jaml-ui 0.14.3 → 0.14.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/DESIGN.md +197 -0
- package/package.json +5 -5
- package/assets/Balatro Seed Curator (DesignsV2)/.design-canvas.state.json +0 -1
- package/assets/Balatro Seed Curator (DesignsV2)/Assets/BlindChips.png +0 -0
- package/assets/Balatro Seed Curator (DesignsV2)/Assets/Boosters/Boosters.json +0 -303
- package/assets/Balatro Seed Curator (DesignsV2)/Assets/Boosters/boosters.png +0 -0
- package/assets/Balatro Seed Curator (DesignsV2)/Assets/Boosters.png +0 -0
- package/assets/Balatro Seed Curator (DesignsV2)/Assets/Bosses/BlindChips.png +0 -0
- package/assets/Balatro Seed Curator (DesignsV2)/Assets/Bosses/blinds_metadata.json +0 -51
- package/assets/Balatro Seed Curator (DesignsV2)/Assets/Decks/8BitDeck.png +0 -0
- package/assets/Balatro Seed Curator (DesignsV2)/Assets/Decks/Enhancers.png +0 -0
- package/assets/Balatro Seed Curator (DesignsV2)/Assets/Decks/balatro-stake-chips.png +0 -0
- package/assets/Balatro Seed Curator (DesignsV2)/Assets/Decks/enhancers_metadata.json +0 -52
- package/assets/Balatro Seed Curator (DesignsV2)/Assets/Decks/playing_cards_metadata.json +0 -249
- package/assets/Balatro Seed Curator (DesignsV2)/Assets/Decks/stakes.json +0 -19
- package/assets/Balatro Seed Curator (DesignsV2)/Assets/Editions.png +0 -0
- package/assets/Balatro Seed Curator (DesignsV2)/Assets/Enhancers.png +0 -0
- package/assets/Balatro Seed Curator (DesignsV2)/Assets/Jokers/Editions.png +0 -0
- package/assets/Balatro Seed Curator (DesignsV2)/Assets/Jokers/Jokers.png +0 -0
- package/assets/Balatro Seed Curator (DesignsV2)/Assets/Jokers/jokers.json +0 -1087
- package/assets/Balatro Seed Curator (DesignsV2)/Assets/Jokers/stickers.png +0 -0
- package/assets/Balatro Seed Curator (DesignsV2)/Assets/Jokers/stickers_metadata.json +0 -25
- package/assets/Balatro Seed Curator (DesignsV2)/Assets/Jokers.png +0 -0
- package/assets/Balatro Seed Curator (DesignsV2)/Assets/Tags/tags.json +0 -191
- package/assets/Balatro Seed Curator (DesignsV2)/Assets/Tags/tags.png +0 -0
- package/assets/Balatro Seed Curator (DesignsV2)/Assets/Tarots/Tarots.png +0 -0
- package/assets/Balatro Seed Curator (DesignsV2)/Assets/Tarots/planets.json +0 -15
- package/assets/Balatro Seed Curator (DesignsV2)/Assets/Tarots/spectrals.json +0 -21
- package/assets/Balatro Seed Curator (DesignsV2)/Assets/Tarots/tarots.json +0 -163
- package/assets/Balatro Seed Curator (DesignsV2)/Assets/Tarots.png +0 -0
- package/assets/Balatro Seed Curator (DesignsV2)/Assets/Vouchers/Vouchers.png +0 -0
- package/assets/Balatro Seed Curator (DesignsV2)/Assets/Vouchers/vouchers.json +0 -130
- package/assets/Balatro Seed Curator (DesignsV2)/Assets/Vouchers.png +0 -0
- package/assets/Balatro Seed Curator (DesignsV2)/Assets/blinds.json +0 -51
- package/assets/Balatro Seed Curator (DesignsV2)/Assets/boosters.json +0 -303
- package/assets/Balatro Seed Curator (DesignsV2)/Assets/fonts/m6x11plusplus.otf +0 -0
- package/assets/Balatro Seed Curator (DesignsV2)/Assets/jokers.json +0 -1087
- package/assets/Balatro Seed Curator (DesignsV2)/Assets/planets.json +0 -15
- package/assets/Balatro Seed Curator (DesignsV2)/Assets/spectrals.json +0 -21
- package/assets/Balatro Seed Curator (DesignsV2)/Assets/stakes.png +0 -0
- package/assets/Balatro Seed Curator (DesignsV2)/Assets/stickers.png +0 -0
- package/assets/Balatro Seed Curator (DesignsV2)/Assets/tags.json +0 -191
- package/assets/Balatro Seed Curator (DesignsV2)/Assets/tags.png +0 -0
- package/assets/Balatro Seed Curator (DesignsV2)/Assets/tarots.json +0 -163
- package/assets/Balatro Seed Curator (DesignsV2)/Assets/vouchers.json +0 -130
- package/assets/Balatro Seed Curator (DesignsV2)/Seed Detail v2.html +0 -40
- package/assets/Balatro Seed Curator (DesignsV2)/Seed Detail.html +0 -34
- package/assets/Balatro Seed Curator (DesignsV2)/public/fonts/m6x11plusplus.otf +0 -0
- package/assets/Balatro Seed Curator (DesignsV2)/src/AntePage.jsx +0 -228
- package/assets/Balatro Seed Curator (DesignsV2)/src/SeedDetail.jsx +0 -222
- package/assets/Balatro Seed Curator (DesignsV2)/src/app.jsx +0 -35
- package/assets/Balatro Seed Curator (DesignsV2)/src/mockData.js +0 -185
- package/assets/Balatro Seed Curator (DesignsV2)/src/sprites.jsx +0 -259
- package/assets/Balatro Seed Curator (DesignsV2)/src/tokens.js +0 -49
- package/assets/Balatro Seed Curator (DesignsV2)/src/v2/AntePageV2.jsx +0 -290
- package/assets/Balatro Seed Curator (DesignsV2)/src/v2/BalButton.jsx +0 -107
- package/assets/Balatro Seed Curator (DesignsV2)/src/v2/JamlBuilderV2.jsx +0 -594
- package/assets/Balatro Seed Curator (DesignsV2)/src/v2/JamlIde.jsx +0 -302
- package/assets/Balatro Seed Curator (DesignsV2)/src/v2/SearchResultsV2.jsx +0 -286
- package/assets/Balatro Seed Curator (DesignsV2)/src/v2/SeedDetailV2.jsx +0 -336
- package/assets/Balatro Seed Curator (DesignsV2)/src/v2/SeedOGCard.jsx +0 -251
- package/assets/Balatro Seed Curator (DesignsV2)/src/v2/Showcase.jsx +0 -131
- package/assets/Balatro Seed Curator (DesignsV2)/src/v2/app.jsx +0 -55
- package/assets/Balatro Seed Curator (DesignsV2)/src/v2/data.js +0 -296
- package/assets/Balatro Seed Curator (DesignsV2)/starters/design-canvas.jsx +0 -622
- package/assets/Balatro Seed Curator (DesignsV2)/uploads/8BitDeck.png +0 -0
- package/assets/Balatro Seed Curator (DesignsV2)/uploads/BlindChips.png +0 -0
- package/assets/Balatro Seed Curator (DesignsV2)/uploads/Boosters.png +0 -0
- package/assets/Balatro Seed Curator (DesignsV2)/uploads/Editions.png +0 -0
- package/assets/Balatro Seed Curator (DesignsV2)/uploads/Enhancers.png +0 -0
- package/assets/Balatro Seed Curator (DesignsV2)/uploads/Jokers.png +0 -0
- package/assets/Balatro Seed Curator (DesignsV2)/uploads/Tarots.png +0 -0
- package/assets/Balatro Seed Curator (DesignsV2)/uploads/pasted-1776749540653-0.png +0 -0
- package/assets/Balatro Seed Curator (DesignsV2)/uploads/pasted-1776749644934-0.png +0 -0
- package/assets/Balatro Seed Curator (DesignsV2)/uploads/pasted-1776749661871-0.png +0 -0
- package/assets/Balatro Seed Curator (DesignsV2)/uploads/pasted-1776749674748-0.png +0 -0
- package/assets/Balatro Seed Curator (DesignsV2)/uploads/pasted-1776749703076-0.png +0 -0
- package/assets/Balatro Seed Curator (DesignsV2)/uploads/pasted-1776749882759-0.png +0 -0
- package/assets/Balatro Seed Curator (DesignsV2)/uploads/pasted-1776750354200-0.png +0 -0
- package/assets/Balatro Seed Curator (DesignsV2)/uploads/pasted-1776750733265-0.png +0 -0
- package/assets/Balatro Seed Curator (DesignsV2)/uploads/pasted-1776751928925-0.png +0 -0
- package/assets/Balatro Seed Curator (DesignsV2)/uploads/pasted-1776800975060-0.png +0 -0
- package/assets/Balatro Seed Curator (DesignsV2)/uploads/stickers.png +0 -0
- package/assets/Balatro Seed Curator (DesignsV2)/uploads/tags.png +0 -0
package/DESIGN.md
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---
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name: Jimbo
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description: Balatro-inspired design system for JAML seed finder tools. Eyedropped from actual game shader output — not Lua hex values.
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colors:
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red: "#ff4c40"
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blue: "#0093ff"
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green: "#429f79"
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orange: "#ff9800"
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gold: "#e4b643"
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purple: "#9e74ce"
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dark-red: "#a02721"
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dark-blue: "#0057a1"
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dark-orange: "#a05b00"
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dark-green: "#215f46"
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dark-purple: "#5e437e"
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dark-grey: "#3a5055"
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darkest: "#1e2b2d"
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grey: "#708386"
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teal-grey: "#404c4e"
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panel-edge: "#1e2e32"
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inner-border: "#334461"
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border-silver: "#b9c2d2"
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border-south: "#777e89"
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gold-text: "#e4b643"
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green-text: "#35bd86"
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orange-text: "#ff8f00"
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white: "#ffffff"
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black: "#000000"
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tarot-button: "#9e74ce"
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planet-button: "#00a7ca"
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spectral-button: "#2e76fd"
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typography:
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display:
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fontFamily: m6x11plus, monospace
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fontSize: 26px
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fontWeight: 400
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lineHeight: 1
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letterSpacing: 0.04em
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heading:
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fontFamily: m6x11plus, monospace
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fontSize: 14px
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fontWeight: 400
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lineHeight: 1.2
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letterSpacing: 0.08em
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body:
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fontFamily: m6x11plus, monospace
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fontSize: 11px
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fontWeight: 400
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lineHeight: 1.3
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letterSpacing: 0.05em
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label:
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fontFamily: m6x11plus, monospace
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fontSize: 9px
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fontWeight: 400
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lineHeight: 1
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letterSpacing: 0.1em
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micro:
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fontFamily: m6x11plus, monospace
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fontSize: 8px
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fontWeight: 400
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lineHeight: 1
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letterSpacing: 0.08em
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rounded:
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sm: 4px
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md: 6px
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lg: 8px
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pill: 10px
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spacing:
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xs: 2px
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sm: 4px
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md: 8px
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lg: 12px
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xl: 16px
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components:
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panel:
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backgroundColor: "{colors.dark-grey}"
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rounded: "{rounded.md}"
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panel-edge:
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backgroundColor: "{colors.panel-edge}"
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panel-darkest:
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backgroundColor: "{colors.darkest}"
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rounded: "{rounded.md}"
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button-primary:
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backgroundColor: "{colors.red}"
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textColor: "{colors.white}"
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rounded: "{rounded.md}"
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padding: 8px
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button-primary-hover:
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backgroundColor: "{colors.dark-red}"
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button-secondary:
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backgroundColor: "{colors.blue}"
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textColor: "{colors.white}"
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rounded: "{rounded.md}"
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padding: 8px
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button-secondary-hover:
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backgroundColor: "{colors.dark-blue}"
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button-back:
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backgroundColor: "{colors.orange}"
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textColor: "{colors.white}"
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rounded: "{rounded.md}"
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padding: 8px
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button-back-hover:
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backgroundColor: "{colors.dark-orange}"
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tab-active:
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backgroundColor: "{colors.gold}"
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textColor: "{colors.black}"
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rounded: "{rounded.sm}"
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tab-inactive:
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backgroundColor: "transparent"
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textColor: "{colors.grey}"
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score-must:
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backgroundColor: "{colors.blue}"
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textColor: "{colors.white}"
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score-should:
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backgroundColor: "{colors.red}"
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textColor: "{colors.white}"
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glow-must:
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backgroundColor: "{colors.gold}"
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glow-should:
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backgroundColor: "{colors.green-text}"
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---
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## Overview
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Jimbo is the design system for Balatro seed finder tools (JAML-UI, WeeJoker, Seed Finder). It recreates the cozy, tactile, chunky feel of LocalThunk's Balatro — dark panels with silver borders, 3D-press buttons, pixel typography, juice animations. Everything feels like a physical object you can poke.
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The system targets iPhone SE portrait (375x667) as the minimum viewport. No fat padding, no bloated margins — every pixel earns its place.
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## Colors
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All colors are eyedropped from Balatro's actual rendered shader output. Do NOT substitute with Lua source hex values — the game's shader pipeline transforms them.
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- **Red (#ff4c40):** Primary action, mult scoring, should-clause hits. The "play" color.
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- **Blue (#0093ff):** Secondary action, chips scoring, must-clause gates. The "requirement" color.
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- **Green (#429f79):** Success, positive state, money.
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- **Orange (#ff9800):** Back/return actions, warning.
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- **Gold (#e4b643):** Seed text, premium highlights, active tab. The "treasure" color.
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- **Purple (#9e74ce):** Joker rarity, tarot cards.
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- **Dark Grey (#3a5055):** Panel backgrounds — the primary surface.
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- **Darkest (#1e2b2d):** Deepest background, inset areas.
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- **Grey (#708386):** Disabled text, labels, inactive elements.
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- **Border Silver (#b9c2d2):** Panel top/side borders — the "silver frame."
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- **Border South (#777e89):** Panel bottom border — creates the 3D depth illusion.
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- **Panel Edge (#1e2e32):** Thin outer edge on panels.
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Must-clause items glow blue. Should-clause items glow gold/green. Non-matching items render at 40-60% opacity with slight grayscale.
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## Typography
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m6x11plus (m6x11plusplus.otf) is the ONLY font. It is a single-weight pixel font. NEVER apply font-weight bold, semibold, or any weight other than 400. Bold makes it look muddy. Use size and letter-spacing for hierarchy instead.
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All text is uppercase with generous letter-spacing (0.04em-0.1em) for labels and micro text. Seed codes use the display size (26px) in gold (#e4b643) with 0.04em tracking.
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## Layout
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Target: iPhone SE portrait (375x667). Components must fit without horizontal scroll. Vertical snap-scroll for ante pages. Horizontal swipe for seed navigation.
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Panels use 2px solid borders with border-silver on top/sides and border-south on bottom, creating a subtle 3D card effect. Inner shadow: `inset 0 0 0 1px rgba(255,255,255,0.04)`. Outer shadow: `0 2px 0 #000`.
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## Elevation & Depth
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Buttons have a colored "underside" via box-shadow (not blur). On press, translateY increases by 2-3px and the shadow collapses — the button physically sinks. On hover, translateY decreases by 2px (lifts) with a tiny brightness bump.
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Panels sit on a dark south-shadow (`0 3px 0 rgba(0,0,0,0.55)`). Translucent panels (for swirl-background contexts) use `rgba(15, 24, 26, 0.78)` with `backdrop-filter: blur(2px)`.
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JAML-hit items get a GlowRing: `box-shadow: 0 0 0 2px [color], 0 0 10px [color]` with a 1.6s pulse animation. Must = blue glow, should = gold/green glow.
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## Components
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**Button:** Chunky 3D press. Colored underside via box-shadow. Hover lifts -2px + brightness. Press sinks +2-3px + shadow collapse. Variants: primary (red), secondary (blue), back (orange), ghost (transparent). Sizes via padding, not font-size. Easing: `cubic-bezier(0.34, 1.56, 0.64, 1)`.
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**Panel:** Dark grey (#3a5055) background, 2px solid border (silver top/sides, south bottom), border-radius 6px. Inner highlight: `inset 0 0 0 1px rgba(255,255,255,0.04)`. Drop: `0 2px 0 #000`.
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**Tabs (JimboTabs):** Active tab = gold background + black text. Inactive = transparent + grey text. No bold. Small radius (4px). Tabs are the ONLY navigation — no hamburger menus, no sidebars on mobile.
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**ScoreCol:** Must-clauses show as blue-framed boxes with checkmark/cross badge. Should-clauses show as bare sprites with a red corner count badge (x2, x3...). Unlit = 40% opacity + grayscale.
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**ShopTape:** Horizontal grab-scrollable strip of item sprites. Edge fades (linear-gradient masks) on left/right. Hidden scrollbar. Cursor: grab/grabbing.
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**PackCell:** Tap to fan — cards explode out with springy stagger (40ms delay, juice easing). Tap again to collapse. Closed state = single pack sprite with type label.
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**GlowRing:** Pulsing outline around JAML-hit items. `0 0 0 2px [color], 0 0 10px [color]`. Animation: opacity 0.55 → 1.0 over 1.6s ease-in-out infinite.
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**SeedPagerHeader:** Three columns: [left stride arrow] [identity panel with seed + copy + deck/stake] [right stride arrow]. Stride arrows are tall red bars with dark-red inset shadow. Identity panel is translucent with counter pip.
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## Do's and Don'ts
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- DO use m6x11plus for everything. No fallback display fonts.
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- DO eyedrop colors from the game. Never guess or approximate.
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- DO design for iPhone SE portrait first. Desktop is a stretched phone.
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- DO use translateY + box-shadow for button depth. Not CSS 3D transforms.
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- DO dim non-matching items (opacity 0.4 + grayscale 0.6). They stay visible for context.
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|
+
- DON'T use font-weight bold. m6x11plus is single-weight. Bold = muddy.
|
|
194
|
+
- DON'T use fat padding or margins. Balatro UI is dense and cozy.
|
|
195
|
+
- DON'T add horizontal scroll. Vertical snap-scroll + horizontal swipe only.
|
|
196
|
+
- DON'T use rounded corners larger than 10px. Balatro is chunky, not bubbly.
|
|
197
|
+
- DON'T use blur-based shadows for depth. Use solid colored box-shadows.
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "jaml-ui",
|
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|
-
"version": "0.14.
|
|
3
|
+
"version": "0.14.4",
|
|
4
4
|
"description": "Balatro rendering components, sprite metadata, and optional Motely helpers for React apps.",
|
|
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5
|
"type": "module",
|
|
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|
"main": "./dist/index.js",
|
|
@@ -34,9 +34,11 @@
|
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|
],
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|
"files": [
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"dist",
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-
"assets",
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+
"assets/*.png",
|
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|
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"assets/fonts",
|
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|
"fonts.css",
|
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|
"README.md",
|
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+
"DESIGN.md",
|
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|
"LICENSE"
|
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|
],
|
|
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|
"scripts": {
|
|
@@ -114,9 +116,7 @@
|
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"react-icons": "^5.6.0",
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|
"three": "^0.184.0",
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"typescript": "^5.9.3",
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"vite": "^8.0.9"
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},
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"dependencies": {
|
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+
"vite": "^8.0.9",
|
|
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|
"@google/design.md": "^0.1.1"
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}
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|
}
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{"sections":{"seed-detail":{"labels":{"hifi":"Hi-fi · Balatro native"}}}}
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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{
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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{
|
|
269
|
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|
|
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|
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|
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|
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|
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|
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|
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{
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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{
|
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|
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|
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|
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|
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|
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}
|
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|
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]
|
|
Binary file
|
|
Binary file
|
|
Binary file
|
|
@@ -1,51 +0,0 @@
|
|
|
1
|
-
{
|
|
2
|
-
"spriteSheet": "BlindChips.png",
|
|
3
|
-
"spriteWidth": 68,
|
|
4
|
-
"spriteHeight": 68,
|
|
5
|
-
"columns": 21,
|
|
6
|
-
"rows": 31,
|
|
7
|
-
"animated": true,
|
|
8
|
-
"framesPerAnimation": 21,
|
|
9
|
-
"description": "Boss blind chips with animations",
|
|
10
|
-
"sprites": {
|
|
11
|
-
"blinds": {
|
|
12
|
-
"SmallBlind": { "x": 0, "y": 0, "description": "Small blind chip" },
|
|
13
|
-
"BigBlind": { "x": 0, "y": 1, "description": "Big blind chip" }
|
|
14
|
-
},
|
|
15
|
-
"bosses": {
|
|
16
|
-
"TheOx": { "x": 0, "y": 2 },
|
|
17
|
-
"TheHouse": { "x": 0, "y": 3 },
|
|
18
|
-
"TheClub": { "x": 0, "y": 4 },
|
|
19
|
-
"TheFish": { "x": 0, "y": 5 },
|
|
20
|
-
"TheWindow": { "x": 0, "y": 6 },
|
|
21
|
-
"TheHook": { "x": 0, "y": 7 },
|
|
22
|
-
"TheManacle": { "x": 0, "y": 8 },
|
|
23
|
-
"TheWall": { "x": 0, "y": 9 },
|
|
24
|
-
"TheWheel": { "x": 0, "y": 10 },
|
|
25
|
-
"TheArm": { "x": 0, "y": 11 },
|
|
26
|
-
"ThePsychic": { "x": 0, "y": 12 },
|
|
27
|
-
"TheGoad": { "x": 0, "y": 13 },
|
|
28
|
-
"TheWater": { "x": 0, "y": 14 },
|
|
29
|
-
"TheSerpent": { "x": 0, "y": 15 },
|
|
30
|
-
"ThePillar": { "x": 0, "y": 16 },
|
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31
|
-
"TheEye": { "x": 0, "y": 17 },
|
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32
|
-
"TheMouth": { "x": 0, "y": 18 },
|
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33
|
-
"ThePlant": { "x": 0, "y": 19 },
|
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34
|
-
"TheNeedle": { "x": 0, "y": 20 },
|
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35
|
-
"TheHead": { "x": 0, "y": 21 },
|
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36
|
-
"TheTooth": { "x": 0, "y": 22 },
|
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37
|
-
"TheMark": { "x": 0, "y": 23 },
|
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38
|
-
"TheFlint": { "x": 0, "y": 24 }
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39
|
-
},
|
|
40
|
-
"finisherBosses": {
|
|
41
|
-
"CrimsonHeart": { "x": 0, "y": 25, "description": "Ante 8/16 finisher boss" },
|
|
42
|
-
"CeruleanBell": { "x": 0, "y": 26, "description": "Ante 8/16 finisher boss" },
|
|
43
|
-
"AmberAcorn": { "x": 0, "y": 27, "description": "Ante 8/16 finisher boss" },
|
|
44
|
-
"VerdantLeaf": { "x": 0, "y": 28, "description": "Ante 8/16 finisher boss" },
|
|
45
|
-
"VioletVessel": { "x": 0, "y": 29, "description": "Ante 8/16 finisher boss" }
|
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46
|
-
},
|
|
47
|
-
"special": {
|
|
48
|
-
"MysteryBoss": { "x": 0, "y": 30, "description": "Mystery boss icon" }
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49
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-
}
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50
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-
}
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51
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-
}
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Binary file
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Binary file
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Binary file
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@@ -1,52 +0,0 @@
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{
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2
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"spriteSheet": "Enhancers.png",
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"spriteWidth": 142,
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4
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"spriteHeight": 190,
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5
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"columns": 7,
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6
|
-
"rows": 5,
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7
|
-
"sprites": {
|
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8
|
-
"decks": {
|
|
9
|
-
"Red": { "x": 0, "y": 0 },
|
|
10
|
-
"Nebula": { "x": 3, "y": 0 },
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11
|
-
"Blue": { "x": 0, "y": 2 },
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12
|
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"Yellow": { "x": 1, "y": 2 },
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13
|
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"Green": { "x": 2, "y": 2 },
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14
|
-
"Black": { "x": 3, "y": 2 },
|
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15
|
-
"Plasma": { "x": 4, "y": 2 },
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16
|
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"Ghost": { "x": 6, "y": 2 },
|
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17
|
-
"Magic": { "x": 0, "y": 3 },
|
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18
|
-
"Checkered": { "x": 1, "y": 3 },
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19
|
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"Erratic": { "x": 2, "y": 3 },
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20
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"Abandoned": { "x": 3, "y": 3 },
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21
|
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"Painted": { "x": 4, "y": 3 },
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22
|
-
"Challenge": { "x": 0, "y": 4 },
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23
|
-
"Anaglyph": { "x": 2, "y": 4 },
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24
|
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"Zodiac": { "x": 3, "y": 4 }
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25
|
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},
|
|
26
|
-
"enhancements": {
|
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27
|
-
"Bonus": { "x": 1, "y": 1 },
|
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28
|
-
"Mult": { "x": 2, "y": 1 },
|
|
29
|
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"Wild": { "x": 3, "y": 1 },
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30
|
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"Lucky": { "x": 4, "y": 1 },
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31
|
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"Glass": { "x": 5, "y": 1 },
|
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32
|
-
"Steel": { "x": 6, "y": 1 },
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33
|
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"Stone": { "x": 5, "y": 0 },
|
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34
|
-
"Gold": { "x": 6, "y": 0 }
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35
|
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},
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36
|
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"seals": {
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37
|
-
"Gold": { "x": 2, "y": 0 },
|
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38
|
-
"Purple": { "x": 4, "y": 4 },
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39
|
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"Red": { "x": 5, "y": 4 },
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40
|
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"Blue": { "x": 6, "y": 4 }
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},
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"special": {
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43
|
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"StandardCard_Base": { "x": 1, "y": 0, "description": "Standard card base template" },
|
|
44
|
-
"TheSoulGem": { "x": 0, "y": 1, "description": "Animated gem overlay for The Soul spectral card" },
|
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45
|
-
"LockedDeck": { "x": 4, "y": 0 },
|
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46
|
-
"MysteryJokerFace": { "x": 5, "y": 3, "description": "Mystery face for wildcard jokers" },
|
|
47
|
-
"MysteryConsumable": { "x": 6, "y": 3, "description": "Question mark for wildcard consumables" },
|
|
48
|
-
"UnusedDeck1": { "x": 5, "y": 2 },
|
|
49
|
-
"UnusedDeck2": { "x": 1, "y": 4 }
|
|
50
|
-
}
|
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51
|
-
}
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52
|
-
}
|