janusweb 1.5.41 → 1.5.42

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (237) hide show
  1. package/media/assets/webui/apps/buttons/buttons.js +0 -40
  2. package/media/assets/webui/apps/comms/chat.html +1 -0
  3. package/media/assets/webui/apps/comms/chat_message.html +1 -1
  4. package/media/assets/webui/apps/comms/comms.js +13 -6
  5. package/media/assets/webui/apps/comms/external/naf-shim.js +1 -1
  6. package/media/assets/webui/apps/comms/voip.css +20 -0
  7. package/media/assets/webui/apps/comms/voip.js +175 -6
  8. package/media/assets/webui/apps/editor/editor.js +78 -8
  9. package/media/assets/webui/apps/inventory/inventory.css +2 -1
  10. package/media/assets/webui/apps/locomotion/teleporter.js +18 -8
  11. package/media/assets/webui/apps/xrmenu/xrmenu.js +10 -5
  12. package/media/lib/basis/basis_transcoder.js +8 -8
  13. package/media/lib/basis/basis_transcoder.wasm +0 -0
  14. package/media/lib/three-icosa/brushes/BlocksBasic-0e87b49c-6546-3a34-3a44-8a556d7d6c3e/BlocksBasic-0e87b49c-6546-3a34-3a44-8a556d7d6c3e-v10.0-fragment.glsl +284 -0
  15. package/media/lib/three-icosa/brushes/BlocksBasic-0e87b49c-6546-3a34-3a44-8a556d7d6c3e/BlocksBasic-0e87b49c-6546-3a34-3a44-8a556d7d6c3e-v10.0-vertex.glsl +60 -0
  16. package/media/lib/three-icosa/brushes/BlocksGem-232998f8-d357-47a2-993a-53415df9be10/BlocksGem-232998f8-d357-47a2-993a-53415df9be10-v10.0-fragment.glsl +334 -0
  17. package/media/lib/three-icosa/brushes/BlocksGem-232998f8-d357-47a2-993a-53415df9be10/BlocksGem-232998f8-d357-47a2-993a-53415df9be10-v10.0-vertex.glsl +46 -0
  18. package/media/lib/three-icosa/brushes/BlocksGlass-3d813d82-5839-4450-8ddc-8e889ecd96c7/BlocksGlass-3d813d82-5839-4450-8ddc-8e889ecd96c7-v10.0-fragment.glsl +248 -0
  19. package/media/lib/three-icosa/brushes/BlocksGlass-3d813d82-5839-4450-8ddc-8e889ecd96c7/BlocksGlass-3d813d82-5839-4450-8ddc-8e889ecd96c7-v10.0-vertex.glsl +60 -0
  20. package/media/lib/three-icosa/brushes/Bubbles-89d104cd-d012-426b-b5b3-bbaee63ac43c/Bubbles-89d104cd-d012-426b-b5b3-bbaee63ac43c-v10.0-MainTex.png +0 -0
  21. package/media/lib/three-icosa/brushes/Bubbles-89d104cd-d012-426b-b5b3-bbaee63ac43c/Bubbles-89d104cd-d012-426b-b5b3-bbaee63ac43c-v10.0-fragment.glsl +34 -0
  22. package/media/lib/three-icosa/brushes/Bubbles-89d104cd-d012-426b-b5b3-bbaee63ac43c/Bubbles-89d104cd-d012-426b-b5b3-bbaee63ac43c-v10.0-vertex.glsl +120 -0
  23. package/media/lib/three-icosa/brushes/CelVinyl-700f3aa8-9a7c-2384-8b8a-ea028905dd8c/CelVinyl-700f3aa8-9a7c-2384-8b8a-ea028905dd8c-v10.0-MainTex.png +0 -0
  24. package/media/lib/three-icosa/brushes/CelVinyl-700f3aa8-9a7c-2384-8b8a-ea028905dd8c/CelVinyl-700f3aa8-9a7c-2384-8b8a-ea028905dd8c-v10.0-fragment.glsl +89 -0
  25. package/media/lib/three-icosa/brushes/CelVinyl-700f3aa8-9a7c-2384-8b8a-ea028905dd8c/CelVinyl-700f3aa8-9a7c-2384-8b8a-ea028905dd8c-v10.0-vertex.glsl +60 -0
  26. package/media/lib/three-icosa/brushes/ChromaticWave-0f0ff7b2-a677-45eb-a7d6-0cd7206f4816/ChromaticWave-0f0ff7b2-a677-45eb-a7d6-0cd7206f4816-v10.0-fragment.glsl +69 -0
  27. package/media/lib/three-icosa/brushes/ChromaticWave-0f0ff7b2-a677-45eb-a7d6-0cd7206f4816/ChromaticWave-0f0ff7b2-a677-45eb-a7d6-0cd7206f4816-v10.0-vertex.glsl +60 -0
  28. package/media/lib/three-icosa/brushes/CoarseBristles-1161af82-50cf-47db-9706-0c3576d43c43/CoarseBristles-1161af82-50cf-47db-9706-0c3576d43c43-v10.0-MainTex.png +0 -0
  29. package/media/lib/three-icosa/brushes/CoarseBristles-1161af82-50cf-47db-9706-0c3576d43c43/CoarseBristles-1161af82-50cf-47db-9706-0c3576d43c43-v10.0-fragment.glsl +289 -0
  30. package/media/lib/three-icosa/brushes/CoarseBristles-1161af82-50cf-47db-9706-0c3576d43c43/CoarseBristles-1161af82-50cf-47db-9706-0c3576d43c43-v10.0-vertex.glsl +60 -0
  31. package/media/lib/three-icosa/brushes/CoarseBristles-79168f10-6961-464a-8be1-57ed364c5600/CoarseBristles-79168f10-6961-464a-8be1-57ed364c5600-v10.0-MainTex.png +0 -0
  32. package/media/lib/three-icosa/brushes/CoarseBristles-79168f10-6961-464a-8be1-57ed364c5600/CoarseBristles-79168f10-6961-464a-8be1-57ed364c5600-v10.0-fragment.glsl +292 -0
  33. package/media/lib/three-icosa/brushes/CoarseBristles-79168f10-6961-464a-8be1-57ed364c5600/CoarseBristles-79168f10-6961-464a-8be1-57ed364c5600-v10.0-vertex.glsl +60 -0
  34. package/media/lib/three-icosa/brushes/Comet-1caa6d7d-f015-3f54-3a4b-8b5354d39f81/Comet-1caa6d7d-f015-3f54-3a4b-8b5354d39f81-v10.0-AlphaMask.png +0 -0
  35. package/media/lib/three-icosa/brushes/Comet-1caa6d7d-f015-3f54-3a4b-8b5354d39f81/Comet-1caa6d7d-f015-3f54-3a4b-8b5354d39f81-v10.0-MainTex.png +0 -0
  36. package/media/lib/three-icosa/brushes/Comet-1caa6d7d-f015-3f54-3a4b-8b5354d39f81/Comet-1caa6d7d-f015-3f54-3a4b-8b5354d39f81-v10.0-fragment.glsl +65 -0
  37. package/media/lib/three-icosa/brushes/Comet-1caa6d7d-f015-3f54-3a4b-8b5354d39f81/Comet-1caa6d7d-f015-3f54-3a4b-8b5354d39f81-v10.0-vertex.glsl +60 -0
  38. package/media/lib/three-icosa/brushes/DiamondHull-c8313697-2563-47fc-832e-290f4c04b901/DiamondHull-c8313697-2563-47fc-832e-290f4c04b901-v10.0-MainTex.png +0 -0
  39. package/media/lib/three-icosa/brushes/DiamondHull-c8313697-2563-47fc-832e-290f4c04b901/DiamondHull-c8313697-2563-47fc-832e-290f4c04b901-v10.0-fragment.glsl +481 -0
  40. package/media/lib/three-icosa/brushes/DiamondHull-c8313697-2563-47fc-832e-290f4c04b901/DiamondHull-c8313697-2563-47fc-832e-290f4c04b901-v10.0-vertex.glsl +57 -0
  41. package/media/lib/three-icosa/brushes/Disco-4391aaaa-df73-4396-9e33-31e4e4930b27/Disco-4391aaaa-df73-4396-9e33-31e4e4930b27-v10.0-fragment.glsl +290 -0
  42. package/media/lib/three-icosa/brushes/Disco-4391aaaa-df73-4396-9e33-31e4e4930b27/Disco-4391aaaa-df73-4396-9e33-31e4e4930b27-v10.0-vertex.glsl +70 -0
  43. package/media/lib/three-icosa/brushes/DotMarker-d1d991f2-e7a0-4cf1-b328-f57e915e6260/DotMarker-d1d991f2-e7a0-4cf1-b328-f57e915e6260-v10.0-MainTex.png +0 -0
  44. package/media/lib/three-icosa/brushes/DotMarker-d1d991f2-e7a0-4cf1-b328-f57e915e6260/DotMarker-d1d991f2-e7a0-4cf1-b328-f57e915e6260-v10.0-fragment.glsl +113 -0
  45. package/media/lib/three-icosa/brushes/DotMarker-d1d991f2-e7a0-4cf1-b328-f57e915e6260/DotMarker-d1d991f2-e7a0-4cf1-b328-f57e915e6260-v10.0-vertex.glsl +60 -0
  46. package/media/lib/three-icosa/brushes/Dots-6a1cf9f9-032c-45ec-9b1d-a6680bee30f7/Dots-6a1cf9f9-032c-45ec-9b1d-a6680bee30f7-v10.0-MainTex.png +0 -0
  47. package/media/lib/three-icosa/brushes/Dots-6a1cf9f9-032c-45ec-9b1d-a6680bee30f7/Dots-6a1cf9f9-032c-45ec-9b1d-a6680bee30f7-v10.0-fragment.glsl +35 -0
  48. package/media/lib/three-icosa/brushes/Dots-6a1cf9f9-032c-45ec-9b1d-a6680bee30f7/Dots-6a1cf9f9-032c-45ec-9b1d-a6680bee30f7-v10.0-vertex.glsl +120 -0
  49. package/media/lib/three-icosa/brushes/DoubleTaperedFlat-0d3889f3-3ede-470c-8af4-f44813306126/DoubleTaperedFlat-0d3889f3-3ede-470c-8af4-f44813306126-v10.0-fragment.glsl +286 -0
  50. package/media/lib/three-icosa/brushes/DoubleTaperedFlat-0d3889f3-3ede-470c-8af4-f44813306126/DoubleTaperedFlat-0d3889f3-3ede-470c-8af4-f44813306126-v10.0-vertex.glsl +54 -0
  51. package/media/lib/three-icosa/brushes/DoubleTaperedMarker-0d3889f3-3ede-470c-8af4-de4813306126/DoubleTaperedMarker-0d3889f3-3ede-470c-8af4-de4813306126-v10.0-fragment.glsl +81 -0
  52. package/media/lib/three-icosa/brushes/DoubleTaperedMarker-0d3889f3-3ede-470c-8af4-de4813306126/DoubleTaperedMarker-0d3889f3-3ede-470c-8af4-de4813306126-v10.0-vertex.glsl +54 -0
  53. package/media/lib/three-icosa/brushes/DuctTape-3ca16e2f-bdcd-4da2-8631-dcef342f40f1/DuctTape-3ca16e2f-bdcd-4da2-8631-dcef342f40f1-v10.0-BumpMap.png +0 -0
  54. package/media/lib/three-icosa/brushes/DuctTape-3ca16e2f-bdcd-4da2-8631-dcef342f40f1/DuctTape-3ca16e2f-bdcd-4da2-8631-dcef342f40f1-v10.0-MainTex.png +0 -0
  55. package/media/lib/three-icosa/brushes/DuctTape-3ca16e2f-bdcd-4da2-8631-dcef342f40f1/DuctTape-3ca16e2f-bdcd-4da2-8631-dcef342f40f1-v10.0-fragment.glsl +376 -0
  56. package/media/lib/three-icosa/brushes/DuctTape-3ca16e2f-bdcd-4da2-8631-dcef342f40f1/DuctTape-3ca16e2f-bdcd-4da2-8631-dcef342f40f1-v10.0-vertex.glsl +60 -0
  57. package/media/lib/three-icosa/brushes/DuctTape-d0262945-853c-4481-9cbd-88586bed93cb/DuctTape-d0262945-853c-4481-9cbd-88586bed93cb-v10.0-BumpMap.png +0 -0
  58. package/media/lib/three-icosa/brushes/DuctTape-d0262945-853c-4481-9cbd-88586bed93cb/DuctTape-d0262945-853c-4481-9cbd-88586bed93cb-v10.0-MainTex.png +0 -0
  59. package/media/lib/three-icosa/brushes/DuctTape-d0262945-853c-4481-9cbd-88586bed93cb/DuctTape-d0262945-853c-4481-9cbd-88586bed93cb-v10.0-fragment.glsl +378 -0
  60. package/media/lib/three-icosa/brushes/DuctTape-d0262945-853c-4481-9cbd-88586bed93cb/DuctTape-d0262945-853c-4481-9cbd-88586bed93cb-v10.0-vertex.glsl +60 -0
  61. package/media/lib/three-icosa/brushes/Electricity-f6e85de3-6dcc-4e7f-87fd-cee8c3d25d51/Electricity-f6e85de3-6dcc-4e7f-87fd-cee8c3d25d51-v10.0-fragment.glsl +50 -0
  62. package/media/lib/three-icosa/brushes/Electricity-f6e85de3-6dcc-4e7f-87fd-cee8c3d25d51/Electricity-f6e85de3-6dcc-4e7f-87fd-cee8c3d25d51-v10.0-vertex.glsl +79 -0
  63. package/media/lib/three-icosa/brushes/Embers-02ffb866-7fb2-4d15-b761-1012cefb1360/Embers-02ffb866-7fb2-4d15-b761-1012cefb1360-v10.0-MainTex.png +0 -0
  64. package/media/lib/three-icosa/brushes/Embers-02ffb866-7fb2-4d15-b761-1012cefb1360/Embers-02ffb866-7fb2-4d15-b761-1012cefb1360-v10.0-fragment.glsl +32 -0
  65. package/media/lib/three-icosa/brushes/Embers-02ffb866-7fb2-4d15-b761-1012cefb1360/Embers-02ffb866-7fb2-4d15-b761-1012cefb1360-v10.0-vertex.glsl +152 -0
  66. package/media/lib/three-icosa/brushes/EnvironmentDiffuse-0ad58bbd-42bc-484e-ad9a-b61036ff4ce7/EnvironmentDiffuse-0ad58bbd-42bc-484e-ad9a-b61036ff4ce7-v1.0-fragment.glsl +288 -0
  67. package/media/lib/three-icosa/brushes/EnvironmentDiffuse-0ad58bbd-42bc-484e-ad9a-b61036ff4ce7/EnvironmentDiffuse-0ad58bbd-42bc-484e-ad9a-b61036ff4ce7-v1.0-vertex.glsl +47 -0
  68. package/media/lib/three-icosa/brushes/EnvironmentDiffuseLightMap-d01d9d6c-9a61-4aba-8146-5891fafb013b/EnvironmentDiffuseLightMap-d01d9d6c-9a61-4aba-8146-5891fafb013b-v1.0-fragment.glsl +288 -0
  69. package/media/lib/three-icosa/brushes/EnvironmentDiffuseLightMap-d01d9d6c-9a61-4aba-8146-5891fafb013b/EnvironmentDiffuseLightMap-d01d9d6c-9a61-4aba-8146-5891fafb013b-v1.0-vertex.glsl +50 -0
  70. package/media/lib/three-icosa/brushes/Fire-cb92b597-94ca-4255-b017-0e3f42f12f9e/Fire-cb92b597-94ca-4255-b017-0e3f42f12f9e-v10.0-MainTex.png +0 -0
  71. package/media/lib/three-icosa/brushes/Fire-cb92b597-94ca-4255-b017-0e3f42f12f9e/Fire-cb92b597-94ca-4255-b017-0e3f42f12f9e-v10.0-fragment.glsl +61 -0
  72. package/media/lib/three-icosa/brushes/Fire-cb92b597-94ca-4255-b017-0e3f42f12f9e/Fire-cb92b597-94ca-4255-b017-0e3f42f12f9e-v10.0-vertex.glsl +60 -0
  73. package/media/lib/three-icosa/brushes/Flat-280c0a7a-aad8-416c-a7d2-df63d129ca70/Flat-280c0a7a-aad8-416c-a7d2-df63d129ca70-v10.0-fragment.glsl +285 -0
  74. package/media/lib/three-icosa/brushes/Flat-280c0a7a-aad8-416c-a7d2-df63d129ca70/Flat-280c0a7a-aad8-416c-a7d2-df63d129ca70-v10.0-vertex.glsl +60 -0
  75. package/media/lib/three-icosa/brushes/Flat-2d35bcf0-e4d8-452c-97b1-3311be063130/Flat-2d35bcf0-e4d8-452c-97b1-3311be063130-v10.0-fragment.glsl +286 -0
  76. package/media/lib/three-icosa/brushes/Flat-2d35bcf0-e4d8-452c-97b1-3311be063130/Flat-2d35bcf0-e4d8-452c-97b1-3311be063130-v10.0-vertex.glsl +60 -0
  77. package/media/lib/three-icosa/brushes/FlatDeprecated-55303bc4-c749-4a72-98d9-d23e68e76e18/FlatDeprecated-55303bc4-c749-4a72-98d9-d23e68e76e18-v10.0-fragment.glsl +285 -0
  78. package/media/lib/three-icosa/brushes/FlatDeprecated-55303bc4-c749-4a72-98d9-d23e68e76e18/FlatDeprecated-55303bc4-c749-4a72-98d9-d23e68e76e18-v10.0-vertex.glsl +60 -0
  79. package/media/lib/three-icosa/brushes/Highlighter-cf019139-d41c-4eb0-a1d0-5cf54b0a42f3/Highlighter-cf019139-d41c-4eb0-a1d0-5cf54b0a42f3-v10.0-MainTex.png +0 -0
  80. package/media/lib/three-icosa/brushes/Highlighter-cf019139-d41c-4eb0-a1d0-5cf54b0a42f3/Highlighter-cf019139-d41c-4eb0-a1d0-5cf54b0a42f3-v10.0-fragment.glsl +40 -0
  81. package/media/lib/three-icosa/brushes/Highlighter-cf019139-d41c-4eb0-a1d0-5cf54b0a42f3/Highlighter-cf019139-d41c-4eb0-a1d0-5cf54b0a42f3-v10.0-vertex.glsl +60 -0
  82. package/media/lib/three-icosa/brushes/HyperGrid-6a1cf9f9-032c-45ec-9b6e-a6680bee32e9/HyperGrid-6a1cf9f9-032c-45ec-9b6e-a6680bee32e9-v10.0-MainTex.png +0 -0
  83. package/media/lib/three-icosa/brushes/HyperGrid-6a1cf9f9-032c-45ec-9b6e-a6680bee32e9/HyperGrid-6a1cf9f9-032c-45ec-9b6e-a6680bee32e9-v10.0-fragment.glsl +33 -0
  84. package/media/lib/three-icosa/brushes/HyperGrid-6a1cf9f9-032c-45ec-9b6e-a6680bee32e9/HyperGrid-6a1cf9f9-032c-45ec-9b6e-a6680bee32e9-v10.0-vertex.glsl +60 -0
  85. package/media/lib/three-icosa/brushes/Hypercolor-dce872c2-7b49-4684-b59b-c45387949c5c/Hypercolor-dce872c2-7b49-4684-b59b-c45387949c5c-v10.0-BumpMap.png +0 -0
  86. package/media/lib/three-icosa/brushes/Hypercolor-dce872c2-7b49-4684-b59b-c45387949c5c/Hypercolor-dce872c2-7b49-4684-b59b-c45387949c5c-v10.0-MainTex.png +0 -0
  87. package/media/lib/three-icosa/brushes/Hypercolor-dce872c2-7b49-4684-b59b-c45387949c5c/Hypercolor-dce872c2-7b49-4684-b59b-c45387949c5c-v10.0-fragment.glsl +386 -0
  88. package/media/lib/three-icosa/brushes/Hypercolor-dce872c2-7b49-4684-b59b-c45387949c5c/Hypercolor-dce872c2-7b49-4684-b59b-c45387949c5c-v10.0-vertex.glsl +60 -0
  89. package/media/lib/three-icosa/brushes/Hypercolor-e8ef32b1-baa8-460a-9c2c-9cf8506794f5/Hypercolor-e8ef32b1-baa8-460a-9c2c-9cf8506794f5-v10.0-BumpMap.png +0 -0
  90. package/media/lib/three-icosa/brushes/Hypercolor-e8ef32b1-baa8-460a-9c2c-9cf8506794f5/Hypercolor-e8ef32b1-baa8-460a-9c2c-9cf8506794f5-v10.0-MainTex.png +0 -0
  91. package/media/lib/three-icosa/brushes/Hypercolor-e8ef32b1-baa8-460a-9c2c-9cf8506794f5/Hypercolor-e8ef32b1-baa8-460a-9c2c-9cf8506794f5-v10.0-fragment.glsl +385 -0
  92. package/media/lib/three-icosa/brushes/Hypercolor-e8ef32b1-baa8-460a-9c2c-9cf8506794f5/Hypercolor-e8ef32b1-baa8-460a-9c2c-9cf8506794f5-v10.0-vertex.glsl +60 -0
  93. package/media/lib/three-icosa/brushes/Icing-2f212815-f4d3-c1a4-681a-feeaf9c6dc37/Icing-2f212815-f4d3-c1a4-681a-feeaf9c6dc37-v10.0-BumpMap.png +0 -0
  94. package/media/lib/three-icosa/brushes/Icing-2f212815-f4d3-c1a4-681a-feeaf9c6dc37/Icing-2f212815-f4d3-c1a4-681a-feeaf9c6dc37-v10.0-fragment.glsl +376 -0
  95. package/media/lib/three-icosa/brushes/Icing-2f212815-f4d3-c1a4-681a-feeaf9c6dc37/Icing-2f212815-f4d3-c1a4-681a-feeaf9c6dc37-v10.0-vertex.glsl +60 -0
  96. package/media/lib/three-icosa/brushes/Ink-c0012095-3ffd-4040-8ee1-fc180d346eaa/Ink-c0012095-3ffd-4040-8ee1-fc180d346eaa-v10.0-BumpMap.png +0 -0
  97. package/media/lib/three-icosa/brushes/Ink-c0012095-3ffd-4040-8ee1-fc180d346eaa/Ink-c0012095-3ffd-4040-8ee1-fc180d346eaa-v10.0-MainTex.png +0 -0
  98. package/media/lib/three-icosa/brushes/Ink-c0012095-3ffd-4040-8ee1-fc180d346eaa/Ink-c0012095-3ffd-4040-8ee1-fc180d346eaa-v10.0-fragment.glsl +376 -0
  99. package/media/lib/three-icosa/brushes/Ink-c0012095-3ffd-4040-8ee1-fc180d346eaa/Ink-c0012095-3ffd-4040-8ee1-fc180d346eaa-v10.0-vertex.glsl +60 -0
  100. package/media/lib/three-icosa/brushes/Ink-f5c336cf-5108-4b40-ade9-c687504385ab/Ink-f5c336cf-5108-4b40-ade9-c687504385ab-v10.0-BumpMap.png +0 -0
  101. package/media/lib/three-icosa/brushes/Ink-f5c336cf-5108-4b40-ade9-c687504385ab/Ink-f5c336cf-5108-4b40-ade9-c687504385ab-v10.0-MainTex.png +0 -0
  102. package/media/lib/three-icosa/brushes/Ink-f5c336cf-5108-4b40-ade9-c687504385ab/Ink-f5c336cf-5108-4b40-ade9-c687504385ab-v10.0-fragment.glsl +377 -0
  103. package/media/lib/three-icosa/brushes/Ink-f5c336cf-5108-4b40-ade9-c687504385ab/Ink-f5c336cf-5108-4b40-ade9-c687504385ab-v10.0-vertex.glsl +60 -0
  104. package/media/lib/three-icosa/brushes/Leaves-ea19de07-d0c0-4484-9198-18489a3c1487/Leaves-ea19de07-d0c0-4484-9198-18489a3c1487-v10.0-BumpMap.png +0 -0
  105. package/media/lib/three-icosa/brushes/Leaves-ea19de07-d0c0-4484-9198-18489a3c1487/Leaves-ea19de07-d0c0-4484-9198-18489a3c1487-v10.0-MainTex.png +0 -0
  106. package/media/lib/three-icosa/brushes/Leaves-ea19de07-d0c0-4484-9198-18489a3c1487/Leaves-ea19de07-d0c0-4484-9198-18489a3c1487-v10.0-fragment.glsl +319 -0
  107. package/media/lib/three-icosa/brushes/Leaves-ea19de07-d0c0-4484-9198-18489a3c1487/Leaves-ea19de07-d0c0-4484-9198-18489a3c1487-v10.0-vertex.glsl +60 -0
  108. package/media/lib/three-icosa/brushes/Light-2241cd32-8ba2-48a5-9ee7-2caef7e9ed62/Light-2241cd32-8ba2-48a5-9ee7-2caef7e9ed62-v10.0-MainTex.png +0 -0
  109. package/media/lib/three-icosa/brushes/Light-2241cd32-8ba2-48a5-9ee7-2caef7e9ed62/Light-2241cd32-8ba2-48a5-9ee7-2caef7e9ed62-v10.0-fragment.glsl +47 -0
  110. package/media/lib/three-icosa/brushes/Light-2241cd32-8ba2-48a5-9ee7-2caef7e9ed62/Light-2241cd32-8ba2-48a5-9ee7-2caef7e9ed62-v10.0-vertex.glsl +60 -0
  111. package/media/lib/three-icosa/brushes/LightWire-4391aaaa-df81-4396-9e33-31e4e4930b27/LightWire-4391aaaa-df81-4396-9e33-31e4e4930b27-v10.0-MainTex.png +0 -0
  112. package/media/lib/three-icosa/brushes/LightWire-4391aaaa-df81-4396-9e33-31e4e4930b27/LightWire-4391aaaa-df81-4396-9e33-31e4e4930b27-v10.0-fragment.glsl +330 -0
  113. package/media/lib/three-icosa/brushes/LightWire-4391aaaa-df81-4396-9e33-31e4e4930b27/LightWire-4391aaaa-df81-4396-9e33-31e4e4930b27-v10.0-vertex.glsl +64 -0
  114. package/media/lib/three-icosa/brushes/Lofted-d381e0f5-3def-4a0d-8853-31e9200bcbda/Lofted-d381e0f5-3def-4a0d-8853-31e9200bcbda-v10.0-fragment.glsl +285 -0
  115. package/media/lib/three-icosa/brushes/Lofted-d381e0f5-3def-4a0d-8853-31e9200bcbda/Lofted-d381e0f5-3def-4a0d-8853-31e9200bcbda-v10.0-vertex.glsl +60 -0
  116. package/media/lib/three-icosa/brushes/Marker-429ed64a-4e97-4466-84d3-145a861ef684/Marker-429ed64a-4e97-4466-84d3-145a861ef684-v10.0-MainTex.png +0 -0
  117. package/media/lib/three-icosa/brushes/Marker-429ed64a-4e97-4466-84d3-145a861ef684/Marker-429ed64a-4e97-4466-84d3-145a861ef684-v10.0-fragment.glsl +87 -0
  118. package/media/lib/three-icosa/brushes/Marker-429ed64a-4e97-4466-84d3-145a861ef684/Marker-429ed64a-4e97-4466-84d3-145a861ef684-v10.0-vertex.glsl +60 -0
  119. package/media/lib/three-icosa/brushes/MatteHull-79348357-432d-4746-8e29-0e25c112e3aa/MatteHull-79348357-432d-4746-8e29-0e25c112e3aa-v10.0-fragment.glsl +285 -0
  120. package/media/lib/three-icosa/brushes/MatteHull-79348357-432d-4746-8e29-0e25c112e3aa/MatteHull-79348357-432d-4746-8e29-0e25c112e3aa-v10.0-vertex.glsl +60 -0
  121. package/media/lib/three-icosa/brushes/NeonPulse-b2ffef01-eaaa-4ab5-aa64-95a2c4f5dbc6/NeonPulse-b2ffef01-eaaa-4ab5-aa64-95a2c4f5dbc6-v10.0-fragment.glsl +267 -0
  122. package/media/lib/three-icosa/brushes/NeonPulse-b2ffef01-eaaa-4ab5-aa64-95a2c4f5dbc6/NeonPulse-b2ffef01-eaaa-4ab5-aa64-95a2c4f5dbc6-v10.0-vertex.glsl +60 -0
  123. package/media/lib/three-icosa/brushes/OilPaint-f72ec0e7-a844-4e38-82e3-140c44772699/OilPaint-f72ec0e7-a844-4e38-82e3-140c44772699-v10.0-BumpMap.png +0 -0
  124. package/media/lib/three-icosa/brushes/OilPaint-f72ec0e7-a844-4e38-82e3-140c44772699/OilPaint-f72ec0e7-a844-4e38-82e3-140c44772699-v10.0-MainTex.png +0 -0
  125. package/media/lib/three-icosa/brushes/OilPaint-f72ec0e7-a844-4e38-82e3-140c44772699/OilPaint-f72ec0e7-a844-4e38-82e3-140c44772699-v10.0-fragment.glsl +377 -0
  126. package/media/lib/three-icosa/brushes/OilPaint-f72ec0e7-a844-4e38-82e3-140c44772699/OilPaint-f72ec0e7-a844-4e38-82e3-140c44772699-v10.0-vertex.glsl +60 -0
  127. package/media/lib/three-icosa/brushes/Paper-759f1ebd-20cd-4720-8d41-234e0da63716/Paper-759f1ebd-20cd-4720-8d41-234e0da63716-v10.0-BumpMap.png +0 -0
  128. package/media/lib/three-icosa/brushes/Paper-759f1ebd-20cd-4720-8d41-234e0da63716/Paper-759f1ebd-20cd-4720-8d41-234e0da63716-v10.0-MainTex.png +0 -0
  129. package/media/lib/three-icosa/brushes/Paper-759f1ebd-20cd-4720-8d41-234e0da63716/Paper-759f1ebd-20cd-4720-8d41-234e0da63716-v10.0-fragment.glsl +376 -0
  130. package/media/lib/three-icosa/brushes/Paper-759f1ebd-20cd-4720-8d41-234e0da63716/Paper-759f1ebd-20cd-4720-8d41-234e0da63716-v10.0-vertex.glsl +60 -0
  131. package/media/lib/three-icosa/brushes/Paper-f1114e2e-eb8d-4fde-915a-6e653b54e9f5/Paper-f1114e2e-eb8d-4fde-915a-6e653b54e9f5-v10.0-BumpMap.png +0 -0
  132. package/media/lib/three-icosa/brushes/Paper-f1114e2e-eb8d-4fde-915a-6e653b54e9f5/Paper-f1114e2e-eb8d-4fde-915a-6e653b54e9f5-v10.0-MainTex.png +0 -0
  133. package/media/lib/three-icosa/brushes/Paper-f1114e2e-eb8d-4fde-915a-6e653b54e9f5/Paper-f1114e2e-eb8d-4fde-915a-6e653b54e9f5-v10.0-fragment.glsl +377 -0
  134. package/media/lib/three-icosa/brushes/Paper-f1114e2e-eb8d-4fde-915a-6e653b54e9f5/Paper-f1114e2e-eb8d-4fde-915a-6e653b54e9f5-v10.0-vertex.glsl +60 -0
  135. package/media/lib/three-icosa/brushes/PbrTemplate-f86a096c-2f4f-4f9d-ae19-81b99f2944e0/PbrTemplate-f86a096c-2f4f-4f9d-ae19-81b99f2944e0-v1.0-fragment.glsl +370 -0
  136. package/media/lib/three-icosa/brushes/PbrTemplate-f86a096c-2f4f-4f9d-ae19-81b99f2944e0/PbrTemplate-f86a096c-2f4f-4f9d-ae19-81b99f2944e0-v1.0-vertex.glsl +48 -0
  137. package/media/lib/three-icosa/brushes/PbrTransparentTemplate-19826f62-42ac-4a9e-8b77-4231fbd0cfbf/PbrTransparentTemplate-19826f62-42ac-4a9e-8b77-4231fbd0cfbf-v1.0-fragment.glsl +374 -0
  138. package/media/lib/three-icosa/brushes/PbrTransparentTemplate-19826f62-42ac-4a9e-8b77-4231fbd0cfbf/PbrTransparentTemplate-19826f62-42ac-4a9e-8b77-4231fbd0cfbf-v1.0-vertex.glsl +48 -0
  139. package/media/lib/three-icosa/brushes/Petal-e0abbc80-0f80-e854-4970-8924a0863dcc/Petal-e0abbc80-0f80-e854-4970-8924a0863dcc-v10.0-fragment.glsl +367 -0
  140. package/media/lib/three-icosa/brushes/Petal-e0abbc80-0f80-e854-4970-8924a0863dcc/Petal-e0abbc80-0f80-e854-4970-8924a0863dcc-v10.0-vertex.glsl +60 -0
  141. package/media/lib/three-icosa/brushes/Plasma-c33714d1-b2f9-412e-bd50-1884c9d46336/Plasma-c33714d1-b2f9-412e-bd50-1884c9d46336-v10.0-MainTex.png +0 -0
  142. package/media/lib/three-icosa/brushes/Plasma-c33714d1-b2f9-412e-bd50-1884c9d46336/Plasma-c33714d1-b2f9-412e-bd50-1884c9d46336-v10.0-fragment.glsl +64 -0
  143. package/media/lib/three-icosa/brushes/Plasma-c33714d1-b2f9-412e-bd50-1884c9d46336/Plasma-c33714d1-b2f9-412e-bd50-1884c9d46336-v10.0-vertex.glsl +60 -0
  144. package/media/lib/three-icosa/brushes/Rainbow-ad1ad437-76e2-450d-a23a-e17f8310b960/Rainbow-ad1ad437-76e2-450d-a23a-e17f8310b960-v10.0-fragment.glsl +70 -0
  145. package/media/lib/three-icosa/brushes/Rainbow-ad1ad437-76e2-450d-a23a-e17f8310b960/Rainbow-ad1ad437-76e2-450d-a23a-e17f8310b960-v10.0-vertex.glsl +60 -0
  146. package/media/lib/three-icosa/brushes/ShinyHull-faaa4d44-fcfb-4177-96be-753ac0421ba3/ShinyHull-faaa4d44-fcfb-4177-96be-753ac0421ba3-v10.0-fragment.glsl +367 -0
  147. package/media/lib/three-icosa/brushes/ShinyHull-faaa4d44-fcfb-4177-96be-753ac0421ba3/ShinyHull-faaa4d44-fcfb-4177-96be-753ac0421ba3-v10.0-vertex.glsl +60 -0
  148. package/media/lib/three-icosa/brushes/Smoke-70d79cca-b159-4f35-990c-f02193947fe8/Smoke-70d79cca-b159-4f35-990c-f02193947fe8-v10.0-MainTex.png +0 -0
  149. package/media/lib/three-icosa/brushes/Smoke-70d79cca-b159-4f35-990c-f02193947fe8/Smoke-70d79cca-b159-4f35-990c-f02193947fe8-v10.0-fragment.glsl +30 -0
  150. package/media/lib/three-icosa/brushes/Smoke-70d79cca-b159-4f35-990c-f02193947fe8/Smoke-70d79cca-b159-4f35-990c-f02193947fe8-v10.0-vertex.glsl +125 -0
  151. package/media/lib/three-icosa/brushes/Snow-d902ed8b-d0d1-476c-a8de-878a79e3a34c/Snow-d902ed8b-d0d1-476c-a8de-878a79e3a34c-v10.0-MainTex.png +0 -0
  152. package/media/lib/three-icosa/brushes/Snow-d902ed8b-d0d1-476c-a8de-878a79e3a34c/Snow-d902ed8b-d0d1-476c-a8de-878a79e3a34c-v10.0-fragment.glsl +31 -0
  153. package/media/lib/three-icosa/brushes/Snow-d902ed8b-d0d1-476c-a8de-878a79e3a34c/Snow-d902ed8b-d0d1-476c-a8de-878a79e3a34c-v10.0-vertex.glsl +143 -0
  154. package/media/lib/three-icosa/brushes/SoftHighlighter-accb32f5-4509-454f-93f8-1df3fd31df1b/SoftHighlighter-accb32f5-4509-454f-93f8-1df3fd31df1b-v10.0-MainTex.png +0 -0
  155. package/media/lib/three-icosa/brushes/SoftHighlighter-accb32f5-4509-454f-93f8-1df3fd31df1b/SoftHighlighter-accb32f5-4509-454f-93f8-1df3fd31df1b-v10.0-fragment.glsl +34 -0
  156. package/media/lib/three-icosa/brushes/SoftHighlighter-accb32f5-4509-454f-93f8-1df3fd31df1b/SoftHighlighter-accb32f5-4509-454f-93f8-1df3fd31df1b-v10.0-vertex.glsl +60 -0
  157. package/media/lib/three-icosa/brushes/Spikes-cf7f0059-7aeb-53a4-2b67-c83d863a9ffa/Spikes-cf7f0059-7aeb-53a4-2b67-c83d863a9ffa-v10.0-fragment.glsl +285 -0
  158. package/media/lib/three-icosa/brushes/Spikes-cf7f0059-7aeb-53a4-2b67-c83d863a9ffa/Spikes-cf7f0059-7aeb-53a4-2b67-c83d863a9ffa-v10.0-vertex.glsl +60 -0
  159. package/media/lib/three-icosa/brushes/Splatter-7a1c8107-50c5-4b70-9a39-421576d6617e/Splatter-7a1c8107-50c5-4b70-9a39-421576d6617e-v10.0-MainTex.png +0 -0
  160. package/media/lib/three-icosa/brushes/Splatter-7a1c8107-50c5-4b70-9a39-421576d6617e/Splatter-7a1c8107-50c5-4b70-9a39-421576d6617e-v10.0-fragment.glsl +290 -0
  161. package/media/lib/three-icosa/brushes/Splatter-7a1c8107-50c5-4b70-9a39-421576d6617e/Splatter-7a1c8107-50c5-4b70-9a39-421576d6617e-v10.0-vertex.glsl +60 -0
  162. package/media/lib/three-icosa/brushes/Splatter-8dc4a70c-d558-4efd-a5ed-d4e860f40dc3/Splatter-8dc4a70c-d558-4efd-a5ed-d4e860f40dc3-v10.0-MainTex.png +0 -0
  163. package/media/lib/three-icosa/brushes/Splatter-8dc4a70c-d558-4efd-a5ed-d4e860f40dc3/Splatter-8dc4a70c-d558-4efd-a5ed-d4e860f40dc3-v10.0-fragment.glsl +291 -0
  164. package/media/lib/three-icosa/brushes/Splatter-8dc4a70c-d558-4efd-a5ed-d4e860f40dc3/Splatter-8dc4a70c-d558-4efd-a5ed-d4e860f40dc3-v10.0-vertex.glsl +60 -0
  165. package/media/lib/three-icosa/brushes/Stars-0eb4db27-3f82-408d-b5a1-19ebd7d5b711/Stars-0eb4db27-3f82-408d-b5a1-19ebd7d5b711-v10.0-MainTex.png +0 -0
  166. package/media/lib/three-icosa/brushes/Stars-0eb4db27-3f82-408d-b5a1-19ebd7d5b711/Stars-0eb4db27-3f82-408d-b5a1-19ebd7d5b711-v10.0-fragment.glsl +31 -0
  167. package/media/lib/three-icosa/brushes/Stars-0eb4db27-3f82-408d-b5a1-19ebd7d5b711/Stars-0eb4db27-3f82-408d-b5a1-19ebd7d5b711-v10.0-vertex.glsl +128 -0
  168. package/media/lib/three-icosa/brushes/Streamers-44bb800a-fbc3-4592-8426-94ecb05ddec3/Streamers-44bb800a-fbc3-4592-8426-94ecb05ddec3-v10.0-MainTex.png +0 -0
  169. package/media/lib/three-icosa/brushes/Streamers-44bb800a-fbc3-4592-8426-94ecb05ddec3/Streamers-44bb800a-fbc3-4592-8426-94ecb05ddec3-v10.0-fragment.glsl +63 -0
  170. package/media/lib/three-icosa/brushes/Streamers-44bb800a-fbc3-4592-8426-94ecb05ddec3/Streamers-44bb800a-fbc3-4592-8426-94ecb05ddec3-v10.0-vertex.glsl +60 -0
  171. package/media/lib/three-icosa/brushes/Taffy-0077f88c-d93a-42f3-b59b-b31c50cdb414/Taffy-0077f88c-d93a-42f3-b59b-b31c50cdb414-v10.0-MainTex.png +0 -0
  172. package/media/lib/three-icosa/brushes/Taffy-0077f88c-d93a-42f3-b59b-b31c50cdb414/Taffy-0077f88c-d93a-42f3-b59b-b31c50cdb414-v10.0-fragment.glsl +113 -0
  173. package/media/lib/three-icosa/brushes/Taffy-0077f88c-d93a-42f3-b59b-b31c50cdb414/Taffy-0077f88c-d93a-42f3-b59b-b31c50cdb414-v10.0-vertex.glsl +62 -0
  174. package/media/lib/three-icosa/brushes/TaperedFlat-b468c1fb-f254-41ed-8ec9-57030bc5660c/TaperedFlat-b468c1fb-f254-41ed-8ec9-57030bc5660c-v10.0-MainTex.png +0 -0
  175. package/media/lib/three-icosa/brushes/TaperedFlat-b468c1fb-f254-41ed-8ec9-57030bc5660c/TaperedFlat-b468c1fb-f254-41ed-8ec9-57030bc5660c-v10.0-fragment.glsl +292 -0
  176. package/media/lib/three-icosa/brushes/TaperedFlat-b468c1fb-f254-41ed-8ec9-57030bc5660c/TaperedFlat-b468c1fb-f254-41ed-8ec9-57030bc5660c-v10.0-vertex.glsl +60 -0
  177. package/media/lib/three-icosa/brushes/TaperedFlat-c8ccb53d-ae13-45ef-8afb-b730d81394eb/TaperedFlat-c8ccb53d-ae13-45ef-8afb-b730d81394eb-v10.0-MainTex.png +0 -0
  178. package/media/lib/three-icosa/brushes/TaperedFlat-c8ccb53d-ae13-45ef-8afb-b730d81394eb/TaperedFlat-c8ccb53d-ae13-45ef-8afb-b730d81394eb-v10.0-fragment.glsl +287 -0
  179. package/media/lib/three-icosa/brushes/TaperedFlat-c8ccb53d-ae13-45ef-8afb-b730d81394eb/TaperedFlat-c8ccb53d-ae13-45ef-8afb-b730d81394eb-v10.0-vertex.glsl +58 -0
  180. package/media/lib/three-icosa/brushes/TaperedMarker-d90c6ad8-af0f-4b54-b422-e0f92abe1b3c/TaperedMarker-d90c6ad8-af0f-4b54-b422-e0f92abe1b3c-v10.0-MainTex.png +0 -0
  181. package/media/lib/three-icosa/brushes/TaperedMarker-d90c6ad8-af0f-4b54-b422-e0f92abe1b3c/TaperedMarker-d90c6ad8-af0f-4b54-b422-e0f92abe1b3c-v10.0-fragment.glsl +113 -0
  182. package/media/lib/three-icosa/brushes/TaperedMarker-d90c6ad8-af0f-4b54-b422-e0f92abe1b3c/TaperedMarker-d90c6ad8-af0f-4b54-b422-e0f92abe1b3c-v10.0-vertex.glsl +60 -0
  183. package/media/lib/three-icosa/brushes/TaperedMarker_Flat-1a26b8c0-8a07-4f8a-9fac-d2ef36e0cad0/TaperedMarker_Flat-1a26b8c0-8a07-4f8a-9fac-d2ef36e0cad0-v10.0-MainTex.png +0 -0
  184. package/media/lib/three-icosa/brushes/TaperedMarker_Flat-1a26b8c0-8a07-4f8a-9fac-d2ef36e0cad0/TaperedMarker_Flat-1a26b8c0-8a07-4f8a-9fac-d2ef36e0cad0-v10.0-fragment.glsl +314 -0
  185. package/media/lib/three-icosa/brushes/TaperedMarker_Flat-1a26b8c0-8a07-4f8a-9fac-d2ef36e0cad0/TaperedMarker_Flat-1a26b8c0-8a07-4f8a-9fac-d2ef36e0cad0-v10.0-vertex.glsl +60 -0
  186. package/media/lib/three-icosa/brushes/ThickPaint-75b32cf0-fdd6-4d89-a64b-e2a00b247b0f/ThickPaint-75b32cf0-fdd6-4d89-a64b-e2a00b247b0f-v10.0-BumpMap.png +0 -0
  187. package/media/lib/three-icosa/brushes/ThickPaint-75b32cf0-fdd6-4d89-a64b-e2a00b247b0f/ThickPaint-75b32cf0-fdd6-4d89-a64b-e2a00b247b0f-v10.0-MainTex.png +0 -0
  188. package/media/lib/three-icosa/brushes/ThickPaint-75b32cf0-fdd6-4d89-a64b-e2a00b247b0f/ThickPaint-75b32cf0-fdd6-4d89-a64b-e2a00b247b0f-v10.0-fragment.glsl +378 -0
  189. package/media/lib/three-icosa/brushes/ThickPaint-75b32cf0-fdd6-4d89-a64b-e2a00b247b0f/ThickPaint-75b32cf0-fdd6-4d89-a64b-e2a00b247b0f-v10.0-vertex.glsl +60 -0
  190. package/media/lib/three-icosa/brushes/ThickPaint-fdf0326a-c0d1-4fed-b101-9db0ff6d071f/ThickPaint-fdf0326a-c0d1-4fed-b101-9db0ff6d071f-v10.0-BumpMap.png +0 -0
  191. package/media/lib/three-icosa/brushes/ThickPaint-fdf0326a-c0d1-4fed-b101-9db0ff6d071f/ThickPaint-fdf0326a-c0d1-4fed-b101-9db0ff6d071f-v10.0-MainTex.png +0 -0
  192. package/media/lib/three-icosa/brushes/ThickPaint-fdf0326a-c0d1-4fed-b101-9db0ff6d071f/ThickPaint-fdf0326a-c0d1-4fed-b101-9db0ff6d071f-v10.0-fragment.glsl +380 -0
  193. package/media/lib/three-icosa/brushes/ThickPaint-fdf0326a-c0d1-4fed-b101-9db0ff6d071f/ThickPaint-fdf0326a-c0d1-4fed-b101-9db0ff6d071f-v10.0-vertex.glsl +58 -0
  194. package/media/lib/three-icosa/brushes/Toon-4391385a-df73-4396-9e33-31e4e4930b27/Toon-4391385a-df73-4396-9e33-31e4e4930b27-v10.0-fragment.glsl +85 -0
  195. package/media/lib/three-icosa/brushes/Toon-4391385a-df73-4396-9e33-31e4e4930b27/Toon-4391385a-df73-4396-9e33-31e4e4930b27-v10.0-vertex.glsl +60 -0
  196. package/media/lib/three-icosa/brushes/UnlitHull-a8fea537-da7c-4d4b-817f-24f074725d6d/UnlitHull-a8fea537-da7c-4d4b-817f-24f074725d6d-v10.0-fragment.glsl +81 -0
  197. package/media/lib/three-icosa/brushes/UnlitHull-a8fea537-da7c-4d4b-817f-24f074725d6d/UnlitHull-a8fea537-da7c-4d4b-817f-24f074725d6d-v10.0-vertex.glsl +60 -0
  198. package/media/lib/three-icosa/brushes/VelvetInk-d229d335-c334-495a-a801-660ac8a87360/VelvetInk-d229d335-c334-495a-a801-660ac8a87360-v10.0-MainTex.png +0 -0
  199. package/media/lib/three-icosa/brushes/VelvetInk-d229d335-c334-495a-a801-660ac8a87360/VelvetInk-d229d335-c334-495a-a801-660ac8a87360-v10.0-fragment.glsl +80 -0
  200. package/media/lib/three-icosa/brushes/VelvetInk-d229d335-c334-495a-a801-660ac8a87360/VelvetInk-d229d335-c334-495a-a801-660ac8a87360-v10.0-vertex.glsl +60 -0
  201. package/media/lib/three-icosa/brushes/Waveform-10201aa3-ebc2-42d8-84b7-2e63f6eeb8ab/Waveform-10201aa3-ebc2-42d8-84b7-2e63f6eeb8ab-v10.0-MainTex.png +0 -0
  202. package/media/lib/three-icosa/brushes/Waveform-10201aa3-ebc2-42d8-84b7-2e63f6eeb8ab/Waveform-10201aa3-ebc2-42d8-84b7-2e63f6eeb8ab-v10.0-fragment.glsl +82 -0
  203. package/media/lib/three-icosa/brushes/Waveform-10201aa3-ebc2-42d8-84b7-2e63f6eeb8ab/Waveform-10201aa3-ebc2-42d8-84b7-2e63f6eeb8ab-v10.0-vertex.glsl +55 -0
  204. package/media/lib/three-icosa/brushes/WetPaint-b67c0e81-ce6d-40a8-aeb0-ef036b081aa3/WetPaint-b67c0e81-ce6d-40a8-aeb0-ef036b081aa3-v10.0-BumpMap.png +0 -0
  205. package/media/lib/three-icosa/brushes/WetPaint-b67c0e81-ce6d-40a8-aeb0-ef036b081aa3/WetPaint-b67c0e81-ce6d-40a8-aeb0-ef036b081aa3-v10.0-MainTex.png +0 -0
  206. package/media/lib/three-icosa/brushes/WetPaint-b67c0e81-ce6d-40a8-aeb0-ef036b081aa3/WetPaint-b67c0e81-ce6d-40a8-aeb0-ef036b081aa3-v10.0-fragment.glsl +376 -0
  207. package/media/lib/three-icosa/brushes/WetPaint-b67c0e81-ce6d-40a8-aeb0-ef036b081aa3/WetPaint-b67c0e81-ce6d-40a8-aeb0-ef036b081aa3-v10.0-vertex.glsl +60 -0
  208. package/media/lib/three-icosa/brushes/WetPaint-dea67637-cd1a-27e4-c9b1-52f4bbcb84e5/WetPaint-dea67637-cd1a-27e4-c9b1-52f4bbcb84e5-v10.0-BumpMap.png +0 -0
  209. package/media/lib/three-icosa/brushes/WetPaint-dea67637-cd1a-27e4-c9b1-52f4bbcb84e5/WetPaint-dea67637-cd1a-27e4-c9b1-52f4bbcb84e5-v10.0-MainTex.png +0 -0
  210. package/media/lib/three-icosa/brushes/WetPaint-dea67637-cd1a-27e4-c9b1-52f4bbcb84e5/WetPaint-dea67637-cd1a-27e4-c9b1-52f4bbcb84e5-v10.0-fragment.glsl +313 -0
  211. package/media/lib/three-icosa/brushes/WetPaint-dea67637-cd1a-27e4-c9b1-52f4bbcb84e5/WetPaint-dea67637-cd1a-27e4-c9b1-52f4bbcb84e5-v10.0-vertex.glsl +58 -0
  212. package/media/lib/three-icosa/brushes/WigglyGraphite-5347acf0-a8e2-47b6-8346-30c70719d763/WigglyGraphite-5347acf0-a8e2-47b6-8346-30c70719d763-v10.0-MainTex.png +0 -0
  213. package/media/lib/three-icosa/brushes/WigglyGraphite-5347acf0-a8e2-47b6-8346-30c70719d763/WigglyGraphite-5347acf0-a8e2-47b6-8346-30c70719d763-v10.0-fragment.glsl +377 -0
  214. package/media/lib/three-icosa/brushes/WigglyGraphite-5347acf0-a8e2-47b6-8346-30c70719d763/WigglyGraphite-5347acf0-a8e2-47b6-8346-30c70719d763-v10.0-vertex.glsl +60 -0
  215. package/media/lib/three-icosa/brushes/WigglyGraphite-e814fef1-97fd-7194-4a2f-50c2bb918be2/WigglyGraphite-e814fef1-97fd-7194-4a2f-50c2bb918be2-v10.0-MainTex.png +0 -0
  216. package/media/lib/three-icosa/brushes/WigglyGraphite-e814fef1-97fd-7194-4a2f-50c2bb918be2/WigglyGraphite-e814fef1-97fd-7194-4a2f-50c2bb918be2-v10.0-fragment.glsl +107 -0
  217. package/media/lib/three-icosa/brushes/WigglyGraphite-e814fef1-97fd-7194-4a2f-50c2bb918be2/WigglyGraphite-e814fef1-97fd-7194-4a2f-50c2bb918be2-v10.0-vertex.glsl +58 -0
  218. package/media/lib/three-icosa/brushes/Wire-4391385a-cf83-4396-9e33-31e4e4930b27/Wire-4391385a-cf83-4396-9e33-31e4e4930b27-v10.0-fragment.glsl +75 -0
  219. package/media/lib/three-icosa/brushes/Wire-4391385a-cf83-4396-9e33-31e4e4930b27/Wire-4391385a-cf83-4396-9e33-31e4e4930b27-v10.0-vertex.glsl +60 -0
  220. package/media/manifest.json +1 -1
  221. package/package.json +1 -1
  222. package/scripts/client.js +19 -2
  223. package/scripts/elements/outliner.js +176 -0
  224. package/scripts/external/JanusFireboxParser.js +1 -1
  225. package/scripts/janusbase.js +3 -2
  226. package/scripts/janusghost.js +9 -0
  227. package/scripts/janusparticle.js +5 -2
  228. package/scripts/janusplayer.js +117 -80
  229. package/scripts/janusweb.js +8 -4
  230. package/scripts/janusxrplayer.js +49 -7
  231. package/scripts/multiplayermanager.js +4 -0
  232. package/scripts/object.js +21 -9
  233. package/scripts/room.js +23 -10
  234. package/scripts/sound.js +8 -3
  235. package/scripts/text.js +2 -0
  236. package/scripts/tracking.js +1 -1
  237. package/scripts/ui/main.js +6 -2
@@ -0,0 +1,120 @@
1
+ #version 300 es
2
+ // Copyright 2020 The Tilt Brush Authors
3
+ // Updated to OpenGL ES 3.0 by the Icosa Gallery Authors
4
+ //
5
+ // Licensed under the Apache License, Version 2.0 (the "License");
6
+ // you may not use this file except in compliance with the License.
7
+ // You may obtain a copy of the License at
8
+ //
9
+ // http://www.apache.org/licenses/LICENSE-2.0
10
+ //
11
+ // Unless required by applicable law or agreed to in writing, software
12
+ // distributed under the License is distributed on an "AS IS" BASIS,
13
+ // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ // See the License for the specific language governing permissions and
15
+ // limitations under the License.
16
+
17
+ in vec4 a_position;
18
+ in vec3 a_normal;
19
+ in vec4 a_color;
20
+ in vec4 a_texcoord0;
21
+ in vec4 a_texcoord1;
22
+
23
+ out vec4 v_color;
24
+ out vec3 v_normal; // Camera-space normal.
25
+ out vec3 v_position; // Camera-space position.
26
+ out vec2 v_texcoord0;
27
+ out vec3 v_light_dir_0; // Camera-space light direction, main light.
28
+ out vec3 v_light_dir_1; // Camera-space light direction, other light.
29
+
30
+ uniform mat4 viewMatrix;
31
+ uniform mat4 modelMatrix;
32
+ uniform mat4 modelViewMatrix;
33
+ uniform mat4 projectionMatrix;
34
+ uniform mat3 normalMatrix;
35
+
36
+ uniform mat4 u_SceneLight_0_matrix;
37
+ uniform mat4 u_SceneLight_1_matrix;
38
+
39
+ // Copyright 2020 The Tilt Brush Authors
40
+ //
41
+ // Licensed under the Apache License, Version 2.0 (the "License");
42
+ // you may not use this file except in compliance with the License.
43
+ // You may obtain a copy of the License at
44
+ //
45
+ // http://www.apache.org/licenses/LICENSE-2.0
46
+ //
47
+ // Unless required by applicable law or agreed to in writing, software
48
+ // distributed under the License is distributed on an "AS IS" BASIS,
49
+ // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
50
+ // See the License for the specific language governing permissions and
51
+ // limitations under the License.
52
+
53
+ const float kRecipSquareRootOfTwo = 0.70710678;
54
+
55
+ // Given a centerpoint, up and right vectors, the particle rotation and vertex index,
56
+ // This will create the appropriate position of a quad that faces the camera.
57
+ vec3 recreateCorner(vec3 center, float corner, float rotation, float size) {
58
+ float c = cos(rotation);
59
+ float s = sin(rotation);
60
+
61
+ // Basis in camera space, which is well known.
62
+ vec3 up = vec3(s, c, 0);
63
+ vec3 right = vec3(c, -s, 0);
64
+
65
+ // Corner diagram:
66
+ //
67
+ // 2 . . . 3
68
+ // . | .
69
+ // . - c - < --- center
70
+ // . | .
71
+ // 0 . . . 1
72
+ //
73
+ // The top corners are corners 2 & 3
74
+ float fUp = float(corner == 0. || corner == 1.) * 2.0 - 1.0;
75
+
76
+ // The corners to the right are corners 1 & 3
77
+ float fRight = float(corner == 0. || corner == 2.) * 2.0 - 1.0;
78
+
79
+ center = (modelViewMatrix * vec4(center, 1.0)).xyz;
80
+ center += fRight * right * size;
81
+ center += fUp * up * size;
82
+ return (inverse(modelViewMatrix) * vec4(center, 1.0)).xyz;
83
+ }
84
+
85
+ // Adjusts the vertex of a quad to make a camera-facing quad. Also optionally scales the particle if
86
+ // the particle is in the preview brush.
87
+ vec4 PositionParticle(
88
+ float vertexId,
89
+ vec4 vertexPos,
90
+ vec3 center,
91
+ float rotation) {
92
+
93
+ float corner = mod(vertexId, 4.0);
94
+ float size = length(vertexPos.xyz - center) * kRecipSquareRootOfTwo;
95
+
96
+ // Gets the scale from the model matrix
97
+ float scale = modelMatrix[1][1];
98
+ vec3 newCorner = recreateCorner(center, corner, rotation, size * scale);
99
+
100
+ return vec4(newCorner.x, newCorner.y, newCorner.z, 1);
101
+ }
102
+
103
+ // Returns the particle position for this vertex, untransformed, in local/object space.
104
+ vec4 GetParticlePositionLS() {
105
+ return PositionParticle(float(gl_VertexID), a_position, a_normal, a_texcoord0.z);
106
+ }
107
+ // ---------------------------------------------------------------------------------------------- //
108
+ // ---------------------------------------------------------------------------------------------- //
109
+
110
+ void main() {
111
+ vec4 pos = GetParticlePositionLS();
112
+
113
+ gl_Position = projectionMatrix * modelViewMatrix * pos;
114
+ v_normal = normalMatrix * a_normal;
115
+ v_position = (modelViewMatrix * pos).xyz;
116
+ v_light_dir_0 = mat3(u_SceneLight_0_matrix) * vec3(0, 0, 1);
117
+ v_light_dir_1 = mat3(u_SceneLight_1_matrix) * vec3(0, 0, 1);
118
+ v_color = a_color;
119
+ v_texcoord0 = a_texcoord0.xy;
120
+ }
@@ -0,0 +1,286 @@
1
+ #version 300 es
2
+ // Copyright 2020 The Tilt Brush Authors
3
+ // Updated to OpenGL ES 3.0 by the Icosa Gallery Authors
4
+ //
5
+ // Licensed under the Apache License, Version 2.0 (the "License");
6
+ // you may not use this file except in compliance with the License.
7
+ // You may obtain a copy of the License at
8
+ //
9
+ // http://www.apache.org/licenses/LICENSE-2.0
10
+ //
11
+ // Unless required by applicable law or agreed to in writing, software
12
+ // distributed under the License is distributed on an "AS IS" BASIS,
13
+ // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ // See the License for the specific language governing permissions and
15
+ // limitations under the License.
16
+
17
+ // Brush-specific shader for GlTF web preview, based on General generator
18
+ // with parameters lit=1, a=0.5.
19
+
20
+ precision mediump float;
21
+
22
+ out vec4 fragColor;
23
+
24
+ uniform vec4 u_ambient_light_color;
25
+ uniform vec4 u_SceneLight_0_color;
26
+ uniform vec4 u_SceneLight_1_color;
27
+ uniform float u_Shininess; // Should be in [0.0, 1.0].
28
+ uniform vec3 u_SpecColor;
29
+
30
+ in vec4 v_color;
31
+ in vec3 v_normal;
32
+ in vec3 v_position;
33
+ in vec3 v_light_dir_0;
34
+ in vec3 v_light_dir_1;
35
+ in vec2 v_texcoord0;
36
+
37
+ uniform sampler2D u_MainTex;
38
+
39
+ // Copyright 2020 The Tilt Brush Authors
40
+ //
41
+ // Licensed under the Apache License, Version 2.0 (the "License");
42
+ // you may not use this file except in compliance with the License.
43
+ // You may obtain a copy of the License at
44
+ //
45
+ // http://www.apache.org/licenses/LICENSE-2.0
46
+ //
47
+ // Unless required by applicable law or agreed to in writing, software
48
+ // distributed under the License is distributed on an "AS IS" BASIS,
49
+ // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
50
+ // See the License for the specific language governing permissions and
51
+ // limitations under the License.
52
+
53
+ // Fogging support
54
+ uniform vec3 u_fogColor;
55
+ uniform float u_fogDensity;
56
+ in float f_fog_coord;
57
+
58
+ // This fog function emulates the exponential fog used in Tilt Brush
59
+ //
60
+ // Details:
61
+ // * For exponential fog, Unity defines u_density = density / ln(2) on the CPU, sp that they can
62
+ // convert the base from e to 2 and use exp2 rather than exp. We might as well do the same.
63
+ // * The fog on Plya does not precisely match that in Unity, though it's very close. Two known
64
+ // reasons for this are
65
+ // 1) Clipping plans on Poly are different than in Tilt Brush. Poly is .1:2000, Tilt
66
+ // Brush is .5:10000.
67
+ // 2) Poly applies post processing (vignettes, etc...) that can subtly change the look
68
+ // of the fog.
69
+ // * Finally, Tilt Brush uses "decimeters" for legacy reasons.
70
+ // In order to convert Density values from TB to Poly, we multiply by 10.0 in order to
71
+ // convert decimeters to meters.
72
+ //
73
+
74
+ vec3 ApplyFog(vec3 color) {
75
+ // Per the top comment, we must modify the density value by Unity's ln(2) modification as well as
76
+ // a decimeter conversion
77
+ float density = (u_fogDensity / .693147) * 10.;
78
+
79
+ // This exponential fog function is copied directly from unity (see UnityCG.inc).
80
+ float fogFactor = f_fog_coord * density;
81
+ fogFactor = exp2(-fogFactor);
82
+ fogFactor = clamp( fogFactor, 0.0, 1.0 );
83
+ return mix(u_fogColor, color.xyz, fogFactor);
84
+ }
85
+ // Copyright 2020 The Tilt Brush Authors
86
+ //
87
+ // Licensed under the Apache License, Version 2.0 (the "License");
88
+ // you may not use this file except in compliance with the License.
89
+ // You may obtain a copy of the License at
90
+ //
91
+ // http://www.apache.org/licenses/LICENSE-2.0
92
+ //
93
+ // Unless required by applicable law or agreed to in writing, software
94
+ // distributed under the License is distributed on an "AS IS" BASIS,
95
+ // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
96
+ // See the License for the specific language governing permissions and
97
+ // limitations under the License.
98
+
99
+ //
100
+ // Standard BRDF Lighting
101
+ //
102
+
103
+ const float PI = 3.141592654;
104
+ const float INV_PI = 0.318309886;
105
+ const vec3 GAMMA_DIELECTRIC_SPEC = vec3(0.220916301, 0.220916301, 0.220916301);
106
+ const float GAMMA_ONE_MINUS_DIELECTRIC = (1.0 - 0.220916301);
107
+
108
+ // The following functions are based on similar ones in the Unity Standard BRDF
109
+ // with minor changes for GLSL and unused #ifdef pruning.
110
+
111
+ float Pow5(float x) {
112
+ return x * x * x * x * x;
113
+ }
114
+
115
+ // https://disney-animation.s3.amazonaws.com/library/s2012_pbs_disney_brdf_notes_v2.pdf
116
+ float DisneyDiffuseTerm(float NdotV, float NdotL, float LdotH,
117
+ float perceptualRoughness) {
118
+ float fd90 = 0.5 + 2.0 * LdotH * LdotH * perceptualRoughness;
119
+ float lightScatter = 1.0 + (fd90 - 1.0) * Pow5(1.0 - NdotL);
120
+ float viewScatter = 1.0 + (fd90 - 1.0) * Pow5(1.0 - NdotV);
121
+ return lightScatter * viewScatter;
122
+ }
123
+
124
+ float SmithJointVisibilityTerm(float NdotL, float NdotV, float roughness) {
125
+ float lambdaV = NdotL * mix(NdotV, 1.0, roughness);
126
+ float lambdaL = NdotV * mix(NdotL, 1.0, roughness);
127
+ return 0.5 / (lambdaV + lambdaL + 1e-5);
128
+ }
129
+
130
+ float GgxDistributionTerm(float NdotH, float roughness) {
131
+ float a2 = roughness * roughness;
132
+ float d = (NdotH * a2 - NdotH) * NdotH + 1.0;
133
+ return INV_PI * a2 / (d * d + 1e-7);
134
+ }
135
+
136
+ // Implements Schlick's approximation to Fresnel. IoR is implied by
137
+ // F0, which contains minimum reflectance values (per RGB color).
138
+ vec3 FresnelTerm (vec3 F0, float cosA) {
139
+ float t = Pow5(1.0 - cosA);
140
+ return F0 + (vec3(1.0) - F0) * t;
141
+ }
142
+
143
+ vec3 SurfaceShaderInternal(
144
+ vec3 normal, // Unit surface normal.
145
+ vec3 lightDir, // Unit vector from shading point to light.
146
+ vec3 eyeDir, // Unit vector from shading point to camera.
147
+ vec3 lightColor, // RGB color of the light.
148
+ vec3 diffuseColor, // Surface diffuse color.
149
+ vec3 specularColor, // Surface specular color, also drives Fresnel.
150
+ float perceptualRoughness) { // Unity's perceptual Roughness, in [0.0, 1.0].
151
+ float NdotL = clamp(dot(normal, lightDir), 0.0, 1.0);
152
+ float NdotV = abs(dot(normal, eyeDir));
153
+
154
+ vec3 halfVector = normalize(lightDir + eyeDir);
155
+ float NdotH = clamp(dot(normal, halfVector), 0.0, 1.0);
156
+ float LdotH = clamp(dot(lightDir, halfVector), 0.0, 1.0);
157
+
158
+ float diffuseTerm = NdotL *
159
+ DisneyDiffuseTerm(NdotV, NdotL, LdotH, perceptualRoughness);
160
+
161
+ if (length(specularColor) < 1e-5) {
162
+ return diffuseColor * (lightColor * diffuseTerm);
163
+ }
164
+
165
+ float roughness = perceptualRoughness * perceptualRoughness;
166
+
167
+ // The V term includes both the traditional G term and the BRDF divisors.
168
+ float V = GgxDistributionTerm(NdotH, roughness);
169
+ float D = SmithJointVisibilityTerm(NdotL, NdotV, roughness);
170
+ float specularTerm = V * D * PI; // RGB-based Fresnel terms applied below.
171
+
172
+ specularTerm = sqrt(max(1e-4, specularTerm)); // For Gamma-space rendering.
173
+ specularTerm *= NdotL;
174
+
175
+ // Treats specularColor as spectral F0 components of Schlick's formula.
176
+ vec3 fresnelColor = FresnelTerm(specularColor, LdotH);
177
+
178
+ return lightColor *
179
+ (diffuseTerm * diffuseColor + specularTerm * fresnelColor);
180
+ }
181
+
182
+ // An emulation of Unity 5.5's Surface shader, minus the global
183
+ // illumination part. Returns a per-light color contribution to the
184
+ // shaded surface. Ambient illumination needs to be added separately.
185
+ vec3 SurfaceShaderSpecularGloss(
186
+ vec3 normal, // Unit surface normal.
187
+ vec3 lightDir, // Unit vector from shading point to light.
188
+ vec3 eyeDir, // Unit vector from shading point to camera.
189
+ vec3 lightColor, // RGB color of the light.
190
+ vec3 albedoColor, // Surface albedo color.
191
+ vec3 specularColor, // Surface specular color, also drives Fresnel.
192
+ float gloss) { // Unity's perceptual smoothness, in [0.0, 1.0].
193
+ float oneMinusSpecularIntensity =
194
+ 1.0 - clamp(max(max(specularColor.r, specularColor.g), specularColor.b), 0., 1.);
195
+ vec3 diffuseColor = albedoColor * oneMinusSpecularIntensity;
196
+ float perceptualRoughness = 1.0 - gloss;
197
+
198
+ return SurfaceShaderInternal(
199
+ normal, lightDir, eyeDir, lightColor, diffuseColor, specularColor, perceptualRoughness);
200
+ }
201
+
202
+ // An emulation of Unity 5.5's Surface shader using MetallicSetup(), minus the global
203
+ // illumination part. Returns a per-light color contribution to the
204
+ // shaded surface. Ambient illumination needs to be added separately.
205
+ vec3 SurfaceShaderMetallicRoughness(
206
+ vec3 normal, // Unit surface normal.
207
+ vec3 lightDir, // Unit vector from shading point to light.
208
+ vec3 eyeDir, // Unit vector from shading point to camera.
209
+ vec3 lightColor, // RGB color of the light.
210
+ vec3 albedoColor, // Surface albedo color.
211
+ float metallic, // Surface metallic value, drives specular color and reflectivity.
212
+ float perceptualRoughness) { // Unity's perceptual Roughness, in [0.0, 1.0], sqrt of roughness.
213
+ vec3 specularColor = mix(GAMMA_DIELECTRIC_SPEC, albedoColor, metallic);
214
+ float oneMinusReflectivity = GAMMA_ONE_MINUS_DIELECTRIC - metallic * GAMMA_ONE_MINUS_DIELECTRIC;
215
+ vec3 diffuseColor = albedoColor * oneMinusReflectivity;
216
+
217
+ return SurfaceShaderInternal(
218
+ normal, lightDir, eyeDir, lightColor, diffuseColor, specularColor, perceptualRoughness);
219
+ }
220
+
221
+ //
222
+ // An Approximation of Unity SH Lighting
223
+ //
224
+
225
+ // SH lighting needs to emulate Unity's SH light behavior.
226
+ // -Diffuse contribution should be roughly 1/2
227
+ // -Specularity should "subtract" from the diffuse contribution becuase
228
+ // the SH Lights in unity are not energy preserving.
229
+
230
+ vec3 ShShaderWithSpec(
231
+ vec3 normal, // Unit surface normal.
232
+ vec3 lightDir, // Unit vector from shading point to light.
233
+ vec3 lightColor, // RGB color of the light.
234
+ vec3 diffuseColor, // Surface diffuse color, i.e. albedo.
235
+ vec3 specularColor) { // Specular color. Used to replicate broken SH lighting
236
+ // in unity which is not energy preserving
237
+ float specularGrayscale = dot(specularColor, vec3(0.3, 0.59, 0.11));
238
+ float NdotL = clamp(dot(normal, lightDir), 0.0, 1.0);
239
+ // Compensate for missing specular contribution
240
+ float shIntensityMultiplier = 1. - specularGrayscale;
241
+ shIntensityMultiplier *= shIntensityMultiplier;
242
+ return diffuseColor * lightColor * NdotL * shIntensityMultiplier;
243
+ }
244
+
245
+ vec3 ShShader(
246
+ vec3 normal, // Unit surface normal.
247
+ vec3 lightDir, // Unit vector from shading point to light.
248
+ vec3 lightColor, // RGB color of the light.
249
+ vec3 diffuseColor) { // Surface diffuse color, i.e. albedo
250
+ return ShShaderWithSpec(normal, lightDir, lightColor, diffuseColor, vec3(0.,0.,0.));
251
+ }
252
+
253
+ //
254
+ // Lambert Lighting
255
+ //
256
+ vec3 LambertShader(
257
+ vec3 normal, // Unit surface normal.
258
+ vec3 lightDir, // Unit vector from shading point to light.
259
+ vec3 lightColor, // RGB color of the light.
260
+ vec3 diffuseColor) { // Surface diffuse color, i.e. albedo.
261
+ float NdotL = clamp(dot(normal, lightDir), 0.0, 1.0);
262
+ return diffuseColor * lightColor * NdotL;
263
+ }
264
+
265
+ vec3 computeLighting() {
266
+ vec3 normal = normalize(v_normal);
267
+ if (!gl_FrontFacing) {
268
+ // Always use front-facing normal for double-sided surfaces.
269
+ normal *= -1.0;
270
+ }
271
+ vec3 lightDir0 = normalize(v_light_dir_0);
272
+ vec3 lightDir1 = normalize(v_light_dir_1);
273
+ vec3 eyeDir = -normalize(v_position);
274
+
275
+ vec3 lightOut0 = SurfaceShaderSpecularGloss(normal, lightDir0, eyeDir, u_SceneLight_0_color.rgb,
276
+ v_color.rgb, u_SpecColor, u_Shininess);
277
+ vec3 lightOut1 = ShShaderWithSpec(normal, lightDir1, u_SceneLight_1_color.rgb, v_color.rgb, u_SpecColor);
278
+ vec3 ambientOut = v_color.rgb * u_ambient_light_color.rgb;
279
+
280
+ return lightOut0 + lightOut1 + ambientOut;
281
+ }
282
+
283
+ void main() {
284
+ fragColor.rgb = ApplyFog(computeLighting());
285
+ fragColor.a = 1.0;
286
+ }
@@ -0,0 +1,54 @@
1
+ #version 300 es
2
+ // Copyright 2020 The Tilt Brush Authors
3
+ // Updated to OpenGL ES 3.0 by the Icosa Gallery Authors
4
+ //
5
+ // Licensed under the Apache License, Version 2.0 (the "License");
6
+ // you may not use this file except in compliance with the License.
7
+ // You may obtain a copy of the License at
8
+ //
9
+ // http://www.apache.org/licenses/LICENSE-2.0
10
+ //
11
+ // Unless required by applicable law or agreed to in writing, software
12
+ // distributed under the License is distributed on an "AS IS" BASIS,
13
+ // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ // See the License for the specific language governing permissions and
15
+ // limitations under the License.
16
+
17
+ // Default shader for GlTF web preview.
18
+ //
19
+ // This shader is used as a fall-back when a brush-specific shader is
20
+ // unavailable.
21
+
22
+ in vec4 a_position;
23
+ in vec3 a_normal;
24
+ in vec4 a_color;
25
+ in vec2 a_texcoord0;
26
+ in vec3 a_texcoord1;
27
+
28
+ out vec4 v_color;
29
+ out vec3 v_normal; // Camera-space normal.
30
+ out vec3 v_position; // Camera-space position.
31
+ out vec2 v_texcoord0;
32
+ out vec3 v_light_dir_0; // Camera-space light direction, main light.
33
+ out vec3 v_light_dir_1; // Camera-space light direction, other light.
34
+ out float f_fog_coord;
35
+
36
+ uniform mat4 modelViewMatrix;
37
+ uniform mat4 projectionMatrix;
38
+ uniform mat3 normalMatrix;
39
+ uniform mat4 u_SceneLight_0_matrix;
40
+ uniform mat4 u_SceneLight_1_matrix;
41
+
42
+ void main() {
43
+ float envelope = sin(a_texcoord0.x * 3.14159);
44
+ float widthMultiplier = 1.0 - envelope;
45
+ vec4 pos = a_position - vec4(a_texcoord1.xyz * widthMultiplier, 0.0);
46
+ gl_Position = projectionMatrix * modelViewMatrix * pos;
47
+ f_fog_coord = gl_Position.z;
48
+ v_normal = normalMatrix * a_normal;
49
+ v_position = (modelViewMatrix * a_position).xyz;
50
+ v_light_dir_0 = mat3(u_SceneLight_0_matrix) * vec3(0, 0, 1);
51
+ v_light_dir_1 = mat3(u_SceneLight_1_matrix) * vec3(0, 0, 1);
52
+ v_color = a_color;
53
+ v_texcoord0 = a_texcoord0.xy;
54
+ }
@@ -0,0 +1,81 @@
1
+ #version 300 es
2
+ // Copyright 2020 The Tilt Brush Authors
3
+ // Updated to OpenGL ES 3.0 by the Icosa Gallery Authors
4
+ //
5
+ // Licensed under the Apache License, Version 2.0 (the "License");
6
+ // you may not use this file except in compliance with the License.
7
+ // You may obtain a copy of the License at
8
+ //
9
+ // http://www.apache.org/licenses/LICENSE-2.0
10
+ //
11
+ // Unless required by applicable law or agreed to in writing, software
12
+ // distributed under the License is distributed on an "AS IS" BASIS,
13
+ // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ // See the License for the specific language governing permissions and
15
+ // limitations under the License.
16
+
17
+ // Brush-specific shader for GlTF web preview, based on General generator
18
+ // with parameters lit=0, a=0.01.
19
+
20
+ precision mediump float;
21
+
22
+ out vec4 fragColor;
23
+
24
+ in vec4 v_color;
25
+ in vec3 v_position;
26
+ in vec2 v_texcoord0;
27
+
28
+ uniform sampler2D u_MainTex;
29
+ uniform float u_Cutoff;
30
+
31
+ // Copyright 2020 The Tilt Brush Authors
32
+ //
33
+ // Licensed under the Apache License, Version 2.0 (the "License");
34
+ // you may not use this file except in compliance with the License.
35
+ // You may obtain a copy of the License at
36
+ //
37
+ // http://www.apache.org/licenses/LICENSE-2.0
38
+ //
39
+ // Unless required by applicable law or agreed to in writing, software
40
+ // distributed under the License is distributed on an "AS IS" BASIS,
41
+ // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
42
+ // See the License for the specific language governing permissions and
43
+ // limitations under the License.
44
+
45
+ // Fogging support
46
+ uniform vec3 u_fogColor;
47
+ uniform float u_fogDensity;
48
+ in float f_fog_coord;
49
+
50
+ // This fog function emulates the exponential fog used in Tilt Brush
51
+ //
52
+ // Details:
53
+ // * For exponential fog, Unity defines u_density = density / ln(2) on the CPU, sp that they can
54
+ // convert the base from e to 2 and use exp2 rather than exp. We might as well do the same.
55
+ // * The fog on Plya does not precisely match that in Unity, though it's very close. Two known
56
+ // reasons for this are
57
+ // 1) Clipping plans on Poly are different than in Tilt Brush. Poly is .1:2000, Tilt
58
+ // Brush is .5:10000.
59
+ // 2) Poly applies post processing (vignettes, etc...) that can subtly change the look
60
+ // of the fog.
61
+ // * Finally, Tilt Brush uses "decimeters" for legacy reasons.
62
+ // In order to convert Density values from TB to Poly, we multiply by 10.0 in order to
63
+ // convert decimeters to meters.
64
+ //
65
+
66
+ vec3 ApplyFog(vec3 color) {
67
+ // Per the top comment, we must modify the density value by Unity's ln(2) modification as well as
68
+ // a decimeter conversion
69
+ float density = (u_fogDensity / .693147) * 10.;
70
+
71
+ // This exponential fog function is copied directly from unity (see UnityCG.inc).
72
+ float fogFactor = f_fog_coord * density;
73
+ fogFactor = exp2(-fogFactor);
74
+ fogFactor = clamp( fogFactor, 0.0, 1.0 );
75
+ return mix(u_fogColor, color.xyz, fogFactor);
76
+ }
77
+
78
+ void main() {
79
+ fragColor.rgb = ApplyFog(v_color.rgb);
80
+ fragColor.a = 1.0;
81
+ }
@@ -0,0 +1,54 @@
1
+ #version 300 es
2
+ // Copyright 2020 The Tilt Brush Authors
3
+ // Updated to OpenGL ES 3.0 by the Icosa Gallery Authors
4
+ //
5
+ // Licensed under the Apache License, Version 2.0 (the "License");
6
+ // you may not use this file except in compliance with the License.
7
+ // You may obtain a copy of the License at
8
+ //
9
+ // http://www.apache.org/licenses/LICENSE-2.0
10
+ //
11
+ // Unless required by applicable law or agreed to in writing, software
12
+ // distributed under the License is distributed on an "AS IS" BASIS,
13
+ // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ // See the License for the specific language governing permissions and
15
+ // limitations under the License.
16
+
17
+ // Default shader for GlTF web preview.
18
+ //
19
+ // This shader is used as a fall-back when a brush-specific shader is
20
+ // unavailable.
21
+
22
+ in vec4 a_position;
23
+ in vec3 a_normal;
24
+ in vec4 a_color;
25
+ in vec2 a_texcoord0;
26
+ in vec3 a_texcoord1;
27
+
28
+ out vec4 v_color;
29
+ out vec3 v_normal; // Camera-space normal.
30
+ out vec3 v_position; // Camera-space position.
31
+ out vec2 v_texcoord0;
32
+ out vec3 v_light_dir_0; // Camera-space light direction, main light.
33
+ out vec3 v_light_dir_1; // Camera-space light direction, other light.
34
+ out float f_fog_coord;
35
+
36
+ uniform mat4 modelViewMatrix;
37
+ uniform mat4 projectionMatrix;
38
+ uniform mat3 normalMatrix;
39
+ uniform mat4 u_SceneLight_0_matrix;
40
+ uniform mat4 u_SceneLight_1_matrix;
41
+
42
+ void main() {
43
+ float envelope = sin(a_texcoord0.x * 3.14159);
44
+ float widthMultiplier = 1.0 - envelope;
45
+ vec4 pos = a_position - vec4(a_texcoord1.xyz * widthMultiplier, 0.0);
46
+ gl_Position = projectionMatrix * modelViewMatrix * pos;
47
+ f_fog_coord = gl_Position.z;
48
+ v_normal = normalMatrix * a_normal;
49
+ v_position = (modelViewMatrix * a_position).xyz;
50
+ v_light_dir_0 = mat3(u_SceneLight_0_matrix) * vec3(0, 0, 1);
51
+ v_light_dir_1 = mat3(u_SceneLight_1_matrix) * vec3(0, 0, 1);
52
+ v_color = a_color;
53
+ v_texcoord0 = a_texcoord0.xy;
54
+ }