.right > 0 && offsetx > 0) {
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  //offsetx -= outside.right;
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  offsetx = 0;
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  }
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- if(outside.top < 0) {
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+ if(outside.top < 0 && offsety < 0) {
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  //offsety -= outside.top;
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  offsety = 0;
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  }
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- else if(outside.bottom > 0) {
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+ else if(outside.bottom > 0 && offsety > 0) {
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  //offsety -= outside.bottom;
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  offsety = 0;
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  }
@@ -60,6 +60,18 @@ export default class jmEvents {
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  }
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  };
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+ tap(evt) {
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+ evt = evt || window.event;
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+ evt.eventName = 'tap';
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+
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+ this.container.raiseEvent('tap',evt);
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+ let t = evt.target || evt.srcElement;
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+ if(t == this.target) {
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+ //if(evt.preventDefault) evt.preventDefault();
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+ return false;
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+ }
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+ };
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+
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  // 销毁
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  destroy() {
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  this.mouseHandler.destroy();