jigsawpuzzlegame 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +261 -0
- package/jigsaw-puzzle-game.js +1943 -0
- package/package.json +17 -0
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"use strict";
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/**
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* JigsawPuzzle - A refactored, reusable jigsaw puzzle game class
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*
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* Stripped of all UI code, providing a clean interface for integration.
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*
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* @example
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* const puzzle = new JigsawPuzzle('my-container-id', {
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* image: 'https://example.com/image.jpg',
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* numPieces: 20,
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* shapeType: 0,
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* allowRotation: true
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* });
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*
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* puzzle.start();
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*/
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// ============================================================================
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// Constants
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// ============================================================================
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const FILE_EXTENSION = ".puz";
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const FILE_SIGNATURE = "pzfilecct";
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// Math shortcuts
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const mhypot = Math.hypot,
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mrandom = Math.random,
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mmax = Math.max,
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mmin = Math.min,
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mround = Math.round,
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mfloor = Math.floor,
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mceil = Math.ceil,
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msqrt = Math.sqrt,
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mabs = Math.abs;
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// ============================================================================
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// Utility Functions
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// ============================================================================
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function alea(min, max) {
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if (typeof max == "undefined") return min * mrandom();
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return min + (max - min) * mrandom();
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}
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function intAlea(min, max) {
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if (typeof max == "undefined") {
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max = min;
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min = 0;
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}
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return mfloor(min + (max - min) * mrandom());
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}
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function arrayShuffle(array) {
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let k1, temp;
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for (let k = array.length - 1; k >= 1; --k) {
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k1 = intAlea(0, k + 1);
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temp = array[k];
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array[k] = array[k1];
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array[k1] = temp;
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}
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return array;
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}
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// ============================================================================
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// Pseudo-Random Number Generator
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// ============================================================================
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function mMash(seed) {
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let n = 0xefc8249d;
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let intSeed = (seed || Math.random()).toString();
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function mash(data) {
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if (data) {
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data = data.toString();
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for (var i = 0; i < data.length; i++) {
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n += data.charCodeAt(i);
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var h = 0.02519603282416938 * n;
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n = h >>> 0;
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h -= n;
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h *= n;
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n = h >>> 0;
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h -= n;
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n += h * 0x100000000;
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}
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return (n >>> 0) * 2.3283064365386963e-10;
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}
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n = 0xefc8249d;
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return (n >>> 0) * 2.3283064365386963e-10;
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}
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n = mash(intSeed);
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var x = function () {
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n += 0x9e3779b9;
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var h = 0x0274ebd7 * n;
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return (h >>> 0) * 2.3283064365386963e-10;
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};
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x.intAlea = function (min, max) {
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if (typeof max == "undefined") {
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max = min;
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min = 0;
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}
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return mfloor(min + (max - min) * x());
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};
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x.alea = function (min, max) {
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if (typeof max == "undefined") return min * x();
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return min + (max - min) * x();
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};
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x.reset = function () {
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n = 0xefc8249d;
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n = mash(intSeed);
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};
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x.seed = intSeed;
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return x;
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}
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// ============================================================================
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// Core Geometry Classes
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// ============================================================================
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class Point {
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constructor(x, y) {
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this.x = Number(x);
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this.y = Number(y);
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}
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copy() {
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return new Point(this.x, this.y);
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}
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distance(otherPoint) {
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return mhypot(this.x - otherPoint.x, this.y - otherPoint.y);
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}
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}
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class Segment {
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constructor(p1, p2) {
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this.p1 = new Point(p1.x, p1.y);
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this.p2 = new Point(p2.x, p2.y);
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}
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dx() {
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return this.p2.x - this.p1.x;
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}
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dy() {
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return this.p2.y - this.p1.y;
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}
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length() {
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return mhypot(this.dx(), this.dy());
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}
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pointOnRelative(coeff) {
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let dx = this.dx();
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let dy = this.dy();
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return new Point(this.p1.x + coeff * dx, this.p1.y + coeff * dy);
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}
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}
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class Side {
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constructor() {
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this.type = "";
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this.points = [];
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}
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reversed() {
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const ns = new Side();
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ns.type = this.type;
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ns.points = this.points.slice().reverse();
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return ns;
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}
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scale(puzzle) {
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const coefx = puzzle.scalex;
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const coefy = puzzle.scaley;
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this.scaledPoints = this.points.map(
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(p) => new Point(p.x * coefx, p.y * coefy)
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);
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}
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drawPath(ctx, shiftx, shifty, withoutMoveTo) {
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if (!withoutMoveTo) {
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ctx.moveTo(
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this.scaledPoints[0].x + shiftx,
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this.scaledPoints[0].y + shifty
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);
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}
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if (this.type == "d") {
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ctx.lineTo(
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this.scaledPoints[1].x + shiftx,
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this.scaledPoints[1].y + shifty
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);
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} else {
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for (let k = 1; k < this.scaledPoints.length - 1; k += 3) {
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ctx.bezierCurveTo(
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this.scaledPoints[k].x + shiftx,
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this.scaledPoints[k].y + shifty,
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this.scaledPoints[k + 1].x + shiftx,
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this.scaledPoints[k + 1].y + shifty,
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this.scaledPoints[k + 2].x + shiftx,
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this.scaledPoints[k + 2].y + shifty
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);
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}
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}
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}
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}
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// ============================================================================
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// Piece Shape Functions (twist functions)
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// ============================================================================
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function twist0(side, ca, cb, prng) {
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const seg0 = new Segment(side.points[0], side.points[1]);
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const dxh = seg0.dx();
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const dyh = seg0.dy();
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const seg1 = new Segment(ca, cb);
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const mid0 = seg0.pointOnRelative(0.5);
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const mid1 = seg1.pointOnRelative(0.5);
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const segMid = new Segment(mid0, mid1);
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const dxv = segMid.dx();
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const dyv = segMid.dy();
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const scalex = prng.alea(0.8, 1);
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const scaley = prng.alea(0.9, 1);
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const mid = prng.alea(0.45, 0.55);
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const pa = pointAt(mid - (1 / 12) * scalex, (1 / 12) * scaley);
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const pb = pointAt(mid - (2 / 12) * scalex, (3 / 12) * scaley);
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const pc = pointAt(mid, (4 / 12) * scaley);
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const pd = pointAt(mid + (2 / 12) * scalex, (3 / 12) * scaley);
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const pe = pointAt(mid + (1 / 12) * scalex, (1 / 12) * scaley);
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side.points = [
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seg0.p1,
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new Point(
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seg0.p1.x + (5 / 12) * dxh * 0.52,
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seg0.p1.y + (5 / 12) * dyh * 0.52
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),
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new Point(pa.x - (1 / 12) * dxv * 0.72, pa.y - (1 / 12) * dyv * 0.72),
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pa,
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new Point(pa.x + (1 / 12) * dxv * 0.72, pa.y + (1 / 12) * dyv * 0.72),
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new Point(pb.x - (1 / 12) * dxv * 0.92, pb.y - (1 / 12) * dyv * 0.92),
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pb,
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new Point(pb.x + (1 / 12) * dxv * 0.52, pb.y + (1 / 12) * dyv * 0.52),
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new Point(pc.x - (2 / 12) * dxh * 0.4, pc.y - (2 / 12) * dyh * 0.4),
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pc,
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new Point(pc.x + (2 / 12) * dxh * 0.4, pc.y + (2 / 12) * dyh * 0.4),
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new Point(pd.x + (1 / 12) * dxv * 0.52, pd.y + (1 / 12) * dyv * 0.52),
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pd,
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new Point(pd.x - (1 / 12) * dxv * 0.92, pd.y - (1 / 12) * dyv * 0.92),
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new Point(pe.x + (1 / 12) * dxv * 0.72, pe.y + (1 / 12) * dyv * 0.72),
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pe,
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new Point(pe.x - (1 / 12) * dxv * 0.72, pe.y - (1 / 12) * dyv * 0.72),
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new Point(
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seg0.p2.x - (5 / 12) * dxh * 0.52,
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seg0.p2.y - (5 / 12) * dyh * 0.52
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),
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seg0.p2
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];
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side.type = "z";
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function pointAt(coeffh, coeffv) {
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return new Point(
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seg0.p1.x + coeffh * dxh + coeffv * dxv,
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seg0.p1.y + coeffh * dyh + coeffv * dyv
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);
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}
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}
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function twist1(side, ca, cb, prng) {
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const seg0 = new Segment(side.points[0], side.points[1]);
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const dxh = seg0.dx();
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const dyh = seg0.dy();
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const seg1 = new Segment(ca, cb);
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const mid0 = seg0.pointOnRelative(0.5);
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const mid1 = seg1.pointOnRelative(0.5);
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const segMid = new Segment(mid0, mid1);
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const dxv = segMid.dx();
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const dyv = segMid.dy();
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const pa = pointAt(
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prng.alea(0.3, 0.35),
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prng.alea(-0.05, 0.05)
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);
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const pb = pointAt(prng.alea(0.45, 0.55), prng.alea(0.2, 0.3));
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const pc = pointAt(
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prng.alea(0.65, 0.78),
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prng.alea(-0.05, 0.05)
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);
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side.points = [
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seg0.p1,
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seg0.p1,
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pa,
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pa,
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pa,
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pb,
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pb,
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pb,
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pc,
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pc,
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pc,
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seg0.p2,
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seg0.p2
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];
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side.type = "z";
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function pointAt(coeffh, coeffv) {
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return new Point(
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seg0.p1.x + coeffh * dxh + coeffv * dxv,
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seg0.p1.y + coeffh * dyh + coeffv * dyv
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);
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}
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}
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function twist2(side, ca, cb, prng) {
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const seg0 = new Segment(side.points[0], side.points[1]);
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const dxh = seg0.dx();
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const dyh = seg0.dy();
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const seg1 = new Segment(ca, cb);
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const mid0 = seg0.pointOnRelative(0.5);
|
|
325
|
+
const mid1 = seg1.pointOnRelative(0.5);
|
|
326
|
+
|
|
327
|
+
const segMid = new Segment(mid0, mid1);
|
|
328
|
+
const dxv = segMid.dx();
|
|
329
|
+
const dyv = segMid.dy();
|
|
330
|
+
|
|
331
|
+
const hmid = prng.alea(0.45, 0.55);
|
|
332
|
+
const vmid = prng.alea(0.4, 0.5);
|
|
333
|
+
const pc = pointAt(hmid, vmid);
|
|
334
|
+
let sega = new Segment(seg0.p1, pc);
|
|
335
|
+
|
|
336
|
+
const pb = sega.pointOnRelative(2 / 3);
|
|
337
|
+
sega = new Segment(seg0.p2, pc);
|
|
338
|
+
const pd = sega.pointOnRelative(2 / 3);
|
|
339
|
+
|
|
340
|
+
side.points = [seg0.p1, pb, pd, seg0.p2];
|
|
341
|
+
side.type = "z";
|
|
342
|
+
|
|
343
|
+
function pointAt(coeffh, coeffv) {
|
|
344
|
+
return new Point(
|
|
345
|
+
seg0.p1.x + coeffh * dxh + coeffv * dxv,
|
|
346
|
+
seg0.p1.y + coeffh * dyh + coeffv * dyv
|
|
347
|
+
);
|
|
348
|
+
}
|
|
349
|
+
}
|
|
350
|
+
|
|
351
|
+
function twist3(side, ca, cb, prng) {
|
|
352
|
+
side.points = [side.points[0], side.points[1]];
|
|
353
|
+
}
|
|
354
|
+
|
|
355
|
+
// ============================================================================
|
|
356
|
+
// Piece Classes
|
|
357
|
+
// ============================================================================
|
|
358
|
+
|
|
359
|
+
class Piece {
|
|
360
|
+
constructor(kx, ky) {
|
|
361
|
+
this.ts = new Side();
|
|
362
|
+
this.rs = new Side();
|
|
363
|
+
this.bs = new Side();
|
|
364
|
+
this.ls = new Side();
|
|
365
|
+
this.kx = kx;
|
|
366
|
+
this.ky = ky;
|
|
367
|
+
}
|
|
368
|
+
|
|
369
|
+
scale(puzzleInstance) {
|
|
370
|
+
this.ts.scale(puzzleInstance);
|
|
371
|
+
this.rs.scale(puzzleInstance);
|
|
372
|
+
this.bs.scale(puzzleInstance);
|
|
373
|
+
this.ls.scale(puzzleInstance);
|
|
374
|
+
}
|
|
375
|
+
}
|
|
376
|
+
|
|
377
|
+
// ============================================================================
|
|
378
|
+
// PolyPiece Class (needs puzzle instance reference)
|
|
379
|
+
// ============================================================================
|
|
380
|
+
|
|
381
|
+
class PolyPiece {
|
|
382
|
+
constructor(initialPiece, puzzleInstance) {
|
|
383
|
+
this.puzzle = puzzleInstance;
|
|
384
|
+
this.pckxmin = initialPiece.kx;
|
|
385
|
+
this.pckxmax = initialPiece.kx + 1;
|
|
386
|
+
this.pckymin = initialPiece.ky;
|
|
387
|
+
this.pckymax = initialPiece.ky + 1;
|
|
388
|
+
this.pieces = [initialPiece];
|
|
389
|
+
this.selected = false;
|
|
390
|
+
this.listLoops();
|
|
391
|
+
|
|
392
|
+
this.canvas = document.createElement("CANVAS");
|
|
393
|
+
this.puzzle.container.appendChild(this.canvas);
|
|
394
|
+
this.canvas.classList.add("polypiece");
|
|
395
|
+
this.ctx = this.canvas.getContext("2d");
|
|
396
|
+
this.rot = 0;
|
|
397
|
+
}
|
|
398
|
+
|
|
399
|
+
merge(otherPoly) {
|
|
400
|
+
const puzzle = this.puzzle;
|
|
401
|
+
const orgpckxmin = this.pckxmin;
|
|
402
|
+
const orgpckymin = this.pckymin;
|
|
403
|
+
const pbefore = getTransformed(
|
|
404
|
+
0,
|
|
405
|
+
0,
|
|
406
|
+
this.nx * puzzle.scalex,
|
|
407
|
+
this.ny * puzzle.scaley,
|
|
408
|
+
this.rot
|
|
409
|
+
);
|
|
410
|
+
|
|
411
|
+
const kOther = puzzle.polyPieces.indexOf(otherPoly);
|
|
412
|
+
puzzle.polyPieces.splice(kOther, 1);
|
|
413
|
+
puzzle.container.removeChild(otherPoly.canvas);
|
|
414
|
+
|
|
415
|
+
for (let k = 0; k < otherPoly.pieces.length; ++k) {
|
|
416
|
+
this.pieces.push(otherPoly.pieces[k]);
|
|
417
|
+
if (otherPoly.pieces[k].kx < this.pckxmin)
|
|
418
|
+
this.pckxmin = otherPoly.pieces[k].kx;
|
|
419
|
+
if (otherPoly.pieces[k].kx + 1 > this.pckxmax)
|
|
420
|
+
this.pckxmax = otherPoly.pieces[k].kx + 1;
|
|
421
|
+
if (otherPoly.pieces[k].ky < this.pckymin)
|
|
422
|
+
this.pckymin = otherPoly.pieces[k].ky;
|
|
423
|
+
if (otherPoly.pieces[k].ky + 1 > this.pckymax)
|
|
424
|
+
this.pckymax = otherPoly.pieces[k].ky + 1;
|
|
425
|
+
}
|
|
426
|
+
|
|
427
|
+
this.pieces.sort(function (p1, p2) {
|
|
428
|
+
if (p1.ky < p2.ky) return -1;
|
|
429
|
+
if (p1.ky > p2.ky) return 1;
|
|
430
|
+
if (p1.kx < p2.kx) return -1;
|
|
431
|
+
if (p1.kx > p2.kx) return 1;
|
|
432
|
+
return 0;
|
|
433
|
+
});
|
|
434
|
+
|
|
435
|
+
this.listLoops();
|
|
436
|
+
this.drawImage();
|
|
437
|
+
|
|
438
|
+
const pafter = getTransformed(
|
|
439
|
+
puzzle.scalex * (orgpckxmin - this.pckxmin),
|
|
440
|
+
puzzle.scaley * (orgpckymin - this.pckymin),
|
|
441
|
+
puzzle.scalex * (this.pckxmax - this.pckxmin + 1),
|
|
442
|
+
puzzle.scaley * (this.pckymax - this.pckymin + 1),
|
|
443
|
+
this.rot
|
|
444
|
+
);
|
|
445
|
+
|
|
446
|
+
this.moveTo(this.x - pafter.x + pbefore.x, this.y - pafter.y + pbefore.y);
|
|
447
|
+
puzzle.evaluateZIndex();
|
|
448
|
+
|
|
449
|
+
function getTransformed(orgx, orgy, width, height, rot) {
|
|
450
|
+
const dx = orgx - width / 2;
|
|
451
|
+
const dy = orgy - height / 2;
|
|
452
|
+
return {
|
|
453
|
+
x: width / 2 + [1, 0, -1, 0][rot] * dx + [0, -1, 0, 1][rot] * dy,
|
|
454
|
+
y: height / 2 + [0, 1, 0, -1][rot] * dx + [1, 0, -1, 0][rot] * dy
|
|
455
|
+
};
|
|
456
|
+
}
|
|
457
|
+
}
|
|
458
|
+
|
|
459
|
+
ifNear(otherPoly) {
|
|
460
|
+
const puzzle = this.puzzle;
|
|
461
|
+
if (this.rot != otherPoly.rot) return false;
|
|
462
|
+
|
|
463
|
+
let p1, p2;
|
|
464
|
+
let org = this.getOrgP();
|
|
465
|
+
let orgOther = otherPoly.getOrgP();
|
|
466
|
+
|
|
467
|
+
if (mhypot(org.x - orgOther.x, org.y - orgOther.y) >= puzzle.dConnect)
|
|
468
|
+
return false;
|
|
469
|
+
|
|
470
|
+
for (let k = this.pieces.length - 1; k >= 0; --k) {
|
|
471
|
+
p1 = this.pieces[k];
|
|
472
|
+
for (let ko = otherPoly.pieces.length - 1; ko >= 0; --ko) {
|
|
473
|
+
p2 = otherPoly.pieces[ko];
|
|
474
|
+
if (p1.kx == p2.kx && mabs(p1.ky - p2.ky) == 1) return true;
|
|
475
|
+
if (p1.ky == p2.ky && mabs(p1.kx - p2.kx) == 1) return true;
|
|
476
|
+
}
|
|
477
|
+
}
|
|
478
|
+
|
|
479
|
+
return false;
|
|
480
|
+
}
|
|
481
|
+
|
|
482
|
+
listLoops() {
|
|
483
|
+
const that = this;
|
|
484
|
+
function edgeIsCommon(kx, ky, edge) {
|
|
485
|
+
let k;
|
|
486
|
+
switch (edge) {
|
|
487
|
+
case 0: ky--; break;
|
|
488
|
+
case 1: kx++; break;
|
|
489
|
+
case 2: ky++; break;
|
|
490
|
+
case 3: kx--; break;
|
|
491
|
+
}
|
|
492
|
+
for (k = 0; k < that.pieces.length; k++) {
|
|
493
|
+
if (kx == that.pieces[k].kx && ky == that.pieces[k].ky) return true;
|
|
494
|
+
}
|
|
495
|
+
return false;
|
|
496
|
+
}
|
|
497
|
+
|
|
498
|
+
function edgeIsInTbEdges(kx, ky, edge) {
|
|
499
|
+
let k;
|
|
500
|
+
for (k = 0; k < tbEdges.length; k++) {
|
|
501
|
+
if (
|
|
502
|
+
kx == tbEdges[k].kx &&
|
|
503
|
+
ky == tbEdges[k].ky &&
|
|
504
|
+
edge == tbEdges[k].edge
|
|
505
|
+
)
|
|
506
|
+
return k;
|
|
507
|
+
}
|
|
508
|
+
return false;
|
|
509
|
+
}
|
|
510
|
+
|
|
511
|
+
let tbLoops = [];
|
|
512
|
+
let tbEdges = [];
|
|
513
|
+
let k;
|
|
514
|
+
let kEdge;
|
|
515
|
+
let lp;
|
|
516
|
+
let currEdge;
|
|
517
|
+
let tries;
|
|
518
|
+
let edgeNumber;
|
|
519
|
+
let potNext;
|
|
520
|
+
|
|
521
|
+
let tbTries = [
|
|
522
|
+
[
|
|
523
|
+
{ dkx: 0, dky: 0, edge: 1 },
|
|
524
|
+
{ dkx: 1, dky: 0, edge: 0 },
|
|
525
|
+
{ dkx: 1, dky: -1, edge: 3 }
|
|
526
|
+
],
|
|
527
|
+
[
|
|
528
|
+
{ dkx: 0, dky: 0, edge: 2 },
|
|
529
|
+
{ dkx: 0, dky: 1, edge: 1 },
|
|
530
|
+
{ dkx: 1, dky: 1, edge: 0 }
|
|
531
|
+
],
|
|
532
|
+
[
|
|
533
|
+
{ dkx: 0, dky: 0, edge: 3 },
|
|
534
|
+
{ dkx: -1, dky: 0, edge: 2 },
|
|
535
|
+
{ dkx: -1, dky: 1, edge: 1 }
|
|
536
|
+
],
|
|
537
|
+
[
|
|
538
|
+
{ dkx: 0, dky: 0, edge: 0 },
|
|
539
|
+
{ dkx: 0, dky: -1, edge: 3 },
|
|
540
|
+
{ dkx: -1, dky: -1, edge: 2 }
|
|
541
|
+
]
|
|
542
|
+
];
|
|
543
|
+
|
|
544
|
+
for (k = 0; k < this.pieces.length; k++) {
|
|
545
|
+
for (kEdge = 0; kEdge < 4; kEdge++) {
|
|
546
|
+
if (!edgeIsCommon(this.pieces[k].kx, this.pieces[k].ky, kEdge))
|
|
547
|
+
tbEdges.push({
|
|
548
|
+
kx: this.pieces[k].kx,
|
|
549
|
+
ky: this.pieces[k].ky,
|
|
550
|
+
edge: kEdge,
|
|
551
|
+
kp: k
|
|
552
|
+
});
|
|
553
|
+
}
|
|
554
|
+
}
|
|
555
|
+
|
|
556
|
+
while (tbEdges.length > 0) {
|
|
557
|
+
lp = [];
|
|
558
|
+
currEdge = tbEdges[0];
|
|
559
|
+
lp.push(currEdge);
|
|
560
|
+
tbEdges.splice(0, 1);
|
|
561
|
+
do {
|
|
562
|
+
for (tries = 0; tries < 3; tries++) {
|
|
563
|
+
potNext = tbTries[currEdge.edge][tries];
|
|
564
|
+
edgeNumber = edgeIsInTbEdges(
|
|
565
|
+
currEdge.kx + potNext.dkx,
|
|
566
|
+
currEdge.ky + potNext.dky,
|
|
567
|
+
potNext.edge
|
|
568
|
+
);
|
|
569
|
+
if (edgeNumber === false) continue;
|
|
570
|
+
currEdge = tbEdges[edgeNumber];
|
|
571
|
+
lp.push(currEdge);
|
|
572
|
+
tbEdges.splice(edgeNumber, 1);
|
|
573
|
+
break;
|
|
574
|
+
}
|
|
575
|
+
if (edgeNumber === false) break;
|
|
576
|
+
} while (1);
|
|
577
|
+
tbLoops.push(lp);
|
|
578
|
+
}
|
|
579
|
+
|
|
580
|
+
this.tbLoops = tbLoops.map((loop) =>
|
|
581
|
+
loop.map((edge) => {
|
|
582
|
+
let cell = this.pieces[edge.kp];
|
|
583
|
+
if (edge.edge == 0) return cell.ts;
|
|
584
|
+
if (edge.edge == 1) return cell.rs;
|
|
585
|
+
if (edge.edge == 2) return cell.bs;
|
|
586
|
+
return cell.ls;
|
|
587
|
+
})
|
|
588
|
+
);
|
|
589
|
+
}
|
|
590
|
+
|
|
591
|
+
getRect() {
|
|
592
|
+
const puzzle = this.puzzle;
|
|
593
|
+
let rect0 = puzzle.container.getBoundingClientRect();
|
|
594
|
+
let rect = this.canvas.getBoundingClientRect();
|
|
595
|
+
return {
|
|
596
|
+
x: rect.x - rect0.x,
|
|
597
|
+
y: rect.y - rect0.y,
|
|
598
|
+
right: rect.right - rect0.x,
|
|
599
|
+
bottom: rect.bottom - rect0.y,
|
|
600
|
+
width: rect.width,
|
|
601
|
+
height: rect.height
|
|
602
|
+
};
|
|
603
|
+
}
|
|
604
|
+
|
|
605
|
+
getOrgP() {
|
|
606
|
+
const puzzle = this.puzzle;
|
|
607
|
+
const rect = this.getRect();
|
|
608
|
+
switch (this.rot) {
|
|
609
|
+
case 0:
|
|
610
|
+
return {
|
|
611
|
+
x: rect.x - puzzle.scalex * this.pckxmin,
|
|
612
|
+
y: rect.y - puzzle.scaley * this.pckymin
|
|
613
|
+
};
|
|
614
|
+
case 1:
|
|
615
|
+
return {
|
|
616
|
+
x: rect.right + puzzle.scaley * this.pckymin,
|
|
617
|
+
y: rect.y - puzzle.scalex * this.pckxmin
|
|
618
|
+
};
|
|
619
|
+
case 2:
|
|
620
|
+
return {
|
|
621
|
+
x: rect.right + puzzle.scalex * this.pckxmin,
|
|
622
|
+
y: rect.bottom + puzzle.scaley * this.pckymin
|
|
623
|
+
};
|
|
624
|
+
case 3:
|
|
625
|
+
return {
|
|
626
|
+
x: rect.x - puzzle.scaley * this.pckymin,
|
|
627
|
+
y: rect.bottom + puzzle.scalex * this.pckxmin
|
|
628
|
+
};
|
|
629
|
+
}
|
|
630
|
+
}
|
|
631
|
+
|
|
632
|
+
drawPath(ctx, shiftx, shifty) {
|
|
633
|
+
this.tbLoops.forEach((loop) => {
|
|
634
|
+
let without = false;
|
|
635
|
+
loop.forEach((side) => {
|
|
636
|
+
side.drawPath(ctx, shiftx, shifty, without);
|
|
637
|
+
without = true;
|
|
638
|
+
});
|
|
639
|
+
ctx.closePath();
|
|
640
|
+
});
|
|
641
|
+
}
|
|
642
|
+
|
|
643
|
+
drawImage(special) {
|
|
644
|
+
const puzzle = this.puzzle;
|
|
645
|
+
this.nx = this.pckxmax - this.pckxmin + 1;
|
|
646
|
+
this.ny = this.pckymax - this.pckymin + 1;
|
|
647
|
+
this.canvas.width = this.nx * puzzle.scalex;
|
|
648
|
+
this.canvas.height = this.ny * puzzle.scaley;
|
|
649
|
+
|
|
650
|
+
this.offsx = (this.pckxmin - 0.5) * puzzle.scalex;
|
|
651
|
+
this.offsy = (this.pckymin - 0.5) * puzzle.scaley;
|
|
652
|
+
|
|
653
|
+
this.path = new Path2D();
|
|
654
|
+
this.drawPath(this.path, -this.offsx, -this.offsy);
|
|
655
|
+
|
|
656
|
+
this.ctx.fillStyle = "none";
|
|
657
|
+
this.ctx.shadowColor = this.selected
|
|
658
|
+
? special
|
|
659
|
+
? "lime"
|
|
660
|
+
: "gold"
|
|
661
|
+
: "rgba(0, 0, 0, 0.5)";
|
|
662
|
+
this.ctx.shadowBlur = this.selected ? mmin(8, puzzle.scalex / 10) : 4;
|
|
663
|
+
this.ctx.shadowOffsetX = this.selected ? 0 : -4;
|
|
664
|
+
this.ctx.shadowOffsetY = this.selected ? 0 : 4;
|
|
665
|
+
this.ctx.fill(this.path);
|
|
666
|
+
if (this.selected) {
|
|
667
|
+
for (let i = 0; i < 6; i++) this.ctx.fill(this.path);
|
|
668
|
+
}
|
|
669
|
+
this.ctx.shadowColor = "rgba(0, 0, 0, 0)";
|
|
670
|
+
|
|
671
|
+
this.pieces.forEach((pp) => {
|
|
672
|
+
this.ctx.save();
|
|
673
|
+
|
|
674
|
+
const path = new Path2D();
|
|
675
|
+
const shiftx = -this.offsx;
|
|
676
|
+
const shifty = -this.offsy;
|
|
677
|
+
pp.ts.drawPath(path, shiftx, shifty, false);
|
|
678
|
+
pp.rs.drawPath(path, shiftx, shifty, true);
|
|
679
|
+
pp.bs.drawPath(path, shiftx, shifty, true);
|
|
680
|
+
pp.ls.drawPath(path, shiftx, shifty, true);
|
|
681
|
+
path.closePath();
|
|
682
|
+
|
|
683
|
+
this.ctx.clip(path);
|
|
684
|
+
const srcx = pp.kx ? (pp.kx - 0.5) * puzzle.scalex : 0;
|
|
685
|
+
const srcy = pp.ky ? (pp.ky - 0.5) * puzzle.scaley : 0;
|
|
686
|
+
|
|
687
|
+
const destx =
|
|
688
|
+
(pp.kx ? 0 : puzzle.scalex / 2) +
|
|
689
|
+
(pp.kx - this.pckxmin) * puzzle.scalex;
|
|
690
|
+
const desty =
|
|
691
|
+
(pp.ky ? 0 : puzzle.scaley / 2) +
|
|
692
|
+
(pp.ky - this.pckymin) * puzzle.scaley;
|
|
693
|
+
|
|
694
|
+
let w = 2 * puzzle.scalex;
|
|
695
|
+
let h = 2 * puzzle.scaley;
|
|
696
|
+
if (srcx + w > puzzle.gameCanvas.width)
|
|
697
|
+
w = puzzle.gameCanvas.width - srcx;
|
|
698
|
+
if (srcy + h > puzzle.gameCanvas.height)
|
|
699
|
+
h = puzzle.gameCanvas.height - srcy;
|
|
700
|
+
|
|
701
|
+
this.ctx.drawImage(
|
|
702
|
+
puzzle.gameCanvas,
|
|
703
|
+
srcx,
|
|
704
|
+
srcy,
|
|
705
|
+
w,
|
|
706
|
+
h,
|
|
707
|
+
destx,
|
|
708
|
+
desty,
|
|
709
|
+
w,
|
|
710
|
+
h
|
|
711
|
+
);
|
|
712
|
+
this.ctx.lineWidth = puzzle.embossThickness * 1.5;
|
|
713
|
+
|
|
714
|
+
this.ctx.translate(
|
|
715
|
+
puzzle.embossThickness / 2,
|
|
716
|
+
-puzzle.embossThickness / 2
|
|
717
|
+
);
|
|
718
|
+
this.ctx.strokeStyle = "rgba(0, 0, 0, 0.35)";
|
|
719
|
+
this.ctx.stroke(path);
|
|
720
|
+
|
|
721
|
+
this.ctx.translate(-puzzle.embossThickness, puzzle.embossThickness);
|
|
722
|
+
this.ctx.strokeStyle = "rgba(255, 255, 255, 0.35)";
|
|
723
|
+
this.ctx.stroke(path);
|
|
724
|
+
|
|
725
|
+
this.ctx.restore();
|
|
726
|
+
this.canvas.style.transform = `rotate(${90 * this.rot}deg)`;
|
|
727
|
+
});
|
|
728
|
+
}
|
|
729
|
+
|
|
730
|
+
moveTo(x, y) {
|
|
731
|
+
this.x = x;
|
|
732
|
+
this.y = y;
|
|
733
|
+
this.canvas.style.left = x + "px";
|
|
734
|
+
this.canvas.style.top = y + "px";
|
|
735
|
+
}
|
|
736
|
+
|
|
737
|
+
moveToInitialPlace() {
|
|
738
|
+
const puzzle = this.puzzle;
|
|
739
|
+
this.moveTo(
|
|
740
|
+
puzzle.offsx + (this.pckxmin - 0.5) * puzzle.scalex,
|
|
741
|
+
puzzle.offsy + (this.pckymin - 0.5) * puzzle.scaley
|
|
742
|
+
);
|
|
743
|
+
}
|
|
744
|
+
|
|
745
|
+
rotate(angle) {
|
|
746
|
+
this.rot = angle;
|
|
747
|
+
}
|
|
748
|
+
|
|
749
|
+
isPointInPath(p) {
|
|
750
|
+
let npath = new Path2D();
|
|
751
|
+
this.drawPath(npath, 0, 0);
|
|
752
|
+
let rect = this.getRect();
|
|
753
|
+
|
|
754
|
+
let pRefx = [rect.x, rect.right, rect.right, rect.x][this.rot];
|
|
755
|
+
let pRefy = [rect.y, rect.y, rect.bottom, rect.bottom][this.rot];
|
|
756
|
+
|
|
757
|
+
let mposx =
|
|
758
|
+
[1, 0, -1, 0][this.rot] * (p.x - pRefx) +
|
|
759
|
+
[0, 1, 0, -1][this.rot] * (p.y - pRefy);
|
|
760
|
+
let mposy =
|
|
761
|
+
[0, -1, 0, 1][this.rot] * (p.x - pRefx) +
|
|
762
|
+
[1, 0, -1, 0][this.rot] * (p.y - pRefy);
|
|
763
|
+
|
|
764
|
+
return this.ctx.isPointInPath(this.path, mposx, mposy);
|
|
765
|
+
}
|
|
766
|
+
|
|
767
|
+
coerceToContainer() {
|
|
768
|
+
const puzzle = this.puzzle;
|
|
769
|
+
let dimx = [puzzle.scalex, puzzle.scaley, puzzle.scalex, puzzle.scaley][
|
|
770
|
+
this.rot
|
|
771
|
+
];
|
|
772
|
+
let dimy = [puzzle.scaley, puzzle.scalex, puzzle.scaley, puzzle.scalex][
|
|
773
|
+
this.rot
|
|
774
|
+
];
|
|
775
|
+
const rect = this.getRect();
|
|
776
|
+
if (rect.y > -dimy && rect.bottom < puzzle.contHeight + dimy) {
|
|
777
|
+
if (rect.right < dimx) {
|
|
778
|
+
this.moveTo(this.x + dimx - rect.right, this.y);
|
|
779
|
+
return;
|
|
780
|
+
}
|
|
781
|
+
if (rect.x > puzzle.contWidth - dimx) {
|
|
782
|
+
this.moveTo(this.x + puzzle.contWidth - dimx - rect.x, this.y);
|
|
783
|
+
return;
|
|
784
|
+
}
|
|
785
|
+
return;
|
|
786
|
+
}
|
|
787
|
+
if (rect.x > -dimx && rect.right < puzzle.contHeight + dimy) {
|
|
788
|
+
if (rect.bottom < dimy) {
|
|
789
|
+
this.moveTo(this.x, this.y + dimy - rect.bottom);
|
|
790
|
+
return;
|
|
791
|
+
}
|
|
792
|
+
if (rect.y > puzzle.contHeight - dimy) {
|
|
793
|
+
this.moveTo(this.x, this.y + puzzle.contHeight - dimy - rect.y);
|
|
794
|
+
return;
|
|
795
|
+
}
|
|
796
|
+
return;
|
|
797
|
+
}
|
|
798
|
+
if (rect.y < -dimy) {
|
|
799
|
+
this.moveTo(this.x, this.y - rect.y - dimy);
|
|
800
|
+
this.getRect();
|
|
801
|
+
}
|
|
802
|
+
if (rect.bottom > puzzle.contHeight + dimy) {
|
|
803
|
+
this.moveTo(this.x, this.y + puzzle.contHeight + dimy - rect.bottom);
|
|
804
|
+
this.getRect();
|
|
805
|
+
}
|
|
806
|
+
if (rect.right < dimx) {
|
|
807
|
+
this.moveTo(this.x + dimx - rect.right, this.y);
|
|
808
|
+
return;
|
|
809
|
+
}
|
|
810
|
+
if (rect.x > puzzle.contWidth - dimx) {
|
|
811
|
+
this.moveTo(this.x + puzzle.contWidth - dimx - rect.x, this.y);
|
|
812
|
+
return;
|
|
813
|
+
}
|
|
814
|
+
}
|
|
815
|
+
}
|
|
816
|
+
|
|
817
|
+
// ============================================================================
|
|
818
|
+
// Helper Functions
|
|
819
|
+
// ============================================================================
|
|
820
|
+
|
|
821
|
+
function fitImage(img, width, height) {
|
|
822
|
+
let wn = img.naturalWidth;
|
|
823
|
+
let hn = img.naturalHeight;
|
|
824
|
+
let w = width;
|
|
825
|
+
let h = (w * hn) / wn;
|
|
826
|
+
if (h > height) {
|
|
827
|
+
h = height;
|
|
828
|
+
w = (h * wn) / hn;
|
|
829
|
+
}
|
|
830
|
+
img.style.position = "absolute";
|
|
831
|
+
img.style.width = w + "px";
|
|
832
|
+
img.style.height = h + "px";
|
|
833
|
+
img.style.top = "50%";
|
|
834
|
+
img.style.left = "50%";
|
|
835
|
+
img.style.transform = "translate(-50%,-50%)";
|
|
836
|
+
}
|
|
837
|
+
|
|
838
|
+
// ============================================================================
|
|
839
|
+
// Internal Puzzle Class (refactored to be UI-independent)
|
|
840
|
+
// ============================================================================
|
|
841
|
+
|
|
842
|
+
class InternalPuzzle {
|
|
843
|
+
constructor(container) {
|
|
844
|
+
this.container = typeof container === "string"
|
|
845
|
+
? document.getElementById(container)
|
|
846
|
+
: container;
|
|
847
|
+
|
|
848
|
+
this.gameCanvas = document.createElement("CANVAS");
|
|
849
|
+
this.container.appendChild(this.gameCanvas);
|
|
850
|
+
|
|
851
|
+
this.srcImage = new Image();
|
|
852
|
+
this.imageLoaded = false;
|
|
853
|
+
|
|
854
|
+
// State
|
|
855
|
+
this.nbPieces = 20;
|
|
856
|
+
this.rotationAllowed = false;
|
|
857
|
+
this.typeOfShape = 0;
|
|
858
|
+
}
|
|
859
|
+
|
|
860
|
+
getContainerSize() {
|
|
861
|
+
let styl = window.getComputedStyle(this.container);
|
|
862
|
+
this.contWidth = parseFloat(styl.width);
|
|
863
|
+
this.contHeight = parseFloat(styl.height);
|
|
864
|
+
}
|
|
865
|
+
|
|
866
|
+
create(baseData) {
|
|
867
|
+
this.prng = mMash(baseData ? baseData[3] : null);
|
|
868
|
+
this.container.innerHTML = "";
|
|
869
|
+
this.getContainerSize();
|
|
870
|
+
|
|
871
|
+
if (baseData) {
|
|
872
|
+
this.nx = baseData[0];
|
|
873
|
+
this.ny = baseData[1];
|
|
874
|
+
// baseData[2] is total game width (scalex * nx), not scalex itself
|
|
875
|
+
// scalex will be calculated in doScale()
|
|
876
|
+
this.rotationAllowed = !!baseData[4];
|
|
877
|
+
this.typeOfShape = baseData[5];
|
|
878
|
+
} else {
|
|
879
|
+
this.computenxAndny();
|
|
880
|
+
}
|
|
881
|
+
|
|
882
|
+
this.relativeHeight =
|
|
883
|
+
this.srcImage.naturalHeight /
|
|
884
|
+
this.ny /
|
|
885
|
+
(this.srcImage.naturalWidth / this.nx);
|
|
886
|
+
|
|
887
|
+
if (!baseData) {
|
|
888
|
+
this.typeOfShape = this.typeOfShape || 0;
|
|
889
|
+
}
|
|
890
|
+
|
|
891
|
+
this.defineShapes({
|
|
892
|
+
coeffDecentr: 0.12,
|
|
893
|
+
twistf: [twist0, twist1, twist2, twist3][this.typeOfShape]
|
|
894
|
+
});
|
|
895
|
+
|
|
896
|
+
this.polyPieces = [];
|
|
897
|
+
if (!baseData) {
|
|
898
|
+
this.pieces.forEach((row) =>
|
|
899
|
+
row.forEach((piece) => {
|
|
900
|
+
this.polyPieces.push(new PolyPiece(piece, this));
|
|
901
|
+
})
|
|
902
|
+
);
|
|
903
|
+
arrayShuffle(this.polyPieces);
|
|
904
|
+
if (this.rotationAllowed)
|
|
905
|
+
this.polyPieces.forEach((pp) => (pp.rot = intAlea(4)));
|
|
906
|
+
} else {
|
|
907
|
+
const pps = baseData[8];
|
|
908
|
+
const offs = this.rotationAllowed ? 3 : 2;
|
|
909
|
+
pps.forEach((ppData) => {
|
|
910
|
+
let polyp = new PolyPiece(this.pieces[ppData[offs + 1]][ppData[offs]], this);
|
|
911
|
+
polyp.x = ppData[0];
|
|
912
|
+
polyp.y = ppData[1];
|
|
913
|
+
polyp.rot = this.rotationAllowed ? ppData[2] : 0;
|
|
914
|
+
for (let k = offs + 2; k < ppData.length; k += 2) {
|
|
915
|
+
let kx = ppData[k];
|
|
916
|
+
let ky = ppData[k + 1];
|
|
917
|
+
polyp.pieces.push(this.pieces[ky][kx]);
|
|
918
|
+
polyp.pckxmin = mmin(polyp.pckxmin, kx);
|
|
919
|
+
polyp.pckxmax = mmax(polyp.pckxmax, kx + 1);
|
|
920
|
+
polyp.pckymin = mmin(polyp.pckymin, ky);
|
|
921
|
+
polyp.pckymax = mmax(polyp.pckymax, ky + 1);
|
|
922
|
+
}
|
|
923
|
+
polyp.listLoops();
|
|
924
|
+
this.polyPieces.push(polyp);
|
|
925
|
+
});
|
|
926
|
+
}
|
|
927
|
+
this.evaluateZIndex();
|
|
928
|
+
}
|
|
929
|
+
|
|
930
|
+
computenxAndny() {
|
|
931
|
+
let kx, ky,
|
|
932
|
+
width = this.srcImage.naturalWidth,
|
|
933
|
+
height = this.srcImage.naturalHeight,
|
|
934
|
+
npieces = this.nbPieces;
|
|
935
|
+
let err, errmin = 1e9;
|
|
936
|
+
let ncv, nch;
|
|
937
|
+
|
|
938
|
+
let nHPieces = mround(msqrt((npieces * width) / height));
|
|
939
|
+
let nVPieces = mround(npieces / nHPieces);
|
|
940
|
+
|
|
941
|
+
for (ky = 0; ky < 5; ky++) {
|
|
942
|
+
ncv = nVPieces + ky - 2;
|
|
943
|
+
for (kx = 0; kx < 5; kx++) {
|
|
944
|
+
nch = nHPieces + kx - 2;
|
|
945
|
+
err = (nch * height) / ncv / width;
|
|
946
|
+
err = err + 1 / err - 2;
|
|
947
|
+
err += mabs(1 - (nch * ncv) / npieces);
|
|
948
|
+
|
|
949
|
+
if (err < errmin) {
|
|
950
|
+
errmin = err;
|
|
951
|
+
this.nx = nch;
|
|
952
|
+
this.ny = ncv;
|
|
953
|
+
}
|
|
954
|
+
}
|
|
955
|
+
}
|
|
956
|
+
}
|
|
957
|
+
|
|
958
|
+
defineShapes(shapeDesc) {
|
|
959
|
+
let { coeffDecentr, twistf } = shapeDesc;
|
|
960
|
+
const corners = [];
|
|
961
|
+
const nx = this.nx, ny = this.ny;
|
|
962
|
+
let np;
|
|
963
|
+
|
|
964
|
+
for (let ky = 0; ky <= ny; ++ky) {
|
|
965
|
+
corners[ky] = [];
|
|
966
|
+
for (let kx = 0; kx <= nx; ++kx) {
|
|
967
|
+
corners[ky][kx] = new Point(
|
|
968
|
+
kx + this.prng.alea(-coeffDecentr, coeffDecentr),
|
|
969
|
+
ky + this.prng.alea(-coeffDecentr, coeffDecentr)
|
|
970
|
+
);
|
|
971
|
+
if (kx == 0) corners[ky][kx].x = 0;
|
|
972
|
+
if (kx == nx) corners[ky][kx].x = nx;
|
|
973
|
+
if (ky == 0) corners[ky][kx].y = 0;
|
|
974
|
+
if (ky == ny) corners[ky][kx].y = ny;
|
|
975
|
+
}
|
|
976
|
+
}
|
|
977
|
+
|
|
978
|
+
this.pieces = [];
|
|
979
|
+
for (let ky = 0; ky < ny; ++ky) {
|
|
980
|
+
this.pieces[ky] = [];
|
|
981
|
+
for (let kx = 0; kx < nx; ++kx) {
|
|
982
|
+
this.pieces[ky][kx] = np = new Piece(kx, ky);
|
|
983
|
+
if (ky == 0) {
|
|
984
|
+
np.ts.points = [corners[ky][kx], corners[ky][kx + 1]];
|
|
985
|
+
np.ts.type = "d";
|
|
986
|
+
} else {
|
|
987
|
+
np.ts = this.pieces[ky - 1][kx].bs.reversed();
|
|
988
|
+
}
|
|
989
|
+
np.rs.points = [corners[ky][kx + 1], corners[ky + 1][kx + 1]];
|
|
990
|
+
np.rs.type = "d";
|
|
991
|
+
if (kx < nx - 1) {
|
|
992
|
+
if (this.prng.intAlea(2))
|
|
993
|
+
twistf(np.rs, corners[ky][kx], corners[ky + 1][kx], this.prng);
|
|
994
|
+
else twistf(np.rs, corners[ky][kx + 2], corners[ky + 1][kx + 2], this.prng);
|
|
995
|
+
}
|
|
996
|
+
if (kx == 0) {
|
|
997
|
+
np.ls.points = [corners[ky + 1][kx], corners[ky][kx]];
|
|
998
|
+
np.ls.type = "d";
|
|
999
|
+
} else {
|
|
1000
|
+
np.ls = this.pieces[ky][kx - 1].rs.reversed();
|
|
1001
|
+
}
|
|
1002
|
+
np.bs.points = [corners[ky + 1][kx + 1], corners[ky + 1][kx]];
|
|
1003
|
+
np.bs.type = "d";
|
|
1004
|
+
if (ky < ny - 1) {
|
|
1005
|
+
if (this.prng.intAlea(2))
|
|
1006
|
+
twistf(np.bs, corners[ky][kx + 1], corners[ky][kx], this.prng);
|
|
1007
|
+
else twistf(np.bs, corners[ky + 2][kx + 1], corners[ky + 2][kx], this.prng);
|
|
1008
|
+
}
|
|
1009
|
+
}
|
|
1010
|
+
}
|
|
1011
|
+
}
|
|
1012
|
+
|
|
1013
|
+
scale() {
|
|
1014
|
+
const maxWidth = 0.95 * this.contWidth;
|
|
1015
|
+
const maxHeight = 0.95 * this.contHeight;
|
|
1016
|
+
const woh = this.srcImage.naturalWidth / this.srcImage.naturalHeight;
|
|
1017
|
+
let bestWidth = 0;
|
|
1018
|
+
let piecex, piecey;
|
|
1019
|
+
|
|
1020
|
+
let xtra = this.nx * this.ny * 1.2;
|
|
1021
|
+
for (let extrax = 0; extrax <= mceil(this.nx * 0.2); ++extrax) {
|
|
1022
|
+
let availx = extrax == 0 ? maxWidth : this.contWidth;
|
|
1023
|
+
for (let extray = 0; extray <= mceil(this.ny * 0.2); ++extray) {
|
|
1024
|
+
if ((this.nx + extrax) * (this.ny + extray) < xtra) continue;
|
|
1025
|
+
let availy = extray == 0 ? maxHeight : this.contHeight;
|
|
1026
|
+
piecex = availx / (this.nx + extrax);
|
|
1027
|
+
piecey = (piecex * this.nx) / woh / this.ny;
|
|
1028
|
+
if (piecey * (this.ny + extray) > availy) {
|
|
1029
|
+
piecey = availy / (this.ny + extray);
|
|
1030
|
+
piecex = (piecey * this.ny * woh) / this.nx;
|
|
1031
|
+
}
|
|
1032
|
+
if (piecex * this.nx > bestWidth) bestWidth = piecex * this.nx;
|
|
1033
|
+
}
|
|
1034
|
+
}
|
|
1035
|
+
|
|
1036
|
+
this.doScale(bestWidth);
|
|
1037
|
+
}
|
|
1038
|
+
|
|
1039
|
+
doScale(width) {
|
|
1040
|
+
this.gameWidth = width;
|
|
1041
|
+
this.gameHeight = (width * this.srcImage.naturalHeight) / this.srcImage.naturalWidth;
|
|
1042
|
+
|
|
1043
|
+
this.gameCanvas.width = this.gameWidth;
|
|
1044
|
+
this.gameCanvas.height = this.gameHeight;
|
|
1045
|
+
this.gameCtx = this.gameCanvas.getContext("2d");
|
|
1046
|
+
this.gameCtx.drawImage(this.srcImage, 0, 0, this.gameWidth, this.gameHeight);
|
|
1047
|
+
|
|
1048
|
+
this.gameCanvas.classList.add("gameCanvas");
|
|
1049
|
+
this.gameCanvas.style.zIndex = 500;
|
|
1050
|
+
|
|
1051
|
+
this.scalex = this.gameWidth / this.nx;
|
|
1052
|
+
this.scaley = this.gameHeight / this.ny;
|
|
1053
|
+
|
|
1054
|
+
this.pieces.forEach((row) => {
|
|
1055
|
+
row.forEach((piece) => piece.scale(this));
|
|
1056
|
+
});
|
|
1057
|
+
|
|
1058
|
+
this.offsx = (this.contWidth - this.gameWidth) / 2;
|
|
1059
|
+
this.offsy = (this.contHeight - this.gameHeight) / 2;
|
|
1060
|
+
this.dConnect = mmax(10, mmin(this.scalex, this.scaley) / 10);
|
|
1061
|
+
this.embossThickness = mmin(2 + (this.scalex / 200) * (5 - 2), 5);
|
|
1062
|
+
}
|
|
1063
|
+
|
|
1064
|
+
sweepBy(dx, dy) {
|
|
1065
|
+
this.polyPieces.forEach((pp) => {
|
|
1066
|
+
pp.moveTo(pp.x + dx, pp.y + dy);
|
|
1067
|
+
});
|
|
1068
|
+
}
|
|
1069
|
+
|
|
1070
|
+
zoomBy(coef, center) {
|
|
1071
|
+
let futWidth = this.gameWidth * coef;
|
|
1072
|
+
let futHeight = this.gameHeight * coef;
|
|
1073
|
+
if (
|
|
1074
|
+
((futWidth > 3000 || futHeight > 3000) && coef > 1) ||
|
|
1075
|
+
(futWidth < 200 || futHeight < 200) & (coef < 1)
|
|
1076
|
+
)
|
|
1077
|
+
return;
|
|
1078
|
+
if (coef == 1) return;
|
|
1079
|
+
|
|
1080
|
+
this.doScale(futWidth);
|
|
1081
|
+
this.polyPieces.forEach((pp) => {
|
|
1082
|
+
pp.moveTo(
|
|
1083
|
+
coef * (pp.x - center.x) + center.x,
|
|
1084
|
+
coef * (pp.y - center.y) + center.y
|
|
1085
|
+
);
|
|
1086
|
+
pp.drawImage();
|
|
1087
|
+
});
|
|
1088
|
+
}
|
|
1089
|
+
|
|
1090
|
+
relativeMouseCoordinates(event) {
|
|
1091
|
+
const br = this.container.getBoundingClientRect();
|
|
1092
|
+
return {
|
|
1093
|
+
x: event.clientX - br.x,
|
|
1094
|
+
y: event.clientY - br.y
|
|
1095
|
+
};
|
|
1096
|
+
}
|
|
1097
|
+
|
|
1098
|
+
limitRectangle(rect) {
|
|
1099
|
+
let minscale = mmin(this.scalex, this.scaley);
|
|
1100
|
+
rect.x0 = mmin(mmax(rect.x0, -minscale / 2), this.contWidth - 1.5 * minscale);
|
|
1101
|
+
rect.x1 = mmin(mmax(rect.x1, -minscale / 2), this.contWidth - 1.5 * minscale);
|
|
1102
|
+
rect.y0 = mmin(mmax(rect.y0, -minscale / 2), this.contHeight - 1.5 * minscale);
|
|
1103
|
+
rect.y1 = mmin(mmax(rect.y1, -minscale / 2), this.contHeight - 1.5 * minscale);
|
|
1104
|
+
}
|
|
1105
|
+
|
|
1106
|
+
spreadInRectangle(rect) {
|
|
1107
|
+
this.limitRectangle(rect);
|
|
1108
|
+
this.polyPieces.forEach((pp) =>
|
|
1109
|
+
pp.moveTo(alea(rect.x0, rect.x1), alea(rect.y0, rect.y1))
|
|
1110
|
+
);
|
|
1111
|
+
}
|
|
1112
|
+
|
|
1113
|
+
spreadSetInRectangle(set, rect) {
|
|
1114
|
+
this.limitRectangle(rect);
|
|
1115
|
+
set.forEach((pp) =>
|
|
1116
|
+
pp.moveTo(alea(rect.x0, rect.x1), alea(rect.y0, rect.y1))
|
|
1117
|
+
);
|
|
1118
|
+
}
|
|
1119
|
+
|
|
1120
|
+
optimInitial() {
|
|
1121
|
+
const minx = -this.scalex / 2;
|
|
1122
|
+
const miny = -this.scaley / 2;
|
|
1123
|
+
const maxx = this.contWidth - 1.5 * this.scalex;
|
|
1124
|
+
const maxy = this.contHeight - 1.5 * this.scaley;
|
|
1125
|
+
let freex = this.contWidth - this.gameWidth;
|
|
1126
|
+
let freey = this.contHeight - this.gameHeight;
|
|
1127
|
+
|
|
1128
|
+
let where = [0, 0, 0, 0];
|
|
1129
|
+
let rects = [];
|
|
1130
|
+
if (freex > 1.5 * this.scalex) {
|
|
1131
|
+
where[1] = 1;
|
|
1132
|
+
rects[1] = {
|
|
1133
|
+
x0: this.gameWidth - 0.5 * this.scalex,
|
|
1134
|
+
x1: maxx,
|
|
1135
|
+
y0: miny,
|
|
1136
|
+
y1: maxy
|
|
1137
|
+
};
|
|
1138
|
+
}
|
|
1139
|
+
if (freex > 3 * this.scalex) {
|
|
1140
|
+
where[3] = 1;
|
|
1141
|
+
rects[3] = {
|
|
1142
|
+
x0: minx,
|
|
1143
|
+
x1: freex / 2 - 1.5 * this.scalex,
|
|
1144
|
+
y0: miny,
|
|
1145
|
+
y1: maxy
|
|
1146
|
+
};
|
|
1147
|
+
rects[1].x0 = this.contWidth - freex / 2 - 0.5 * this.scalex;
|
|
1148
|
+
}
|
|
1149
|
+
if (freey > 1.5 * this.scaley) {
|
|
1150
|
+
where[2] = 1;
|
|
1151
|
+
rects[2] = {
|
|
1152
|
+
x0: minx,
|
|
1153
|
+
x1: maxx,
|
|
1154
|
+
y0: this.gameHeight - 0.5 * this.scaley,
|
|
1155
|
+
y1: this.contHeight - 1.5 * this.scaley
|
|
1156
|
+
};
|
|
1157
|
+
}
|
|
1158
|
+
if (freey > 3 * this.scaley) {
|
|
1159
|
+
where[0] = 1;
|
|
1160
|
+
rects[0] = {
|
|
1161
|
+
x0: minx,
|
|
1162
|
+
x1: maxx,
|
|
1163
|
+
y0: miny,
|
|
1164
|
+
y1: freey / 2 - 1.5 * this.scaley
|
|
1165
|
+
};
|
|
1166
|
+
rects[2].y0 = this.contHeight - freey / 2 - 0.5 * this.scaley;
|
|
1167
|
+
}
|
|
1168
|
+
if (where.reduce((sum, a) => sum + a) < 2) {
|
|
1169
|
+
if (freex - freey > 0.2 * this.scalex || where[1]) {
|
|
1170
|
+
this.spreadInRectangle({
|
|
1171
|
+
x0: this.gameWidth - this.scalex / 2,
|
|
1172
|
+
x1: maxx,
|
|
1173
|
+
y0: miny,
|
|
1174
|
+
y1: maxy
|
|
1175
|
+
});
|
|
1176
|
+
} else if (freey - freex > 0.2 * this.scalex || where[2]) {
|
|
1177
|
+
this.spreadInRectangle({
|
|
1178
|
+
x0: minx,
|
|
1179
|
+
x1: maxx,
|
|
1180
|
+
y0: this.gameHeight - this.scaley / 2,
|
|
1181
|
+
y1: maxy
|
|
1182
|
+
});
|
|
1183
|
+
} else {
|
|
1184
|
+
if (this.gameWidth > this.gameHeight) {
|
|
1185
|
+
this.spreadInRectangle({
|
|
1186
|
+
x0: minx,
|
|
1187
|
+
x1: maxx,
|
|
1188
|
+
y0: this.gameHeight - this.scaley / 2,
|
|
1189
|
+
y1: maxy
|
|
1190
|
+
});
|
|
1191
|
+
} else {
|
|
1192
|
+
this.spreadInRectangle({
|
|
1193
|
+
x0: this.gameWidth - this.scalex / 2,
|
|
1194
|
+
x1: maxx,
|
|
1195
|
+
y0: miny,
|
|
1196
|
+
y1: maxy
|
|
1197
|
+
});
|
|
1198
|
+
}
|
|
1199
|
+
}
|
|
1200
|
+
return;
|
|
1201
|
+
}
|
|
1202
|
+
let nrects = [];
|
|
1203
|
+
rects.forEach((rect) => nrects.push(rect));
|
|
1204
|
+
let k0 = 0;
|
|
1205
|
+
const npTot = this.nx * this.ny;
|
|
1206
|
+
for (let k = 0; k < nrects.length; ++k) {
|
|
1207
|
+
let k1 = mround(((k + 1) / nrects.length) * npTot);
|
|
1208
|
+
this.spreadSetInRectangle(this.polyPieces.slice(k0, k1), nrects[k]);
|
|
1209
|
+
k0 = k1;
|
|
1210
|
+
}
|
|
1211
|
+
arrayShuffle(this.polyPieces);
|
|
1212
|
+
this.evaluateZIndex();
|
|
1213
|
+
}
|
|
1214
|
+
|
|
1215
|
+
evaluateZIndex() {
|
|
1216
|
+
for (let k = this.polyPieces.length - 1; k > 0; --k) {
|
|
1217
|
+
if (
|
|
1218
|
+
this.polyPieces[k].pieces.length > this.polyPieces[k - 1].pieces.length
|
|
1219
|
+
) {
|
|
1220
|
+
[this.polyPieces[k], this.polyPieces[k - 1]] = [
|
|
1221
|
+
this.polyPieces[k - 1],
|
|
1222
|
+
this.polyPieces[k]
|
|
1223
|
+
];
|
|
1224
|
+
}
|
|
1225
|
+
}
|
|
1226
|
+
this.polyPieces.forEach((pp, k) => {
|
|
1227
|
+
pp.canvas.style.zIndex = k + 10;
|
|
1228
|
+
});
|
|
1229
|
+
this.zIndexSup = this.polyPieces.length + 10;
|
|
1230
|
+
}
|
|
1231
|
+
|
|
1232
|
+
getStateData() {
|
|
1233
|
+
let ppData;
|
|
1234
|
+
let saved = { signature: FILE_SIGNATURE };
|
|
1235
|
+
if ("origin" in this.srcImage.dataset) {
|
|
1236
|
+
saved.origin = this.srcImage.dataset.origin;
|
|
1237
|
+
}
|
|
1238
|
+
saved.src = this.srcImage.src;
|
|
1239
|
+
let base = [
|
|
1240
|
+
this.nx,
|
|
1241
|
+
this.ny,
|
|
1242
|
+
this.scalex * this.nx,
|
|
1243
|
+
this.prng.seed,
|
|
1244
|
+
this.rotationAllowed ? 1 : 0,
|
|
1245
|
+
this.typeOfShape,
|
|
1246
|
+
this.srcImage.naturalWidth,
|
|
1247
|
+
this.srcImage.naturalHeight
|
|
1248
|
+
];
|
|
1249
|
+
saved.base = base;
|
|
1250
|
+
let pps = [];
|
|
1251
|
+
base.push(pps);
|
|
1252
|
+
this.polyPieces.forEach((pp) => {
|
|
1253
|
+
ppData = [mround(pp.x), mround(pp.y)];
|
|
1254
|
+
if (this.rotationAllowed) ppData.push(pp.rot);
|
|
1255
|
+
pp.pieces.forEach((p) => ppData.push(p.kx, p.ky));
|
|
1256
|
+
pps.push(ppData);
|
|
1257
|
+
});
|
|
1258
|
+
return saved;
|
|
1259
|
+
}
|
|
1260
|
+
}
|
|
1261
|
+
|
|
1262
|
+
// JigsawPuzzle Wrapper Class
|
|
1263
|
+
// This will be appended to jigsaw-puzzle-class.js
|
|
1264
|
+
|
|
1265
|
+
// ============================================================================
|
|
1266
|
+
// JigsawPuzzle - Main Public API Class
|
|
1267
|
+
// ============================================================================
|
|
1268
|
+
|
|
1269
|
+
export class JigsawPuzzle {
|
|
1270
|
+
/**
|
|
1271
|
+
* Creates a new JigsawPuzzle instance
|
|
1272
|
+
* @param {string|HTMLElement} containerId - ID of container div or element itself
|
|
1273
|
+
* @param {Object} options - Configuration options
|
|
1274
|
+
* @param {string} options.image - Image URL or data URL to use
|
|
1275
|
+
* @param {number} options.numPieces - Number of puzzle pieces (default: 20)
|
|
1276
|
+
* @param {number} options.shapeType - Shape type 0-3 (default: 0)
|
|
1277
|
+
* @param {boolean} options.allowRotation - Allow piece rotation (default: false)
|
|
1278
|
+
* @param {Function} options.onReady - Callback when puzzle is ready (image loaded, state 15)
|
|
1279
|
+
* @param {Function} options.onWin - Callback when puzzle is solved
|
|
1280
|
+
* @param {Function} options.onStart - Callback when game starts
|
|
1281
|
+
* @param {Function} options.onStop - Callback when game stops
|
|
1282
|
+
*/
|
|
1283
|
+
constructor(containerId, options = {}) {
|
|
1284
|
+
const container = typeof containerId === "string"
|
|
1285
|
+
? document.getElementById(containerId)
|
|
1286
|
+
: containerId;
|
|
1287
|
+
|
|
1288
|
+
if (!container) {
|
|
1289
|
+
throw new Error("Container element not found");
|
|
1290
|
+
}
|
|
1291
|
+
|
|
1292
|
+
// Store options
|
|
1293
|
+
this.options = {
|
|
1294
|
+
image: options.image || null,
|
|
1295
|
+
numPieces: options.numPieces || 20,
|
|
1296
|
+
shapeType: options.shapeType || 0,
|
|
1297
|
+
allowRotation: options.allowRotation || false,
|
|
1298
|
+
onReady: options.onReady || null,
|
|
1299
|
+
onWin: options.onWin || null,
|
|
1300
|
+
onStart: options.onStart || null,
|
|
1301
|
+
onStop: options.onStop || null
|
|
1302
|
+
};
|
|
1303
|
+
|
|
1304
|
+
// Create internal puzzle instance
|
|
1305
|
+
this.puzzle = new InternalPuzzle(container);
|
|
1306
|
+
this.puzzle.nbPieces = this.options.numPieces;
|
|
1307
|
+
this.puzzle.rotationAllowed = this.options.allowRotation;
|
|
1308
|
+
this.puzzle.typeOfShape = this.options.shapeType;
|
|
1309
|
+
|
|
1310
|
+
// Animation state
|
|
1311
|
+
this.events = [];
|
|
1312
|
+
this.state = 0;
|
|
1313
|
+
this.moving = {};
|
|
1314
|
+
this.tmpImage = null;
|
|
1315
|
+
this.lastMousePos = { x: 0, y: 0 };
|
|
1316
|
+
this.useMouse = true;
|
|
1317
|
+
this.playing = false;
|
|
1318
|
+
this.animationFrameId = null;
|
|
1319
|
+
this.restoredState = null;
|
|
1320
|
+
this.restoredString = "";
|
|
1321
|
+
|
|
1322
|
+
// Setup event handlers
|
|
1323
|
+
this._setupEventHandlers();
|
|
1324
|
+
|
|
1325
|
+
// Setup image load handler
|
|
1326
|
+
this.puzzle.srcImage.addEventListener("load", () => this._imageLoaded());
|
|
1327
|
+
|
|
1328
|
+
// Setup resize handler
|
|
1329
|
+
window.addEventListener("resize", () => {
|
|
1330
|
+
if (this.events.length && this.events[this.events.length - 1].event === "resize") return;
|
|
1331
|
+
this.events.push({ event: "resize" });
|
|
1332
|
+
});
|
|
1333
|
+
|
|
1334
|
+
// Load initial image if provided
|
|
1335
|
+
if (this.options.image) {
|
|
1336
|
+
this.setImage(this.options.image);
|
|
1337
|
+
}
|
|
1338
|
+
|
|
1339
|
+
// Start animation loop
|
|
1340
|
+
this._animate(0);
|
|
1341
|
+
}
|
|
1342
|
+
|
|
1343
|
+
_setupEventHandlers() {
|
|
1344
|
+
const puzzle = this.puzzle;
|
|
1345
|
+
const container = puzzle.container;
|
|
1346
|
+
|
|
1347
|
+
container.addEventListener("mousedown", (event) => {
|
|
1348
|
+
this.useMouse = true;
|
|
1349
|
+
event.preventDefault();
|
|
1350
|
+
if (event.button !== 0) return;
|
|
1351
|
+
this.events.push({
|
|
1352
|
+
event: "touch",
|
|
1353
|
+
position: puzzle.relativeMouseCoordinates(event)
|
|
1354
|
+
});
|
|
1355
|
+
});
|
|
1356
|
+
|
|
1357
|
+
container.addEventListener("touchstart", (event) => {
|
|
1358
|
+
this.useMouse = false;
|
|
1359
|
+
event.preventDefault();
|
|
1360
|
+
if (event.touches.length === 0) return;
|
|
1361
|
+
const rTouch = [];
|
|
1362
|
+
for (let k = 0; k < event.touches.length; ++k) {
|
|
1363
|
+
rTouch[k] = puzzle.relativeMouseCoordinates(event.touches.item(k));
|
|
1364
|
+
}
|
|
1365
|
+
if (event.touches.length === 1) {
|
|
1366
|
+
this.events.push({ event: "touch", position: rTouch[0] });
|
|
1367
|
+
}
|
|
1368
|
+
if (event.touches.length === 2) {
|
|
1369
|
+
this.events.push({ event: "touches", touches: rTouch });
|
|
1370
|
+
}
|
|
1371
|
+
}, { passive: false });
|
|
1372
|
+
|
|
1373
|
+
const handleLeave = () => {
|
|
1374
|
+
this.events.push({ event: "leave" });
|
|
1375
|
+
};
|
|
1376
|
+
|
|
1377
|
+
container.addEventListener("mouseup", (event) => {
|
|
1378
|
+
this.useMouse = true;
|
|
1379
|
+
event.preventDefault();
|
|
1380
|
+
if (event.button !== 0) return;
|
|
1381
|
+
handleLeave();
|
|
1382
|
+
});
|
|
1383
|
+
container.addEventListener("touchend", handleLeave);
|
|
1384
|
+
container.addEventListener("touchleave", handleLeave);
|
|
1385
|
+
container.addEventListener("touchcancel", handleLeave);
|
|
1386
|
+
|
|
1387
|
+
container.addEventListener("mousemove", (event) => {
|
|
1388
|
+
this.useMouse = true;
|
|
1389
|
+
event.preventDefault();
|
|
1390
|
+
if (this.events.length && this.events[this.events.length - 1].event === "move")
|
|
1391
|
+
this.events.pop();
|
|
1392
|
+
const pos = puzzle.relativeMouseCoordinates(event);
|
|
1393
|
+
this.lastMousePos = pos;
|
|
1394
|
+
this.events.push({
|
|
1395
|
+
event: "move",
|
|
1396
|
+
position: pos,
|
|
1397
|
+
ev: event
|
|
1398
|
+
});
|
|
1399
|
+
});
|
|
1400
|
+
|
|
1401
|
+
container.addEventListener("touchmove", (event) => {
|
|
1402
|
+
this.useMouse = false;
|
|
1403
|
+
event.preventDefault();
|
|
1404
|
+
const rTouch = [];
|
|
1405
|
+
if (event.touches.length === 0) return;
|
|
1406
|
+
for (let k = 0; k < event.touches.length; ++k) {
|
|
1407
|
+
rTouch[k] = puzzle.relativeMouseCoordinates(event.touches.item(k));
|
|
1408
|
+
}
|
|
1409
|
+
if (event.touches.length === 1) {
|
|
1410
|
+
if (this.events.length && this.events[this.events.length - 1].event === "move")
|
|
1411
|
+
this.events.pop();
|
|
1412
|
+
this.events.push({ event: "move", position: rTouch[0] });
|
|
1413
|
+
}
|
|
1414
|
+
if (event.touches.length === 2) {
|
|
1415
|
+
if (this.events.length && this.events[this.events.length - 1].event === "moves")
|
|
1416
|
+
this.events.pop();
|
|
1417
|
+
this.events.push({ event: "moves", touches: rTouch });
|
|
1418
|
+
}
|
|
1419
|
+
}, { passive: false });
|
|
1420
|
+
|
|
1421
|
+
container.addEventListener("wheel", (event) => {
|
|
1422
|
+
this.useMouse = true;
|
|
1423
|
+
event.preventDefault();
|
|
1424
|
+
if (this.events.length && this.events[this.events.length - 1].event === "wheel")
|
|
1425
|
+
this.events.pop();
|
|
1426
|
+
this.events.push({ event: "wheel", wheel: event });
|
|
1427
|
+
});
|
|
1428
|
+
}
|
|
1429
|
+
|
|
1430
|
+
_imageLoaded() {
|
|
1431
|
+
this.puzzle.imageLoaded = true;
|
|
1432
|
+
let event = { event: "srcImageLoaded" };
|
|
1433
|
+
if (this.restoredState) {
|
|
1434
|
+
if (
|
|
1435
|
+
mround(this.puzzle.srcImage.naturalWidth) !== this.restoredState.base[6] ||
|
|
1436
|
+
mround(this.puzzle.srcImage.naturalHeight) !== this.restoredState.base[7]
|
|
1437
|
+
) {
|
|
1438
|
+
event.event = "wrongImage";
|
|
1439
|
+
this.restoredState = null;
|
|
1440
|
+
}
|
|
1441
|
+
}
|
|
1442
|
+
this.events.push(event);
|
|
1443
|
+
}
|
|
1444
|
+
|
|
1445
|
+
_animate(tStamp) {
|
|
1446
|
+
this.animationFrameId = requestAnimationFrame((ts) => this._animate(ts));
|
|
1447
|
+
|
|
1448
|
+
let event;
|
|
1449
|
+
if (this.events.length) event = this.events.shift();
|
|
1450
|
+
if (event && event.event === "reset") this.state = 0;
|
|
1451
|
+
|
|
1452
|
+
// Resize event
|
|
1453
|
+
if (event && event.event === "resize") {
|
|
1454
|
+
const puzzle = this.puzzle;
|
|
1455
|
+
const prevWidth = puzzle.contWidth;
|
|
1456
|
+
const prevHeight = puzzle.contHeight;
|
|
1457
|
+
puzzle.getContainerSize();
|
|
1458
|
+
if (this.state === 15 || this.state === 60) {
|
|
1459
|
+
fitImage(this.tmpImage, puzzle.contWidth * 0.95, puzzle.contHeight * 0.95);
|
|
1460
|
+
} else if (this.state >= 25) {
|
|
1461
|
+
const prevGameWidth = puzzle.gameWidth;
|
|
1462
|
+
const prevGameHeight = puzzle.gameHeight;
|
|
1463
|
+
puzzle.scale();
|
|
1464
|
+
const reScale = puzzle.contWidth / prevWidth;
|
|
1465
|
+
puzzle.polyPieces.forEach((pp) => {
|
|
1466
|
+
let nx = puzzle.contWidth / 2 - (prevWidth / 2 - pp.x) * reScale;
|
|
1467
|
+
let ny = puzzle.contHeight / 2 - (prevHeight / 2 - pp.y) * reScale;
|
|
1468
|
+
nx = mmin(mmax(nx, -puzzle.scalex / 2), puzzle.contWidth - 1.5 * puzzle.scalex);
|
|
1469
|
+
ny = mmin(mmax(ny, -puzzle.scaley / 2), puzzle.contHeight - 1.5 * puzzle.scaley);
|
|
1470
|
+
pp.moveTo(nx, ny);
|
|
1471
|
+
pp.drawImage();
|
|
1472
|
+
});
|
|
1473
|
+
}
|
|
1474
|
+
return;
|
|
1475
|
+
}
|
|
1476
|
+
|
|
1477
|
+
switch (this.state) {
|
|
1478
|
+
case 0:
|
|
1479
|
+
this.state = 10;
|
|
1480
|
+
// fall through
|
|
1481
|
+
|
|
1482
|
+
case 10:
|
|
1483
|
+
this.playing = false;
|
|
1484
|
+
if (!this.puzzle.imageLoaded) return;
|
|
1485
|
+
this.puzzle.container.innerHTML = "";
|
|
1486
|
+
this.tmpImage = document.createElement("img");
|
|
1487
|
+
this.tmpImage.src = this.puzzle.srcImage.src;
|
|
1488
|
+
this.puzzle.getContainerSize();
|
|
1489
|
+
fitImage(this.tmpImage, this.puzzle.contWidth * 0.95, this.puzzle.contHeight * 0.95);
|
|
1490
|
+
this.tmpImage.style.boxShadow = "-4px 4px 4px rgba(0, 0, 0, 0.5)";
|
|
1491
|
+
this.puzzle.container.appendChild(this.tmpImage);
|
|
1492
|
+
this.state = 15;
|
|
1493
|
+
// Call onReady callback when puzzle is ready (image loaded and displayed)
|
|
1494
|
+
if (this.options.onReady) {
|
|
1495
|
+
this.options.onReady();
|
|
1496
|
+
}
|
|
1497
|
+
break;
|
|
1498
|
+
|
|
1499
|
+
case 15:
|
|
1500
|
+
this.playing = false;
|
|
1501
|
+
if (!event) return;
|
|
1502
|
+
if (event.event === "nbpieces") {
|
|
1503
|
+
this.puzzle.nbPieces = event.nbpieces;
|
|
1504
|
+
this.state = 20;
|
|
1505
|
+
} else if (event.event === "srcImageLoaded") {
|
|
1506
|
+
this.state = 10;
|
|
1507
|
+
return;
|
|
1508
|
+
} else if (event.event === "restore") {
|
|
1509
|
+
this.state = 150;
|
|
1510
|
+
return;
|
|
1511
|
+
} else return;
|
|
1512
|
+
|
|
1513
|
+
case 20:
|
|
1514
|
+
this.playing = true;
|
|
1515
|
+
if (this.options.onStart) this.options.onStart();
|
|
1516
|
+
this.puzzle.rotationAllowed = this.options.allowRotation;
|
|
1517
|
+
if (this.restoredState) {
|
|
1518
|
+
this.puzzle.create(this.restoredState.base);
|
|
1519
|
+
} else {
|
|
1520
|
+
this.puzzle.create();
|
|
1521
|
+
}
|
|
1522
|
+
if (this.restoredState) {
|
|
1523
|
+
this.puzzle.doScale(this.restoredState.base[2]);
|
|
1524
|
+
} else {
|
|
1525
|
+
this.puzzle.scale();
|
|
1526
|
+
}
|
|
1527
|
+
this.puzzle.polyPieces.forEach((pp) => {
|
|
1528
|
+
pp.drawImage();
|
|
1529
|
+
if (this.restoredState) {
|
|
1530
|
+
pp.moveTo(pp.x, pp.y);
|
|
1531
|
+
} else {
|
|
1532
|
+
pp.moveToInitialPlace();
|
|
1533
|
+
}
|
|
1534
|
+
});
|
|
1535
|
+
this.puzzle.gameCanvas.style.top = this.puzzle.offsy + "px";
|
|
1536
|
+
this.puzzle.gameCanvas.style.left = this.puzzle.offsx + "px";
|
|
1537
|
+
this.puzzle.gameCanvas.style.display = "none";
|
|
1538
|
+
this.state = 25;
|
|
1539
|
+
if (this.restoredState) {
|
|
1540
|
+
this.restoredState = null;
|
|
1541
|
+
this.state = 50;
|
|
1542
|
+
}
|
|
1543
|
+
break;
|
|
1544
|
+
|
|
1545
|
+
case 25:
|
|
1546
|
+
this.puzzle.gameCanvas.style.display = "none";
|
|
1547
|
+
this.puzzle.polyPieces.forEach((pp) => {
|
|
1548
|
+
pp.canvas.classList.add("moving");
|
|
1549
|
+
});
|
|
1550
|
+
this.state = 30;
|
|
1551
|
+
break;
|
|
1552
|
+
|
|
1553
|
+
case 30:
|
|
1554
|
+
this.puzzle.optimInitial();
|
|
1555
|
+
setTimeout(() => this.events.push({ event: "finished" }), 1200);
|
|
1556
|
+
this.state = 35;
|
|
1557
|
+
break;
|
|
1558
|
+
|
|
1559
|
+
case 35:
|
|
1560
|
+
if (!event || event.event !== "finished") return;
|
|
1561
|
+
this.puzzle.polyPieces.forEach((pp) => {
|
|
1562
|
+
pp.canvas.classList.remove("moving");
|
|
1563
|
+
});
|
|
1564
|
+
this.state = 50;
|
|
1565
|
+
break;
|
|
1566
|
+
|
|
1567
|
+
case 50:
|
|
1568
|
+
if (!event) return;
|
|
1569
|
+
if (event.event === "stop") {
|
|
1570
|
+
this.state = 10;
|
|
1571
|
+
return;
|
|
1572
|
+
}
|
|
1573
|
+
if (event.event === "nbpieces") {
|
|
1574
|
+
this.puzzle.nbPieces = event.nbpieces;
|
|
1575
|
+
this.state = 20;
|
|
1576
|
+
} else if (event.event === "save") {
|
|
1577
|
+
this.state = 120;
|
|
1578
|
+
} else if (event.event === "touch") {
|
|
1579
|
+
this.moving = {
|
|
1580
|
+
xMouseInit: event.position.x,
|
|
1581
|
+
yMouseInit: event.position.y,
|
|
1582
|
+
tInit: tStamp
|
|
1583
|
+
};
|
|
1584
|
+
for (let k = this.puzzle.polyPieces.length - 1; k >= 0; --k) {
|
|
1585
|
+
let pp = this.puzzle.polyPieces[k];
|
|
1586
|
+
if (pp.isPointInPath(event.position)) {
|
|
1587
|
+
pp.selected = true;
|
|
1588
|
+
pp.drawImage();
|
|
1589
|
+
this.moving.pp = pp;
|
|
1590
|
+
this.moving.ppXInit = pp.x;
|
|
1591
|
+
this.moving.ppYInit = pp.y;
|
|
1592
|
+
this.puzzle.polyPieces.splice(k, 1);
|
|
1593
|
+
this.puzzle.polyPieces.push(pp);
|
|
1594
|
+
pp.canvas.style.zIndex = this.puzzle.zIndexSup;
|
|
1595
|
+
this.state = 55;
|
|
1596
|
+
return;
|
|
1597
|
+
}
|
|
1598
|
+
}
|
|
1599
|
+
this.state = 100;
|
|
1600
|
+
} else if (event.event === "touches") {
|
|
1601
|
+
this.moving = { touches: event.touches };
|
|
1602
|
+
this.state = 110;
|
|
1603
|
+
} else if (event.event === "wheel") {
|
|
1604
|
+
if (event.wheel.deltaY > 0) this.puzzle.zoomBy(1.3, this.lastMousePos);
|
|
1605
|
+
if (event.wheel.deltaY < 0) this.puzzle.zoomBy(1 / 1.3, this.lastMousePos);
|
|
1606
|
+
}
|
|
1607
|
+
break;
|
|
1608
|
+
|
|
1609
|
+
case 55:
|
|
1610
|
+
if (!event) return;
|
|
1611
|
+
if (event.event === "stop") {
|
|
1612
|
+
this.state = 10;
|
|
1613
|
+
return;
|
|
1614
|
+
}
|
|
1615
|
+
switch (event.event) {
|
|
1616
|
+
case "moves":
|
|
1617
|
+
case "touches":
|
|
1618
|
+
this.moving.pp.selected = false;
|
|
1619
|
+
this.moving.pp.drawImage();
|
|
1620
|
+
this.moving = { touches: event.touches };
|
|
1621
|
+
this.state = 110;
|
|
1622
|
+
break;
|
|
1623
|
+
case "move":
|
|
1624
|
+
if (event?.ev?.buttons === 0) {
|
|
1625
|
+
this.events.push({ event: "leave" });
|
|
1626
|
+
break;
|
|
1627
|
+
}
|
|
1628
|
+
this.moving.pp.moveTo(
|
|
1629
|
+
event.position.x - this.moving.xMouseInit + this.moving.ppXInit,
|
|
1630
|
+
event.position.y - this.moving.yMouseInit + this.moving.ppYInit
|
|
1631
|
+
);
|
|
1632
|
+
break;
|
|
1633
|
+
case "leave":
|
|
1634
|
+
if (this.puzzle.rotationAllowed && tStamp < this.moving.tInit + 250) {
|
|
1635
|
+
this.moving.pp.rotate((this.moving.pp.rot + 1) % 4);
|
|
1636
|
+
this.moving.pp.coerceToContainer();
|
|
1637
|
+
}
|
|
1638
|
+
this.moving.pp.selected = false;
|
|
1639
|
+
this.moving.pp.drawImage();
|
|
1640
|
+
let merged = false;
|
|
1641
|
+
let doneSomething;
|
|
1642
|
+
do {
|
|
1643
|
+
doneSomething = false;
|
|
1644
|
+
for (let k = this.puzzle.polyPieces.length - 1; k >= 0; --k) {
|
|
1645
|
+
let pp = this.puzzle.polyPieces[k];
|
|
1646
|
+
if (pp === this.moving.pp) continue;
|
|
1647
|
+
if (this.moving.pp.ifNear(pp)) {
|
|
1648
|
+
merged = true;
|
|
1649
|
+
if (pp.pieces.length > this.moving.pp.pieces.length) {
|
|
1650
|
+
pp.merge(this.moving.pp);
|
|
1651
|
+
this.moving.pp = pp;
|
|
1652
|
+
} else {
|
|
1653
|
+
this.moving.pp.merge(pp);
|
|
1654
|
+
}
|
|
1655
|
+
doneSomething = true;
|
|
1656
|
+
break;
|
|
1657
|
+
}
|
|
1658
|
+
}
|
|
1659
|
+
} while (doneSomething);
|
|
1660
|
+
this.puzzle.evaluateZIndex();
|
|
1661
|
+
if (merged) {
|
|
1662
|
+
this.moving.pp.selected = true;
|
|
1663
|
+
this.moving.pp.drawImage(true);
|
|
1664
|
+
this.moving.tInit = tStamp + 500;
|
|
1665
|
+
this.state = 56;
|
|
1666
|
+
break;
|
|
1667
|
+
}
|
|
1668
|
+
this.state = 50;
|
|
1669
|
+
if (this.puzzle.polyPieces.length === 1 && this.puzzle.polyPieces[0].rot === 0) {
|
|
1670
|
+
this.state = 60;
|
|
1671
|
+
}
|
|
1672
|
+
}
|
|
1673
|
+
break;
|
|
1674
|
+
|
|
1675
|
+
case 56:
|
|
1676
|
+
if (tStamp < this.moving.tInit) return;
|
|
1677
|
+
this.moving.pp.selected = false;
|
|
1678
|
+
this.moving.pp.drawImage();
|
|
1679
|
+
if (this.puzzle.polyPieces.length === 1 && this.puzzle.polyPieces[0].rot === 0)
|
|
1680
|
+
this.state = 60;
|
|
1681
|
+
else
|
|
1682
|
+
this.state = 50;
|
|
1683
|
+
break;
|
|
1684
|
+
|
|
1685
|
+
case 60:
|
|
1686
|
+
this.playing = false;
|
|
1687
|
+
if (this.options.onWin) this.options.onWin();
|
|
1688
|
+
this.puzzle.container.innerHTML = "";
|
|
1689
|
+
this.puzzle.getContainerSize();
|
|
1690
|
+
fitImage(this.tmpImage, this.puzzle.contWidth * 0.95, this.puzzle.contHeight * 0.95);
|
|
1691
|
+
const finalWidth = this.tmpImage.style.width;
|
|
1692
|
+
const finalHeight = this.tmpImage.style.height;
|
|
1693
|
+
this.tmpImage.style.width = `${this.puzzle.nx * this.puzzle.scalex}px`;
|
|
1694
|
+
this.tmpImage.style.height = `${this.puzzle.ny * this.puzzle.scaley}px`;
|
|
1695
|
+
this.tmpImage.style.left = `${((this.puzzle.polyPieces[0].x + this.puzzle.scalex / 2 + this.puzzle.gameWidth / 2) / this.puzzle.contWidth) * 100}%`;
|
|
1696
|
+
this.tmpImage.style.top = `${((this.puzzle.polyPieces[0].y + this.puzzle.scaley / 2 + this.puzzle.gameHeight / 2) / this.puzzle.contHeight) * 100}%`;
|
|
1697
|
+
this.tmpImage.style.boxShadow = "-4px 4px 4px rgba(0, 0, 0, 0.5)";
|
|
1698
|
+
this.tmpImage.classList.add("moving");
|
|
1699
|
+
setTimeout(() => {
|
|
1700
|
+
this.tmpImage.style.top = this.tmpImage.style.left = "50%";
|
|
1701
|
+
this.tmpImage.style.width = finalWidth;
|
|
1702
|
+
this.tmpImage.style.height = finalHeight;
|
|
1703
|
+
}, 0);
|
|
1704
|
+
this.puzzle.container.appendChild(this.tmpImage);
|
|
1705
|
+
this.state = 15;
|
|
1706
|
+
break;
|
|
1707
|
+
|
|
1708
|
+
case 100:
|
|
1709
|
+
if (!event) return;
|
|
1710
|
+
if (event.event === "move") {
|
|
1711
|
+
if (event?.ev?.buttons === 0) {
|
|
1712
|
+
this.state = 50;
|
|
1713
|
+
break;
|
|
1714
|
+
}
|
|
1715
|
+
this.puzzle.sweepBy(
|
|
1716
|
+
event.position.x - this.moving.xMouseInit,
|
|
1717
|
+
event.position.y - this.moving.yMouseInit
|
|
1718
|
+
);
|
|
1719
|
+
this.moving.xMouseInit = event.position.x;
|
|
1720
|
+
this.moving.yMouseInit = event.position.y;
|
|
1721
|
+
return;
|
|
1722
|
+
}
|
|
1723
|
+
if (event.event === "leave") {
|
|
1724
|
+
this.state = 50;
|
|
1725
|
+
return;
|
|
1726
|
+
}
|
|
1727
|
+
if (event.event === "touches") {
|
|
1728
|
+
this.moving = { touches: event.touches };
|
|
1729
|
+
this.state = 110;
|
|
1730
|
+
}
|
|
1731
|
+
break;
|
|
1732
|
+
|
|
1733
|
+
case 110:
|
|
1734
|
+
if (!event) return;
|
|
1735
|
+
if (event.event === "leave") {
|
|
1736
|
+
this.state = 50;
|
|
1737
|
+
return;
|
|
1738
|
+
}
|
|
1739
|
+
if (event.event === "moves") {
|
|
1740
|
+
const center = {
|
|
1741
|
+
x: (this.moving.touches[0].x + this.moving.touches[1].x) / 2,
|
|
1742
|
+
y: (this.moving.touches[0].y + this.moving.touches[1].y) / 2
|
|
1743
|
+
};
|
|
1744
|
+
const dInit = mhypot(
|
|
1745
|
+
this.moving.touches[0].x - this.moving.touches[1].x,
|
|
1746
|
+
this.moving.touches[0].y - this.moving.touches[1].y
|
|
1747
|
+
);
|
|
1748
|
+
const d = mhypot(
|
|
1749
|
+
event.touches[0].x - event.touches[1].x,
|
|
1750
|
+
event.touches[0].y - event.touches[1].y
|
|
1751
|
+
);
|
|
1752
|
+
const dRef = msqrt(this.puzzle.contWidth * this.puzzle.contHeight) / 5;
|
|
1753
|
+
this.puzzle.zoomBy(Math.exp((d - dInit) / dRef), center);
|
|
1754
|
+
this.moving.touches = event.touches;
|
|
1755
|
+
return;
|
|
1756
|
+
}
|
|
1757
|
+
break;
|
|
1758
|
+
|
|
1759
|
+
case 120:
|
|
1760
|
+
const savedData = this.puzzle.getStateData();
|
|
1761
|
+
const savedString = JSON.stringify(savedData);
|
|
1762
|
+
if (event && event.callback) {
|
|
1763
|
+
event.callback(savedString);
|
|
1764
|
+
}
|
|
1765
|
+
this.state = 50;
|
|
1766
|
+
break;
|
|
1767
|
+
|
|
1768
|
+
case 150:
|
|
1769
|
+
this.restoredString = "";
|
|
1770
|
+
if (event && event.data) {
|
|
1771
|
+
this.restoredString = event.data;
|
|
1772
|
+
this.state = 155;
|
|
1773
|
+
} else {
|
|
1774
|
+
try {
|
|
1775
|
+
this.restoredString = localStorage.getItem("savepuzzle");
|
|
1776
|
+
if (!this.restoredString) this.restoredString = "";
|
|
1777
|
+
} catch (exception) {
|
|
1778
|
+
this.restoredString = "";
|
|
1779
|
+
}
|
|
1780
|
+
if (this.restoredString.length === 0) {
|
|
1781
|
+
this.state = 15;
|
|
1782
|
+
break;
|
|
1783
|
+
}
|
|
1784
|
+
this.state = 155;
|
|
1785
|
+
}
|
|
1786
|
+
break;
|
|
1787
|
+
|
|
1788
|
+
case 155:
|
|
1789
|
+
try {
|
|
1790
|
+
this.restoredState = JSON.parse(this.restoredString);
|
|
1791
|
+
} catch (error) {
|
|
1792
|
+
this.restoredState = null;
|
|
1793
|
+
this.state = 10;
|
|
1794
|
+
break;
|
|
1795
|
+
}
|
|
1796
|
+
if (
|
|
1797
|
+
!this.restoredState.signature ||
|
|
1798
|
+
this.restoredState.signature !== FILE_SIGNATURE ||
|
|
1799
|
+
!this.restoredState.src
|
|
1800
|
+
) {
|
|
1801
|
+
this.restoredState = null;
|
|
1802
|
+
this.state = 10;
|
|
1803
|
+
break;
|
|
1804
|
+
}
|
|
1805
|
+
this.puzzle.imageLoaded = false;
|
|
1806
|
+
this.puzzle.srcImage.src = this.restoredState.src;
|
|
1807
|
+
if (this.restoredState.origin)
|
|
1808
|
+
this.puzzle.srcImage.dataset.origin = this.restoredState.origin;
|
|
1809
|
+
else
|
|
1810
|
+
delete this.puzzle.srcImage.dataset.origin;
|
|
1811
|
+
this.state = 158;
|
|
1812
|
+
// fall through
|
|
1813
|
+
|
|
1814
|
+
case 158:
|
|
1815
|
+
if (event && event.event === "srcImageLoaded") {
|
|
1816
|
+
this.state = 160;
|
|
1817
|
+
} else if (event && event.event === "wrongImage") {
|
|
1818
|
+
this.state = 10;
|
|
1819
|
+
}
|
|
1820
|
+
break;
|
|
1821
|
+
|
|
1822
|
+
case 160:
|
|
1823
|
+
this.tmpImage.src = this.puzzle.srcImage.src;
|
|
1824
|
+
fitImage(this.tmpImage, this.puzzle.contWidth * 0.95, this.puzzle.contHeight * 0.95);
|
|
1825
|
+
this.state = 20;
|
|
1826
|
+
break;
|
|
1827
|
+
}
|
|
1828
|
+
}
|
|
1829
|
+
|
|
1830
|
+
// ============================================================================
|
|
1831
|
+
// Public API Methods
|
|
1832
|
+
// ============================================================================
|
|
1833
|
+
|
|
1834
|
+
/**
|
|
1835
|
+
* Start a new game with the current settings
|
|
1836
|
+
*/
|
|
1837
|
+
start() {
|
|
1838
|
+
this.events.push({ event: "nbpieces", nbpieces: this.options.numPieces });
|
|
1839
|
+
}
|
|
1840
|
+
|
|
1841
|
+
/**
|
|
1842
|
+
* Stop the current game
|
|
1843
|
+
*/
|
|
1844
|
+
stop() {
|
|
1845
|
+
this.playing = false;
|
|
1846
|
+
if (this.options.onStop) this.options.onStop();
|
|
1847
|
+
this.events.push({ event: "stop" });
|
|
1848
|
+
}
|
|
1849
|
+
|
|
1850
|
+
/**
|
|
1851
|
+
* Reset the puzzle to initial state
|
|
1852
|
+
* Use this to start a new game with the same instance and container
|
|
1853
|
+
* The puzzle will reload the current image and be ready for a new game
|
|
1854
|
+
*/
|
|
1855
|
+
reset() {
|
|
1856
|
+
this.events.push({ event: "reset" });
|
|
1857
|
+
this.state = 0;
|
|
1858
|
+
this.playing = false;
|
|
1859
|
+
this.restoredState = null;
|
|
1860
|
+
this.restoredString = "";
|
|
1861
|
+
}
|
|
1862
|
+
|
|
1863
|
+
/**
|
|
1864
|
+
* Save the current game state
|
|
1865
|
+
* @param {Function} callback - Optional callback to receive saved data as JSON string
|
|
1866
|
+
*/
|
|
1867
|
+
save(callback) {
|
|
1868
|
+
if (callback) {
|
|
1869
|
+
this.events.push({ event: "save", callback });
|
|
1870
|
+
} else {
|
|
1871
|
+
// Default: save to localStorage
|
|
1872
|
+
this.events.push({ event: "save", callback: (data) => {
|
|
1873
|
+
try {
|
|
1874
|
+
localStorage.setItem("savepuzzle", data);
|
|
1875
|
+
} catch (exception) {
|
|
1876
|
+
console.error("Failed to save to localStorage:", exception);
|
|
1877
|
+
}
|
|
1878
|
+
}});
|
|
1879
|
+
}
|
|
1880
|
+
}
|
|
1881
|
+
|
|
1882
|
+
/**
|
|
1883
|
+
* Load a saved game state
|
|
1884
|
+
* @param {string} savedData - JSON string of saved data, or null to load from localStorage
|
|
1885
|
+
*/
|
|
1886
|
+
load(savedData) {
|
|
1887
|
+
this.events.push({ event: "restore", data: savedData });
|
|
1888
|
+
}
|
|
1889
|
+
|
|
1890
|
+
/**
|
|
1891
|
+
* Set the puzzle image
|
|
1892
|
+
* @param {string} imageUrl - URL or data URL of the image
|
|
1893
|
+
*/
|
|
1894
|
+
setImage(imageUrl) {
|
|
1895
|
+
this.options.image = imageUrl;
|
|
1896
|
+
this.puzzle.imageLoaded = false;
|
|
1897
|
+
this.puzzle.srcImage.src = imageUrl;
|
|
1898
|
+
delete this.puzzle.srcImage.dataset.origin;
|
|
1899
|
+
}
|
|
1900
|
+
|
|
1901
|
+
/**
|
|
1902
|
+
* Update puzzle options
|
|
1903
|
+
* @param {Object} newOptions - Options to update
|
|
1904
|
+
*/
|
|
1905
|
+
setOptions(newOptions) {
|
|
1906
|
+
Object.assign(this.options, newOptions);
|
|
1907
|
+
if (newOptions.numPieces !== undefined) {
|
|
1908
|
+
this.puzzle.nbPieces = newOptions.numPieces;
|
|
1909
|
+
}
|
|
1910
|
+
if (newOptions.allowRotation !== undefined) {
|
|
1911
|
+
this.puzzle.rotationAllowed = newOptions.allowRotation;
|
|
1912
|
+
}
|
|
1913
|
+
if (newOptions.shapeType !== undefined) {
|
|
1914
|
+
this.puzzle.typeOfShape = newOptions.shapeType;
|
|
1915
|
+
}
|
|
1916
|
+
}
|
|
1917
|
+
|
|
1918
|
+
/**
|
|
1919
|
+
* Destroy the puzzle instance and clean up completely
|
|
1920
|
+
* Use this when you want to remove the puzzle entirely and create a new one
|
|
1921
|
+
* For reusing the same instance with a new game, use reset() instead
|
|
1922
|
+
*/
|
|
1923
|
+
destroy() {
|
|
1924
|
+
// Stop animation loop
|
|
1925
|
+
if (this.animationFrameId) {
|
|
1926
|
+
cancelAnimationFrame(this.animationFrameId);
|
|
1927
|
+
this.animationFrameId = null;
|
|
1928
|
+
}
|
|
1929
|
+
|
|
1930
|
+
// Clear events
|
|
1931
|
+
this.events = [];
|
|
1932
|
+
this.playing = false;
|
|
1933
|
+
|
|
1934
|
+
// Clear container (removes all puzzle elements)
|
|
1935
|
+
if (this.puzzle && this.puzzle.container) {
|
|
1936
|
+
this.puzzle.container.innerHTML = "";
|
|
1937
|
+
}
|
|
1938
|
+
|
|
1939
|
+
// Note: Event listeners are not removed because they're bound to the container
|
|
1940
|
+
// If you need to completely remove listeners, you'd need to store references
|
|
1941
|
+
// For most use cases, clearing innerHTML and stopping animation is sufficient
|
|
1942
|
+
}
|
|
1943
|
+
}
|