jigsawpuzzlegame 1.0.8 → 1.0.10

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@@ -4,6 +4,8 @@
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  *
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  * Stripped of all UI code, providing a clean interface for integration.
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  *
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+ * @version 1.0.8
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+ *
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  * @example
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  * const puzzle = new JigsawPuzzle('my-container-id', {
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  * image: 'https://example.com/image.jpg',
@@ -1881,8 +1883,23 @@ export class JigsawPuzzle {
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  break;
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  case 160:
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+ // Create tmpImage if it doesn't exist (needed when loading from savedData)
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+ if (!this.tmpImage) {
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+ this.puzzle.container.innerHTML = "";
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+ this.tmpImage = document.createElement("img");
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+ }
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  this.tmpImage.src = this.puzzle.srcImage.src;
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+ this.puzzle.getContainerSize();
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  fitImage(this.tmpImage, this.puzzle.contWidth * 0.95, this.puzzle.contHeight * 0.95);
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+ this.tmpImage.style.boxShadow = "-4px 4px 4px rgba(0, 0, 0, 0.5)";
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+ if (!this.tmpImage.parentNode) {
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+ this.puzzle.container.appendChild(this.tmpImage);
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+ }
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+ // Call onReady callback when puzzle is ready (image loaded and displayed)
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+ // This is needed when loading from savedData since we skip state 10
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+ if (this.options.onReady) {
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+ this.options.onReady();
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+ }
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  this.state = 20;
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  break;
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  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "jigsawpuzzlegame",
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- "version": "1.0.8",
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+ "version": "1.0.10",
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  "description": "A class for creating a jigsaw puzzle",
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  "keywords": [
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  "jigsaw",