jassub 2.0.20 → 2.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +26 -8
- package/dist/debug.js +1 -1
- package/dist/debug.js.map +1 -1
- package/dist/wasm/jassub-worker-modern.wasm +0 -0
- package/dist/wasm/jassub-worker.js +1 -1
- package/dist/wasm/jassub-worker.js.map +1 -1
- package/dist/wasm/jassub-worker.wasm +0 -0
- package/dist/wasm/types.d.ts +1 -5
- package/dist/worker/webgl-renderer.d.ts +48 -0
- package/dist/worker/webgl-renderer.js +290 -0
- package/dist/worker/webgl-renderer.js.map +1 -0
- package/dist/worker/webgpu-renderer.d.ts +4 -5
- package/dist/worker/webgpu-renderer.js +84 -99
- package/dist/worker/webgpu-renderer.js.map +1 -1
- package/dist/worker/worker.d.ts +3 -2
- package/dist/worker/worker.js +18 -8
- package/dist/worker/worker.js.map +1 -1
- package/package.json +3 -2
- package/src/debug.ts +1 -1
- package/src/wasm/types.d.ts +1 -5
- package/src/worker/webgl-renderer.ts +383 -0
- package/src/worker/webgpu-renderer.ts +85 -103
- package/src/worker/worker.ts +21 -10
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const IDENTITY_MATRIX = new Float32Array([
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1, 0, 0,
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0, 1, 0,
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0, 0, 1
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]);
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// Color matrix conversion map - mat3x3 for WebGL2
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// Each matrix converts FROM the key color space TO the nested key color space
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export const colorMatrixConversionMap = {
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BT601: {
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BT709: new Float32Array([
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1.0863, 0.0965, -0.01411,
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-0.0723, 0.8451, -0.0277,
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-0.0141, 0.0584, 1.0418
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]),
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BT601: IDENTITY_MATRIX
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},
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BT709: {
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BT601: new Float32Array([
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0.9137, 0.0784, 0.0079,
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-0.1049, 1.1722, -0.0671,
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0.0096, 0.0322, 0.9582
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]),
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BT709: IDENTITY_MATRIX
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},
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FCC: {
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BT709: new Float32Array([
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1.0873, -0.0736, -0.0137,
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0.0974, 0.8494, 0.0531,
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-0.0127, -0.0251, 1.0378
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]),
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BT601: new Float32Array([
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1.001, -0.0008, -0.0002,
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0.0009, 1.005, -0.006,
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0.0013, 0.0027, 0.996
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])
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},
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SMPTE240M: {
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BT709: new Float32Array([
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0.9993, 0.0006, 0.0001,
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-0.0004, 0.9812, 0.0192,
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-0.0034, -0.0114, 1.0148
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]),
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BT601: new Float32Array([
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0.913, 0.0774, 0.0096,
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-0.1051, 1.1508, -0.0456,
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0.0063, 0.0207, 0.973
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])
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}
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};
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// GLSL Vertex Shader
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const VERTEX_SHADER = `#version 300 es
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precision highp float;
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uniform vec2 u_resolution;
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uniform vec4 u_destRect; // x, y, w, h
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uniform vec4 u_color; // RGBA
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out vec2 v_texCoord;
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out vec4 v_color;
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// Quad vertices (0,0 to 1,1)
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const vec2 QUAD_POSITIONS[6] = vec2[6](
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vec2(0.0, 0.0),
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vec2(1.0, 0.0),
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vec2(0.0, 1.0),
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vec2(1.0, 0.0),
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vec2(1.0, 1.0),
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vec2(0.0, 1.0)
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);
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void main() {
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vec2 quadPos = QUAD_POSITIONS[gl_VertexID];
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// Calculate pixel position
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vec2 pixelPos = u_destRect.xy + quadPos * u_destRect.zw;
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// Convert to clip space (-1 to 1)
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vec2 clipPos = (pixelPos / u_resolution) * 2.0 - 1.0;
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clipPos.y = -clipPos.y; // Flip Y for canvas coordinates
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gl_Position = vec4(clipPos, 0.0, 1.0);
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v_texCoord = quadPos;
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v_color = u_color;
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}
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`;
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// GLSL Fragment Shader
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const FRAGMENT_SHADER = `#version 300 es
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precision highp float;
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uniform sampler2D u_texture;
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uniform mat3 u_colorMatrix;
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in vec2 v_texCoord;
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in vec4 v_color;
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out vec4 fragColor;
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void main() {
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// Sample texture
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float mask = texture(u_texture, v_texCoord).r;
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// Apply color matrix conversion (identity if no conversion needed)
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vec3 correctedColor = u_colorMatrix * v_color.rgb;
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// libass color alpha: 0 = opaque, 255 = transparent (inverted)
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float colorAlpha = 1.0 - v_color.a;
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// Final alpha = colorAlpha * mask
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float a = colorAlpha * mask;
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// Premultiplied alpha output
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fragColor = vec4(correctedColor * a, a);
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}
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`;
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export class WebGL2Renderer {
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gl = null;
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program = null;
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vao = null;
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// Uniform locations
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u_resolution = null;
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u_destRect = null;
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u_color = null;
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u_texture = null;
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u_colorMatrix = null;
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// Textures created on-demand (no fixed limit)
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textures = [];
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colorMatrix = IDENTITY_MATRIX;
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setCanvas(canvas, width, height) {
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// WebGL2 doesn't allow 0-sized canvases
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if (width <= 0 || height <= 0)
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return;
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canvas.width = width;
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canvas.height = height;
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if (!this.gl) {
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// Get canvas context
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// Note: preserveDrawingBuffer is false (default) - the browser handles
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// buffer swaps for OffscreenCanvas, avoiding flicker
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this.gl = canvas.getContext('webgl2', {
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alpha: true,
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premultipliedAlpha: true,
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antialias: false,
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depth: false,
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stencil: false
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});
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if (!this.gl) {
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throw new Error('Could not get WebGL2 context');
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}
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// Create shaders
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const vertexShader = this.createShader(this.gl.VERTEX_SHADER, VERTEX_SHADER);
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const fragmentShader = this.createShader(this.gl.FRAGMENT_SHADER, FRAGMENT_SHADER);
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if (!vertexShader || !fragmentShader) {
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throw new Error('Failed to create shaders');
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}
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// Create program
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this.program = this.gl.createProgram();
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this.gl.attachShader(this.program, vertexShader);
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this.gl.attachShader(this.program, fragmentShader);
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this.gl.linkProgram(this.program);
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if (!this.gl.getProgramParameter(this.program, this.gl.LINK_STATUS)) {
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const info = this.gl.getProgramInfoLog(this.program);
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throw new Error('Failed to link program: ' + info);
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}
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// Get uniform locations
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this.u_resolution = this.gl.getUniformLocation(this.program, 'u_resolution');
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this.u_destRect = this.gl.getUniformLocation(this.program, 'u_destRect');
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this.u_color = this.gl.getUniformLocation(this.program, 'u_color');
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this.u_texture = this.gl.getUniformLocation(this.program, 'u_texture');
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this.u_colorMatrix = this.gl.getUniformLocation(this.program, 'u_colorMatrix');
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// Create a VAO (required for WebGL2)
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this.vao = this.gl.createVertexArray();
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this.gl.bindVertexArray(this.vao);
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// Set up blending for premultiplied alpha
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this.gl.enable(this.gl.BLEND);
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this.gl.blendFunc(this.gl.ONE, this.gl.ONE_MINUS_SRC_ALPHA);
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// Use the program
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this.gl.useProgram(this.program);
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// Set texture unit
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this.gl.uniform1i(this.u_texture, 0);
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// Set initial color matrix
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this.gl.uniformMatrix3fv(this.u_colorMatrix, false, this.colorMatrix);
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// Set one-time GL state
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this.gl.pixelStorei(this.gl.UNPACK_ALIGNMENT, 1);
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this.gl.clearColor(0, 0, 0, 0);
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this.gl.activeTexture(this.gl.TEXTURE0);
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}
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// Update viewport and resolution uniform
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this.gl.viewport(0, 0, width, height);
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this.gl.uniform2f(this.u_resolution, width, height);
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}
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createShader(type, source) {
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const shader = this.gl.createShader(type);
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this.gl.shaderSource(shader, source);
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this.gl.compileShader(shader);
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if (!this.gl.getShaderParameter(shader, this.gl.COMPILE_STATUS)) {
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const info = this.gl.getShaderInfoLog(shader);
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console.log(info);
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this.gl.deleteShader(shader);
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return null;
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}
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return shader;
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}
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/**
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* Set the color matrix for color space conversion.
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* Pass null or undefined to use identity (no conversion).
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*/
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setColorMatrix(subtitleColorSpace, videoColorSpace) {
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this.colorMatrix = (subtitleColorSpace && videoColorSpace && colorMatrixConversionMap[subtitleColorSpace]?.[videoColorSpace]) ?? IDENTITY_MATRIX;
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if (this.gl && this.u_colorMatrix && this.program) {
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this.gl.useProgram(this.program);
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this.gl.uniformMatrix3fv(this.u_colorMatrix, false, this.colorMatrix);
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}
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}
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createTextureInfo(width, height) {
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const texture = this.gl.createTexture();
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this.gl.bindTexture(this.gl.TEXTURE_2D, texture);
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// Set texture parameters for nearest-neighbor sampling (pixel-perfect)
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this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_MIN_FILTER, this.gl.NEAREST);
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this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_MAG_FILTER, this.gl.NEAREST);
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this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_WRAP_S, this.gl.CLAMP_TO_EDGE);
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this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_WRAP_T, this.gl.CLAMP_TO_EDGE);
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return {
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texture,
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width,
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height
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};
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}
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render(images, heap) {
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if (!this.gl || !this.program || !this.vao)
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return;
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// Hack: work around shared memory issues, webGL doesnt support shared memory, so there are race conditions when growing memory
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if (self.HEAPU8RAW.buffer !== self.WASMMEMORY.buffer) {
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heap = self.HEAPU8RAW = new Uint8Array(self.WASMMEMORY.buffer);
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}
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// Clear canvas
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this.gl.clear(this.gl.COLOR_BUFFER_BIT);
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// Grow texture array if needed
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while (this.textures.length < images.length) {
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this.textures.push(this.createTextureInfo(64, 64));
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}
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// Render each image
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for (let i = 0, texIndex = -1; i < images.length; i++) {
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const img = images[i];
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// Skip images with invalid dimensions
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if (img.w <= 0 || img.h <= 0)
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continue;
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const texInfo = this.textures[++texIndex];
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// Bind texture
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this.gl.bindTexture(this.gl.TEXTURE_2D, texInfo.texture);
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// Upload bitmap data using bytesPerRow to handle stride
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// Only need stride * (h-1) + w bytes per ASS spec
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this.gl.pixelStorei(this.gl.UNPACK_ROW_LENGTH, img.stride); // Source rows are stride bytes apart
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// Recreate texture if size changed (use actual w, not stride)
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if (texInfo.width === img.w && texInfo.height === img.h) {
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this.gl.texSubImage2D(this.gl.TEXTURE_2D, 0, 0, 0, img.w, // But we only copy w pixels per row
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img.h, this.gl.RED, this.gl.UNSIGNED_BYTE, heap, img.bitmap);
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}
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else {
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this.gl.texImage2D(this.gl.TEXTURE_2D, 0, this.gl.R8, img.w, img.h, 0, this.gl.RED, this.gl.UNSIGNED_BYTE, heap, img.bitmap);
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texInfo.width = img.w;
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texInfo.height = img.h;
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}
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// Reset unpack parameters
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this.gl.pixelStorei(this.gl.UNPACK_ROW_LENGTH, 0);
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// destRect
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this.gl.uniform4f(this.u_destRect, img.dst_x, img.dst_y, img.w, img.h);
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// color (RGBA from 0xRRGGBBAA)
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this.gl.uniform4f(this.u_color, ((img.color >>> 24) & 0xFF) / 255, ((img.color >>> 16) & 0xFF) / 255, ((img.color >>> 8) & 0xFF) / 255, (img.color & 0xFF) / 255);
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// 6 vertices for quad
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this.gl.drawArrays(this.gl.TRIANGLES, 0, 6);
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}
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}
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destroy() {
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if (this.gl) {
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for (const tex of this.textures) {
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this.gl.deleteTexture(tex.texture);
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}
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this.textures = [];
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if (this.vao) {
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this.gl.deleteVertexArray(this.vao);
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this.vao = null;
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}
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if (this.program) {
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|
283
|
+
this.gl.deleteProgram(this.program);
|
|
284
|
+
this.program = null;
|
|
285
|
+
}
|
|
286
|
+
this.gl = null;
|
|
287
|
+
}
|
|
288
|
+
}
|
|
289
|
+
}
|
|
290
|
+
//# sourceMappingURL=webgl-renderer.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"webgl-renderer.js","sourceRoot":"","sources":["../../src/worker/webgl-renderer.ts"],"names":[],"mappings":"AAQA,MAAM,eAAe,GAAG,IAAI,YAAY,CAAC;IACvC,CAAC,EAAE,CAAC,EAAE,CAAC;IACP,CAAC,EAAE,CAAC,EAAE,CAAC;IACP,CAAC,EAAE,CAAC,EAAE,CAAC;CACR,CAAC,CAAA;AAEF,kDAAkD;AAClD,8EAA8E;AAC9E,MAAM,CAAC,MAAM,wBAAwB,GAAG;IACtC,KAAK,EAAE;QACL,KAAK,EAAE,IAAI,YAAY,CAAC;YACtB,MAAM,EAAE,MAAM,EAAE,CAAC,OAAO;YACxB,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,MAAM;YACxB,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM;SACxB,CAAC;QACF,KAAK,EAAE,eAAe;KACvB;IACD,KAAK,EAAE;QACL,KAAK,EAAE,IAAI,YAAY,CAAC;YACtB,MAAM,EAAE,MAAM,EAAE,MAAM;YACtB,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,MAAM;YACxB,MAAM,EAAE,MAAM,EAAE,MAAM;SACvB,CAAC;QACF,KAAK,EAAE,eAAe;KACvB;IACD,GAAG,EAAE;QACH,KAAK,EAAE,IAAI,YAAY,CAAC;YACtB,MAAM,EAAE,CAAC,MAAM,EAAE,CAAC,MAAM;YACxB,MAAM,EAAE,MAAM,EAAE,MAAM;YACtB,CAAC,MAAM,EAAE,CAAC,MAAM,EAAE,MAAM;SACzB,CAAC;QACF,KAAK,EAAE,IAAI,YAAY,CAAC;YACtB,KAAK,EAAE,CAAC,MAAM,EAAE,CAAC,MAAM;YACvB,MAAM,EAAE,KAAK,EAAE,CAAC,KAAK;YACrB,MAAM,EAAE,MAAM,EAAE,KAAK;SACtB,CAAC;KACH;IACD,SAAS,EAAE;QACT,KAAK,EAAE,IAAI,YAAY,CAAC;YACtB,MAAM,EAAE,MAAM,EAAE,MAAM;YACtB,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM;YACvB,CAAC,MAAM,EAAE,CAAC,MAAM,EAAE,MAAM;SACzB,CAAC;QACF,KAAK,EAAE,IAAI,YAAY,CAAC;YACtB,KAAK,EAAE,MAAM,EAAE,MAAM;YACrB,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,MAAM;YACxB,MAAM,EAAE,MAAM,EAAE,KAAK;SACtB,CAAC;KACH;CACO,CAAA;AAIV,qBAAqB;AACrB,MAAM,aAAa,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAkCrB,CAAA;AAED,uBAAuB;AACvB,MAAM,eAAe,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;CA2BvB,CAAA;AAQD,MAAM,OAAO,cAAc;IACzB,EAAE,GAAkC,IAAI,CAAA;IACxC,OAAO,GAAwB,IAAI,CAAA;IACnC,GAAG,GAAkC,IAAI,CAAA;IAEzC,oBAAoB;IACpB,YAAY,GAAgC,IAAI,CAAA;IAChD,UAAU,GAAgC,IAAI,CAAA;IAC9C,OAAO,GAAgC,IAAI,CAAA;IAC3C,SAAS,GAAgC,IAAI,CAAA;IAC7C,aAAa,GAAgC,IAAI,CAAA;IAEjD,8CAA8C;IAC9C,QAAQ,GAAkB,EAAE,CAAA;IAE5B,WAAW,GAAiB,eAAe,CAAA;IAE3C,SAAS,CAAE,MAAuB,EAAE,KAAa,EAAE,MAAc;QAC/D,wCAAwC;QACxC,IAAI,KAAK,IAAI,CAAC,IAAI,MAAM,IAAI,CAAC;YAAE,OAAM;QAErC,MAAM,CAAC,KAAK,GAAG,KAAK,CAAA;QACpB,MAAM,CAAC,MAAM,GAAG,MAAM,CAAA;QAEtB,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC;YACb,qBAAqB;YACrB,uEAAuE;YACvE,qDAAqD;YACrD,IAAI,CAAC,EAAE,GAAG,MAAM,CAAC,UAAU,CAAC,QAAQ,EAAE;gBACpC,KAAK,EAAE,IAAI;gBACX,kBAAkB,EAAE,IAAI;gBACxB,SAAS,EAAE,KAAK;gBAChB,KAAK,EAAE,KAAK;gBACZ,OAAO,EAAE,KAAK;aACf,CAAC,CAAA;YAEF,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC;gBACb,MAAM,IAAI,KAAK,CAAC,8BAA8B,CAAC,CAAA;YACjD,CAAC;YAED,iBAAiB;YACjB,MAAM,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE,CAAC,aAAa,EAAE,aAAa,CAAC,CAAA;YAC5E,MAAM,cAAc,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE,CAAC,eAAe,EAAE,eAAe,CAAC,CAAA;YAElF,IAAI,CAAC,YAAY,IAAI,CAAC,cAAc,EAAE,CAAC;gBACrC,MAAM,IAAI,KAAK,CAAC,0BAA0B,CAAC,CAAA;YAC7C,CAAC;YAED,iBAAiB;YACjB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,EAAE,CAAC,aAAa,EAAG,CAAA;YACvC,IAAI,CAAC,EAAE,CAAC,YAAY,CAAC,IAAI,CAAC,OAAO,EAAE,YAAY,CAAC,CAAA;YAChD,IAAI,CAAC,EAAE,CAAC,YAAY,CAAC,IAAI,CAAC,OAAO,EAAE,cAAc,CAAC,CAAA;YAClD,IAAI,CAAC,EAAE,CAAC,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,CAAA;YAEjC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,mBAAmB,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,EAAE,CAAC,WAAW,CAAC,EAAE,CAAC;gBACpE,MAAM,IAAI,GAAG,IAAI,CAAC,EAAE,CAAC,iBAAiB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAA;gBACpD,MAAM,IAAI,KAAK,CAAC,0BAA0B,GAAG,IAAI,CAAC,CAAA;YACpD,CAAC;YAED,wBAAwB;YACxB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,EAAE,CAAC,kBAAkB,CAAC,IAAI,CAAC,OAAO,EAAE,cAAc,CAAC,CAAA;YAC5E,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,EAAE,CAAC,kBAAkB,CAAC,IAAI,CAAC,OAAO,EAAE,YAAY,CAAC,CAAA;YACxE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,EAAE,CAAC,kBAAkB,CAAC,IAAI,CAAC,OAAO,EAAE,SAAS,CAAC,CAAA;YAClE,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,EAAE,CAAC,kBAAkB,CAAC,IAAI,CAAC,OAAO,EAAE,WAAW,CAAC,CAAA;YACtE,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,EAAE,CAAC,kBAAkB,CAAC,IAAI,CAAC,OAAO,EAAE,eAAe,CAAC,CAAA;YAE9E,qCAAqC;YACrC,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,EAAE,CAAC,iBAAiB,EAAE,CAAA;YACtC,IAAI,CAAC,EAAE,CAAC,eAAe,CAAC,IAAI,CAAC,GAAG,CAAC,CAAA;YAEjC,0CAA0C;YAC1C,IAAI,CAAC,EAAE,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC,CAAA;YAC7B,IAAI,CAAC,EAAE,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,EAAE,CAAC,mBAAmB,CAAC,CAAA;YAE3D,kBAAkB;YAClB,IAAI,CAAC,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,OAAO,CAAC,CAAA;YAEhC,mBAAmB;YACnB,IAAI,CAAC,EAAE,CAAC,SAAS,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,CAAC,CAAA;YAEpC,2BAA2B;YAC3B,IAAI,CAAC,EAAE,CAAC,gBAAgB,CAAC,IAAI,CAAC,aAAa,EAAE,KAAK,EAAE,IAAI,CAAC,WAAW,CAAC,CAAA;YAErE,wBAAwB;YACxB,IAAI,CAAC,EAAE,CAAC,WAAW,CAAC,IAAI,CAAC,EAAE,CAAC,gBAAgB,EAAE,CAAC,CAAC,CAAA;YAChD,IAAI,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAA;YAC9B,IAAI,CAAC,EAAE,CAAC,aAAa,CAAC,IAAI,CAAC,EAAE,CAAC,QAAQ,CAAC,CAAA;QACzC,CAAC;QAED,yCAAyC;QACzC,IAAI,CAAC,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,CAAC,CAAA;QACrC,IAAI,CAAC,EAAE,CAAC,SAAS,CAAC,IAAI,CAAC,YAAY,EAAE,KAAK,EAAE,MAAM,CAAC,CAAA;IACrD,CAAC;IAED,YAAY,CAAE,IAAY,EAAE,MAAc;QACxC,MAAM,MAAM,GAAG,IAAI,CAAC,EAAG,CAAC,YAAY,CAAC,IAAI,CAAE,CAAA;QAC3C,IAAI,CAAC,EAAG,CAAC,YAAY,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;QACrC,IAAI,CAAC,EAAG,CAAC,aAAa,CAAC,MAAM,CAAC,CAAA;QAE9B,IAAI,CAAC,IAAI,CAAC,EAAG,CAAC,kBAAkB,CAAC,MAAM,EAAE,IAAI,CAAC,EAAG,CAAC,cAAc,CAAC,EAAE,CAAC;YAClE,MAAM,IAAI,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@@ -35,16 +35,15 @@ export declare class WebGPURenderer {
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setCanvas(canvas: OffscreenCanvas, width: number, height: number): Promise<void>;
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constructor(device: GPUDevice);
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setCanvas(canvas: OffscreenCanvas, width: number, height: number): void;
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/**
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setColorMatrix(
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setColorMatrix(subtitleColorSpace?: 'BT601' | 'BT709' | 'SMPTE240M' | 'FCC', videoColorSpace?: 'BT601' | 'BT709'): void;
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createTextureInfo(width: number, height: number): TextureInfo;
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@@ -157,106 +157,91 @@ export class WebGPURenderer {
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this.colorMatrixBuffer = this.device.createBuffer({
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size: 48, // 3 x vec4f (each column is vec3f padded to 16 bytes)
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usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST
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});
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// Initialize with identity matrix
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this.device.queue.writeBuffer(this.colorMatrixBuffer, 0, IDENTITY_MATRIX);
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// Create bind group layout (no sampler needed - using textureLoad for pixel-perfect sampling)
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this.bindGroupLayout = this.device.createBindGroupLayout({
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entries: [
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{
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binding: 0,
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visibility: GPUShaderStage.VERTEX,
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buffer: { type: 'uniform' }
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},
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{
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binding: 1,
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buffer: { type: 'read-only-storage' }
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},
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{
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binding: 3,
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visibility: GPUShaderStage.FRAGMENT,
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texture: { sampleType: 'unfilterable-float' } // textureLoad requires unfilterable
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},
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{
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binding: 4,
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visibility: GPUShaderStage.FRAGMENT,
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buffer: { type: 'uniform' }
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}
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]
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});
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// Create pipeline layout
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const pipelineLayout = this.device.createPipelineLayout({
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bindGroupLayouts: [this.bindGroupLayout]
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});
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// Create render pipeline
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this.pipeline = this.device.createRenderPipeline({
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layout: pipelineLayout,
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vertex: {
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module: vertexModule,
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entryPoint: 'vertexMain'
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constructor(device) {
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this.device = device;
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this.format = navigator.gpu.getPreferredCanvasFormat();
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// Create shader modules
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const vertexModule = this.device.createShaderModule({
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code: VERTEX_SHADER
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});
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const fragmentModule = this.device.createShaderModule({
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code: FRAGMENT_SHADER
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});
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// Create uniform buffer
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this.uniformBuffer = this.device.createBuffer({
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size: 16, // vec2f resolution + padding
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usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST
|
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});
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// Create color matrix buffer (mat3x3f requires 48 bytes: 3 vec3f padded to vec4f each)
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this.colorMatrixBuffer = this.device.createBuffer({
|
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size: 48, // 3 x vec4f (each column is vec3f padded to 16 bytes)
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usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST
|
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|
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});
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|
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// Initialize with identity matrix
|
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|
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this.device.queue.writeBuffer(this.colorMatrixBuffer, 0, IDENTITY_MATRIX);
|
|
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|
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// Create bind group layout (no sampler needed - using textureLoad for pixel-perfect sampling)
|
|
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|
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this.bindGroupLayout = this.device.createBindGroupLayout({
|
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|
+
entries: [
|
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|
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{
|
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|
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binding: 0,
|
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|
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visibility: GPUShaderStage.VERTEX,
|
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|
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buffer: { type: 'uniform' }
|
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189
|
},
|
|
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|
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|
|
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|
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|
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|
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|
|
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|
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{
|
|
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|
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format: this.format,
|
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|
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blend: {
|
|
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|
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color: {
|
|
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|
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srcFactor: 'one',
|
|
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|
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dstFactor: 'one-minus-src-alpha',
|
|
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|
-
operation: 'add'
|
|
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|
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},
|
|
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|
-
alpha: {
|
|
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|
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srcFactor: 'one',
|
|
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|
-
dstFactor: 'one-minus-src-alpha',
|
|
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|
-
operation: 'add'
|
|
247
|
-
}
|
|
248
|
-
}
|
|
249
|
-
}
|
|
250
|
-
]
|
|
190
|
+
{
|
|
191
|
+
binding: 1,
|
|
192
|
+
visibility: GPUShaderStage.VERTEX,
|
|
193
|
+
buffer: { type: 'read-only-storage' }
|
|
251
194
|
},
|
|
252
|
-
|
|
253
|
-
|
|
195
|
+
{
|
|
196
|
+
binding: 3,
|
|
197
|
+
visibility: GPUShaderStage.FRAGMENT,
|
|
198
|
+
texture: { sampleType: 'unfilterable-float' } // textureLoad requires unfilterable
|
|
199
|
+
},
|
|
200
|
+
{
|
|
201
|
+
binding: 4,
|
|
202
|
+
visibility: GPUShaderStage.FRAGMENT,
|
|
203
|
+
buffer: { type: 'uniform' }
|
|
254
204
|
}
|
|
255
|
-
|
|
256
|
-
})
|
|
205
|
+
]
|
|
206
|
+
});
|
|
207
|
+
// Create pipeline layout
|
|
208
|
+
const pipelineLayout = this.device.createPipelineLayout({
|
|
209
|
+
bindGroupLayouts: [this.bindGroupLayout]
|
|
210
|
+
});
|
|
211
|
+
// Create render pipeline
|
|
212
|
+
this.pipeline = this.device.createRenderPipeline({
|
|
213
|
+
layout: pipelineLayout,
|
|
214
|
+
vertex: {
|
|
215
|
+
module: vertexModule,
|
|
216
|
+
entryPoint: 'vertexMain'
|
|
217
|
+
},
|
|
218
|
+
fragment: {
|
|
219
|
+
module: fragmentModule,
|
|
220
|
+
entryPoint: 'fragmentMain',
|
|
221
|
+
targets: [
|
|
222
|
+
{
|
|
223
|
+
format: this.format,
|
|
224
|
+
blend: {
|
|
225
|
+
color: {
|
|
226
|
+
srcFactor: 'one',
|
|
227
|
+
dstFactor: 'one-minus-src-alpha',
|
|
228
|
+
operation: 'add'
|
|
229
|
+
},
|
|
230
|
+
alpha: {
|
|
231
|
+
srcFactor: 'one',
|
|
232
|
+
dstFactor: 'one-minus-src-alpha',
|
|
233
|
+
operation: 'add'
|
|
234
|
+
}
|
|
235
|
+
}
|
|
236
|
+
}
|
|
237
|
+
]
|
|
238
|
+
},
|
|
239
|
+
primitive: {
|
|
240
|
+
topology: 'triangle-list'
|
|
241
|
+
}
|
|
242
|
+
});
|
|
257
243
|
}
|
|
258
|
-
|
|
259
|
-
await this._ready;
|
|
244
|
+
setCanvas(canvas, width, height) {
|
|
260
245
|
if (!this.device)
|
|
261
246
|
return;
|
|
262
247
|
// WebGPU doesn't allow 0-sized textures/swapchains
|
|
@@ -284,11 +269,11 @@ export class WebGPURenderer {
|
|
|
284
269
|
* Pass null or undefined to use identity (no conversion).
|
|
285
270
|
* Matrix should be a pre-padded Float32Array with 12 values (3 columns × 4 floats each).
|
|
286
271
|
*/
|
|
287
|
-
|
|
288
|
-
await this._ready;
|
|
272
|
+
setColorMatrix(subtitleColorSpace, videoColorSpace) {
|
|
289
273
|
if (!this.device)
|
|
290
274
|
return;
|
|
291
|
-
|
|
275
|
+
const colorMatrix = (subtitleColorSpace && videoColorSpace && colorMatrixConversionMap[subtitleColorSpace]?.[videoColorSpace]) ?? IDENTITY_MATRIX;
|
|
276
|
+
this.device.queue.writeBuffer(this.colorMatrixBuffer, 0, colorMatrix);
|
|
292
277
|
}
|
|
293
278
|
createTextureInfo(width, height) {
|
|
294
279
|
const texture = this.device.createTexture({
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"webgpu-renderer.js","sourceRoot":"","sources":["../../src/worker/webgpu-renderer.ts"],"names":[],"mappings":"AAEA,MAAM,eAAe,GAAG,IAAI,YAAY,CAAC;IACvC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;IACV,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;IACV,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;CACX,CAAC,CAAA;AAEF,yFAAyF;AACzF,8EAA8E;AAC9E,MAAM,CAAC,MAAM,wBAAwB,GAAG;IACtC,KAAK,EAAE;QACL,KAAK,EAAE,IAAI,YAAY,CAAC;YACtB,MAAM,EAAE,MAAM,EAAE,CAAC,MAAM,EAAE,CAAC;YAC1B,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,MAAM,EAAE,CAAC;YAC3B,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC;SAC1B,CAAC;QACF,KAAK,EAAE,eAAe;KACvB;IACD,KAAK,EAAE;QACL,KAAK,EAAE,IAAI,YAAY,CAAC;YACtB,MAAM,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC;YAC1B,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC;YACzB,MAAM,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC;SAC3B,CAAC;QACF,KAAK,EAAE,eAAe;KACvB;IACD,GAAG,EAAE;QACH,KAAK,EAAE,IAAI,YAAY,CAAC;YACtB,MAAM,EAAE,MAAM,EAAE,CAAC,MAAM,EAAE,CAAC;YAC1B,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,MAAM,EAAE,CAAC;YAC3B,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC;SAC3B,CAAC;QACF,KAAK,EAAE,IAAI,YAAY,CAAC;YACtB,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC;YACxB,CAAC,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;YACzB,CAAC,MAAM,EAAE,CAAC,KAAK,EAAE,KAAK,EAAE,CAAC;SAC1B,CAAC;KACH;IACD,SAAS,EAAE;QACT,KAAK,EAAE,IAAI,YAAY,CAAC;YACtB,MAAM,EAAE,CAAC,MAAM,EAAE,CAAC,MAAM,EAAE,CAAC;YAC3B,MAAM,EAAE,MAAM,EAAE,CAAC,MAAM,EAAE,CAAC;YAC1B,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC;SAC1B,CAAC;QACF,KAAK,EAAE,IAAI,YAAY,CAAC;YACtB,KAAK,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC;YACzB,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC;YACzB,MAAM,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC;SAC1B,CAAC;KACH;CACO,CAAA;AAIV,qBAAqB;AACrB,MAAM,aAAa,GAAG,UAAU,CAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAoD/B,CAAA;AAED,wFAAwF;AACxF,MAAM,eAAe,GAAG,UAAU,CAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAsCjC,CAAA;AASD,MAAM,OAAO,cAAc;IACzB,MAAM,GAAqB,IAAI,CAAA;IAC/B,OAAO,GAA4B,IAAI,CAAA;IACvC,QAAQ,GAA6B,IAAI,CAAA;IACzC,eAAe,GAA8B,IAAI,CAAA;IAEjD,iBAAiB;IACjB,aAAa,GAAqB,IAAI,CAAA;IAEtC,wDAAwD;IACxD,iBAAiB,GAAqB,IAAI,CAAA;IAE1C,wDAAwD;IACxD,gBAAgB,GAAgB,EAAE,CAAA;IAElC,8CAA8C;IAC9C,QAAQ,GAAkB,EAAE,CAAA;IAC5B,sBAAsB,GAAiB,EAAE,CAAA;IAEzC,oCAAoC;IACpC,MAAM,GAAqB,YAAY,CAAA;
|
|
1
|
+
{"version":3,"file":"webgpu-renderer.js","sourceRoot":"","sources":["../../src/worker/webgpu-renderer.ts"],"names":[],"mappings":"AAEA,MAAM,eAAe,GAAG,IAAI,YAAY,CAAC;IACvC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;IACV,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;IACV,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;CACX,CAAC,CAAA;AAEF,yFAAyF;AACzF,8EAA8E;AAC9E,MAAM,CAAC,MAAM,wBAAwB,GAAG;IACtC,KAAK,EAAE;QACL,KAAK,EAAE,IAAI,YAAY,CAAC;YACtB,MAAM,EAAE,MAAM,EAAE,CAAC,MAAM,EAAE,CAAC;YAC1B,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,MAAM,EAAE,CAAC;YAC3B,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC;SAC1B,CAAC;QACF,KAAK,EAAE,eAAe;KACvB;IACD,KAAK,EAAE;QACL,KAAK,EAAE,IAAI,YAAY,CAAC;YACtB,MAAM,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC;YAC1B,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC;YACzB,MAAM,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC;SAC3B,CAAC;QACF,KAAK,EAAE,eAAe;KACvB;IACD,GAAG,EAAE;QACH,KAAK,EAAE,IAAI,YAAY,CAAC;YACtB,MAAM,EAAE,MAAM,EAAE,CAAC,MAAM,EAAE,CAAC;YAC1B,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,MAAM,EAAE,CAAC;YAC3B,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC;SAC3B,CAAC;QACF,KAAK,EAAE,IAAI,YAAY,CAAC;YACtB,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC;YACxB,CAAC,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;YACzB,CAAC,MAAM,EAAE,CAAC,KAAK,EAAE,KAAK,EAAE,CAAC;SAC1B,CAAC;KACH;IACD,SAAS,EAAE;QACT,KAAK,EAAE,IAAI,YAAY,CAAC;YACtB,MAAM,EAAE,CAAC,MAAM,EAAE,CAAC,MAAM,EAAE,CAAC;YAC3B,MAAM,EAAE,MAAM,EAAE,CAAC,MAAM,EAAE,CAAC;YAC1B,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC;SAC1B,CAAC;QACF,KAAK,EAAE,IAAI,YAAY,CAAC;YACtB,KAAK,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC;YACzB,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC;YACzB,MAAM,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC;SAC1B,CAAC;KACH;CACO,CAAA;AAIV,qBAAqB;AACrB,MAAM,aAAa,GAAG,UAAU,CAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAoD/B,CAAA;AAED,wFAAwF;AACxF,MAAM,eAAe,GAAG,UAAU,CAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAsCjC,CAAA;AASD,MAAM,OAAO,cAAc;IACzB,MAAM,GAAqB,IAAI,CAAA;IAC/B,OAAO,GAA4B,IAAI,CAAA;IACvC,QAAQ,GAA6B,IAAI,CAAA;IACzC,eAAe,GAA8B,IAAI,CAAA;IAEjD,iBAAiB;IACjB,aAAa,GAAqB,IAAI,CAAA;IAEtC,wDAAwD;IACxD,iBAAiB,GAAqB,IAAI,CAAA;IAE1C,wDAAwD;IACxD,gBAAgB,GAAgB,EAAE,CAAA;IAElC,8CAA8C;IAC9C,QAAQ,GAAkB,EAAE,CAAA;IAC5B,sBAAsB,GAAiB,EAAE,CAAA;IAEzC,oCAAoC;IACpC,MAAM,GAAqB,YAAY,CAAA;IAEvC,YAAa,MAAiB;QAC5B,IAAI,CAAC,MAAM,GAAG,MAAM,CAAA;QACpB,IAAI,CAAC,MAAM,GAAG,SAAS,CAAC,GAAG,CAAC,wBAAwB,EAAE,CAAA;QAEtD,wBAAwB;QACxB,MAAM,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC,kBAAkB,CAAC;YAClD,IAAI,EAAE,aAAa;SACpB,CAAC,CAAA;QAEF,MAAM,cAAc,GAAG,IAAI,CAAC,MAAM,CAAC,kBAAkB,CAAC;YACpD,IAAI,EAAE,eAAe;SACtB,CAAC,CAAA;QAEF,wBAAwB;QACxB,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC;YAC5C,IAAI,EAAE,EAAE,EAAE,6BAA6B;YACvC,KAAK,EAAE,cAAc,CAAC,OAAO,GAAG,cAAc,CAAC,QAAQ;SACxD,CAAC,CAAA;QAEF,uFAAuF;QACvF,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC;YAChD,IAAI,EAAE,EAAE,EAAE,sDAAsD;YAChE,KAAK,EAAE,cAAc,CAAC,OAAO,GAAG,cAAc,CAAC,QAAQ;SACxD,CAAC,CAAA;QACF,kCAAkC;QAClC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,iBAAiB,EAAE,CAAC,EAAE,eAAe,CAAC,CAAA;QAEzE,8FAA8F;QAC9F,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,MAAM,CAAC,qBAAqB,CAAC;YACvD,OAAO,EAAE;gBACP;oBACE,OAAO,EAAE,CAAC;oBACV,UAAU,EAAE,cAAc,CAAC,MAAM;oBACjC,MAAM,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE;iBAC5B;gBACD;oBACE,OAAO,EAAE,CAAC;oBACV,UAAU,EAAE,cAAc,CAAC,MAAM;oBACjC,MAAM,EAAE,EAAE,IAAI,EAAE,mBAAmB,EAAE;iBACtC;gBACD;oBACE,OAAO,EAAE,CAAC;oBACV,UAAU,EAAE,cAAc,CAAC,QAAQ;oBACnC,OAAO,EAAE,EAAE,UAAU,EAAE,oBAAoB,EAAE,CAAC,oCAAoC;iBACnF;gBACD;oBACE,OAAO,EAAE,CAAC;oBACV,UAAU,EAAE,cAAc,CAAC,QAAQ;oBACnC,MAAM,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE;iBAC5B;aACF;SACF,CAAC,CAAA;QAEF,yBAAyB;QACzB,MAAM,cAAc,GAAG,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC;YACtD,gBAAgB,EAAE,CAAC,IAAI,CAAC,eAAe,CAAC;SACzC,CAAC,CAAA;QAEF,yBAAyB;QACzB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC;YAC/C,MAAM,EAAE,cAAc;YACtB,MAAM,EAAE;gBACN,MAAM,EAAE,YAAY;gBACpB,UAAU,EAAE,YAAY;aACzB;YACD,QAAQ,EAAE;gBACR,MAAM,EAAE,cAAc;gBACtB,UAAU,EAAE,cAAc;gBAC1B,OAAO,EAAE;oBACP;wBACE,MAAM,EAAE,IAAI,CAAC,MAAM;wBACnB,KAAK,EAAE;4BACL,KAAK,EAAE;gCACL,SAAS,EAAE,KAAK;gCAChB,SAAS,EAAE,qBAAqB;gCAChC,SAAS,EAAE,KAAK;6BACjB;4BACD,KAAK,EAAE;gCACL,SAAS,EAAE,KAAK;gCAChB,SAAS,EAAE,qBAAqB;gCAChC,SAAS,EAAE,KAAK;6BACjB;yBACF;qBACF;iBACF;aACF;YACD,SAAS,EAAE;gBACT,QAAQ,EAAE,eAAe;aAC1B;SACF,CAAC,CAAA;IACJ,CAAC;IAED,SAAS,CAAE,MAAuB,EAAE,KAAa,EAAE,MAAc;QAC/D,IAAI,CAAC,IAAI,CAAC,MAAM;YAAE,OAAM;QAExB,mDAAmD;QACnD,IAAI,KAAK,IAAI,CAAC,IAAI,MAAM,IAAI,CAAC;YAAE,OAAM;QAErC,MAAM,CAAC,KAAK,GAAG,KAAK,CAAA;QACpB,MAAM,CAAC,MAAM,GAAG,MAAM,CAAA;QAEtB,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;YACpB,qBAAqB;YACnB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAA;YAC1C,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;gBAClB,MAAM,IAAI,KAAK,CAAC,8BAA8B,CAAC,CAAA;YACjD,CAAC;YAED,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC;gBACrB,MAAM,EAAE,IAAI,CAAC,MAAM;gBACnB,MAAM,EAAE,IAAI,CAAC,MAAM;gBACnB,SAAS,EAAE,eAAe;aAC3B,CAAC,CAAA;QACJ,CAAC;QAED,wCAAwC;QACxC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,WAAW,CAC3B,IAAI,CAAC,aAAc,EACnB,CAAC,EACD,IAAI,YAAY,CAAC,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC,CAClC,CAAA;IACH,CAAC;IAED;;;;OAIG;IACH,cAAc,CAAE,kBAA4D,EAAE,eAAmC;QAC/G,IAAI,CAAC,IAAI,CAAC,MAAM;YAAE,OAAM;QACxB,MAAM,WAAW,GAAG,CAAC,kBAAkB,IAAI,eAAe,IAAI,wBAAwB,CAAC,kBAAkB,CAA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|
package/dist/worker/worker.d.ts
CHANGED
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
import { finalizer } from 'abslink';
|
|
2
|
+
import { WebGL2Renderer } from './webgl-renderer';
|
|
2
3
|
import { WebGPURenderer } from './webgpu-renderer';
|
|
3
4
|
import type { ASSEvent, ASSStyle } from '../jassub';
|
|
4
5
|
import type { JASSUB } from '../wasm/types.js';
|
|
@@ -22,7 +23,7 @@ export declare class ASSRenderer {
|
|
|
22
23
|
_subtitleColorSpace?: 'BT601' | 'BT709' | 'SMPTE240M' | 'FCC' | null;
|
|
23
24
|
_videoColorSpace?: 'BT709' | 'BT601';
|
|
24
25
|
_malloc: (size: number) => number;
|
|
25
|
-
_gpurender
|
|
26
|
+
_gpurender?: WebGL2Renderer | WebGPURenderer;
|
|
26
27
|
debug: boolean;
|
|
27
28
|
useLocalFonts: boolean;
|
|
28
29
|
_availableFonts: Record<string, Uint8Array | string>;
|
|
@@ -53,7 +54,7 @@ export declare class ASSRenderer {
|
|
|
53
54
|
_allocFont(uint8: Uint8Array): void;
|
|
54
55
|
_processAvailableFonts(content: string): void;
|
|
55
56
|
_canvas(width: number, height: number, videoWidth: number, videoHeight: number): void;
|
|
56
|
-
[finalizer](): void
|
|
57
|
+
[finalizer](): Promise<void>;
|
|
57
58
|
_draw(time: number, force?: boolean): void;
|
|
58
59
|
_setColorSpace(videoColorSpace: 'RGB' | 'BT709' | 'BT601'): void;
|
|
59
60
|
}
|