izanagi-ai 2.3.0 → 2.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "izanagi-ai",
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- "version": "2.3.0",
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+ "version": "2.3.1",
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  "description": "Izanagi AI - Modular Skill-Oriented AI Prompt & Agent Framework for Autonomous Software Engineering",
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  "main": "./dist/index.js",
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  "module": "./dist/index.js",
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  - [CNCF Landscape — Scalability](https://landscape.cncf.io) — ecossistema de ferramentas para escalar workloads cloud-native.
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  ## Comunidade / tutorial / exemplos
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- - [High Scalability](http://highscalability.com) — estudos de caso de arquiteturas de sistemas de alta escala.
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+ - [High Scalability](https://highscalability.com) — estudos de caso de arquiteturas de sistemas de alta escala.
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  - [AWS Architecture Center](https://aws.amazon.com/architecture/) — exemplos de arquiteturas escaláveis de referência.
@@ -65,8 +65,15 @@ Minimalism & Swiss, Neumorphism, Glassmorphism, Brutalism, 3D & Hyperrealism, Vi
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  Não fabrique. Retente com keywords mais amplas (produto + estilo separados). Se ainda vazio, use defaults do nicho e **diga explicitamente** que a recomendação veio dos defaults, não de um match.
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+ ## Arquivos locais (referências portadas)
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+ Leia **sob demanda** — nunca carregue ambos de uma vez:
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+
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+ - `references/quick-reference.md` — regras UX completas em 10 categorias priorizadas (a11y, touch, performance, estilo, layout, tipografia/cor, animação, forms, navegação, charts). Use em **reviews/auditorias de UI** ou para o checklist completo de uma categoria.
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+ - `references/pro-rules.md` — polish de **apps nativas** (iOS/Android/RN/Flutter): ícones, interação, light/dark, layout com safe-areas + checklist canônico pré-entrega. Use antes de entregar UI de app nativo.
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  ## References
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- - Repo: [nextlevelbuilder/ui-ux-pro-max-skill](https://github.com/nextlevelbuilder/ui-ux-pro-max-skill) — 113k stars, MIT. Instalável via `npx ui-ux-pro-max-cli init --ai opencode` (traz scripts Python de busca, dados CSV completos e 161 regras de raciocínio por indústria).
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+ - Repo: [nextlevelbuilder/ui-ux-pro-max-skill](https://github.com/nextlevelbuilder/ui-ux-pro-max-skill) — 113k stars, MIT. Instalação opcional via `npx ui-ux-pro-max-cli init --ai opencode` traz a busca Python + dados CSV completos (~1.5MB) não necessária aqui (versão texto portada em `references/`).
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  - Docs: https://uupm.cc — comparativo básico vs premium.
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  - Veja `references.md` para a curadoria completa de fontes.
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+ # Common Rules for Professional UI + Pre-Delivery Checklist
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+
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+ Load this file before final delivery of native/mobile app UI (iOS/Android/React Native/Flutter), or when the user reports the UI "doesn't look professional" and the cause isn't obvious from the priority table in SKILL.md.
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+ **Scope notice:** everything below targets native/mobile app UI. For web/desktop interaction patterns, use `references/quick-reference.md` (stack-agnostic) instead — these tables assume touch targets, safe areas, and platform gesture conventions that don't apply 1:1 to desktop web.
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+ These are frequently overlooked issues that make UI look unprofessional.
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+
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+ ## Icons & Visual Elements
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+
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+ | Rule | Standard | Avoid | Why It Matters |
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+ |------|----------|--------|----------------|
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+ | **No Emoji as Structural Icons** | Use vector-based icons (e.g., Lucide, react-native-vector-icons, @expo/vector-icons). | Using emojis (🎨 🚀 ⚙️) for navigation, settings, or system controls. | Emojis are font-dependent, inconsistent across platforms, and cannot be controlled via design tokens. |
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+ | **Vector-Only Assets** | Use SVG or platform vector icons that scale cleanly and support theming. | Raster PNG icons that blur or pixelate. | Ensures scalability, crisp rendering, and dark/light mode adaptability. |
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+ | **Stable Interaction States** | Use color, opacity, or elevation transitions for press states without changing layout bounds. | Layout-shifting transforms that move surrounding content or trigger visual jitter. | Prevents unstable interactions and preserves smooth motion/perceived quality on mobile. |
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+ | **Correct Brand Logos** | Use official brand assets and follow their usage guidelines (spacing, color, clear space). | Guessing logo paths, recoloring unofficially, or modifying proportions. | Prevents brand misuse and ensures legal/platform compliance. |
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+ | **Consistent Icon Sizing** | Define icon sizes as design tokens (e.g., icon-sm, icon-md = 24pt, icon-lg). | Mixing arbitrary values like 20pt / 24pt / 28pt randomly. | Maintains rhythm and visual hierarchy across the interface. |
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+ | **Stroke Consistency** | Use a consistent stroke width within the same visual layer (e.g., 1.5px or 2px). | Mixing thick and thin stroke styles arbitrarily. | Inconsistent strokes reduce perceived polish and cohesion. |
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+ | **Filled vs Outline Discipline** | Use one icon style per hierarchy level. | Mixing filled and outline icons at the same hierarchy level. | Maintains semantic clarity and stylistic coherence. |
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+ | **Touch Target Minimum** | Minimum 44×44pt interactive area (use hitSlop if icon is smaller). | Small icons without expanded tap area. | Meets accessibility and platform usability standards. |
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+ | **Icon Alignment** | Align icons to text baseline and maintain consistent padding. | Misaligned icons or inconsistent spacing around them. | Prevents subtle visual imbalance that reduces perceived quality. |
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+ | **Icon Contrast** | Follow WCAG contrast standards: 4.5:1 for small elements, 3:1 minimum for larger UI glyphs. | Low-contrast icons that blend into the background. | Ensures accessibility in both light and dark modes. |
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+
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+ ## Interaction (App)
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+
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+ | Rule | Do | Don't |
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+ |------|----|----- |
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+ | **Tap feedback** | Provide clear pressed feedback (ripple/opacity/elevation) within 80-150ms | No visual response on tap |
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+ | **Animation timing** | Keep micro-interactions around 150-300ms with platform-native easing | Instant transitions or slow animations (>500ms) |
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+ | **Accessibility focus** | Ensure screen reader focus order matches visual order and labels are descriptive | Unlabeled controls or confusing focus traversal |
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+ | **Disabled state clarity** | Use disabled semantics (`disabled`/native disabled props), reduced emphasis, and no tap action | Controls that look tappable but do nothing |
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+ | **Touch target minimum** | Keep tap areas >=44x44pt (iOS) or >=48x48dp (Android), expand hit area when icon is smaller | Tiny tap targets or icon-only hit areas without padding |
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+ | **Gesture conflict prevention** | Keep one primary gesture per region and avoid nested tap/drag conflicts | Overlapping gestures causing accidental actions |
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+ | **Semantic native controls** | Prefer native interactive primitives (`Button`, `Pressable`, platform equivalents) with proper accessibility roles | Generic containers used as primary controls without semantics |
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+
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+ ## Light/Dark Mode Contrast
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+
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+ | Rule | Do | Don't |
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+ |------|----|----- |
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+ | **Surface readability (light)** | Keep cards/surfaces clearly separated from background with sufficient opacity/elevation | Overly transparent surfaces that blur hierarchy |
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+ | **Text contrast (light)** | Maintain body text contrast >=4.5:1 against light surfaces | Low-contrast gray body text |
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+ | **Text contrast (dark)** | Maintain primary text contrast >=4.5:1 and secondary text >=3:1 on dark surfaces | Dark mode text that blends into background |
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+ | **Border and divider visibility** | Ensure separators are visible in both themes (not just light mode) | Theme-specific borders disappearing in one mode |
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+ | **State contrast parity** | Keep pressed/focused/disabled states equally distinguishable in light and dark themes | Defining interaction states for one theme only |
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+ | **Token-driven theming** | Use semantic color tokens mapped per theme across app surfaces/text/icons | Hardcoded per-screen hex values |
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+ | **Scrim and modal legibility** | Use a modal scrim strong enough to isolate foreground content (typically 40-60% black) | Weak scrim that leaves background visually competing |
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+
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+ ## Layout & Spacing
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+
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+ | Rule | Do | Don't |
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+ |------|----|----- |
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+ | **Safe-area compliance** | Respect top/bottom safe areas for all fixed headers, tab bars, and CTA bars | Placing fixed UI under notch, status bar, or gesture area |
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+ | **System bar clearance** | Add spacing for status/navigation bars and gesture home indicator | Let tappable content collide with OS chrome |
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+ | **Consistent content width** | Keep predictable content width per device class (phone/tablet) | Mixing arbitrary widths between screens |
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+ | **8dp spacing rhythm** | Use a consistent 4/8dp spacing system for padding/gaps/section spacing | Random spacing increments with no rhythm |
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+ | **Readable text measure** | Keep long-form text readable on large devices (avoid edge-to-edge paragraphs on tablets) | Full-width long text that hurts readability |
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+ | **Section spacing hierarchy** | Define clear vertical rhythm tiers (e.g., 16/24/32/48) by hierarchy | Similar UI levels with inconsistent spacing |
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+ | **Adaptive gutters by breakpoint** | Increase horizontal insets on larger widths and in landscape | Same narrow gutter on all device sizes/orientations |
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+ | **Scroll and fixed element coexistence** | Add bottom/top content insets so lists are not hidden behind fixed bars | Scroll content obscured by sticky headers/footers |
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+
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+ ---
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+
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+ ## Pre-Delivery Checklist (canonical — the only one)
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+
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+ Before delivering app UI code, verify every item below. Start with the process steps, then the per-area checkboxes.
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+
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+ ### Process
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+ - [ ] Applied the Accessibility/Performance/Animation rules from `quick-reference.md` (`color-contrast`, `z-index-management`, `motion-meaning`, `loading-states`) as a validation pass before implementation
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+ - [ ] Reviewed `quick-reference.md` §1–§3 (CRITICAL + HIGH) as a final pass
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+ - [ ] Tested on 375px (small phone) and in landscape orientation
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+ - [ ] Verified behavior with **reduced-motion** enabled and **Dynamic Type**/largest system text size
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+ - [ ] Checked dark mode contrast independently (never assume light-mode values carry over)
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+ - [ ] Confirmed all touch targets ≥44pt and no content hidden behind safe areas
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+
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+ ### Visual Quality
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+ - [ ] No emojis used as icons (use SVG instead)
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+ - [ ] All icons come from a consistent icon family and style
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+ - [ ] Official brand assets are used with correct proportions and clear space
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+ - [ ] Pressed-state visuals do not shift layout bounds or cause jitter
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+ - [ ] Semantic theme tokens are used consistently (no ad-hoc per-screen hardcoded colors)
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+
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+ ### Interaction
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+ - [ ] All tappable elements provide clear pressed feedback (ripple/opacity/elevation)
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+ - [ ] Touch targets meet minimum size (>=44x44pt iOS, >=48x48dp Android)
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+ - [ ] Micro-interaction timing stays in the 150-300ms range with native-feeling easing
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+ - [ ] Disabled states are visually clear and non-interactive
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+ - [ ] Screen reader focus order matches visual order, and interactive labels are descriptive
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+ - [ ] Gesture regions avoid nested/conflicting interactions (tap/drag/back-swipe conflicts)
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+
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+ ### Light/Dark Mode
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+ - [ ] Primary text contrast >=4.5:1 in both light and dark mode
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+ - [ ] Secondary text contrast >=3:1 in both light and dark mode
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+ - [ ] Dividers/borders and interaction states are distinguishable in both modes
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+ - [ ] Modal/drawer scrim opacity is strong enough to preserve foreground legibility (typically 40-60% black)
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+ - [ ] Both themes are tested before delivery (not inferred from a single theme)
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+
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+ ### Layout
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+ - [ ] Safe areas are respected for headers, tab bars, and bottom CTA bars
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+ - [ ] Scroll content is not hidden behind fixed/sticky bars
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+ - [ ] Verified on small phone, large phone, and tablet (portrait + landscape)
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+ - [ ] Horizontal insets/gutters adapt correctly by device size and orientation
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+ - [ ] 4/8dp spacing rhythm is maintained across component, section, and page levels
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+ - [ ] Long-form text measure remains readable on larger devices (no edge-to-edge paragraphs)
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+
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+ ### Accessibility
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+ - [ ] All meaningful images/icons have accessibility labels
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+ - [ ] Form fields have labels, hints, and clear error messages
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+ - [ ] Color is not the only indicator
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+ - [ ] Reduced motion and dynamic text size are supported without layout breakage
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+ # Quick Reference — Full Rule Set (all 10 categories)
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+ Load this file when doing a UI review/audit pass, or when you need the full checklist for a category beyond the priority table in SKILL.md. This is the static index of the complete rule set — scan the relevant category on demand (avoid loading the whole file every time).
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+ ## Quick Reference
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+ ### 1. Accessibility (CRITICAL)
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+ - `color-contrast` - Minimum 4.5:1 ratio for normal text (large text 3:1); Material Design
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+ - `focus-states` - Visible focus rings on interactive elements (2–4px; Apple HIG, MD)
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+ - `alt-text` - Descriptive alt text for meaningful images
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+ - `aria-labels` - aria-label for icon-only buttons; accessibilityLabel in native (Apple HIG)
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+ - `keyboard-nav` - Tab order matches visual order; full keyboard support (Apple HIG)
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+ - `form-labels` - Use label with for attribute
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+ - `skip-links` - Skip to main content for keyboard users
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+ - `heading-hierarchy` - Sequential h1→h6, no level skip
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+ - `color-not-only` - Don't convey info by color alone (add icon/text)
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+ - `dynamic-type` - Support system text scaling; avoid truncation as text grows (Apple Dynamic Type, MD)
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+ - `reduced-motion` - Respect prefers-reduced-motion; reduce/disable animations when requested (Apple Reduced Motion API, MD)
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+ - `voiceover-sr` - Meaningful accessibilityLabel/accessibilityHint; logical reading order for VoiceOver/screen readers (Apple HIG, MD)
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+ - `escape-routes` - Provide cancel/back in modals and multi-step flows (Apple HIG)
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+ - `keyboard-shortcuts` - Preserve system and a11y shortcuts; offer keyboard alternatives for drag-and-drop (Apple HIG)
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+
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+ ### 2. Touch & Interaction (CRITICAL)
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+
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+ - `touch-target-size` - Min 44×44pt (Apple) / 48×48dp (Material); extend hit area beyond visual bounds if needed
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+ - `touch-spacing` - Minimum 8px/8dp gap between touch targets (Apple HIG, MD)
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+ - `hover-vs-tap` - Use click/tap for primary interactions; don't rely on hover alone
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+ - `loading-buttons` - Disable button during async operations; show spinner or progress
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+ - `error-feedback` - Clear error messages near problem
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+ - `cursor-pointer` - Add cursor-pointer to clickable elements (Web)
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+ - `gesture-conflicts` - Avoid horizontal swipe on main content; prefer vertical scroll
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+ - `tap-delay` - Use touch-action: manipulation to reduce 300ms delay (Web)
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+ - `standard-gestures` - Use platform standard gestures consistently; don't redefine (e.g. swipe-back, pinch-zoom) (Apple HIG)
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+ - `system-gestures` - Don't block system gestures (Control Center, back swipe, etc.) (Apple HIG)
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+ - `press-feedback` - Visual feedback on press (ripple/highlight; MD state layers)
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+ - `haptic-feedback` - Use haptic for confirmations and important actions; avoid overuse (Apple HIG)
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+ - `gesture-alternative` - Don't rely on gesture-only interactions; always provide visible controls for critical actions
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+ - `safe-area-awareness` - Keep primary touch targets away from notch, Dynamic Island, gesture bar and screen edges
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+ - `no-precision-required` - Avoid requiring pixel-perfect taps on small icons or thin edges
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+ - `swipe-clarity` - Swipe actions must show clear affordance or hint (chevron, label, tutorial)
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+ - `drag-threshold` - Use a movement threshold before starting drag to avoid accidental drags
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+
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+ ### 3. Performance (HIGH)
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+
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+ - `image-optimization` - Use WebP/AVIF, responsive images (srcset/sizes), lazy load non-critical assets
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+ - `image-dimension` - Declare width/height or use aspect-ratio to prevent layout shift (Core Web Vitals: CLS)
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+ - `font-loading` - Use font-display: swap/optional to avoid invisible text (FOIT); reserve space to reduce layout shift (MD)
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+ - `font-preload` - Preload only critical fonts; avoid overusing preload on every variant
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+ - `critical-css` - Prioritize above-the-fold CSS (inline critical CSS or early-loaded stylesheet)
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+ - `lazy-loading` - Lazy load non-hero components via dynamic import / route-level splitting
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+ - `bundle-splitting` - Split code by route/feature (React Suspense / Next.js dynamic) to reduce initial load and TTI
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+ - `third-party-scripts` - Load third-party scripts async/defer; audit and remove unnecessary ones (MD)
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+ - `reduce-reflows` - Avoid frequent layout reads/writes; batch DOM reads then writes
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+ - `content-jumping` - Reserve space for async content to avoid layout jumps (Core Web Vitals: CLS)
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+ - `lazy-load-below-fold` - Use loading="lazy" for below-the-fold images and heavy media
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+ - `virtualize-lists` - Virtualize lists with 50+ items to improve memory efficiency and scroll performance
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+ - `main-thread-budget` - Keep per-frame work under ~16ms for 60fps; move heavy tasks off main thread (HIG, MD)
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+ - `progressive-loading` - Use skeleton screens / shimmer instead of long blocking spinners for >1s operations (Apple HIG)
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+ - `input-latency` - Keep input latency under ~100ms for taps/scrolls (Material responsiveness standard)
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+ - `tap-feedback-speed` - Provide visual feedback within 100ms of tap (Apple HIG)
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+ - `debounce-throttle` - Use debounce/throttle for high-frequency events (scroll, resize, input)
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+ - `offline-support` - Provide offline state messaging and basic fallback (PWA / mobile)
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+ - `network-fallback` - Offer degraded modes for slow networks (lower-res images, fewer animations)
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+
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+ ### 4. Style Selection (HIGH)
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+
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+ - `style-match` - Match style to product type (use the design system generator in SKILL.md)
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+ - `consistency` - Use same style across all pages
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+ - `no-emoji-icons` - Use SVG icons (Heroicons, Lucide), not emojis
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+ - `color-palette-from-product` - Choose palette matching product/industry (query SKILL.md for style/palette guidance)
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+ - `effects-match-style` - Shadows, blur, radius aligned with chosen style (glass / flat / clay etc.)
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+ - `platform-adaptive` - Respect platform idioms (iOS HIG vs Material): navigation, controls, typography, motion
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+ - `state-clarity` - Make hover/pressed/disabled states visually distinct while staying on-style (Material state layers)
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+ - `elevation-consistent` - Use a consistent elevation/shadow scale for cards, sheets, modals; avoid random shadow values
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+ - `dark-mode-pairing` - Design light/dark variants together to keep brand, contrast, and style consistent
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+ - `icon-style-consistent` - Use one icon set/visual language (stroke width, corner radius) across the product
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+ - `system-controls` - Prefer native/system controls over fully custom ones; only customize when branding requires it (Apple HIG)
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+ - `blur-purpose` - Use blur to indicate background dismissal (modals, sheets), not as decoration (Apple HIG)
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+ - `primary-action` - Each screen should have only one primary CTA; secondary actions visually subordinate (Apple HIG)
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+
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+ ### 5. Layout & Responsive (HIGH)
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+ - `viewport-meta` - width=device-width initial-scale=1 (never disable zoom)
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+ - `mobile-first` - Design mobile-first, then scale up to tablet and desktop
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+ - `breakpoint-consistency` - Use systematic breakpoints (e.g. 375 / 768 / 1024 / 1440)
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+ - `readable-font-size` - Minimum 16px body text on mobile (avoids iOS auto-zoom)
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+ - `line-length-control` - Mobile 35–60 chars per line; desktop 60–75 chars
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+ - `horizontal-scroll` - No horizontal scroll on mobile; ensure content fits viewport width
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+ - `spacing-scale` - Use 4pt/8dp incremental spacing system (Material Design)
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+ - `touch-density` - Keep component spacing comfortable for touch: not cramped, not causing mis-taps
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+ - `container-width` - Consistent max-width on desktop (max-w-6xl / 7xl)
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+ - `z-index-management` - Define layered z-index scale (e.g. 0 / 10 / 20 / 40 / 100 / 1000)
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+ - `fixed-element-offset` - Fixed navbar/bottom bar must reserve safe padding for underlying content
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+ - `scroll-behavior` - Avoid nested scroll regions that interfere with the main scroll experience
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+ - `viewport-units` - Prefer min-h-dvh over 100vh on mobile
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+ - `orientation-support` - Keep layout readable and operable in landscape mode
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+ - `content-priority` - Show core content first on mobile; fold or hide secondary content
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+ - `visual-hierarchy` - Establish hierarchy via size, spacing, contrast — not color alone
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+
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+ ### 6. Typography & Color (MEDIUM)
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+ - `line-height` - Use 1.5-1.75 for body text
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+ - `line-length` - Limit to 65-75 characters per line
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+ - `font-pairing` - Match heading/body font personalities
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+ - `font-scale` - Consistent type scale (e.g. 12 14 16 18 24 32)
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+ - `contrast-readability` - Darker text on light backgrounds (e.g. slate-900 on white)
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+ - `text-styles-system` - Use platform type system: iOS 11 Dynamic Type styles / Material 5 type roles (display, headline, title, body, label) (HIG, MD)
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+ - `weight-hierarchy` - Use font-weight to reinforce hierarchy: Bold headings (600–700), Regular body (400), Medium labels (500) (MD)
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+ - `color-semantic` - Define semantic color tokens (primary, secondary, error, surface, on-surface) not raw hex in components (Material color system)
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+ - `color-dark-mode` - Dark mode uses desaturated / lighter tonal variants, not inverted colors; test contrast separately (HIG, MD)
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+ - `color-accessible-pairs` - Foreground/background pairs must meet 4.5:1 (AA) or 7:1 (AAA); use tools to verify (WCAG, MD)
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+ - `color-not-decorative-only` - Functional color (error red, success green) must include icon/text; avoid color-only meaning (HIG, MD)
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+ - `truncation-strategy` - Prefer wrapping over truncation; when truncating use ellipsis and provide full text via tooltip/expand (Apple HIG)
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+ - `letter-spacing` - Respect default letter-spacing per platform; avoid tight tracking on body text (HIG, MD)
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+ - `number-tabular` - Use tabular/monospaced figures for data columns, prices, and timers to prevent layout shift
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+ - `whitespace-balance` - Use whitespace intentionally to group related items and separate sections; avoid visual clutter (Apple HIG)
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+
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+ ### 7. Animation (MEDIUM)
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+
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+ - `duration-timing` - Use 150–300ms for micro-interactions; complex transitions ≤400ms; avoid >500ms (MD)
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+ - `transform-performance` - Use transform/opacity only; avoid animating width/height/top/left
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+ - `loading-states` - Show skeleton or progress indicator when loading exceeds 300ms
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+ - `excessive-motion` - Animate 1-2 key elements per view max
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+ - `easing` - Use ease-out for entering, ease-in for exiting; avoid linear for UI transitions
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+ - `motion-meaning` - Every animation must express a cause-effect relationship, not just be decorative (Apple HIG)
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+ - `state-transition` - State changes (hover / active / expanded / collapsed / modal) should animate smoothly, not snap
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+ - `continuity` - Page/screen transitions should maintain spatial continuity (shared element, directional slide) (Apple HIG)
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+ - `parallax-subtle` - Use parallax sparingly; must respect reduced-motion and not cause disorientation (Apple HIG)
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+ - `spring-physics` - Prefer spring/physics-based curves over linear or cubic-bezier for natural feel (Apple HIG fluid animations)
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+ - `exit-faster-than-enter` - Exit animations shorter than enter (~60–70% of enter duration) to feel responsive (MD motion)
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+ - `stagger-sequence` - Stagger list/grid item entrance by 30–50ms per item; avoid all-at-once or too-slow reveals (MD)
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+ - `shared-element-transition` - Use shared element / hero transitions for visual continuity between screens (MD, HIG)
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+ - `interruptible` - Animations must be interruptible; user tap/gesture cancels in-progress animation immediately (Apple HIG)
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+ - `no-blocking-animation` - Never block user input during an animation; UI must stay interactive (Apple HIG)
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+ - `fade-crossfade` - Use crossfade for content replacement within the same container (MD)
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+ - `scale-feedback` - Subtle scale (0.95–1.05) on press for tappable cards/buttons; restore on release (HIG, MD)
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+ - `gesture-feedback` - Drag, swipe, and pinch must provide real-time visual response tracking the finger (MD Motion)
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+ - `hierarchy-motion` - Use translate/scale direction to express hierarchy: enter from below = deeper, exit upward = back (MD)
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+ - `motion-consistency` - Unify duration/easing tokens globally; all animations share the same rhythm and feel
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+ - `opacity-threshold` - Fading elements should not linger below opacity 0.2; either fade fully or remain visible
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+ - `modal-motion` - Modals/sheets should animate from their trigger source (scale+fade or slide-in) for spatial context (HIG, MD)
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+ - `navigation-direction` - Forward navigation animates left/up; backward animates right/down — keep direction logically consistent (HIG)
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+ - `layout-shift-avoid` - Animations must not cause layout reflow or CLS; use transform for position changes
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+
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+ ### 8. Forms & Feedback (MEDIUM)
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+
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+ - `input-labels` - Visible label per input (not placeholder-only)
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+ - `error-placement` - Show error below the related field
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+ - `submit-feedback` - Loading then success/error state on submit
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+ - `required-indicators` - Mark required fields (e.g. asterisk)
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+ - `empty-states` - Helpful message and action when no content
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+ - `toast-dismiss` - Auto-dismiss toasts in 3-5s
154
+ - `confirmation-dialogs` - Confirm before destructive actions
155
+ - `input-helper-text` - Provide persistent helper text below complex inputs, not just placeholder (Material Design)
156
+ - `disabled-states` - Disabled elements use reduced opacity (0.38–0.5) + cursor change + semantic attribute (MD)
157
+ - `progressive-disclosure` - Reveal complex options progressively; don't overwhelm users upfront (Apple HIG)
158
+ - `inline-validation` - Validate on blur (not keystroke); show error only after user finishes input (MD)
159
+ - `input-type-keyboard` - Use semantic input types (email, tel, number) to trigger the correct mobile keyboard (HIG, MD)
160
+ - `password-toggle` - Provide show/hide toggle for password fields (MD)
161
+ - `autofill-support` - Use autocomplete / textContentType attributes so the system can autofill (HIG, MD)
162
+ - `undo-support` - Allow undo for destructive or bulk actions (e.g. "Undo delete" toast) (Apple HIG)
163
+ - `success-feedback` - Confirm completed actions with brief visual feedback (checkmark, toast, color flash) (MD)
164
+ - `error-recovery` - Error messages must include a clear recovery path (retry, edit, help link) (HIG, MD)
165
+ - `multi-step-progress` - Multi-step flows show step indicator or progress bar; allow back navigation (MD)
166
+ - `form-autosave` - Long forms should auto-save drafts to prevent data loss on accidental dismissal (Apple HIG)
167
+ - `sheet-dismiss-confirm` - Confirm before dismissing a sheet/modal with unsaved changes (Apple HIG)
168
+ - `error-clarity` - Error messages must state cause + how to fix (not just "Invalid input") (HIG, MD)
169
+ - `field-grouping` - Group related fields logically (fieldset/legend or visual grouping) (MD)
170
+ - `read-only-distinction` - Read-only state should be visually and semantically different from disabled (MD)
171
+ - `focus-management` - After submit error, auto-focus the first invalid field (WCAG, MD)
172
+ - `error-summary` - For multiple errors, show summary at top with anchor links to each field (WCAG)
173
+ - `touch-friendly-input` - Mobile input height ≥44px to meet touch target requirements (Apple HIG)
174
+ - `destructive-emphasis` - Destructive actions use semantic danger color (red) and are visually separated from primary actions (HIG, MD)
175
+ - `toast-accessibility` - Toasts must not steal focus; use aria-live="polite" for screen reader announcement (WCAG)
176
+ - `aria-live-errors` - Form errors use aria-live region or role="alert" to notify screen readers (WCAG)
177
+ - `contrast-feedback` - Error and success state colors must meet 4.5:1 contrast ratio (WCAG, MD)
178
+ - `timeout-feedback` - Request timeout must show clear feedback with retry option (MD)
179
+
180
+ ### 9. Navigation Patterns (HIGH)
181
+
182
+ - `bottom-nav-limit` - Bottom navigation max 5 items; use labels with icons (Material Design)
183
+ - `drawer-usage` - Use drawer/sidebar for secondary navigation, not primary actions (Material Design)
184
+ - `back-behavior` - Back navigation must be predictable and consistent; preserve scroll/state (Apple HIG, MD)
185
+ - `deep-linking` - All key screens must be reachable via deep link / URL for sharing and notifications (Apple HIG, MD)
186
+ - `tab-bar-ios` - iOS: use bottom Tab Bar for top-level navigation (Apple HIG)
187
+ - `top-app-bar-android` - Android: use Top App Bar with navigation icon for primary structure (Material Design)
188
+ - `nav-label-icon` - Navigation items must have both icon and text label; icon-only nav harms discoverability (MD)
189
+ - `nav-state-active` - Current location must be visually highlighted (color, weight, indicator) in navigation (HIG, MD)
190
+ - `nav-hierarchy` - Primary nav (tabs/bottom bar) vs secondary nav (drawer/settings) must be clearly separated (MD)
191
+ - `modal-escape` - Modals and sheets must offer a clear close/dismiss affordance; swipe-down to dismiss on mobile (Apple HIG)
192
+ - `search-accessible` - Search must be easily reachable (top bar or tab); provide recent/suggested queries (MD)
193
+ - `breadcrumb-web` - Web: use breadcrumbs for 3+ level deep hierarchies to aid orientation (MD)
194
+ - `state-preservation` - Navigating back must restore previous scroll position, filter state, and input (HIG, MD)
195
+ - `gesture-nav-support` - Support system gesture navigation (iOS swipe-back, Android predictive back) without conflict (HIG, MD)
196
+ - `tab-badge` - Use badges on nav items sparingly to indicate unread/pending; clear after user visits (HIG, MD)
197
+ - `overflow-menu` - When actions exceed available space, use overflow/more menu instead of cramming (MD)
198
+ - `bottom-nav-top-level` - Bottom nav is for top-level screens only; never nest sub-navigation inside it (MD)
199
+ - `adaptive-navigation` - Large screens (≥1024px) prefer sidebar; small screens use bottom/top nav (Material Adaptive)
200
+ - `back-stack-integrity` - Never silently reset the navigation stack or unexpectedly jump to home (HIG, MD)
201
+ - `navigation-consistency` - Navigation placement must stay the same across all pages; don't change by page type
202
+ - `avoid-mixed-patterns` - Don't mix Tab + Sidebar + Bottom Nav at the same hierarchy level
203
+ - `modal-vs-navigation` - Modals must not be used for primary navigation flows; they break the user's path (HIG)
204
+ - `focus-on-route-change` - After page transition, move focus to main content region for screen reader users (WCAG)
205
+ - `persistent-nav` - Core navigation must remain reachable from deep pages; don't hide it entirely in sub-flows (HIG, MD)
206
+ - `destructive-nav-separation` - Dangerous actions (delete account, logout) must be visually and spatially separated from normal nav items (HIG, MD)
207
+ - `empty-nav-state` - When a nav destination is unavailable, explain why instead of silently hiding it (MD)
208
+
209
+ ### 10. Charts & Data (LOW)
210
+
211
+ - `chart-type` - Match chart type to data type (trend → line, comparison → bar, proportion → pie/donut)
212
+ - `color-guidance` - Use accessible color palettes; avoid red/green only pairs for colorblind users (WCAG, MD)
213
+ - `data-table` - Provide table alternative for accessibility; charts alone are not screen-reader friendly (WCAG)
214
+ - `pattern-texture` - Supplement color with patterns, textures, or shapes so data is distinguishable without color (WCAG, MD)
215
+ - `legend-visible` - Always show legend; position near the chart, not detached below a scroll fold (MD)
216
+ - `tooltip-on-interact` - Provide tooltips/data labels on hover (Web) or tap (mobile) showing exact values (HIG, MD)
217
+ - `axis-labels` - Label axes with units and readable scale; avoid truncated or rotated labels on mobile
218
+ - `responsive-chart` - Charts must reflow or simplify on small screens (e.g. horizontal bar instead of vertical, fewer ticks)
219
+ - `empty-data-state` - Show meaningful empty state when no data exists ("No data yet" + guidance), not a blank chart (MD)
220
+ - `loading-chart` - Use skeleton or shimmer placeholder while chart data loads; don't show an empty axis frame
221
+ - `animation-optional` - Chart entrance animations must respect prefers-reduced-motion; data should be readable immediately (HIG)
222
+ - `large-dataset` - For 1000+ data points, aggregate or sample; provide drill-down for detail instead of rendering all (MD)
223
+ - `number-formatting` - Use locale-aware formatting for numbers, dates, currencies on axes and labels (HIG, MD)
224
+ - `touch-target-chart` - Interactive chart elements (points, segments) must have ≥44pt tap area or expand on touch (Apple HIG)
225
+ - `no-pie-overuse` - Avoid pie/donut for >5 categories; switch to bar chart for clarity
226
+ - `contrast-data` - Data lines/bars vs background ≥3:1; data text labels ≥4.5:1 (WCAG)
227
+ - `legend-interactive` - Legends should be clickable to toggle series visibility (MD)
228
+ - `direct-labeling` - For small datasets, label values directly on the chart to reduce eye travel
229
+ - `tooltip-keyboard` - Tooltip content must be keyboard-reachable and not rely on hover alone (WCAG)
230
+ - `sortable-table` - Data tables must support sorting with aria-sort indicating current sort state (WCAG)
231
+ - `axis-readability` - Axis ticks must not be cramped; maintain readable spacing, auto-skip on small screens
232
+ - `data-density` - Limit information density per chart to avoid cognitive overload; split into multiple charts if needed
233
+ - `trend-emphasis` - Emphasize data trends over decoration; avoid heavy gradients/shadows that obscure the data
234
+ - `gridline-subtle` - Grid lines should be low-contrast (e.g. gray-200) so they don't compete with data
235
+ - `focusable-elements` - Interactive chart elements (points, bars, slices) must be keyboard-navigable (WCAG)
236
+ - `screen-reader-summary` - Provide a text summary or aria-label describing the chart's key insight for screen readers (WCAG)
237
+ - `error-state-chart` - Data load failure must show error message with retry action, not a broken/empty chart
238
+ - `export-option` - For data-heavy products, offer CSV/image export of chart data
239
+ - `drill-down-consistency` - Drill-down interactions must maintain a clear back-path and hierarchy breadcrumb
240
+ - `time-scale-clarity` - Time series charts must clearly label time granularity (day/week/month) and allow switching
@@ -18,6 +18,15 @@ Fonte da inteligência de design (curada do pacote `ui-ux-pro-max-skill`).
18
18
  3. **Anti-patterns por indústria** — ex.: "AI purple/pink gradients" para banking; neon para wellness; dark mode avulsa.
19
19
  4. **Dials**: `--variance 1-10`, `--motion 1-10`, `--density 1-10` para tunar o design system sem mudar a query.
20
20
 
21
+ ## Assets incorporados localmente (portados)
22
+
23
+ - `references/quick-reference.md` — regras UX completas (10 categorias priorizadas) em formato estático indexável.
24
+ - `references/pro-rules.md` — polish de UI nativa/mobile + checklist canônico pré-entrega.
25
+
26
+ **Deliberadamente NÃO portados** (decisão de token-economics):
27
+ - `data/*.csv` (~1.5MB) — só são úteis com os scripts Python de busca; lê-los custaria ~400k tokens; disponíveis opcionalmente via `npx ui-ux-pro-max-cli init --ai opencode`.
28
+ - `scripts/*.py` (busca/design-system) — exigiriam Python como dependência de runtime; o Izanagi é Node/TS puro.
29
+
21
30
  ## Estilos de UI citados (84)
22
31
 
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32
  - **General (49)**: Minimalism & Swiss, Neumorphism, Glassmorphism, Brutalism, 3D & Hyperrealism, Vibrant & Block-based, Dark Mode OLED, Accessible & Ethical, Claymorphism, Aurora UI, Retro-Futurism, Flat, Skeuomorphism, Liquid Glass, Motion-Driven, Micro-interactions, Inclusive, Zero Interface, Soft UI Evolution, Neubrutalism, Bento Box Grid, Y2K, Cyberpunk, Organic Biophilic, AI-Native UI, Memphis, Vaporwave, Dimensional Layering, Exaggerated Minimalism, Kinetic Typography, Parallax Storytelling, Swiss Modernism 2.0, HUD/FUI, Pixel Art, Bento Grids, Spatial UI (Vision), E-Ink/Paper, Gen Z Maximalism, Biomimetic, Anti-Polish, Tactile Digital, Nature Distilled, Interactive Cursor, Voice-First, 3D Product Preview, Gradient Mesh, Editorial Grid, Chromatic Aberration, Vintage Analog.