janusweb 1.5.39 → 1.5.42
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/css/janusweb.css +3 -0
- package/media/assets/webui/apps/avatar/avatar.js +25 -8
- package/media/assets/webui/apps/buttons/buttons.js +0 -40
- package/media/assets/webui/apps/buttons/buttons.json +0 -1
- package/media/assets/webui/apps/comms/chat.html +1 -0
- package/media/assets/webui/apps/comms/chat_message.html +1 -1
- package/media/assets/webui/apps/comms/comms.html +1 -1
- package/media/assets/webui/apps/comms/comms.js +34 -12
- package/media/assets/webui/apps/comms/external/naf-shim.js +1 -1
- package/media/assets/webui/apps/comms/userlist.html +8 -5
- package/media/assets/webui/apps/comms/voip.css +20 -0
- package/media/assets/webui/apps/comms/voip.js +175 -6
- package/media/assets/webui/apps/editor/editor.js +78 -8
- package/media/assets/webui/apps/inventory/inventory.css +2 -1
- package/media/assets/webui/apps/locomotion/teleporter.js +18 -8
- package/media/assets/webui/apps/virtualgamepad/virtualgamepad.js +1 -1
- package/media/assets/webui/apps/xrmenu/xrmenu.js +10 -5
- package/media/lib/basis/basis_transcoder.js +8 -8
- package/media/lib/basis/basis_transcoder.wasm +0 -0
- package/media/lib/three-icosa/brushes/BlocksBasic-0e87b49c-6546-3a34-3a44-8a556d7d6c3e/BlocksBasic-0e87b49c-6546-3a34-3a44-8a556d7d6c3e-v10.0-fragment.glsl +284 -0
- package/media/lib/three-icosa/brushes/BlocksBasic-0e87b49c-6546-3a34-3a44-8a556d7d6c3e/BlocksBasic-0e87b49c-6546-3a34-3a44-8a556d7d6c3e-v10.0-vertex.glsl +60 -0
- package/media/lib/three-icosa/brushes/BlocksGem-232998f8-d357-47a2-993a-53415df9be10/BlocksGem-232998f8-d357-47a2-993a-53415df9be10-v10.0-fragment.glsl +334 -0
- package/media/lib/three-icosa/brushes/BlocksGem-232998f8-d357-47a2-993a-53415df9be10/BlocksGem-232998f8-d357-47a2-993a-53415df9be10-v10.0-vertex.glsl +46 -0
- package/media/lib/three-icosa/brushes/BlocksGlass-3d813d82-5839-4450-8ddc-8e889ecd96c7/BlocksGlass-3d813d82-5839-4450-8ddc-8e889ecd96c7-v10.0-fragment.glsl +248 -0
- package/media/lib/three-icosa/brushes/BlocksGlass-3d813d82-5839-4450-8ddc-8e889ecd96c7/BlocksGlass-3d813d82-5839-4450-8ddc-8e889ecd96c7-v10.0-vertex.glsl +60 -0
- package/media/lib/three-icosa/brushes/Bubbles-89d104cd-d012-426b-b5b3-bbaee63ac43c/Bubbles-89d104cd-d012-426b-b5b3-bbaee63ac43c-v10.0-MainTex.png +0 -0
- package/media/lib/three-icosa/brushes/Bubbles-89d104cd-d012-426b-b5b3-bbaee63ac43c/Bubbles-89d104cd-d012-426b-b5b3-bbaee63ac43c-v10.0-fragment.glsl +34 -0
- package/media/lib/three-icosa/brushes/Bubbles-89d104cd-d012-426b-b5b3-bbaee63ac43c/Bubbles-89d104cd-d012-426b-b5b3-bbaee63ac43c-v10.0-vertex.glsl +120 -0
- package/media/lib/three-icosa/brushes/CelVinyl-700f3aa8-9a7c-2384-8b8a-ea028905dd8c/CelVinyl-700f3aa8-9a7c-2384-8b8a-ea028905dd8c-v10.0-MainTex.png +0 -0
- package/media/lib/three-icosa/brushes/CelVinyl-700f3aa8-9a7c-2384-8b8a-ea028905dd8c/CelVinyl-700f3aa8-9a7c-2384-8b8a-ea028905dd8c-v10.0-fragment.glsl +89 -0
- package/media/lib/three-icosa/brushes/CelVinyl-700f3aa8-9a7c-2384-8b8a-ea028905dd8c/CelVinyl-700f3aa8-9a7c-2384-8b8a-ea028905dd8c-v10.0-vertex.glsl +60 -0
- package/media/lib/three-icosa/brushes/ChromaticWave-0f0ff7b2-a677-45eb-a7d6-0cd7206f4816/ChromaticWave-0f0ff7b2-a677-45eb-a7d6-0cd7206f4816-v10.0-fragment.glsl +69 -0
- package/media/lib/three-icosa/brushes/ChromaticWave-0f0ff7b2-a677-45eb-a7d6-0cd7206f4816/ChromaticWave-0f0ff7b2-a677-45eb-a7d6-0cd7206f4816-v10.0-vertex.glsl +60 -0
- package/media/lib/three-icosa/brushes/CoarseBristles-1161af82-50cf-47db-9706-0c3576d43c43/CoarseBristles-1161af82-50cf-47db-9706-0c3576d43c43-v10.0-MainTex.png +0 -0
- package/media/lib/three-icosa/brushes/CoarseBristles-1161af82-50cf-47db-9706-0c3576d43c43/CoarseBristles-1161af82-50cf-47db-9706-0c3576d43c43-v10.0-fragment.glsl +289 -0
- package/media/lib/three-icosa/brushes/CoarseBristles-1161af82-50cf-47db-9706-0c3576d43c43/CoarseBristles-1161af82-50cf-47db-9706-0c3576d43c43-v10.0-vertex.glsl +60 -0
- package/media/lib/three-icosa/brushes/CoarseBristles-79168f10-6961-464a-8be1-57ed364c5600/CoarseBristles-79168f10-6961-464a-8be1-57ed364c5600-v10.0-MainTex.png +0 -0
- package/media/lib/three-icosa/brushes/CoarseBristles-79168f10-6961-464a-8be1-57ed364c5600/CoarseBristles-79168f10-6961-464a-8be1-57ed364c5600-v10.0-fragment.glsl +292 -0
- package/media/lib/three-icosa/brushes/CoarseBristles-79168f10-6961-464a-8be1-57ed364c5600/CoarseBristles-79168f10-6961-464a-8be1-57ed364c5600-v10.0-vertex.glsl +60 -0
- package/media/lib/three-icosa/brushes/Comet-1caa6d7d-f015-3f54-3a4b-8b5354d39f81/Comet-1caa6d7d-f015-3f54-3a4b-8b5354d39f81-v10.0-AlphaMask.png +0 -0
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- package/media/lib/three-icosa/brushes/Comet-1caa6d7d-f015-3f54-3a4b-8b5354d39f81/Comet-1caa6d7d-f015-3f54-3a4b-8b5354d39f81-v10.0-fragment.glsl +65 -0
- package/media/lib/three-icosa/brushes/Comet-1caa6d7d-f015-3f54-3a4b-8b5354d39f81/Comet-1caa6d7d-f015-3f54-3a4b-8b5354d39f81-v10.0-vertex.glsl +60 -0
- package/media/lib/three-icosa/brushes/DiamondHull-c8313697-2563-47fc-832e-290f4c04b901/DiamondHull-c8313697-2563-47fc-832e-290f4c04b901-v10.0-MainTex.png +0 -0
- package/media/lib/three-icosa/brushes/DiamondHull-c8313697-2563-47fc-832e-290f4c04b901/DiamondHull-c8313697-2563-47fc-832e-290f4c04b901-v10.0-fragment.glsl +481 -0
- package/media/lib/three-icosa/brushes/DiamondHull-c8313697-2563-47fc-832e-290f4c04b901/DiamondHull-c8313697-2563-47fc-832e-290f4c04b901-v10.0-vertex.glsl +57 -0
- package/media/lib/three-icosa/brushes/Disco-4391aaaa-df73-4396-9e33-31e4e4930b27/Disco-4391aaaa-df73-4396-9e33-31e4e4930b27-v10.0-fragment.glsl +290 -0
- package/media/lib/three-icosa/brushes/Disco-4391aaaa-df73-4396-9e33-31e4e4930b27/Disco-4391aaaa-df73-4396-9e33-31e4e4930b27-v10.0-vertex.glsl +70 -0
- package/media/lib/three-icosa/brushes/DotMarker-d1d991f2-e7a0-4cf1-b328-f57e915e6260/DotMarker-d1d991f2-e7a0-4cf1-b328-f57e915e6260-v10.0-MainTex.png +0 -0
- package/media/lib/three-icosa/brushes/DotMarker-d1d991f2-e7a0-4cf1-b328-f57e915e6260/DotMarker-d1d991f2-e7a0-4cf1-b328-f57e915e6260-v10.0-fragment.glsl +113 -0
- package/media/lib/three-icosa/brushes/DotMarker-d1d991f2-e7a0-4cf1-b328-f57e915e6260/DotMarker-d1d991f2-e7a0-4cf1-b328-f57e915e6260-v10.0-vertex.glsl +60 -0
- package/media/lib/three-icosa/brushes/Dots-6a1cf9f9-032c-45ec-9b1d-a6680bee30f7/Dots-6a1cf9f9-032c-45ec-9b1d-a6680bee30f7-v10.0-MainTex.png +0 -0
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- package/media/lib/three-icosa/brushes/Dots-6a1cf9f9-032c-45ec-9b1d-a6680bee30f7/Dots-6a1cf9f9-032c-45ec-9b1d-a6680bee30f7-v10.0-vertex.glsl +120 -0
- package/media/lib/three-icosa/brushes/DoubleTaperedFlat-0d3889f3-3ede-470c-8af4-f44813306126/DoubleTaperedFlat-0d3889f3-3ede-470c-8af4-f44813306126-v10.0-fragment.glsl +286 -0
- package/media/lib/three-icosa/brushes/DoubleTaperedFlat-0d3889f3-3ede-470c-8af4-f44813306126/DoubleTaperedFlat-0d3889f3-3ede-470c-8af4-f44813306126-v10.0-vertex.glsl +54 -0
- package/media/lib/three-icosa/brushes/DoubleTaperedMarker-0d3889f3-3ede-470c-8af4-de4813306126/DoubleTaperedMarker-0d3889f3-3ede-470c-8af4-de4813306126-v10.0-fragment.glsl +81 -0
- package/media/lib/three-icosa/brushes/DoubleTaperedMarker-0d3889f3-3ede-470c-8af4-de4813306126/DoubleTaperedMarker-0d3889f3-3ede-470c-8af4-de4813306126-v10.0-vertex.glsl +54 -0
- package/media/lib/three-icosa/brushes/DuctTape-3ca16e2f-bdcd-4da2-8631-dcef342f40f1/DuctTape-3ca16e2f-bdcd-4da2-8631-dcef342f40f1-v10.0-BumpMap.png +0 -0
- package/media/lib/three-icosa/brushes/DuctTape-3ca16e2f-bdcd-4da2-8631-dcef342f40f1/DuctTape-3ca16e2f-bdcd-4da2-8631-dcef342f40f1-v10.0-MainTex.png +0 -0
- package/media/lib/three-icosa/brushes/DuctTape-3ca16e2f-bdcd-4da2-8631-dcef342f40f1/DuctTape-3ca16e2f-bdcd-4da2-8631-dcef342f40f1-v10.0-fragment.glsl +376 -0
- package/media/lib/three-icosa/brushes/DuctTape-3ca16e2f-bdcd-4da2-8631-dcef342f40f1/DuctTape-3ca16e2f-bdcd-4da2-8631-dcef342f40f1-v10.0-vertex.glsl +60 -0
- package/media/lib/three-icosa/brushes/DuctTape-d0262945-853c-4481-9cbd-88586bed93cb/DuctTape-d0262945-853c-4481-9cbd-88586bed93cb-v10.0-BumpMap.png +0 -0
- package/media/lib/three-icosa/brushes/DuctTape-d0262945-853c-4481-9cbd-88586bed93cb/DuctTape-d0262945-853c-4481-9cbd-88586bed93cb-v10.0-MainTex.png +0 -0
- package/media/lib/three-icosa/brushes/DuctTape-d0262945-853c-4481-9cbd-88586bed93cb/DuctTape-d0262945-853c-4481-9cbd-88586bed93cb-v10.0-fragment.glsl +378 -0
- package/media/lib/three-icosa/brushes/DuctTape-d0262945-853c-4481-9cbd-88586bed93cb/DuctTape-d0262945-853c-4481-9cbd-88586bed93cb-v10.0-vertex.glsl +60 -0
- package/media/lib/three-icosa/brushes/Electricity-f6e85de3-6dcc-4e7f-87fd-cee8c3d25d51/Electricity-f6e85de3-6dcc-4e7f-87fd-cee8c3d25d51-v10.0-fragment.glsl +50 -0
- package/media/lib/three-icosa/brushes/Electricity-f6e85de3-6dcc-4e7f-87fd-cee8c3d25d51/Electricity-f6e85de3-6dcc-4e7f-87fd-cee8c3d25d51-v10.0-vertex.glsl +79 -0
- package/media/lib/three-icosa/brushes/Embers-02ffb866-7fb2-4d15-b761-1012cefb1360/Embers-02ffb866-7fb2-4d15-b761-1012cefb1360-v10.0-MainTex.png +0 -0
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- package/media/lib/three-icosa/brushes/ThickPaint-fdf0326a-c0d1-4fed-b101-9db0ff6d071f/ThickPaint-fdf0326a-c0d1-4fed-b101-9db0ff6d071f-v10.0-MainTex.png +0 -0
- package/media/lib/three-icosa/brushes/ThickPaint-fdf0326a-c0d1-4fed-b101-9db0ff6d071f/ThickPaint-fdf0326a-c0d1-4fed-b101-9db0ff6d071f-v10.0-fragment.glsl +380 -0
- package/media/lib/three-icosa/brushes/ThickPaint-fdf0326a-c0d1-4fed-b101-9db0ff6d071f/ThickPaint-fdf0326a-c0d1-4fed-b101-9db0ff6d071f-v10.0-vertex.glsl +58 -0
- package/media/lib/three-icosa/brushes/Toon-4391385a-df73-4396-9e33-31e4e4930b27/Toon-4391385a-df73-4396-9e33-31e4e4930b27-v10.0-fragment.glsl +85 -0
- package/media/lib/three-icosa/brushes/Toon-4391385a-df73-4396-9e33-31e4e4930b27/Toon-4391385a-df73-4396-9e33-31e4e4930b27-v10.0-vertex.glsl +60 -0
- package/media/lib/three-icosa/brushes/UnlitHull-a8fea537-da7c-4d4b-817f-24f074725d6d/UnlitHull-a8fea537-da7c-4d4b-817f-24f074725d6d-v10.0-fragment.glsl +81 -0
- package/media/lib/three-icosa/brushes/UnlitHull-a8fea537-da7c-4d4b-817f-24f074725d6d/UnlitHull-a8fea537-da7c-4d4b-817f-24f074725d6d-v10.0-vertex.glsl +60 -0
- package/media/lib/three-icosa/brushes/VelvetInk-d229d335-c334-495a-a801-660ac8a87360/VelvetInk-d229d335-c334-495a-a801-660ac8a87360-v10.0-MainTex.png +0 -0
- package/media/lib/three-icosa/brushes/VelvetInk-d229d335-c334-495a-a801-660ac8a87360/VelvetInk-d229d335-c334-495a-a801-660ac8a87360-v10.0-fragment.glsl +80 -0
- package/media/lib/three-icosa/brushes/VelvetInk-d229d335-c334-495a-a801-660ac8a87360/VelvetInk-d229d335-c334-495a-a801-660ac8a87360-v10.0-vertex.glsl +60 -0
- package/media/lib/three-icosa/brushes/Waveform-10201aa3-ebc2-42d8-84b7-2e63f6eeb8ab/Waveform-10201aa3-ebc2-42d8-84b7-2e63f6eeb8ab-v10.0-MainTex.png +0 -0
- package/media/lib/three-icosa/brushes/Waveform-10201aa3-ebc2-42d8-84b7-2e63f6eeb8ab/Waveform-10201aa3-ebc2-42d8-84b7-2e63f6eeb8ab-v10.0-fragment.glsl +82 -0
- package/media/lib/three-icosa/brushes/Waveform-10201aa3-ebc2-42d8-84b7-2e63f6eeb8ab/Waveform-10201aa3-ebc2-42d8-84b7-2e63f6eeb8ab-v10.0-vertex.glsl +55 -0
- package/media/lib/three-icosa/brushes/WetPaint-b67c0e81-ce6d-40a8-aeb0-ef036b081aa3/WetPaint-b67c0e81-ce6d-40a8-aeb0-ef036b081aa3-v10.0-BumpMap.png +0 -0
- package/media/lib/three-icosa/brushes/WetPaint-b67c0e81-ce6d-40a8-aeb0-ef036b081aa3/WetPaint-b67c0e81-ce6d-40a8-aeb0-ef036b081aa3-v10.0-MainTex.png +0 -0
- package/media/lib/three-icosa/brushes/WetPaint-b67c0e81-ce6d-40a8-aeb0-ef036b081aa3/WetPaint-b67c0e81-ce6d-40a8-aeb0-ef036b081aa3-v10.0-fragment.glsl +376 -0
- package/media/lib/three-icosa/brushes/WetPaint-b67c0e81-ce6d-40a8-aeb0-ef036b081aa3/WetPaint-b67c0e81-ce6d-40a8-aeb0-ef036b081aa3-v10.0-vertex.glsl +60 -0
- package/media/lib/three-icosa/brushes/WetPaint-dea67637-cd1a-27e4-c9b1-52f4bbcb84e5/WetPaint-dea67637-cd1a-27e4-c9b1-52f4bbcb84e5-v10.0-BumpMap.png +0 -0
- package/media/lib/three-icosa/brushes/WetPaint-dea67637-cd1a-27e4-c9b1-52f4bbcb84e5/WetPaint-dea67637-cd1a-27e4-c9b1-52f4bbcb84e5-v10.0-MainTex.png +0 -0
- package/media/lib/three-icosa/brushes/WetPaint-dea67637-cd1a-27e4-c9b1-52f4bbcb84e5/WetPaint-dea67637-cd1a-27e4-c9b1-52f4bbcb84e5-v10.0-fragment.glsl +313 -0
- package/media/lib/three-icosa/brushes/WetPaint-dea67637-cd1a-27e4-c9b1-52f4bbcb84e5/WetPaint-dea67637-cd1a-27e4-c9b1-52f4bbcb84e5-v10.0-vertex.glsl +58 -0
- package/media/lib/three-icosa/brushes/WigglyGraphite-5347acf0-a8e2-47b6-8346-30c70719d763/WigglyGraphite-5347acf0-a8e2-47b6-8346-30c70719d763-v10.0-MainTex.png +0 -0
- package/media/lib/three-icosa/brushes/WigglyGraphite-5347acf0-a8e2-47b6-8346-30c70719d763/WigglyGraphite-5347acf0-a8e2-47b6-8346-30c70719d763-v10.0-fragment.glsl +377 -0
- package/media/lib/three-icosa/brushes/WigglyGraphite-5347acf0-a8e2-47b6-8346-30c70719d763/WigglyGraphite-5347acf0-a8e2-47b6-8346-30c70719d763-v10.0-vertex.glsl +60 -0
- package/media/lib/three-icosa/brushes/WigglyGraphite-e814fef1-97fd-7194-4a2f-50c2bb918be2/WigglyGraphite-e814fef1-97fd-7194-4a2f-50c2bb918be2-v10.0-MainTex.png +0 -0
- package/media/lib/three-icosa/brushes/WigglyGraphite-e814fef1-97fd-7194-4a2f-50c2bb918be2/WigglyGraphite-e814fef1-97fd-7194-4a2f-50c2bb918be2-v10.0-fragment.glsl +107 -0
- package/media/lib/three-icosa/brushes/WigglyGraphite-e814fef1-97fd-7194-4a2f-50c2bb918be2/WigglyGraphite-e814fef1-97fd-7194-4a2f-50c2bb918be2-v10.0-vertex.glsl +58 -0
- package/media/lib/three-icosa/brushes/Wire-4391385a-cf83-4396-9e33-31e4e4930b27/Wire-4391385a-cf83-4396-9e33-31e4e4930b27-v10.0-fragment.glsl +75 -0
- package/media/lib/three-icosa/brushes/Wire-4391385a-cf83-4396-9e33-31e4e4930b27/Wire-4391385a-cf83-4396-9e33-31e4e4930b27-v10.0-vertex.glsl +60 -0
- package/media/manifest.json +1 -1
- package/package.json +1 -1
- package/scripts/client.js +19 -2
- package/scripts/elements/outliner.js +176 -0
- package/scripts/external/JanusFireboxParser.js +2 -1
- package/scripts/janusbase.js +3 -2
- package/scripts/janusghost.js +32 -10
- package/scripts/janusparticle.js +5 -2
- package/scripts/janusplayer.js +121 -84
- package/scripts/janusweb.js +8 -4
- package/scripts/janusxrplayer.js +49 -7
- package/scripts/multiplayermanager.js +4 -0
- package/scripts/object.js +21 -9
- package/scripts/room.js +24 -10
- package/scripts/sound.js +8 -3
- package/scripts/text.js +2 -0
- package/scripts/tracking.js +1 -1
- package/scripts/ui/main.js +6 -2
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#version 300 es
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// Copyright 2020 The Tilt Brush Authors
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// Updated to OpenGL ES 3.0 by the Icosa Gallery Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Copyright 2020 The Tilt Brush Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// DefaultVS.glsl
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in vec4 a_position;
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in vec3 a_normal;
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in vec4 a_color;
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in vec2 a_texcoord0;
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out vec4 v_color;
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out vec3 v_normal; // Camera-space normal.
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out vec3 v_position; // Camera-space position.
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out vec2 v_texcoord0;
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out vec3 v_light_dir_0; // Camera-space light direction, main light.
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out vec3 v_light_dir_1; // Camera-space light direction, other light.
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out float f_fog_coord;
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uniform mat4 modelViewMatrix;
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uniform mat4 projectionMatrix;
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uniform mat3 normalMatrix;
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uniform mat4 u_SceneLight_0_matrix;
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uniform mat4 u_SceneLight_1_matrix;
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void main() {
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gl_Position = projectionMatrix * modelViewMatrix * a_position;
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f_fog_coord = gl_Position.z;
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v_normal = normalMatrix * a_normal;
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v_position = (modelViewMatrix * a_position).xyz;
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v_light_dir_0 = mat3(u_SceneLight_0_matrix) * vec3(0, 0, 1);
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v_light_dir_1 = mat3(u_SceneLight_1_matrix) * vec3(0, 0, 1);
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v_color = a_color;
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v_texcoord0 = a_texcoord0;
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}
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#version 300 es
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// Copyright 2020 The Tilt Brush Authors
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// Updated to OpenGL ES 3.0 by the Icosa Gallery Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Brush-specific shader for GlTF web preview, based on General generator
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// with parameters lit=1, a=1.
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precision mediump float;
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out vec4 fragColor;
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in vec4 v_color;
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in vec3 v_position;
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in vec2 v_texcoord0;
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uniform sampler2D u_MainTex;
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// Copyright 2020 The Tilt Brush Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Fogging support
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uniform vec3 u_fogColor;
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uniform float u_fogDensity;
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in float f_fog_coord;
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// This fog function emulates the exponential fog used in Tilt Brush
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//
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// Details:
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// * For exponential fog, Unity defines u_density = density / ln(2) on the CPU, sp that they can
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// convert the base from e to 2 and use exp2 rather than exp. We might as well do the same.
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// * The fog on Plya does not precisely match that in Unity, though it's very close. Two known
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// reasons for this are
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// 1) Clipping plans on Poly are different than in Tilt Brush. Poly is .1:2000, Tilt
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// Brush is .5:10000.
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// 2) Poly applies post processing (vignettes, etc...) that can subtly change the look
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// of the fog.
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// * Finally, Tilt Brush uses "decimeters" for legacy reasons.
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// In order to convert Density values from TB to Poly, we multiply by 10.0 in order to
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// convert decimeters to meters.
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//
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vec3 ApplyFog(vec3 color) {
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// Per the top comment, we must modify the density value by Unity's ln(2) modification as well as
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// a decimeter conversion
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float density = (u_fogDensity / .693147) * 10.;
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// This exponential fog function is copied directly from unity (see UnityCG.inc).
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float fogFactor = f_fog_coord * density;
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fogFactor = exp2(-fogFactor);
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fogFactor = clamp( fogFactor, 0.0, 1.0 );
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return mix(u_fogColor, color.xyz, fogFactor);
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}
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void main() {
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vec4 brush_tex = texture(u_MainTex, v_texcoord0);
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fragColor.rgb = ApplyFog(brush_tex.a * v_color.rgb);
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fragColor.a = 1.0;
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}
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#version 300 es
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// Copyright 2020 The Tilt Brush Authors
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// Updated to OpenGL ES 3.0 by the Icosa Gallery Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Copyright 2020 The Tilt Brush Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// DefaultVS.glsl
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in vec4 a_position;
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in vec3 a_normal;
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in vec4 a_color;
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in vec2 a_texcoord0;
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out vec4 v_color;
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out vec3 v_normal; // Camera-space normal.
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out vec3 v_position; // Camera-space position.
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out vec2 v_texcoord0;
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out vec3 v_light_dir_0; // Camera-space light direction, main light.
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out vec3 v_light_dir_1; // Camera-space light direction, other light.
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out float f_fog_coord;
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uniform mat4 modelViewMatrix;
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uniform mat4 projectionMatrix;
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uniform mat3 normalMatrix;
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uniform mat4 u_SceneLight_0_matrix;
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uniform mat4 u_SceneLight_1_matrix;
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void main() {
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gl_Position = projectionMatrix * modelViewMatrix * a_position;
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f_fog_coord = gl_Position.z;
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v_normal = normalMatrix * a_normal;
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v_position = (modelViewMatrix * a_position).xyz;
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v_light_dir_0 = mat3(u_SceneLight_0_matrix) * vec3(0, 0, 1);
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v_light_dir_1 = mat3(u_SceneLight_1_matrix) * vec3(0, 0, 1);
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v_color = a_color;
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v_texcoord0 = a_texcoord0;
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}
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#version 300 es
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// Copyright 2020 The Tilt Brush Authors
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// Updated to OpenGL ES 3.0 by the Icosa Gallery Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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+
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// Brush-specific shader for GlTF web preview, based on EmissiveAlpha generator.
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precision mediump float;
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+
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out vec4 fragColor;
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uniform sampler2D u_MainTex;
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uniform vec4 u_time;
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in vec4 v_color;
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in vec2 v_texcoord0;
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in vec4 v_unbloomedColor;
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+
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+
vec4 GetRainbowColor(vec2 texcoord)
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{
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vec4 _Time = u_time;
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texcoord = clamp(texcoord, 0.0, 1.0);
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+
// Create parametric UV's
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+
vec2 uvs = texcoord;
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+
float row_id = floor(uvs.y * 5.0);
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+
uvs.y *= 5.0;
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+
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// Create parametric colors
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+
vec4 tex = vec4(0.0, 0.0, 0.0, 1.0);
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40
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+
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+
float row_y = mod(uvs.y, 1.0);
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+
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+
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+
row_id = ceil(mod(row_id + _Time.z, 5.0)) - 1.0;
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+
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46
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+
tex.rgb = row_id == 0.0 ? vec3(1.0, 0.0, 0.0) : tex.rgb;
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+
tex.rgb = row_id == 1.0 ? vec3(.7, .3, 0.0) : tex.rgb;
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48
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+
tex.rgb = row_id == 2.0 ? vec3(0.0, 1.0, .0) : tex.rgb;
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49
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+
tex.rgb = row_id == 3.0 ? vec3(0.0, .2, 1.0) : tex.rgb;
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50
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+
tex.rgb = row_id == 4.0 ? vec3(.4, 0.0, 1.2) : tex.rgb;
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51
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+
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52
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+
// Make rainbow lines pulse
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+
tex.rgb *= pow((sin(row_id * 1.0 + _Time.z) + 1.0) / 2.0, 5.0);
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54
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+
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55
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+
// Make rainbow lines thin
|
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56
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+
tex.rgb *= clamp(pow(row_y * (1.0 - row_y) * 5.0, 50.0), 0.0, 1.0);
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+
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+
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return tex;
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+
}
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61
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+
|
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62
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+
vec4 GetWaveForm(vec2 texcoord){
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63
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+
vec4 _Time = u_time;
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64
|
+
|
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65
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+
// Envelope
|
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66
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+
float envelope = sin(texcoord.x * 3.14159);
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67
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+
|
|
68
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+
float waveform = .15 * sin(-30. * v_unbloomedColor.r * _Time.w + texcoord.x * 100. * v_unbloomedColor.r);
|
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69
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+
waveform += .15 * sin(-40. * v_unbloomedColor.g * _Time.w + texcoord.x * 100. * v_unbloomedColor.g);
|
|
70
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+
waveform += .15 * sin(-50. * v_unbloomedColor.b * _Time.w + texcoord.x * 100. * v_unbloomedColor.b);
|
|
71
|
+
|
|
72
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+
float pinch = (1. - envelope) * 40. + 20.;
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73
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+
float procedural_line = clamp(1. - pinch*abs(texcoord.y - .5 - waveform * envelope), 0., 1.);
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74
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+
vec4 color = vec4(1.);
|
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75
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+
color.rgb *= envelope * procedural_line;
|
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76
|
+
color = v_color * color;
|
|
77
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+
return color;
|
|
78
|
+
}
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79
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+
|
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80
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+
void main() {
|
|
81
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+
fragColor = GetWaveForm(v_texcoord0.xy);
|
|
82
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+
}
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|
|
|
1
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+
#version 300 es
|
|
2
|
+
// Copyright 2020 The Tilt Brush Authors
|
|
3
|
+
// Updated to OpenGL ES 3.0 by the Icosa Gallery Authors
|
|
4
|
+
//
|
|
5
|
+
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
6
|
+
// you may not use this file except in compliance with the License.
|
|
7
|
+
// You may obtain a copy of the License at
|
|
8
|
+
//
|
|
9
|
+
// http://www.apache.org/licenses/LICENSE-2.0
|
|
10
|
+
//
|
|
11
|
+
// Unless required by applicable law or agreed to in writing, software
|
|
12
|
+
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
13
|
+
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
14
|
+
// See the License for the specific language governing permissions and
|
|
15
|
+
// limitations under the License.
|
|
16
|
+
|
|
17
|
+
// Default shader for GlTF web preview.
|
|
18
|
+
//
|
|
19
|
+
// This shader is used as a fall-back when a brush-specific shader is
|
|
20
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+
// unavailable.
|
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21
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+
|
|
22
|
+
in vec4 a_position;
|
|
23
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+
in vec4 a_color;
|
|
24
|
+
in vec2 a_texcoord0;
|
|
25
|
+
|
|
26
|
+
out vec4 v_color;
|
|
27
|
+
out vec2 v_texcoord0;
|
|
28
|
+
out vec4 v_unbloomedColor;
|
|
29
|
+
|
|
30
|
+
uniform mat4 modelViewMatrix;
|
|
31
|
+
uniform mat4 projectionMatrix;
|
|
32
|
+
uniform float u_EmissionGain;
|
|
33
|
+
|
|
34
|
+
vec4 bloomColor(vec4 color, float gain) {
|
|
35
|
+
// Guarantee that there's at least a little bit of all 3 channels.
|
|
36
|
+
// This makes fully-saturated strokes (which only have 2 non-zero
|
|
37
|
+
// color channels) eventually clip to white rather than to a secondary.
|
|
38
|
+
float cmin = length(color.rgb) * .05;
|
|
39
|
+
color.rgb = max(color.rgb, vec3(cmin, cmin, cmin));
|
|
40
|
+
// If we try to remove this pow() from .a, it brightens up
|
|
41
|
+
// pressure-sensitive strokes; looks better as-is.
|
|
42
|
+
color.r = pow(color.r, 2.2);
|
|
43
|
+
color.g = pow(color.g, 2.2);
|
|
44
|
+
color.b = pow(color.b, 2.2);
|
|
45
|
+
color.a = pow(color.a, 2.2);
|
|
46
|
+
color.rgb *= 2.0 * exp(gain * 10.0);
|
|
47
|
+
return color;
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
void main() {
|
|
51
|
+
gl_Position = projectionMatrix * modelViewMatrix * a_position;
|
|
52
|
+
v_color = bloomColor(a_color, u_EmissionGain);
|
|
53
|
+
v_unbloomedColor = a_color;
|
|
54
|
+
v_texcoord0 = a_texcoord0;
|
|
55
|
+
}
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Binary file
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