janusweb 1.5.41 → 1.5.43

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (250) hide show
  1. package/CHANGELOG +23 -0
  2. package/css/janusweb.css +7 -2
  3. package/media/assets/webui/apps/buttons/buttons.js +17 -43
  4. package/media/assets/webui/apps/comms/chat.html +1 -0
  5. package/media/assets/webui/apps/comms/chat_message.html +1 -1
  6. package/media/assets/webui/apps/comms/comms.js +14 -7
  7. package/media/assets/webui/apps/comms/external/naf-shim.js +1 -1
  8. package/media/assets/webui/apps/comms/voip.css +32 -3
  9. package/media/assets/webui/apps/comms/voip.js +191 -12
  10. package/media/assets/webui/apps/editor/editor.css +1 -0
  11. package/media/assets/webui/apps/editor/editor.js +97 -20
  12. package/media/assets/webui/apps/inventory/inventory.css +2 -1
  13. package/media/assets/webui/apps/locomotion/teleporter.js +21 -10
  14. package/media/assets/webui/apps/xrmenu/images/audio-settings.png +0 -0
  15. package/media/assets/webui/apps/xrmenu/xrmenu-assets.json +2 -1
  16. package/media/assets/webui/apps/xrmenu/xrmenu.js +119 -32
  17. package/media/assets/webui/themes/default.css +42 -0
  18. package/media/lib/basis/basis_transcoder.js +8 -8
  19. package/media/lib/basis/basis_transcoder.wasm +0 -0
  20. package/media/lib/three-icosa/brushes/BlocksBasic-0e87b49c-6546-3a34-3a44-8a556d7d6c3e/BlocksBasic-0e87b49c-6546-3a34-3a44-8a556d7d6c3e-v10.0-fragment.glsl +284 -0
  21. package/media/lib/three-icosa/brushes/BlocksBasic-0e87b49c-6546-3a34-3a44-8a556d7d6c3e/BlocksBasic-0e87b49c-6546-3a34-3a44-8a556d7d6c3e-v10.0-vertex.glsl +60 -0
  22. package/media/lib/three-icosa/brushes/BlocksGem-232998f8-d357-47a2-993a-53415df9be10/BlocksGem-232998f8-d357-47a2-993a-53415df9be10-v10.0-fragment.glsl +334 -0
  23. package/media/lib/three-icosa/brushes/BlocksGem-232998f8-d357-47a2-993a-53415df9be10/BlocksGem-232998f8-d357-47a2-993a-53415df9be10-v10.0-vertex.glsl +46 -0
  24. package/media/lib/three-icosa/brushes/BlocksGlass-3d813d82-5839-4450-8ddc-8e889ecd96c7/BlocksGlass-3d813d82-5839-4450-8ddc-8e889ecd96c7-v10.0-fragment.glsl +248 -0
  25. package/media/lib/three-icosa/brushes/BlocksGlass-3d813d82-5839-4450-8ddc-8e889ecd96c7/BlocksGlass-3d813d82-5839-4450-8ddc-8e889ecd96c7-v10.0-vertex.glsl +60 -0
  26. package/media/lib/three-icosa/brushes/Bubbles-89d104cd-d012-426b-b5b3-bbaee63ac43c/Bubbles-89d104cd-d012-426b-b5b3-bbaee63ac43c-v10.0-MainTex.png +0 -0
  27. package/media/lib/three-icosa/brushes/Bubbles-89d104cd-d012-426b-b5b3-bbaee63ac43c/Bubbles-89d104cd-d012-426b-b5b3-bbaee63ac43c-v10.0-fragment.glsl +34 -0
  28. package/media/lib/three-icosa/brushes/Bubbles-89d104cd-d012-426b-b5b3-bbaee63ac43c/Bubbles-89d104cd-d012-426b-b5b3-bbaee63ac43c-v10.0-vertex.glsl +120 -0
  29. package/media/lib/three-icosa/brushes/CelVinyl-700f3aa8-9a7c-2384-8b8a-ea028905dd8c/CelVinyl-700f3aa8-9a7c-2384-8b8a-ea028905dd8c-v10.0-MainTex.png +0 -0
  30. package/media/lib/three-icosa/brushes/CelVinyl-700f3aa8-9a7c-2384-8b8a-ea028905dd8c/CelVinyl-700f3aa8-9a7c-2384-8b8a-ea028905dd8c-v10.0-fragment.glsl +89 -0
  31. package/media/lib/three-icosa/brushes/CelVinyl-700f3aa8-9a7c-2384-8b8a-ea028905dd8c/CelVinyl-700f3aa8-9a7c-2384-8b8a-ea028905dd8c-v10.0-vertex.glsl +60 -0
  32. package/media/lib/three-icosa/brushes/ChromaticWave-0f0ff7b2-a677-45eb-a7d6-0cd7206f4816/ChromaticWave-0f0ff7b2-a677-45eb-a7d6-0cd7206f4816-v10.0-fragment.glsl +69 -0
  33. package/media/lib/three-icosa/brushes/ChromaticWave-0f0ff7b2-a677-45eb-a7d6-0cd7206f4816/ChromaticWave-0f0ff7b2-a677-45eb-a7d6-0cd7206f4816-v10.0-vertex.glsl +60 -0
  34. package/media/lib/three-icosa/brushes/CoarseBristles-1161af82-50cf-47db-9706-0c3576d43c43/CoarseBristles-1161af82-50cf-47db-9706-0c3576d43c43-v10.0-MainTex.png +0 -0
  35. package/media/lib/three-icosa/brushes/CoarseBristles-1161af82-50cf-47db-9706-0c3576d43c43/CoarseBristles-1161af82-50cf-47db-9706-0c3576d43c43-v10.0-fragment.glsl +289 -0
  36. package/media/lib/three-icosa/brushes/CoarseBristles-1161af82-50cf-47db-9706-0c3576d43c43/CoarseBristles-1161af82-50cf-47db-9706-0c3576d43c43-v10.0-vertex.glsl +60 -0
  37. package/media/lib/three-icosa/brushes/CoarseBristles-79168f10-6961-464a-8be1-57ed364c5600/CoarseBristles-79168f10-6961-464a-8be1-57ed364c5600-v10.0-MainTex.png +0 -0
  38. package/media/lib/three-icosa/brushes/CoarseBristles-79168f10-6961-464a-8be1-57ed364c5600/CoarseBristles-79168f10-6961-464a-8be1-57ed364c5600-v10.0-fragment.glsl +292 -0
  39. package/media/lib/three-icosa/brushes/CoarseBristles-79168f10-6961-464a-8be1-57ed364c5600/CoarseBristles-79168f10-6961-464a-8be1-57ed364c5600-v10.0-vertex.glsl +60 -0
  40. package/media/lib/three-icosa/brushes/Comet-1caa6d7d-f015-3f54-3a4b-8b5354d39f81/Comet-1caa6d7d-f015-3f54-3a4b-8b5354d39f81-v10.0-AlphaMask.png +0 -0
  41. package/media/lib/three-icosa/brushes/Comet-1caa6d7d-f015-3f54-3a4b-8b5354d39f81/Comet-1caa6d7d-f015-3f54-3a4b-8b5354d39f81-v10.0-MainTex.png +0 -0
  42. package/media/lib/three-icosa/brushes/Comet-1caa6d7d-f015-3f54-3a4b-8b5354d39f81/Comet-1caa6d7d-f015-3f54-3a4b-8b5354d39f81-v10.0-fragment.glsl +65 -0
  43. package/media/lib/three-icosa/brushes/Comet-1caa6d7d-f015-3f54-3a4b-8b5354d39f81/Comet-1caa6d7d-f015-3f54-3a4b-8b5354d39f81-v10.0-vertex.glsl +60 -0
  44. package/media/lib/three-icosa/brushes/DiamondHull-c8313697-2563-47fc-832e-290f4c04b901/DiamondHull-c8313697-2563-47fc-832e-290f4c04b901-v10.0-MainTex.png +0 -0
  45. package/media/lib/three-icosa/brushes/DiamondHull-c8313697-2563-47fc-832e-290f4c04b901/DiamondHull-c8313697-2563-47fc-832e-290f4c04b901-v10.0-fragment.glsl +481 -0
  46. package/media/lib/three-icosa/brushes/DiamondHull-c8313697-2563-47fc-832e-290f4c04b901/DiamondHull-c8313697-2563-47fc-832e-290f4c04b901-v10.0-vertex.glsl +57 -0
  47. package/media/lib/three-icosa/brushes/Disco-4391aaaa-df73-4396-9e33-31e4e4930b27/Disco-4391aaaa-df73-4396-9e33-31e4e4930b27-v10.0-fragment.glsl +290 -0
  48. package/media/lib/three-icosa/brushes/Disco-4391aaaa-df73-4396-9e33-31e4e4930b27/Disco-4391aaaa-df73-4396-9e33-31e4e4930b27-v10.0-vertex.glsl +70 -0
  49. package/media/lib/three-icosa/brushes/DotMarker-d1d991f2-e7a0-4cf1-b328-f57e915e6260/DotMarker-d1d991f2-e7a0-4cf1-b328-f57e915e6260-v10.0-MainTex.png +0 -0
  50. package/media/lib/three-icosa/brushes/DotMarker-d1d991f2-e7a0-4cf1-b328-f57e915e6260/DotMarker-d1d991f2-e7a0-4cf1-b328-f57e915e6260-v10.0-fragment.glsl +113 -0
  51. package/media/lib/three-icosa/brushes/DotMarker-d1d991f2-e7a0-4cf1-b328-f57e915e6260/DotMarker-d1d991f2-e7a0-4cf1-b328-f57e915e6260-v10.0-vertex.glsl +60 -0
  52. package/media/lib/three-icosa/brushes/Dots-6a1cf9f9-032c-45ec-9b1d-a6680bee30f7/Dots-6a1cf9f9-032c-45ec-9b1d-a6680bee30f7-v10.0-MainTex.png +0 -0
  53. package/media/lib/three-icosa/brushes/Dots-6a1cf9f9-032c-45ec-9b1d-a6680bee30f7/Dots-6a1cf9f9-032c-45ec-9b1d-a6680bee30f7-v10.0-fragment.glsl +35 -0
  54. package/media/lib/three-icosa/brushes/Dots-6a1cf9f9-032c-45ec-9b1d-a6680bee30f7/Dots-6a1cf9f9-032c-45ec-9b1d-a6680bee30f7-v10.0-vertex.glsl +120 -0
  55. package/media/lib/three-icosa/brushes/DoubleTaperedFlat-0d3889f3-3ede-470c-8af4-f44813306126/DoubleTaperedFlat-0d3889f3-3ede-470c-8af4-f44813306126-v10.0-fragment.glsl +286 -0
  56. package/media/lib/three-icosa/brushes/DoubleTaperedFlat-0d3889f3-3ede-470c-8af4-f44813306126/DoubleTaperedFlat-0d3889f3-3ede-470c-8af4-f44813306126-v10.0-vertex.glsl +54 -0
  57. package/media/lib/three-icosa/brushes/DoubleTaperedMarker-0d3889f3-3ede-470c-8af4-de4813306126/DoubleTaperedMarker-0d3889f3-3ede-470c-8af4-de4813306126-v10.0-fragment.glsl +81 -0
  58. package/media/lib/three-icosa/brushes/DoubleTaperedMarker-0d3889f3-3ede-470c-8af4-de4813306126/DoubleTaperedMarker-0d3889f3-3ede-470c-8af4-de4813306126-v10.0-vertex.glsl +54 -0
  59. package/media/lib/three-icosa/brushes/DuctTape-3ca16e2f-bdcd-4da2-8631-dcef342f40f1/DuctTape-3ca16e2f-bdcd-4da2-8631-dcef342f40f1-v10.0-BumpMap.png +0 -0
  60. package/media/lib/three-icosa/brushes/DuctTape-3ca16e2f-bdcd-4da2-8631-dcef342f40f1/DuctTape-3ca16e2f-bdcd-4da2-8631-dcef342f40f1-v10.0-MainTex.png +0 -0
  61. package/media/lib/three-icosa/brushes/DuctTape-3ca16e2f-bdcd-4da2-8631-dcef342f40f1/DuctTape-3ca16e2f-bdcd-4da2-8631-dcef342f40f1-v10.0-fragment.glsl +376 -0
  62. package/media/lib/three-icosa/brushes/DuctTape-3ca16e2f-bdcd-4da2-8631-dcef342f40f1/DuctTape-3ca16e2f-bdcd-4da2-8631-dcef342f40f1-v10.0-vertex.glsl +60 -0
  63. package/media/lib/three-icosa/brushes/DuctTape-d0262945-853c-4481-9cbd-88586bed93cb/DuctTape-d0262945-853c-4481-9cbd-88586bed93cb-v10.0-BumpMap.png +0 -0
  64. package/media/lib/three-icosa/brushes/DuctTape-d0262945-853c-4481-9cbd-88586bed93cb/DuctTape-d0262945-853c-4481-9cbd-88586bed93cb-v10.0-MainTex.png +0 -0
  65. package/media/lib/three-icosa/brushes/DuctTape-d0262945-853c-4481-9cbd-88586bed93cb/DuctTape-d0262945-853c-4481-9cbd-88586bed93cb-v10.0-fragment.glsl +378 -0
  66. package/media/lib/three-icosa/brushes/DuctTape-d0262945-853c-4481-9cbd-88586bed93cb/DuctTape-d0262945-853c-4481-9cbd-88586bed93cb-v10.0-vertex.glsl +60 -0
  67. package/media/lib/three-icosa/brushes/Electricity-f6e85de3-6dcc-4e7f-87fd-cee8c3d25d51/Electricity-f6e85de3-6dcc-4e7f-87fd-cee8c3d25d51-v10.0-fragment.glsl +50 -0
  68. package/media/lib/three-icosa/brushes/Electricity-f6e85de3-6dcc-4e7f-87fd-cee8c3d25d51/Electricity-f6e85de3-6dcc-4e7f-87fd-cee8c3d25d51-v10.0-vertex.glsl +79 -0
  69. package/media/lib/three-icosa/brushes/Embers-02ffb866-7fb2-4d15-b761-1012cefb1360/Embers-02ffb866-7fb2-4d15-b761-1012cefb1360-v10.0-MainTex.png +0 -0
  70. package/media/lib/three-icosa/brushes/Embers-02ffb866-7fb2-4d15-b761-1012cefb1360/Embers-02ffb866-7fb2-4d15-b761-1012cefb1360-v10.0-fragment.glsl +32 -0
  71. package/media/lib/three-icosa/brushes/Embers-02ffb866-7fb2-4d15-b761-1012cefb1360/Embers-02ffb866-7fb2-4d15-b761-1012cefb1360-v10.0-vertex.glsl +152 -0
  72. package/media/lib/three-icosa/brushes/EnvironmentDiffuse-0ad58bbd-42bc-484e-ad9a-b61036ff4ce7/EnvironmentDiffuse-0ad58bbd-42bc-484e-ad9a-b61036ff4ce7-v1.0-fragment.glsl +288 -0
  73. package/media/lib/three-icosa/brushes/EnvironmentDiffuse-0ad58bbd-42bc-484e-ad9a-b61036ff4ce7/EnvironmentDiffuse-0ad58bbd-42bc-484e-ad9a-b61036ff4ce7-v1.0-vertex.glsl +47 -0
  74. package/media/lib/three-icosa/brushes/EnvironmentDiffuseLightMap-d01d9d6c-9a61-4aba-8146-5891fafb013b/EnvironmentDiffuseLightMap-d01d9d6c-9a61-4aba-8146-5891fafb013b-v1.0-fragment.glsl +288 -0
  75. package/media/lib/three-icosa/brushes/EnvironmentDiffuseLightMap-d01d9d6c-9a61-4aba-8146-5891fafb013b/EnvironmentDiffuseLightMap-d01d9d6c-9a61-4aba-8146-5891fafb013b-v1.0-vertex.glsl +50 -0
  76. package/media/lib/three-icosa/brushes/Fire-cb92b597-94ca-4255-b017-0e3f42f12f9e/Fire-cb92b597-94ca-4255-b017-0e3f42f12f9e-v10.0-MainTex.png +0 -0
  77. package/media/lib/three-icosa/brushes/Fire-cb92b597-94ca-4255-b017-0e3f42f12f9e/Fire-cb92b597-94ca-4255-b017-0e3f42f12f9e-v10.0-fragment.glsl +61 -0
  78. package/media/lib/three-icosa/brushes/Fire-cb92b597-94ca-4255-b017-0e3f42f12f9e/Fire-cb92b597-94ca-4255-b017-0e3f42f12f9e-v10.0-vertex.glsl +60 -0
  79. package/media/lib/three-icosa/brushes/Flat-280c0a7a-aad8-416c-a7d2-df63d129ca70/Flat-280c0a7a-aad8-416c-a7d2-df63d129ca70-v10.0-fragment.glsl +285 -0
  80. package/media/lib/three-icosa/brushes/Flat-280c0a7a-aad8-416c-a7d2-df63d129ca70/Flat-280c0a7a-aad8-416c-a7d2-df63d129ca70-v10.0-vertex.glsl +60 -0
  81. package/media/lib/three-icosa/brushes/Flat-2d35bcf0-e4d8-452c-97b1-3311be063130/Flat-2d35bcf0-e4d8-452c-97b1-3311be063130-v10.0-fragment.glsl +286 -0
  82. package/media/lib/three-icosa/brushes/Flat-2d35bcf0-e4d8-452c-97b1-3311be063130/Flat-2d35bcf0-e4d8-452c-97b1-3311be063130-v10.0-vertex.glsl +60 -0
  83. package/media/lib/three-icosa/brushes/FlatDeprecated-55303bc4-c749-4a72-98d9-d23e68e76e18/FlatDeprecated-55303bc4-c749-4a72-98d9-d23e68e76e18-v10.0-fragment.glsl +285 -0
  84. package/media/lib/three-icosa/brushes/FlatDeprecated-55303bc4-c749-4a72-98d9-d23e68e76e18/FlatDeprecated-55303bc4-c749-4a72-98d9-d23e68e76e18-v10.0-vertex.glsl +60 -0
  85. package/media/lib/three-icosa/brushes/Highlighter-cf019139-d41c-4eb0-a1d0-5cf54b0a42f3/Highlighter-cf019139-d41c-4eb0-a1d0-5cf54b0a42f3-v10.0-MainTex.png +0 -0
  86. package/media/lib/three-icosa/brushes/Highlighter-cf019139-d41c-4eb0-a1d0-5cf54b0a42f3/Highlighter-cf019139-d41c-4eb0-a1d0-5cf54b0a42f3-v10.0-fragment.glsl +40 -0
  87. package/media/lib/three-icosa/brushes/Highlighter-cf019139-d41c-4eb0-a1d0-5cf54b0a42f3/Highlighter-cf019139-d41c-4eb0-a1d0-5cf54b0a42f3-v10.0-vertex.glsl +60 -0
  88. package/media/lib/three-icosa/brushes/HyperGrid-6a1cf9f9-032c-45ec-9b6e-a6680bee32e9/HyperGrid-6a1cf9f9-032c-45ec-9b6e-a6680bee32e9-v10.0-MainTex.png +0 -0
  89. package/media/lib/three-icosa/brushes/HyperGrid-6a1cf9f9-032c-45ec-9b6e-a6680bee32e9/HyperGrid-6a1cf9f9-032c-45ec-9b6e-a6680bee32e9-v10.0-fragment.glsl +33 -0
  90. package/media/lib/three-icosa/brushes/HyperGrid-6a1cf9f9-032c-45ec-9b6e-a6680bee32e9/HyperGrid-6a1cf9f9-032c-45ec-9b6e-a6680bee32e9-v10.0-vertex.glsl +60 -0
  91. package/media/lib/three-icosa/brushes/Hypercolor-dce872c2-7b49-4684-b59b-c45387949c5c/Hypercolor-dce872c2-7b49-4684-b59b-c45387949c5c-v10.0-BumpMap.png +0 -0
  92. package/media/lib/three-icosa/brushes/Hypercolor-dce872c2-7b49-4684-b59b-c45387949c5c/Hypercolor-dce872c2-7b49-4684-b59b-c45387949c5c-v10.0-MainTex.png +0 -0
  93. package/media/lib/three-icosa/brushes/Hypercolor-dce872c2-7b49-4684-b59b-c45387949c5c/Hypercolor-dce872c2-7b49-4684-b59b-c45387949c5c-v10.0-fragment.glsl +386 -0
  94. package/media/lib/three-icosa/brushes/Hypercolor-dce872c2-7b49-4684-b59b-c45387949c5c/Hypercolor-dce872c2-7b49-4684-b59b-c45387949c5c-v10.0-vertex.glsl +60 -0
  95. package/media/lib/three-icosa/brushes/Hypercolor-e8ef32b1-baa8-460a-9c2c-9cf8506794f5/Hypercolor-e8ef32b1-baa8-460a-9c2c-9cf8506794f5-v10.0-BumpMap.png +0 -0
  96. package/media/lib/three-icosa/brushes/Hypercolor-e8ef32b1-baa8-460a-9c2c-9cf8506794f5/Hypercolor-e8ef32b1-baa8-460a-9c2c-9cf8506794f5-v10.0-MainTex.png +0 -0
  97. package/media/lib/three-icosa/brushes/Hypercolor-e8ef32b1-baa8-460a-9c2c-9cf8506794f5/Hypercolor-e8ef32b1-baa8-460a-9c2c-9cf8506794f5-v10.0-fragment.glsl +385 -0
  98. package/media/lib/three-icosa/brushes/Hypercolor-e8ef32b1-baa8-460a-9c2c-9cf8506794f5/Hypercolor-e8ef32b1-baa8-460a-9c2c-9cf8506794f5-v10.0-vertex.glsl +60 -0
  99. package/media/lib/three-icosa/brushes/Icing-2f212815-f4d3-c1a4-681a-feeaf9c6dc37/Icing-2f212815-f4d3-c1a4-681a-feeaf9c6dc37-v10.0-BumpMap.png +0 -0
  100. package/media/lib/three-icosa/brushes/Icing-2f212815-f4d3-c1a4-681a-feeaf9c6dc37/Icing-2f212815-f4d3-c1a4-681a-feeaf9c6dc37-v10.0-fragment.glsl +376 -0
  101. package/media/lib/three-icosa/brushes/Icing-2f212815-f4d3-c1a4-681a-feeaf9c6dc37/Icing-2f212815-f4d3-c1a4-681a-feeaf9c6dc37-v10.0-vertex.glsl +60 -0
  102. package/media/lib/three-icosa/brushes/Ink-c0012095-3ffd-4040-8ee1-fc180d346eaa/Ink-c0012095-3ffd-4040-8ee1-fc180d346eaa-v10.0-BumpMap.png +0 -0
  103. package/media/lib/three-icosa/brushes/Ink-c0012095-3ffd-4040-8ee1-fc180d346eaa/Ink-c0012095-3ffd-4040-8ee1-fc180d346eaa-v10.0-MainTex.png +0 -0
  104. package/media/lib/three-icosa/brushes/Ink-c0012095-3ffd-4040-8ee1-fc180d346eaa/Ink-c0012095-3ffd-4040-8ee1-fc180d346eaa-v10.0-fragment.glsl +376 -0
  105. package/media/lib/three-icosa/brushes/Ink-c0012095-3ffd-4040-8ee1-fc180d346eaa/Ink-c0012095-3ffd-4040-8ee1-fc180d346eaa-v10.0-vertex.glsl +60 -0
  106. package/media/lib/three-icosa/brushes/Ink-f5c336cf-5108-4b40-ade9-c687504385ab/Ink-f5c336cf-5108-4b40-ade9-c687504385ab-v10.0-BumpMap.png +0 -0
  107. package/media/lib/three-icosa/brushes/Ink-f5c336cf-5108-4b40-ade9-c687504385ab/Ink-f5c336cf-5108-4b40-ade9-c687504385ab-v10.0-MainTex.png +0 -0
  108. package/media/lib/three-icosa/brushes/Ink-f5c336cf-5108-4b40-ade9-c687504385ab/Ink-f5c336cf-5108-4b40-ade9-c687504385ab-v10.0-fragment.glsl +377 -0
  109. package/media/lib/three-icosa/brushes/Ink-f5c336cf-5108-4b40-ade9-c687504385ab/Ink-f5c336cf-5108-4b40-ade9-c687504385ab-v10.0-vertex.glsl +60 -0
  110. package/media/lib/three-icosa/brushes/Leaves-ea19de07-d0c0-4484-9198-18489a3c1487/Leaves-ea19de07-d0c0-4484-9198-18489a3c1487-v10.0-BumpMap.png +0 -0
  111. package/media/lib/three-icosa/brushes/Leaves-ea19de07-d0c0-4484-9198-18489a3c1487/Leaves-ea19de07-d0c0-4484-9198-18489a3c1487-v10.0-MainTex.png +0 -0
  112. package/media/lib/three-icosa/brushes/Leaves-ea19de07-d0c0-4484-9198-18489a3c1487/Leaves-ea19de07-d0c0-4484-9198-18489a3c1487-v10.0-fragment.glsl +319 -0
  113. package/media/lib/three-icosa/brushes/Leaves-ea19de07-d0c0-4484-9198-18489a3c1487/Leaves-ea19de07-d0c0-4484-9198-18489a3c1487-v10.0-vertex.glsl +60 -0
  114. package/media/lib/three-icosa/brushes/Light-2241cd32-8ba2-48a5-9ee7-2caef7e9ed62/Light-2241cd32-8ba2-48a5-9ee7-2caef7e9ed62-v10.0-MainTex.png +0 -0
  115. package/media/lib/three-icosa/brushes/Light-2241cd32-8ba2-48a5-9ee7-2caef7e9ed62/Light-2241cd32-8ba2-48a5-9ee7-2caef7e9ed62-v10.0-fragment.glsl +47 -0
  116. package/media/lib/three-icosa/brushes/Light-2241cd32-8ba2-48a5-9ee7-2caef7e9ed62/Light-2241cd32-8ba2-48a5-9ee7-2caef7e9ed62-v10.0-vertex.glsl +60 -0
  117. package/media/lib/three-icosa/brushes/LightWire-4391aaaa-df81-4396-9e33-31e4e4930b27/LightWire-4391aaaa-df81-4396-9e33-31e4e4930b27-v10.0-MainTex.png +0 -0
  118. package/media/lib/three-icosa/brushes/LightWire-4391aaaa-df81-4396-9e33-31e4e4930b27/LightWire-4391aaaa-df81-4396-9e33-31e4e4930b27-v10.0-fragment.glsl +330 -0
  119. package/media/lib/three-icosa/brushes/LightWire-4391aaaa-df81-4396-9e33-31e4e4930b27/LightWire-4391aaaa-df81-4396-9e33-31e4e4930b27-v10.0-vertex.glsl +64 -0
  120. package/media/lib/three-icosa/brushes/Lofted-d381e0f5-3def-4a0d-8853-31e9200bcbda/Lofted-d381e0f5-3def-4a0d-8853-31e9200bcbda-v10.0-fragment.glsl +285 -0
  121. package/media/lib/three-icosa/brushes/Lofted-d381e0f5-3def-4a0d-8853-31e9200bcbda/Lofted-d381e0f5-3def-4a0d-8853-31e9200bcbda-v10.0-vertex.glsl +60 -0
  122. package/media/lib/three-icosa/brushes/Marker-429ed64a-4e97-4466-84d3-145a861ef684/Marker-429ed64a-4e97-4466-84d3-145a861ef684-v10.0-MainTex.png +0 -0
  123. package/media/lib/three-icosa/brushes/Marker-429ed64a-4e97-4466-84d3-145a861ef684/Marker-429ed64a-4e97-4466-84d3-145a861ef684-v10.0-fragment.glsl +87 -0
  124. package/media/lib/three-icosa/brushes/Marker-429ed64a-4e97-4466-84d3-145a861ef684/Marker-429ed64a-4e97-4466-84d3-145a861ef684-v10.0-vertex.glsl +60 -0
  125. package/media/lib/three-icosa/brushes/MatteHull-79348357-432d-4746-8e29-0e25c112e3aa/MatteHull-79348357-432d-4746-8e29-0e25c112e3aa-v10.0-fragment.glsl +285 -0
  126. package/media/lib/three-icosa/brushes/MatteHull-79348357-432d-4746-8e29-0e25c112e3aa/MatteHull-79348357-432d-4746-8e29-0e25c112e3aa-v10.0-vertex.glsl +60 -0
  127. package/media/lib/three-icosa/brushes/NeonPulse-b2ffef01-eaaa-4ab5-aa64-95a2c4f5dbc6/NeonPulse-b2ffef01-eaaa-4ab5-aa64-95a2c4f5dbc6-v10.0-fragment.glsl +267 -0
  128. package/media/lib/three-icosa/brushes/NeonPulse-b2ffef01-eaaa-4ab5-aa64-95a2c4f5dbc6/NeonPulse-b2ffef01-eaaa-4ab5-aa64-95a2c4f5dbc6-v10.0-vertex.glsl +60 -0
  129. package/media/lib/three-icosa/brushes/OilPaint-f72ec0e7-a844-4e38-82e3-140c44772699/OilPaint-f72ec0e7-a844-4e38-82e3-140c44772699-v10.0-BumpMap.png +0 -0
  130. package/media/lib/three-icosa/brushes/OilPaint-f72ec0e7-a844-4e38-82e3-140c44772699/OilPaint-f72ec0e7-a844-4e38-82e3-140c44772699-v10.0-MainTex.png +0 -0
  131. package/media/lib/three-icosa/brushes/OilPaint-f72ec0e7-a844-4e38-82e3-140c44772699/OilPaint-f72ec0e7-a844-4e38-82e3-140c44772699-v10.0-fragment.glsl +377 -0
  132. package/media/lib/three-icosa/brushes/OilPaint-f72ec0e7-a844-4e38-82e3-140c44772699/OilPaint-f72ec0e7-a844-4e38-82e3-140c44772699-v10.0-vertex.glsl +60 -0
  133. package/media/lib/three-icosa/brushes/Paper-759f1ebd-20cd-4720-8d41-234e0da63716/Paper-759f1ebd-20cd-4720-8d41-234e0da63716-v10.0-BumpMap.png +0 -0
  134. package/media/lib/three-icosa/brushes/Paper-759f1ebd-20cd-4720-8d41-234e0da63716/Paper-759f1ebd-20cd-4720-8d41-234e0da63716-v10.0-MainTex.png +0 -0
  135. package/media/lib/three-icosa/brushes/Paper-759f1ebd-20cd-4720-8d41-234e0da63716/Paper-759f1ebd-20cd-4720-8d41-234e0da63716-v10.0-fragment.glsl +376 -0
  136. package/media/lib/three-icosa/brushes/Paper-759f1ebd-20cd-4720-8d41-234e0da63716/Paper-759f1ebd-20cd-4720-8d41-234e0da63716-v10.0-vertex.glsl +60 -0
  137. package/media/lib/three-icosa/brushes/Paper-f1114e2e-eb8d-4fde-915a-6e653b54e9f5/Paper-f1114e2e-eb8d-4fde-915a-6e653b54e9f5-v10.0-BumpMap.png +0 -0
  138. package/media/lib/three-icosa/brushes/Paper-f1114e2e-eb8d-4fde-915a-6e653b54e9f5/Paper-f1114e2e-eb8d-4fde-915a-6e653b54e9f5-v10.0-MainTex.png +0 -0
  139. package/media/lib/three-icosa/brushes/Paper-f1114e2e-eb8d-4fde-915a-6e653b54e9f5/Paper-f1114e2e-eb8d-4fde-915a-6e653b54e9f5-v10.0-fragment.glsl +377 -0
  140. package/media/lib/three-icosa/brushes/Paper-f1114e2e-eb8d-4fde-915a-6e653b54e9f5/Paper-f1114e2e-eb8d-4fde-915a-6e653b54e9f5-v10.0-vertex.glsl +60 -0
  141. package/media/lib/three-icosa/brushes/PbrTemplate-f86a096c-2f4f-4f9d-ae19-81b99f2944e0/PbrTemplate-f86a096c-2f4f-4f9d-ae19-81b99f2944e0-v1.0-fragment.glsl +370 -0
  142. package/media/lib/three-icosa/brushes/PbrTemplate-f86a096c-2f4f-4f9d-ae19-81b99f2944e0/PbrTemplate-f86a096c-2f4f-4f9d-ae19-81b99f2944e0-v1.0-vertex.glsl +48 -0
  143. package/media/lib/three-icosa/brushes/PbrTransparentTemplate-19826f62-42ac-4a9e-8b77-4231fbd0cfbf/PbrTransparentTemplate-19826f62-42ac-4a9e-8b77-4231fbd0cfbf-v1.0-fragment.glsl +374 -0
  144. package/media/lib/three-icosa/brushes/PbrTransparentTemplate-19826f62-42ac-4a9e-8b77-4231fbd0cfbf/PbrTransparentTemplate-19826f62-42ac-4a9e-8b77-4231fbd0cfbf-v1.0-vertex.glsl +48 -0
  145. package/media/lib/three-icosa/brushes/Petal-e0abbc80-0f80-e854-4970-8924a0863dcc/Petal-e0abbc80-0f80-e854-4970-8924a0863dcc-v10.0-fragment.glsl +367 -0
  146. package/media/lib/three-icosa/brushes/Petal-e0abbc80-0f80-e854-4970-8924a0863dcc/Petal-e0abbc80-0f80-e854-4970-8924a0863dcc-v10.0-vertex.glsl +60 -0
  147. package/media/lib/three-icosa/brushes/Plasma-c33714d1-b2f9-412e-bd50-1884c9d46336/Plasma-c33714d1-b2f9-412e-bd50-1884c9d46336-v10.0-MainTex.png +0 -0
  148. package/media/lib/three-icosa/brushes/Plasma-c33714d1-b2f9-412e-bd50-1884c9d46336/Plasma-c33714d1-b2f9-412e-bd50-1884c9d46336-v10.0-fragment.glsl +64 -0
  149. package/media/lib/three-icosa/brushes/Plasma-c33714d1-b2f9-412e-bd50-1884c9d46336/Plasma-c33714d1-b2f9-412e-bd50-1884c9d46336-v10.0-vertex.glsl +60 -0
  150. package/media/lib/three-icosa/brushes/Rainbow-ad1ad437-76e2-450d-a23a-e17f8310b960/Rainbow-ad1ad437-76e2-450d-a23a-e17f8310b960-v10.0-fragment.glsl +70 -0
  151. package/media/lib/three-icosa/brushes/Rainbow-ad1ad437-76e2-450d-a23a-e17f8310b960/Rainbow-ad1ad437-76e2-450d-a23a-e17f8310b960-v10.0-vertex.glsl +60 -0
  152. package/media/lib/three-icosa/brushes/ShinyHull-faaa4d44-fcfb-4177-96be-753ac0421ba3/ShinyHull-faaa4d44-fcfb-4177-96be-753ac0421ba3-v10.0-fragment.glsl +367 -0
  153. package/media/lib/three-icosa/brushes/ShinyHull-faaa4d44-fcfb-4177-96be-753ac0421ba3/ShinyHull-faaa4d44-fcfb-4177-96be-753ac0421ba3-v10.0-vertex.glsl +60 -0
  154. package/media/lib/three-icosa/brushes/Smoke-70d79cca-b159-4f35-990c-f02193947fe8/Smoke-70d79cca-b159-4f35-990c-f02193947fe8-v10.0-MainTex.png +0 -0
  155. package/media/lib/three-icosa/brushes/Smoke-70d79cca-b159-4f35-990c-f02193947fe8/Smoke-70d79cca-b159-4f35-990c-f02193947fe8-v10.0-fragment.glsl +30 -0
  156. package/media/lib/three-icosa/brushes/Smoke-70d79cca-b159-4f35-990c-f02193947fe8/Smoke-70d79cca-b159-4f35-990c-f02193947fe8-v10.0-vertex.glsl +125 -0
  157. package/media/lib/three-icosa/brushes/Snow-d902ed8b-d0d1-476c-a8de-878a79e3a34c/Snow-d902ed8b-d0d1-476c-a8de-878a79e3a34c-v10.0-MainTex.png +0 -0
  158. package/media/lib/three-icosa/brushes/Snow-d902ed8b-d0d1-476c-a8de-878a79e3a34c/Snow-d902ed8b-d0d1-476c-a8de-878a79e3a34c-v10.0-fragment.glsl +31 -0
  159. package/media/lib/three-icosa/brushes/Snow-d902ed8b-d0d1-476c-a8de-878a79e3a34c/Snow-d902ed8b-d0d1-476c-a8de-878a79e3a34c-v10.0-vertex.glsl +143 -0
  160. package/media/lib/three-icosa/brushes/SoftHighlighter-accb32f5-4509-454f-93f8-1df3fd31df1b/SoftHighlighter-accb32f5-4509-454f-93f8-1df3fd31df1b-v10.0-MainTex.png +0 -0
  161. package/media/lib/three-icosa/brushes/SoftHighlighter-accb32f5-4509-454f-93f8-1df3fd31df1b/SoftHighlighter-accb32f5-4509-454f-93f8-1df3fd31df1b-v10.0-fragment.glsl +34 -0
  162. package/media/lib/three-icosa/brushes/SoftHighlighter-accb32f5-4509-454f-93f8-1df3fd31df1b/SoftHighlighter-accb32f5-4509-454f-93f8-1df3fd31df1b-v10.0-vertex.glsl +60 -0
  163. package/media/lib/three-icosa/brushes/Spikes-cf7f0059-7aeb-53a4-2b67-c83d863a9ffa/Spikes-cf7f0059-7aeb-53a4-2b67-c83d863a9ffa-v10.0-fragment.glsl +285 -0
  164. package/media/lib/three-icosa/brushes/Spikes-cf7f0059-7aeb-53a4-2b67-c83d863a9ffa/Spikes-cf7f0059-7aeb-53a4-2b67-c83d863a9ffa-v10.0-vertex.glsl +60 -0
  165. package/media/lib/three-icosa/brushes/Splatter-7a1c8107-50c5-4b70-9a39-421576d6617e/Splatter-7a1c8107-50c5-4b70-9a39-421576d6617e-v10.0-MainTex.png +0 -0
  166. package/media/lib/three-icosa/brushes/Splatter-7a1c8107-50c5-4b70-9a39-421576d6617e/Splatter-7a1c8107-50c5-4b70-9a39-421576d6617e-v10.0-fragment.glsl +290 -0
  167. package/media/lib/three-icosa/brushes/Splatter-7a1c8107-50c5-4b70-9a39-421576d6617e/Splatter-7a1c8107-50c5-4b70-9a39-421576d6617e-v10.0-vertex.glsl +60 -0
  168. package/media/lib/three-icosa/brushes/Splatter-8dc4a70c-d558-4efd-a5ed-d4e860f40dc3/Splatter-8dc4a70c-d558-4efd-a5ed-d4e860f40dc3-v10.0-MainTex.png +0 -0
  169. package/media/lib/three-icosa/brushes/Splatter-8dc4a70c-d558-4efd-a5ed-d4e860f40dc3/Splatter-8dc4a70c-d558-4efd-a5ed-d4e860f40dc3-v10.0-fragment.glsl +291 -0
  170. package/media/lib/three-icosa/brushes/Splatter-8dc4a70c-d558-4efd-a5ed-d4e860f40dc3/Splatter-8dc4a70c-d558-4efd-a5ed-d4e860f40dc3-v10.0-vertex.glsl +60 -0
  171. package/media/lib/three-icosa/brushes/Stars-0eb4db27-3f82-408d-b5a1-19ebd7d5b711/Stars-0eb4db27-3f82-408d-b5a1-19ebd7d5b711-v10.0-MainTex.png +0 -0
  172. package/media/lib/three-icosa/brushes/Stars-0eb4db27-3f82-408d-b5a1-19ebd7d5b711/Stars-0eb4db27-3f82-408d-b5a1-19ebd7d5b711-v10.0-fragment.glsl +31 -0
  173. package/media/lib/three-icosa/brushes/Stars-0eb4db27-3f82-408d-b5a1-19ebd7d5b711/Stars-0eb4db27-3f82-408d-b5a1-19ebd7d5b711-v10.0-vertex.glsl +128 -0
  174. package/media/lib/three-icosa/brushes/Streamers-44bb800a-fbc3-4592-8426-94ecb05ddec3/Streamers-44bb800a-fbc3-4592-8426-94ecb05ddec3-v10.0-MainTex.png +0 -0
  175. package/media/lib/three-icosa/brushes/Streamers-44bb800a-fbc3-4592-8426-94ecb05ddec3/Streamers-44bb800a-fbc3-4592-8426-94ecb05ddec3-v10.0-fragment.glsl +63 -0
  176. package/media/lib/three-icosa/brushes/Streamers-44bb800a-fbc3-4592-8426-94ecb05ddec3/Streamers-44bb800a-fbc3-4592-8426-94ecb05ddec3-v10.0-vertex.glsl +60 -0
  177. package/media/lib/three-icosa/brushes/Taffy-0077f88c-d93a-42f3-b59b-b31c50cdb414/Taffy-0077f88c-d93a-42f3-b59b-b31c50cdb414-v10.0-MainTex.png +0 -0
  178. package/media/lib/three-icosa/brushes/Taffy-0077f88c-d93a-42f3-b59b-b31c50cdb414/Taffy-0077f88c-d93a-42f3-b59b-b31c50cdb414-v10.0-fragment.glsl +113 -0
  179. package/media/lib/three-icosa/brushes/Taffy-0077f88c-d93a-42f3-b59b-b31c50cdb414/Taffy-0077f88c-d93a-42f3-b59b-b31c50cdb414-v10.0-vertex.glsl +62 -0
  180. package/media/lib/three-icosa/brushes/TaperedFlat-b468c1fb-f254-41ed-8ec9-57030bc5660c/TaperedFlat-b468c1fb-f254-41ed-8ec9-57030bc5660c-v10.0-MainTex.png +0 -0
  181. package/media/lib/three-icosa/brushes/TaperedFlat-b468c1fb-f254-41ed-8ec9-57030bc5660c/TaperedFlat-b468c1fb-f254-41ed-8ec9-57030bc5660c-v10.0-fragment.glsl +292 -0
  182. package/media/lib/three-icosa/brushes/TaperedFlat-b468c1fb-f254-41ed-8ec9-57030bc5660c/TaperedFlat-b468c1fb-f254-41ed-8ec9-57030bc5660c-v10.0-vertex.glsl +60 -0
  183. package/media/lib/three-icosa/brushes/TaperedFlat-c8ccb53d-ae13-45ef-8afb-b730d81394eb/TaperedFlat-c8ccb53d-ae13-45ef-8afb-b730d81394eb-v10.0-MainTex.png +0 -0
  184. package/media/lib/three-icosa/brushes/TaperedFlat-c8ccb53d-ae13-45ef-8afb-b730d81394eb/TaperedFlat-c8ccb53d-ae13-45ef-8afb-b730d81394eb-v10.0-fragment.glsl +287 -0
  185. package/media/lib/three-icosa/brushes/TaperedFlat-c8ccb53d-ae13-45ef-8afb-b730d81394eb/TaperedFlat-c8ccb53d-ae13-45ef-8afb-b730d81394eb-v10.0-vertex.glsl +58 -0
  186. package/media/lib/three-icosa/brushes/TaperedMarker-d90c6ad8-af0f-4b54-b422-e0f92abe1b3c/TaperedMarker-d90c6ad8-af0f-4b54-b422-e0f92abe1b3c-v10.0-MainTex.png +0 -0
  187. package/media/lib/three-icosa/brushes/TaperedMarker-d90c6ad8-af0f-4b54-b422-e0f92abe1b3c/TaperedMarker-d90c6ad8-af0f-4b54-b422-e0f92abe1b3c-v10.0-fragment.glsl +113 -0
  188. package/media/lib/three-icosa/brushes/TaperedMarker-d90c6ad8-af0f-4b54-b422-e0f92abe1b3c/TaperedMarker-d90c6ad8-af0f-4b54-b422-e0f92abe1b3c-v10.0-vertex.glsl +60 -0
  189. package/media/lib/three-icosa/brushes/TaperedMarker_Flat-1a26b8c0-8a07-4f8a-9fac-d2ef36e0cad0/TaperedMarker_Flat-1a26b8c0-8a07-4f8a-9fac-d2ef36e0cad0-v10.0-MainTex.png +0 -0
  190. package/media/lib/three-icosa/brushes/TaperedMarker_Flat-1a26b8c0-8a07-4f8a-9fac-d2ef36e0cad0/TaperedMarker_Flat-1a26b8c0-8a07-4f8a-9fac-d2ef36e0cad0-v10.0-fragment.glsl +314 -0
  191. package/media/lib/three-icosa/brushes/TaperedMarker_Flat-1a26b8c0-8a07-4f8a-9fac-d2ef36e0cad0/TaperedMarker_Flat-1a26b8c0-8a07-4f8a-9fac-d2ef36e0cad0-v10.0-vertex.glsl +60 -0
  192. package/media/lib/three-icosa/brushes/ThickPaint-75b32cf0-fdd6-4d89-a64b-e2a00b247b0f/ThickPaint-75b32cf0-fdd6-4d89-a64b-e2a00b247b0f-v10.0-BumpMap.png +0 -0
  193. package/media/lib/three-icosa/brushes/ThickPaint-75b32cf0-fdd6-4d89-a64b-e2a00b247b0f/ThickPaint-75b32cf0-fdd6-4d89-a64b-e2a00b247b0f-v10.0-MainTex.png +0 -0
  194. package/media/lib/three-icosa/brushes/ThickPaint-75b32cf0-fdd6-4d89-a64b-e2a00b247b0f/ThickPaint-75b32cf0-fdd6-4d89-a64b-e2a00b247b0f-v10.0-fragment.glsl +378 -0
  195. package/media/lib/three-icosa/brushes/ThickPaint-75b32cf0-fdd6-4d89-a64b-e2a00b247b0f/ThickPaint-75b32cf0-fdd6-4d89-a64b-e2a00b247b0f-v10.0-vertex.glsl +60 -0
  196. package/media/lib/three-icosa/brushes/ThickPaint-fdf0326a-c0d1-4fed-b101-9db0ff6d071f/ThickPaint-fdf0326a-c0d1-4fed-b101-9db0ff6d071f-v10.0-BumpMap.png +0 -0
  197. package/media/lib/three-icosa/brushes/ThickPaint-fdf0326a-c0d1-4fed-b101-9db0ff6d071f/ThickPaint-fdf0326a-c0d1-4fed-b101-9db0ff6d071f-v10.0-MainTex.png +0 -0
  198. package/media/lib/three-icosa/brushes/ThickPaint-fdf0326a-c0d1-4fed-b101-9db0ff6d071f/ThickPaint-fdf0326a-c0d1-4fed-b101-9db0ff6d071f-v10.0-fragment.glsl +380 -0
  199. package/media/lib/three-icosa/brushes/ThickPaint-fdf0326a-c0d1-4fed-b101-9db0ff6d071f/ThickPaint-fdf0326a-c0d1-4fed-b101-9db0ff6d071f-v10.0-vertex.glsl +58 -0
  200. package/media/lib/three-icosa/brushes/Toon-4391385a-df73-4396-9e33-31e4e4930b27/Toon-4391385a-df73-4396-9e33-31e4e4930b27-v10.0-fragment.glsl +85 -0
  201. package/media/lib/three-icosa/brushes/Toon-4391385a-df73-4396-9e33-31e4e4930b27/Toon-4391385a-df73-4396-9e33-31e4e4930b27-v10.0-vertex.glsl +60 -0
  202. package/media/lib/three-icosa/brushes/UnlitHull-a8fea537-da7c-4d4b-817f-24f074725d6d/UnlitHull-a8fea537-da7c-4d4b-817f-24f074725d6d-v10.0-fragment.glsl +81 -0
  203. package/media/lib/three-icosa/brushes/UnlitHull-a8fea537-da7c-4d4b-817f-24f074725d6d/UnlitHull-a8fea537-da7c-4d4b-817f-24f074725d6d-v10.0-vertex.glsl +60 -0
  204. package/media/lib/three-icosa/brushes/VelvetInk-d229d335-c334-495a-a801-660ac8a87360/VelvetInk-d229d335-c334-495a-a801-660ac8a87360-v10.0-MainTex.png +0 -0
  205. package/media/lib/three-icosa/brushes/VelvetInk-d229d335-c334-495a-a801-660ac8a87360/VelvetInk-d229d335-c334-495a-a801-660ac8a87360-v10.0-fragment.glsl +80 -0
  206. package/media/lib/three-icosa/brushes/VelvetInk-d229d335-c334-495a-a801-660ac8a87360/VelvetInk-d229d335-c334-495a-a801-660ac8a87360-v10.0-vertex.glsl +60 -0
  207. package/media/lib/three-icosa/brushes/Waveform-10201aa3-ebc2-42d8-84b7-2e63f6eeb8ab/Waveform-10201aa3-ebc2-42d8-84b7-2e63f6eeb8ab-v10.0-MainTex.png +0 -0
  208. package/media/lib/three-icosa/brushes/Waveform-10201aa3-ebc2-42d8-84b7-2e63f6eeb8ab/Waveform-10201aa3-ebc2-42d8-84b7-2e63f6eeb8ab-v10.0-fragment.glsl +82 -0
  209. package/media/lib/three-icosa/brushes/Waveform-10201aa3-ebc2-42d8-84b7-2e63f6eeb8ab/Waveform-10201aa3-ebc2-42d8-84b7-2e63f6eeb8ab-v10.0-vertex.glsl +55 -0
  210. package/media/lib/three-icosa/brushes/WetPaint-b67c0e81-ce6d-40a8-aeb0-ef036b081aa3/WetPaint-b67c0e81-ce6d-40a8-aeb0-ef036b081aa3-v10.0-BumpMap.png +0 -0
  211. package/media/lib/three-icosa/brushes/WetPaint-b67c0e81-ce6d-40a8-aeb0-ef036b081aa3/WetPaint-b67c0e81-ce6d-40a8-aeb0-ef036b081aa3-v10.0-MainTex.png +0 -0
  212. package/media/lib/three-icosa/brushes/WetPaint-b67c0e81-ce6d-40a8-aeb0-ef036b081aa3/WetPaint-b67c0e81-ce6d-40a8-aeb0-ef036b081aa3-v10.0-fragment.glsl +376 -0
  213. package/media/lib/three-icosa/brushes/WetPaint-b67c0e81-ce6d-40a8-aeb0-ef036b081aa3/WetPaint-b67c0e81-ce6d-40a8-aeb0-ef036b081aa3-v10.0-vertex.glsl +60 -0
  214. package/media/lib/three-icosa/brushes/WetPaint-dea67637-cd1a-27e4-c9b1-52f4bbcb84e5/WetPaint-dea67637-cd1a-27e4-c9b1-52f4bbcb84e5-v10.0-BumpMap.png +0 -0
  215. package/media/lib/three-icosa/brushes/WetPaint-dea67637-cd1a-27e4-c9b1-52f4bbcb84e5/WetPaint-dea67637-cd1a-27e4-c9b1-52f4bbcb84e5-v10.0-MainTex.png +0 -0
  216. package/media/lib/three-icosa/brushes/WetPaint-dea67637-cd1a-27e4-c9b1-52f4bbcb84e5/WetPaint-dea67637-cd1a-27e4-c9b1-52f4bbcb84e5-v10.0-fragment.glsl +313 -0
  217. package/media/lib/three-icosa/brushes/WetPaint-dea67637-cd1a-27e4-c9b1-52f4bbcb84e5/WetPaint-dea67637-cd1a-27e4-c9b1-52f4bbcb84e5-v10.0-vertex.glsl +58 -0
  218. package/media/lib/three-icosa/brushes/WigglyGraphite-5347acf0-a8e2-47b6-8346-30c70719d763/WigglyGraphite-5347acf0-a8e2-47b6-8346-30c70719d763-v10.0-MainTex.png +0 -0
  219. package/media/lib/three-icosa/brushes/WigglyGraphite-5347acf0-a8e2-47b6-8346-30c70719d763/WigglyGraphite-5347acf0-a8e2-47b6-8346-30c70719d763-v10.0-fragment.glsl +377 -0
  220. package/media/lib/three-icosa/brushes/WigglyGraphite-5347acf0-a8e2-47b6-8346-30c70719d763/WigglyGraphite-5347acf0-a8e2-47b6-8346-30c70719d763-v10.0-vertex.glsl +60 -0
  221. package/media/lib/three-icosa/brushes/WigglyGraphite-e814fef1-97fd-7194-4a2f-50c2bb918be2/WigglyGraphite-e814fef1-97fd-7194-4a2f-50c2bb918be2-v10.0-MainTex.png +0 -0
  222. package/media/lib/three-icosa/brushes/WigglyGraphite-e814fef1-97fd-7194-4a2f-50c2bb918be2/WigglyGraphite-e814fef1-97fd-7194-4a2f-50c2bb918be2-v10.0-fragment.glsl +107 -0
  223. package/media/lib/three-icosa/brushes/WigglyGraphite-e814fef1-97fd-7194-4a2f-50c2bb918be2/WigglyGraphite-e814fef1-97fd-7194-4a2f-50c2bb918be2-v10.0-vertex.glsl +58 -0
  224. package/media/lib/three-icosa/brushes/Wire-4391385a-cf83-4396-9e33-31e4e4930b27/Wire-4391385a-cf83-4396-9e33-31e4e4930b27-v10.0-fragment.glsl +75 -0
  225. package/media/lib/three-icosa/brushes/Wire-4391385a-cf83-4396-9e33-31e4e4930b27/Wire-4391385a-cf83-4396-9e33-31e4e4930b27-v10.0-vertex.glsl +60 -0
  226. package/media/manifest.json +1 -1
  227. package/package.json +2 -2
  228. package/scripts/client.js +20 -3
  229. package/scripts/elements/outliner.js +182 -0
  230. package/scripts/external/JanusClientConnection.js +14 -8
  231. package/scripts/external/JanusFireboxParser.js +1 -1
  232. package/scripts/image.js +1 -1
  233. package/scripts/janusbase.js +40 -17
  234. package/scripts/janusghost.js +17 -6
  235. package/scripts/januslight.js +46 -4
  236. package/scripts/janusparticle.js +121 -15
  237. package/scripts/janusplayer.js +176 -92
  238. package/scripts/janusweb.js +9 -5
  239. package/scripts/janusxrplayer.js +152 -20
  240. package/scripts/multiplayermanager.js +4 -0
  241. package/scripts/object.js +83 -38
  242. package/scripts/parts.js +1 -1
  243. package/scripts/portal.js +13 -9
  244. package/scripts/remoteplayer.js +3 -2
  245. package/scripts/room.js +109 -32
  246. package/scripts/sound.js +8 -3
  247. package/scripts/text.js +9 -2
  248. package/scripts/tracking.js +1 -1
  249. package/scripts/ui/main.js +6 -2
  250. package/scripts/websurface.js +3 -3
@@ -0,0 +1,377 @@
1
+ #version 300 es
2
+ // Copyright 2020 The Tilt Brush Authors
3
+ // Updated to OpenGL ES 3.0 by the Icosa Gallery Authors
4
+ //
5
+ // Licensed under the Apache License, Version 2.0 (the "License");
6
+ // you may not use this file except in compliance with the License.
7
+ // You may obtain a copy of the License at
8
+ //
9
+ // http://www.apache.org/licenses/LICENSE-2.0
10
+ //
11
+ // Unless required by applicable law or agreed to in writing, software
12
+ // distributed under the License is distributed on an "AS IS" BASIS,
13
+ // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ // See the License for the specific language governing permissions and
15
+ // limitations under the License.
16
+
17
+ // Brush-specific shader for GlTF web preview, based on General generator
18
+ // with parameters lit=1, a=0.5.
19
+
20
+ precision mediump float;
21
+
22
+ out vec4 fragColor;
23
+
24
+ uniform vec4 u_time;
25
+ uniform vec4 u_ambient_light_color;
26
+ uniform vec4 u_SceneLight_0_color;
27
+ uniform vec4 u_SceneLight_1_color;
28
+
29
+ uniform float u_Cutoff;
30
+ uniform sampler2D u_MainTex;
31
+
32
+ in vec4 v_color;
33
+ in vec3 v_normal;
34
+ in vec3 v_position;
35
+ in vec3 v_light_dir_0;
36
+ in vec3 v_light_dir_1;
37
+ in vec2 v_texcoord0;
38
+
39
+ float dispAmount = .0025;
40
+
41
+ // Copyright 2020 The Tilt Brush Authors
42
+ //
43
+ // Licensed under the Apache License, Version 2.0 (the "License");
44
+ // you may not use this file except in compliance with the License.
45
+ // You may obtain a copy of the License at
46
+ //
47
+ // http://www.apache.org/licenses/LICENSE-2.0
48
+ //
49
+ // Unless required by applicable law or agreed to in writing, software
50
+ // distributed under the License is distributed on an "AS IS" BASIS,
51
+ // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
52
+ // See the License for the specific language governing permissions and
53
+ // limitations under the License.
54
+
55
+ // Fogging support
56
+ uniform vec3 u_fogColor;
57
+ uniform float u_fogDensity;
58
+ in float f_fog_coord;
59
+
60
+ // This fog function emulates the exponential fog used in Tilt Brush
61
+ //
62
+ // Details:
63
+ // * For exponential fog, Unity defines u_density = density / ln(2) on the CPU, sp that they can
64
+ // convert the base from e to 2 and use exp2 rather than exp. We might as well do the same.
65
+ // * The fog on Plya does not precisely match that in Unity, though it's very close. Two known
66
+ // reasons for this are
67
+ // 1) Clipping plans on Poly are different than in Tilt Brush. Poly is .1:2000, Tilt
68
+ // Brush is .5:10000.
69
+ // 2) Poly applies post processing (vignettes, etc...) that can subtly change the look
70
+ // of the fog.
71
+ // * Finally, Tilt Brush uses "decimeters" for legacy reasons.
72
+ // In order to convert Density values from TB to Poly, we multiply by 10.0 in order to
73
+ // convert decimeters to meters.
74
+ //
75
+
76
+ vec3 ApplyFog(vec3 color) {
77
+ // Per the top comment, we must modify the density value by Unity's ln(2) modification as well as
78
+ // a decimeter conversion
79
+ float density = (u_fogDensity / .693147) * 10.;
80
+
81
+ // This exponential fog function is copied directly from unity (see UnityCG.inc).
82
+ float fogFactor = f_fog_coord * density;
83
+ fogFactor = exp2(-fogFactor);
84
+ fogFactor = clamp( fogFactor, 0.0, 1.0 );
85
+ return mix(u_fogColor, color.xyz, fogFactor);
86
+ }
87
+ // Copyright 2020 The Tilt Brush Authors
88
+ //
89
+ // Licensed under the Apache License, Version 2.0 (the "License");
90
+ // you may not use this file except in compliance with the License.
91
+ // You may obtain a copy of the License at
92
+ //
93
+ // http://www.apache.org/licenses/LICENSE-2.0
94
+ //
95
+ // Unless required by applicable law or agreed to in writing, software
96
+ // distributed under the License is distributed on an "AS IS" BASIS,
97
+ // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
98
+ // See the License for the specific language governing permissions and
99
+ // limitations under the License.
100
+
101
+ // Requires a global constant "float dispAmount"
102
+ // TODO: turn it into a parameter!
103
+
104
+ // ---------------------------------------------------------------------------------------------- //
105
+ // Tangent-less normal maps (derivative maps)
106
+ // ---------------------------------------------------------------------------------------------- //
107
+ uniform sampler2D u_BumpMap;
108
+ uniform vec4 u_BumpMap_TexelSize;
109
+
110
+ // HACK: Workaround for GPUs which struggle with vec3/vec2 derivatives.
111
+ vec3 xxx_dFdx3(vec3 v) {
112
+ return vec3(dFdx(v.x), dFdx(v.y), dFdx(v.z));
113
+ }
114
+ vec3 xxx_dFdy3(vec3 v) {
115
+ return vec3(dFdy(v.x), dFdy(v.y), dFdy(v.z));
116
+ }
117
+ vec2 xxx_dFdx2(vec2 v) {
118
+ return vec2(dFdx(v.x), dFdx(v.y));
119
+ }
120
+ vec2 xxx_dFdy2(vec2 v) {
121
+ return vec2(dFdy(v.x), dFdy(v.y));
122
+ }
123
+ // </HACK>
124
+
125
+ vec3 PerturbNormal(vec3 position, vec3 normal, vec2 uv)
126
+ {
127
+ // Bump Mapping Unparametrized Surfaces on the GPU
128
+ // by Morten S. Mikkelsen
129
+ // https://goo.gl/O3JiVq
130
+
131
+ highp vec3 vSigmaS = xxx_dFdx3(position);
132
+ highp vec3 vSigmaT = xxx_dFdy3(position);
133
+ highp vec3 vN = normal;
134
+ highp vec3 vR1 = cross(vSigmaT, vN);
135
+ highp vec3 vR2 = cross(vN, vSigmaS);
136
+ float fDet = dot(vSigmaS, vR1);
137
+
138
+ vec2 texDx = xxx_dFdx2(uv);
139
+ vec2 texDy = xxx_dFdy2(uv);
140
+
141
+ float resolution = max(u_BumpMap_TexelSize.z, u_BumpMap_TexelSize.w);
142
+ highp float d = min(1., (0.5 / resolution) / max(length(texDx), length(texDy)));
143
+
144
+ vec2 STll = uv;
145
+ vec2 STlr = uv + d * texDx;
146
+ vec2 STul = uv + d * texDy;
147
+
148
+ highp float Hll = texture(u_BumpMap, STll).x;
149
+ highp float Hlr = texture(u_BumpMap, STlr).x;
150
+ highp float Hul = texture(u_BumpMap, STul).x;
151
+
152
+ Hll = mix(Hll, 1. - Hll, float(!gl_FrontFacing)) * dispAmount;
153
+ Hlr = mix(Hlr, 1. - Hlr, float(!gl_FrontFacing)) * dispAmount;
154
+ Hul = mix(Hul, 1. - Hul, float(!gl_FrontFacing)) * dispAmount;
155
+
156
+ highp float dBs = (Hlr - Hll) / d;
157
+ highp float dBt = (Hul - Hll) / d;
158
+
159
+ highp vec3 vSurfGrad = sign(fDet) * (dBs * vR1 + dBt * vR2);
160
+ return normalize(abs(fDet) * vN - vSurfGrad);
161
+ }
162
+ // Copyright 2020 The Tilt Brush Authors
163
+ //
164
+ // Licensed under the Apache License, Version 2.0 (the "License");
165
+ // you may not use this file except in compliance with the License.
166
+ // You may obtain a copy of the License at
167
+ //
168
+ // http://www.apache.org/licenses/LICENSE-2.0
169
+ //
170
+ // Unless required by applicable law or agreed to in writing, software
171
+ // distributed under the License is distributed on an "AS IS" BASIS,
172
+ // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
173
+ // See the License for the specific language governing permissions and
174
+ // limitations under the License.
175
+
176
+ //
177
+ // Standard BRDF Lighting
178
+ //
179
+
180
+ const float PI = 3.141592654;
181
+ const float INV_PI = 0.318309886;
182
+ const vec3 GAMMA_DIELECTRIC_SPEC = vec3(0.220916301, 0.220916301, 0.220916301);
183
+ const float GAMMA_ONE_MINUS_DIELECTRIC = (1.0 - 0.220916301);
184
+
185
+ // The following functions are based on similar ones in the Unity Standard BRDF
186
+ // with minor changes for GLSL and unused #ifdef pruning.
187
+
188
+ float Pow5(float x) {
189
+ return x * x * x * x * x;
190
+ }
191
+
192
+ // https://disney-animation.s3.amazonaws.com/library/s2012_pbs_disney_brdf_notes_v2.pdf
193
+ float DisneyDiffuseTerm(float NdotV, float NdotL, float LdotH,
194
+ float perceptualRoughness) {
195
+ float fd90 = 0.5 + 2.0 * LdotH * LdotH * perceptualRoughness;
196
+ float lightScatter = 1.0 + (fd90 - 1.0) * Pow5(1.0 - NdotL);
197
+ float viewScatter = 1.0 + (fd90 - 1.0) * Pow5(1.0 - NdotV);
198
+ return lightScatter * viewScatter;
199
+ }
200
+
201
+ float SmithJointVisibilityTerm(float NdotL, float NdotV, float roughness) {
202
+ float lambdaV = NdotL * mix(NdotV, 1.0, roughness);
203
+ float lambdaL = NdotV * mix(NdotL, 1.0, roughness);
204
+ return 0.5 / (lambdaV + lambdaL + 1e-5);
205
+ }
206
+
207
+ float GgxDistributionTerm(float NdotH, float roughness) {
208
+ float a2 = roughness * roughness;
209
+ float d = (NdotH * a2 - NdotH) * NdotH + 1.0;
210
+ return INV_PI * a2 / (d * d + 1e-7);
211
+ }
212
+
213
+ // Implements Schlick's approximation to Fresnel. IoR is implied by
214
+ // F0, which contains minimum reflectance values (per RGB color).
215
+ vec3 FresnelTerm (vec3 F0, float cosA) {
216
+ float t = Pow5(1.0 - cosA);
217
+ return F0 + (vec3(1.0) - F0) * t;
218
+ }
219
+
220
+ vec3 SurfaceShaderInternal(
221
+ vec3 normal, // Unit surface normal.
222
+ vec3 lightDir, // Unit vector from shading point to light.
223
+ vec3 eyeDir, // Unit vector from shading point to camera.
224
+ vec3 lightColor, // RGB color of the light.
225
+ vec3 diffuseColor, // Surface diffuse color.
226
+ vec3 specularColor, // Surface specular color, also drives Fresnel.
227
+ float perceptualRoughness) { // Unity's perceptual Roughness, in [0.0, 1.0].
228
+ float NdotL = clamp(dot(normal, lightDir), 0.0, 1.0);
229
+ float NdotV = abs(dot(normal, eyeDir));
230
+
231
+ vec3 halfVector = normalize(lightDir + eyeDir);
232
+ float NdotH = clamp(dot(normal, halfVector), 0.0, 1.0);
233
+ float LdotH = clamp(dot(lightDir, halfVector), 0.0, 1.0);
234
+
235
+ float diffuseTerm = NdotL *
236
+ DisneyDiffuseTerm(NdotV, NdotL, LdotH, perceptualRoughness);
237
+
238
+ if (length(specularColor) < 1e-5) {
239
+ return diffuseColor * (lightColor * diffuseTerm);
240
+ }
241
+
242
+ float roughness = perceptualRoughness * perceptualRoughness;
243
+
244
+ // The V term includes both the traditional G term and the BRDF divisors.
245
+ float V = GgxDistributionTerm(NdotH, roughness);
246
+ float D = SmithJointVisibilityTerm(NdotL, NdotV, roughness);
247
+ float specularTerm = V * D * PI; // RGB-based Fresnel terms applied below.
248
+
249
+ specularTerm = sqrt(max(1e-4, specularTerm)); // For Gamma-space rendering.
250
+ specularTerm *= NdotL;
251
+
252
+ // Treats specularColor as spectral F0 components of Schlick's formula.
253
+ vec3 fresnelColor = FresnelTerm(specularColor, LdotH);
254
+
255
+ return lightColor *
256
+ (diffuseTerm * diffuseColor + specularTerm * fresnelColor);
257
+ }
258
+
259
+ // An emulation of Unity 5.5's Surface shader, minus the global
260
+ // illumination part. Returns a per-light color contribution to the
261
+ // shaded surface. Ambient illumination needs to be added separately.
262
+ vec3 SurfaceShaderSpecularGloss(
263
+ vec3 normal, // Unit surface normal.
264
+ vec3 lightDir, // Unit vector from shading point to light.
265
+ vec3 eyeDir, // Unit vector from shading point to camera.
266
+ vec3 lightColor, // RGB color of the light.
267
+ vec3 albedoColor, // Surface albedo color.
268
+ vec3 specularColor, // Surface specular color, also drives Fresnel.
269
+ float gloss) { // Unity's perceptual smoothness, in [0.0, 1.0].
270
+ float oneMinusSpecularIntensity =
271
+ 1.0 - clamp(max(max(specularColor.r, specularColor.g), specularColor.b), 0., 1.);
272
+ vec3 diffuseColor = albedoColor * oneMinusSpecularIntensity;
273
+ float perceptualRoughness = 1.0 - gloss;
274
+
275
+ return SurfaceShaderInternal(
276
+ normal, lightDir, eyeDir, lightColor, diffuseColor, specularColor, perceptualRoughness);
277
+ }
278
+
279
+ // An emulation of Unity 5.5's Surface shader using MetallicSetup(), minus the global
280
+ // illumination part. Returns a per-light color contribution to the
281
+ // shaded surface. Ambient illumination needs to be added separately.
282
+ vec3 SurfaceShaderMetallicRoughness(
283
+ vec3 normal, // Unit surface normal.
284
+ vec3 lightDir, // Unit vector from shading point to light.
285
+ vec3 eyeDir, // Unit vector from shading point to camera.
286
+ vec3 lightColor, // RGB color of the light.
287
+ vec3 albedoColor, // Surface albedo color.
288
+ float metallic, // Surface metallic value, drives specular color and reflectivity.
289
+ float perceptualRoughness) { // Unity's perceptual Roughness, in [0.0, 1.0], sqrt of roughness.
290
+ vec3 specularColor = mix(GAMMA_DIELECTRIC_SPEC, albedoColor, metallic);
291
+ float oneMinusReflectivity = GAMMA_ONE_MINUS_DIELECTRIC - metallic * GAMMA_ONE_MINUS_DIELECTRIC;
292
+ vec3 diffuseColor = albedoColor * oneMinusReflectivity;
293
+
294
+ return SurfaceShaderInternal(
295
+ normal, lightDir, eyeDir, lightColor, diffuseColor, specularColor, perceptualRoughness);
296
+ }
297
+
298
+ //
299
+ // An Approximation of Unity SH Lighting
300
+ //
301
+
302
+ // SH lighting needs to emulate Unity's SH light behavior.
303
+ // -Diffuse contribution should be roughly 1/2
304
+ // -Specularity should "subtract" from the diffuse contribution becuase
305
+ // the SH Lights in unity are not energy preserving.
306
+
307
+ vec3 ShShaderWithSpec(
308
+ vec3 normal, // Unit surface normal.
309
+ vec3 lightDir, // Unit vector from shading point to light.
310
+ vec3 lightColor, // RGB color of the light.
311
+ vec3 diffuseColor, // Surface diffuse color, i.e. albedo.
312
+ vec3 specularColor) { // Specular color. Used to replicate broken SH lighting
313
+ // in unity which is not energy preserving
314
+ float specularGrayscale = dot(specularColor, vec3(0.3, 0.59, 0.11));
315
+ float NdotL = clamp(dot(normal, lightDir), 0.0, 1.0);
316
+ // Compensate for missing specular contribution
317
+ float shIntensityMultiplier = 1. - specularGrayscale;
318
+ shIntensityMultiplier *= shIntensityMultiplier;
319
+ return diffuseColor * lightColor * NdotL * shIntensityMultiplier;
320
+ }
321
+
322
+ vec3 ShShader(
323
+ vec3 normal, // Unit surface normal.
324
+ vec3 lightDir, // Unit vector from shading point to light.
325
+ vec3 lightColor, // RGB color of the light.
326
+ vec3 diffuseColor) { // Surface diffuse color, i.e. albedo
327
+ return ShShaderWithSpec(normal, lightDir, lightColor, diffuseColor, vec3(0.,0.,0.));
328
+ }
329
+
330
+ //
331
+ // Lambert Lighting
332
+ //
333
+ vec3 LambertShader(
334
+ vec3 normal, // Unit surface normal.
335
+ vec3 lightDir, // Unit vector from shading point to light.
336
+ vec3 lightColor, // RGB color of the light.
337
+ vec3 diffuseColor) { // Surface diffuse color, i.e. albedo.
338
+ float NdotL = clamp(dot(normal, lightDir), 0.0, 1.0);
339
+ return diffuseColor * lightColor * NdotL;
340
+ }
341
+
342
+ vec3 computeLighting(vec3 normal, vec3 specColor, float shininess) {
343
+ if (!gl_FrontFacing) {
344
+ // Always use front-facing normal for double-sided surfaces.
345
+ normal *= -1.0;
346
+ }
347
+ vec3 lightDir0 = normalize(v_light_dir_0);
348
+ vec3 lightDir1 = normalize(v_light_dir_1);
349
+ vec3 eyeDir = -normalize(v_position);
350
+
351
+ vec3 lightOut0 = SurfaceShaderSpecularGloss(normal, lightDir0, eyeDir, u_SceneLight_0_color.rgb,
352
+ v_color.rgb, specColor, shininess);
353
+ vec3 lightOut1 = ShShaderWithSpec(normal, lightDir1, u_SceneLight_1_color.rgb, v_color.rgb, specColor);
354
+ vec3 ambientOut = v_color.rgb * u_ambient_light_color.rgb;
355
+
356
+ return (lightOut0 + lightOut1 + ambientOut);
357
+ }
358
+
359
+ void main() {
360
+ vec2 scrollUV = v_texcoord0;
361
+
362
+ // Animate flipbook motion. Currently tuned to taste.
363
+ float anim = ceil(mod(u_time.y * 12.0, 6.0));
364
+ scrollUV.x += anim;
365
+ scrollUV.x *= 1.1;
366
+
367
+ vec3 specColor = vec3(0.0);
368
+ float shininess = 0.0;
369
+ float brush_mask = texture(u_MainTex, scrollUV).w * v_color.a;
370
+
371
+ if (brush_mask <= u_Cutoff) {
372
+ discard;
373
+ }
374
+
375
+ fragColor.rgb = ApplyFog(computeLighting(v_normal, specColor, shininess));
376
+ fragColor.a = 1.0;
377
+ }
@@ -0,0 +1,60 @@
1
+ #version 300 es
2
+ // Copyright 2020 The Tilt Brush Authors
3
+ // Updated to OpenGL ES 3.0 by the Icosa Gallery Authors
4
+ //
5
+ // Licensed under the Apache License, Version 2.0 (the "License");
6
+ // you may not use this file except in compliance with the License.
7
+ // You may obtain a copy of the License at
8
+ //
9
+ // http://www.apache.org/licenses/LICENSE-2.0
10
+ //
11
+ // Unless required by applicable law or agreed to in writing, software
12
+ // distributed under the License is distributed on an "AS IS" BASIS,
13
+ // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ // See the License for the specific language governing permissions and
15
+ // limitations under the License.
16
+
17
+ // Copyright 2020 The Tilt Brush Authors
18
+ //
19
+ // Licensed under the Apache License, Version 2.0 (the "License");
20
+ // you may not use this file except in compliance with the License.
21
+ // You may obtain a copy of the License at
22
+ //
23
+ // http://www.apache.org/licenses/LICENSE-2.0
24
+ //
25
+ // Unless required by applicable law or agreed to in writing, software
26
+ // distributed under the License is distributed on an "AS IS" BASIS,
27
+ // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
28
+ // See the License for the specific language governing permissions and
29
+ // limitations under the License.
30
+
31
+ // DefaultVS.glsl
32
+ in vec4 a_position;
33
+ in vec3 a_normal;
34
+ in vec4 a_color;
35
+ in vec2 a_texcoord0;
36
+
37
+ out vec4 v_color;
38
+ out vec3 v_normal; // Camera-space normal.
39
+ out vec3 v_position; // Camera-space position.
40
+ out vec2 v_texcoord0;
41
+ out vec3 v_light_dir_0; // Camera-space light direction, main light.
42
+ out vec3 v_light_dir_1; // Camera-space light direction, other light.
43
+ out float f_fog_coord;
44
+
45
+ uniform mat4 modelViewMatrix;
46
+ uniform mat4 projectionMatrix;
47
+ uniform mat3 normalMatrix;
48
+ uniform mat4 u_SceneLight_0_matrix;
49
+ uniform mat4 u_SceneLight_1_matrix;
50
+
51
+ void main() {
52
+ gl_Position = projectionMatrix * modelViewMatrix * a_position;
53
+ f_fog_coord = gl_Position.z;
54
+ v_normal = normalMatrix * a_normal;
55
+ v_position = (modelViewMatrix * a_position).xyz;
56
+ v_light_dir_0 = mat3(u_SceneLight_0_matrix) * vec3(0, 0, 1);
57
+ v_light_dir_1 = mat3(u_SceneLight_1_matrix) * vec3(0, 0, 1);
58
+ v_color = a_color;
59
+ v_texcoord0 = a_texcoord0;
60
+ }
@@ -0,0 +1,107 @@
1
+ #define TB_ALPHA_CUTOFF 0.5
2
+ #define TB_HAS_ALPHA_CUTOFF 1
3
+ // Copyright 2020 The Tilt Brush Authors
4
+ //
5
+ // Licensed under the Apache License, Version 2.0 (the "License");
6
+ // you may not use this file except in compliance with the License.
7
+ // You may obtain a copy of the License at
8
+ //
9
+ // http://www.apache.org/licenses/LICENSE-2.0
10
+ //
11
+ // Unless required by applicable law or agreed to in writing, software
12
+ // distributed under the License is distributed on an "AS IS" BASIS,
13
+ // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ // See the License for the specific language governing permissions and
15
+ // limitations under the License.
16
+
17
+ // Copyright 2020 The Tilt Brush Authors
18
+ //
19
+ // Licensed under the Apache License, Version 2.0 (the "License");
20
+ // you may not use this file except in compliance with the License.
21
+ // You may obtain a copy of the License at
22
+ //
23
+ // http://www.apache.org/licenses/LICENSE-2.0
24
+ //
25
+ // Unless required by applicable law or agreed to in writing, software
26
+ // distributed under the License is distributed on an "AS IS" BASIS,
27
+ // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
28
+ // See the License for the specific language governing permissions and
29
+ // limitations under the License.
30
+
31
+ // Unlit.glsl
32
+ precision mediump float;
33
+
34
+ varying vec4 v_color;
35
+ varying vec2 v_texcoord0;
36
+ varying vec3 v_position;
37
+
38
+ #if TB_HAS_ALPHA_CUTOFF
39
+ uniform sampler2D u_MainTex;
40
+ #endif
41
+
42
+ // Copyright 2020 The Tilt Brush Authors
43
+ //
44
+ // Licensed under the Apache License, Version 2.0 (the "License");
45
+ // you may not use this file except in compliance with the License.
46
+ // You may obtain a copy of the License at
47
+ //
48
+ // http://www.apache.org/licenses/LICENSE-2.0
49
+ //
50
+ // Unless required by applicable law or agreed to in writing, software
51
+ // distributed under the License is distributed on an "AS IS" BASIS,
52
+ // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
53
+ // See the License for the specific language governing permissions and
54
+ // limitations under the License.
55
+
56
+ // Fogging support
57
+ uniform vec3 u_fogColor;
58
+ uniform float u_fogDensity;
59
+ varying float f_fog_coord;
60
+
61
+ // This fog function emulates the exponential fog used in Tilt Brush
62
+ //
63
+ // Details:
64
+ // * For exponential fog, Unity defines u_density = density / ln(2) on the CPU, sp that they can
65
+ // convert the base from e to 2 and use exp2 rather than exp. We might as well do the same.
66
+ // * The fog on Plya does not precisely match that in Unity, though it's very close. Two known
67
+ // reasons for this are
68
+ // 1) Clipping plans on Poly are different than in Tilt Brush. Poly is .1:2000, Tilt
69
+ // Brush is .5:10000.
70
+ // 2) Poly applies post processing (vignettes, etc...) that can subtly change the look
71
+ // of the fog.
72
+ // * Finally, Tilt Brush uses "decimeters" for legacy reasons.
73
+ // In order to convert Density values from TB to Poly, we multiply by 10.0 in order to
74
+ // convert decimeters to meters.
75
+ //
76
+
77
+ vec3 ApplyFog(vec3 color) {
78
+ // Per the top comment, we must modify the density value by Unity's ln(2) modification as well as
79
+ // a decimeter conversion
80
+ float density = (u_fogDensity / .693147) * 10.;
81
+
82
+ // This exponential fog function is copied directly from unity (see UnityCG.inc).
83
+ float fogFactor = f_fog_coord * density;
84
+ fogFactor = exp2(-fogFactor);
85
+ fogFactor = clamp( fogFactor, 0.0, 1.0 );
86
+ return mix(u_fogColor, color.xyz, fogFactor);
87
+ }
88
+
89
+ vec3 computeLighting() {
90
+ return v_color.rgb;
91
+ }
92
+
93
+ void main() {
94
+ #if TB_HAS_ALPHA_CUTOFF
95
+ const float alpha_threshold = TB_ALPHA_CUTOFF;
96
+ float brush_mask = texture2D(u_MainTex, v_texcoord0).w;
97
+ if (brush_mask > alpha_threshold) {
98
+ gl_FragColor.rgb = ApplyFog(computeLighting());
99
+ gl_FragColor.a = 1.0;
100
+ } else {
101
+ discard;
102
+ }
103
+ #else
104
+ gl_FragColor.rgb = ApplyFog(computeLighting());
105
+ gl_FragColor.a = 1.0;
106
+ #endif
107
+ }
@@ -0,0 +1,58 @@
1
+ // Copyright 2020 The Tilt Brush Authors
2
+ //
3
+ // Licensed under the Apache License, Version 2.0 (the "License");
4
+ // you may not use this file except in compliance with the License.
5
+ // You may obtain a copy of the License at
6
+ //
7
+ // http://www.apache.org/licenses/LICENSE-2.0
8
+ //
9
+ // Unless required by applicable law or agreed to in writing, software
10
+ // distributed under the License is distributed on an "AS IS" BASIS,
11
+ // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ // See the License for the specific language governing permissions and
13
+ // limitations under the License.
14
+
15
+ // Copyright 2020 The Tilt Brush Authors
16
+ //
17
+ // Licensed under the Apache License, Version 2.0 (the "License");
18
+ // you may not use this file except in compliance with the License.
19
+ // You may obtain a copy of the License at
20
+ //
21
+ // http://www.apache.org/licenses/LICENSE-2.0
22
+ //
23
+ // Unless required by applicable law or agreed to in writing, software
24
+ // distributed under the License is distributed on an "AS IS" BASIS,
25
+ // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
26
+ // See the License for the specific language governing permissions and
27
+ // limitations under the License.
28
+
29
+ // DefaultVS.glsl
30
+ attribute vec4 a_position;
31
+ attribute vec3 a_normal;
32
+ attribute vec4 a_color;
33
+ attribute vec2 a_texcoord0;
34
+
35
+ varying vec4 v_color;
36
+ varying vec3 v_normal; // Camera-space normal.
37
+ varying vec3 v_position; // Camera-space position.
38
+ varying vec2 v_texcoord0;
39
+ varying vec3 v_light_dir_0; // Camera-space light direction, main light.
40
+ varying vec3 v_light_dir_1; // Camera-space light direction, other light.
41
+ varying float f_fog_coord;
42
+
43
+ uniform mat4 modelViewMatrix;
44
+ uniform mat4 projectionMatrix;
45
+ uniform mat3 normalMatrix;
46
+ uniform mat4 u_SceneLight_0_matrix;
47
+ uniform mat4 u_SceneLight_1_matrix;
48
+
49
+ void main() {
50
+ gl_Position = projectionMatrix * modelViewMatrix * a_position;
51
+ f_fog_coord = gl_Position.z;
52
+ v_normal = normalMatrix * a_normal;
53
+ v_position = (modelViewMatrix * a_position).xyz;
54
+ v_light_dir_0 = mat3(u_SceneLight_0_matrix) * vec3(0, 0, 1);
55
+ v_light_dir_1 = mat3(u_SceneLight_1_matrix) * vec3(0, 0, 1);
56
+ v_color = a_color;
57
+ v_texcoord0 = a_texcoord0;
58
+ }
@@ -0,0 +1,75 @@
1
+ #version 300 es
2
+ // Copyright 2020 The Tilt Brush Authors
3
+ // Updated to OpenGL ES 3.0 by the Icosa Gallery Authors
4
+ //
5
+ // Licensed under the Apache License, Version 2.0 (the "License");
6
+ // you may not use this file except in compliance with the License.
7
+ // You may obtain a copy of the License at
8
+ //
9
+ // http://www.apache.org/licenses/LICENSE-2.0
10
+ //
11
+ // Unless required by applicable law or agreed to in writing, software
12
+ // distributed under the License is distributed on an "AS IS" BASIS,
13
+ // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ // See the License for the specific language governing permissions and
15
+ // limitations under the License.
16
+
17
+ precision mediump float;
18
+
19
+ out vec4 fragColor;
20
+
21
+ in vec4 v_color;
22
+ in vec2 v_texcoord0;
23
+ in vec3 v_position;
24
+
25
+ // Copyright 2020 The Tilt Brush Authors
26
+ //
27
+ // Licensed under the Apache License, Version 2.0 (the "License");
28
+ // you may not use this file except in compliance with the License.
29
+ // You may obtain a copy of the License at
30
+ //
31
+ // http://www.apache.org/licenses/LICENSE-2.0
32
+ //
33
+ // Unless required by applicable law or agreed to in writing, software
34
+ // distributed under the License is distributed on an "AS IS" BASIS,
35
+ // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
36
+ // See the License for the specific language governing permissions and
37
+ // limitations under the License.
38
+
39
+ // Fogging support
40
+ uniform vec3 u_fogColor;
41
+ uniform float u_fogDensity;
42
+ in float f_fog_coord;
43
+
44
+ // This fog function emulates the exponential fog used in Tilt Brush
45
+ //
46
+ // Details:
47
+ // * For exponential fog, Unity defines u_density = density / ln(2) on the CPU, sp that they can
48
+ // convert the base from e to 2 and use exp2 rather than exp. We might as well do the same.
49
+ // * The fog on Plya does not precisely match that in Unity, though it's very close. Two known
50
+ // reasons for this are
51
+ // 1) Clipping plans on Poly are different than in Tilt Brush. Poly is .1:2000, Tilt
52
+ // Brush is .5:10000.
53
+ // 2) Poly applies post processing (vignettes, etc...) that can subtly change the look
54
+ // of the fog.
55
+ // * Finally, Tilt Brush uses "decimeters" for legacy reasons.
56
+ // In order to convert Density values from TB to Poly, we multiply by 10.0 in order to
57
+ // convert decimeters to meters.
58
+ //
59
+
60
+ vec3 ApplyFog(vec3 color) {
61
+ // Per the top comment, we must modify the density value by Unity's ln(2) modification as well as
62
+ // a decimeter conversion
63
+ float density = (u_fogDensity / .693147) * 10.;
64
+
65
+ // This exponential fog function is copied directly from unity (see UnityCG.inc).
66
+ float fogFactor = f_fog_coord * density;
67
+ fogFactor = exp2(-fogFactor);
68
+ fogFactor = clamp( fogFactor, 0.0, 1.0 );
69
+ return mix(u_fogColor, color.xyz, fogFactor);
70
+ }
71
+
72
+ void main() {
73
+ fragColor.rgb = ApplyFog(v_color.rgb);
74
+ fragColor.a = 1.0;
75
+ }