jfs-components 0.0.69 → 0.0.70

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,57 @@
1
+ "use strict";
2
+
3
+ import React from 'react';
4
+ import { View, StyleSheet, Platform } from 'react-native';
5
+ import { BlurView } from '@react-native-community/blur';
6
+ import { jsx as _jsx, jsxs as _jsxs } from "react/jsx-runtime";
7
+ const DEFAULT_FALLBACK_DARK = '#1414174a';
8
+ const DEFAULT_FALLBACK_LIGHT = '#ffffff66';
9
+
10
+ /**
11
+ * Glass / frosted surface for native (iOS + Android).
12
+ *
13
+ * Why this lives in its own platform-split file:
14
+ * - `@react-native-community/blur` is a native-only module. Importing it on
15
+ * web throws because the JS shim references native components that aren't
16
+ * registered there. By using Metro's platform-extension resolution
17
+ * (`GlassFill.tsx` for native, `GlassFill.web.tsx` for web), we keep the
18
+ * web bundle free of any native-only imports.
19
+ * - Centralizes the `intensity` (0–100) -> `blurAmount` (0–32) mapping so
20
+ * callers can keep the Figma token semantics they already know.
21
+ *
22
+ * On iOS this is a real `UIVisualEffectView` (true OS-level live blur).
23
+ * On Android this uses the community blur view (RealtimeBlurView). On devices
24
+ * where realtime blur is unavailable, `reducedTransparencyFallbackColor` (and
25
+ * the explicit `overlayColor`) ensure the surface still renders as a
26
+ * translucent tinted scrim instead of disappearing.
27
+ */
28
+ function GlassFill({
29
+ tint = 'dark',
30
+ intensity = 50,
31
+ overlayColor,
32
+ style
33
+ }) {
34
+ const blurType = tint === 'light' ? 'light' : 'dark';
35
+ const blurAmount = Math.max(0, Math.min(32, Math.round(intensity * 0.32)));
36
+ const fallbackColor = overlayColor ?? (tint === 'light' ? DEFAULT_FALLBACK_LIGHT : DEFAULT_FALLBACK_DARK);
37
+ return /*#__PURE__*/_jsxs(View, {
38
+ style: [StyleSheet.absoluteFill, style],
39
+ pointerEvents: "none",
40
+ children: [/*#__PURE__*/_jsx(BlurView, {
41
+ style: StyleSheet.absoluteFill,
42
+ blurType: blurType,
43
+ blurAmount: blurAmount,
44
+ reducedTransparencyFallbackColor: fallbackColor
45
+ }), overlayColor != null ? /*#__PURE__*/_jsx(View, {
46
+ style: [StyleSheet.absoluteFill, {
47
+ backgroundColor: overlayColor
48
+ }]
49
+ }) : null, Platform.OS === 'android' ? /*#__PURE__*/_jsx(View, {
50
+ style: [StyleSheet.absoluteFill, {
51
+ backgroundColor: 'rgba(255,255,255,0.03)',
52
+ opacity: 0.6
53
+ }]
54
+ }) : null]
55
+ });
56
+ }
57
+ export default GlassFill;
@@ -0,0 +1,43 @@
1
+ "use strict";
2
+
3
+ import React from 'react';
4
+ import { View, StyleSheet } from 'react-native';
5
+ import { jsx as _jsx } from "react/jsx-runtime";
6
+ const DEFAULT_FALLBACK_DARK = '#1414174a';
7
+ const DEFAULT_FALLBACK_LIGHT = '#ffffff66';
8
+
9
+ /**
10
+ * Web counterpart of `GlassFill`.
11
+ *
12
+ * `@react-native-community/blur` does not ship a web implementation, so for
13
+ * the web bundle we render a translucent `View` with `backdrop-filter: blur()`
14
+ * — which is exactly how 0.0.67 and earlier shipped the glass effect on web.
15
+ * Native bundles pick up `GlassFill.tsx` instead via Metro's platform
16
+ * resolver; the web bundle picks up this file.
17
+ */
18
+ function GlassFill({
19
+ tint = 'dark',
20
+ intensity = 50,
21
+ overlayColor,
22
+ style
23
+ }) {
24
+ // Approximate mapping: intensity 0-100 -> ~0-30px CSS blur. Keeps parity
25
+ // with the native blur strength so the component looks roughly the same
26
+ // across platforms.
27
+ const blurPx = Math.max(0, Math.min(30, Math.round(intensity * 0.3)));
28
+ const tintColor = overlayColor ?? (tint === 'light' ? DEFAULT_FALLBACK_LIGHT : DEFAULT_FALLBACK_DARK);
29
+ return /*#__PURE__*/_jsx(View, {
30
+ style: [StyleSheet.absoluteFill, {
31
+ backgroundColor: tintColor
32
+ },
33
+ // backdrop-filter is a web-only CSS property; ignored by RN
34
+ // on native (we never bundle this file there anyway).
35
+ // @ts-ignore web-only style
36
+ {
37
+ backdropFilter: `blur(${blurPx}px)`,
38
+ WebkitBackdropFilter: `blur(${blurPx}px)`
39
+ }, style],
40
+ pointerEvents: "none"
41
+ });
42
+ }
43
+ export default GlassFill;
@@ -1,10 +1,10 @@
1
1
  "use strict";
2
2
 
3
3
  import React, { createContext, useContext } from 'react';
4
- import { View, Text, StyleSheet, Platform } from 'react-native';
5
- import { BlurView } from 'expo-blur';
4
+ import { View, Text, StyleSheet } from 'react-native';
6
5
  import { getVariableByName } from '../../design-tokens/figma-variables-resolver';
7
6
  import Image from '../Image/Image';
7
+ import GlassFill from './GlassFill';
8
8
  import { EMPTY_MODES } from '../../utils/react-utils';
9
9
  import { jsx as _jsx, jsxs as _jsxs } from "react/jsx-runtime";
10
10
  const MediaCardContext = /*#__PURE__*/createContext({});
@@ -124,20 +124,24 @@ export function Title({
124
124
  * Glass Footer — pinned to the bottom of the card, **always** on top of the
125
125
  * Header (`zIndex: 2`).
126
126
  *
127
- * Glass implementation (April 2026 best practice for RN/Expo):
128
- * - **iOS:** `expo-blur`'s `BlurView` renders a native `UIVisualEffectView`,
129
- * so this is a real OS-level live blur of whatever's underneath. We pick
130
- * `tint` from the Figma "Contrast Context" mode (`'dark'` / `'light'`)
131
- * and a moderate intensity that matches the Figma `blur/minimal` token.
132
- * - **Android:** the same `BlurView` with `experimentalBlurMethod="dimezisBlurView"`
133
- * enables the hardware-accelerated `RenderEffect` blur on Android 12+.
134
- * On older Android, expo-blur cleanly degrades to a tinted scrim — we
135
- * layer a subtle noise/grain overlay on top so the surface still reads
136
- * as "frosted glass" instead of a flat color.
137
- * - **Web:** `BlurView` on web is implemented as `backdrop-filter: blur()`,
138
- * which already worked in the previous version. Same component, same API.
127
+ * Glass implementation:
128
+ * - **iOS / Android:** `<GlassFill>` (this folder) wraps
129
+ * `@react-native-community/blur`'s `BlurView`. iOS gets a real
130
+ * `UIVisualEffectView` (live OS blur); Android gets the community
131
+ * `RealtimeBlurView` with a token-driven tinted scrim fallback for
132
+ * devices where realtime blur is unavailable.
133
+ * - **Web:** the platform-extension file `GlassFill.web.tsx` renders a
134
+ * translucent View with `backdrop-filter: blur()` Metro picks the
135
+ * correct file automatically, so the web bundle never imports the
136
+ * native-only blur module.
139
137
  *
140
- * Tokens still drive the tint color, blur radius and inner spacing.
138
+ * Why we don't use `expo-blur`: it requires Expo Modules autolinking on the
139
+ * consumer side (`use_expo_modules!` / `ExpoModulesPackage`), which silently
140
+ * breaks bare React Native apps that just install this library and run
141
+ * `pod install`. `@react-native-community/blur` is a regular RN native
142
+ * module — autolinking handles it with no additional setup.
143
+ *
144
+ * Tokens still drive the tint color, blur intensity and inner spacing.
141
145
  */
142
146
  export function Footer({
143
147
  children,
@@ -151,10 +155,14 @@ export function Footer({
151
155
  const paddingVertical = parseFloat(getVariableByName('cardMedia/footer/padding/vertical', modes) || '12');
152
156
 
153
157
  // Figma tokens:
154
- // blur/minimal/background -> tint laid over the native blur
155
- // blur/minimal -> blur radius (px). expo-blur takes a 0-100
156
- // "intensity" instead of px; we map roughly:
157
- // intensity clamp(radius * 1.7, 0, 100).
158
+ // blur/minimal/background -> tint laid over the live blur, also used
159
+ // as the iOS reduced-transparency fallback.
160
+ // blur/minimal -> blur radius (px). The community BlurView
161
+ // uses `blurAmount` (~0-32). `GlassFill`
162
+ // accepts a 0-100 "intensity" (kept compat
163
+ // with the previous expo-blur scale) and
164
+ // maps it internally — here we convert the
165
+ // token's radius to that intensity scale.
158
166
  const glassBgColor = getVariableByName('blur/minimal/background', modes) || '#1414174a';
159
167
  const blurRadius = parseFloat(getVariableByName('blur/minimal', modes) || '29');
160
168
  const intensity = Math.max(0, Math.min(100, Math.round(blurRadius * 1.7)));
@@ -175,22 +183,11 @@ export function Footer({
175
183
  zIndex: 2
176
184
  }, style],
177
185
  pointerEvents: "box-none",
178
- children: [/*#__PURE__*/_jsx(BlurView, {
179
- style: StyleSheet.absoluteFill,
186
+ children: [/*#__PURE__*/_jsx(GlassFill, {
180
187
  tint: tint,
181
188
  intensity: intensity,
182
- experimentalBlurMethod: "dimezisBlurView"
189
+ overlayColor: glassBgColor
183
190
  }), /*#__PURE__*/_jsx(View, {
184
- style: [StyleSheet.absoluteFill, {
185
- backgroundColor: glassBgColor
186
- }]
187
- }), Platform.OS === 'android' ? /*#__PURE__*/_jsx(View, {
188
- style: [StyleSheet.absoluteFill, {
189
- backgroundColor: 'rgba(255,255,255,0.03)',
190
- opacity: 0.6
191
- }],
192
- pointerEvents: "none"
193
- }) : null, /*#__PURE__*/_jsx(View, {
194
191
  style: {
195
192
  flexDirection: 'row',
196
193
  alignItems: 'center',